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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Stonehoof Chieftain
Creature — Centaur Warrior
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until the end of turn.






RiotRunner789 on Gruul commander deck: mana ramp …
7 months ago
I would cut Jokulhaups. It's one of my favorite cards but outside it's combo with Stonehoof Chieftain, I don't see enough synergy to justify it.
Sarkhan Vol could go. Outside haste (which he isn't even a good haste enabler), he doesn't do much.
Thirsting Roots doesn't ramp you, just helps make your drop. You have a few planeswalkers but not enough to start including proliferate.
You could add Frontier Siege. It gives you two green mana the turn you play it if played main phase one and four green mana every other turn. You also have quite a few dragons, so it's fight ability could be relevant but you'd still choose mana 90% of the time.
RockIV on Golgari commander deck Opinions
10 months ago
ive been thinking and im probably taking out Desecration Demon, Spiritmonger and Skarrg Goliath and add Stonehoof Chieftain, Plated Slagwurm and maybe Hydra Broodmaster and Gleancrawler or Carnage Wurm or Yargle, Glutton of Urborg
im also cheking some other supporting cards like Binding the Old Gods, Bone Shredder, Yavimaya Granger
also Ghoultree and Unnatural Growth that have been recomended by some users could be good adds too
RockIV on
Rocks Golgari power of death Commander
10 months ago
ty for the advice guys, Ghoultree could be a good add, it will always be cheap. Unnatural Growth seems to be a very strong add for every creature centered deck.
ive been thinking and im probably taking out Desecration Demon, Spiritmonger and Skarrg Goliath and add Stonehoof Chieftain, Plated Slagwurm and maybe Hydra Broodmaster and Gleancrawler or Carnage Wurm or Yargle, Glutton of Urborg
im also cheking some other supporting cards like Binding the Old Gods, Bone Shredder, Yavimaya Granger
thks for all the advices guys
eliakimras on
Jund Dragons
2 years ago
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If you're looking for cheap tutors, Dig Up is somewhat better than Diabolic Tutor. I would take Orb of Dragonkind for that.
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Since you're running 37 lands, Temple of the False God might be a good inclusion.
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I believe Heroic Intervention, Overwhelming Stampede or Unnatural Growth do a better job than the 8-mana Stonehoof Chieftain.
jags on
Elf Deck (Black and Green)
2 years ago
Nylea, God of the Hunt Stonehoof Chieftain End-Raze Forerunners is still my preferred or Rancor can never go wrong with it but yes deff need that play set of Collected Company will help you could play Harmonize or Glimpse of Nature these are what I know off the top of my head
Michigone on
Trigger Warning
2 years ago
Decided to cut Apex Devastator. I find it is often the last spell I want to exile, as it just has too many time counters on it. And a 10/10 with no evasion is not really a big threat in my current meta. The cascade is nice, but unpredictable. It's funny, because this deck originally leaned towards high CMC cards and was much slower. But the big threats are all in the untap and 4 or less CMC range, and so I think a little more evasion to get my big damagers through is more what the deck is missing. So in that vein, I added Kodama of the West Tree from the maybe board into the main board and moved Apex Devastator to the maybe board. I am also adding Stonehoof Chieftain back into the sideboard, as it can serve a similar role to Kodama, but is more expensive to cast.
Also, I've been play testing the deck quite frequently, and I am not the biggest fan of the amount of time the deck takes. I think of it as magic solitaire a little bit, and I want my play group to have fun playing against it, or at least not feel like I'm taking up all the time at the table. So I'm looking for a cut to make to put back in Simic Ascendancy. I like the idea of another route to victory that could net me a win without having to go through combat damage and lot's of time on turns. If anyone has any suggestions, I'd love to hear it. For now Simic Ascendancy will be added to the maybe board.
Michigone on
Trigger Warning
2 years ago
Change Log 8/21/22
Cut:
- Time Stretch
- Stonehoof Chieftain
- Archetype of Imagination
- Time Spiral
- Simic Ascendancy
- Island
- Hall of Storm Giants
Add: