Tahngarth, First Mate

Tahngarth, First Mate

Legendary Creature — Minotaur Warrior

Tahngarth, First Mate can't be blocked by more than one creature.

Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. if you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.

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Set Rarity
Commander 2019 (C19) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
2019-10-04 Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal

Tahngarth, First Mate Discussion

pmansmoney on Lions and Tokens and Bears, Oh My

1 month ago

Hey hey dawg!

There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas

Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.

Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.

Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.

Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.

Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.

Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.

Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.

Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.

Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.

Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.

Archangel of Tithes --> maybeboard -- it was hard for me to cut this but in the end the triple white and its low impact made decide to ditch it and keep Windborn Muse instead.

Gruul War Chant --> out -- This card is just way too low impact for 4 mana.

Privileged Position --> maybeboard -- this like Greater Auramancy was an idea if you went more enchantment heavy but I ended up feeling 5 mana was just too steep.

Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.

Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha

Arcane Signet --> out -- you don't need this, you're in green! Plus I want to try and add Collector Ouphe!

The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)

Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!

Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!

Insurrection --> main -- Its a sweet win condition!!

Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!

ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:

War's Toll -- in

Sterling Grove -- in

Sphere of Safety - in

Sylvan Offering - in

Enlightened Tutor - in

Harmonize - in

Goblin Spymaster - in

Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)

Tempt with Vengeance - in

Teferi's Protection - in

Rishkar's Expertise - out

Throne of the God-Pharaoh - out

Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough

I've noticed you're not really doing the hatebear thing as much anymore? But if you decide to: Hushbringer and Collector Ouphe are rad!

Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!

multimedia on Primal genesis HELP!!!!!

1 month ago

Hey, you're welcome :)

What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.

What advice about upgrades would you like?

Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:

PhyrexianWombat on Primal genesis HELP!!!!!

2 months ago

Well, there's quite a few ways to make a deck quicker, the simplest would be just to add more ramp. Rampant Growth , Kodama's Reach , Nature's Lore . Having Ghired out by turn 4 is good, so try to stay under 4 CMC with ramp spells.

The deck, like any precon deck, has quite a few weird cards that don't fit the main commander, for example Tectonic Hellion , Tahngarth, First Mate , Marisi, Breaker of the Coil , Scaretiller etc. These are interesting cards and they have homes, but Ghired probably isn't that home.

When playing, check which cards are underperforming, as well. Some do fit your theme but simply aren't very efficient. Some, like Emmara Tandris or Desolation Twin can come down to late with too little impact. Of course, it's ultimately your call, some people, myself included, enjoy using less efficient cards if they have fun effects. It's commander after all, it's about using the cards you enjoy!

More haste could help you get Ghired up and running faster, so perhaps a few more haste enablers such as Swiftfoot Boots , Rhythm of the Wild , Hammer of Purphoros , Ogre Battledriver etc.

Having a faster star will absolutely help, but being able to hold out for a longer game will benefit you too, which is why card draw is important as well! Card draw is very valuable in commander, so some more of that couldn't hurt. the deck already includes some awesome draw cards like Ohran Frostfang and Idol of Oblivion but there's plenty of other great draw spells as well and it's an effect you're likely going to want lots of. I like Rishkar's Expertise a lot personally, and Return of the Wildspeaker is awesome, being either a draw spell or an Overrun effect if needed.

If you'd like to see more suggestions, I recommend the site EDHREC. You could use it to see what cards other Ghired players use, which can be very helpful! Although remember to make your own decisions on what to include too, the majority's not always right. Just see what cards are the most fun to play, that's the most important!

Hope this helps! Happy populating!

Paeldroth on Happy Slappy Combat Pappy (Tahngarth FM Edh)

2 months ago

Definitely was not achieving my ramp or lands in draws the way I was hoping through 4 actual games. I did manage to win one by successfully using Goblin Diplomats while the weakest person on the board, encouraging two players to fight each other and then swinging Tahngarth, First Mate for the kill. Was wild and super fun.

Still making edits though. I really want War Cadence in there.

itsmekidney on Thantis, Do not enter

5 months ago

First off, I like this deck! It's always really fun to see Thantis decks, and your comment on mine inspired me to check this one out.

I think I agree with you that the four cards you're looking to take out are weaker than you would want; fortunately, there are several great new options that came out in the last few months (as of writing this).

  • Tahngarth, First Mate is a 5/5 with a minor assault suit on, which is definitely more interesting than some of the cards you presented.
  • Revenge of Ravens is sort of a better Blood Reckoning , adding a life gain component which can help keep you alive just a bit longer. It's not legal according to Tappedout but of course it is.
  • Archetype of Finality gives every creature you control deathtouch, which helps protect you in a lot of ways.
  • Stuffy Doll doesn't get around the attack requirement, but its ability is a great political tool; attack someone else, and let them block with their biggest creature!
  • Rowan Kenrith can deal 3 damage to all tapped creatures, and is simply delightful (even if a bit costly)
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