Combat Celebrant

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Combat Celebrant Discussion

McToters on #6 Vega & Winnfield

3 weeks ago

Hey there! Finally getting around to this. Sorry it took me an extra day.

So I’m mostly a red player at heart but I should have some ideas for you and it’s entirely possible you’ve thought of them before.

I always like to suggest Settle the Wreckage in creature-focused white decks for two reasons: 1) at a minimum it’s a board wipe that exiles opponent’s attackers and 2) at its max it can be a gnarly tool for ramp on yourself (not as ideal on non-token creatures but it’s still a novel idea). The other recent white wipe I rather like is Winds of Abandon . Yes, it ramps you opponents up but more than likely would be used late game. Also, if used you can think about adding in white ramp spells like Kor Cartographer and Cartographer's Hawk that need opponents to have more lands than you to hit those ramps. Seems conditional but that’s how ramp works in white. Again, even excluding those latter cards both wipes are very good to include IMO.

Another creature-focused card that could work here is Sneak Attack . Cost effective and still triggers Bruce’s ETB. Reconnaissance provides your creatures protection and untaps them if you’re in a tight spot.

Combat focused cards like Combat Celebrant , Seize the Day , Savage Beating , Relentless Assault seem more than ideal here since you want to keep attacking to trigger Bruce.

Cards like Chance for Glory and Final Fortune are personal favorites of mine (because I’m a reckless RED player, haha) that give you a quick second upkeep for Ravos, Soultender to trigger again (also one last chance to attack with Bruce).

I think Berserkers' Onslaught could come out for Avatar of Slaughter only because it gives you another creature. Bedlam or Goblin War Drums seem like great adds to a high-octane offensive deck like this too!

I hope these suggestions don’t discourage you. This deck looks awesome, and I’m not saying it would play better with these cards but that it would be the direction I’d personally take it. Overall, the deck looks incredibly balanced with your quantities of sorceries/instants/artifacts/planeswalkers/etc. My only other suggestion at the moment would be to maybe go down 1-2 lands, as it opens another two slots for you. I typically run 34 in most of my decks and everything runs great.

Great brew!

DemonicDuck on Unstable Army

1 month ago

Very nice list. I love the Combat Celebrant loop, the Hellrider finisher, and the Sharding Sphinx swarm. That said, I'm sure you could find funnier ways to abuse clones. Also, don't forget the classic Dualcaster Mage + Rite of Replication combo.

SirHipHopHippo on The Suicide Squad

1 month ago

TheWooba

Thanks for the recommendation! I've considered him in the past, 6 CMC is just too much to stomach. This deck plays fast as hell with the avg cmc of the deck being 3.2 overall.

I did recently add Combat Celebrant and it's nasty in the deck, and it's a huge bonus that he is 3 cmc or less so he works with Teshar, Ancestor's Apostle , Aluren , Collected Company , and Sevinne's Reclamation . Plus he has 1 toughness which works really well with Tetsuko Umezawa, Fugitive

Hercules23 on Sneaky Purphy B. [Primer I guess]

2 months ago

Great deck. Definitely plan on trying it out. I've got a Feldon deck that I built using the Daretti Precon as a base. While Feldon is an awesome commander, I also agree that you really need haste to be effective with him. Purphoros serving as sneak attack in the command zone is really nice. I actually like land destruction and resource denial in MonoR when the commander supports it, as gives you a clear resource advantage and helps you close out games quickly. I feel like its important to utilize MLD in the right context though. The bad experiences playgroups have with the MLD player is when they wipe all the lands with no wincon or way to break parity, forcing the game to essentially restart and take double the time. I believe that reds lack of ramp can be counteracted by its ability to target opponents manabases, and its silly for others to complain about this when green players and landfall strategies are so common at producing absurd amounts of lands very quickly. Purphoros really shines with MLD because he can survive with indestructible and you only need 3 mana online to start beating face. Thats probably solid enough parity to go on the front foot and win. Some of the MDFC Lands ( Song-Mad Treachery  Flip, Spikefield Hazard  Flip, and Kazuul's Fury  Flip seem quite mediocre. I'm not sure if the ability on the frontside is even worth the cost of them coming in tapped and slowing things down. Cards I want to try so far are listed below, I wonder what your thoughts on them are?

Keldon Firebombers - You already mentioned this one, 3 lands makes it seem like its made for Purphoros. Even if the opponents get a new hand with lands from a wheel, the likelihood of them being about to ramp out multiple lands in the mid-late game is lower.

Ryusei, the Falling Star - Free boardwipe when we let it die to Purph's effect

Spinerock Knoll - Seems extremely easy to play the exiled card for free with the amount of damage we can do

Neheb, Dreadhorde Champion - Helps cycle through the deck and get more mana

Port Razer / Combat Celebrant - Insane amount of combat steps. Additional combat steps always do more damage over double strike or big beaters.

Everflowing Chalice - artifact recycling and scales well with more mana if needed

Smoke / Mudslide - We dont care about untapping with Purphs effect, plus it helps us survive with an empty board longer

Jokulhaups / Bust / Obliterate / Epicenter - Different mana costs but same idea, deny resources.

Treasonous Ogre / Alena, Kessig Trapper - Big Mana

Nykthos, Shrine to Nyx - No real downside

MagicMarc on Infinite Tokens via Awaken the …

3 months ago

As Kiki-Jiki, Mirror Breaker was already mentioned. You can stay in red combining Kiki with Combat Celebrant for infinite creatures.

Staying in Rakdos, if you have Kiki, you can do infinite damage/lifegain/other triggers with this combo: Kiki-Jiki, Mirror Breaker + Sling-Gang Lieutenant + Thornbite Staff .

Staying in Rakdos, if you already have Sling-gang, you can do infinite lifedrain and other triggers with this combo: Dockside Extortionist + Epitaph Golem + Grenzo, Dungeon Warden + Sling-Gang Lieutenant .

Staying in Rakdos, if you already have Kiki and do want to use Goblin Bombardment you can make infinite Kikis/infinite damage/Other with this combo: Goblin Bombardment + Kiki-Jiki, Mirror Breaker + Mindleecher . Replacing Goblin Bombardment with Impact Tremors will just delete all of your opponents on the ETB triggers.

There are a lot more. Rakdos is probably the best color mix to do exactly what you want.

Coward_Token on The hottest dance

3 months ago

Combat Celebrant ( ͡° ͜ʖ ͡°)

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