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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
5 days ago
Also, just wondering if there's some reason for the fetches other than minor thinning? No shade if it's just for thinning, I just didn't know if I was missing something that relies on it or not. I'm in the camp of being against thinning for the sake of thinning if you don't think you'll play past turn 7 or so (when it is more likely to matter) and you're otherwise giving an opponent graveyard food for deathrite shaman and other stuff.
Finally, if I were running an elf deck, Marwyn would be my commander instead of Ezuri especially since you're already running all the infinite mana stuff for her. I'd just use Ezuri as a backup craterhoof.
1 week ago
I've been playing around with Green Post. Sylvan Scrying and Ancient Stirrings are a bit faster than the Expedition Map, and Stirrings can be used later to grab a bomb instead. What really makes it though is the use of Arbor Elf along with Yavimaya, Cradle of Growth. Turn your posts into Forests and then untap them with the Elf.
I had a Blue Eldrazi Eldrazi Blues deck that used Maps and Trinket Mages to get them, and recently prototyped a Green Version Eldrazi Greens. I left my Blue Cards I took out in the MaybeBoard. Maybe the Green messes up your theme, but at least you can kind of playtest with it to see if it works for you.
1 week ago
Have you thought about stuff like Expedition Map to help dig out your Coffers? Urborg, Tomb of Yawgmoth is a pretty solid synergy with Coffers. Geier Reach Sanitarium might be interesting, it digs for you and pitches cards at the same time. Liliana, Death's Majesty might synergize with your zombies, making more while milling you, while her wipe will always be dodged by Balthor, who can then reanimate all of your stuff for you.
1 week ago
Welcome to the club!
First thing I see here is a high average mana cost and relatively few lands and ramp. The Dragon Arch and Quicksilver Amulet help a little, but I suggest cutting a few Dragons and adding more lands and cards that find lands like Sylvan Scrying or Expedition Map. The color balance looks good, you just need more of it. You probably need at least 37-38 lands, if not more, and I would take a hard look at any cards above mana value 6, and cut the ones that don't measure up. Lower-cost dragons, like Icingdeath, Frost Tyrant or even Slumbering Dragon or Korlessa, Scale Singer will also help reduce costs.
3 weeks ago
Do you really need 4 Urborg, Tomb of Yawgmoth? You're not running Coffers anyway, and running a 4-of Legendary Land seems like a liability.. I'd maybe go down to 2, since you can fetch them with Expedition Map anyway if necessary.
3 weeks ago
Always wanted to make something with this dude but I never knew what to do. This strange pile of cards is beyond interesting. It's a cohesive strategy with focus. Inexpensive but it gives off competitive vibes.
Your maybe board:
Temporal Trespass YES.
River Kelpie fits the commander and strategy so well.
Everything else I was indifferent about but I have never piloted this list so you would know better than I.
I'm just going to spitball some cards that came to mind that might fit your unique deck design:
Forbid a reusable hard counter that feeds your discard/graveyard strategy.
Long-Term Plans my favorite blue tutor.
Deserted Temple more versatile Minamo.
3 weeks ago
So with Baldur's Gate coming out with 9 new gates I thought of making a gate deck with Maze's End as a win con. i need more non basic land search (preferably to the battlefield but to the hand if need) and some extra play additional land cards, i have a small amount added ATM I have
Explore, Hour of Promise, Pir's Whim, Reap and Sow, Sylvan Scrying, Tempt with Discovery, Wargate, Dryad of the Ilysian Grove, Mina and Denn, Wildborn, Oracle of Mul Daya, Ulvenwald Hydra, Wayward Swordtooth, Kiora, the Crashing Wave, Expedition Map, Crop Rotation and Exploration. Am I missing any? Should I add some light Landfall as well?
Link: Hold them at the Gates
1 month ago
Bulldawg1310 Eldrazi Tron decks are often seen running a single copy of All Is Dust, but not those planeswalkers you’ve stated. Generally the only planeswalkers they’ll run is a playset of Karn, the Great Creator and 2x Ugin, the Ineffable.
The reason Eldrazi tron decks don’t run those big 7-8 mana walkers is because the deck is generally quite terrible at actually setting up Tron - with only Expedition Map the odds of getting Tron online is pretty average, it’s why the deck leans heavily on Eldrazi Temple and Chalice of the Void as plans B and C, because its not wise to assume you’ll reach those high amounts of mana in a game.
If you’re intent on playing those high-mana walkers, i’d suggest switching to mono-green-tron instead. It’s almost guaranteed to get Tron online by turn 3-or-4, something Eldrazi-tron has zero chance of doing consistently.