Combat Celebrant

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)

Combat Celebrant Discussion

dingusdingo on Tana / Tymna, Draft Two

1 week ago

Alright, lets look at Loyal Retainers in another way.

You're running 7 legendary creatures outside of your commanders (which we will assume you WONT send to GY), so there are only 7 creatures that Loyal Retainers can return. Assuming a 99 card deck, 7 in starting hand, and 2 specific cards to see (retainers + legend), you've got a 7% chance to get Retainers, and a 41% chance to have one of your legends in your opener. After 5 draws, you're only at a 60% chance to hit a legend.

Now lets compare to Life . Same chance to see the card, 7%, but it works with 29 creatures instead of 7. Geometric calculator is telling me 91% chance to see a creature in your opener that works with Life . After 5 draws, 98.8% that you'll have a critter.

Obviously Retainers does have some benefit. It can be used to make an infinite etb/ltb loop for winning. How valuable is that to your deck though? Loyal Retainers can only be used BEFORE combat on your turn, and Tymna gives you cards AFTER combat. Your main source of card advantage is going to cause you to have to wait a rotation after finding all the pieces to your combo. This is a massive downside. You can already assemble infinite loops with Saffi + Titan, or Saffi + Karmic.

Lets imagine another scenario. You have the Saffi on the board with Retainers, but you have Sun Titan/Karmic Guide in the graveyard. Loyal Retainers can't grab that half of your combo back for you.

Reveillark is going to outperform Loyal Retainers most of the time. It forms a loop with Saffi + Karmic + sac outlet to recover your entire GY.

  • Sacrifice Saffi Eriksdotter targeting Karmic Guide
  • Sacrifice Karmic Guide . It returns to battlefield, we put ETB trigger on stack targeting Reveillark
  • After Reveillark returns to battlefield, we sacrifice Karmic guide. We now have both Saffi + Guide in GY
  • Reveillark is sacrificed, we will return both Saffi AND Karmic.
  • We now pull creature 1 we want from GY with Karmic
  • Sacrifice Saffi, targeting Karmic. Sacrifice Karmic, it returns from Saffi effect, giving us Reveillark again. Sac Karmic so its in GY, then sac Reveillark to give us Karmic + Saffi. Karmic entering gives us creature 2 from our GY. Rinse and repeat until you pull entire GY and combo finish.

Other Stuff

You're running Kiki and splinter twin but you don't have any creature payloads to win. If you want to value reuse/copy creatures with an ETB, there are more cost efficient ways of doing it. I recommend you either cut these or put in Village Bell-Ringer or Combat Celebrant to have a Kiki payload. Overall though, I would just cut this combo.

You're running Yisan and Birthing Pod but you aren't running the cards to make them go. You need effects that untap them based off creature ETBs or actives, which are slot intensive. Yisan is dope, but if you aren't running the cards to support it you're running a slow tutor. Once again, I'd cut these if you aren't going to build around.

You are trying to fit too many combos in. Pick 1 or two that overlap in card usage and cut the others. Its better to do two things extremely well than it is to do 5 things mediocre. You should run reanimation loops + protean hulk + sac outlets, OR you should run kiki combo + pod/yisan lines. The hulk/animation loops both require sac outlets to be present on your field, while kiki/pod lines require untap effects. This will let you reuse your combo cards in multiple spots which will help reduce dead draws. Nothing feels worse than when you're holding 3 different pieces to three different combos that have very little utility outside combo lines. This is also why you're struggling to find space for more stax and ramp pieces.

You are also running a pretty high amount of beater cards. You should pare them down and run only the most efficient beater cards with high utility. Cathars' Crusade is a nice card but it does nothing on its own and buckles from Wrath effects. Compare to Elesh Norn, Grand Cenobite which gives a buff but can also beat even if its your only creature. It also hurts your enemies board presence greatly. Bitterblossom is a fantastic card but you aren't getting as much value out of it because you aren't running enough pieces to slow down the game. Keep it but consider that a 1/1 flyer doesn't do much if your opponent is able to drop their giant dragon commander, you have to slow the game! Champion of Lambholt will provide you with free swings, but if you just lock the game out instead you don't need the evasion and this card doesn't beat that well. Custodi Soulcaller is a meme card, it requires either haste or an untap step (so its slow), you have to swing to use it, and its limited in what it can grab, and it gets worse the fewer players there are.

