Duskwatch Recruiter

Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Browse Alters View at Gatherer

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Duskwatch Recruiter occurrence in decks from the last year

Latest Decks as Commander

Duskwatch Recruiter Discussion

Erza421 on Mostly Mono-Green Monsters (2.0)

1 week ago

usually the devoted druid combo decks win by using Duskwatch Recruiter  Flip to search up Walking Ballista . they also keep everything 3 or less so they can find their combo pieces with Collected Company . Eladamri's Call also seems too good to not use here.

jamochawoke on Najeela, Queen of the Blossoms

3 weeks ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

    2 months ago

    Sorry for the very lengthy reply. I just got swept up in this.

    I've only played two games so my experience overall isn't going to tell me enough about how certain cards perform in various situations or if they're not synergizing enough with your strategy. I'm guessing you're on a budget. If your playgroup allows proxies, or money isn't an issue. Gaea's Cradle is always a great option in a deck that generates lots of token creatures, and you're already running Crop Rotation . The budget option to cradle though is Growing Rites of Itlimoc  Flip. When I began my 2nd game playing this deck I was very concerned since one opponent was running Angus Mackenzie which usually just neuters this kind of strategy. I mean I lost that game for other reasons, but if it had dragged on I probably would need a lot of luck to have instant speed removal for Angus and enough power to alpha strike or I'd just lose to forever fog. That's certainly an edge case, but a tad more removal could be helpful to rid yourself of problematic creatures or other effects. Song of the Dryads and Kenrith's Transformation are a couple of great options. The only other creature that doesn't do something like fight that shot to the front of my mind to get around Angus was Questing Beast .

    =============

    However, simply looking at the list and thinking about good options in general I would say the following cards should be considered for replacement:

    • Colossal Majesty its a bit slow compared to other green card draw. Sylvan Library is probably the best replacement if money is no issue. Beast Whisperer is decent and you can tutor it. There are great one-time effects considering the swarm you usually have like Shamanic Revelation and Regal Force . Harmonize is always a solid option. Oakhame Adversary is usually getting through because of deathtouch and you can always leave him as a blocker. Depending on your meta Runic Armasaur can net you plenty of cards.
    • Liege of the Tangle feels like you'd be better off with something that helps finish the game the turn it enters the battlefield for this much mana. Craterhoof Behemoth or something like that would be nice, but if you're content with the pump that you get from Kamahl then perhaps Bane of Progress would be nice to wipe the pesky artifacts and enchantments. God-Eternal Rhonas is another decent buff to finish with. Great Oak Guardian could potentially be a finisher with your ability to turn lands into creatures and Temur Sabertooth as a way to recast the treefolk again and again.
    • Nylea, Keen-Eyed I feel like she is a decent card, especially since she is indestructible, but her activated ability is pretty costly for only digging 1 card. I would prefer Duskwatch Recruiter  Flip for this kind of effect and if it flips it does the cost reduction. If you're after an indestructible creature here then Rhonas the Indomitable is great for the deathtouch as a blocker or threat, and his pump + trample effect. For other nice cost reducers there's Emerald Medallion and Rhonas's Monument .
    • Curious Herd was a dead card for me in one of my games where I drew it. I ended up discarding it when I ended a turn at 8 cards in hand. I can see that it has potential in some matchups, but its is a bit meta dependent. Arachnogenesis would probably be an upgrade in many cases, but again meta dependant.
    • Magus of the Order I was surprised when I saw this in my hand because I didn't realize it had been printed. 2020 was a blur. However, as it stands there were not a lot of great targets for this to go tutor into play. Avenger, Nyxbloom, of Baloths were the primary options to me since Leige needs to swing and connect in order to do something and wait a turn before the lands can attack giving opponents a chance to wipe your board (including 8/8 lands). Actual Natural Order would be preferable since it is less telegraphed, but still need better finisher, utility, value to tutor for. Craterhoof, Bane of Progress, or maybe something like Apex Devastator for all the silly cascades.
    • Roiling Regrowth -> Harrow (generally won't get countered so the additional cost on cast of sacrificing a land is a minimal risk) or if you want a body Springbloom Druid .
    • Bow of Nylea it certainly has its utility, but something like Ohran Frostfang may be better for the deathtouch buff and supplemental card draw.

