Expedition Map

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Pauper Legal
Pauper EDH Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Expedition Map occurrence in decks from the last year

Latest Decks as Commander

Expedition Map Discussion

MLS91 on Relics of Fear

4 days ago

Update: Loops/Combo's/Utility/Interactions

- Sword of Feast and Famine + Expedition Map

Why: Sword is good AF don't get wrong, but the ability to get the lands you need/ want out weights to me the benefits of sword

- Zulaport Cutthroat + Disciple of the Vault

Why: Disciple sees the whole board, and combos with the lotus petal infinite line within the deck itself

- Twilight Shepherd + Massacre Wurm

Why: Homeward Path will be replacing what functionally im using Shepherd for(defense against other Tergrid decks), secondly Massacre Wurm applies more pressure, is great against token strategies, and has a pressure cooker kind of weight to it in the deck which helps with killing opponents

- Bojuka Bog + Homeward Path

Why: Defense against other Tergrid Decks, as well as Soul-Guide Lantern does this job better

Grind on Elsha Storm

1 week ago

sweet deck!!! this looks like a blast to play!!!
here are some quick thoughts...
Basalt Monolith seems like a shoe-in and you already run rings of brighthearth so it goes infinite.
Sensei's Divining Top is expensive, but if you can afford it, it's great with your commander and when you have rings + basalt, you can draw your whole deck.
given your artifact theme, Unwinding Clock seems great, like it would go great with staff of domination and empowered autogenerator which you already run. Blinkmoth Urn is another option for more mana generation, im not a huge fan of it b/c it can help your opponent too, but some people like it.
you might consider Artificer's Intuition , early game you can discard your high CMC artifacts to get useful things like sol ring and your artifact lands. you could even get Expedition Map to get Academy Ruins , and then you can get your artifacts back from your graveyard.
another thought, i would not run endless atlas in a 3-color deck. generally there is a low chance you get 3 basics of any one type, so most likely this will be a dead draw. I would consider a draw engine like Monastery Siege or Outpost Siege to generate card advantage.
also i don't know if you want another combo, but if you get 2 of your artifact cost-reducers out, then if you get both Junk Diver and Myr Retriever they go infinite if you have a sac outlet like Ashnod's Altar or Phyrexian Altar . it's kind of fiddly b/c there are so many pieces, but it's something to think about if you want to run or not.
finally, sometime syou want a way to sac your artifacts, like both your wellsprings. Daretti, Scrap Savant is a powerhouse in artifact decks, to recur your important artifacts and sac the ones you don't need. if you are looking for a low cmc sac outlet, i am a big fan of Claws of Gix .
anyway those are just some thoughts! i know you won't like all of them but hopefully at least a couple are useful to you. cheers and have fun, good luck with the deck!

Hardhitta7 on Simicolorless Eldrazi Ramp (HELP)

1 week ago

Have you considered the locus lands? Like Cloudpost and Glimmerpost ? Eye of Ugin and Eldrazi Temple are very good as well if they aren’t too expensive.

And you could replace the stuff that searches for basics with stuff that searches for any land? It would give you more consistent mana. Like Elvish Reclaimer and Expedition Map .

X-Factor11105 on Lurid Revival

2 weeks ago

I think what Mcat1999 is getting at is the land-count in general is significantly below average for casual/mid-power games.

The ~33 you have doesn’t include any fetches, so you may struggle to have the right colors. You haven’t included Expedition Map , Solemn Simulacrum , or Burnished Hart , so you don’t have a ton (any?) extra lands into play or ramp further.

Your land base includes six lands that have to come in tapped, so you’re going to have slow turns in the early-mid game.

Yes your mana rocks are mostly 2-CMC, but a few ETB tapped or don’t provide colored mana.

Coupled with the low number of instants and activated abilities, I think the concern is that not only will you potentially miss land drops, you won’t have a lot of interactivity or ability to have multi-spell turns.

I’d be curious to hear what gameplay experiences are like with this deck - trying out a few playtest hands, I missed the turn 3 land-drop more often than I personally would prefer. Against the like of high ramp decks in Simic or low-curve Izzet / Jeskai, how does this deck perform? How do you generally close out games?

Grind on Kozi Commander

1 month ago

sweet deck!
i have a kozi deck also, so i have a couple thoughts..
if you want to make Kozi a one-hit-kill, you could try some things like Hedron Matrix, Grafted Exoskeleton, Fireshrieker, Eldrazi Conscription

Also, if you want to work on your mana base, i would consider removing:
Evolving Wilds, Terramorphic Expanse. Warped Landscape, Ruins of Oran-Rief, Ash Barrens as these lands either enter tapped or fetch basics. i also opted not to run the urza's lands as it is so unlikely to get all 3. But if you do run them, you could run Expedition Map to help you fetch a useful land.
some nice lands to add could be:
War Room, Bonders' Enclave, Geier Reach Sanitarium, Ghost Quarter, Blinkmoth Nexus, Rishadan Port, Tectonic Edge, Arcane Lighthouse

anyway just my thoughts, hope you enjoy playing with Kozi and have fun!!!

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