Duskwatch Recruiter


Krallenhorde Howler


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Duskwatch Recruiter

Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Duskwatch Recruiter Discussion

multimedia on Nikya, the New Way

2 weeks ago

Hey, 64 creatures? I understand Nikya doesn't let you cast noncreature spells, but 64 is kind of overkill.

Temur Sabertooth lets you take some advantage of Nikya's ramp by bouncing her to your hand to then use the ramp on a noncreature spell such as Primal Surge. Some noncreature spells within the budget to consider adding:

Other cards within the budget to consider adding:

Cards to consider cutting:

  • 3x Mountain
  • 2x Forest
  • Hungering Hydra
  • Zhur-Taa Druid
  • Fertilid
  • Primeval Protector
  • Nessian Wilds Ravager
  • Cyclops of Eternal Fury
  • Burning Sun's Avatar
  • Nessian Game Warden
  • Heroes' Bane
  • Stone-Seeder Hierophant
  • Arbor Colossus
  • Waker of the Wilds
  • Dictate of Karametra

cascadien on Count Vascula's Spooktacular EDH

3 weeks ago

Scaretiller or Duskwatch Recruiter  Flip seems like they would fit your theme and who doesnt like creature tutor and land recursion!

king-saproling on Fight me bro

4 weeks ago

Nice you picked a really cool general for your first EDH! Nice to see Gruul getting some love. You do have a lot of noncreature stuff though, which your general seems to hate.

You might swap some of those noncreature things out for some of these: Ruric Thar, the Unbowed , Krosan Restorer , Magus of the Candelabra (this guy is super good when your general is out, all your lands will effectively make 3 mana each!), Voyaging Satyr , Reclamation Sage , Genesis Hydra , Savageborn Hydra , Apocalypse Hydra , Garruk's Horde , Garruk's Packleader , Duskwatch Recruiter  Flip, Drumhunter , Artisan of Kozilek , Ulvenwald Tracker , Foe-Razer Regent , Gruul Ragebeast

GhostChieftain on Board wipes & land destruction

1 month ago

Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.

With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter  Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.

There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.

6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.

Inkmoth on Yeva Draw-Grow (Budget)

1 month ago

Chhris: This is a result of my laziness catching up with me and I am terribly sorry. I will have this amended and I'll tag you as soon as I've fixed it. Thank you so much for taking an interest and for the upvote.

When I copied and pasted the primer into the budget, I at the time needed a back-up if Temur Sabertooth was exiled in the budgetless version and that back up became the loop you see here (at the time Cloudstone Curio was removed; reference budgetless updates for context). In this version it is missing Staff of Domination which is what's missing; the draw outlet to redraw into the cards reset by Primal Command .

This line is still doable, but you need a way to draw into Beast Within and Eternal Witness after the reset. It's less reliable, but you can keep churning out creatures with Beast Whisperer and with Duskwatch Recruiter  Flip you can eliminate all creature. This line's purpose is to create infinite 3/3 tokens and tuck every noncreature permanent on the table.

Please note that this line is slated to be removed and your comment has given me the necessary motivation to put more work into the budget version to avoid embarrassing moments like this.

BodhiQL on Mono Green Pump-Storm

1 month ago

Actually, most people don't scoop, even when it's clear I'm going to win. They want to see the wincon first. Finale is used pretty much purely as a Green Sun's Zenith in this deck, and Walking Ballista is the best one card wincon for these reasons. One, it can be tutored which is extremely relevant. Two, you can get it with Duskwatch Recruiter  Flip, which if you have infinite mana and one tutor, you can get the recruiter and play Walking Ballista from there, and you have access to Eternal Witness and Skullwinder in case of counters. Three, it only requires infinite mana, as opposed to infinite storm. Aetherflux Reservoir requires more cards to actually win, and you whiff if you have infinite mana and Reservoir in hand, but no source of card draw or tutor or storm generation. Ballista still wins the game in that place. Viridian Joiner is no doubt a bad card, I just don't know what to cut for a duplicate of my commander, and in the case when Marwyn gets taken by a Gilded Drake or something, the best bet is probably just Priest of Titania anyway. Viridian Joiner is also a dead card in 95% of situations, but it does have its benefits. Finally, Duskwatch Recruiter  Flip is the second best draw outlet in the deck ( Staff of Domination will always be better), but Duskwatch Recruiter  Flip has never underperformed for me. Riftsweeper on the other hand seems like a meta call, when I play cEDH exiling cards are never really a problem.

RadKnight on Mono Green Pump-Storm

1 month ago

Just a tiny bit slow, you can always Finale the bears for lethal, but that's probaly overkill. The only problem with this deck - people just scoop when they realize what's up. Why did you cut Aetherflux Reservoir ? This deck sure can be fast and ballista can be tutored, but if someone FoWs it? I also run Viridian Joiner as a backup plan. Doesn't die to a pinger, costs the same sans ability to pump himself with counters. And maybe it's a little spreading too much, but I've also included Riftsweeper in place of Duskwatch Recruiter  Flip since he's been very underperforming

Angrath_the_flame_chained on I wish i had a life

1 month ago

No problem. Personally, I would replace Loaming Shaman and Gilded Light with a couple of Spellskite 's.

Duskwatch Recruiter  Flip is great and I would try to make room for more copies since he allows to dig through our entire deck.

As an alternate win con I would add a Walking Ballista which can instantly kill them and is great against aggro matchups.

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Duskwatch Recruiter occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.02%

Green: 0.19%