Boros Signet

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Boros Signet

Artifact

, : Add .

Last_Laugh on Aurelia, the Warleader

1 month ago

Not a bad start but there are a few easy upgrades to be made. Boros Signet, Talisman of Conviction, and Arcane Signet replace Keystone and Fire/Marble diamonds. Sol Ring is a low hanging fruit, but assuming it's not included on purpose, it needs a spot.

I love the inclusion of Crackdown, but there's a few cards like Jaya Ballard, Hoard-Smelter Dragon, and Inferno Titan that won't untap. I'd suggest finding replacements that include white or are small enough to untap still. The Unicorn suggested above and Reconnaissance are good includes as well (recon allows you to untap after damage is dealt for pseudo vigilance... ignore that 20+ year old reminder text).

ZVCKK on Guild Tribal Superfriends

2 months ago

Udpate 18-07-2023: Trying to lean into more two colour for the theme. also d=trying to lower curve, focus on protecting PWs to actually get ultimates off, as the deck struggles to close games. Idea before was almost that any of the good stuff I find can run away with the game (assemble the legion and narset), but I don't think winning that way will be as satisfying. I think it would be good if I can get a PW out, get them to ult, and if that fails, niv to refresh hand and then give it another go.

Crow_Umbra on Ishhin irl

2 months ago

Hi there, welcome to Tappedout and to the EDH format! I have a few simple suggestions, given that you are running a more budget build. These suggestions are a bit more simple building and mechanics that will help your deck run a bit smoother overall:

Have you had a change to play the deck irl at all yet, and is there a general budget you have in mind for upgrades?

Happy to offer more feedback if you would like it, especially if you're looking for ideas on cuts or swaps. I've been playing and really enjoying Isshin for over a year now, and hope you can enjoy playing him too. Best of luck

Crow_Umbra on Isshin Your Pants

4 months ago

Nice to see another Myriad Isshin list. I think yours is probably the 2nd or 3rd I've seen. Have you had a chance to play the deck irl at all? Also wondering if you have any specific total budget, or budget per card in mind? In looking at your list, I have a few suggestions:

  • Your land and ramp count both seem kinda low. I think you could probably bump up to 35-36 lands, and add a couple more mana rocks like Boros Signet and the others on color, Talisman of Hierarchy and the others in Mardu colors. Yes, I recognize that Sword of the Animist & Bitterthorn can grab you lands, but that's typically not until turn 4 at the earliest.

  • I get that they might be meta-dependent choices, but Leyline of Sanctity & Aegis of the Gods can likely be swapped out for more synergistic effects.

  • I see you already have it in your Maybeboard, but Fervor can likely be swapped in over Hammer of Purphoros, mostly because it's a bit easier to cast and slightly more resistant to removal.

  • If you're looking to make any expensive upgrades, I'd recommend Dolmen Gate and/or Reconnaissance as upgrades over Rune-Tail. If you're not familiar with Reconnaissance, it can give your creatures pseudo-Vigilance, and save them from unfavorable blocks. This article can explain the timing rules in a bit more detail.

  • Corpse Knight could be a helpful addition to round out your suite of ETB damage you already have with Impact Tremors & Witty Roastmaster.

  • Adriana, Captain of the Guard and Professional Face-Breaker can both be gas with your go-wide strategy. I love Professional Face-Breaker in my Isshin deck, as she can be used for either mana acceleration, or impulse draws. Adriana's Melee will stack with Skyhunter Strike Force, & both get doubled by Isshin on top of all that. Gets gross fast.

  • Lastly, I'd say that Plumb the Forbidden, Breena, the Demagogue, Tocasia's Welcome, and Karazikar, the Eye Tyrant can all be gas for drawing in Isshin. I'm currently using all of them, except for Tocasia's Welcome, but have found all to be super helpful. Breena tends to stick around in my meta, and has gotten big enough to finish players off in my last couple games played.

Hope these suggestions are helpful. Best of luck with your deck and piloting it; Isshin is a blast to play.

Crow_Umbra on Captivating Crew or Commissar Severina …

5 months ago

I think Commissar Severina Raine would be the move to make. She can sac all the stolen creatures from Tariel for draw. She can also act as more of a finisher than Captivating Crew.

I took a quick look at your deck, and a few more things I'd suggest:

soul_knightmare on Takhisis, Empress of Krynn

6 months ago

The deck looks a little light in card draw/ ramp. I would cut the creatures to below 30 and add in cards like Fellwar Stone, Boros Signet, Phyrexian Arena, Painful Truths, Night's Whisper, and Hostile Negotiations

Licecolony on NayaDinos

7 months ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

Austin_Smith_of_Cards on Repanse De Lyonesse (Syr Gwyn Knight Tribal)

7 months ago

Some of the most critical components for this list to increase the amount of is mana ramp and card advantage, and increasing the quality of some of the removal; you generally want 10 in each category.

Top contenders that synergize with Knights and Equipment are Danitha Capashen, Paragon, Sword of the Animist, Sword of Hearth and Home, Forging the Tyrite Sword, Boros Signet, Orzhov Signet, and Rakdos Signet for ramp, Armored Skyhunter, Akiri, Fearless Voyager, Stormfist Crusader, and Mask of Griselbrand for card draw.

Cards worth cutting would be: Armored Ascension, Recumbent Bliss, Bond of Discipline, Duress, Integrity / Intervention, one of each basic land, Crashing Drawbridge, and Moon-Blessed Cleric to make room for the essentials.

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