![Expedition Map Expedition Map](http://static.tappedout.net/mtg-cards-2/M3C/expedition-map/regular-1718150597-sf-1717190761.jpg)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Expedition Map
Artifact
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
![Worldslayer feature for Misery is waiting at the gates of Armageddon](http://static.tappedout.net/mtg-cards-2/2012-core-set/worldslayer/worldslayer-cropped.jpg)
![Captain N'ghathrod feature for Eldritch Captain of the Deep [Lovecraftian Primer]](http://static.tappedout.net/mtg-cards-2/battle-for-baldurs-gate/captain-nghathrod/femme_fatale-captain-nghathrod-clb-16528504760.png)
![Cloudpost feature for Jolrael’s Cloud Migration Strategy](http://static.tappedout.net/mtg-cards-2/promo-set/cloudpost/mtg-cards/_user-added/femme_fatale-cloudpost-000-15600512250.jpg)
![The Scorpion God feature for I sting the frog— everytime...](http://static.tappedout.net/mtg-cards-2/hour-of-devastation/the-scorpion-god/mtg-cards/_user-added/pieguy396-the-scorpion-god-15232216130.jpg)
![Omnath, Locus of the Roil feature for Omnath's Periodic Table of Element(al)s](http://static.tappedout.net/mtg-cards-2/core-set-202/omnath-locus-of-the-roil/mtg-cards/_user-added/femme_fatale-omnath-locus-of-the-roil-m20-15610800760.png)
![Zhulodok, Void Gorger feature for Eldrazi](http://static.tappedout.net/mtg-cards-2/commander-masters/zhulodok-void-gorger/femme-fatale-zhulodok-void-gorger-cmm-16833523040.png)
![Sol Ring feature for Traxos, colorless Voltron](http://static.tappedout.net/mtg-cards-2/kaladesh-inventions/sol-ring/mtg-cards/_user-added/femme_fatale-sol-ring-mps-14789034190.png)
Krugz on
The Inevitable Annihilation
1 month ago
Hey Profet93!
Really glad to see the overseer of colorless decks himself here!
Thanks for the input! It would really make sense to include Urborg or Yavimaya into my mana base as long as I have Mana Web in the 99. With Urza's Cave and Expedition Map, there's no other reason not to open this synergy up, right? Well, flavor-wise, I would have to convince my self first that no matter how much I love Jason Felix and Raymond Swanland's Wastes art, I only need 1 basic land in the deck.
TheBestMagicCard on
Emrakul, the Promised End
1 month ago
I took out Traveler's Amulet, and Wanderer's Twig, even though I LOVE these cards in this deck (see reasons above)...
Kept in Expedition Map, and Environmental Sciences (same reasons as see above)...
Expedition map searches for any land, which is super utility in this deck, and it's a colorless tutor, even if it is conditional... It also supports Manascape Refractor, which I'm hyped on, and trying out...
Environmental sciences is the same idea as the Amulet and Twig and Map (see above), it helps you have a land drop, but it's also 1 of only 7 sorceries as of now, which count towards casting Emrakul, the Promised End when in the graveyard...
fluffyeel on
Death and Taxes
1 month ago
Apart from a spate of tutors of varying price points (Vampiric Tutor, Mystical Tutor, Demonic Tutor, Entomb, etc.), here are some thoughts of varying degrees of evilness/making sure your opponents "love" you forever:
- Kokusho, the Evening Star is, for me, a must-include in any black-containing EDH deck, especially with how its life-drain effect scales with the number of players. You could also add an Archfiend of Despair and/or Wound Reflection to multiply suffering, Archangel of Thune to make your board bigger with every passing turn (or life-gain occurrence), and/or Boon Reflection for more life-gain fun!
- Some additional reanimation in addition to what you already have could be handy. For this, I would suggest Karmic Guide; Junji, the Midnight Sky; Reanimate; and/or Necromancy.
