Boros Signet

Boros Signet

Artifact

, : Gain .

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Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Block Constructed Legal
Duel Commander Legal
Leviathan Legal
2019-10-04 Legal
Commander / EDH Legal
Limited Legal
Pauper Legal
Highlander Legal
Canadian Highlander Legal
Unformat Legal
Vintage Legal
Custom Legal
Pauper EDH Legal
Oathbreaker Legal
Modern Legal
Casual Legal
1v1 Commander Legal

Boros Signet occurrence in decks from the last year

Latest Decks as Commander

Boros Signet Discussion

RadicalOink on Aurelia, the Angel of Red/White

1 day ago

I would suggest adding more ramp and mana rocks. Things like Thran Dynamo, Armillary Sphere, Boros Signet, or Boros Locket would be really good here as you are in Boros. Smothering Tithe would be ideal, but it's rather pricey. I would also put in more removal. Generous Gift, Path to Exile, and Swords to Plowshares are all great options. Molten Disaster and Earthquake would be good board wipes as you do have a lot of flying. Also, is Shalai, Voice of Plenty legal in this deck? She has green in her text. Overall, solid deck for something that you must have just thrown together.

multimedia on Dragon riders

3 weeks ago

Hey, you have several good cards, but also quite a few that can be upgraded even on a budget.

Utvara Hellkite and Lathliss, Dragon Queen are two Dragon upgrades because they can be card advantage since they create Dragon tokens when Dragons attack or when nontoken Dragons ETB. Drakuseth, Maw of Flames has a powerful attack trigger. Knight of the White Orchid is a Knight upgrade since it can tutor for any Plains including Sacred Foundry or Mistveil Plains and put it onto the battlefield.

Changelings are Knights and Dragons. Taurean Mauler gets bigger when any opponent casts a spell. Mirror Entity has an ability to change all creatures you control power/toughness and give them all creature types. Depending on how much mana you have you can make your army of creatures huge power with Entity.

Command Tower, Path of Ancestry, Spectator Seating are some land upgrades to consider.


Before you make other improvements however my advice is to first improve ramp because when the cards you want to try to win the game with are high CMC such as Dragons then lots of ramp should a high priority. The idea is to have more ramp and less high CMC cards because you can easily cast ramp, but without ramp you can't easily cast high CMC Dragons.


The next important thing to expand on is draw. The options for repeatable draw are slim in Boros therefore you want to instead count on cards that give you repeatable card advantage in other ways. Keeper of the Accord is an example of a new card from Commander Legends that's a card advantage engine for white in muliplayer Commander since he creates creatures if you're behind on creatures and/or is land ramp if you're behind on lands and he triggers on each opponent's turn.

  • Sunforger: when people talk about Boros usually Sunforger comes up in the conversation because it's powerful equipment for repeatable card advantage. When it's equipped to a creature you can at instant speed pay two mana to unequipped to tutor for any white or red instant spell in your library that's 4 CMC or less and cast that spell for free. Sunforger package is an art form for Boros players. +4 power is a big pump when the creature has double strike or flying.

  • Mask of Memory: repeatable draw, effects that trigger when you do combat damage to a player can trigger twice with double strike. If equipped creature isn't blocked then you hit the opponent your attacking twice to draw four cards and discard any two.

  • Open the Armory: tutor for any equipment.
  • Sarkhan's Triumph: tutor for any Dragon.

With Sunforger Mistveil Plains makes it better because you can put an instant in your graveyard back into your library to cast it again with Sunforger. Example of a Sunforger package of instants:

If interested I offer more advice in another comment, including suggestions of cards to cut. Good luck with your deck.

HydraOoze on Uril the miststalker

1 month ago

Thanks for checking out the deck. I took your advice and switched out the Boros Signet for Farseek I’ll see how that plays. I do like Enchantress's Presence I’ll add it to the maybe list and try and find a copy for cheap to add. Thanks for the upvote and the suggestions !

