Sacred Foundry

Sacred Foundry

Land — Mountain Plains

(: Gain or .)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (3) sempfcj06 , metalmagic , Dying_I3reath

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Sacred Foundry occurrence in decks from the last year

Latest Decks as Commander

Sacred Foundry Discussion

jamochawoke on Mana fixing in a Boros …

1 month ago

For color fixing you really want lands like: Battlefield Forge , Clifftop Retreat , Temple of Triumph , Sunbaked Canyon , or the shock-land Sacred Foundry

There's also Manamorphose if you want to get fancy and have a way of benefitting from the cantrip or additional spell cast like in storm.

Honestly you can do really well with just 4x Clifftop Retreat checking for plains and mountains.

For mana ramping your choices are pretty limited.

In red you have Braid of Fire , Goldspan Dragon especially with treasure generating cards, Desperate Ritual , Pyretic Ritual , Vessel of Volatility , one of my favorites is Geosurge into Oblivion Sower , Koth of the Hammer , and Soulbright Flamekin

In white you really only have a few tricks like generating a bunch of tokens before turn 4 and attacking with them but hitting them with Settle the Wreckage or hitting a creature you have that would die anyways with Path to Exile . All the other ramps in white are for putting lands in your hand (which would only be useful if you had a way to get them onto the field after) or using artifact ramp.

The thing to remember is Boros has really incredible hate cards to slow the opponent down, while also having some of the fastest cards in the game for killing them. Try to play to its strengths more and if you really want an angels deck, try using all the new angel-enablers that have been printed in the last few sets. I know I'm building one myself!

Archaeosis on The prismatic bridge to friendship

1 month ago

Mana base: I see you're running a lot of modal lands, I'd recommend switching these out for basic lands or more named lands (Forest, Plains etc). The modal lands aren't searchable off of your ramp spells like Spoils of Victory or Farseek. I really like having a named land focus in Esika's mana base - shock lands ( Overgrown Tomb , Sacred Foundry etc.) should replace the snow dual lands if your budget allows for them. If not (understandable, shock lands for a 5 colour deck eat your wallet) then I'd play all 5 Triomes, and all 5 named lands that enter untapped if you control 2 or more basic lands ( Prairie Stream , Smoldering Marsh etc.) along with 2-4 of each basic land and some basic land ramp alongside your named land ramp such as Rampant Growth , Cultivate & Kodama's Reach . Land Tax is also a solid option if you run at least a couple of each basic land as it can colour fix you very early on so you can play The Prismatic Bridge asap. I know you're running counter increasers like Vorinclex, but I'd also remove the 2 counter based lands you have as well, without something like Vorinclex or Doubling Season out they're sub-optimal.

I'd take out the mana rocks you have in there, and replace them with more ramp sorceries like Three Visits , Ranger's Path , Skyshroud Claim , and Nature's Lore . Yes, they search specifically for Forests, but with enough named dual lands or Triomes they'll still allow you to search for the colour you need. If you didn't want to add in more ramp sorceries, low cmc legendary creatures that you can tap for mana via Esika's ability are viable (this would require you to have cards that allow you to bounce Esika back to hand ideally so you could cast her enchantment side when needed). Kinnan, Bonder Prodigy is an absolute beast in this deck, even if you whiff on his ability a lot being able to tap any legendary creature for 2 mana of any colour from turn 2 onwards is dummy strong. If you go down this route untap cards like Derevi, Empyrial Tactician , Dramatic Reversal , Samut, Voice of Dissent and Kiora's Follower can help to give you buckets of mana each turn.

Planeswalkers/counter generation: Unless you decide to add flicker/sac & reanimate/ability copyers, I'd cut Deepglow Skate as it's a one-time-only version of Doubling Season for the same mana cost. Pir, Imaginative Rascal is brilliant in this kind of deck as his ability a) increases both starting loyalty and uptick loyalty gain and b) stacks with Vorinclex & Doubling Season. Having Pir & either Doubling Season or Vorinclex out will turn a +1 uptick into +4, a starting loyalty count of 5 becomes 12. Inexorable Tide & Contagion Engine are worth considering too, I can understand not adding Tide as you're free-dropping a good chunk of your Planesalkers/creatures with The Prismatic Bridge rather than casting them, but Contagion Engine is non-targeted creature removal as well 2 instances of proliferate per turn (Pir & proliferate = happy Planeswalker noises). Estrid, the Masked , Oath of Jace & Sphere of Safety would be a good group of cards to add - Estrid allows you to untap any enchanted permanent, her second ability will let you enchant any permanent (not just creatures) and increase your enchantment count for Sphere of Safety, and her ult is one of your only ways of recurring enchantments should they get destroyed (this won't allow you to recur The Prismatic Bridge though). Oath of Jace is great for filtering through your topdeck during your upkeep to choose your Bridge targets. Kaya the Inexorable is incredible in a superfriends deck - with your counter generation you'll have no problem getting her ult off straight away, which will allow you to free cast any legendary card once a turn, so if people kill (or even exile) your Planeswalkers or important legendary cards like Vorinclex/Chain Veil etc. you can always get them back. She also has removal, and recursion for your creatures. Samut, the Tested . Samut, the Tested . Samut, the Tested . For the love of all that is holy, play Samut because dropping her with Doubling Season or Vorinclex out can end games there and then. I have a combo in my Esika deck that will guarantee you first place unless Samut gets countered on the stack. Lithoform Engine , Strionic Resonator & Rings of Brighthearth will help you capitalize on important abilities like Planeswalker ults, The Prismatic Bridge and proliferate. Getting off an emblem and then going Lithoform Engine > Rings of Brighthearth to get 3 of those emblems instead of one is pretty explosive.

