Stonehoof Chieftain

Stonehoof Chieftain

Creature — Centaur Warrior

Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until the end of turn.

Browse Alters View at Gatherer


Have (0)
Want (1) ulasz

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all


Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Stonehoof Chieftain occurrence in decks from the last year

Latest Decks as Commander

Stonehoof Chieftain Discussion

InfernoTitan115 on She Likes 'em T H I C C | EDH Primer

1 month ago

So with both Garruk's Uprising AND Stonehoof Chieftain being able to give your army trample, something you might want to consider for the deck is Proud Wildbonder. While sadly not able to be cheated in via Mayael, it still allows any of your tramplers to swing in "unblocked". This also gives even more utility to Kessig Wolf Run by allowing you to absolutely DECIMATE life totals.

Girafferage on Omnath Elves copy

7 months ago

Omnath as main damage outlet (Go Tall)

Elf synergy as secondary source of damage (Go Wide)

Protection for both commander and high value Elves

Win Condition enablers

Squirrel_of_War on Rayami craves souls, not blood!

8 months ago

Stonehoof Chieftain seems like a good inclusion.

TypicalTimmy on Atla Palani, the Easter Bunny

1 year ago

My only concern is that you have too few bombs. When your Eggs (Changelings / tokens) die, you may end up revealing another small Changling, which isn't advancing your boardstate very much.

I'd suggest removing the Changelings for large creatures with huge threat levels. In my deck that I am building, I run Avenger of Zendikar as well as Chancellor of the Forge since they create vast swaths of tokens. I also have other large and immediate threats, too such as Avacyn, Angel of Hope and Aurelia, the Warleader . You want creatures who can stand on their own, without reliance on others. This means no Craterhoof Behemoth because if you get him out and you only have 3x other creatures, he is a dud. However, if you get out Stonehoof Chieftain , he is always going to be a strong asset, even if left alone. The same holds true for creatures such as Utvara Hellkite . Even if he is your only creature, he threatens everyone by self-fulfilling his own desire to span massive amounts of Dragons. Meanwhile, Scourge of Valkas is relatively weak because if he is the only Dragon you get out, he only deals 1 damage.

Look for giant threats who stand on their own, but also who don't have immense CMCs. You'd want to be able to play these creatures on curve if need be, or even a little ahead with ramp. This means no giant Eldrazi as they are just too large and if you draw into them, they are duds in your hand.

Fallerup on Jacob's Ludevic & Ikra l Game Knights #24

1 year ago

this is great, I'm so gonna make one of these, just with more clones and less of other stuff, so you are literally playing their deck with your cards, ecept for Stonehoof Chieftain which is a game ender once you have copied some huge creatures. by the way, this deck needs Alchemist's Refuge , you can replace a basic mountain for it, since the deck needs very little red. Alchemist's Refuge is a budget Vedalken Orrery which lets you cast Rite of Replication on the player's endstep right before your turn on your Biovisionary , winning you the game right there.

Enral on Xenaroidâ„¢: FDA Approved

1 year ago

imSandstorm: It depends on the situation. If I have one fatty I know I could take someone out like Blightsteel Colossus in hand I'll use TnN to cheat it out. If I have nothing going on I will entwine it for the following combinations depending on the situation:

There's more combination that I've used but those above are the common ones. As far as Rhythm of the Wild goes, I'm not convinced that it is good in this deck because Xenagos already provides haste and is hard to remove. Also this deck doesn't really care if creatures get countered since I run a redundant amount of fatties.

Load more