Ambush Viper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ambush Viper

Creature — Snake

Flash (You can cast this spell at any time that you could cast an instant.)

Deathtouch (Any amount of damage this would deal to a creature is enough to destroy it.)

legendofa on Should Color Pie Breaks Be …

8 months ago

I don't think blue land destruction + mass damage or green flying on demand is going to be reprinted any time soon.

Mass banning shouldn't be the way to go. The distinction between almost off-color and actually off-color is very thin and fuzzy. Ambush Viper is a classic example. Every individual part of the card is solidly available in green, but together they become very similar to a mono-black card. Is this a ban-worthy break? Dawn Charm is a hard counterspell in white, but it's a natural extension of the self-protection that white excels at. Is this ban-worthy? Thinking about that, about half of Planar Chaos and Future Sight would be under consideration for banning. Is it worth it to ban big chunks of entire blocks in all formats?

Reprints are okay, in my opinion. Chaos Warp is a good but not great card in a vacuum. The only thing notable about it is that it can temporarily remove a single enchantment. I think the idea that new players will think these are standard and typical effects won't happen as much as these people are claiming. Either a more experienced player can say "Yeah, that's a weird effect and not something that normally happens," or the new player simply collects more cards and notices that, for example, black is much better at forcing discards than white.

If you can pull together a full red-green counterspell deck from reprints, I say go for it. It's going to be less efficient than other red-green decks and other counterspell decks, but if style points are more important than winning, that should be a valid option.

Of course, I don't encourage printing new breaks. But for cards that already exist, I don't see any realistic long-term harm in keeping them in circulation.

legendofa on My cognitive dissonance around multicolor …

1 year ago

wallisface Green is super-anti-flying, but cards with flying and a green ability keep being printed. Why is red first strike + green deathtouch a bend? As far as deathstrike goes, first strike is tertiary in black and a non-ability in green, and this only appears on Glissa, the Traitor and Glissa Sunslayer.

https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021


Daveslab2022 Would you consider cards like Recoil, Lightning Helix, the guild charms like Selesnya Charm, or Putrefy bad design, boring, or unintuitive? I understand that + =/= . I'm wondering why that's the case.


I completely understand that there's an active effort to prevent color pairs from feeling too samey, and in interest of completion, I feel obligated to say that Voracious Cobra exists. But I still have some questions.

Is there an absolute prohibition on red-green deathstrike? If so, what distinguishes red-green deathstrike from black-green flying/vigilance?

Is there simply too much overlap between 's dedicated removal and deathstrike?

With Ambush Viper, Ice-Fang Coatl, Winged Coatl, and Fleetfeather Cockatrice, is instant-speed creature spot removal more acceptable in than in ?

What makes Golgari Death Swarm a better creative choice than Warrant / Warden, and why did that get printed if it's an inferior choice?

Is there any potential for a card like Warp World or The Great Aurora to be made in ? Why or why not?

SynergyBuild on Mission Briefing

2 years ago

Double blue isn't my issue. Snapcaster is great because it can be an Ambush Viper on turn two, it can save you from two lethal attackers by chumping one and Unholy Heating another. Its a significantly powerful effect.

That being said you can use Briefing as a card in some lists from mill to control variants, but you'd be amiss to think it really compares favorably at all, and for tempo lists that use snap it'd be better to find a wholly different axis to gain an advantage.

seshiro_of_the_orochi on My snake deck (that title took me two weeks...)

4 years ago

MagicMarc: Thank you for the feedback. I've tweaked the card choices and numbers for years, so I really appreciate the positive opinion about that. In 1v1, it can many times win by grinding. I don't have much interaction, and that might be a weakness. I usually balance this by having very efficient creatures. Many of the big snakes scale very well over the course of a game (pun not intended...). I can't say a lot about multiplayer, though. I could add some Ambush Viper, I guess.

Regarding Oracle: The first iterations of the deck massively overloaded on 2-drops. Snakes have many great 2-drops, but cutting down on these is key to having a functioning mana curve. It's an awesome card, but it doesn't fit the Rest of the gameplan.

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