Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

: Gain one mana of any of the exiled card's colours.

Latest Decks as Commander

Chrome Mox Discussion

rambunctiousOrator on Animar - Power Level 8.5/A

1 month ago

An 8 or a 9 is hard. I think a distinguishing feature of a 7 is that the deck will aggressively win if left unchecked. Aside from a few problems with your deck running out of gas and having to play one spell a turn, I'd say with some lucky draws you are winning by turn 5 or 6 regularly; i.e. a 7. When I think of an 8 or a 9, I think that this deck will guarantee a win unless someone designed their deck to beat yours. This pushes past normal levels of competitiveness into something more. Some decks can never be an 8 or 9 because the strategy isn't inherently unfair enough. You may be able to get to an 8, I doubt this strategy can ever be a 9.

That being said, we can squeeze more out of your current strategy. there are a lot of inefficient creatures, inefficient ramp, and room for other non-creature spells here.

Recommendations:

Those are just a few examples of cards, in general you want to smooth out your early game, and both tireless do that with either card draw or treasure. I feel like you could seriously improve your 6+ roster. Get rid of any 6+ cards that you feel like don't lead to winning the game the next turn. Let me know if you want to continue, have any questions, etc.

lilgigantopithicus on Rebel Training Grounds

1 month ago

I play a version of Rebels in legacy that tries to consistently have cards that act like training grounds. I don't know how good Thalia, Guardian of Thraben is in Modern but in legacy spell based deck run rampant. The card fits well in more creature oriented Rebels deck with less spells since it can slow your opponent down to get your clunky rebels working. Chrome Mox also speeds you up and Rebels can help make up the card loss. I also find that Rebels searching synergizes well with cards that can either protect your guys or mess with your opponent at a low mana cost. This helps you get Rebels while throwing wrenches at your opponents plan. Giver of Runes does this and can attack and Urza's Saga can help find useful artifacts for free, it acts like a temporary land too which can be nice. Basilisk Collar is nice target for Saga in Rebels cause it let's your guys kill a lot of stuff and gain life.

Frank_Glascock on The Great mutation

1 month ago

Earle swears by Toski, Bearer of Secrets.

Dakota, if this is an Animar test I am going to ace it. Remember that the best Animar lists are like creature based spellslinger decks. The closer your list gets to 50 creatures the better. I was at 48-49.

I know you are tired of Craterhoof Behemoth but you did include Finale of Devastation. The best decks focus their strategy and wincons. That may not be what you want. The deck certainly looks fun to play.

  1. Should you want to focus the deck more I would include cards that would lead to a turn two Animar. Chrome Mox, Mox Diamond, Wild Growth, and Carpet of Flowers are some that come to mind.

  2. You need Animar on board for three turns I would think. The turn you cast him. The second turn where you cast lower mana creatures to pump up his counters. And then turn three where you play your big threats. How are you going to protect him from spot removal? Better yet, what is your strategy for combating board wipes?

Kodama's Reach? Bloom Tender is the replacement-not even a close call.

Nature's Lore? I would play a mana dork like Llanowar Elves.

Dito for Arcane Signet, Chromatic Lantern, Ketria Crystal, Sol Ring, Talisman of Creativity and Talisman of Curiosity. Cut all this for Sylvan Safekeeper, Spellskite, Elvish Mystic, Fyndhorn Elves and some more ways to stop board wipes like Swan Song. I ran Force of Negation and Force of Will in my Animar list but you don't have the blue to support those cards.

Even with the big mana creatures you are playing would Purphoros, God of the Forge not be considered?

Hardened Scales was printed by some Animar lover at Wizard's of the Coast. It should be in here.

A creature based deck without one of the allstar blue creatures, Consecrated Sphinx?

I play Mystic Remora in every deck that has blue. But, that is me and it isn't an auto include in casual.

Crop Rotation is a definite should you play Gaea's Cradle.

Spirits on Yuriko, Shadow of Fate EDH

1 month ago

Wow thanks Virlym!!!

