Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Gain one mana of any of the exiled card's colours.
|Have (2)||, metalmagic|
|Want (7)||amitgd , TheMagicFanatic , bensmith19 , Izovlon , adatari , OpKnightMaster , redmg|
Printings View all
|Double Masters (2XM)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Eternal Masters (EMA)||Mythic Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Chrome Mox Discussion
1 day ago
I've found Winota to be an interesting challenge in building. Because of the way she encourages people to build their deck, not only do tried and true Boros playstyles not work entirely, but even some build patterns typical in the entire EDH format don't really work.
Ramp and Card draw are difficult to do in Winota on a budget. Most aggressive Boros decks have been relying a lot on equipment, impulsive draw, and wheel effects to get consistent card draw. Most decks in EDH like to spend the first few turns ramping and setting up their engine. The problem with Winota comes in the playstyle she encourages. When you're playing Winota you really want to get 1-2 non-human creatures out on the first three turns of the game so that you can then play Winota on turn 4 and trigger her ability. This means that the typical two-mana ramp doesn't work well with Winota as it only helps get her out a turn earlier if you play a one-drop on turn one, mana rock on turn two, Winota on turn three (sounds pretty Christmasland to me). That also means equipment like Mask of Memory or Sword of the Animist doesn't work very well either since they also interfere with those crucial early turns that you want to play creatures and then play Winota.
I haven't come up with a good solution to how to deal with this on a budget. If there's no budget worry, you play zero-cost ramp (Lotus Petal, Simian Spirit Guide, Chrome Mox, Mox Diamond, Mana Crypt) so that you can still get creatures out before getting Winota into play. Among those only the spirit guide is budget, Lotus Petal isn't bad, Chrome Mox is the cheapest it'll be for a while, and the other two are waaaaaay more expensive. The other thing you can do on a budget is not play Winota on turn 4 and give more time for set-up, however I think Winota loses a lot of power in doing this since most of your deck is rather subpar until Winota hits the board (then it becomes overpowered).
I think for this budget build I've got a few suggestions: Simian Spirit Guide and Legion's Landing Flip are two ramp cards that work well with Winota. The spirit guide lets you get Winota out a turn early. The landing doesn't, but it gives you a token turn 1 and flips later. I suggest a copy of Light Up the Stage in the deck. This is practically always a 1 mana spell that draws you two cards. You want your spells to be efficient in this deck since the early game is this deck's specialty (there's a reason it's the only viable cEDH Boros commander). Finally, I'm not sure whether the budget is because you can't afford to spend too much or because you set yourself a budget, but if it is the former I highly recommend saving up for a copy of Flawless Maneuver and a copy of Deflecting Swat. These two allow you to tap out and play Winota stress free.
1 week ago
I recommend running more stax/hate pieces in this deck. Cards like Null Rod, Sire Of Insanity, Stranglehold, and Trinisphere would do a lot to slow down any proactive combo players at the table and give you time to get your MLD value engine running. This deck isn't fast enough to win a race with them, so you'll need to stifle their speed significantly in order to compete with the faster decks at the table that aim to win in the first few turns.
Chrome Mox would be a nice addition. Could probably serve to replace Arcane Signet since you need your mana to be as fast as possible if you have any hope of hating out your speedier opponents before they go off. I don't know if you need an Eternal Witness in this deck, and I think you could also benefit from running some more cheap mana dorks along with a Priest of Titania rather than ramp spells like Kodama's Reach to speed up your ramp and hit your end game faster. Speaking of Titania, Titania, Protector of Argoth would be pretty strong in this deck.
Like your deck! Hope this helps. :^)
1 week ago
Hiya! From play experience, Feather can be a very mana-hungry commander. Seeing you're not compensating by running a lot of fast-mana, 33 lands is too low a land number that you're likely to miss land drops. I recommend upping it to 37-38 or adding in a ton of low-cmc (expensive to the wallet) fast mana like Mana Crypt, Chrome Mox, Mox Diamond, Lotus Petal, etc. Another option is more effects like Land Tax, Tithe, and Gift of Estates.
1 week ago
Overall I like the deck, very nice :D
I have to agree with Goblin_Guide though, if you aren't running low CMC mana rocks like Mana Crypt, Mana Vault, Chrome Mox, Mox Amber or running any fetch lands then you should put 3-4 more lands in there to improve consistency. I would also advise looking at more dual colour lands if you're keeping a low land deck without the fetches - Clearwater Pathway, Darkslick Shores, Drowned Catacomb, Morphic Pool, River of Tears, Underground River.
I know you mentioned keeping a low budget, but the dual lands are definitely something to keep in mind.
2 weeks ago
I don't feel like you need either Ghostly Prison or Propaganda. You're looking to establish a big board presence with a lot of buffed up fish people, and then use control magic to protect them while you kick everybody's teeth in. Realistically people swinging at you isn't going to be what you need to worry about. What you do need to worry about is people interfering with your board with wipes and whatnot, and that's why you've got all the control magic so you're already set. The thing is, if somebody has a threatening creature that you don't want coming your way, propaganda isn't going to stop them. If they really want to hit you they're gonna pay the cost and hit you. Pillowforty cards aren't worth running unless you're stacking them and your strategy is built around them, but in your case you already have your horde of roided up fish people for protection. You should have more than enough chump blockers and threatening lads of your own to deter swinging better than propaganda could. I also don't think your deck needs Rest in Peace in its 99. It's not part of a win con that I can see like Helm of Obedience, and you aren't running stax or lots of graveyard hate, so it just feels out of place.