DemMeowsephs on I am Ironman

1 month ago

Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway  Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)

King_marchesa on Markov Estate

1 month ago

The first thing that I am noticing is that there is not enough white mana. Also, I think you could benefit from less swamps and more mountains and plains. Additionally I would add Boros Signet, Talisman of Indulgence, Talisman of Conviction, and Fellwar Stone for more ramp. You also might benefit from adding God-Eternal Bontu for additional draw because you can sacrifice all your tokens and then draw more vampires to make more tokens. I would also add more removal, Mortify, Utter End, and Anguished Unmaking would serve you well here. As for cuts, I would take out some crappy 1-2 mana vampires like Vampire Interloper, Ruthless Cullblade, and Quag Vampires.

ghostfire86 on This is my boomstick

1 month ago

Thanks for sharing your list on the Facebook post.

I can see a lot of cards that I also played in my Uril deck,

Uril, Stalker with the Mist

First big issue is see is that you have very little ramp. At a minimum you should be running these mana rocks:Sol Ring, Arcane Signet, and three guild signets or three talismans:

Boros Signet or Talisman of Conviction

Selesnya Signet or Talisman of Unity

Gruul Signet or Talisman of Impulse

I run a lot more additional ramp in my deck. In fact I found making use of land auras like Fertile Ground help with my draw capabilities due to my enchantress effects. Cultivate alone isn’t enough. Add Kodama's Reach, Nature's Lore, and Three Visits. Since you want to drop big auras like the Eldrazi aura, you should consider Academy Rector to cheat out one of those big auras.

You should consider adding the enchantress package:

Verduran Enchantress

Argothian Enchantress

Satyr Enchanter

Season of Growth

Sram, Senior Edificer

Kor Spiritdancer

Enchantress's Presence

Spot removal is important and Uril has access to Contested Cliffs. Hall of Heliod's Generosity is a great utility land to recur those lost auras. Kessig Wolf Run and Yavimaya Hollow are another great utility land.

Don’t just pick the auras that make Uril big. Pick good utility and evasion tactics like flying, trample, protection.

I don’t like Spectra Ward because once it’s on you can’t add more auras. There are plenty of pro creature auras that are cheaper cmc, and Uril doesn’t really need pro color because of the hexproof.

I hope this helps. Look over my build and maybe that’ll give some more ideas.

Optimator on Giant's Deck

2 months ago

So based on what you have and I have, I would say Sol Ring - Semblance Anvil - Arcane Signet - Talisman of Conviction - Boros Signet - Hedron Archive - Mind Stone - Worn Powerstone - Heraldic Banner - Dowsing Dagger  Flip

That seems good for a first draft. If you feel your deck is inconsistent then add two more pieces of ramp. You may want to add more "big" ramp and replace the smaller stuff too, but even in a big-mana deck like this the 2-CMC stuff just has a better flow sometimes.

I almost forgot: the land Myriad Landscape is great in one- or two-color decks that don't run Green. I have a ton of them.

Optimator on Giant's Deck

2 months ago

So as far as ramp cards I can give you, I have:

Mind Stone - Worn Powerstone - Dowsing Dagger  Flip - Prismatic Lens - Darksteel Ingot - Arcane Signet - Boros Signet - Heraldic Banner - Hedron Archive - Talisman of Conviction - Coldsteel Heart - Dreamstone Hedron - Burnished Hart - Commander's Sphere


Cards I don't have that you may want to consider:

Sword of the Animist - Wayfarer's Bauble - Gilded Lotus - Nyx Lotus - Thran Dynamo - Fire Diamond - Marble Diamond - Solemn Simulacrum (can be thrown with Brion!) - Star Compass - Sisay's Ring - Ur-Golem's Eye - Firemind Vessel - Cloud Key - Empowered Autogenerator - Lavabrink Floodgates - Guardian Idol

I really like Gilded Lotus and Thran Dynamo a lot. This really is a deck where you want to get to 8+ mana.

I would recommend at least ten pieces of ramp, perhaps even twelve. Definitely no fewer than ten in my opinion. Perhaps six that add 1 mana and four than add 2+ mana? Something like that. Getting Brion out a turn early, while not vital, can be convenient as he can pad your life total.


I would recommend 36-38 lands.

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