Agreed Thrasios, Triton Hero or a Kess, Dissident Mage way more value for Fish-Consul, was hoping for some flavor, along with the easiest win in commander today. Goal is to build a fun, rogue style deck, but that I can play in High power format games, 8+. I'll think on the fish overnight, certainly is powerful (and lots of interaction in the format to deal with it, a couple you identified). Doomsday without fish wouldn't be good either, too much work and weird cards would have to be put in without it. I defintely want a focused strategy not just play stuff for needing to play it.

Agreed Mana Vault is wrong, not on curve, going to replace that one with something. Dark Ritual I think I might need, a T1 Opposition Agent or Nashi, Moon Sage's Scion, maybe an Arcane Signet into an Unblockable with a Sensei's Divining Top lots of scenarios I can see using that {b}{b}{b} Dauthi Voidwalker that grabs me a fetchland I can use to not miss my T3 land drop, etc.

For Mox Opal I haven't done an analysis "yet", i have calculated the hypergeometric probabilities and charted them, see Kaalia Deck, but it's generally low, even lower with no Mana Vault.

The land selection supports the Thassa's Oracle + Tainted Pact, if you have any duplicate cads (including basic lands) then Tainted Pact doesn't work as a Tutor or a win enabler. I included the basic & it's snow-covered counterpart for maximum coverage there. I'm prioritizing lands that 1) Never enter tapped, 2) are T1 useable lands. Spire of Industry might not be right, similar argument to Mox Opal what is it's activation probability. Could go back to Tarnished Citadel or Ancient Tomb maybe? I dont like the colorless, or maybe just an Island like Cephalid Coliseum. I've tried finding another dual colored land that meets the criteria but can't which is why I landed on Spire of Industry. If I abandon fish-pact, can add more basics.

Satoru Umezawa I had a hard time. His CMC4 activated ability is useless, I was more evaluating on the following 1) Whenever Yuriko, the Tiger's Shadow commander ninjitsu, I get to a) Look at the top 3 cards of library, b) Choose one for my hand (a counterspell or land or something), c) was a ninja lol. Looking again, his ability isn't a "may" so he's actually going to break the sorcery speed top deck manipulators like Imperial Seal or Personal Tutor, so he's bad, needs to come out, the draw isn't worth disrupting the synergy of the deck.

Viscera Seer has goldfished ok with me so far, why i've liked him a) He is CMC 1, so could be an early swing unblocked to commander ninjitsu and doesn't cost much to recast, b) He can put Yuriko, the Tiger's Shadow back into the command zone, so that she can commander ninjitsu in "unblockable" again, dont want her stuck on the board with no way to attack, c) The top deck manipulation helps drawing what you need when you need it or getting rid of a card so that you can connect with a bigger spell. He also protects my stuff from exile effects, or effects that might turn her into an indestructible insect or a land or whatever all those things want to do! d) Can block and sac against lifelink (if that matters, probably not), not giving their footing back when I'm trying to kill with my Yuriko ability. He's not critical value, but having a way to consistently cast that unblockable, commander ninjitsu, replay the unblockable and get Yuriko back in command zone, is good isn't it? Cunning Evasion dpes this for all ninjas where Viscera Seer only works with Yuriko.

Praetor's Grasp probably wrong. Reevaluating there thanks.

I don't like that Grazilaxx, Illithid Scholar only triggers once, thought he was for each creature. Hmm. If unblocked draw a card. If blocked return to hand vs. if blocked return to hand. Grazilaxx, Illithid Scholar gives them additional incentive to block, but not much more, it's an extra card per turn, with the unblockables it should be anyway, so like a Phyrexian Arena with a second ability? Easier to remove. Cunning Evasion really just de-incentifies the block, especially if Yuriko on the field, but most stuff is unblockable or will draw a card. So point taken, is the extra card here or there worth the extra mana, and making it easier to remove, hmm. Maybe both are good?

