
Proud Wildbonder
Creature — Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign combat damage as though it weren't blocked."
Trade
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Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks as Commander
Latest Decks
Proud Wildbonder Discussion
AlistarFiend on
KRAMPUS
3 months ago
UPDATE: Removed Etali, Primal Storm, Temur Battle Rage and Ruric Thar, the Unbowed. Added Darksteel Ingot, Proud Wildbonder and Stonebrow, Krosan Hero.
SoupyYumYumSlurp on
KRAMPUS
3 months ago
If you're using trample creatures, you should definitely run Stonebrow, Krosan Hero. Proud Wildbonder is good too. Boartusk Liege and Deus of Calamity are cool big Gruul fatties.
plakjekaas on None
1 year ago
Well, if we're going to look at the rules and draw our own conclusion; from the official commander website:
"A card’s colour identity is its color plus the colour of any mana symbols in the card’s rules text. A card’s color identity is established before the game begins, and cannot be changed by game effects. The cards in a deck may not have any colours in their color identity which are not in the colour identity of the deck’s commander."
So a Proud Wildbonder should not be allowed in a Rakdos deck, because the cards in a Rakdos deck may not be green. Clear as day. Allowing hybrid mana cards in off-color decks violates the definition of color identity in the most unintuitive way. Loch Dragon is clearly a card that's both blue and red, intuitively, the blue prevents it from being included in a Neheb, the Worthy deck. Allowing it anyway would break the fundamental rule of commander deck building. Not in a gameplay way, I'm not afraid of broken combos being enabled by the change.
But if you'd have a peanut allergy, you wouldn't eat a peanutbutter and jelly sandwich, even though you love jelly.
Erza420 on None
1 year ago
Omniscience_is_life: "Try scrolling up on this very forum, friend." you greatly misunderstand what i said buddy. i'm talking about something like Proud Wildbonder being used in a rakdos deck. nobody here has actually advocated for that yet. at most, one person here mentioned that it's possible in 60 card formats, but that person did not say they believe it should be allowed in commander.
jamochawoke on
Najeela, Queen of the Blossoms
1 year ago
I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...
That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:
- Winota, Joiner of Forces for deck filtering, extra combat step power, and a tutor for your human warriors.
- Samut, Voice of Dissent to give all your creatures haste and she's incredibly powerful in and of herself, can give pseudo vigilance or enable tap/untap shenanigans with her second ability, and she has Flash.
- Garna, the Bloodflame gives your creatures haste and has Flash like Samut. She also helps you instantly recover from board wipes (in my meta boardwipes are so rampant my playgroup has started to implement restrictions on how many can be put into decks, yours may be different).
- Tahngarth, First Mate is a great way to engage politically with the board.
- Harald, King of Skemfar tutors the top 5 of your deck for warriors.
- Varolz, the Scar-Striped also helps you recover from wipes or having your big creatures removed with his scavenge ability.
- Maja, Bretagard Protector she can net you a lot of warrior tokens, especially if you have ways to bounce lands or play extra lands.
- Rhys the Redeemed gets you a lot of warrior elf tokens over the course of a game if you can get him out early.
- Kresh the Bloodbraided helps you recover from removal (but not wipes) in a better way than Varolz.
- Surrak Dragonclaw makes all your warriors uncounterable.
- Zurgo Helmsmasher one of the biggest warrior beat-sticks available to you, and he has haste. His cheap cmc also makes him a huge target while his indestructible clause lets you build other threats on your board while they figure out how to deal with him.
- Nadier, Agent of the Duskenel one of the most perfect ways to recover from a board wipe by putting a massive amount of tokens on the field once he dies (can also use blink or graveyard recursion on him to make more).
- Anthousa, Setessan Hero makes your lands warriors. Works really well with Maja.
- Jedit Ojanen of Efrava makes tons of cat warrior tokens.
- Sosuke, Son of Seshiro gives all your warriors pseudo-deathtouch.
- Yasova Dragonclaw steals their creatures.
- Alesha, Who Smiles at Death gives you graveyard recursion for your low CMC warriors and works really well with ones with ETB's.
- Chief of the Edge should be an auto-include. Chief of the Scale is ok if you are running toughness or need the toughness for certain spells or something, but yeah Chief of the Edge is absolutely where it's at.