    Other cards to consider:

    Some combo suggestions:

    • Quirion Ranger + Ashaya, Soul of the Wild to use the ranger's ability to return the ranger and untap any other creature that can tap for mana to recast the range and repeat for infinite cast triggers, creature ETB triggers for other permanents that care, and "landfall" triggers. Scryb Ranger can also work if your "lands" produce an additional green or if you have a way to give them haste like Lightning Greaves or Concordant Crossroads .
    • Cloudstone Curio + Kodama of the East Tree to put a land into play, bounce another land, resolve Kodama trigger to put that land back into play and bounce the first land for as many additional lands you can play per turn. This becomes infinite if you have a permanent that generates any kind of token on landfall trigger.

    NoSoyYucateco on Catch-22: Damned if You Tap, Damned if You Don't

    5 months ago

    I get the point of having mana sinks to spend all that extra mana. I would just make sure they're contributing a lot to your win, and you aren't investing too much to get them on the board. Helix Pinnacle or Walking Ballista are good examples of what to strive for. You can get them out for cheap and dump mana into them later, and they are impactful.

    If you up the creatures a bit, Duskwatch Recruiter  Flip can be great, letting you spend as much as you want to dig for creatures. I wouldn't recommend him here unless you added a few more, but that's the kind of card I would use for your mana sinks.

    Temur Sabertooth might be worth thinking about, actually. It has some utility.

    LeaPlath on -Deleting-

    5 months ago

    The cards you are saying aren't tool box cards and are in fact bad. If I was trying to build a pioneer toolbox I would be leaning on a specific engine to enabler the toolbox repeatedly, not a single use spell that makes stuff mana inefficent. Dont play single use tutors.

    Bring to Light is good because it gets and casts the spell which makes it more mana efficent. It is any cmc 5 or less spell in your deck. Compare to Grim Tutor where you are tacking 3 mana, some life and an extra point of interaction onto a spell.

    Enigmatic Invocation is a pod esque effect so lets you play around counters and generate value at the end of your turn. The enchantments are more resilient to removal so you can play them out and pod them when needed.

    Eldritch Evolution and Neoform do fetch creatures but you don't seem to understand the value of creatures in Pioneer. If I was playing Eldritch Evolution I would play cards like Reclamation Sage, Ravenous Chupacabra, Siege Rhino and Duskwatch Recruiter  Flip. A mix of powerful value creatures, well costed ETB effects and strong bodies. These are better than instants and sorceries as they both threaten life, remove resources or trade 2 for 1 more easily.

    Prime Speaker Vannifar has a lot of podding potential as you can turn a 2 drop into a 5 drop with cards like Breaching Hippocamp, Bounding Krasis and clone effects. This gives you both the ability to see a lot of your deck and pull out specific creatures. Fiend Artisan is similar but is a better threat and allows you to skip cmcs by paying mana. Yisan Chord is slower but doesnt have a cost besides mana.

    So yeah. Basically. You want your tutors to be engines or provide cost efficency. Or your answers to be extra flexible like creatures and playable on their own. No more watcher of the dead

    Elijia on Winota Werewolves

    6 months ago

    Thanks for the feedback and suggestion, The_Legionarre! I really do appreciate it.

    The problem I'm having with Instigator Gang  Flip is finding space for it. I sincerely don't know what to pull. The problem with Instigator gang is that is quite expensive for a 20 land deck that also contains Winota, Joiner of Forces and Huntmaster of the Fells  Flip. If I push for a higher curve, I need to include more lands as well, which further exacerbates the problem I'm having.

    The space that I'm having trouble with is Immerwolf, Incubation / Incongruity or Duskwatch Recruiter  Flip. The deck is pretty slim on removal as well, so I don't know viable slimming down there is.

    Maybe I could go higher than 60, if we're being realistic, but if I go higher, it just becomes a pile of good things, as opposed to a thought and gameplay exercise. IDK. I am having a blast with it so far, though.

    Thanks again! :)

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