Opposition Agent agent certainly is good stuff, but it has so many benefits a) It's a CMC3 instant speed tutor (for a land, any card, multiple lands, etc). It's going to get you something you want b) It's an essential stax piece, the higher power you get, the more value he is, essentially it stax locks down oppoents lands (too many fetches not enough basics the higher you get), finding an answer to you board (no looking for a board wipe for your ninjas (high power usually have 1 or 2 and rely on tutors to find it when needed), or even looking for an answer to Yuriko. Opponents durtle under Opposition Agent unless they have a removal "in hand" forces them to draw into a solutions, under a restricted mana base, decks playing 10-20 tutors shuts down 20% of their deck, slows them down etc. Until they ban this card that should never have been printed, or at least printed in White instead, have to play him. In Mid>High games or lower, he's far less useful as you see more basic lands, or more enters tapped, more draw effects and fewer tutors understandably.

This is really fantastic discussions, appreciate it, hopefully not consuming too much of your time :)

Thousand-Faced Shadow, I got hyper focused on his CMC4 ninjitsu for a "lack luster" ability and didn't even consider he's a CMC1 with flying evasion built in, that's also a ninja! Who cares about his dumb ability! He's going in 100%.

Mist-Syndicate Naga he's really just a 3/1 for 3 (bad), no evasion (bad), ninjitsu is CMC3 (bad, why not CMC1?). He replicates and then exponentially populates, but you can't bounce the copies to hand to protect them, and as with exponential growth, it's the T1-3 growth that kills you, the game isn't going to go long enough for him to deliver the value he could, let's say on T14 of a game, his T4 swinging. It's extra draw, but how is this guy getting through all these times to draw the cards, and why would I even Ninjitsu him lol. Can't get there on this guy.

Moon-Circuit Hacker and Ninja of the Deep Hours I keep thinking about though, their Ninjitsu costs are reasonable, but can't decide what they take the place of, a control card? a tutor card? That tutor finds me a win-con piece, a big spell for Yuriko to hit with, or a Ninja that delivers more advantage. However, if Yuriko is offline for whatever reason, they can draw into a solution themselves. In reconsidering mode on those. Thought I was close to having the list, your points have made me reconsider so many things.

The other low-cost ninjitsu are a little too situational and for like Mid>High games where board state matters more. The higher you get, the less important a board state is, and other than disrupting 1 player at sorcery speed (since Ninjitsu is on your turn, during attack, and only unblocked) it's utility is low. If the games are 5-7 power level, things tend to come out, wait around a turn before they do their thing in 7+ "usually" the thing comes out and it's already done it's thing Dockside Extortionist or a creature with haste that activates, etc. There are some exceptions like an Esper Sentinel or something, but in general Destroy/bounce are usually bad, want Exile at instant speed to have more "interaction".

Doomsday isn't really necessary, it's just an easy T1 win-con that tutors all the cards in combo. I haven't figured the stack but probably 1BBBB (5CMC T1 win), 1BB with a dark ritual. I'll build the stacks but that seems right. T2 win with lots like Lotus Petal, Chrome Mox. I'm just not 100% sold if it's needed and also means can cut Plunge into Darkness as well, although I think Night's Whisper would still stay even without Doomsday. Fish-consul is UUB T1 or Fish-pact 1UUB, so there are more efficent lines than Doomsday. There is a BBB Doomsday win-line but too many cards that don't synergize well with the commander in the deck.

Thanks so much, a bunch more modifications to the decklist coming tonight! Was extremely helpful.

KablamoBoom on Rakdos, Lord of BIG BOYS

2 months ago

Good build. All RB lands.

I cut most of my mana rocks because they don't actually do anything. T2 play rock, t3 play pinger, t4 play Rakdos, t5 Rakdos discount. Unless you draw a 1-drop after t1, the extra mana is wasted. Cryptolith Fragment is the obvious exception, with Jeweled Amulet, Chrome Mox, and Mox Diamond optional.