Creatures: Captain Sisay would work quite well here as she can search any legendary card in your deck which is invaluable in Esika and isn't as pricey/colour dependant as Sisay, Weatherlight Captain (I'm not saying cut her, but 2 Sisays are better than one). Kodama of the East Tree will let you chuck out Planeswalkers like nobody's business, The Prismatic Bridge now doubles its usefulness per turn. Varragoth, Bloodsky Sire is a great tutor in Esika as he's cheap, he can swing without tapping due to Esika giving him Vigilance, search something using his boast ability and put it on top of your library (something something Prismatic Bridge shenanigans) and then tap for mana in your 2nd main phase.

I hope what I've said helps, I love building Superfriends and all the whacky stuff you can do with it

Gans on Boros Knights of Rowan

2 months ago

Hi! I'm glad that my comment helped u :) I think that u can cut Rimrock Knight, 1 land (since u have Knight of the White Orchid) and maybe 1 or 2 copies of Maul of the Skyclaves.

Another card that u may like is Valiant Knight, another lord for Knights, not as good as Knight Exemplar but a lot cheaper. Also, be careful with Benalish Marshal, since it specifically requires 3 White, it would not be rare that u can't drop him on turn 3 because u had, for example, 2 White and 1 Red (personal experience haha). U can fix that by adding dual lands that doesn't enter tapped to the battlefield, like Sacred Foundry or Clifftop Retreat, the second one being more accesible due to its cost.

Have a great day!

multimedia on Dragon riders

3 months ago

Hey, you have several good cards, but also quite a few that can be upgraded even on a budget.

Utvara Hellkite and Lathliss, Dragon Queen are two Dragon upgrades because they can be card advantage since they create Dragon tokens when Dragons attack or when nontoken Dragons ETB. Drakuseth, Maw of Flames has a powerful attack trigger. Knight of the White Orchid is a Knight upgrade since it can tutor for any Plains including Sacred Foundry or Mistveil Plains and put it onto the battlefield.

Changelings are Knights and Dragons. Taurean Mauler gets bigger when any opponent casts a spell. Mirror Entity has an ability to change all creatures you control power/toughness and give them all creature types. Depending on how much mana you have you can make your army of creatures huge power with Entity.

Command Tower, Path of Ancestry, Spectator Seating are some land upgrades to consider.


Before you make other improvements however my advice is to first improve ramp because when the cards you want to try to win the game with are high CMC such as Dragons then lots of ramp should a high priority. The idea is to have more ramp and less high CMC cards because you can easily cast ramp, but without ramp you can't easily cast high CMC Dragons.


The next important thing to expand on is draw. The options for repeatable draw are slim in Boros therefore you want to instead count on cards that give you repeatable card advantage in other ways. Keeper of the Accord is an example of a new card from Commander Legends that's a card advantage engine for white in muliplayer Commander since he creates creatures if you're behind on creatures and/or is land ramp if you're behind on lands and he triggers on each opponent's turn.

  • Sunforger: when people talk about Boros usually Sunforger comes up in the conversation because it's powerful equipment for repeatable card advantage. When it's equipped to a creature you can at instant speed pay two mana to unequipped to tutor for any white or red instant spell in your library that's 4 CMC or less and cast that spell for free. Sunforger package is an art form for Boros players. +4 power is a big pump when the creature has double strike or flying.

  • Mask of Memory: repeatable draw, effects that trigger when you do combat damage to a player can trigger twice with double strike. If equipped creature isn't blocked then you hit the opponent your attacking twice to draw four cards and discard any two.

  • Open the Armory: tutor for any equipment.
  • Sarkhan's Triumph: tutor for any Dragon.

With Sunforger Mistveil Plains makes it better because you can put an instant in your graveyard back into your library to cast it again with Sunforger. Example of a Sunforger package of instants:

If interested I offer more advice in another comment, including suggestions of cards to cut. Good luck with your deck.

Burnman on Box Of Toys: i'll lend you one! (Jeskai)

3 months ago

Steelshaper's Gift is a pretty good card in equipment style decks. if you have the budget, Spectator Seating, Sacred Foundry, and the Fetch lands would help this deck a lot. Otherwise, I think this is great!

