Bloodsoaked Champion

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Bloodsoaked Champion

Creature — Human Warrior

Bloodsoaked Champion can't block.

Raid: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

Bloodsoaked Champion Discussion

lagotripha on Budget Warriors

3 weeks ago

Changeling Outcast and Universal Automaton are 1 drop warriors, Bloodsoaked Champion and Gutterbones (when it rotates) point to a value strategy,

Orzhov Charm encourages you to play those one drops. Oketra's Monument helps generate some value with tokens, and there are cheap black/white disruption cards that can cover the strategy like Conjurer's Ban , Zealous Persecution & Duress .

Pal00ka on Sacrifices, sacrifices

3 weeks ago

I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.

Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.

I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).

For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .

Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.

You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."

multimedia on First, Do All Harm (Yawgmoth, Thran Physician)

1 month ago

Hey, I like your budget version of Yawgmoth, but I think you're relying too much on Yawgmoth.

Yawgmoth is the only consistent repeatable sac outlet/draw engine here which is a problem if he's disrupted or stuck in the Command Zone because of Commander tax. Without Yawgmoth this deck will have a hard time functioning and he will have a target on him when on the battlefield. Consider more sac outlets and other creatures that don't have undying that can reanimate themselves?

Cards that are within the budget to consider adding:


Cards to consider cutting:

  • Unstable Obelisk
  • Blood for Bones
  • Lazotep Reaver
  • Myr Sire
  • Doomed Dissenter
  • Ritual of the Machine

Hi_diddly_ho_neighbor on Ratfink Suicide Tank [Greven Suicide Aggro]

2 months ago

Nice deck, Greven looks super fun. One thing to consider with Greven is that the cards that go best with him have multiple roles in the deck. Here are some suggestions. I'll try to give both budget and non-budget options.:

The Swords of X&Y work really well on Greven because they can make him basically unblockable alongside other bonuses.

Whispersilk Cloak is great on him since it truly does make him unblockable and gives him shroud. Most of your pumps are coming from creatures dying anyways so you won't have to target Greven much.

Basilisk Collar gives him lifelink to recoup some life loss, and ensures that both creatures blocking him die.

Anger and Filth - both great sac targets that give crucial abilities to Greven when they hit the graveyard.

Fire Covenant says "wipe the enemies blockers AND kill target player (through commander damage)" at instant speed.

Ashes to Ashes does the same to a lesser extent

Heartless Hidetsugu powers up Greven to nearly one shot an opponent

Kokusho, the Evening Star powers up Greven, gains life, and further drains life from opponents.

Moonlight Bargain can now be used as card draw and a combat trick.

Bitterblossom produces blockers, sacrifice fodder, and life loss all in one.

Bloodsoaked Champion , Squee, the Immortal , Bloodghast , etc. are sac fodder that keep coming back.

There are a lot more that I could list off, but I didn't want to overwhelm you. Happy deck building!

Poly_raptor on Yawgmoth's Aristocracy

2 months ago

I’d recommend Phyrexian Altar it allows nest of scarabs to go infinite (to a degree) because you sac two scarabs to create the two to proliferate which will create more than two scarabs, to sac again. You can also use it to go infinite with Bloodsoaked Champion . You could cut High Market for it, high market can only sac you one creature per turn where as you can use the altar as many times as you want.

Also you could run Urborg, Tomb of Yawgmoth to combo with Cabal Stronghold

SideBae on Ayli, Eternal Pilgrim EDH (Help Needed)

2 months ago

First of all, thank you for including the budget in your deck description. It helps me to know what kinds of cards to suggest.

Swords to Plowshares is one of the few one-for-ones I think should be regularly run in EDH -- you should include it in this list. It is easily better than Path to Exile , as the ramp is significant in a format like EDH, where people are always trying to do big things. Ashes to Ashes is another good piece of removal, as it kills two things with one card; Kaya's Guile is similar. Despark is worth considering, if only because of its versatility.

Entomb is 7-odd dollars these days, and if you pair it with Animate Dead , Unburial Rites , Reanimate or Dance of the Dead you can cheat out a fatty like your Harvester of Souls or Sheoldred, Whispering One nice and early. Buried Alive is similar to Entomb . Consider an Ashen Rider or Grave Titan as other reanimation targets.

Caves of Koilos is a good enters-untapped land to consider, as is Isolated Chapel . Shambling Vent , Command Tower and possibly Godless Shrine or Silent Clearing are also worth considering. Speaking of lands, I think you're running too many. Thirty-three lands is generally about where you want to be -- thirty-eight is generally only appropriate in landfall-style, Azusa, Lost but Seeking -type decks. Including more mana-rocks like Mind Stone , Coldsteel Heart , the soon-to-come-out Arcane Signet , Fellwar Stone or Prismatic Lens is also worth considering.

Blind Obedience is a good way to slow down your opponents while providing a way to recoup life you pay to your Necropotence or similar. Blood Artist and Cruel Celebrant are also good cards in the vein of draining opponents.

Card advantage is a big deal in EDH. Phyrexian Arena is worth considering, even if it is a big expensive these days; Twilight Prophet is similar. Night's Whisper and Ambition's Cost are good one-shot draw-spells.

