Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

: Add one mana of any of the exiled card's colors to your mana pool.

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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Mirrodin (MRD) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chrome Mox occurrence in decks from the last year

Legacy:

All decks: 0.48%

Commander / EDH:

All decks: 0.1%

Black: 0.13%

Green: 0.15%

Red: 0.19%

Blue: 0.33%

Golgari: 0.19%

WUB (Esper): 0.52%

UBR (Grixis): 0.53%

Chrome Mox Discussion

MosiacMessenger on Winota Cedh

4 days ago

There are 2 cards I would consider adding or at least worth thinking about:

Sevinne's Reclamation - Sees some cEDH play already and with good reason.

Treasure Nabber - Bit of spicy tech here but can really ramp you with all the fast mana at a normal cEDH table. Also comes down before Winota and can trigger her ability (being a non-human creature).

Other considerations would be the normal cEDH fast mana. Namely:

Arcane Signet - Chrome Mox - Grim Monolith - Lotus Petal - Mox Diamond - Mox Opal

Keep up the good work!

DespairFaction on Combat as a Resource (Aurelia Warleader)

6 days ago

Hey its Commander Replay. I played about 7 games with the deck between your version and mine so ill share my analysis of everything. Ill start with the more general stuff, and then ill dig into card specifics.

First off the hate bear plan worked great against U/x combo decks. Had their combo lines covered early and easily. On the other hand I faced blood pod several times and that seems to be a pretty bad matchup. They have a ton of answers, and with Elesh Norn at the top end its just destroys this deck. It felt like they are doing the same thing but just way better cause of Gaea's cradle and green black tutors so that wasnt amazing. I had a chance to beat it in one game but missed some land drops and drew all the swords with the giant in play, and null rod down. Had i not drawn sinew and steel could have shot the null rod, reequipped jitte, and killed the kataki that followed. I also assume that any deck that is good against blood pod, will also be good against this list. Pyroclasm is real scary.

So the single biggest problem with this deck right now, and the single biggest opportunity for improvement is mana production. You are running very little fast mana and the land count was super low. This list was running 29 and your updated on moxfield was running 30. Both conceptually and in practice, this deck isn't going to win the game on 4 mana...its not flash hulk or consultation. So i think its begging for more lands. I was able to get my list to 31 lands but honestly I think 33 or 34 or would better. Again, this list isn't winning with 3 lands.

Following the land problem there is also not enough fast mana, and things to do with 1 mana. I noticed I was getting log jammed with 2 and 3 drops and was giving away a lot of precious time. And this sort of plays into mana curve issues as well, definitely need to trim back on the 4 drops. I was able to get down to 10, and as I mentioned Id still like to go lower.

So in short the curve was high, and the deck is mana hungry.

Two other smaller problems that I didn't elect to fix since they are matchup specific, but can be solved with a few card changes. Not a lot of removal for creatures. Again, soft to blood pod. Also no main deck pyroblast, REB and Angel's grace type stuff to prevent losing on the spot. Would like to see some answers main deck.

So here are the changes I made. I won't go through all the cuts, but ill mention the big ones. A few things were cut simply for deck space so I won't worry about those.

Out:

  • Helm of the host - deck isn't producing enough mana to get anywhere close to equipping this. Plus a huge blow out to instant speed interaction.
  • Stonehewer looks like the only possible path to victory with this.
  • Ruination - a worse armageddon. switch to static orb. its more abuseable.
  • Decree of Annhilation - high cost. but i think it could return due its hard to counter nature. went with static orb in place. the orb effects are more abusable IMO.
  • Elspeth - not enough impact at 4
  • Karn - bad card draw, slow. would rather just pay 1 to get some extra lands.
  • Aurelia Exemplar - I cut this one, but it might be worth brining back. I may have cut too much damage from the deck.
  • Angel of Jubilition - lot of good abilities, cut for deck slots. might return.
  • coalition relic - turn this into fast mana.
  • thrill of possibility - we can better than this.
  • faithless looting - I'm not a huge fan, but i know people like it.
  • glorybringer - this one may need to come back with better mana production. more damage and creature removal.