For pingers I like to run creatures like Zulaport Cutthroat. If they get blocked, they deal damage either way. If you get Wrathed, you deal tons to the opponent. There's some other good utility for the slot, don't settle for Tims.

Here's my list: Satan Said Dance.

m4rs on Ghired - Precon Primal Genesis - Heavy Upgrade

2 months ago

Hi eliakimras,

I was now able to do some playtests with the current set. I still changed some more cards.

Added:

Feedback to new or rarely played cards:

  • Quartzwood Crasher is insane good. Thematically, and also its easy to get like a 10 or 15/15 Token, which you can copy with ghired, after that its gonna be snowball. Surely one of the best cards in this deck. Similar with Elder Gargaroth
  • Selesnya Eulogist: Surprisingly good card, I rarely drew it beside the fact thats it a day 1 card of this deck. But targeting creatures from other graveyards (or the own) to prevent reanimate or similiar, and getting blockers is very good!

Cards I am uncertain:

Still the deck has a lot of protection, and I am not sure if it too much, but as Ghired is quite expensive, I will right now, not cut a indestructible spell.

About your utility Lands. yeah Gavony Township might be a cool manasink. But Right now I dont have it, as I put it in another deck. also i have a lot of utility lands right now. Kessig wolf run I removed, as having Trample seems no problem in my last plays.

Masterful on Necronomicon | Teysa Karlov | Primer

3 months ago

Housegheist Spirit-Sister's Call is too slow unfortunately. At 5-mana with a sac-stipulation, only getting one creature back per turn isn't great. It also requires we already have creatures in the yard. It might be fine in grindy metas, but it's not fast enough for our current gameplan.

Foster_I_Am I'd say Dark Ritual, Mox Diamond, and Mind Stone are the best of these acceleration cards. They can help you out if your meta is very fast and you find yourself needing even more early ramp. The reason I don't play rituals and Mana Vault is because they have an opportunity cost of denying us card advantage when games get grindier, which they more often can in casual metas. Commander's Sphere and Chromatic Lantern are too slow at 3 mana, and Jeweled Lotus finds less value in our deck since Teysa is not a great early/accelerated play. It's also a dead draw if we already have Teysa out. Mox Diamond however, if you can afford it, is probably worth it. I don't play it here since it's very expensive and won't improve the deck's power by very much, but if you want to buy one/already have one, it's correct to play it.

kirbysan I agree with most everything you said. Chrome Mox is a great card that I've had in at various times. My desire to play it and Mox Diamond goes up or down depending on how fast/grindy my meta is at any given time. I might put it/them in again soon. I don't think we have enough artifacts for Mox Opal to be good. If we played more cheap stax pieces and other 0-mana artifacts, opal would fit, but right now it seems too situational. Mox Amber seems even more situational as we don't play very mana legendary creatures, especially not cheap ones. Not being able to play it until after we spend 4 mana on Teysa kinda defeats the purpose of being a fast and free mana rock.

kirbysan on Necronomicon | Teysa Karlov | Primer

3 months ago

Foster_I_Am I think Dark Ritual, Mana Vault, Jeweled Lotus fall into a one-off explosive category which may be useful if you're going to combo off and win that turn. However, early game they're not as strong as the incremental ramp we get from other mana rocks. I don't think Mind Stone and Commander's Sphere are good enough as it's 2CMC for colorless and 3 for color. Chromatic Lantern is useful for color fixing but when running 2 colors I don't see it as a big issue unless you're trying to get Necropotence out early but even then I don't have that issue. I like Mox Diamond except for the price tag and early game you sometimes need that land, but 0 cost mana rocks are my jam. I'm personally going to experiment with Chrome Mox and Mox Opal, possibly Mox Amber. They all have their specific drawbacks but we have cheap stuff to pitch to Chrome Mox, if you're running more artifact ramp then Mox Opal conditions will be easier to hit. Mox Amber will likely be the most difficult to get off regularly as we have so few legendaries.

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