Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

: Gain .

, : Draw a card. Activate this ability only if you have the city's blessing.

Latest Decks as Commander

Arch of Orazca Discussion

ClockworkSwordfish on The Art of War || Fumiko || EDH || BTTW

1 month ago

This looks like a solid build for a chaotic, multiplayer-minded game! Most of the key cards for such a strategy seem to be here, so well-done on that regard.

If you're hoping for some more steady card-draw, one of the best options available to a monocolored deck is Endless Atlas. to play and to use is a heck of a good rate. Since you're only running a mere two instants, it might be worth finding room for the underrated Bottled Cloister as well. It scores you an extra card per turn at the cost of not having your hand on your opponents' turns. Not having access to instants is usually a tradeoff, but it looks like you wouldn't be missing out of much opportunity-wise. It also renders you mostly immune to discard effects! Another card drawing artifact worth considering could be Grafted Skullcap. So long as you can reliably play two cards per turn, it doesn't really have a drawback - and since you're so instant-light, you wouldn't much miss the opportunity cost, either. It's probably the weakest of the three artifacts listed here, but still worth consideration!

Otherwise, it would probably be wise to cut a mountain for War Room. Paying 1 life is nothing for another card, and lands are much more resilient than the ever-popular artifacts. Arch of Orazca isn't bad either, since generally you'll end up with a lot of permanents in a big multiplayer game, but it's more mana-intensive.

Now, there is one highly underrated card for the kind of strategy you're piloting that I think you ought to consider. If you're goading your opponent's creatures left and right anyway, Blood Frenzy is a particularly cruel trick. If Player A attacks Player B with a big creature, you can use Blood Frenzy to make the creature hit Player B for four more points while conveniently disposing of it right after. Whoops, you just did Doom Blade better than black could ever dream of. Two mana to blow up any attacking or blocking creature is pretty nice in a colour lacking in hard removal.

While Blood Frenzy is a little specific in what it can target, Aftershock can flat-out destroy any permanent of the three most common types with no restrictions! This kind of versatility at four mana comes with the acceptable caveat of 3 life, which is a pittance when you start with 40. If you're making a mono-red deck, the flexibility of Aftershock should make it a staple.

Lord_Grimm on Mizzix

2 months ago

OK! Now we are getting focused!! Last thoughts are as follows: Prismatic Lens to either Talisman of Creativity or Coldsteel Heart - same cost but better color versatility Fiery Emancipation - does not benefit from the experience counter discounts, really only boosts your 6 direct damage spells (not including creatures). Was thinking something different like Kozilek, Butcher of Truth in that slot. Since you will be drawing a ton of cards, any mill strategy will only speed up your demise. Having Kozi as a beater that insulates you from getting decked might be solid tech. Solemn Simulacrum - I know, this card was an auto-include staple forever, but in 2 color it feels too slow. No way to really return it or abuse it, and a 2/2 for 4, when you really want to cast your CMDR at 4 feels off tempo and slow. Maybe consider adding whichever rock you didn't choose before when swapping Lens. Now lands... Arch of Orazca is obviously good. My concern is that since you aren't playing a whole lot of permanents getting to 10 to use the draw ability will be arduous and mostly rely on lands to get there. Also, running 18 basics is a healthy number. However, can trim that a bit (I run between 9-12 basics on average, depending on the deck). Adding Karn's Bastion, Castle Vantress, Riverglide Pathway  Flip and even Temple of Epiphany would help smooth out utility and color fixing and keep basics accessible.

EyelessStarfish on Spore counters {budget}

5 months ago

Love the deck! I have a similar one built with Ghave, Guru of Spores , but I haven't played it in a while since I felt it was underpowered in my usual pods. There are some amazing budget options here that I didn't have/consider for the deck that I'll definitely add to it. The interaction with Life and Limb and Sporemound will be a great surprise for my friends. As far as recommendations, some lands to consider are Oran-Rief, the Vastwood , Mosswort Bridge , Arch of Orazca and the thriving lands. I think that out of these, Oran-Rief is probably the best option because it seems like there are a lot of creatures could enter on one turn, especially with the aforementioned combo.

DevoMelvminster on Bounce and Ye Shall Be Healed

7 months ago

Hey, thanks for the suggestions. Many of these were in the deck at some point or another. I feel like the vast majority simply didn’t make the cut because they weren’t as efficient mana wise as the alternatives and the extra redundancy wasn’t needed. That, or they were more combat related and I, surprisingly, almost never win via combat. The specific ones that do not fall into those two categories i’ll address below:

Blasting Station - i actually kick around the idea of adding this as another wincon pretty often. If i were to slot another one in, it’d be this, or Altar of Dementia , or maaaaybe Test of Endurance / Felidar Sovereign

Arch of Orazca / Bonders' Enclave - these just ended up being more expensive to use, or less consistent than War Room , keeping in mind that God-Eternal Oketra doesn’t activate enclave and that actually does end up being relevant pretty often. Anyways, with Expedition Map and Weathered Wayfarer , 1 draw land seems to be sufficient as emergency fuel.

Cathars' Crusade - It gets wild in this deck for sure, and when i was leaning less into life gain, and was winning with Altar of Dementia more, it took the place of Angelic Chorus . But nowadays, I just don’t swing that often and i’m not running altar right now so it’s out.

Enduring Renewal - this is an interesting one... I’d honestly have to sit down for a bit and figure out how it interacts with everything to give a good answer here. I’ll look at it more.

Search for Glory - This is a great one. I’d like to run it, but I don’t have many good targets outside of Mangara, the Diplomat and the monuments, which i have a couple tutors for already. The biggest problem, silly as it may sound, is that i’d want to run snow lands, and for thematic purposes i’m running the full art amonkhet plains, so i can’t do that. Solid suggestion though.

Palace Jailer - this ended up getting replaced with Skyclave Apparition for cheaper and more versatile removal. I do miss it sometimes though. I love being the monarch. Which remind me... Throne of the High City could be fun, but my colored lands are already stretched pretty thing for a deck that so desperately needs white mana. Really can’t drop any more.

Love getting suggestions and talking through options for the deck. Thanks again. I really enjoy your decks as well!

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