- Honored Crop-Captain like Chief of the Edge but only works while attacking.
- Resolute Survivors keeps you in long games
- Brawl-Bash Ogre is a good sac outlet for tokens you aren't using/don't need.
- Proud Wildbonder works REALLY well with Bramblewood Paragon's effect. Also works with Khenra Charioteer
- Rubblebelt Raiders can get absolutely huge with tokens on the board.
- Scuzzback Marauders isn't just a good beatstick, with Persist it can combo off with any of your sac outlets and Bramblewood Paragon.
- Moriok Replica works really good with Alesha for continuous card draw.
- Avenging Huntbonder keeps dishing out the double strike onto your other creatures every turn.
- Blaring Recruiter make warrior tokens.
- Hidden Dragonslayer morph ability takes out your opponents biggest threats.
- Den Protector is great graveyard recursion.
- Nacatl Hunt-Pride lets you control the combat step to your liking.
- Paired Tactician just some nice synergy.
- Mardu Woe-Reaper graveyard removal with every warrior ETB. More important than you think!
- Seasoned Hallowblade just a really strong and low CMC card that will stay on the battlefield throughout an entire game more often than not.
- Steward of Solidarity free vigi warrior token generation every 2 turns or a lot every turn with untap shenanigans.
- Usher of the Fallen the cheapest warrior token creation you can find.
- Battle Brawler with just a single red or white permanent on the battlefield becomes super strong. With Chief of the Edge he becomes a 4 power first strike for 2 mana... not bad.
- Blaring Captain partners with Blaring Recruiter and has Honored Crop-Captain's effect.
- Blood-Chin Fanatic a MUST in any warrior tribal that includes black and makes tokens or pumps a single warrior's power to an absurd level. This card can single handedly win you a game.
- Blood-Chin Rager gives all your warriors menace.
- Champion of Stray Souls expensive, but can recover your entire board very quickly.
- Exquisite Huntmaster an extremely underrated card that can net you a ton of elf warrior tokens in a multiplayer match while also being a beater.
- Mardu Strike Leader using its dash ability can keep it safe from removal. Also makes a 2/1 warrior token every turn.
- Mindblade Render keeps the card draw going off of warrior damage.
- Nadier's Nightblade combos EXTREMELY well with Blood-Chin Fanatic and also with any other sac outlet.
- Sickle Dancer a 4/3 flier when attacking isn't bad for cmc 3.
- Thrasher Brute forms a combo with Scuzzback Marauders and any of the sac outlet warriors.
- Titan Hunter gives combo and solitaire players a clock while also giving you a convenient sac outlet with lifegain.
- Vampire Warlord sac outlet with regenerate.
- Herald of Secret Streams combos really well with Bramblewood Paragon to give your warriors unblockable.
- Nimbus Champion can keep the board clear of annoying blockers.
- Whirlpool Warrior wheel effect on a stick.
- Ahn-Crop Invader another beater sac outlet.
- Archetype of Aggression combos with Proud Wildbonder and keeps your opponents from gaining trample.
- Ash Zealot punish those blue and black decks that like to keep casting their spells over and over from the graveyard!
- Boldwyr Heavyweights tutor for your game ending creature and put it into play for free. Sure your opponents get a tutor too... but it's your turn, and your combat, and you have Najeela...
- Boldwyr Intimidator COWARDS CAN'T BLOCK WARRIORS!
- Kargan Intimidator COWARDS CAN'T BLOCK WARRIORS! FOR CHEAPER!
- Combat Celebrant those additonal combat steps are... chef's kiss
- Frenzied Saddlebrute ridiculously fun political ability.
- Goblin Bushwhacker can end a game if you just laid out a bunch of tokens that turn.
- Goblin Cratermaker get rid of annoying artifacts or spot removal... likes to work with Alesha.
- Goma Fada Vanguard choose a creature to not block each turn based on warriors.
- Kruin Striker strong and cheap card that gets out of hand with sac combos or mass token generation.
- Shatterskull Charger pseudo dash effect with a bunch of other strong abilities.
- Rustrazor Butcher extremely underrated card. First strike and wither for 2 CMC! Can buff it a number of ways to surprise an enemy in combat too.
