Combat Celebrant

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)

Browse Alters View at Gatherer


Have (1) metalmagic
Want (2) ultimus373 , adam1floyd3

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Combat Celebrant occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.18%

Combat Celebrant Discussion

Gbeail on The Whole Squad's Here >70$<

2 weeks ago

Thanks for the info, didn't know they wouldn't trigger. I'll see what I can do to improve it based on this. Before it had turn 4-5 wins, this is a significant nerf. If you have any budget cards that would work it would be greatly appreciated. It could still get a turn turn 4 win if you drew Chance for Glory, Combat Celebrant, or Relentless Assault before the attack and had the mana for it. Before hitting Combat Celebrant was a insta kill however I guess it wouldn't activate that attack.

yurixquest on Trynn & Silvar, Dangerous Bonds.

3 weeks ago

Good afternoon Alledzebu, I took a look at its construction, I really liked the suggestions but I have 3 other decks focused on this type of strategy (resuscitation) that use almost the same cards, it would not be much more fun for a deck focused on doing the even with different commanders. Despite this I will pay a little more attention to this type of strategy by adding Buried Alive and Victimize in place of Judith, the Scourge Diva and Authority of the Consuls, in addition to add Combat Celebrant to make combos more consistent giving more targets for kiki-jiki and Splinter Twin.

SnarpseTheKlepht on Saskia Prototype (Needs Work)

1 month ago

I respect your decision to not to run infinite combos, so I'll help where I can. A few recommendations I can make right away are adding some combat utility creatures such as Oakhame Adversary, Grand Warlord Radha, Faeburrow Elder, and Tymna the Weaver. Also, consider an extra combat subtheme. Creatures like Godo, Bandit Warlord, Combat Celebrant, Hellkite Charger. I do have to caution the fact that Grand Warlord Radha DOES go infinite with Hellkite Charger and similar effects, so be careful with them.

Since you are in 4 colors your mana base can be rather tricky. I also recommend a Mana Confluence since it's a City of Brass with a different name, but also Krosan Verge since it's a cheaper alternative to fetch lands. Lastly, and this is purely up to your discretion, but I suggest cutting Burgeoning. It does help you ramp, but only if you are consistently drawing into your lands.

Happy building!

Coward_Token on Kick Start My Heart | Winota, Joiner of Forces EDH

1 month ago

Surprisingly few bomb Humans to cheat out in -.

Fireflux Squad: Token polymorph. I'm aware attack triggers won't immediately work with stuff cheated out by Winota.

Moggcatcher: Some more inter-tribal support

Misc CMC 3-: Loyal Retainers, Magus of the Moon, Magus of the Balance, Combat Celebrant

Misc CMC 4+ : Academy Rector, Ranger of Eos, Michiko Konda, Truth Seeker, Dragonscale General, Arena Rector, Aladdin, Zealous Conscripts

Guess you're not up for giving Valduk, Keeper of the Flame the support he needs? I'll also assume Helm of the Host is implicitly in the maybeboard along with Godo

BiggRedd54 on Move to Combat!

1 month ago

Combat Celebrant Is really good with Samut at the helm. Also there are a few equipments that should be considered with Samut. Mask of Memory for one will get serious card advantage on your side. If you can afford it, any sword, but Sword of Truth and Justice can just be nasty with the double strike. While the fervor is nice on Samut, she in herself can be a heck of a weapon.

Lemky24 on Iroas Swings

2 months ago

Cards I would consider removing:

Mob Rule In my opinion it is either a Win More or a for sure counter at the table

Cathars' Crusade good card but a little to late to the game for the deck, maybe with more token generation.

Pariah's Shield Awesome card and it can save your butt, I think more offence is needed instead of defence though.

Intrepid Hero A hugely under rated card, it would be on the maybe list. I love it but you need more ramp and have an good amount of removal.

Herald of War by the time this comes out you should either be running hard and strong or recovering from a devastating blow. In either case I would not want to draw this.

Boros Reckoner really good card but you lose a lot of value since damage is prevented from Iroas, God of Victory

Archetype of Courage Un-needed, if all your creatures prevent damage and have menace then it makes first strike irrelevant.

Avacyn, Angel of Hope Very good card, but very costly, you could easily do this with Odric, Lunarch Marshal instead.

Here is a list of cards I would consider:

Mountain Add in one more land, I would be at minimum run 35 lands

Thran Dynamo I would strongly consider one more mana rock

Skyknight Vanguard A low cost flyer that adds bodies

Brimaz, King of Oreskos A very good card that can add a ton of guys to the field.

Gisela, Blade of Goldnight This card is a serious threat as soon as it hit the table, it does come with a high mana cost though.

Legion Warboss Good attacker that adds bodies

Krenko, Tin Street Kingpin Another guy who gets more guys on the field

Purphoros, God of the Forge Auto include for sure, turns every one of your 30 creatures into 2 damage and he gets out of control with tokens entering.

Combat Celebrant a wonderful card to pair with prevent damage and just think of having Aurelia, the Warleader

Leonin Warleader A solid attacker that adds lifelink guys

Chance for Glory A risky card but sometimes you just need that one more turn. You can also tutor it with Sunforger

Embercleave An 8/5 with Double Strike, Trample, Indestructible and Menace.... enough said

SufferFromEDHD on 187 Spellslinger: RURIC THAR

2 months ago

I run a similar list but Jund. Gotta streamline that Primal Surge combo!

Temur Sabertooth 187 engine

Godo, Bandit Warlord for the small equipment package.

Combat Celebrant useful in my list but your angle of infect/double damage might be faster.

Wheel of Fortune could be Runehorn Hellkite or Dragon Mage

Chord of Calling could be Birthing Pod

Reclamation Sage should be Acidic Slime since you run Manglehorn already and hitting lands is crucial.

Load more