Then, with those slots you could add in let's say, another mana rock like Talisman of Progress because I feel like you might not have enough ramp. You could also add something like Stormtide Leviathan to lock down the board better than ghostly prison or propaganda could while letting your islandwalkers go nuts (which reminds me; Merrow Harbinger and Streambed Aquitects might suit you).
Finally Echoing Truth in commander seems questionable. Good against lots of tokens but other than that you're just playing a 2 mana Unsummon. I would consider swapping it out for either more ramp (Chrome Mox assuming you have a larger budget but not a Mox Diamond big budget, or Fellwar Stone if you're looking for something cheaper), or another counter of your choice, perhaps a Pact of Negation or a Force of Will. Hope this helps! I like your deck. :^)
3 weeks ago
Wow what a cool looking Primer. Solid deck, you did an absolutely great job! I'm a big Elf tribal fan, because Elves where my first deck ever.
Cool cards that I personally enjoyed playing:
- Vivien, Monsters' Advocate = best green planeswalker atm! Cut Yeva and a Forest for Vivien and one/two of the following lands:
- Emergence Zone / Winding Canyons = instead of some Forests
- Sylvan Messenger / Collected Company / Lead the Stampede = much needed carddraw
- Survival of the Fittest / Birthing Pod / Yisan, the Wanderer Bard = best green Tutor-engines
- Ohran Frostfang / Runic Armasaur = really solid carddraw (/Rishkar's Expertise / Return of the Wildspeaker)
- Bane of Progress / Lignify / Song of the Dryads = very good green removal
- Isolated Watchtower / Terrain Generator / Path of Ancestry = cool lands you should consider instead of forests
- Aether Vial + enough draw can snowball really fast
- Cloudstone Curio = an insane combo piece/enabler, especially with: Aluren or Concordant Crossroads
This deck looks already pretty strong, if you want to play on a cEDH table, you just should do some small adjustments:
- Allosaurus Shepherd / Destiny Spinner = instead of the Herald
- Null Rod + Collector Ouphe!!
- Mana Crypt!!
- Chrome Mox / Mox Diamond
- Gemstone Caverns / Ancient Tomb
- Damping Sphere / Thorn of Amethyst = to stop storm decks and slow down other decks
- Sylvan Scrying = to tutor for Cradle or Cavern
- Carpet of Flowers/Wild Growth/Utopia Sprawl
I played elves in almost every format and cool combo from modern was: Cloudstone Curio + Heritage Druid + Nettle Sentinel = infinite mana or with something like Elvish Visionary or Beast Whisperer you can also draw your entire deck if you want
1 month ago
I took out Mox Diamond because I have too few lands, it's worse than Chrome Mox. If you run 30 lands+ you may include it. LED has no use unless you want to have backup plans to combo with it (Underworld Breach + Brain Freeze) otherwise it doesn't fit well in this deck.
Gaea's Cradle isn't that good in this deck, this is not a creature heavy deck.
1 month ago
I actually think this deck looks amazing -- I'd love to play against it! I do have a few suggestions though. Mind you, they vary widely in price, so some may or may not be more applicable than others.
The most straightforward way I can see to improve here is by improving your manabase. Fetches are largely unimportant in mono-colored strategies, but if you can afford them I'd definitely run them. They shuffle after Brainstorm for free, but perhaps more importantly they fetch Mystic Sanctuary, which lets you stack what you need from your graveyard on top of your deck. If the Zendikar/Onslaught fetches are out of your price range, consider slow fetches (Flood Plain, Bad River)...
A card that comes to mind is Ideas Unbound. I feel like having a critical mass of cards in your hand is key to slaying someone with Atemsis, and Ideas Unbound lets you you get cards in your hand and gives you time to reveal them to an Atemsis trigger. Honestly, IDK how good it'd be -- but it's probably worth a try.
Depending on how often you activate Atemsis's looting ability, you could consider running some madness cards. Circular Logic and Just the Wind come to mind, but Welcome to the Fold might be good, too.
You've got some good ramp, but I think there're a few 2-drop rocks you may have overlooked. Coldsteel Heart is pretty good as an admittedly worse Arcane Signet, and Everflowing Chalice is pretty good, too. If you're willing to invest, Chrome Mox and Mox Diamond are also in most of my decks.
Fierce Guardianship is a good piece of protection for your combo. I run it in most of my blue decks, and it's pretty good.
One particularly salt-inducing card is Commandeer. Since it was templated before planeswalkers happened, it can steal them -- for no mana, btw. Also, as a 7-drop, it takes a more uncommon slot for mana-cost for your commander triggers.
Right. I think that's all I got. Good luck