Duskwatch Recruiter


Krallenhorde Howler  Flip

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Duskwatch Recruiter

Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

wallisface on Squadron Hawk in Modern?

1 month ago

A loooong time ago I had a deck that utilised Squadron Hawk to ramp up counters on Quest for the Holy Relic. The wincon was then to use that Relic to slap Worldslayer on one of the birds, and with the help of something like Selfless Spirit, keep my own creatures alive while wiping everything else, and edge out a win through a few turns of combat damage before the opponent can find lands and rebuild a board.

That deck also had the old infinite mana combo with Devoted Druid and Vizier of Remedies, with Duskwatch Recruiter  Flip then acting as a solid game piece to further both potential wincons. The deck would often go infinite and win on turn 3, or else worldslay everything turn 4.

Saying all this, the meta has shifted considerably since I was running this deck, and i’m not sure such a combo brew would be viable in such a high-interaction meta these days. But I can say that, at the time, Squadron Hawk was great for all of fueling the combo, buying me time with expendable blockers, and thinning the deck in a way that felt meaningful.

wallisface on Merry Christmas, Mrs. Emrakul

7 months ago

My concern is that Elvish Piper is super-easy to kill before it can tap, which could leave you completely dead in the water if you haven’t drawn a backup option.

Have you thought about trying to get Emrakul out via the Devoted Druid and Vizier of Remedies combo? It would be very easy to setup with the likes of Eladamri's Call, Chord of Calling etc, and then can easily grab Emrakul via those above cards, or the likes of Duskwatch Recruiter  Flip.

^ I suggest the above because your current deck crumbles to interaction, and requires you running a whole lot of massive creatures that are completely-dead cards until you’re able to cheat them out. Going down the Druid route means you only need a single Enrakul, and no other large creatures - you can focus your deck on being fast/efficient, as well as catering for backup plans

FelixCarter on You'll be Najello after I'm done with you

8 months ago

Sorry, some last minute thoughts:

Surrak Dragonclaw or Stonehoof Chieftain are great replacements for Khenra Charioteer.

Nath of the Gilt-Leaf is a good replacement for that Blaring Recruiter if you still haven't replaced it.

Kazuul, Tyrant of the Cliffs is better for a good defense. With all the creatures already giving haste (your commander being one of them), Rushblade Commander can be swapped.

Jazal Goldmane will give HUGE attacks and could replace Kargan Warleader is you're willing to dump mana on combat.

I would add Drumhunter due to it's card draw. Replace Duskwatch Recruiter  Flip if you can.

Some notable mentions include: Boldwyr Intimidator, Arashin Foremost, Champion of Rhonas, Butcher of Malakir, Dragonscale General, and Flamerush Rider.

FelixCarter on You'll be Najello after I'm done with you

8 months ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

JacobAGrossman on Glittering Company

11 months ago

Missing the last card in the deck. I don't think the Kirin is the right choice. I tried card advantage, but Renegade Rallier, Welcoming Vampire, and Augur of Autumn all didn't feel right. I tried more capitalizing on Devoted Druid's potential, with Duskwatch Recruiter  Flip or a second Quillspike, which didn't feel right either. I think I'm looking for a something to help things scale up and become more threatening, like Anafenza, Kin-Tree Spirit does, or Kodama of the West Tree could be able to. Not really sure what the best choices are for the slot, though, since I'm not really sure what kinds of things would be the best ones to fill the role

JacobAGrossman on Glittering Company

1 year ago

Yeah reusability would be ideal if I were to dedicate a slot to it, but I agree that having to attack makes it funky. And the flipping makes it clunky, it's why I don't use Duskwatch Recruiter  Flip either

JacobAGrossman on Glittering Company

1 year ago

Haha thats funny, that was one of my first thoughts, too. I get that it's a two card combo, but it's also really vulnerable, and not a perfect win. Maybe only 1 Quillspike mainboard?

Eternal Witness is in a rather unique slot, in that it can return a land, CoCo, or Chord to my hand, or any other creature. I've actually enjoyed how surprisingly useful it is, every single time I get it.

I do see what you're saying about the Blood Artist, though. It was just nice to be able to get a win con out of CoCo or Chord without having to rely on a Wish, but a lot of the deck has to do that so maybe I just get used to it haha.

I also understand about Rhonas as well, that's also just a weird feeling. Without an infinite mana finisher, it almost feels like that part of the deck is an afterthought. I feel like this new version of the deck, although statistically sound, would have nothing to do with infinite mana most of the time, if the only things in the whole deck are a land and a wish. Maybe Duskwatch Recruiter  Flip or something instead? But I have just found Rhonas the Indomitable to be the most useful overall.

Lastly, in regards to cutting Melira for Anafenza, what would be the point? I get that Anafenza works for Devoted Druid, but thats basically it. Anafenza, Kin-Tree Spirit was supposed to be there to let -1/-1 counters be placed on creatures, but there's nothing to really take advantage of that. Not sure how I feel.

But wow, thank you again for all the work you've put in. It feels great to be finally addressing these aspects of the deck after all this time haha

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