Expedition Map

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

wallisface on Eldrazi 60 card V2

2 hours ago

Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:

Profet93 on Eldrazi

3 weeks ago

Basalt + forsaken = infinite

Rings of Brighthearth + basalt = infinite + Sensei's Divining Top = draw and cast your entire deck

Sanctum of Ugin - Tutor

Extraplanar lens does not have enough basics in the deck to justify it, not to mention the risk it holds when you already have artifact ramp. How has it played for you? Given you are colorless, the utility in the mana base far outvalues the potential to ramp as you hope your opponents either don't have enough, or there is something more pressing on the field (which if you're using it to ramp, usually isn't)

Expedition Map - Find the land you need, early turn set up, top deck shuffle.

Given more than 1/4th of your deck is artifacts, consider a Cloud Key or a Semblance Anvil for ramp and combo.

Cloud Key/Semblance Anvil/Ugin Ineffable + Mystic forge + top = draw your deck

wallisface on Best colour is no colour!

4 weeks ago

This deck is currently exclusively cards being run as 1-ofs. This makes it pretty impossible to form a coherent strategy, or have any form of reliability. Also, because you’re only running 1-each of the Urza lands, you’re never going to be able to make use of them.

The vast majority of the deck should be run as playsets (4-ofs). A good approach for new deck-builders is to pick 9 cards, and run playsets of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).

Furthermore, i’d suggest lowering your mana curve drastically. Even with playsets of the Tron lands, you’ll have no reliable way to assemble them (colourless only has access to Expedition Map). You need to be able to still play the game without tron - going from the previous example of picking 9 cards, the mana curve should look something like 1,2,2,3,3,4,4,5,7+ (and the 1-mana card really needs to be Expedition Map).

nbarry223 on Viga-BOOM!

1 month ago

After playing a few copies of Preordain for a while (really like the card) - I really like the idea of Candy Trail as an Urza's Saga target. I've never been fond of Expedition Map because it just feels like an over-priced land most of the time, although I do put it back in once in a while.

Icaruskid on Dominus Burn

1 month ago

SufferFromEDHD Thank you for the recommendations!

I was initially running Harness the Storm but as much as I found it hilarious to play in a singleton format like Commander, I didn't like having to pay the full spell cost for each copy.

I might have to put one more ramp spell in the deck and even though it's technically not ramp I very much like Expedition Map to grab Valakut, the Molten Pinnacle or War Room.

Gamble would absolutely win more games as I guarantee I would use it to find Thrumming Stone 9 times out of 10. I'm trying to show restraint so this doesn't end up being even more of a combo deck.

I really like the punisher cards you suggest like Browbeat for card advantage or damage. I dislike giving opponents the choice of which is the lesser evil though even with the double damage upside. For now, I think a few looting draw spells and "draw 7 cards" wheel effects work well enough because I can discard Dragon's Approach and speed up cheating a dragon into play.

SufferFromEDHD on Dominus Burn

1 month ago

Breaking Point, Browbeat, Blazing Salvo, Molten Influence, Skullscorch the rattle snake cards get a serious boost alongside Solphim.

Expedition Map to get that Valakut.

Gamble get whatever you need.

Bonus Round win the game.

Final Fortune possibly, maybe?

Harness the Storm similar jank to Pyromancer Ascension that has no place in EDH but Dragon's Approach turns it into an engine.

Icbrgr on Walk Forest, Walk!

2 months ago

do you think Nylea's Presence could be better than Expedition Map? The map takes mana to tutor the land... presence takes but also also draws a card?

The Timmy in me wants to say Blanchwood Armor but thats probably just too greedy.

Balaam__ on urzatron i guess

2 months ago

If you’re concerned about finding the Urza pieces, you could run Expedition Map too. It’s cheaper than Gamble and you get to hang on to the land with no chance of accidentally discarding it.

Load more