Price of Glory is a wonderful hate card, but unfortunately far less effective than you think. Compare to Grand Abolisher . Abolisher can beat down, which is your game plan. Abolisher 100% protects your combo window. Price of Glory doesn't stop the counterspell that stops your combo, it just exacts a massive price for your opponent casting it. However, when faced with the option of losing the game or losing two lands, every single opponent is going to choose the two lands. Strong card but you don't need to run it.

Zombie Infestation is a nice discard outlet, and great when you're ahead and have locked the board. Just like Bitterblossom though, you have to slow the game or this card will be outclassed by the casual stompy 6 drops that are allowed to hit the table. Stax up or cut out.

Broken Bond is nice for minor ramp but bad for sorcery speed. Doesn't let you stop combos popping off. Don't be tempted by this card. Run Nature's Claim for cheap instant speed removal.

Cryptolith Rite is strong when you have a mana sink or tons of critters. Tymna will keep you stocked up on cards to dump with, while Tana gives you the critters. If you can afford it, Carpet of Flowers will outperform this card though. Keep it around if you don't have access to the Carpet.

What Goes In

So after cutting down all the shenanigans, heres what you want to add

DORKS: You get cards for hitting with creatures. Dorks are creatures that give mana and come out very fast. The maximum density of turn 1 dorks means Tymna turn 2, means free cards turn 3. This will improve the consistency of your deck more than anything else you can put in. You're currently missing Llanowar Elves Fyndhorn Elves Boreal Druid Deathrite Shaman Arbor Elf Elvish Mystic . These have the bonuses of working well with Priest of Titania and Elvish Archdruid , which will help you if you decide to run mana denial cards like Winter Orb or Armageddon (which I recommend both). Deathrite hates on GY and will ramp consistently with fetchlands which are prevalent in the format, extremely value. Arbor Elf can ramp more than 1 in tandem with Utopia Sprawl and Wild Growth . These dorks will help guarantee strong starts and consistent power to your deck I can't stress this enough.

ROCKS: Adding in the signets/talismans is going to ramp you, color fix you, and work in tandem with shutting off your opponents mana. Really really recommend these especially if your playtesting leaves you unhappy with mana availability.

STAX: This deck only works when you slow the game, I also want to stress this. Yeah you have some neat combos for winning discretely, but you are primarily a beater stax deck. Your commander gives you cards PER TURN, your other commander gives you CREATURES PER SWING. You want to games to go longer so you get more turns for more cards and more free creatures. It really isn't that hard dude. Cards that slow down the game will help you far more than they help your opponent, even symmetrical ones. This is why the deck runs Blood Moon despite being a four color deck. If you let your opponents start tutoring and dropping their big creatures, they will do better in combat than you and you will have a real bad day. If you hit their mana, stop their tutors and draw, and destroy their engines, you will pull ahead from the massive value you generate in the command zone. Please look at Root Maze Winter Orb Armageddon Rule of Law Deafening Silence Eidolon of Rhetoric Stranglehold Collector Ouphe Kataki, War's Wage

SAC OUTLETS: Real important if you decide to go with Reanimation/Protean combo lines. Look at Viscera Seer Carrion Feeder Altar of Dementia

Closing Thoughts

If you want to run a stax deck, you have to run the slow down pieces. If you want to build a cool reanimation combo deck, I recommend switching commanders or lists, take a peek at Karador Boonweaver

https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/621075-karador-boonweaver-combo

This list is certainly looking a lot better with the first round of revisions! With some more cuts and shaving off some combos, you will improve its efficiency a lot!

P.S. I couldn't open the choice guidelines tab you made sorry bud.

