Duskwatch Recruiter

Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) Grenchorne

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Duskwatch Recruiter occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%

Green: 0.19%

Duskwatch Recruiter Discussion

Blackgate on Pledge of the Eternals (Selesnya midrange weenie)

1 week ago

I would love to hear how it goes! Perhaps replacing the two copies of Duskwatch Recruiter  Flip with Odric, Lunarch Marshal is a place to start.

-Arcanity- on Pioneering the Mirrorwing [PRIMER]

3 weeks ago

Darkewarrior

Hi, and I appreciate the vote!

Now, onto your points:

Season of Growth is the most powerful card in this deck and one should not play less than four. Have one copy on the battlefield, and it feels like you're playing a completely different game. Have two and you'll never run out of cards in hand. And drawing out has never been a problem. We have SIXTY card in our deck. Besides, Song of Freyalise just doesn't do much since we don't have a lot of early-drop creatures. If you feel like you need ramp, then play a one-drop mana dork or Sylvan Caryatid.

While having another two-drop is beneficial for our curve, Duskwatch Recruiter  Flip is just underpowered. It is a literal BEAR with an ability that costs three mana to activate and does not impact the board and does not synergize with the rest of our deck (we only have 15 creatures so the ability is gonna whiff more often than not). Krenko is great with all our pump spells and will take over the game if ignored. I n fact, due to our above-mentioned threat-lightness, we need each of our threats to be able to win the game on its own of ignored. Ask: if I see this card across the table, will I kill it on sight?

Heroic Intervention is very narrow in application and is in here for one reason: sweeper protection. Four of it is way too much. With the way this deck plays, you're really mana-tight and holding up two to cast intervention is quite unrealistic in creature matchups, as spectacular as it would be if it actually happened. Anger of the Gods obviously kills all our tokens, as well as every non-dragon creature in our deck, but with the way our deck plays out, we simply can't race aggro decks, so we have to play it. Just don't play any creatures on the first three turns, sweep the board, and deploy our creatures after. Our most powerful creatures don't come down until turn three anyway, and if I had anger in hand, I'd hold any Dreadhorde Arcanists.

As for Enter the Unknown, it's interesting. The ramp is less useful than it looks, since the earliest we can actually cast it is turn three, after a Dreadhorde Arcanist on turn two (and we're a 23 land deck, so the chances of having an extra land to drop is ). However, the filtering it provides may make it worthwhile in matchups that go longer. The problem I see is that it suffers from the Confront the Unknown problem - minimal board impact.

djnewellmit on Pioneer 3-Drop Bant Tribal

4 weeks ago

Substitions currently in place due to lack of cards:

1x Elvish Mystic replaced by 1x Duskwatch Recruiter  Flip

1x Lovestruck Beast replaced by 1x Duskwatch Recruiter  Flip

1x Deputy of Detention replaced by 1x Scavenging Ooze

Darkewarrior on Pioneering the Mirrorwing [PRIMER]

1 month ago

I would drop 2 Season of Growth and add 2 Song of Freyalise it could help you get Zada, Hedron Grinder and Mirrorwing Dragon out faster, the problem I’ve had and see with season of growth is you draw out too fast. I would also drop Krenko, Tin Street Kingpin entirely and replace him with Duskwatch Recruiter  Flip

TheCDC on Daghatar the Adamant (30$ budget EDH)

1 month ago

Gladehart Cavalry and Sandsteppe Mastodon don't seem to be doing a lot for you. In low budget games grind is the name of the game and you're severely lacking in draw power. Even something simple like Lead the Stampede can push you ahead in the game. Camaraderie is likely 10x better than either Biogenic Upgrade or Incremental Growth.

Other options include Duskwatch Recruiter  Flip, Vivien's Grizzly. Mana outlets like this help you pull ahead when everyone else has either dumped their hands.

Evolutionary Escalation can also easily replace any or your more synergy based +1/+1 counter generators and your commander has a super secret mode of stealing the counters from the opponent's creature.

Evolving Wilds and Terramorphic Expanse are also suspiciously missing.

TheAnnihilator on H: Devoted Druid Combo; W: ...

