Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Gain .
, : Draw a card. Activate this ability only if you have the city's blessing.
|Have (3)||orzhov_is_relatively_okay819 , , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Arch of Orazca Discussion
2 months ago
Love the deck! I have a similar one built with Ghave, Guru of Spores , but I haven't played it in a while since I felt it was underpowered in my usual pods. There are some amazing budget options here that I didn't have/consider for the deck that I'll definitely add to it. The interaction with Life and Limb and Sporemound will be a great surprise for my friends. As far as recommendations, some lands to consider are Oran-Rief, the Vastwood , Mosswort Bridge , Arch of Orazca and the thriving lands. I think that out of these, Oran-Rief is probably the best option because it seems like there are a lot of creatures could enter on one turn, especially with the aforementioned combo.
4 months ago
Hey, thanks for the suggestions. Many of these were in the deck at some point or another. I feel like the vast majority simply didn’t make the cut because they weren’t as efficient mana wise as the alternatives and the extra redundancy wasn’t needed. That, or they were more combat related and I, surprisingly, almost never win via combat. The specific ones that do not fall into those two categories i’ll address below:
Blasting Station - i actually kick around the idea of adding this as another wincon pretty often. If i were to slot another one in, it’d be this, or Altar of Dementia , or maaaaybe Test of Endurance / Felidar Sovereign
Arch of Orazca / Bonders' Enclave - these just ended up being more expensive to use, or less consistent than War Room , keeping in mind that God-Eternal Oketra doesn’t activate enclave and that actually does end up being relevant pretty often. Anyways, with Expedition Map and Weathered Wayfarer , 1 draw land seems to be sufficient as emergency fuel.
Cathars' Crusade - It gets wild in this deck for sure, and when i was leaning less into life gain, and was winning with Altar of Dementia more, it took the place of Angelic Chorus . But nowadays, I just don’t swing that often and i’m not running altar right now so it’s out.
Enduring Renewal - this is an interesting one... I’d honestly have to sit down for a bit and figure out how it interacts with everything to give a good answer here. I’ll look at it more.
Search for Glory - This is a great one. I’d like to run it, but I don’t have many good targets outside of Mangara, the Diplomat and the monuments, which i have a couple tutors for already. The biggest problem, silly as it may sound, is that i’d want to run snow lands, and for thematic purposes i’m running the full art amonkhet plains, so i can’t do that. Solid suggestion though.
Palace Jailer - this ended up getting replaced with Skyclave Apparition for cheaper and more versatile removal. I do miss it sometimes though. I love being the monarch. Which remind me... Throne of the High City could be fun, but my colored lands are already stretched pretty thing for a deck that so desperately needs white mana. Really can’t drop any more.
Love getting suggestions and talking through options for the deck. Thanks again. I really enjoy your decks as well!
4 months ago
Thoughts on these? Cloud Key , Ancestral Statue , Enduring Renewal , Blasting Station , Palace Jailer , Bonders' Enclave , Arch of Orazca , Throne of the High City , Cathars' Crusade , Goldnight Commander , Mantle of Leadership , Skyscanner , Blinking Spirit , Search for Glory (finds monuments), Thalia's Lancers , Crovax, Ascendant Hero
5 months ago
You might like these: Explorer's Scope , Raiders' Karve , Wayfarer's Bauble , Expedition Map , Tome of Legends , Rapacious One , Arch of Orazca , Druidic Satchel , Storm Cauldron , Helm of the Host , Kiki-Jiki, Mirror Breaker , Mask of Memory , Rogue's Gloves , Sword of Fire and Ice , Inventors' Fair , Thawing Glaciers
6 months ago
Thoughts on these? Soulscour , Bonders' Enclave , Arch of Orazca , Throne of the High City , Eye of Doom , Inspiring Statuary , Blinkmoth Urn , Coalition Flag , Endless Horizons , Mistveil Plains , Lapse of Certainty , Not of This World , Champion's Helm , Tome of Legends , Argivian Archaeologist , Serenity
6 months ago
You might like these: Slimefoot, the Stowaway , Castle Locthwain , Market Festival (gets Beledros out faster and benefits from his ability), Dawn's Reflection , Overgrowth , Castle Locthwain , Bonders' Enclave , Arch of Orazca , Pitiless Plunderer , Black Market , Hour of Promise , Skullclamp
6 months ago
This looks really fun! You might like these: Personal Incarnation , Vassal's Duty , Sivvi's Valor , Blood of the Martyr , Palace Jailer , Lightmine Field , Bullwhip , Arcum's Whistle , Inventors' Fair , Arch of Orazca , Bonders' Enclave , Throne of the High City , Archon of Coronation , Court of Grace , Palace Sentinels , Coveted Jewel
6 months ago
I think you need to consider some early Creatures. Otherwise you will be dead, before your Planeswalkers can hit the field.
Ten Planeswalkers are a lot for any deck, unless it is Superfriends.
I would get rid of Tezzeret the Schemer as he is GREAT for ramp, but this deck doesn't seem to be in desperate need of that.
In his place I would think about Ensoul Artifact
I know it's a cliché, but it's just that good. Especially on your Darksteel Citadel
I always throw one Arch of Orazca into my Pioneer decks. It can really help in the late game. Note that lands are also permanents. I'd take out an Island for that.
Finally, Mutavault can get you out of trouble, particularly if you need extra Crew, or to protect a Planeswalker.
Hope that helps.
If you want to see my take on Pioneer Artifacts, you can check out Jhoira's Crew | Pioneer