Dawn of Hope is worth considering, especially if you also choose to add Mentor of the Meek . Having tokens to sac with Ayli, Eternal Pilgrim 's abilities (especially the second one) is good. Which brings me to recursive creatures: Having creatures who return themselves to the board will make Ayli, Eternal Pilgrim that much stronger. Nether Traitor , Reassembling Skeleton and Bloodsoaked Champion are worth considering.

Mother of Runes is a good way to protect your creatures from spot-removal. Similarly, hatebears like Thalia, Guardian of Thraben , Vryn Wingmare , Glowrider , Aven Mindcensor or Leonin Arbiter . Smallpox is a card I really love in EDH, and its daddy Pox is worth a nod of consideration as well -- I do think Smallpox is the better of the two though.

If you choose to run Snow-Covered Plains and Snow-Covered Swamp s instead of regular basics, you can run Dead of Winter as a pretty powerful boardwipe that gets around Gaddock Teeg . Planar Cleansing is also worth consideration.

Fiend Hunter is an interesting card I thought of when I looked at this deck. Sac-ing him with the exile trigger on the stack makes the 'return to battlefield' resolve first, resulting in a permanent exile effect. This may be too marginal a synergy to include, but I figured it'd be worth at least mentioning.

Diabolic Edict and Chainer's Edict are both better than Blighted Fen .

Right. That's all from me, at least as far as I can think right now. Good luck with deck building!

SideBae on No Victory Without Sacrifice

2 months ago

Phyrexian Dreadnought is about $30-odd dollars these days, but it'd be kinda busted here. It's like Force of Savagery , but +12/+12.

If you run self-recurring creatures like Bloodghast or Bloodsoaked Champion with sac-outlets like Carrion Feeder and Viscera Seer , you get self-recurring ways to pump Kresh the Bloodbraided .

City of Brass , Mana Confluence and Reflecting Pool are good ETB-untapped lands you may want to consider including.

Dorks are the main advantage of playing green. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Orcish Lumberjack , Birds of Paradise and Bloom Tender are all worth at least strongly considering. If your meta is blue-heavy, Carpet of Flowers is a great card.

Innocent Blood is a good symmetrical sac-spell. Grave Pact or Dictate of Erebos are also worth considering.

Running Natural Order with Craterhoof Behemoth is a good win condition if the commander-damage plan doesn't work out -- it's especially good if you spam out the aforementioned dorks. Triumph of the Hordes is a similar green finisher.

Rancor is a good way to give your general trample that also recurs itself if he dies.

A reanimator package with Animate Dead , Necromancy , Dance of the Dead , Reanimate , Buried Alive , Entomb , and targets like Sire Of Insanity or Grave Titan can end the game real fast without your general needing to come down at all.

The Grove of the Burnwillows + Punishing Fire combo is a lot of fun in EDH, at least as far as I've had experience with it.

Card draw/selection is at a premium in EDH. Faithless Looting , Painful Truths , Night's Whisper and Read the Bones are all worth considering. Phyrexian Arena and Twilight Prophet are both really powerful cards. Commune with Lava is another great source of card advantage.

If you craft your mana-base carefully, you could likely run Blood Moon or Magus of the Moon shenanigans. Omen of Fire is GREAT if your meta is control-heavy, and is (for some god-forsaken reason) an instant. Boil and Choke are also good.

Casualties of War and Windgrace's Judgment are great multi-for-ones in EDH.

Fireshrieker ...? Kinda self-explanatory.

For cuts:

  • I don't think Butcher of Malakir is very good. Seven mana is a lot to pay for a creature that does not protect itself, and Grave Pact is likely a LOT better.

  • Chromatic Lantern is a card I've always thought is overrated in EDH. Just running a one-drop dork like Birds of Paradise is likely a lot better, mainly because coming down turn one is way better than coming down turn three.

  • Death's Presence is a card I suspect is not as good as it seems; it strikes me as a 'Win More' type card. It costs a lot to get down, and you're probably better off investing the mana and card in getting your general fatter in the usual fashion. Of course, play testing is fully capable of proving me wrong.

  • Essence Harvest strikes me as having too little effect. Running just one Fling -type effect is likely good enough.

  • Grave Betrayal is likely not as good as reanimation cards like Animate Dead or Reanimate , mainly because Grave Betrayal is way more mana-intensive.

  • If you put in the dorks I suggested, you likely don't need thirty-four lands. Cutting one or two is probably OK.

  • I think running either Swiftfoot Boots or Lightning Greaves is good enough; both may be overkill. Lightning Greaves is likely better, as it is free to equip.

  • Garna, the Bloodflame doesn't seem powerful enough. Another point to watch during playtesting.

Poly_raptor on

2 months ago

maybe Grim Haruspex to go along with Viscera Seer ? Scry then draw to keep your hand full. You could replace the midnight reapers with it and then you aren’t losing life.

Also you could run Reassembling Skeleton or Oathsworn Vampire instead of Bloodsoaked Champion as you don’t have to attack to use the skeleton’s ability.

If you fancied splashing the cash then maybe run Phyrexian Altar this could actually let you sac creatures to create the mana you need to bring them back.

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Bloodsoaked Champion occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%