Vimozahr on Goblins Galore

3 weeks ago

Hey NBAFreak2007, I am Vimozahr, i want give you some suggestions/Tipps for your Deck. Krenko was one of my first Commander that i build, over Years. And sorry, my english is not fluent. But i think you understand me :). I dont take care about Budget on this Comment also i dont know about your "Meta"/Friends-Decks" and our Budget. Care about this Suggestion only when you want upgrade your Deck step by step as inspriation for going more competetive than casual.

First, Dead Cards (for Me) in your Build: - Rogue's Passage (for what ? ofc maybe can help punishing an Opponent, but it dont will support your Strategy) - Detection Tower ( Maybe good about Commanders like Narset, Enlighted T... or Creatures like Shalai, to make a little Timewindow for killing her or your Opponents ..., mainly you want bring all Damage to your Opponents Faces! - Lands that enters tapped are bad unless its Valakut or Path of Ancestry.

Personaly Note for you: I dont like Cards like: Krenko's Command, Hordeling Outburst, Goblin War Party, Dragon Fodder and Empty the Warrens (I play them in my first Build but i replace that Cards to get more Value for Combos. Goblins come anyway) and .. It's better to play fewer Goblins than everyone else, mainly Utilitys makes the Deck great and Tokens that come from Krenko´s Tap.

Rest of this Build looking good for your Strategy.

At Last, my Suggestions: Kiki-Jiki, Mirror Breaker + Zealous Conscripts (Infinite Token Combo) Little Purphoros, God of the Forge , if you want. Goblin Sharpshooter + Basilisk Collar is a strong Removal/Lifegain Combo against Opponents. Combat Celebrant is another cheap Option to untap Krenko. Sensei's Divining Top Topdeck Control is so much important for this Deck, you want explode turn by turn - with this you control this. Extraplanar Lens + just Snow-Covered Mountain Ramp as Fuck but just for you. Mana Echoes The real Ramp-Stuff

After seeing your Build i want take 1/2 Cards to my Maybeboard Slots an test them in my Groups.

If you want take a Look at my Krenko Build: [Commander/CEDH] KRENKO, Boss Mob

Answer to becks16 Mass Hysteria is not a good Card, Goblin Players can take some other better Stuff, Maybe you are want support your Opponent.

Have much more Fun and Regards. Vimozahr

Verac on Atla Palani

1 month ago

Wouldnt it be better to just have 2 – 3 creaures total in the deck which combo together to an insta win like Kiki-Jiki, Mirror Breaker & Combat Celebrant and fill the remaining slots with disruption and or protection? Veil of Summer , Silence , Orim's Chant , Angel's Grace , Teferi's Protection , Beast Within comes to mind.

Verac on [[Primer]] Tending the Nest - Atla Palani EDH

1 month ago

Wouldnt it be better to just have 2 – 3 creaures total in the deck which combo together to an insta win like Kiki-Jiki, Mirror Breaker & Combat Celebrant and fill the remaining slots with disruption and or protection? Veil of Summer , Silence , Orim's Chant Angel's Grace Teferi's Protection Beast Within comes to mind.

enpc on

1 month ago

Given your curve and your amount of cheap ramp, I think that you're safe to lower your land count to 35-36. While he's not a knight, Combat Celebrant seems good here - additional combat phases and another win condition with Helm of the Host .

I would also recommend some additional removal in the form of Wear / Tear , especially to help cut through tax effects.

TriaxialFleas on JLK's Greven Deck l CZ#286

1 month ago

Noteable edition could be Combat Celebrant , great stats of drawing four and losing one for three mana while also giving you an extra attack step, which you can use to sacrifice more creatures buffing Greven even more in a single turn.

Dango on Ruric Thar [Competitive] - Your Heart is a Muscle

1 month ago

I'm a bit curious about Inferno Titan 's performance in here. How have you liked it overall? Also what are your thoughts on Combat Celebrant instead of Zealous Conscripts for a Kiki win con?

MrGuizee666 on Does Gyrus' ability triggers Balefire ...

2 months ago

Thank you. I misread the card. So unfortunately cards like Combat Celebrant won't work either :(

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Combat Celebrant occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.18%