Expedition Map

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

DrukenReaps on Liberating Surprise

15 hours ago

Profet93 I feel the same when I give others suggestions, it's nice to feel useful. Just hard to be useful to myself sometimes xD Yeah Mirage Mirror is just an all around powerful card.

Emergence Zone/Winding Canyons - I could see cutting them with the new commander. Though I could also see keeping them as back up effects. Not unlike the boots and greaves their usefulness has gone down but not completely vanished.

Blast Zone - It really hasn't. I had decent expectations for it but more often it just kinda annoys me by being the one land I need to keep counters on all the time. Which seems like a silly complaint...

Arcane Lighthouse - 100% to threaten 2 of my friends who always seem to get Shalai, Voice of Plenty...

Sanctum of Eternity - Out for Urza's Saga once I pick one up.

Springjack Pasture, Urza's Factory - I can't disagree. They are much too expensive for what they do. Also funny when you block a giant monster that doesn't have trample with a goat.

Tomb of the Spirit Dragon - I used it once to gain like 2 million life in a different version of the deck. Otherwise I'm not sure I've even seen it in play all that much despite it being around for awhile.

Tower of the Magistrate - Honestly, this one just makes me giggle. I've not used the ability much but it's been effective a few times. Stripping equipment after they spend a whole turn to play, equip, and attack.... Just gold xD

Urza's Mine + Urza's Power Plant + Urza's Tower - I had these for years when I used Karn as commander and I never once saw them out together. Just kinda got tired of them. I did finally put an Expedition Map in but that card is also under scrutiny.

Then again, Urza's Saga, Expedition Map, The Urza Lands. I do have some good ways to grab the map back to use again. Eh, I'll give them another go. Why not?

Could drop Blast Zone for Blinkmoth Well.

Hmmm, minus Springjack Pasture, Urza's Factory, and Emergence Zone for the Urza lands? I think that works.

Kashai on Replicators

2 days ago

Thinking about taking out Pemmin's Aura to add back in Expedition Map (previously replaced with Park Map)

seshiro_of_the_orochi on Momo: Twice the horns, twice the fun

5 days ago

king-saproling: Thanks for the comment! Slab Hammer looks super-fun. Expedition Map should rather be any other land, as that would be a better draw even when I'm in topdeck-mode. I don't understand what I'd need Scrapyard Recombiner for. Would you mind to elaborate?

SufferFromEDHD on Esika Ad Nauseam Gate Win

3 weeks ago

It's an instant, cost 1 and puts your win condition directly into play... What more does it need to do... Give you a handjob? Haha agree to disagree.

Expedition Map Fits under Saga, keeps your CMC low and finds your win condition.

Scavenger Grounds graveyard removal is as clutch as the two Channel lands you added.

Crystal Vein over Temple of the False God or both?

I'm just spitballing. I really like this concept. Keep thinking outside the box.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

That puts it into my hand, I think I’d rather run Expedition Map at that point, but I never considered this card.

It is interesting that it can cantrip itself though, if I’m not looking for a land. Thanks for the suggestion, but not quite what I’m looking for. I always find myself disappointed drawing something like that, and the amount of times I’d want to find it over amulet just don’t justify inclusion in my book.

wallisface on Urzatron and Filter lands vs …

1 month ago

So, assuming you’re wanting a lot or coloured mana, these are some thoughts:

Urzatron:

  • Urza lands are great at making loads of colourless mana, but terrible for providing colours. There’s good odds you’re going to create something really clunky.

  • Your current package only includes one playset of land-fectching cards (Expedition Map), which is woefully inadequate. Normally tron also needs to include playsets of both Ancient Stirrings and Sylvan Scrying (as well as 8-10 cantrip-artifacts) to reliably get tron online in any kind if timely matter.

  • Added to the stresses of getting Tron online, you’ve compounded the issue by needing coloured mana, meaning you’ll still need to fetch up the lands that provide that. You’ve created a LOT of unnecessary hoops to jump through, imo.

Lotus Field:

  • Like the tron package, i’m not sure you’re running enough ways to get the Lotus Field. Without that card in play, it really feels like your deck will be doing a lot of nothing. It might be instead that you just need to go less all-in on assuming you’ll draw that land early, however (i.e ditch the gimicky untap effects).

  • Your package really should be including a playset of Blood Sun, so that you can benefit from not having to deal with Lotus Field’s sacrifice trigger.

wallisface on Manabase: Urzatron and Filter Lands …

1 month ago

So, assuming you’re wanting a lot or coloured mana, these are some thoughts:

Urzatron:

  • Urza lands are great at making loads of colourless mana, but terrible for providing colours. There’s good odds you’re going to create something really clunky.

  • Your current package only includes one playset of land-fectching cards (Expedition Map), which is woefully inadequate. Normally tron also needs to include playsets of both Ancient Stirrings and Sylvan Scrying (as well as 8-10 cantrip-artifacts) to reliably get tron online in any kind if timely matter.

  • Added to the stresses of getting Tron online, you’ve compounded the issue by needing coloured mana, meaning you’ll still need to fetch up the lands that provide that. You’ve created a LOT of unnecessary hoops to jump through, imo.

Lotus Field:

  • Like the tron package, i’m not sure you’re running enough ways to get the Lotus Field. Without that card in play, it really feels like your deck will be doing a lot of nothing. It might be instead that you just need to go less all-in on assuming you’ll draw that land early, however (i.e ditch the gimicky untap effects).

  • Your package really should be including a playset of Blood Sun, so that you can benefit from not having to deal with Lotus Field’s sacrifice trigger.

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