Chrome Mox

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

: Add one mana of any of the exiled card's colours. (This is a linked ability, linked to the ability in the first paragraph on this card. You may only add mana of the exiled card's colours if that card was exiled via the ability in the first paragraph.)

PickleNutz on Syr Gwyn, Hero of Ashvale …

1 week ago

Hello,

I am currently interested in making a mostly competitive Syr Gwyn, Hero of Ashvale commander deck. I’m aware of staples such as Path to Exile and Sol Ring, so I’m not asking for card suggestions that are on the nose. I’m mostly looking for highly competitive card draw engines and equipment pieces.

I want to make this approximately a 7-8 turn board wide win and highly functioning deck. Combo pieces in mardu that work well with Syr Gwyn, lands that can impact play, and on theme creature suggestions are what I am after. My first idea was to create a cheerios style voltron deck to draw out huge numbers of cards and stack up Syr Gwyn for a board wide win.

Stoneforge Mystic

Idyllic Tutor

Enlightened Tutor

Puresteel Paladin

Sram, Senior Edificer

Open the Armory

Demonic Tutor

Vampiric Tutor

Sol Ring

Chrome Mox

Mox Opal

Hammer of Nazahn

Helm of the Host

Paradise Mantle

Lightning Greaves

These are already on the brew list.

Ideas are to keep costs low, and find some multi-target options like Myriad or copies that can send my commander damage into multiple directions.

Thud

Grapeshot

Fling

These are options I’ve considered for final touches as a direct damage option with the commander.

thefiresoflurve on Obekkin Up A Storm

1 month ago

Nice brew. Do you struggle with board presence? If so, Hate Mirage, Lagomos, Hand of Hatred, Mishra, Eminent One would all be decent additions. Mishra in particular looks like it might be really fun with all your artifacts.

As far as cuts: I think Thorn of Amethyst could probably be substituted by a stax piece that is more in your favor, like Aura Flux or Smoke.

Chrome Mox might be super inconsistent here since there are so many artifacts.

Hypersonic Dragon offers negative synergy with your commander and Ideas Unbound (since you can't end someone else's turn). Additionally, the dragon only even affects 6 cards.

Ruby Medallion should also be cut since it only even affects 5 other cards. Sapphire Medallion may be able to stay since it affects 15, but IMO that's kind of thin ice.

GL HF!

DreadKhan on Illusionary Horror (Shadow Masknought)

2 months ago

I feel like in Legacy you likely want some ramp, Dark Ritual allows you to play a Torpor Orb and Dreadnought turn 1, which is probably necessary vs faster decks like Burn, which generally threaten a turn 3 or 4 win, if you play orb turn 2 it will often be late. You can also play Mask and Dreadnought turn 1. Relying of Thoughtseize vs Burn is like trying to put out a fire with gas.

I also noticed Wastelands can be clunky/are awful when dead. Since you have x8 key 2 drops that are artifacts, you might run Ancient Tomb (maybe x2?) to cast either turn 1, which can allow a turn 2 Dreadnought. I'd also run another Swamp and a Forest, both feel very good vs Blood Moon or Back to Basics, and can be fetched out if you're up against it. As is you probably just forfeit the match vs Moon.

Finally, there is Chrome Mox I guess, which can put you ahead by a critical turn. Not sure if that's worth the card, but you have a bit of card advantage/selection at least.

Very cool deck idea!

Ardees on Gates? Nine Fingers Keene Competitive

3 months ago

If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.

Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,

Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.

Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy

Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).

Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.

Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence

Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.

Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.

If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.

kookoo on Whole Lotta Red - Birgi Wheel Combo

4 months ago

I wonder if you added some Simian Spirit Guides, Lotus Petals and some Mox Opals or Chrome Moxs, maybe a Wheel of Misfortune, would this be good in legacy?

I also recommend Ricochet Trap, because while it can't copy a spell like Reverberate can, it can counter a spell for less mana.

TypicalTimmy on Custom Land Cycle

4 months ago

I guess my thoughts are, permanently losing a card forever for a land feels like a major loss for it's upside. There is Mox Diamond that asks you to discard a land. And Chrome Mox that exiles nonlands, and non-artifacts. But, the difference is, you get any color of the exiled spell.

With these, if I exile a red card for a Selesnya land, I do not get red mana.

So I feel discard is more balanced. The issue is, there are T1 win decks that want cards in graveyards. If you have a land that let's you discard a Gris or Emrukal that's a very serious amount of power. These would immediately be $50 - $90 dollar lands, depending on the colors.

But discard a land? I feel now you have struck the balance between far too powerful, and far too unbalanced.

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