Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip *(: Attach to target creature you control. Equip only as a sorcery.)
|Want (8)||stride , GARlockSpiral , Dalton223 , Spencerc55 , JazzCrimes , kingcraig , Thingdo , Catzhova|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
Combos Browse all
- Alesha, Who Smiles at Death + Breath of Fury + Sword of Feast and Famine + Whispersilk Cloak
- Finest Hour + Rafiq of the Many + Whispersilk Cloak
- Higure, the Still Wind + Whispersilk Cloak
- Chained Throatseeker + Inquisitor's Flail + Whispersilk Cloak
|Commander / EDH||Legal|
Whispersilk Cloak occurrence in decks from the last year
Latest Decks as Commander
Whispersilk Cloak Discussion
15 hours ago
Hey, nice to see someone else is trying to make Avacyn competitive! Here are some thoughts from my own Avacyn deck, I’m still in the process of building it as well. :)
Personally I like Helm of Awakening, Thought Vessel and Arcane Signet. These are cheap rocks that don’t come in tapped allowing you to ramp a little more efficiently (especially since white needs all the help it can get with ramp)
Sensei's Divining Top (Card quality)
Avacyn is a huge threat and most people will definitely try to stop you from using her by: countering her summoning, exiling her, -x/-x, sacrifice, copying or stealing her.
Teferi's Protection is complete board protection. Probably the best defense white has.
Arcane Lighthouse is useful in circumstances that someone copies or steals your Avacyn.
Oblation (shuffles back into deck)
Condemn (puts attacking creature at the bottom of its owner’s library)
Counter Spells: (Not that there are many in white).
Ghostly Prison (useful with low monster count decks)
Void Winnower (works well with Avacyn)
Elspeth Tirel (Token blockers, board wipes)
Elspeth, Sun's Champion (token blockers, board wipes)
Elspeth, Knight-Errant (“Avacyn” emblem, which could help take some focus off her)
Good Luck! I hope the deck building goes well! :)
17 hours ago
1 day ago
Nice. He needs to be unblockable—Whispersilk Cloak.
3 days ago
Nice deck! I'd like to just make a few suggestions from my experience playing Ruhan. I won't suggest too many card worth more than $2 since you're on a budget, but I'll start out with a couple that I think would be pretty good additions. Two of the most important things I find when playing Ruhan is to get him out and attacking as soon as possible and also keeping him protected from removal. Therefore, Lightning Greaves and Swiftfoot Boots are pretty invaluable.
I also think you could utilize a couple more ways to make Ruhan unblockable. Cards like Spirit Mantle, Holy Mantle, Aqueous Form, and Whispersilk Cloak all fit the bill and provide some additional utility.
Lastly, I'd like to talk about Sunforger. I'm just putting a Sunforger package into my Ruhan deck and after doing some research I think there's a few cards you could consider swapping out. First, the counterspells. If you swap in Dovin's Veto for Negate, Render Silent for Cancel, and Counterflux for Rewind, you can have a counterspell that can be cast by Sunforger for almost any situation. Absorb and Izzet Charm could also do the trick. There's also a few protective spells that you could swap in. Valorous Stance works great as a way to save Ruhan from removal or remove a big threat from an opponent's side of the board. Eerie Interlude can protect all of your creatures from a board wipe. And to wrap things up, Steam Augury does a nice imitation of Fact or Fiction that can be cast off of Sunforger as well. I would trade it in for Thought Scour or Read the Runes.
5 days ago
Most helpful. I'll try dropping the four Wastes, Bane of Bala Ged and Soul of New Phyrexia in exchange for Manifold Key, Voltaic Key, Basalt Monolith, Strionic Resonator, Silent Arbiter and Whispersilk Cloak. I'll give these changes a whirl though play-testing and game-play and share the results. Thank you again for your feedback and well-worded comments!
1 week ago
Thank you for your detailed comment! I really appreciate it and loved the way you delivered it.