- If you have access to it, Yawgmoth, Thran Physician would be super-handy: on-demand sacrifice, not to mention card draw and weakening your opponents' boards.
- Some more land fetch/land thinning tools, like Expedition Map; Urza's Cave; Prismatic Vista; and Marsh Flats, might help. Similarly, Field of Ruin and Demolition Field serve double-duty of land fetch and land destruction for problematic lands. Alternately, some more multi-lands like Reflecting Pool, Mana Confluence, and other pain lands could help you in early game stages.
fluffyeel on
You draw you lose
2 months ago
Some small recommendations I can think of:
- You have a lot of drawing for all parties, but your opponents will also be discarding (quite likely, especially given the Memory Jar). I therefore recommend Megrim, which actually is the reason Memory Jar became the first emergency ban in MTG history. You could also run things like Animate Dead, Reanimate, and Necromancy to take advantage of loading up your opponents' graveyards. Of course, Rise of the Dark Realms is a nice showstopper, though it's quite pricey...
- Archfiend of Despair is a delightful combination of Wound Reflection (already recommended) as well as stopping lifegain. I love using it wherever I can. (It's also a demon, so it synergizes with one of your alternate win cons.)
- You could also consider going more of a snow-covered route, so replacing your basic swamps with the snow-covered kind and going with Extraplanar Lens to amplify your black mana. Crypt Ghast also is another mana accelerator.
- The Meathook Massacre and Massacre Wurm are also "board wipe with benefits" that I highly recommend. I also almost always play Kokusho, the Evening Star in every black deck I run. Archfiend of Despair could also be another fun option for removing things and punishing your opponents.
- Some of your artifacts and tutors could be better. Rather than Wayfarer's Bauble, I could suggest Expedition Map instead. Grim Tutor, Planar Bridge, and Beseech the Queen could also make for fun tutoring.
- I'm not sure if Gemstone Caverns and Mox Diamond
are worth it here: sure, they're fast and get you more mana quickly (always a good thing), but the multicolored mana isn't so necessary. There are options I might prefer like Mox Amber, Mana Vault, Volrath's Stronghold...
- For a mono-black deck, Contamination might be a great way to lose all friends. I highly recommend it.
Profet93 on
Karn? No, Voltron!
3 months ago
I think it's a great first start jake1511. Nice avg cmc of 3.52. You might want to increase the speed a tad but given it's a colorless deck that's easier said than done.
Howling Mine - Without a way to untap, it provides opponents more advantage. I understand you need draw, but IMO, this isn't the way to do it
Lithoform Engine - Winmore
Mirror Shield - IMO hexproof redundancy is not needed, other ability is not typically useful. Really depends on how much redundancy you need
Pariah's Shield - I don't see a synergy. Put it on your commander and hope it tanks the damage? 8 mana total is steep
Portal to Phyrexia - Way too costly for what it does.
Ratchet Bomb - Depends on how often you actually can find it useful. Usually charging it for a few turns hoping to get the right amount of counters is difficult.
Shield of Kaldra - Without other Kalrdra, this isn't helpful enough
Sword of Hours - This is not a 1/1 counter deck
The Immortal Sun - Anti-synergy with 3 of your walkers, potentially swap for Staff of Nin for similar effect without anti-synergy
Trading Post - I like the saccing artifacts to draw, making tokens in a pinch. Just doesn't feel like it does enough
Vexing Puzzlebox - Mana rock for 3cmc with a unlikely ability to reliably use
Vorrac Battlehorns - Unimpactful
Aladdin's Lamp - WAY too costly
Anduril, Flame of the West - No benefit to use tokens, aside from skullclamp maybe
Azor's Gateway - Hoping this goes 5 turns uninterrupted is a big ask
Brass Knuckles - Kind of cool but not good on it's own. I do sort of like it, plus the art
Golem-Skin Gauntlets - Kind of cool, but not good on it's own.
