Boros Signet

Boros Signet


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Boros Signet Discussion

susemiehlian on Kinda Competitive Kykar

4 weeks ago

nice deck comrade. i'm brewing a kykar deck for the first time and im thinking of making with the same themes as this, but with some burn finishers as well. Just have some questions id like to ask someone with more kykr experience than me.

23 sorceries seems like a lot relative to 21 instants. do you ever feel like you need more instant speed threats or answers? Also spells like Crash Through and Crimson Wisps since you only have 2 potentially big (prowess) creatures if I count correctly. If they're just there for the cheap card draw maybe more effects like Consider, Ponder would be better? Lastly, how necessary do you feel Prismite and Stonework Packbeast are? (slightly) over half of your spell costs are red, do you think there's really a need to filter red to blue/white? I would think that maybe just color-producing mana rocks would be better in these slots, such as Boros Signet or the blue/white diamonds.

wallisface on Boros Modern Soldier

1 month ago

I have the following suggestions:

To make room for those 16 cards, I’d suggest removing the following:

  • 2x Solar Blaze. You don’t need a janky board wipe, and generally you want your curve low. Dropping these’ll mean you can run less lands

  • 2x Land. You should only need 22 at this point

  • 1x Feather, the Redeemed. You have almost nothing that can even target it, making it fairly useless

  • 3x Legion's Initiative. You don’t want to waste a turn with this - you need to be spending every turn either presenting threats, or removing your opponents.

  • 2x Boros Signet. Same as above. I see no need for this.

  • 2x Boros Swiftblade. These guys are fine, but Monastery Swiftspear is better.

  • 2x Justice Strike. I think keeping 2 could be good for big problem creatures, but running 4 is overkill - generic burn spells should be able to deal with most things.

  • 2x Response / Resurgence. Its just too situational a card to be useful

markbeloit on Aurelia's Army

2 months ago

Many suggestions here. Some you should absolutely get, others just worth considering.


Spectator Seating


Mana Crypt Talisman of Conviction Boros Signet Sunforger Worn Powerstone Coalition Relic Akroma's Memorial


Grasp of Fate Stranglehold Aura of Silence True Conviction

Creatures Aven Mindcensor Linvala, Keeper of Silence Drannith Magistrate Esper Sentinel Serra Ascendant Burnished Hart Solemn Simulacrum

Finally a combo in : Sun Titan + Goblin Bombardment + Gift of Immortality / Angelic Renewal = infinite damage. Maybe not your thing, but you're already running Sun Titan, and the other pieces aren't bad.

DankMagicianD on Die, Snowflake!

2 months ago

First, the new additions. Florian, Voldaren Scion and Laelia, the Blade Reforged are both creatures that reward us for attacking with more cards to play, and don't mind being mutate targets. Orzhov Signet, Boros Signet, and Rakdos Signet are here because I needed more ramp. Showdown of the Skalds pulls double duty, giving me more cards while buffing my creatures with counters that work well with Snapdax. Manabarbs is just plain evil. I couldn't resist. Damn is versatile, wiping the board when I'm behind or picking off a select target when I'm not. Blasphemous Act is often a one mana sweeper. Enough said. Ruinous Ultimatum has a hefty mana cost, but can easily win the game on the spot. Finally, the manabase was rebalanced to better cast my spells.

enpc on Aurelia's Army

2 months ago

Looking at your list, the thing that stands out the most is that you have a pretty high mana curve but not a huge amount of cheap ramp. Cards like Arcane Signet, Talisman of Conviction, Boros Signet and even Mind Stone will help you speed up your deck. Additionally, cards like Akiri, Fearless Voyager will help you with card advantage, given your number of equipment. On the flipside, cards like Feather, the Redeemed add basically nothing here as you have all of one instant/sorcery that you would want to keep casting on your creatures over and over.

Gidgetimer on Stomping Counters

2 months ago

My major suggestion for the mana base would be to run mana rocks and land search sorceries to make the mana more consistent. The best cards in these categories to fit your deck would be:

Sol Ring

Arcane Signet

Gruul Signet

Boros Signet

Selesnya Signet

Three Visits

Nature's Lore

Skyshroud Claim


Rampant Growth


Kodama's Reach

The first four sorceries are especially fun because you run non-basics with basic types. This means that you can search up Shocks, Tangos, and Snow Duals.

RevenantBacon on

2 months ago

Card suggestions:

Chaos Warp

Generous Gift

Turn to Frog


Ghostly Flicker

Azorius Signet

Izzet Signet

Boros Signet

The Celestus (it's basically better Commander's Sphere)

Sol Ring (Because it's a literal must-include in the format now)

Boros Charm

Glaring Spotlight

Crackle with Power

multimedia on Feather, Tactician and Savior (Budget)

2 months ago

Hey, well done budget version of Feather that's less than $50 and nice WIP primer.

Consider adding some budget stables of Commander?

Adding a few other mana rocks can help with color fixing since 30x basic lands is a lot, you're not getting much color fixing from lands. More repeatable treasure sources are another way to ramp/color fix.

Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent if you're having to discard instants/sorceries due to hand size. These budget creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. Out of the three options to have no max hand size only Reliquary Tower is good because it's a land. The other two are not worth a card spot just for no max hand size.

With such a low budget dual lands are most difficult to fit in, but there's some other options to consider to cut some basic lands.

If you're playing Sunforger then Mistveil Plains is a land to consider since it lets you keep casting the same instants with Sunforger.

If you want to add budget infinite win condition combos then Birgi, God of Storytelling  Flip can be an enabler for many and I only suggest these because you already have Birgi. Dualcaster Mage can also be an enabler.

Grinning Ignus can also infinite combo without Birgi. Ignus + Runaway + Liege or Tremors = infinite damage to each opponent.

Dualcaster Mage combos with Heat Shimmer or Twinflame to create infinite hasty attacking Dualcasters. Dualcaster + Shimmer + Liege or Tremors = infinite damage to each opponent.

Out of all of these cards Balefire Liege is powerful with the Feather strategy: +2/+2 for Feather, source of repeatable burn at opponents, source of repeatable life gain and can be an infinite combo piece.

Heat Shimmer has interaction with Feather to come back to your hand if you copy your own creature. Shimmer can also copy an opponent's creature which can be helpful in multiplayer Commander and it has nice interaction with Mavinda, Students' Advocate who can get it back for Feather to exile. Grapeshot also has interaction with Feather because you can change the target of the storm copies. For this interaction to work however you must target a creature you control with the original Grapeshot for 1 damage then change the target for each storm copy.

Good luck with your deck.

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