Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
- trample + deathtouch
- Is trample+deathtouch insta kill with damage still going through?
- Returning Primordial Hydra from the graveyard to the battlefield and a +1/+1 counter.
- Hunt the Hunter / Bow of Nylea / attacking creature
- what will happen if i have a Bow on Nylea on the field and in my declare attackers step i play a fight card
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.
, : Choose one —
- Put a +1/+1 counter on target creature.
- Bow of Nylea deals 2 damage to target creature with flying.
- You gain 3 life.
- Put up to four target cards from your graveyard on the bottom of your library in any order.
FauxFaux on Card creation challenge
2 months ago
BirdieGirlie I go for Enchantment Artifact, only because I refer to the Theros' Gods "weapons"; Bident of Thassa, Hammer of Purphoros, Spear of Heliod, Bow of Nylea, and Whip of Erebos. Speaking of, why haven't we gotten one for Klothys or the other new "reborn" gods from Theros?! My favorite set has been passed by the wayside, it seems...time to remedy that! According to the LORE!!! (scary, I know), all of the Mono-Colored gods mentioned above were compleated...but some such as Kruphix, Athreos and Ephara survived, alongside presumably Klothys.
Distaff of Klothys
Legendary Enchantment Artifact
At the beginning of your upkeep, you may look at the top card of your library. You may put that card into your hand or your graveyard.
, : Exile target card from a graveyard. You gain 2 life and deal 2 damage to each opponent.
Wild!
Hydr0x on
The Hidden Tree-Folk with sideboard
3 months ago
I mean cut one Amulet of Vigor (I hereby want it in my Dragon Deck LOL) and add one Bow of Nylea seems cool
Hydr0x on
The Hidden Tree-Folk with sideboard
3 months ago
Primeval Titan not bad with Bow of Nylea for Prismatic Vista / Fabled Passage synergy.
kamarupa on
All Will Be One
4 months ago
You're right. But... you've already got 6 slots currently devoted to spells that require creatures: Blade of the Bloodchief and Stocking the Pantry. To be honest, I was trying to avoid being too specific about what I think you should do and was just responding to your own idea about adding more removal, but now that I've taken a more serious look at your deck, I do have a lot of very specific advice, if you're interested in that, and Longstalk will definitely be a more effective choice if you do decide to follow my recommendations.
My specific advice is to cut Blade of the Bloodchief - you don't have enough creatures and you don't have any vampire and vampires probably aren't the best tribe for counters anyway. Cut Firebending Lesson - it's not that good and doesn't advance your wincon. Move Fire Magic to the side board. Cut Utopia Sprawl and Arbor Elf. If you're going to ramp, you might as well advance your wincon with it. Space in your deck is premium. No room for any card that doesn't do at least 2 things. Cut Basking Broodscale - we can find creatures that get more than one counter for less and do more. Move Runic Armasaur to the sideboard. That opens up 22 slots, if my quick math is correct.
Add 4xGyre Sage, 2xIncubation Druid, 2xRishkar, Peema Renegade, and 1xChanneler Initiate. That's a bit slower of a ramp package, but it's also more robust on theme, and creates at least one repeatable counter source. That takes up nine of the 22 slots, 13 remaining.
Add 2xEvolution Sage - it's a great spell on theme, but you gotta have stuff with counters on it for it to make a difference.
Add 4xPredator Ooze and 2xPrimordial Hydra. Those can be wincon threats on their own and interact with All Will Be One repeatedly. That's another 6 slots used, 5 remaining.
Add 3xLongstalk Brawl. 2 slots remaining
Add 2xInspiring Call.
Cut 4xForest and 2xMountain. Add 1xYavimaya, Cradle of Growth, 1xKarn's Bastion, and 4xCragcrown Pathway
Add 2xScavenging Ooze to the sideboard.
Add 1xThe Ozolith to the sideboard.
Add 1xHeroic Intervention to the sideboard.
Add 2xBeast Within to the sideboard
Add 1xFog to the sideboard
Add Return to Nature to the sideboard.
Final thoughts: The above recommedations, I think, would put your deck into a slightly slower, but more robust configuration with some protections and some draw card built in. It would be missing a way to get things back from the graveyard, which can be very useful in some matchups and also lacks lifegain, which can also be helpful, especially with grindier midrangers such as this. Lifegain is pretty easy - something like Essence Warden or Weather the Storm maybe? Getting stuff out of the graveyard isn't quite as good with green, but still doable. Bala Ged Recovery, perhaps?
Other spells to consider if space can be made for them: Hardened Scales, Bow of Nylea, Song of Freyalise, Jiang Yanggu, Wildcrafter, Inscription of Abundance
SaberTech on
Nature's Bounty
1 year ago
I think that there is some potential room.
Tamanoa has limited synergy within the deck. There are only a handful of cards that it can work with, although the combo with Searing Meditation is kind of fun. My question would be, is it worth it to use that slot to try to support a tangential part of your deck when you could be strengthening synergies with your commander and a main mechanical theme within your deck?
You have four large damage amplifier cards in Aurelia, the Warleader, Pathbreaker Ibex, Akroma's Memorial, and True Conviction. I'm not sure you need that many expensive amplifiers when you already have the +1/+1 token theme strengthening your creatures. You could take at least one of those out (the Memorial would be my pick) to make room and help to drop your deck's average CMC. Marath + Cathars' Crusade already gives you really strong inevitability. Going harder into the +1/+1 counter support also lets Shalai and Hallar more easily step up to fill the extra damage role in place of the amplifier that you are taking out.
Getting Firemane Avenger's ability to work can be a little finicky. A Basilisk Collar could be an easier way for you to gain life and pick off creatures with your commander.
Unless Elixir of Immortality is a pick for your local meta, I think that it might be unnecessary for your deck. You are going to either win or lose long before you deck out. Replacing it with Bow of Nylea helps to cover for any need to gain life or shuffle some cards back into your library while also giving you another way to reload counters onto Marath or give it deathtouch.
SaberTech on
Nature's Bounty
1 year ago
Marath is a good commander for a deck like this because it looks like the strat is to push to the late game where you can start dropping your larger creatures. Marath is good for keeping opponents' early game creatures in check. There are a few cards that I think could help it do its job though:
-
Hardened Scales and Conclave Mentor let Marath remove one +1/+1 and then put two more back onto itself.
-
Basilisk Collar and Bow of Nylea give Marath Deathtouch so that it can ping even large creatures to death.
-
Heliod, Sun-Crowned gives Marath lifelink and essentially turns Marath into a machine gun. Just make sure to only activate Marath's damage ability for 1 mana each time.
lachrymal on
Infect (Budget, Modern, Mono-Green)
1 year ago
2017 Playtest Notes:
Game 1
Lost 1-2 against Naya Burn. Consider: Witchbane Orb, Leyline of Sanctity, Collected Company, Feed the Clan, Spellskite, Bow of Nylea, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 2
Lost 0-2 against Grixis Death's Shadow. Consider: Fog, Invigorate, Hornet Sting, Hurricane, Squall Line, Tormod's Crypt, Ground Seal, Staff of Nin, Collected Company, Autumn's Veil, Feed the Clan, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 3
Lost 0-1 against Affinity. Consider:
| Have (2) | MrCrazzyc , metalmagic |
| Want (0) |






