Sacred Foundry

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Sacred Foundry

Land — Mountain Plains

(: Add or .)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

DreadKhan on Staxdrop! (Snowdrop Vorthos Deck)

2 months ago

I got my first Meekstone from a store's binder, one that probably hadn't been looked through in an age, that was ~20 years ago now. Even when I didn't really understand the game particularly well, I could see that it had potential. It's a tough card to sneak into decks, but it's a good card to make people's eyes jump out when it hits the table. People tend to remember 'remove this 1 drop or your deck won't work' cards!

The Aura Payoffs are meant to be used in combination with tutors that find Auras for me and mostly the two Auras that can be bounced and recast for WW or RR, Crown of Flames and Flickering Ward, each recast will trigger my various payoffs. I'm not 100% that this is consistent enough, but it feels good when it works, paying RR or WW to draw a card and buff my whole board isn't a bad Commander ability. I have the 2 that cost 1WW and 1RR to do the same, but those feel WILDLY worse, not sure if they'll both stay in.

For the land tutors, technically anything that can find a non-basic Plains can also find me a Mountain Plains like Sacred Foundry (which I intend to add) and Alpine Meadow, but it is a valid concern, I might want to look at more ways to find a Mountain. Still, that's all of 2 of them in the deck, because WotC doesn't like printing Enemy Duals with basic land types it seems.

Haha, yes, the deck is trying to do too many things, that made it really, really hard to get the deck down to 100 cards. It's not really 'done' yet I feel, so it's good to get some feedback. I suspect some of those relatively weak White creature tutors might work, I have a lot of small creatures that I like to get out. If I could fit in more card draw I'd probably solve the main issue that I have, which is running out of cards if I can't set up a draw engine. Some of your suggestions will probably help, thanks for your input!

enpc on Check Lands or Slow Lands?

2 months ago

DemonDragonJ: As your decks get faster, the problem of life loss becomes less of an issue. Most of your decks have very high mana curves and not a lot of low end ramp, meaning that the deck ends up needing a few additional turns to set up what it's trying to do. This in turn costs you more life (as well as potentially making you a target for more players to attack as there are just more attack phases). As you bring the curve of your deck down more (as well as increase both the amount of ramp and more importantly low end ramp), the negative effects of life loss for mana become much less relevant compared to drawing tapped lands.

The other thing is that you should look at the colour distribution in your deck. Just applying a blanket rule of "I run the full cycle of each of these" isn't going to help you as much as leaning into the particular colour combinations that the deck needs the most. So if you have a five colour deck but it heavily leans on green/blue, then you might find that you run 5-6 different green blue dual lands, but you don't even run a Sacred Foundry for example, as you're not anywhere near as focused on those two colours.

Balaam__ on Suicide Hammer - Budget - Feedback is welcome

4 months ago

Have you considered the Pathway  Flip lands? They’re not as outrageously expensive as something like Sacred Foundry or Arid Mesa, and I think they’re Pioneer legal. But they wouldn’t count as a basic land type so that might not work necessarily. Just a thought.

rambunctiousOrator on it's a deck alright

5 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.


How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

legendofa on Which recent set release should …

5 months ago

If you want to keep the feel of opening packs and growing your collection, Draft is the way to go. It's possible to build a decent Standard deck from drafts, but it's going to take a big time and potentially money investment.

On the subject of money, a tournament-level Standard deck is worth about 200-400 USD right now, and Modern looks like it starts at 800 USD and goes up from there. If you want to make this investment for Modern, I recommend starting with the mana base. The essential lands for any multicolor deck are the fetch lands (cards like Windswept Heath and Arid Mesa that search for a land with a basic land type) and the shock lands (cards like Temple Garden and Sacred Foundry that can enter untapped and provide multiple colors of mana). The mana base is almost always the most expensive part of a tournament-level deck, thanks to relatively low supply and high demand, but once you have it you don't need to change it.

Of course, it's possible to have a Modern deck or two on hand for tournaments and free play, and spend time drafting as you want. But to reinforce what everyone else is saying, you're not going to build a Modern competitive deck out of a random box.

Balaam__ on You Totally Got This...! (Attacks Alone)

6 months ago

Not sure what the budget constraints might be for this deck, but you could run something like Needleverge Pathway  Flip instead of Stone Quarry. It’s better than a tapland, but still less costly than Arid Mesa or Sacred Foundry.

Mousemke on Imperial Taxation

6 months ago

shadeslayerx22good call with the Flagstones of Trokair - I have 1, will throw it in, and will find another. Great interaction with Boom / Bust, though Eiganjo, Seat of the Empire only cares about creatures. The Arid Mesa is for the 2 Sacred Foundrys I just added today. Still finding a balance in the lands

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