Put two 1/1 green Insect creature tokens with Infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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|Commander / EDH||Legal|
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Carrion Call Discussion
1 year ago
it works well too! Repeated Reverberation + conspire + Carrion Call does some serious work! swing all in and then conspire Might of the Masses onto two unblocked attackers for serious damage! i've finished off several opponents at once this way!!
Great Oak Guardian seems like an okay option, but ideally i would put in cards that give all my creatures vigilance. that way they can all swing in but still be available to conspire your instant spells like giant growth.
this deck works super well! and should still be around $20, especially with mystery booster reprints.
1 year ago
This deck combines my favourite thing about Infect decks and my favourite thing about big butt decks; the spontaneity. Casting an Aegis of the Heavens on an unblocked Infect creature while Huatli is out? That's EVIL. I love it. Because we don't have access to cards like Tainted Strike to add more poisonous combat tricks, I think it's important that we focus on going wide to ensure some of our creatures are unblocked. Carrion Call and Phyrexian Swarmlord are good examples. (The Swarmlord works great in multiplayer games!) Flyers are great for this too; I see you're already running Inkmoth Nexus , which is perfect for that.
I really don't think you should be running Scale Up , by the way. Huatli's ability makes Scale Up turn creatures into (basically) 4/4's, which isn't nearly as good as an Aegis of the Heavens or something similar.
2 years ago
Here are some cuts you can consider:
- Arixmethes, Slumbering Isle
- Daring Saboteur
- Elusive Spellfist
- Kithkin Daggerdare
- Weaver of Currents
- Carrion Call
- Giant Growth
- Glissa's Scorn
- Mutagenic Growth
- Predator's Strike
- Tread Upon
- Vines of Vastwood
- Seal of Strength
- Trigon of Infestation
- Artful Dodge
- Distortion Strike
- Gleeful Sabotage
- Larger Than Life
- Open Into Wonder
All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.
You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.
Hope that helps!
3 years ago
3 years ago
@BodhiQL I actually really like Unravel the Aether over alternatives like Naturalize or Dissenter's Deliverance for it's flexability. It hits both artifacts and enchantments, unlike the latter, and can get around Welding Jar, which can be very relevant. If I were to swap it, I would probably play deliverance, as it can cycle, currently I am happy with having 3 answers to enchantments though.
As for Carrion Call I have yet to test it in paper. I like it for the Jeskai match-up because it allows you to force counter magic out of them on their turn so you have an opening. Not sure how great it is, but i think it's probably good enough for 1 sideboard slot.
3 years ago
This actually looks quite similar to my Infect list. I like it. I agree with many of your decisions but I have a few questions. How is Carrion Call in the side? I haven't seen it yet in an actual competitive deck. Also I'd think there are better alternatives to Unravel the Aether, but I don't really know. Anyway, that is a +1 from me, and if you want, check out my list. Deadly Neurotoxin
3 years ago
A few questions about your sideboard though:
- How do you like Carrion Call, Nissa, Steward of Elements, and Search for Azcanta Flip? They all seem awesome, but just so slow ...
- I noticed Shapers' Sanctuary as a three-of, which seems like a really big commitment. Is it really that good? I love the idea of getting extra gas in our removal-heavy matchups, but I keep wondering if I'd be better off just using the slots on the extra gas itself. Also, what do you side out for it?
Thanks in advance for your thoughts!