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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 weeks ago
Something like this might do you better:
4x Ardent Plea
4x Cast Out
4x Lay Claim
3 weeks ago
I also think maybe you want to aim for a deck that uses 22-23 lands, just so you can more reliably apply pressure early
3 weeks ago
I'm really skeptical of this gameplan. From what I can tell you're hoping to cast either Ardent Plea or Shardless Agent and cascade into either Founding the Third Path or Resurgent Belief. The problems here are:
If you cascade into Founding the Third Path, you're likely only using it to try and get enchantments into the grave (it's first activation does nothing for you, so I assume you always read ahead to chapter 2). But from milling 4 cards you're only going to average putting 1.46 enchantments into the grave, which feels like really low value. And then it's 3rd chapter also does nothing for you. This feels like a really, really poor card to use with this current deck.
If you cascade into Resurgent Belief, you have the problem that your deck has no really easy way to get enchantments into the grave... you might only have a single copy of either Shark Typhoon or Colossal Skyturtle in there at best.
My current feeling is that you need to be doing a lot more to be putting your enchantments into the graveyard, as currently you have almost no way to do that, and they're just going to be stuck in your hand doing nothing. I also don't see how Founding the Third Path helps you at all here.
1 month ago
Someone said something the other day that I didn’t think was correct so I just want to double check.
If a Chalice of the Void is on the battlefield with 0 charge counters, and I cast Shardless Agent hitting Lightning Bolt from the cascade trigger, the bolt won’t be countered from the chalice, correct? It’s my understanding that alternative costs don’t affect the mana value of a spell on the stack.
3 months ago
Personally the big 3 things i'd be doing is:
raising the land count to at least 22, and also running the full playset of Noble Hierarch to give us better odds of a turn-1 play.
9 months ago
The two main things I'd look at for that list before running either of those is upping fetch numbers - if you're stuck on majority basics for budget reasons, Terramorphic Expanse and Evolving Wilds still get you triggers.
Fetches trigger crabs twice, and that is what makes crabs good. Same with other landfall effects.
Second, I'd be less worried about the life loss from fetches if you are just fetching basics or a triome. When you fetch a shockland you are basically lightning bolting yourself, which can need lifegain, but is usually offset by more reliable sideboard lifegain or mainboard control. Card draw from courser/tatyova is the reason to run them and they are great at that, but effects to keep your gameplan running are where to focus.
If you are looking at buried ruin, you need to run artifact/mill synergies beyond just crucible. Shriekhorn+Grinding Station can work, especially with some of the infinite combos that grinding station offers, but its something that needs to be built around. You are in the right colours for Shardless Agent if you're prepared to lean into speed + value rather than counterspells.
Probably the biggest utility lands you could run would be Bojuka Bog, but without primetime shenanigans it can be hard to hit the things you need with it - Ashiok, Dream Render type exile graveyard effects matter because it takes one 'shuffle your graveyard into library' eldrazi to shut down the mill plan otherwise. Tormod's Crypt, Nihil Spellbomb or Lantern of the Lost are cheap and helps solve the problem.
Best of luck brewing crabs - its a fun archetype and has some neat brews - I'm partial to 12 crab with the snowlands and ambush vipers, but it all works.
1 year ago
How have you found Shardless Agent? My initial thoughts reading through this list, is that it's a card which has heavily restricted what control options you can play, because you're trying to avoid hitting stuff like Counterspell, Spell Snare, Thoughtseize, Opt and the likes. Without many fast/efficient ways to deal with your opponents early game, I'm wondering whether having Chalice of the Void in your mainboard makes more sense (i.e. I see more matchups where you'd want to bring this in rather than leave it out).
I'm worried that without any way to mill your opponent, Drown in the Loch might be hard to find value from in some games. Though I do get that most of the time it's not a big issue, as modern is a fairly self-graveyard-filling meta in general.
I'm not sure Cackling Counterpart is worth it, when it could just be copies 3-4 of Abrupt Decay. Intending to copy Torrential Gearhulk feels far too much like "win more". You also can't get the cascade trigger if you copy Shardless Agent, because the token isn't "cast".
The full playset of Torrential Gearhulk feels excessive. With your decks card draw, and the fact it costs 6 mana, I would have thought 2 (or maybe 3?) copies more reasonable. Drawing a second one is probably a dead card in hand a lot of the time. With 3 copies, you're still very likely to draw one before you drop your 6th land.
1 year ago
12 lands seems a little low (even for a restore list (I tend to go for around 15-16 and 12-16 post. If found that much more in the other direction and I was mulling alot.
If your going for a colossus game plan, I'm a big fan of Saheeli Rai and felidar guardian as an alt and saheeli makes 2 colossus which is lethal but also digs you into the deck and has a alt wincon with copy cat combo.