Eddy_Khil on Oops No Spells

4 months ago

WhiteTrashMagic thanks for the suggestion! I had completely forgot about Terrain Generator.

As for why I put Canopy Vista and Plains are in the "Mistveil enablers" section, it is because they tap for white and the deck does not run a non-trivial amount of white sources (there are 2 other white land options: Raugrin Triome and Sacred Foundry). So I think I will add a "Taps for White" section to clear up the confusion there.

DemMeowsephs on I am Ironman

4 months ago

Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway  Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)

Goblin_Guide on FFF: Feather’s Final Fury

4 months ago

First off, welcome to EDH! Love to have new people.

Secondly, I think I might have a few pieces of advice/cards to add, but take them with a grain of salt as I might be thinking as if you were playing Zada, Hedron Grinder in the zone (that's my deck that's closest to this), so I might be confused sometimes.

Alright so looking at the deck. The first thing I notice is not a criticism, but more of a caution: you have 34 lands. Your low mana curve and low CMC on your commander makes this ok, but remember that for a large number of EDH decks you'll want closer to 36-37-38ish, but again, it's up to your own discretion.

The next thing is a bit of a question you might want to ask yourself: how do you want to win? The "typical" way to win in R/W is by getting a bunch of creatures really quickly, which it looks like you are partially trying to do with cards like Monastery Mentor, but this might not be a very efficient way to win unless you find Zada at some point, as she can refract those spells onto all your creatures. The main other ways to win are a Voltron strategy (getting one creature, often a commander, really big and killing someone with commander damage) or by combo -- if you were playing Zada you could do storm, but I don't know if Feather is equipped to do that kind of deck (plus, it's really hard to pilot for even experienced players and has a lot of really really tiny interactions you have to keep in your head and you often take really long turns, so it might be something you want to avoid until later on in your EDH career).

I think going for the 21 damage with Feather might be a good idea for this deck, wherein you cast a bunch of spells that draw you cards for cheap every turn for a little while, and then starting to throw in a couple of your big damage spells like Unleash Fury every now and then and starting to attack with Feather. It'll be slow, but it'll keep you under the radar a little so you won't get immediately focused out of the game.

If you do decide to go the swarm route, you will probably want more spells that target your creatures and make tokens (for example, Make Mischief is a bad example as it makes one token at a time, but it will do the job if you really need tokens). In addition you'll probably need some protection spells like Faith's Reward and Flawless Maneuver so that you can stand against the inevitable boardwipe (although probably not Reward if you go the tokens route as tokens cease to exist as soon as they are in a zone other than play).

As far as cuts for when you focus the deck, I'm curious about Fever Charm? It doesn't seem great in the deck, but maybe there's something I'm not seeing. Emerge Unscathed seems ok but not great, you only protect a single creature so it can ... I guess make something unblockable? It doesn't really give you great card advantage though, which is a lot of what you're looking for in R/W. On the other hand, it's a repeatable way to fizzle spells that target your creatures ... up to you in whatever meta you play in. Gisela is a really good card, but if/when you play it it should instantly win you the game that turn; if not, the table will likely focus their attention on you and you'll probably die regardless of the damage prevention.

Finally, I have a quest for you: the next several times you play this deck -- maybe 10, maybe 20, I don't care on the number -- see how often these two things happen:

  1. You get a Sunforger, on purpose, because you think it will help you win the game; and

  2. While playing said Sunforger, you look in your graveyard and see a card there that you wish was in your library to be Forged out.

If the first option happens any more than 60-75% of games, you might want to look at that and figure out a different way to win; don't be that focused, people will figure it out and not allow you to keep the Sunforger out for very long.

On the other hand, if the second thing happens a lot, there's a trick you can add to the deck that I really like. Now, again, be wary of this because it might just mess up your deck and not help at all.

Add in Mistveil Plains and Tithe. Tithe specifies a "plains" card, so you can go and get Mistveil along with whatever other plains, maybe a Sacred Foundry or whatever. Now, when you play your Sunforger, you can activate it at some point when you have the mana, and you find Tithe. You cast Tithe, finding a Mistveil, and you play it for turn. Now, you can use the Mistveil to put cards you've already forged back on the bottom of your library to be forged again.

I know, Tithe has that $30 price tag, but you might find that it's worth it. If so, playtest with a proxied version first! No reason to go and buy a Tithe for nothing. But, on the other side of that, Tithe is already a fine white card in general, and is played in white decks that don't even play this combo so you might just want it anyway, and Mistveil is a $2 land so it doesn't really take a lot out of the deck either, except that it's a tapped land which can be annoying.

Alright, I'll stop talking so you can go and do whatever, let me know if this was helpful; I don't know how much magic content you consume or even if you know what the term "storm" means or what your magic playing skill level is so maybe none of this was helpful and you'll come back to it later when you understand the terms, but I would love to help out if you need/want any assistance.

Sorry for typing a novel!!!

Load more