Basalt Monolith - Ramp + Combo with Forsaken Monument for
Cloud Key/Semblance Anvil - Ramp
Sensei's Divining Top - Dig
Cloud Key/Anvil/Artifact cost Reducer + Mystic Forge + Top = Draw your entire deck
Expedition Map - Find the land you need, ensure you get your land drop.
Might want to add 1-2 more lands depends on your ending avg cmc and amount of rocks + personal playstyle.
Gerrard's Hourglass Pendant - Recover from a boardwipe
Darksteel Citadel - Artifact land for Karn
Mycosynth Lattice - Lots of shenanigans, super double edged sword.
Lattice + Karn, the Great Creator = Hard lock. Karn has a lot of useful abilities on his own, ignoring lattice.
SufferFromEDHD on
Petulant Petitioners
5 months ago
Urza's Saga & Mox Opal if possible.
Expedition Map you are running quality utility lands.
Ipnu Rivulet on theme.
leon_bulminot on
We're All Friends Here
6 months ago
Okay so couple cards to consider, specifically for planeswalkers.
First off, activating MULTIPLE planeswalker abilities of a single planeswalker in a single turn: The Chain Veil. And if you have Teferi, Temporal Archmage out with Chain Veil, and a few mana producing artifacts and a Proliferate effect from say Viral Drake or something, infinite counters on your walkers. I usually did it with Gilded Lotus, Thran Dynamo and a Sol Ring, with Chain Veil being the fourth untapped artifact. Proliferate with Viral Drake and you negate Temporal Archmage losing counters.
Next up is additional Counters. Vorinclex, Monstrous Raider and Doubling Season. Enough said right? Contagion Engine is a tad expensive to get online but, double proliferate. And if you had a Tekuthal, Inquiry Dominus on board, quadruple proliferate for 4 mana. So starting out, with everything on the field, Ugin, the Spirit Dragon enters the battlefield with 28 counters from just from Vorinclex and Doubling season. Add in the quadruple proliferate and it just gets dumb. Generally once Doubling Season hits, you can ult your planeswalkers THAT turn. Also, Nesting Grounds pairs well with Tekuthal to move indestructible counters onto other permanents.
Best five color mana searcher ever that is expensive but at one extra above Migration path, especially since planeswalker decks are more mid game, Shard Convergence is like a mega Expedition Map but in green.
A walker that’s good for searching anything, Liliana Vess.
If you want solid searching combo that also lets you untap artifacts as well as hunt for whatever you want is Tezzeret the Seeker and Mycosynth Lattice. And if you want to shut the game down for a win, so long as you have enough creatures to protect him, Karn, the Great Creator and Mycosynth shuts down ALL opponents mana flow. Wanna blow it up? Urborg, Tomb of Yawgmoth, Kormus Bell, and then some blanket -1 toughness effect.
There are so many ways you can go with walker decks. But those are some things I use and still use.
DavidSP on
Brudiclad (and Magda)
6 months ago
Update 2024: 1. Lower the curve 2. Bring in Magda and some dwarfs 3. Faster Mana 4. Update some lands
- Mana Vault
- Izzet Locket
- Expedition Map
- Skyclave Relic
- Stoneforge Masterwork
- Glint-Horn Buccaneer
- Goblin Instigator
- Goblin Kaboomist
- Sharding Sphinx
- Galazeth Prismari
- Storm-Kiln Artist
- Magda, Brazen Outlaw
- Tectonic Giant
- Vault Robber
- Axgard Cavalry
- Krenko, Tin Street Kingpin
- Mirrodin Besieged
- Chaos Warp
- Kuldotha Rebirth
- Preordain
- Ghired's Belligerence
- Role Reversal
- One with the Machine
- Dwarven Reinforcements
- Temple of Epiphany
- 3 Mountain
- Scalding Tarn
- Kher Keep
- Molten Tributary
- Bant Panorama
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