, : Add .
|Have (2)||orzhov_is_relatively_okay819 ,|
|Want (4)||kikingo , waptdragon3 , Cool_Cat , OneRedHex|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Boros Signet Discussion
4 weeks ago
nice deck comrade. i'm brewing a kykar deck for the first time and im thinking of making with the same themes as this, but with some burn finishers as well. Just have some questions id like to ask someone with more kykr experience than me.
23 sorceries seems like a lot relative to 21 instants. do you ever feel like you need more instant speed threats or answers? Also spells like Crash Through and Crimson Wisps since you only have 2 potentially big (prowess) creatures if I count correctly. If they're just there for the cheap card draw maybe more effects like Consider, Ponder would be better? Lastly, how necessary do you feel Prismite and Stonework Packbeast are? (slightly) over half of your spell costs are red, do you think there's really a need to filter red to blue/white? I would think that maybe just color-producing mana rocks would be better in these slots, such as Boros Signet or the blue/white diamonds.
1 month ago
I have the following suggestions:
- add in 4x Lightning Bolt, 4x Lightning Helix, 4x Monastery Swiftspear, 4x Searing Blaze. The burn spells will help clear a path for your attackers, and/or hit directly to-face to close a game out. Swiftspear is one of the stronger creatures you could be playing, so should be in here.
To make room for those 16 cards, I’d suggest removing the following:
2x Solar Blaze. You don’t need a janky board wipe, and generally you want your curve low. Dropping these’ll mean you can run less lands
2x Land. You should only need 22 at this point
1x Feather, the Redeemed. You have almost nothing that can even target it, making it fairly useless
3x Legion's Initiative. You don’t want to waste a turn with this - you need to be spending every turn either presenting threats, or removing your opponents.
2x Boros Signet. Same as above. I see no need for this.
2x Justice Strike. I think keeping 2 could be good for big problem creatures, but running 4 is overkill - generic burn spells should be able to deal with most things.
2x Response / Resurgence. Its just too situational a card to be useful
2 months ago
Many suggestions here. Some you should absolutely get, others just worth considering.
Finally a combo in : Sun Titan + Goblin Bombardment + Gift of Immortality / Angelic Renewal = infinite damage. Maybe not your thing, but you're already running Sun Titan, and the other pieces aren't bad.
2 months ago
First, the new additions. Florian, Voldaren Scion and Laelia, the Blade Reforged are both creatures that reward us for attacking with more cards to play, and don't mind being mutate targets. Orzhov Signet, Boros Signet, and Rakdos Signet are here because I needed more ramp. Showdown of the Skalds pulls double duty, giving me more cards while buffing my creatures with counters that work well with Snapdax. Manabarbs is just plain evil. I couldn't resist. Damn is versatile, wiping the board when I'm behind or picking off a select target when I'm not. Blasphemous Act is often a one mana sweeper. Enough said. Ruinous Ultimatum has a hefty mana cost, but can easily win the game on the spot. Finally, the manabase was rebalanced to better cast my spells.
2 months ago
Looking at your list, the thing that stands out the most is that you have a pretty high mana curve but not a huge amount of cheap ramp. Cards like Arcane Signet, Talisman of Conviction, Boros Signet and even Mind Stone will help you speed up your deck. Additionally, cards like Akiri, Fearless Voyager will help you with card advantage, given your number of equipment. On the flipside, cards like Feather, the Redeemed add basically nothing here as you have all of one instant/sorcery that you would want to keep casting on your creatures over and over.
2 months ago
My major suggestion for the mana base would be to run mana rocks and land search sorceries to make the mana more consistent. The best cards in these categories to fit your deck would be:
The first four sorceries are especially fun because you run non-basics with basic types. This means that you can search up Shocks, Tangos, and Snow Duals.
2 months ago
The Celestus (it's basically better Commander's Sphere)
Sol Ring (Because it's a literal must-include in the format now)
2 months ago
Hey, well done budget version of Feather that's less than $50 and nice WIP primer.
Consider adding some budget stables of Commander?
- Arcane Signet --> Precursor Golem
- Command Tower --> 1x Plains
- Sol Ring --> Vance Captain Ripley
- Swiftfoot Boots --> Stave Off
Adding a few other mana rocks can help with color fixing since 30x basic lands is a lot, you're not getting much color fixing from lands. More repeatable treasure sources are another way to ramp/color fix.
- Sudden Breakthrough --> Give No Ground
- Boros Signet --> Fortune Thief
- Star Compass --> Seismic Shift
Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent if you're having to discard instants/sorceries due to hand size. These budget creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. Out of the three options to have no max hand size only Reliquary Tower is good because it's a land. The other two are not worth a card spot just for no max hand size.
With such a low budget dual lands are most difficult to fit in, but there's some other options to consider to cut some basic lands.
- Mistveil Plains --> 1x Plains
- Battlefield Forge --> 1x Plains
- Furycalm Snarl --> 1x Mountain
- Boros Garrison --> 1x Mountain
- Naya Panorama --> 1x Mountain
If you want to add budget infinite win condition combos then Birgi, God of Storytelling Flip can be an enabler for many and I only suggest these because you already have Birgi. Dualcaster Mage can also be an enabler.
- Birgi + Grinning Ignus = infinite casts/ETB of Ignus, infinite storm count.
- Birgi + Ignus + Runaway Steam-Kin = infinite red mana.
- Birgi + Ignus + Grapeshot = infinite damage to each opponent.
- Birgi + Ignus + Impact Tremors = infinite damage to each opponent.
- Birgi + Ignus + Balefire Liege = infinite damage to each opponent.
Grinning Ignus can also infinite combo without Birgi. Ignus + Runaway + Liege or Tremors = infinite damage to each opponent.
Out of all of these cards Balefire Liege is powerful with the Feather strategy: +2/+2 for Feather, source of repeatable burn at opponents, source of repeatable life gain and can be an infinite combo piece.
Heat Shimmer has interaction with Feather to come back to your hand if you copy your own creature. Shimmer can also copy an opponent's creature which can be helpful in multiplayer Commander and it has nice interaction with Mavinda, Students' Advocate who can get it back for Feather to exile. Grapeshot also has interaction with Feather because you can change the target of the storm copies. For this interaction to work however you must target a creature you control with the original Grapeshot for 1 damage then change the target for each storm copy.
Good luck with your deck.