Rot Wolf

Rot Wolf

Creature — Wolf

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Leviathan Legal
Magic Duels Legal
Noble Legal
1v1 Commander Legal
Commander / EDH Legal
Pauper EDH Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Modern Legal
Pauper Legal
Unformat Legal

Rot Wolf occurrence in decks from the last year

Tiny Leaders:

All decks: None%

GU (Simic): None%

Unknown:

All decks: None%

BGW (Abzan, Junk): None%

Modern:

All decks: None%

Green: None%

RG (Gruul): None%

Golgari: None%

Casual:

All decks: None%

Green: None%

RG (Gruul): None%

Golgari: None%

GWU (Bant): None%

Vintage:

All decks: None%

Green: None%

RG (Gruul): None%

Pauper:

All decks: None%

GU (Simic): None%

RGW (Naya): None%

Commander / EDH:

All decks: None%

Green: None%

RG (Gruul): None%

Golgari: None%

GU (Simic): None%

GW (Selesnya): None%

BRG (Jund): None%

GWU (Bant): None%

BUG (Sultai): None%

BGW (Abzan, Junk): None%

BRGW: None%

GWUB: None%

Rot Wolf Discussion

SeanmanX on Space Aids

2 months ago

Digging the first pass of the deck I would try to go all-in on the infect theme and ditch some of the +1/+1 counter focused cards. Would make the deck feel a lot more consistent in games played.

I also see some cards that give brokkos some form of evasion, its worth noting that brokkos already has a pseudo-evasion like effect by naturally having trample, which deters people from blocking anyways, I feel that the additional evasion effects via creatures to mutate onto seems a bit extra.

I reccomend removing these:

  • Merfolk Skydiver - +1/+1 theme, its nice for a 5 mana proliferation sink but I feel its too clunky
  • Pollenbright Druid - A one time proliferate is likely too cute for this deck
  • Polukranos, Unchained - +1/+1 counter themed, I see the argument for mutating onto a huge creature with +1/+1 counters, but polukranos also shrinks really quickly
  • Elusive Tormentor  Flip is a nice unblockable threat, but we're winning by going to bash town with infect damage, rather than an unblockable 6/7
  • Silhana Ledgewalker Another pseudo-unblockable threat.
  • Toothy, Imaginary Friend I likely would only play this card with Pir, Imaginative Rascal, seems very off theme from what you're trying to do aside from giving itself counters.
  • Yeva, Nature's Herald This card only gives your green creatures flash, I dont think its really worth it... otherwise I would be super on board
  • Blighted Agent is a human and you cannot mutate onto it. I'm not sure if you want to keep it in the deck as an extra infect threat, or go all in on the mutate plan.
  • Relic Putrescence feels way too narrow just for giving its controller a single poison counter
  • Simic Ascendancy Is a +1/+1 card that I dont see as a viable backup plan
  • Leyline of Anticipation It's nice casting things at instant speed but that isnt really the theme of the deck, if folks have instant speed removal they will likely use it anyways and this wont get you many bonus points
  • Golgari Charm What is this for? Removing 1/1s? Brokkos has trample and your infect creatures might have 1 toughness... regenerating brokkos? Just mutate again..

Cards I would consider adding:

Since you're looking for more Destroy effects, Card draw effects, and counter effects, consider the following:

There are a few different land ramp spells I may play, but those are likely out of budget. For the remainder of the cuts I reccomend taking out the worst infect creatures, and possibly some of your land ramp spells

FUyeahoe on Morphin Time! R/G Tribal Werwolves

4 months ago

you can be creature heavy and still run 4 of your spells. werewolves by their very nature are just too slow for competitive modern. not casting a spell just to flip them is not what you want to be doing. most opponents will just play some instant during your end step and you'll waste a turn for nothing. return to ravnica was 8 years ago. a lot has changed since then, but even back then i doubt wolves were doing well. Rot Wolf isn't very good either. a 2/2 for 3 is a bad start, infect is meaningless if you're not specifically trying to win that way (since the opponents life points remain the same), and the opponent will simply play around the last effect and make sure you never draw that card.

Vulnoth on Fur-Fag, The Deck

6 months ago

Upvote purely for the audacity in naming and describing your deck the way you did.

I recommend maxing out as many cards as you can for consistency, unless you just like particular cards too much to cut, which I'd understand. Rot Wolf will psych out a lot of new players because of Infect, but smart players will just tank the Poison Counters until dangerous levels because you have it inconsistently and it will cost you actual damage, so I'd cut it. Skalla Wolf sounds nice, but isn't worth the 5 CMC. Silverfur Partisan is great, but not in this deck as it wants you to run pump spells and the like, unless you play with people who pack spot removal into every deck. Spirit of the Hunt can do some cute tricks but nothing truly meaningful. Lastly, Emerald Medallion can do wonders for acceleration, but you'll lose games by only running one due to inconsistency, I'd personally cut it to include more relevant cards since you realistically only need one on board.

Duskwatch Recruiter  Flip gives you something to do with free mana and maxing Mayor of Avabruck  Flip helps accelerate tokens. Wicked Wolf can put in a lot of work purely because it picks off an opponent's creature on ETB. Ferocious Pup seems decent if you max out on buffs as it creates an additional body on ETB. Timberpack Wolf is worth trying, if only because Wolf as a tribe is limited.

Howlpack Resurgence is worth maxing due to Flash, and trying out Curse of Predation could be worthwhile for keeping your field swole. It's not truly a Wolf, but Metallic Mimic puts in work for tribal decks.

Hope this helps.

Padlio77 on Ultra-Budget: The Very Verdant Virus

6 months ago

Great deck!

Just a quick question: with which cards would you recommend changing Phyrexian Swarmlord and Overrun for? They are not featured in the main deck. Finally, is there any actual place for Rot Wolf in this deck?

Keep up the good work!

BlaineTog on Feeling Green -- Mono-Green Infect

1 year ago

Thanks for your comments.

After a bunch of goldfishing, I can't say I've had much trouble getting keepable opening hands. Strictly speaking, Styles only has 2 more Infect creatures than I do and Rot Wolf has under-performed in testing. It's not terrible or anything but it makes the deck way less explosive. I've had a lot more success taking it out in favor of more pump spells.

Infect is in a precarious position right now so you really gotta embrace its all-or-nothing nature. You can't realistically win by letting the game progress too far so it's better not to plan for the lategame at all.

Snake_Oil on Mowu, Loyal Companion - The Goodest Boy PEDH

1 year ago

A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.

I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.

If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.

Aura Gnarlid and creatures like Wandering Wolf might be an idea -- If you can pump those up, they're virtually unblockable. Silhana Ledgewalker comes with hexproof too as well as pseudo-unblockable.

Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!

lSeph on ...and out come the wolves

1 year ago

Maybe you could swap Rot Wolf with Witchstalker?

DOGxOFxWAR on Need help building a deck ...

2 years ago

Get fun and run a set of Rot Wolf. Or even better Witchstalker

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