Carrion Call

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Carrion Call


Put two 1/1 green Insect creature tokens with Infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

TheMeadiator on The 6+ Legs Club (Spiders Welcome)

2 years ago

Hey Kiefy! Oh man, that's soooo great! Haha, I've never fought a sliver deck with this before, I feel like that would be a tough fight. I'm not surprised Grist gave you the best game - he's DISGUSTINGLY good. I can't wait to pick one up and slot it in.

As for the others, I'm actually thinking of adding Hornet Queen too, which I'd swap out probably for Stingerfling Spider

For the rest, here are my anticipated swaps:

Let me know if you make any of these swaps and how you like them! I'm really so excited that you enjoy the deck. Very cool.

Mortlocke on New hubs to be added

2 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.


lagotripha on Infected prototype

2 years ago

This looks about right for budget infect. I've seen Carrion Call in the sideboard for control. The instant speed is useful.

The main problem budget infect faces is the lack of Inkmoth Nexus - fortunately a likely reprint target - which offers a reliable threat resistant to removal.

Playing around that weakness will be the main challenge- playing more protection for creatures with stuff like Apostle's Blessing , possibly more repeatable pump effects.

You look like you've got most of a good list there, the rest will be tinkering to meet your meta's demands.

beets on $20 giant growth wort edh

3 years ago

Grind yeah i know you can only conspire once per spell lol i meant i put 50 different Giant Growth and copy spells like Repeated Reverberation.

it works well too! Repeated Reverberation + conspire + Carrion Call does some serious work! swing all in and then conspire Might of the Masses onto two unblocked attackers for serious damage! i've finished off several opponents at once this way!!

Great Oak Guardian seems like an okay option, but ideally i would put in cards that give all my creatures vigilance. that way they can all swing in but still be available to conspire your instant spells like giant growth.

this deck works super well! and should still be around $20, especially with mystery booster reprints.

RoseQuartz26 on Huatli Infect (Oathbreaker)

4 years ago

This deck combines my favourite thing about Infect decks and my favourite thing about big butt decks; the spontaneity. Casting an Aegis of the Heavens on an unblocked Infect creature while Huatli is out? That's EVIL. I love it. Because we don't have access to cards like Tainted Strike to add more poisonous combat tricks, I think it's important that we focus on going wide to ensure some of our creatures are unblocked. Carrion Call and Phyrexian Swarmlord are good examples. (The Swarmlord works great in multiplayer games!) Flyers are great for this too; I see you're already running Inkmoth Nexus , which is perfect for that.

I really don't think you should be running Scale Up , by the way. Huatli's ability makes Scale Up turn creatures into (basically) 4/4's, which isn't nearly as good as an Aegis of the Heavens or something similar.

hkhssweiss on

5 years ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

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