Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

: Gain one mana of any of the exiled card's colours.

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Trade

Have (2) Azdranax , gildan_bladeborn
Want (2) dchaffee02 , zudna

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Chrome Mox Discussion

NeoLegacy on Stiflenought

2 days ago

I dropped my four Flooded Strands for two Gemstone Caverns and two Chrome Mox. With the addition of those two I’ve given the very slim chance of pulling off getting a Phyrexian Dreadnought on the board and attacking turn one.

CrimsonWizard on Necropotence.dec [cEDH]

1 week ago

Neowurm13 the deck can theoretically win T1 with Thassa's Oracle and a bunch of fast mana. For example: Island, Mox Diamond pitching a land, Chrome Mox pitching a U or B card, cast Demonic Consultation, cast Thassa's Oracle.

Dangerwillrobinson79 on Mylie Xyris, Twerker of Snek

1 week ago

Debuted the deck today. Won first two games. First out on the third game because some people just don’t like hugs! Overall cery excited about this deck. Needs more speed. Maybe a Chrome Mox.

bluezor on Bird's the Word <('')>

3 weeks ago

Thanks for the question arcarceus. I wouldn't spring for a The Tabernacle at Pendrell Vale given the extremely high creature count of our own deck. I typically only play this deck in cEDH or cEDH-adjacent pods and usually find that my own creature count is much higher than my opponents. I do love this type of plan for artifacts, and my low count of artifacts has enabled Kataki, War's Wage to be extremely powerful against the high artifact count of many cEDH decks.

I haven't spared much expense when it comes to this deck, but Living Plane over Nature's Revolt comes to mind immediately. I'm personally not a fan of artifact driven fast mana for reasons unrelated to the power of the strategy, but I certainly believe that the deck would be more powerful with its inclusion. Mana Vault is already included due to its synergy with Derevi, and Grim Monolith would be a similarly powerful inclusion. Additional rocks to include would be Mana Crypt, Mox Diamond, and Chrome Mox. If those were added you'd have to take out a couple pieces of artifact hate (the aforementioned Kataki, Null Rod), but I think you'd speed up your average first or second turns which is where this deck can really struggle against your typical cEDH deck.

NTakamura on Velo-Wizard

2 months ago

RambIe I updated the mana rocks so all I have are 0,1 and 2 cmc. The additions being Chrome Mox and Jeweled Lotus . Also added additional ramp with Birgi, God of Storytelling  Flip and Treasonous Ogre . Lastly I added a Plan B. I have Rionya, Fire Dancer , thanks to the suggestion of seshiro_of_the_orochi, this card really complements the deck and still stays in theme with spells and extra combat. I also have two creatures to give me extra combat so I can get maybe two combats per attack. Let me know your thoughts on it.

TriusMalarky on Expanding on a new format …

2 months ago

You realize you have to ban a crap ton of stuff, right? Mox Amber , Mox Opal , Mox Diamond and Chrome Mox all mean that everyone has 2 mana turn one every single game. Also, most decks are running Skullclamp in the equipment slot anyways, especially as that's basically the only equipment worth playing in high tier play. Other than that, you'd have Lightning Greaves . That's two equipment that you'll see.

The vehicle is always Smuggler's Copter . There's nothing else good enough to see play in high power, and everything else is a gimmick.

On lands, most decks will probably just run Boseiju, Who Shelters All , and the ones that don't get crap like Gaea's Cradle, Eye of Ugin , Phyrexian Tower , or The Tabernacle at Pendrell Vale . Maybe the occasional Untaidake, the Cloud Keeper to power out big commanders.

Planeswalker? Hmmmm. . . . Oko, T3f, Wallet Sculpter, LotV mean anything to you? Between them, the only cards worth playing will be sorceries and enchantments . . . oh wait, Serra's Sanctum for the Sythis player.

It's an unplayable format because nobody can cast instants, nobody can keep a creature or artifact around because it's an Elk, nobody has a hand, all of that starts on turn one, and oh by the way you also get a Copter that you might bother to cast. You can crew it with the Mox you got to use twice before it got Elked! That's fun. Then the Elves player with 400 Cradle mana and the Enchantress player who staxed the table out while drawing 40 cards a turn will take over the game.

While it could be fun, the first couple turns will play out exactly the same every game. Everybody either gets overly explosive starts or overly staxxy starts. You could ban stuff, yes . . . but what happens when you ban the cards worth running in those slots? You get a bunch of Copters. Cards that are played because they're objectively good but you'll never cast them because almost anything else is better in this format. And then where are you? Back to commander, but with a larger banlist and everybody gets several extra useless cards in hand.

TL;DR, Interesting idea but I wouldn't touch it with a ten foot pole, and I enjoy degenerate piles of stax like the filthy grinch I am.

ninja8244 on Thrasta's Storm Primer

3 months ago

Hi Profet93 great questions! Let's break it down.

  1. Recycle is used for card draw once you have the Food Chain + Thrasta, Tempest's Roar combo going. It allows you to go through your deck really fast. It 100% should not be played before then or else you are going to fall behind fast.

  2. I Gemstone Caverns for the same reason somebody might put Chrome Mox in their deck, free mana. the reason I chose Gemstone Caverns over Chrome Mox is because of artifact hate.

  3. Elvish Spirit Guide has been super useful a couple of times. The one green mana can make all the difference depending on the scenario.

  4. So, in CEDH 90% of the decks I go against have blue and black in them. Blue is super good against this deck because counterspells can totally ruin our combos. Choke is primarily good because most of the decks that run blue run it via dual lands or shock lands, because of this for example they may be also cut off of black if all they have are Underground Sea s and cards of the sort.

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