|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Eternal Masters (EMA)||Mythic Rare|
|Promo Set (000)||Rare|
Combos Browse all
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors to your mana pool.
Chrome Mox Discussion
4 days ago
Fetch and shock lands will not make the deck faster. You are looking for those zero cmc mana rocks such as Mox Opal , Chrome Mox , Mox Amber , Mana Crypt , and etc. Even then you won't benefit much unless you are casting two to three merfolks/spells in a single turn. If you are then you can also add Mana Vault and Grim Monolith to that list.
But your deck is about using the TAP mechanic, and not about casting multiple spells in a turn. So fast mana might not be the answer for you.
6 days ago
Not enough lands. 38 lands at a minimum for a LANDS strategy. While turn one dorks/rocks are strong, they lack the survivability of lands. I advise cutting any dorks that tap for a single color. The rest are self explanatory.
1 week ago
Thanks for your advice, xaarvaxus!
Yeah, I feel like Demon's Horn will lose its usefulness quite soon. Same goes for Pristine Talisman . About Basilica Screecher -- true, it's not super helpful, especially since the generic mana in its cost makes it impossible to cast for "free".
The cards I feel like cutting in the near future (apart from the ones I mentioned above) are Harvester of Souls , and probably Lotus Bloom (still on the fence about it and the same goes for Chrome Mox ), and Vampiric Link since I don't have enough demons to make it reliably worth it (and by demons I mean big creatures that I can stick the link on and be happy with it). Obviously, Necropotence and Yawgmoth's Will are auto-includes. I just haven't ordered them yet. I'd love to be able to stick Sheoldred, Whispering One somewhere. but I'm getting pretty short on space.
Gate to Phyrexia is an expensive card, yeah, but there's no replacement for it in black and artifacts are obviously a big part of EDH. No generic mana in the cost is also a big plus. I'm just having trouble with staying within the 100 card limit :D
Oh, and I guess Exquisite Blood is another one of those must-have cards for K'rrik.
Big thanks for your input!
3 weeks ago
Tzefick: I'm kind of confused here, what are you trying to say? Which cards are you talking about?
And yes, youv'e listed a bunch of cards that already exist and provide some level of pseudo ramp or provide card advantage. So again, I'm confused. What is the point you're trying to make here?
Some cards like Sun Titan can bring back fetchlands sure, however that is a nice side function of the card. But trying to build a card which specifically brings back lands not only seems very green and not white, but also means that players need to have a bunch of fetchlands in their deck, thuis making it unusable for the majority of casual players whose budget doesn't facilitate the cards.
And if you make it cheap enough, legcay D&T would love that since they can abuse the crap out of Wasteland .
again, white is not good at card advantage or ramp, but that is by design. But it can suppliment this by running artifacts which is what it does. That's the point of artifacts - they are good at filling in gaps, albeit at a higher cost.
So when you combine this whit hte little ramp that white has, you actually have a playable amount available:
Sol Ring , Mana Vault , Mana Crypt , Grim Monolith , Arcane Signet , Thought Vessel , Mind Stone , Fellwar Stone , Marble Diamond , Coldsteel Heart , Wayfarer's Bauble , Knight of the White Orchid , Mox Diamond , Chrome Mox , Lotus Petal , Pearl Medallion and that's without going above 2 mana. No, some of these are not the best ramp, but that's how it works.
And white has decent tutoring whern it comes to equipment. I don't see why they need a bunch more unconditional draw power.
So, let's put this back on you for a second since you're the one who believes there's an issue. Assuming you would need say 10 different white ramp/draw cards to offset the cards already available. Try coming up with the 10 cards that aren't just functional reprints (think Nature's Lore vs Three Visits ) and that wont break other formats, but are still fair for both casual and competitive commander as well as the other eternal formats.
3 weeks ago
@SueMe Your reasoning is solid, thank you! It helps the theory-crafting a lot!
Rn I'm looking at all the possible ways to play Hogaak on turn 1... but it's looking like the only way through the mana-gate to play two creatures for a turn 1 Hogaak is with Lotus Petal / Dark Ritual / Chrome Mox / Mox Diamond ...or discarding Bridge from Below and playing a Phyrexian Marauder / Stonecoil Serpent / (etc) for 0. The Bridge combo seems pretty niche, but I'll definitely run Ritual (and Moxs when I'm rich).
If you need another discard outlet, there's Oona's Prowler ... if letting everyone discard isn't too much of a drawback.
Corpse Dance ... do you mean just so you can rearrange your graveyard aesthetically? (note 404.2: that is illegal xD). Delve is one of the few mechanics that actually enables Dance and lets you manipulate the top creature to resurrect whichever you like. Goes infinite with Phyrexian Altar + Symbiotic Wurm .
4 weeks ago
Finally had some time to give some insight!
Here is a list of possible cards that you can use depending on the route/direction you want it to go for!
- Viscera Seer
- Baleful Strix
- River Kelpie
- Jace, Vryn's Prodigy Flip
- Gilded Drake
- Blood Artist
- Zulaport Cutthroat
- Mayhem Devil
- Judith, the Scourge Diva
- Drana, Liberator of Malakir
- Gray Merchant of Asphodel
- Imperial Recruiter
- Gonti, Lord of Luxury
- Hostage Taker
- Vindictive Lich
- Zealous Conscripts
- Kiki-Jiki, Mirror Breaker
- Agent of Treachery
- Rune-Scarred Demon
- Vilis, Broker of Blood
- Sheoldred, Whispering One
- Jin-Gitaxias, Core Augur
- Praetor's Grasp
- Yawgmoth's Will
- Altar of Dementia
- Ashnod's Altar
- Cloudstone Curio
- Lim-Dul's Vault
- Faithless Looting
- Frantic Search
- Wheel of Fortune
- Dance of the Dead
- Animate Dead
- Wake the Dead
- Shallow Grave
- Corpse Dance
- Buried Alive
- Living Death
- Phyrexian Reclamation
Feel free to ask about any card choices! There is probably more cards but I can't think of any off the top of my head haha
1 month ago
thom-le Thank you so much for your advice. About the solutions you proposed:
- Doomsday - I agree: this is an interesting solution, and I thought it over before that. I want to make two independent, and preferably 3 strategies, to win with Doomsday within the same deck.
- Ashiok, Dream Render - Yes, this is certainly a powerful card that harms my opponents, but it does not directly benefit me. Especially under the condition that I have nothing to protect him from a simple attack by creatures.
- Talrand, Sky Summoner and Murmuring Mystic - n my opinion, these cards are too heavy and I can not afford to play them in the early game, leaving myself without mana available. And in the late game, they do not correlate with my possible winning combinations.
- Tomebound Lich and Baleful Strix - these are good cards, but not both on the same sheet. I think Baleful Strix is better, since it flies, and Tomebound Lich in any case would remain only as a blocking creature. I’m thinking about adding.
1 month ago
Yeah, I'd go with maybe 32-33 lands, since you have only Chrome Mox as cost ramp (which in my opinion can replace lands in 1:1 ratio). Personally, if budget isn't a concern I'd probably go with 33 lands AND Mox Diamond .
Chrome Mox occurrence in decks from the last year
All decks: 0.48%
Commander / EDH:
All decks: 0.1%
WUB (Esper): 0.52%
UBR (Grixis): 0.53%