I love the suggestions of Voltaic Key and Manifold Key, particularly Manifold Key. How did I miss that one!?? I am embarrassed that I did not think to include these artifacts previously, relying solely on Unwinding Clock to untap our artifacts. Including Basalt Monolith is easier now with the presence of these artifacts.
I also love the idea of Strionic Resonator for the reasons you listed above. Doubling the eldrazi annihilator and cast triggers seem ridiculous!
I actually had Silent Arbiter in the deck's early construction. It was in the final 99, but then I swapped in a few cards and decided to make Silent Arbiter one of the casualties. I originally included it for the same reasons as you mentioned. I eventually opted to replace it, thinking that it would not be as helpful due to its fragility of being both a creature and an artifact. Perhaps this was a short-sighted decision?
Whispersilk Cloak is another great idea. Shroud and unblockable is mean. Shroud and unblockable on a lot of the creatures in this deck is really mean. Shroud and unblockable on our General/Commander is game-ending. I like it!
So, to review, the following cards are being considered as additions:
After again perusing the current deck list, which cards would you consider replaceable?
Thank you for your comment and suggestions!
1 week ago
Let’s talk about mana rocks:
We should run more big mana rocks. Grim Monolith is particularly effective in decks featuring big baddies. Basalt Monolith is good alone but also couples with Rings of Brighthearth to produce infinite colorless mana to fuel your Walking Ballista.
Voltaic Key and Manifold Key will give us more value on our larger mana rocks. Imagine netting 5 mana with both and Mana Vault on turn one. Or 9 on turn 2. Manifold Key also allows us to get our commander damage through for a two-turn kill.
Let’s talk about utility
With all the annihilator and other eldrazi shenanigans going on in our deck we should be thinking of how to maximize damage.
Strionic Resonator will allow us to double our annihilator triggers—- imagine annihilator 8, or exiling 40 cards from an opponents library (not to mention Emarkul’s triggered ability). Now, imagine combining the effect with Voltaic Key...
Overrun will be a problem for us, especially with token producers, so Silent Arbiter will benefit us. We’re likely only going to have 1 meaningful attacker most turns anyway. If we need more, we will need a sac-outlet such as Altar of Dementia which we can potentially use with Rings of Brighthearth to mill our opponents entirely. We can also prevent being milled by sacrificing Ulamog or Kozilek. More importantly, we can avoid theft shenanigans which will ruin our day (how do you like facing your own Ulamog?)
Whispersilk Cloak will allow us to efficiently get that commander damage in in two turns. As previously discussed, Manifold Key will also back this strategy up, as well as Rogue's Passage. With Eldrazi Conscription already on our general, it’s a one-shot kill.
That’s my $0.02.
I hope this helps.
1 week ago
- Its not bad to have extra red sources, Im just pointing out that its a spot to make cuts if you need to for budget reasons.
- Whispersilk Cloak is unneeded you have flying which is enough evasion to get past a lot of creatures, plus they are big so they eat blockers fast. The 2nd part gives it makes it so not even you can interact with the creature. It pretty much unneed being your pay offs already have regenerate, or hexproof, or a form of protection. It can also just be a 3 mana do nothing. You can do bigger and better things with that mana. ( samething basically with Veil of Secrecy ).
- Atarka's Command is a sweet card i use to play it in my competitive burn deck. You dont really need it. You are only ever really swinging with 1 or 2 creatures so the buff doesnt help, and dont need reach. The land drop isnt that amazing. Which means skull crack is probably a better card if you really want anti-life gain. Which also isnt really a probelm. If they just sit there and gain life you just cast more threats.
- Ulvenwald Tracker and Domri, Anarch of Bolas are simular cards. They both offer the same amount kind of removal, but dom ramps you and buffs your creatures. As well as protects against counterspells. His abilites also dont tie up mana.
- As for sideboarding: what enchantment ruins your deck. You already have 2 main board options why have 3 more? Sideboard cards offer a solution to a problem. I dont know what probelm you are trying to fix. What matchup do you need Heartless Hidetsugu for?