Combat Celebrant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)

Profet93 on Samut, Vizier of Naktamun

1 month ago

SufferFromEDHD +1 because of you, interesting deck.

Dualcaster Mage - For the combo potential with hit shimmer and twinflame, as well as general utility.

At the risk of being winmore, Alhammarret's Archive?

What is the point of squee, synergy with survival of the fittest? Reminds me of when I used to run Genesis for a similar interaction.

Skullclamp - Draw, or is it not needed?

Do you have enough mountains to trigger valakut? I feel the slot would be better utilized with a Castle Garenbrig?

Command Tower/Cragcrown Pathway  Flip - Color fixing

Turntimber, Serpentine Wood  Flip - Utility

War Room - Draw

Have you considered adding some extra combat step cards to trigger your commander's ability and deal additional damage such as Karlach, Fury of Avernus, Relentless Assault, Seize the Day, Scourge of the Throne, World at War, Breath of Fury, Combat Celebrant or my personal favorite Aggravated Assault?

KibaAlpha on

1 month ago

Would you find Combat Celebrant worth consideration?

Sk8mops on Aurelia Combat Master

3 months ago

Thanks for the suggestions!

In the early days of the deck I actually played Aggravated Assault, but it was really too mana intensive. I play it in other decks, but they usually have green as one of their colors. Boros is just too weak at generating mana and even in mid to lategame I'd rather spend the 5 mana on a stronger board presence than just an extra combat phase. That's the reason why Aggravated Assault was replaced by creatures like Combat Celebrant, Moraug, Fury of Akoum & Scourge of the Throne.

I don't like Lightning Greaves in equipment decks, because it happens more often than I'd like that I only have one creature on the battlefield. And not being able to equip more equipment is a really unpleasant slowdown..

Dolmen Gate is a good idea that I've already thought about myself. However, no free slot has yet been found for it. And I have to say that I play all my decks in paper and I just haven't been able to get my hands on a Dolmen Gate because I haven't come across it yet ;) But I'll keep my eyes open for it in the future!

NV_1980 on King Stranger, Make Me Strong! *PRIMER*

3 months ago

Hi Profet93, appreciate your card suggestions, but I would prefer if you don't use remarks anmymore like 'IF YOU LISTEN TO ANYTHING' or 'DO NOT SLEEP ON THIS CARD'. This comes across as incredibly condescending; especially to a player who's been at this game since more or less its inception. I appreciate that you're trying to make decks as good as you can make them according to YOUR view, but please keep in mind that you're not the ultimate authority on MTG and that there are other views than yours out there. Suggest what you want to suggest, but if you're tired of people not listening to your advice, please vent your frustration about that someplace else.

All that being said, I think Greater Good is an excellent suggestion and would probably replace Shadow in the Warp; I like Warp but it's not really required in the deck as it's fast enough at casting creature spells without it and the damage it deals is fine but not impressive. I also like your Castle Garenbrig and Ancient Tomb suggestions for some additional mana advantage. Lastly, I think I'll give Guardian Project a shot in here as a replacement for Xenagos, the Reveler. As a sidenote, I've recently acquired an Anzrag, the Quake-Mole; he'll replace Combat Celebrant.

The additional suggestions (especially the sorceries) on card-draw you made are nice, but I think I'm now sufficiently covered on this front and I want to keep this deck as permanent-rich as possible. Thanks for your help.

phatkattz7 on Xenegos, God of Revels 2000 …

5 months ago

So I was playing Xenagos, God of Revels the other day, when things got out of hand VERY VERY fast. I am interested to hear any experiences others may have had with a non Cedh, power 9/10 deck without an infinite loop, that got out of hand quickly. Secondly, if I am wrong about my damage somewhere, let me know, I am doing this off the top of my head and during the game, I was shaking with excitement and was struggling to think lol.

T1) Mana Crypt, Taiga, Combat Celebrant.

T2) Mountain, Jeweled Lotus, Sneak Attack.

T3) Mountain, Sacrifice Jeweled Lotus, Cast Xenagos, God of Revels, Leaving Mana Crypt and a Mountain untapped to cast Wheel of Fortune.

T4) Play Kessig Wolf Run.

Azoth2099 on

9 months ago

toxicsunshine22

Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.

Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.

Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.

Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.

There are a few value pieces worth thinking about as well, like, Pitiless Plunderer & Korvold, Fae-Cursed King.

Lastly, you need a lot more mana dorks, my guy. As many as possible.

Sorry for being so long-winded! Cheers!

jarncards on Rakdos, Many Strike

9 months ago

Skullclamp feels like an auto-include when you can pump out sacrificial thulls.

Shadowspear is also pretty good, as usual. As is Basilisk Collar since it can push your trample damage through.

I don't think Raphael is very good. He's very expensive for +1/1 and lifelink. You happen to use some demons, which is incidentally useful, but I think your deck will be worse if you start excluding better creatures because they aren't demons. For instance.... Jeska loves Ball Lightning and Lightning Skelemental. And Hunted Horror can attack for 21 on the earliest turn that you could possibly play jeska. It doesn't even need haste.

If you use want to use sheoldred the apocalypse, play wheels. The only reason not to would be if you intentionally want to weaken your deck because it's overpowered. If so I'd cut sheoldred before I'd consider not using wheels in these colors.

Combat Celebrant is a good secondary source of extra combats.

Death's Shadow + lifelink and jeska is kinda silly when you get low.

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