Must Adds: Ok here are the cards that I think are must adds for the deck to compete in the competitive space. - Land Tax - find your lands. card advantage.

  • Tithe - find your lands. card advantage

  • Springleaf Drum - this is fast mana in a deck like this.

  • Chrome Mox fast mana, but card advantage problem. be sure to balance with draw.

  • Curse of Opulence - more turn 1 plays and fast mana.

  • Feast and Famine - bring this in from the Sb, its the best sword by a large margin. it also opens up combos with aggravated assault, and neheb.

  • Mox Diamond - if you have the $$, MTGO, or proxies legal.

  • Sword of the Animist - the ramp is very good, and the +1/+1 is relevant.

  • Smothering Tithe - broken cards are broken.

Other fast mana worth considering:

Card advantage tricks:

I still need to do some work in this area. Tectonic Giant needs more testing, but could consider Prophetic Flamespeaker instead. Its great with swords and you get both cards as opposed to always exiling one. no damage mode tho.

Win Conditions and Lock outs:

So this is where my deck was maybe a little thin, and Ill need to test a bit.

  • As mentioned I took Helm out because I just don't think its ever going to happen on the current mana production (but maybe if we figure out some mana tricks) so instead I went for Neheb, the Eternal Sword of Feast and Famine and Aggravated Assault. This is a favorite of mine, all 3 pieces are great on their own and game winning when together.

  • Winota, Joiner of Forces ridiculous with aurelia. Free creatures.

  • Winter Orb and Static Orb with Blinkmoth Well ghirapur aethergrid Sword of Feast and Famine and either Neheb. One sided mana production. Use Goblin Engineer to find any of the artifact pieces of the this combo, as well as sword recursion or shenanigans with the orbs.

  • Planar Chaos this is pet lock piece that I've been testing out. Haven't resolved it yet, but i can't imagine anyone is going to cast much into it.

  • Ive been strongly considering Possibility Storm with all of the rule of law type effects as an additional source of lock. You can still cast your commander, and generally that should win the game.

  • Helm of Possession is a fun trick I've used in some decks. good against decks where they really need their commander.

Miscellaneous Thoughts:

Given the absurd mana hunger of this deck I realized a massive difference in games with dockside extortionist and games without. That led me to thinking about more ways to get dockside extortionist. There are the 2 main recruiters, but I think goblin recruiter is worth looking at because you can put dockside on top, then kiki-jiki right beneath and copy it the following turn or anything else that might make sense (plus aurelia's untap)

testing out Crovax, Ascendant Hero this is to hose blood pod and green mana dorks. basically a second elesh norn. If the deck gets good at locking stuff or producing crazy mana, could look at Thalia's Lancers into Elesh Norn.

All of the 4 drops in my list require significant testing, feel free to cut any of them.

You should add Mikokoro to the main deck. Its solid.

Adriana, Captain of the Guard warrants testing. again for blood pod and other green decks...makes your team huge.

If mana production is good enough to warrant the return of Helm, also add Godo, Bandit Warlord for the additional tutoring and redundancy. Hammer of Nazahn is also pretty real. Could also consider cloud shift and ephemerate as protection and blink to further this combo.

Reanimation is needed. Could be a lot of things. Reveillark, Sword of Light and Shadow that one ajani, and Sevinne's Reclamation all come to mind.

OptimalGreen on Toxic Relationship: Hapatra EDH [PRIMER]

2 weeks ago

Running Chrome Mox without Mox Diamond is perfectly valid and a thing that happens even in cEDH which encourages proxies if you can't afford the real ones so yeah Mox Diamond isn't really a must have when this deck already has Chrome.

DemMeowsephs on Boros Commander - Feather

3 weeks ago

Hey, nice deck! But Woah! That is a LOT of basics! I would cut those and some lands that come in tapped for these if they are within your budget! Lands are very important, especially in commander!

