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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Expedition Map
Artifact
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
wallisface on
Eldrazi 60 card V2
2 hours ago
Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:
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drop Oblivion Strike and just be a Blue-Colourless deck instead of also having black. The card isn’t strong enough to warrant making your mana base more awkward. This slot becomes lands as mentioned in my next point.
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change your landbase to be 4x each of Eldrazi Temple, Urza's Tower, Urza's Mine and Urza's Power Plant, and then 10x Island (26 lands total). This will let you run a much higher mana curve and actually have some fun with the bigger eldrazi.
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Assuming the above-mentioned mana base, swap out Mind Stone for Expedition Map so that you can more easily get the lands you need to go big.
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Remove both Blight Herder and Oblivion Sower so you can run playsets of the much stronger Reality Smasher and Thought-Knot Seer. You don’t have enough exile effects to make use of Blight Herder, and regardless of mana base you want to lower your curve a little.
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replace Counterspell with Mana Leak… you don’t have enough blue in either your current landbase or the one i’m suggesting, to afford double-blue pips. And Mana Leak will do the same job 95% of the time anyway.
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drop Titan's Presence (it’s an average card) to run the 4th copy of Matter Reshaper and the second copy of Ugin, the Ineffable.
Profet93 on
Eldrazi
3 weeks ago
Basalt + forsaken = infinite
Rings of Brighthearth + basalt = infinite + Sensei's Divining Top = draw and cast your entire deck
Sanctum of Ugin - Tutor
Extraplanar lens does not have enough basics in the deck to justify it, not to mention the risk it holds when you already have artifact ramp. How has it played for you? Given you are colorless, the utility in the mana base far outvalues the potential to ramp as you hope your opponents either don't have enough, or there is something more pressing on the field (which if you're using it to ramp, usually isn't)
Expedition Map - Find the land you need, early turn set up, top deck shuffle.
Given more than 1/4th of your deck is artifacts, consider a Cloud Key or a Semblance Anvil for ramp and combo.
Cloud Key/Semblance Anvil/Ugin Ineffable + Mystic forge + top = draw your deck
wallisface on
Best colour is no colour!
4 weeks ago
This deck is currently exclusively cards being run as 1-ofs. This makes it pretty impossible to form a coherent strategy, or have any form of reliability. Also, because you’re only running 1-each of the Urza lands, you’re never going to be able to make use of them.
The vast majority of the deck should be run as playsets (4-ofs). A good approach for new deck-builders is to pick 9 cards, and run playsets of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).
Furthermore, i’d suggest lowering your mana curve drastically. Even with playsets of the Tron lands, you’ll have no reliable way to assemble them (colourless only has access to Expedition Map). You need to be able to still play the game without tron - going from the previous example of picking 9 cards, the mana curve should look something like 1,2,2,3,3,4,4,5,7+ (and the 1-mana card really needs to be Expedition Map).
nbarry223 on
Viga-BOOM!
1 month ago
After playing a few copies of Preordain for a while (really like the card) - I really like the idea of Candy Trail as an Urza's Saga target. I've never been fond of Expedition Map because it just feels like an over-priced land most of the time, although I do put it back in once in a while.
Icaruskid on
Dominus Burn
1 month ago
SufferFromEDHD Thank you for the recommendations!
I was initially running Harness the Storm but as much as I found it hilarious to play in a singleton format like Commander, I didn't like having to pay the full spell cost for each copy.
I might have to put one more ramp spell in the deck and even though it's technically not ramp I very much like Expedition Map to grab Valakut, the Molten Pinnacle or War Room.
Gamble would absolutely win more games as I guarantee I would use it to find Thrumming Stone 9 times out of 10. I'm trying to show restraint so this doesn't end up being even more of a combo deck.
I really like the punisher cards you suggest like Browbeat for card advantage or damage. I dislike giving opponents the choice of which is the lesser evil though even with the double damage upside. For now, I think a few looting draw spells and "draw 7 cards" wheel effects work well enough because I can discard Dragon's Approach and speed up cheating a dragon into play.
SufferFromEDHD on
Dominus Burn
1 month ago
Breaking Point, Browbeat, Blazing Salvo, Molten Influence, Skullscorch the rattle snake cards get a serious boost alongside Solphim.
Expedition Map to get that Valakut.
Gamble get whatever you need.
Bonus Round win the game.
Final Fortune possibly, maybe?
Harness the Storm similar jank to Pyromancer Ascension that has no place in EDH but Dragon's Approach turns it into an engine.
Icbrgr on
Walk Forest, Walk!
2 months ago
do you think Nylea's Presence could be better than Expedition Map? The map takes mana to tutor the land... presence takes but also also draws a card?
The Timmy in me wants to say Blanchwood Armor but thats probably just too greedy.
Balaam__ on
urzatron i guess
2 months ago
If you’re concerned about finding the Urza pieces, you could run Expedition Map too. It’s cheaper than Gamble and you get to hang on to the land with no chance of accidentally discarding it.
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