Artifact Creature — Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|Have (8)||Stryfe_ , CrimsonKing , abby315 , orzhov_is_relatively_okay819 , CompleteWaste , PTsmitty , SkipBalis , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Shardless Agent Discussion
3 months ago
How have you found Shardless Agent? My initial thoughts reading through this list, is that it's a card which has heavily restricted what control options you can play, because you're trying to avoid hitting stuff like Counterspell, Spell Snare, Thoughtseize, Opt and the likes. Without many fast/efficient ways to deal with your opponents early game, I'm wondering whether having Chalice of the Void in your mainboard makes more sense (i.e. I see more matchups where you'd want to bring this in rather than leave it out).
I'm worried that without any way to mill your opponent, Drown in the Loch might be hard to find value from in some games. Though I do get that most of the time it's not a big issue, as modern is a fairly self-graveyard-filling meta in general.
I'm not sure Cackling Counterpart is worth it, when it could just be copies 3-4 of Abrupt Decay. Intending to copy Torrential Gearhulk feels far too much like "win more". You also can't get the cascade trigger if you copy Shardless Agent, because the token isn't "cast".
The full playset of Torrential Gearhulk feels excessive. With your decks card draw, and the fact it costs 6 mana, I would have thought 2 (or maybe 3?) copies more reasonable. Drawing a second one is probably a dead card in hand a lot of the time. With 3 copies, you're still very likely to draw one before you drop your 6th land.
4 months ago
12 lands seems a little low (even for a restore list (I tend to go for around 15-16 and 12-16 post. If found that much more in the other direction and I was mulling alot.
If your going for a colossus game plan, I'm a big fan of Saheeli Rai and felidar guardian as an alt and saheeli makes 2 colossus which is lethal but also digs you into the deck and has a alt wincon with copy cat combo.
4 months ago
There is no 2-drop thats comparable to a 4/4 flyer. The most played 2 drops in modern right now are: Kroxa, Titan of Death's Hunger , Dauthi Voidwalker , Tarmogoyf Snapcaster Mage , and that one chick who exiles cards. Boros Charm takes away a lot of backbone the deck holds when GFR isn't on the board as you're turning it from midrange to removal.deck. And it leaves a big hole in us getting stomped vs control in G1. Scion of Draco applies far more pressure than Boros Charm or any of the sideboard cards if that's our goal in G1 as it deals 4 dmg itself & makes it more difficult for the opponent to chomp block out other creatures. Going wide is irrelevant.
X3 Bloodbraid Elf and x4 Shardless Agent are already in the deck to increase the likelihood of us casting removal thru cascade along with card draw from Manamorphose & Territorial Kavu . This deck doesn't need 14+ pieces of removal like cause we have a far greater natural board presence due to GFR and access to monstrous 2-drops such as Scion of Draco and Territorial Kavu .
4 months ago
Scion of Draco is a 2 drop 4/4 flyer which is EXTREMELY above curve if compared to other 4/4 flyers in MtG. It also improves the combat effectiveness of our creatures, giving General Ferrous Rokiric and his Golem tokens the vigilance you'd be seeking for along with giving them 1st strike. This is not mentioning how it'd give Bloodbraid Elf trample+1st strike, Shardless Agent with trample+hexproof, and Territorial Kavu with 1st strike+trample. Omnath, Locus of Creation will end up having vigilance+trample+hexproof+1st strike.
Tribal Flames is simply an upgraded lightning bolt but our lack of creatures would hurt us in grindy games where we need consistent threats. Tribal Flames is more for an aggro deck than midrange. Plus Tribal Flames is inferior to Abrupt Decay as it can only target creatures meanwhile Lightning Helix provides us with lifegain so we can sustain until we get our real gameplan going. Vindicate is to destroy anything that the earlier 2 cant defeat & then have access to more efficent removal such as Assassin's Trophy in those rare match-ups. Plus Tribal Flames does not trigger General Ferrous Rokiric so the only value it would provides is what's on the card.
4 months ago
CoSM0 Thanks for the feedback & happy 4th! Haven’t actually played the deck yet, but agreed it probably needs another finisher. Was considering Seasoned Pyromancer over Shardless Agent for more wide power and no blue splash.
I like that Grist works with imperial recruiter and coco to give a planeswalker in a deck that otherwise wouldn’t have one. The thought behind shardless and grist was that noble and ignoble hierarch could help with mana fixing.
You’re probably right that a combo could work as the finisher in this deck as well. Open to suggestions on that front
5 months ago
With the fetches already mostly there, splashing for more dedicated removal shouldn't be a massive oppertunity cost.
A blue splash, to gain access to him and Academy Ruins would turn this from a '1 stompy guy' to 'I'm threatening to lock you out of the game', and open up a lot of artifact synergies. Cards like Engineered Explosives become devastating repeatable answers, while access to cascade with Shardless Agent makes the multiple spells much easier.
In terms of smaller changes to the deck, Beast Within is almost always a better generic answer than kenriths - also being an answer to enchantments etc. Eldritch Evolution lets frogmite become big creatures with litte fuss if you want a second janky combo.
5 months ago
Classic list - used to play it with Blessing of the Nephilim , Civic Saber and Steel of the Godhead as aggro, but a more midrangey cascade list with Shardless Agent now a cool option. Could drop in with Kathari Remnant to complete the set.
5 months ago
I'd go temur colors and run Bloodbraid Elf + Shardless Agent as the main cascade spells. The use of discard + dreadhorde arcanist and finale of promise is really interesting. I think you should probably find a way to squeeze in Ancestral Vision as another suspend card just because its basically ancestral recall.