1 month ago

Hey all! I've recently decided to let go of my Druid combo stuff, since I prefer a more Pod-like approach as opposed to all-in combo, so I have the following available:

Playsets of:
Devoted Druid (Ultimate Masters)
Vizier of Remedies
Giver of Runes
Finale of Devastation
3 Duskwatch Recruiter  Flip
Eladamri's Call
Knight of Autumn
Birds of Paradise (2 M12, M11, Battlebond)

also:
1 Silent Clearing
2 Walking Ballista
1 Ranger-Captain of Eos
3 Postmortem Lunge
1 Chord of Calling (M15, Russian)
1 Collector Ouphe
3 Veil of Summer
1 Thalia, Guardian of Thraben (Dark Ascension)
4 Restoration Angel (Avacyn Restored)
3 Wall of Omens
1 Spellskite

So yeah, I'm keeping the lands, Hierarchs, Eldritch Evolutions, and Pod stuff (you can't pry Voice of Resurgence or Kitchen Finks from my cold dead hands), but most everything else I have is fair game. If there's anything else I may not have listed, feel free to ask about it. I probably have it. :)

I'm looking for:
Sword of Feast and Famine
4 Ice-Fang Coatl
1 Spell Queller
2 Monastery Mentor (I have 1 Korean if anyone wants to swap their English one)
1x Cavern of Souls (preferable Innistrad, either printing is fine tho)
2x Selesnya Sanctuary
1x Hornet Queen
I will also binder dive, but my binder seems to show only the foil/promos?

enpc on Saffi: Sac Back *cEDH Primer*

1 month ago

So a few other thoughts on the list (I saw your forum post):

You're running a few stax pieces (Aven Mindcensor, Gaddock Teeg) however these cards a generally less good that just progressing your win condidition if you're only running a few of them. I have seen Saffi stax builds before (Weenie Hut Jr is a good example and we have discussed many aspects of Saffi decks), however you need to devote more cards to it. Otherwise you won't get the value you want from it and you're just better off focusing on your win condition.

I also don't think that the Devoted Druid/Vizier of Remedies combo adds enough here. It's not like you're pairing it with Duskwatch Recruiter  Flip + Walking Ballista or something (and no, I don't recommend just adding this to the deck). The problem is that there's no real line with the combo. It's not like you can even assemble it plus Claws of Gix + Soul of the Harvest + Saffi to draw your deck, since you still can't spam Saffi from the command zone as you can't produce white mana. So the best case scenario is it enables a five card combo, as most of your other sac outlets are free and can at least form a 4 card combo with Altar of the Brood. In that same vein, I don't think that Claws of Gix adds much value either. I get that it's a sac outlet, however having these on creatures is generally better as you will have an easier time tutoring creatures and any artifact/enchantment tutoring is worth so much in Saffi since it can find stuff like Blasting Station.

On the other hand, I'm surprised you're not running Eldritch Evolution here. The card is awesome at setting up all kinds of combos as well as doing sneaky Grand Abolisher deployment (by sacing a medium cost creature, since you can get "X or less").

Vulnoth on Fur-Fag, The Deck

2 months ago

Upvote purely for the audacity in naming and describing your deck the way you did.

I recommend maxing out as many cards as you can for consistency, unless you just like particular cards too much to cut, which I'd understand. Rot Wolf will psych out a lot of new players because of Infect, but smart players will just tank the Poison Counters until dangerous levels because you have it inconsistently and it will cost you actual damage, so I'd cut it. Skalla Wolf sounds nice, but isn't worth the 5 CMC. Silverfur Partisan is great, but not in this deck as it wants you to run pump spells and the like, unless you play with people who pack spot removal into every deck. Spirit of the Hunt can do some cute tricks but nothing truly meaningful. Lastly, Emerald Medallion can do wonders for acceleration, but you'll lose games by only running one due to inconsistency, I'd personally cut it to include more relevant cards since you realistically only need one on board.

Duskwatch Recruiter  Flip gives you something to do with free mana and maxing Mayor of Avabruck  Flip helps accelerate tokens. Wicked Wolf can put in a lot of work purely because it picks off an opponent's creature on ETB. Ferocious Pup seems decent if you max out on buffs as it creates an additional body on ETB. Timberpack Wolf is worth trying, if only because Wolf as a tribe is limited.

Howlpack Resurgence is worth maxing due to Flash, and trying out Curse of Predation could be worthwhile for keeping your field swole. It's not truly a Wolf, but Metallic Mimic puts in work for tribal decks.

Hope this helps.

Load more