Sacred Foundry

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Sacred Foundry

Land — Mountain Plains

(: Gain or .)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

Sacred Foundry Discussion

7xprototype on Boros Alliance

1 week ago

This deck is themed to represent the Boros legion coming together with the other guilds to defend Ravnica. That's why I included one card to represent each of the other colors ( Vexing Shusher for green, Saheeli, Sublime Artificer for blue, & Ormendahl, Profane Prince for black.) So while it is primarily focused on red and white cards, it brings assistance from the other colors.

Btw I decided to replace Wind-Scarred Crag with Inspiring Vantage rather than Sunbaked Canyon because I don't like to control permanents that deal damage to me, aside from Sacred Foundry . That Five-Alarm Fire seems pretty cool too.

Mattydap on Value/Combo Balls

3 weeks ago

OverlordMatt and UnderworldFiend While I am aware of how the deck plays, adding one more Godless Shrine and Sacred Foundry over a couple of those fetches or one of the cliffs wouldn't be a bad idea for a couple reasons. (Take to mind I am a death's shadow player so my view towards shocks and fetches are a little skewed.)

  1. Just cause this deck is based around getting your elementals back into your graveyard and reanimating them doesn't mean it will happen every time. Especially against decks with mainboard graveyard hate.

  2. The ideal turn three with this deck should be hardcasting another elemental after casting thunderkin turn 2 and a looting turn 1 for a lethal amount of damage in a perfect world, I should know I'm currently playtesting a very similar deck. And with the way luck would have it, that hardcast may have to be spark elemental.

  3. you really don't need that much mana anyways due to your deck clocking out at 2-3 mana tops, so thinning your deck with both lands in general and those cliffs may help your turn 3 or 4 draw from a useless tap land to more gas.

Please don't take this as gospel, like I said I do primarily play Death's Shadow so my view is a little skewed. But we have made very similar decks (Mine only being Rakdos so the land base is a little easier) and I don't know if you have been playtesting it or not. We all have different views on how are decks should be played and this is just my opinion.

Servo_Token on L.O.A.M.

1 month ago

Hey there,

So I have a couple of opinions on this build. Currently, I don't think your mana works. I feel like you have too many of the Horizon lands, not enough shocks, and the whole thing seems very inconsistent. In loam style decks, you only need about 6 fetches because you can recycle them. I feel like 3 "draw a card" lands is fine for a 4 color deck as well, and you might be better to pick the colors you're most likely to need early game and go with the appropriate lands from there (maybe 2x G/B and 1x R/W). Field of Ruin is better than Ghost Quarter about 75% of the time because you don't go down a land to use it. What I would do for a mana base for this deck is something like this:

1x Field of Ruin , 1x Bojuka Bog , 1x Raging Ravine , 1x Graven Cairns , 2x Nurturing Peatland , 1x Sunbaked Canyon , 3x Verdant Catacombs , 1x Marsh Flats , 2x Wooded Foothills , 2x Blood Crypt , 2x Overgrown Tomb , 1x Godless Shrine , 1x Sacred Foundry , 1x Stomping Ground , 2x Forest , 2x Swamp , 1x Mountain , 1x Sheltered Thicket

This gets you a more solid base that isn't trying to play a little bit of everything like you currently are, and protects from some of the major threats you'll face like blood moon and fields of ruin.

As for the main deck, I like everything in here. Only thing I might suggest is to find room for 2 more discard spells, because 5-7 is the sweet spot for this kind of deck. Maybe cut like one Dark Confidant , one Lingering Souls ? I'm not sure on what will work best there, but adding more discard seems essential.

It looks good though! I'm sure it will be fun to play.

heckproof on BR Elementals Reanimator

1 month ago

Instead of a Stomping Ground , which I don’t see being of any use game one, why not run a Sacred Foundry ? It’d make Revival / Revenge easier to cast/cast-able on both ends.

SideBae on Sidar Tana

1 month ago

Green Sun's Zenith is a card you should consider. It fetches Dryad Arbor on turn one, and gets whatever else you need ( Knight of the Reliquary , Vitaspore Thallid , etc.) later. You should also consider running mana-acceleration dorks. Cards like Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Arbor Elf , Birds of Paradise and Orcish Lumberjack would all be well-placed in your list. Consider running Sacred Foundry and Temple Garden , as you can grab these with your Farseek . Further in that vein, Nature's Lore is another good piece of ramp that gets non-basics, and it doesn’t specify that they ETB tapped.

Maybe your experience has been different from mine, but I’ve never been particularly impressed by Land Tax in EDH. If you include ways to bypass the one land per turn rule like Exploration or Burgeoning , it may be alright. Faithless Looting and Cathartic Reunion are useful for filtering the Land Tax lands into business spells, as is Magmatic Insight .

Path to Exile is another card I don’t like in EDH, as I’ve found ramping opponents to be pretty dangerous. I suggest Citywide Bust as a potential alternative, though Retribution of the Meek is likely better for this particular list.

Have you considered something like Slate of Ancestry to serve as card draw? I’ve been impressed with it. Mentor of the Meek would also be a great draw engine for you.

Running hate bears in EDH is also pretty good: cards like Aven Mindcensor are a great way to slow down your opponents. Stax pieces like Price of Glory are good ways to avoid getting countered. Depending on how blue-centric your meta is, you could consider Boil , Choke , or Carpet of Flowers as well. If your meta is as blue as mine, consider Pyroblast as well.

Decimate is a card you should at least consider. It varies between useless and busted, so I think experimentation is probably the only way to see if you like it. Similarly, Punishing Fire goes well with your Grove of the Burnwillows to kill smaller blockers your Meekstone doesn’t keep tapped, but that is also a meta call.

Neheb, the Eternal goes infinite with Aggravated Assault , as does Neheb, Dreadhorde Champion . The prior is obviously preferable in this respect, as it is easier to get the combo going with the Eternal and it doesn’t mill you out in the end. However, Dreadhorde Champion is an excellent card for cycling through your deck on its own, and may also work well with your Land Tax .

Good luck with deck building!

dino_beast on Advertise your MODERN deck!

1 month ago

Hi, tappedout won't let me comment on the deck so I'll do it here. It seems like a really cool idea, and the deck seems to run well, however, manamorphose seems to do very little for the deck, so I would suggest replacing it. My personal pick would be Delver of Secrets  Flip, but something like Faithless Looting or Serum Visions would probably work as well, or maybe even Arclight Phoenix . Also, I would suggest swapping the Misty Rainforest s for 1 Sacred Foundry and 1 Sulfur Falls . Hope this helps, and good luck.

Here's my deck:


Dimir God Control

Modern dino_beast

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Sacred Foundry occurrence in decks from the last year

Standard:

All decks: 0.61%

Modern:

All decks: 0.59%

RW (Boros): 34.31%

Commander / EDH:

All decks: 0.11%

RW (Boros): 3.81%

RGW (Naya): 3.15%

RBW (Mardu): 1.41%