Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) T: Add ◊ to your mana pool. 5, T: Draw a card. Activate this ability only if you have the city's blessing.
|Want (3)||iluvbacon610 , LuFromThe6 , ViRSneG|
Printings View all
|Mystery Booster (MYS1)||Basic land|
|Rivals of Ixalan (RIX)||Basic land|
Combos Browse all
|Commander / EDH||Legal|
Arch of Orazca occurrence in decks from the last year
All decks: 0.31%
Commander / EDH:
All decks: 0.03%
Arch of Orazca Discussion
5 days ago
Woah... just imagine if Karn, Silver Golem was in the deck. Chunky artifacts + Darksteel Forge with creature-Karn becomes "I have blockers for days." Mycosynth Lattice turns him into an Armageddon, it turns Forge into "Vandalblast? What Vandalblast?" Lattice also turns Unwinding Clock into a creatureless Seedborn Muse, turns Clock of Omens into "Tap any 2 things: untap a thing," lets Sculpting Steel copy anything, lets Mirage Mirror copy planeswalkers (which Rings of Brighthearth combos will let you abuse completely), lets KCI turn your whole board into a resource, and lets you use Nevy's Disk to hold everyone's board state hostage. Disk and forge are also ridiculous. Drop the Lattice on top of that two-card combo and everyone gets up and walks away.
Other cards I would highly reccomend: Cloud Key, Crucible of Worlds, Temple of the False God, Ghirapur Orrery, Vedalken Orrery, Helm of the Host, Prowler's Helm, Whispersilk Cloak, Library of Leng, Venser's Journal, Aetherflux Reservoir, Staff of Domination, Thran Temporal Gateway, Aetherworks Marvel, Arch of Orazca.
2 weeks ago
~ enters the battlefield tapped
: Create a gem token (I'm lazysee above)
I'm making another since that is quite boring (but still actually quite good)
The ghostly drummer
Legendary creature - Spirit
When ~ enters the battlefield choose an opponent.
When ever that player casts a spell they lose 2 life or discard a card, that player creates a gem token.
Arch of Orazca costs on a land to draw a card, this is but it doesn't require ascend and it Scry's if you need that.
The ghostly drummer is based off a story from Hastings (south england) where pirates used to smuggle tea into the country, and hide it in caves, so they spread a roumer about the ghostly drummer to scare people away. But because of it one person go tlost and found the pirates anyway, so tomatoe tomato.
But he'd be annoying to play against.
Make a character based off vikings. (one of the only ancient civilizations wizards hasn't ripped off yet)
2 weeks ago
Considering how big the average creature here is, this seems like the perfect home for Bonders' Enclave. I'd also recommend Arch of Orazca, considering how much colorless mana you have floating around, and possibly even Throne of the High City for once you get going.
I'd also recommend Tectonic Edge over Encroaching Wastes - how often will you have four spare mana but your opponent won't have four lands? - and maybe Arcane Lighthouse as a backup version of Detection Tower.
1 month ago
Just a heads up that Balance is banned in the format. Maybe your group is cool with it though.
You might like these: Tome of Legends, Idol of Oblivion, Skullclamp, Arch of Orazca, Throne of the High City, Mantle of Leadership, Hope Against Hope, Veteran's Armaments, Eidolon of Countless Battles, Cathars' Crusade, Goldnight Commander, Valor in Akros, Leonin Warleader, Hero of Bladehold, Crescendo of War, Honor of the Pure
1 month ago
+1 for the description alone. I like the very low Avg CMC, not often seen in Norin builds. As a fellow Norin player, I have a few suggestions that you might find helpful....
As you noted yourself, red doesn't have much card draw. As such, I would recommend at least some of the following...
Arch of Orazca - Doesn't take up a slot, good late game
Hedron Archive - Ramp and draw, both of what you need
Also a note about confusion in the ranks, be wary that 1) It's not optional and 2) Triggers on itself, giving you an enchantment of your choice in exchange for Confusion in the ranks.
I see you have a focus of additional damage dealers. Some is ok, but going overboard with them, making them too redundant is taking away from slots that can help streamline your deck and make it more functional.
Blast Zone - Get rid of enchantments
Ancient Tomb > Temple of false - Upgrade
I got more ideas for cuts and additions, lmk if you're interested
1 month ago
Your average CMC is pretty high and you're only running 4 ramp pieces. I usually aim for 6-10 in a deck, personally. Consider Prismatic Lens, Star Compass, Marble Diamond, Wayfarer's Bauble, Guardian Idol, Coldsteel Heart, Burnished Hart, Tithe, Verge Rangers. With no budget there is always Land Tax, Mana Crypt, Mana Vault
You have a lot of really great interaction but, as you mentioned, you are low on card advantage/draw. White is obviously not great at this but you do have options. Endless Atlas, Mind's Eye, Slate of Ancestry, Staff of Nin, Sandstone Oracle, Alms Collector, Palace Jailer, Palace Sentinels, Arch of Orazca, Geier Reach Sanitarium, Bonders' Enclave, Conqueror's Galleon Flip, Mind Stone, Hedron Archive, Farsight Mask, Loreseeker's Stone. With no budget there is Sword of Fire and Ice
A Solemn Simulacrum could smooth things out too.
Mangara, the Diplomat will be a staple soon enough so maybe gun for one of those when they come out.
1 month ago
Blades of Velis Vel could be a fun trick for stealing two creatures permanently. Just cast it before Varchild flickers or dies.
These might interest you as well: Angel's Trumpet, Tome of Legends, Bonders' Enclave, Castle Embereth, Arch of Orazca, Throne of the High City, Dingus Staff, Shivan Harvest, Assault Suit, Gauntlet of Power, Fiendish Duo, Claws of Valakut, Curse of Opulence, Mob Mentality, Bravado
2 months ago
Thanks for all the awesome suggestions, you got me back into hardcore brewing mode! I have been workshopping this deck for a long time and am excited about the direction it has taken. Although the deck could be slightly more consistent without it, I am proud of how well the decks sub theme of playing other peoples cards is integrated.
First off, I dove head long into solving the card draw problem. I added your suggestions: Hedron Archive, Outpost Siege, Arch of Orazca, and Humble Defector. I also took on the card draw challenge by changing the deck up a little bit and going big mana/artifact. I added cards like Thran Dynamo, Hedron Archive, Curse of Opulence, and Ugin, the Ineffable. (Ugin can be a powerhouse in this deck with almost half the spells being colorless.) With having more mana I added spells like The Immortal Sun and Tower of Fortunes which can now be played and/or activated far earlier than their respective curve.
Personally I am not a fan of Plainswalkers as a whole in the game of MtG. I don't like the way they slow down the game. I added Ugin mainly for his passive ability, with the bonus of his card draw, but otherwise have shied away from plainswalkers in most of my decks. Thus, Chandra, Torch of Defiance isn't really my cup of tea. I even opted for The Immortal Sun instead of Staff of Nin in order to shut down others plainswalkers.
I added Buried Ruin, it was a great reccomendation.
I have opted away from Goblin Matron since I have very few Goblins and it feels more situational in that case.
I have been debating Flametongue Kavu since the beginning but just couldn't figure out what I wanted to get rid of to add it. But with all of the positive feedback I have seen on that card I am finally hopping on the bandwagon!
I am still debating Volcanic Offering. I think it will depend on my playgroup more than anything. Kind of a side board card for me.
Your Norin deck is fantastic as well, I enjoyed looking it over. I will right a few suggestions I have in the comments soon!