Sacred Foundry

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sacred Foundry

Land — Mountain Plains

(: Add or .)

As this enters the battlefield, you may pay 2 life. If you don't, this enters the battlefield tapped.

Balaam__ on Suicide Hammer - Budget - Feedback is welcome

4 weeks ago

Have you considered the Pathway  Flip lands? They’re not as outrageously expensive as something like Sacred Foundry or Arid Mesa, and I think they’re Pioneer legal. But they wouldn’t count as a basic land type so that might not work necessarily. Just a thought.

rambunctiousOrator on it's a deck alright

2 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

legendofa on Which recent set release should …

2 months ago

If you want to keep the feel of opening packs and growing your collection, Draft is the way to go. It's possible to build a decent Standard deck from drafts, but it's going to take a big time and potentially money investment.

On the subject of money, a tournament-level Standard deck is worth about 200-400 USD right now, and Modern looks like it starts at 800 USD and goes up from there. If you want to make this investment for Modern, I recommend starting with the mana base. The essential lands for any multicolor deck are the fetch lands (cards like Windswept Heath and Arid Mesa that search for a land with a basic land type) and the shock lands (cards like Temple Garden and Sacred Foundry that can enter untapped and provide multiple colors of mana). The mana base is almost always the most expensive part of a tournament-level deck, thanks to relatively low supply and high demand, but once you have it you don't need to change it.

Of course, it's possible to have a Modern deck or two on hand for tournaments and free play, and spend time drafting as you want. But to reinforce what everyone else is saying, you're not going to build a Modern competitive deck out of a random box.

Balaam__ on You Totally Got This...! (Attacks Alone)

2 months ago

Not sure what the budget constraints might be for this deck, but you could run something like Needleverge Pathway  Flip instead of Stone Quarry. It’s better than a tapland, but still less costly than Arid Mesa or Sacred Foundry.

Mousemke on Imperial Taxation

2 months ago

shadeslayerx22good call with the Flagstones of Trokair - I have 1, will throw it in, and will find another. Great interaction with Boom / Bust, though Eiganjo, Seat of the Empire only cares about creatures. The Arid Mesa is for the 2 Sacred Foundrys I just added today. Still finding a balance in the lands

Mousemke on Imperial Taxation

2 months ago

shadeslayerx22 good call with the Flagstones of Trokair - I have 1, will throw it in, and will find another. The Arid Mesa is for the 2 Sacred Foundrys I just added today. Still finding a balance in the lands

DawnsRayofLight on Isshin, Two Heavens as One

3 months ago

The mana base is a bit slow all the tap lands. You will consistently find yourself behind a turn due to the lands coming into play tapped. it would be best to replace the guildgates and cards like Akoum Refuge with lands like:

Sacred Foundry, Godless Shrine, Blood Crypt, Graven Cairns, Fetid Heath, Rugged Prairie, and Savai Triome. some fetches can help with consistency too: Marsh Flats, Arid Mesa, Bloodstained Mire

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