Zurgo Helmsmasher

Zurgo Helmsmasher

Legendary Creature — Orc Warrior


This attacks each turn if able.

This has indestructible as long as it's your turn.

Whenever a creature dealt damage by this dies this turn (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), put a +1/+1 counter on this.

Zurgo Helmsmasher Discussion

Tzefick on Shivers, Finicky Fennec

3 weeks ago

Grubbernaut My point is more that the effect doesn't seem to match up with the intend of the Commander - if I understood the OP correctly. Moreso blue-white isn't really an aggro orientated color pairing.

Zurgo Helmsmasher is a T3 deck on the competitive cEDH scale (at least to some lists), so while building an exclusively 0 MV deck is unlikely a wise strategy for this Fox, there's already Voltron strategies on the competitive scale that seems slower than what you can do here. In the 0 MV spots you can take advantage of cards like Mishra's Bauble, Spellbook, Briber's Purse, Everflowing Chalice, Chalice of the Void, and there's a few more 0 MV artifacts that are decent enough that they wont hinder you much in an aggro shell while providing opportunities to massively grow the fox (not including high priced cards like the Mox Sapphire). Anything past +4/+4 per turn seems too much for a free trigger on a 2 mana card. Include most if not all of the Cycling lands so you can ditch lands for gas if flooded. Blue and the built in card advantage + filtering of the Fox is sure to give you cards in hand to use your mana or keep it open for responses. And blue gives you plenty of ways to avoid combat blocking as an obstacle, so you only really need to mind responding to removal.

And I haven't even thought that much about how to built that deck, so there's probably more you can do. (The more I think about it, the more I actually want to build the deck, just to see what you can possibly do - but I don't think that's the intent of the Commander and I don't actually want this version to see print.)

Obviously Paradox Haze for double the draws, double the counters.

It's definitely not going to be a T1 deck, but are we really trying to make competitive ready Commanders with little thought?

Also how many decks are really winning on turn 3? It's definitely possible, but I doubt it's a majority of the time. I don't have much experience with cEDH, but considering the decks that are put into the top tiers of the cEDH lists, I think it's more realistic to say they end around turn 5-6 on average.

(And if we're talking cEDH you can speed up the clock and cast Fox t1 and attack on t2 for 6+ damage and then again next turn to take that player out most likely and at that point you can possibly clap a player per attack.)

PlutoniumWedding on What is your pet tech …

1 month ago

Tower of the Magistrate is the one I always stuff in it my deck isn't too colour greedy, that I don't see others pay often.

Voltron player: "Equip Worldslayer."

Me: "Don't worry, Zurgo Helmsmasher! I'll protect you from that big, scary sword!"

TypicalTimmy on Card creation challenge

1 month ago

I am seeing Azorius and Selesnya. Given that these colors do not really "punish", I'm going to skip them. Also, I started it off with Rakdos, so yeah.

Mardu Activations sounds far too fun to pass up, but I'll toss the challenge(s) back up at the end for anyone else who may want to finish it up.

I'm going to take Faux_Faux's suggestion of Gods of Tarkir (God that set name is awesome) from the original timeline. Going to go (In depiction, not in subtype) Orc, to elude to Zurgo Helmsmasher being a descendant from said God, which all the more humiliates him when the timeline is reset and he becomes the cowardly and weak Zurgo Bellstriker.

Zagol, Nomadic Blood-God

Legendary Creature - Berserker God

All creatures you control have and haste and must attack each turn if able.

, : Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

, : Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.

, : Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.


I wanted so much to give Zagol vigilance, but I think I rather like the idea of him sitting back and letting everyone else die under his reign, while he uses powerful magic to shape the tides of war in the background. On the one hand, it appears to suggest potential cowardice. On the other hand, it supports a tactical genius. So it can really go either way.

With that being said, you have an option:

  • Create an Azorius Punishment card using the templates above
  • Create a Selesnya Punishment card using the templates above
  • Create an Azorius Commander with an attack trigger

IdioticYsgard on Official missing/incorrect card/token thread

2 months ago

Zurgo Helmsmasher is missing the Legendary Supertype.

Optimator on oKais

2 months ago

I have a Zurgo Helmsmasher deck too if you're interested in checking it out. Khanate of the Golden Headbutt (Artifact Voltron)

Raging_Squiggle on None

4 months ago

I play MLD in a few decks. Namely Lord Windgrace , Chulane, Teller of Tales , and Zurgo Helmsmasher (board wipe tribal), but I don’t usually play it until I’m in a position to quickly bounce back and win in the next few turns.

danskellington on Lord of the Rings

6 months ago

Dragonranger I really love your ideas of cutting down the number of spectres and adding in Denithor and the Wild Men. I think I will keep three spectres, Urgoros, the Empty One , one flying, and one on horse. I am already running Zurgo Helmsmasher

I would love to discuss with you about the mana base for the deck at some point in time. I also felt that was my weakest area and really needed some work. Your knowledge of the Lord of the Rings seems much deeper than mine. I really appreciate the feedback. :)

jamochawoke on Najeela, Queen of the Blossoms

6 months ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • Load more