Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) T: Add ◊ to your mana pool. 5, T: Draw a card. Activate this ability only if you have the city's blessing.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Basic land
Rivals of Ixalan (RIX) Basic land

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Tokens

Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Frontier Legal
Pioneer Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
Historic Legal
1v1 Commander Legal
Arena Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal

Arch of Orazca occurrence in decks from the last year

Standard:

All decks: 0.31%

Commander / EDH:

All decks: 0.03%

Arch of Orazca Discussion

mtgApprentice21 on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

5 days ago

Woah... just imagine if Karn, Silver Golem was in the deck. Chunky artifacts + Darksteel Forge with creature-Karn becomes "I have blockers for days." Mycosynth Lattice turns him into an Armageddon, it turns Forge into "Vandalblast? What Vandalblast?" Lattice also turns Unwinding Clock into a creatureless Seedborn Muse, turns Clock of Omens into "Tap any 2 things: untap a thing," lets Sculpting Steel copy anything, lets Mirage Mirror copy planeswalkers (which Rings of Brighthearth combos will let you abuse completely), lets KCI turn your whole board into a resource, and lets you use Nevy's Disk to hold everyone's board state hostage. Disk and forge are also ridiculous. Drop the Lattice on top of that two-card combo and everyone gets up and walks away.

Other cards I would highly reccomend: Cloud Key, Crucible of Worlds, Temple of the False God, Ghirapur Orrery, Vedalken Orrery, Helm of the Host, Prowler's Helm, Whispersilk Cloak, Library of Leng, Venser's Journal, Aetherflux Reservoir, Staff of Domination, Thran Temporal Gateway, Aetherworks Marvel, Arch of Orazca.

moo1234 on Card creation challenge

2 weeks ago

Hidden Quarry

land

~ enters the battlefield tapped

: add

: Create a gem token (I'm lazysee above)


I'm making another since that is quite boring (but still actually quite good)


The ghostly drummer

Legendary creature - Spirit

When ~ enters the battlefield choose an opponent.

When ever that player casts a spell they lose 2 life or discard a card, that player creates a gem token.


Arch of Orazca costs on a land to draw a card, this is but it doesn't require ascend and it Scry's if you need that.

The ghostly drummer is based off a story from Hastings (south england) where pirates used to smuggle tea into the country, and hide it in caves, so they spread a roumer about the ghostly drummer to scare people away. But because of it one person go tlost and found the pirates anyway, so tomatoe tomato.

But he'd be annoying to play against.


Make a character based off vikings. (one of the only ancient civilizations wizards hasn't ripped off yet)

ClockworkSwordfish on EDH Eldrazi

2 weeks ago

Considering how big the average creature here is, this seems like the perfect home for Bonders' Enclave. I'd also recommend Arch of Orazca, considering how much colorless mana you have floating around, and possibly even Throne of the High City for once you get going.

I'd also recommend Tectonic Edge over Encroaching Wastes - how often will you have four spare mana but your opponent won't have four lands? - and maybe Arcane Lighthouse as a backup version of Detection Tower.

Profet93 on Norin's Wild Ride

1 month ago

+1 for the description alone. I like the very low Avg CMC, not often seen in Norin builds. As a fellow Norin player, I have a few suggestions that you might find helpful....

As you noted yourself, red doesn't have much card draw. As such, I would recommend at least some of the following...

Arch of Orazca - Doesn't take up a slot, good late game

Hedron Archive - Ramp and draw, both of what you need

Ignite the Future - Works very well in most cases, flashback is very nice. Given that you are damage based, you might want to consider Light Up the Stage as well

Humble Defector - Fun, politics. Bonus points if you run Homeward Path

Also a note about confusion in the ranks, be wary that 1) It's not optional and 2) Triggers on itself, giving you an enchantment of your choice in exchange for Confusion in the ranks.

I see you have a focus of additional damage dealers. Some is ok, but going overboard with them, making them too redundant is taking away from slots that can help streamline your deck and make it more functional.

Blast Zone - Get rid of enchantments

Valakut, the Molten Pinnacle - Duh

Ancient Tomb > Temple of false - Upgrade

I got more ideas for cuts and additions, lmk if you're interested

Optimator on White Token Army

1 month ago

Your average CMC is pretty high and you're only running 4 ramp pieces. I usually aim for 6-10 in a deck, personally. Consider Prismatic Lens, Star Compass, Marble Diamond, Wayfarer's Bauble, Guardian Idol, Coldsteel Heart, Burnished Hart, Tithe, Verge Rangers. With no budget there is always Land Tax, Mana Crypt, Mana Vault

You have a lot of really great interaction but, as you mentioned, you are low on card advantage/draw. White is obviously not great at this but you do have options. Endless Atlas, Mind's Eye, Slate of Ancestry, Staff of Nin, Sandstone Oracle, Alms Collector, Palace Jailer, Palace Sentinels, Arch of Orazca, Geier Reach Sanitarium, Bonders' Enclave, Conqueror's Galleon  Flip, Mind Stone, Hedron Archive, Farsight Mask, Loreseeker's Stone. With no budget there is Sword of Fire and Ice

A Solemn Simulacrum could smooth things out too.

Mangara, the Diplomat will be a staple soon enough so maybe gun for one of those when they come out.

king-saproling on All That Remain

1 month ago

Blades of Velis Vel could be a fun trick for stealing two creatures permanently. Just cast it before Varchild flickers or dies.

These might interest you as well: Angel's Trumpet, Tome of Legends, Bonders' Enclave, Castle Embereth, Arch of Orazca, Throne of the High City, Dingus Staff, Shivan Harvest, Assault Suit, Gauntlet of Power, Fiendish Duo, Claws of Valakut, Curse of Opulence, Mob Mentality, Bravado

NorinTheWise on Norin's ETB Extravaganza

2 months ago

Profet93

Thanks for all the awesome suggestions, you got me back into hardcore brewing mode! I have been workshopping this deck for a long time and am excited about the direction it has taken. Although the deck could be slightly more consistent without it, I am proud of how well the decks sub theme of playing other peoples cards is integrated.

First off, I dove head long into solving the card draw problem. I added your suggestions: Hedron Archive, Outpost Siege, Arch of Orazca, and Humble Defector. I also took on the card draw challenge by changing the deck up a little bit and going big mana/artifact. I added cards like Thran Dynamo, Hedron Archive, Curse of Opulence, and Ugin, the Ineffable. (Ugin can be a powerhouse in this deck with almost half the spells being colorless.) With having more mana I added spells like The Immortal Sun and Tower of Fortunes which can now be played and/or activated far earlier than their respective curve.

Personally I am not a fan of Plainswalkers as a whole in the game of MtG. I don't like the way they slow down the game. I added Ugin mainly for his passive ability, with the bonus of his card draw, but otherwise have shied away from plainswalkers in most of my decks. Thus, Chandra, Torch of Defiance isn't really my cup of tea. I even opted for The Immortal Sun instead of Staff of Nin in order to shut down others plainswalkers.

I added Buried Ruin, it was a great reccomendation.

I have opted away from Goblin Matron since I have very few Goblins and it feels more situational in that case.

I have been debating Flametongue Kavu since the beginning but just couldn't figure out what I wanted to get rid of to add it. But with all of the positive feedback I have seen on that card I am finally hopping on the bandwagon!

I am still debating Volcanic Offering. I think it will depend on my playgroup more than anything. Kind of a side board card for me.

Your Norin deck is fantastic as well, I enjoyed looking it over. I will right a few suggestions I have in the comments soon!

Cheers!

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