MurderForBrunch on The Immortal King: The Fable of Oloro [cEDH]

3 weeks ago

GhostChieftain Right! In that case I agree with you, if the deck is pushing towards cEDH Yennett doesn't do enough then! Is a super good card... in casual tables. In cEDH it draws too little too late.

Now, if cEDH is the way this deck is pushing I would also get other pieces to make it faster. What I mean is, something like Linvala, Keeper of Silence is really good, but if the plan is to cast in turn 4 it might be way too late. I would cut stuff that is either too narrow, too mana intensive or too inconsistent or unreliable, like Sun Titan, Dimir Doppelganger, Mirage Mirror and Unmake. Strangely enough, by my experience Cryptic Command is too expensive and hard to cast most of the time, specially with 3 colours!

In exchange I would add fast mana like Mana Vault, Grim Monolith and Chrome Mox. And other staples like Windfall and Timetwister (availability or budget permitting). Casting a Windfall on turn 1 with 3 or 4 mana on the battlefield is bonkers! Or with a Narset, Parter of Veils!

As a final note, I would consider switching the most expensive ways to draw cards and add some cheaper ones. Like switching Esper Charm and Sphinx's Revelation for Ponder, Preordain and/or Brainstorm.

mrdehring on Even Flow - Gyruda EDH

4 weeks ago

I have 13 slots to play with. Currently thinking Chrome Mox, Everflowing Chalice, Lotus Bloom, Lotus Petal, and Mox Tantalite as I have those already. At two I was thinking Dimir Signet, Grim Monolith, Mind Stone and Thought Vessel. Not sure how many this deck is going to need, but 9 seems reasonable.

Epicurus on Card creation challenge

1 month ago

Alright, seems like there's not a taker for another stax companion, so I'll submit another and then wildcard.


Trella, Alela's Emissary

Legendary Creature - Faerie Warlock

Companion - Each creature in your starting deck has CMC 3 or less

Flying, lifelink

Sacrifice a creature: search your library for an artifact or enchantment card with CMC less than or equal to the sacrificed creature's CMC, reveal it, and put it into your hand. Then shuffle your library.

: add or to your mana pool. Use this mana only to cast artifact or enchantment spells.

2/1


This one facilitates a popular stax commander more so than being a stax facilitator in general, but she's also a free sac outlet, which is important to the build. Additionally, you could use her to tutor out your Static Orb, Authority of the Consuls, Tangle Wire, Winter Orb, Sphere of Resistance, Rhystic Study, Ghostly Prison, Propaganda, etc etc, and can sac the tokens produced by Alela, Artful Provocateur to search for your Chrome Mox, Chalice of the Void, Everflowing Chalice, etc etc...

Anyway, wildcard.

MagicalHacker on The Bloodhall Season 11 - Braids, Conjurer Adept

1 month ago

Thank you for the kind words, and I think those are great questions!

1) Here's why:

  • Mox Diamond is card disadvantage. Sure, I get Braids out a turn earlier, but I lose two cards from hand in order to get a mana rock out on the battlefield that produces only one mana. I made a video about what rocks are good, and how answering that question cannot be done until you first figure out what turn the average game ends on: https://www.youtube.com/watch?v=bgCux0rfun4 (Chrome Mox is mentioned, and they are similar cards.)

  • Mana Vault is an interesting one that I also mentioned on that video, and without a threshold of 8 cards in the deck that can untap artifacts, this card will most likely function as a Dark Ritual, which I think everyone can agree shouldn't replace a source of ramp.

  • Mana Crypt is not in the deck, and it might be for the most controversial reason. Since the average length of the game is 12 turns, even getting it down on turn 2 can cause me to lose at most 30 life, but on average 15. Losing nearly half of your life is not worth it, even as powerful as it is.

2) I do have a devoted theft deck (The Bloodhall Season 1 - Dragonlord Silumgar), but Braids' effect won't be enough to give me all the threats just through theft. I need to have the deck be half theft and half fatties. Hopefully that makes sense! :)

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