- Vengeful Firebrand basically a fireball on a stick as long as you have a warrior in the yard.
- Viashino Sandsprinter pseudo dash effect with trample. Has cycling if you need something else.
- Champion of Rhonas cheat whatever creature you want from hand onto the battlefield with no downside.
- Civic Wayfinder helps you get the right colors you need.
- Duskwatch Recruiter  Flip dig through your library for more warriors.
- Golgari Raiders green haste that gets huge if you just suffered a boardwipe.
- Heir of the Wilds just a very strong presence for 2 CMC.
- Imperious Perfect elf warrior token generation.
- Horizon Seeker repeatable color fixing.
- Icehide Troll very, very strong and hard to remove creature. Needs snow lands though.
- Maulfist Revolutionary better version of proliferate.
- Matsu-Tribe Sniper keeps your enemies' dragons, demons, angels, and emrakuls from flying over your field.
- Petrified Wood-Kin expensive, but this guy can't be countered and is extremely difficult to remove and can ETB with insane P/T if you swung in hard on someone that turn.
- Stonehoof Chieftain a game ender if you've pumped your creatures at all.
- Thorn Lieutenant high value low CMC card with a mana dump if you need it (I like the combos for mana dumps better though).
- Unstoppable Ash come out of every combat pretty much unscathed. Only creature better for it is Stonehoof Chieftan.
-
Wolfir Avenger flash in for a block and a regenerate ability.
God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

Barbarian_Sun_Pope on
Mono Green Counters
1 year ago
Have you considered one or two copies of Garruk's Uprising to give all your big creatures trample. It also combos pretty nicely with Proud Wildbonder and make Ram Through into a decent burn spell if they have any tokens.
Profet93 on
1 year ago
Interesting deck +1
What is your meta like?
Proud Wildbonder - Seems too unimpactful for 4 mana
Essence Warden - Whats the purpose of this?
Beast Whisperer - Seems cool, I tried him in my build. Does he get a chance to stick around long enough to draw you atleast 2-3 cards?
Ravager Wurm - Is this meta against maze of ith?
Shivan Wurm - Reusing ETB effects or something I'm missing? Seems weak
Voracious Cobra - Gosh this card brings back memories from my childhood. Curious how it's been for you, seems like a card they need to burn removal on if they want a chance of attacking you unless they go wide
Windstorm - Meta?
Fog - Meta, if so, why not get the new green fog that came out recently?
Soul's Might - Return of the Wildspeaker would better serve you as you can draw cards in response to removal rather than your creature getting removed in response to might being cast.
Ancient Tomb , Castle Garenbrig are ramp
Goreclaw, Terror of Qal Sisma - Trample and ramp
Heroic Intervention - Protection
Selvala, Heart of the Wilds - Ramp and draw
The Great Henge , Somberwald Sage, Shaman of Forgotten Ways are all good ramp
Inferno Titan - Removal
Kogla, the Titan Ape - Removal
Deflecting Swat - Utility! Counter counterspells, redirect targetted removal/draw/extra turns. Very powerful
Rishkar's Expertise, Bonders' Enclave, Elder Gargaroth, Greater Good, Life's Legacy, are all amazing card draw options, especially greater good. Seriously, don't sleep on greater good
I hope the suggestions werent too overwhelming, I just didn't see that much draw and I figured that adding more never hurts.
LoneguN on
mirror me big
1 year ago
Desolation Twin Yeva, Nature's Herald Sigarda, Host of Herons Vexing Shusher Neheb, the Eternal Rampaging Baloths Caller of the Pack God-Eternal Rhonas Nylea, God of the Hunt Karametra, God of Harvests Quartzwood Crasher Proud Wildbonder Swiftblade Vindicator Champion of Lambholt Bloodbraid Elf Forgotten Ancient Vigor Selfless Squire Gyre Sage Scute Mob Managorger Hydra Legion Loyalist Dragonmaster Outcast Feldon of the Third Path Kiki-Jiki, Mirror Breaker Bramble Sovereign Thornscape Familiar Garruk's Packleader Runic Armasaur Sakura-Tribe Elder Wood Elves Springbloom Druid Birds of Paradise Whiptongue Hydra