Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

: Gain one mana of any of the exiled card's colours.

Latest Decks as Commander

Chrome Mox Discussion

RNR_Gaming on Zurgo's Sammurai

2 days ago

You're probably going to want the standard ramp package of Sol Ring and Arcane Signet. Also, some of the guild signers like Boros Signet and Rakdos Signet could be helpful. If you can proxy or just have a lot of disposable income Mana Crypt, Chrome Mox, Mox Diamond and Mana Vault are things to consider.

Perhaps add some damage based sweepers like Blasphemous Act and Sweltering Suns to capitalize on Zurgos ability.

Lastly, it seems like you have all of the current samurai stuff but I have a feeling there will be more with the new set thats going to drop sometime next year. So, my last bit of advice is to be patient because you'll probably get some new toys soon.

RiotRunner789 on Advice For Olivia CMDR

2 weeks ago

Well, she can be competitive but not CEDH worthy if that is what your looking for.

However, in the build:

You want tons of looting effects like Faithless Looting and Frantic Search.

For competivness, fast mana like Mana Crypt and Chrome Mox.

She's expensive, so you want protection and backup. Other legendary vampires, Deflecting Swat, Imp's Mischief, and Gift of Doom.

RNR_Gaming on Strefan - Chonky Vampires

4 weeks ago

Phion Mana Crypt and Chrome Mox will make it feel like 32 ;) though it is still super greedy. I was gold fishing a bit and there aren't too many bad draws. Our commanders ability let's us cheat on mana and most of our curve sits at 2-3.

TypicalTimmy on Where do you personally draw …

2 months ago

My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.

I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.

This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.

Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless

Ramp, I've got Mana Crypt, Ancient Tomb, Sol Ring, Arcane Signet, Mox Amber, Chrome Mox, Mox Tantalite, Mox Diamond and other staples.

Even cost reduction via Ruby Medallion, cloudkey, Urza's Incubator, Herald's Horn, Dragonlord's Servant and Dragonspeaker Shaman.

I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.

It even has recursion. For example, Haven of the Spirit Dragon, Vesuva and Thespian's Stage.

...it's like a $1,000 deck... For a $4 Commander, lol

Oof_Magic on Banlist Open Discussion

2 months ago

SynergyBuild I can’t say I really understood how the Trickery deck worked. Could you enlighten me?

Oko, Thief of Crowns is certainly annoying but with Arcum's Astrolabe banned, perhaps in a Modern where Mishra's Bauble is banned, Oko may come back? Perhaps it’s not a matter of what is in the format right now or banned. Regardless of what changes could make it happen, I think there are cards next to Oko, like Birthing Pod and Splinter Twin which are cards I believe fall into a category of being worthy of discussing. Then you have cards like Gitaxian Probe, Hypergenesis, and Chrome Mox which fall firmly out of said discussion as far as Modern is concerned and can probably stay banned on consensus forever and always.

Karn/Lattice is certainly a powerful late game for Tron and I agree that it shouldn’t exist in the format. We already see consistency as the rationale for most bans Ponder, Preordain, Birthing Pod, Green Sun's Zenith. It strikes me as weird that it was not the tutor that got banned but the target. I think that Karn needed the boot. I believe Mattice was doing nothing until that came along.

Lanzo493 on Mono Black Braids Unban

2 months ago

Don't forget, you can also run Vampiric Tutor (for fast mana), Mana Vault, and Jeweled Lotus for more turn 1/2 Braids. It's not the best, but it's the worst when it happens. If you wanted to get really competitive, then you can also run Blood Pet, Lotus Petal, Cabal Ritual, Mox Diamond, Mox Opal, Vault of Whispers, and Chrome Mox. Even Priest of Gix for helping kill everyone faster. The consistency is high enough to get this commander Rule 0'd at most tables if it got unbanned.

sergiodelrio on Banlist Open Discussion

2 months ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

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