Expedition Map

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Expedition Map

Artifact

, , Sacrifice this: Search your library for a land card, reveal it, put it into your hand, then shuffle.

NV_1980 on 2 pings and a zing (Arabella)

2 months ago

Looks good but I would recommend adding some ways to make more mana available to the deck. Right now, the only card you've got for this is Smothering Tithe. However, without rocks like Arcane Signet, Boros Signet, Talisman of Conviction or Sol Ring, or without ramp provided through cards like Expedition Mapfoil, Land Tax or Weathered Wayfarer, your deck will probably not feel as aggressive as it could potentially be.

abanoxious on Verrak's Worst Nightmare | V-HOB

3 months ago

This deck is so sick! My favorite deck is an Orzhov deck built around land ramp and Cabal Coffers (Verrak, Warped Sengir isn't the commander, but he's in the 99), so I have a lot of love for this archetype! I see you have Forsworn Paladin in the Maybeboard, and I would definitely recommend giving it a try. It's been super impressive every time I've cast it. Given your land tutor package, I would also suggest Susur Secundi, Void Altar as an option. If you have Lashwrithe or Nightmare Lash, it could provide some game ending card advantage. Also, if you feel like you need a second (albeit worse) Expedition Mapfoil to add to the tutor package, you could play World Map.

Since you're already playing all the fetch lands, you could consider adding a small "sacrifice matters" package. Obsessive Pursuit has performed really well for me, and in this deck it could get Verrak, Warped Sengir chunking in for a lot of lifelinking damage early in addition to giving you card advantage. Phoenix Fleet Airship could also be interesting as an alternate way to close out games, though I'm not convinced it would be great here. You could also consider Fabled Passage as a way to support these cards. Of course, it doesn't work with Verrak, Warped Sengir, but it does with Sevinne's Reclamation, Brought Back, and Cosmic Intervention.

DragonMaster420 on Colorless Tron!

5 months ago

tron doesn't really work unless you have things that can help you draw/search for the urza lands. things like Chromatic Star, Chromatic Sphere, Expedition Mapfoil, Sylvan Scrying, Ancient Stirrings, and Crop Rotation. best case scenario for tron is 7 mana turn 3 if you hit all the urza lands, but almost all your creatures cost 9 and up.

FadingReality on Necroblooomin

8 months ago

Swap these cards:

Demolition Field for Wasteland

Fabled Passage for Prismatic Vista (The true fetchland equivalent for basics)

Overkill for Swords to Plowshares (This swap will also lower your deck's avgerage cmc!)

World Map for Expedition Mapfoil (I'd still try to keep world map too but if you can only have one or the other, expedition map is superior)

Wrath of God for Damn (strictly better and more versatile) (I would still try to also include wrath of god but if you can only pick one, damn is better)

Profet93 on

9 months ago

ImNotTylerAllen

Thanks for the shoutout in the description, I appreciate it. On that note, you state Winter Orb but then reference winter moon (from a previous deck iteration), might wanna change that when you get a chance.

I will say, with a relatively high cmc (colorless deck so understandable), more ramp would serve you very well. Perhaps replacing some of your high CMC creatures and swapping them for additional ramp and/or simple eldrazi swaps for a more cohesive/unified build with more relevant abilities that can assist you in the destruction of your opponents hopes and dreams that they foolishly cling to.

From my perspective (correct me if I'm wrong), your deck is moderately-commander reliant given all of the equipment + trigger doubling you have. Getting quicker access to your commander in the early game can be crucial for locking opponents out, forcing removal and applying pressure. Ramp is crucial for this, especially with your high avg cmc.

Mana Vault - Turn 2 commander is strong

Expedition Mapfoil - Help find urza lands or utility lands like marit lage combo.

Mind Stone - Ramp when you need it, draw when you don't.

As far as other misc suggestions go, here are some to tickle your fancy.....

Unwinding Clock - Untap more than 30% of your deck. Works best with more mana rocks, especially useful with your flash engines to be able to "be like the blue player." Not an entirely serious suggestion but worth noting should you wish to optimize the deck by cutting high cmc cards that aren't greatly impactful and leaning towards the strengths of the deck. More playtesting is probably needed to see which direction you wanna take the deck in.

Sword of Feast and Famine - Pro black removal, pro green creatures, very common colors in EDH. Untapping lands and discarding is great.

Idoneity on Affinity for Rubber Chickens (Chiss-Goria EDH)

9 months ago

Love this list. It's very silly and it's very cool. That's enough for my +1.

However, what sort of commenter would I be if I were to abstain from imparted recommendations? Tribute to the Squeaky Mister.

Imma be mindful of budget. Welding Jar is a fantastic piece of utility that furthers your affinity plan. They do substantially less, but Mishra's Bauble and Ichor Wellspring each act the same in that regard.

It's no artifact, but Spiteful Banditry poops out treasure tokens when and after it wraths.

Something I did in my artifact list to increase artifact count is replace lands with Traveler's Amulet style effects. For the same reason, I also run Wanderer's Twig, Renegade Map, Mycosynth Wellspring, and Expedition Mapfoil.

For your big squeakies, I couldn't recommend Ruin Grinder more. It's easy to slot in because it's secretly a Mountain, and it let's you draw in a pinch.

I'm sure you know Portal to Phyrexia, but I figured I'd mention it.

One of the best artifacts in the past few years is Brass's Tunnel-Grinder  Flip. It's just good. I've never been displeased with one in hand, as it always minimally replaces itself and card filters.

A final recommendation that forgoes budget concerns is Memory Jar. It's one of the best draw effects an artifact deck can muster. A one-sided, one-turn wheel is as good as it gets, especially when it's cast with affinity.

Of course, all of these suggestions are brought about by a different mind, so employ only what you see fit. You know which squeakies he likes best, so not all of these may be up to snub.

Love the deck! Stay silly!

DubMC on 32 - Colorless - Pinocchio

9 months ago

I know it's expensive to buy, but Darksteel Forge and Mycosynth Golem would be amazing. Expedition Mapfoil would be another helpful way to get your Urza lands. Fun deck!

DatShepTho on Prossh's Pit - EDH

10 months ago

I think you would enjoy using some more efficient deck smoothers such as:

for ramp:

for card advantage:

for removal:

...by cutting less mana efficient cards such as...

I also recommend trying custom tags to separate card purposes. Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos

You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.

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