Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.
1G, T : Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.
|Have (3)||IcyLightning , thirdwhirly , torterrapizza|
Combos Browse all
|Commander / EDH||Legal|
- trample + deathtouch
- Is trample+deathtouch insta kill with damage still going through?
- Returning Primordial Hydra from the graveyard to the battlefield and a +1/+1 counter.
- Hunt the Hunter / Bow of Nylea / attacking creature
- what will happen if i have a Bow on Nylea on the field and in my declare attackers step i play a fight card
Latest Decks as Commander
Bow of Nylea Discussion
1 week ago
Hey jamesmac42, thanks for the suggestions! I actually already have Nature's Lore and I've thought about Three Visits , and Three Visits is a good run over Rampant Growth for sure but, throughout my playtesting the ramp has actually gone quite well, but I'm still playtesting and curating the deck. I have looked at Lifecrafter's Bestiary but decided that generally my spells cost enough as is without big creatures like Klauth, Unrivaled Ancient , Grand Warlord Radha and Savage Ventmaw , but it is still worth considering! personally, given how giving everything Trample and Deathtouch works, I think I more highly value Bow of Nylea potentially giving all of the big creatures huge pumps, trample and deathtouch so that more damage tramples over. Shamanic Revelation is a card I had in the deck at one point, but it feels like a card that just gets you more ahead, instead of helping you come back from a board wipe or something, I think I would personally consider Harmonize instead of Shamanic Revelation for more consistent card draw and a slightly cheaper cost. Radha Heir to Keld is a card I have been moving back and forth on constantly and it's actually a card I put in the Budget list for this deck, maybe I'll keep it around. I'd love to look over your deck list and see if there's any kind of inspiration I could take! I think this could be my favorite deck if I can get it in paper
1 week ago
ValiWolf Hey, that’s funny, we almost built the same deck!
If anything, I would recommend more ramp. You’re gonna want it, trust me. Radha, Heir to Keld is a great dork for this deck, with a helpful attack trigger to boot. Three Wishes and Nature's Lore can grab Cinder Glade and Stomping Ground .
Purely my preference, but given the choice, I would slot Lifecrafter's Bestiary over Bow of Nylea . I also kept the Shamanic Revelation from the pre-con – that’s one card that’s never disappointed me.
I’d encourage you to play around and see what works!
2 weeks ago
This looks like an interesting starting point, I'll have a look every once in a while to see the deck's progress. With your big focus on deathtouch, how about Zagras, Thief of Heartbeats , Bow of Nylea and especially Fynn, the Fangbearer ?
2 weeks ago
I like this. Iwamori is one of those commanders that I have considered building a dozen times, but still never did because I didn't like resulting list. Yours looks very cool, I like the route you've taken. You should consider some ways to make your Saitama indestructible: Spearbreaker Behemoth , Hammer of Nazahn or something similar. Also, how about Gargos, Vicious Watcher as additional removal off of each Aura and fight spell? Bow of Nylea is a great value card that makes your attacks so much better. Vigor and Rite of Passage are awesome for fight decks. Klothys's Design can be quite a house in a deck with big creatures. And then, there is Return of the Wildspeaker . Oh, and I forgot Karametra's Acolyte and Grunn, the Lonely King .
3 weeks ago
Multani is a very fun Commander, neat to see a high budget version that still runs some of the same cards! Mine is a bit more group hug oriented, running lots of spot removal and card draw, as well as gobs of trample providers. You might find some cards that are interesting, but I suspect you've got most of them in here already.
Hall of Gemstone is a pretty good card for mono-Green. I also run Defense Grid to protect from interaction a bit. Ohran Frostfang or Bow of Nylea can be funny if Multani has Trample, because 1 damage 'kills' a blocker, even if they are indestructible, so people are going to die, and you'll draw some cards. Pathbreaker Ibex is pretty fun with Multani out.
I feel like Brawn is awkward, the only way it'll die is as a blocker, so I guess it might deter some attacks at least, but I preferred Garruk's Uprising to draw cards and provide trample, for less mana, and much more consistently giving Trample.
1 month ago
seshiro_of_the_orochi Thank you! I went the deathtouch route since I figured it would help me either kill off creatures or allow me to possibly kill the opponent with infect counters, if I have Fynn, the Fangbearer out. Thanks for the suggestion of Bow of Nylea !
1 month ago
Being able to count the back of cards definitely does help to alleviate to an extent, however there are still a lot of hoops that you have to jump through. And it means that everybody has to spend the firt 10 minutes of every game checking that a person's deck fulfils the requirements. Formats like commander lep you show your commande and go. And it's pretty easy to see if somebody has made a deckbuilding goof.
Additionally, commanders like Najeela, the Blade-Blossom get stupid good, as she has immediate access to stuff like Skullclamp , Bow of Nylea , Purphoros, God of the Forge , Liliana Vess (to assemble an infinite combo piece) as well as some othe goodies. And yet she can still comply with the comabt requirement. And yes, yo ucan just ban her, but now we are adding more and more cards to banlists. Also, what about things like The Tabernacle at Pendrell Vale ? that can now be played turn 1.
Overly complicated rules that have to be jumped through from step 0 is what really turns people off to the game. While MtG is fullof complex rules and interactions, you can pretty easily explain enough basic rules to players that they can start a game from nothing and have a good time. I just don't think that this is achieveable here - there's just too much complexity.
And while your playgroup might be fine with it all, remember that your group has had a long time to develop and understand it. But just dumping out a bunch of complicated (or super wordy) rulings is not going to help get traction in the community. Think about commander and how quickly yo ucna explain the basic rules to somebody so they get the idea of what they need to do. That's more what you should be aiming for.
1 month ago
The deathtouch plans looks pretty awesome. Maybe consider Bow of Nylea as redundany for Zagras?