Creature — Human Warrior
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)
|Have (2)||CompleteWaste , metalmagic|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Combat Celebrant Discussion
1 day ago
I really like the direction you are going with this!
Some cards that might synergize well with your +1+1 strategy are Forgotten Ancient and Master Biomancer. Ancient gets counters very, very fast and can distribute as many as you want to Pako; Biomancer can help boost anything you get from you or your opponent's deck (or Pako when cast again from the Command Zone).
Have you also thought about adding any second combat phase cards? That seems pretty great with your theme as you can deal twice the damage and get double Pako triggers at the same time. Here are some that might be cool to look at: World at War, Relentless Assault, Fury of the Horde, Combat Celebrant, and of course Aggravated Assault.
3 days ago
Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.
Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!
3 days ago
Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this
2 weeks ago
In my opinion Explosive Vegetation is not playable in commander. Or any other format lol. Maybe in a lands deck. If you already had all the 2 and 3 mana untapped land spells included.
Have you run this deck in paper? Have you made any changes? I think defensive counter magic should probably be in the deck even in its most casual shell.
Whenever I see simic colors I immediately think of degenerate combos. Infinite mana + Finale of Devastation or Thassa's Oracle lines are my favorite, but I dig the Kiki-Jiki lines.Hyrax Tower Scout Splinter Twin and Combat Celebrant all add to those lines. If you use Intruder Alarm it combos with kiki jiki plus can give you infinite mana with mana dorks like Bloom Tender and Gyre Engineer by bouncing a Shrieking Drake or Dream Stalker kind of like the Ancestral Statue line. If you run Beast Whisperer or Guardian Project or The Great Henge bouncing the Shrieking Drake gets you to a Thassa's Oracle win.
1 month ago
casual_competitive this deck was made for someone else. Though I wouldn't include that card in the build; he may like it. Granted, we have Combat Celebrant but this is not just a smash and bash deck. There's no easy way to fish for sorceries in naya. This is a creature based combo pod deck with a beats back up plan and extra combat sorceries are only good if you're ahead.
1 month ago
I see youre running Caged Sun have you considered Gauntlet of Power as well? Red combos are mana hungry. I like running Fires of Invention because if ops are tapped out you can just drop both pieces at one time and gg. Or drop Godo, he fetches the Helm, then equip it using your untapped mana thanks to Fires. It stops me from interacting on opponents turn, so it might be a little greedy, but the combos dont happen at instant speed anyway and I am a greedy player lol. +1, cool deck
1 month ago
Dude those dragons are doing so well (when no one wipes them)!
Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).
Rhys the Redeemed... he's getting a reprint
Gutterbones... reusable 1-drops
Norin the Wary... free 1/1s or ETB triggers
Mist-Cloaked Herald... anything that can't be blocked
Graveblade Marauder... anything <4 with deathtouch
Alpine Houndmaster... going wide?
Malakir Cullblade... grower not a shower
Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o
2 months ago
It's awesome that you play with your sons. My dad taught me magic back in 2000 and we used to play plenty of EDH until he went through chemo and lost memory of how to play.. anyway I'm really thankful that he taught me and I'm sure your sons feel the same.
I'd be happy to check out your Brudiclad deck. Do you have a decklist you can send me? So far I can recommend the following cards if you don't use them already. They're for getting Brudi out quicker, which is vital for high-level games: Generator Servant, Pentad Prism, Worn Powerstone, and Coalition Relic.
Hope this helps