Solemn Simulacrum

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Solemn Simulacrum

Artifact Creature — Golem

When this enters, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle.

When this dies, you may draw a card.

Snap157 on Budget Meren

1 week ago

Meren as a commander really pushes you to build with a high density of creatures-which are currently only a third of your deck. In this case I would cut most of your non-creature ramp for cheap mana dorks (Somberwald Sage, Arbor Elf, Fyndhorn Elves, maybe even Viridian Emissary, Solemn Simulacrum or Springbloom Druid).

I would also do the same with your other critical deck areas such as removal, draw, boardwipes, sac outlets. I would cut Alesha's Legacy, Overwhelming Remorse, and Putrefy in favor of Merciless Executioner, Insidious Fungus, Grist, the Hunger Tide, Foundation Breaker, and Acidic Slime. Also with more creatures gives us better tutor options: Fauna Shaman is worth the money here, and Jarad's Orders is super efficient. Mausoleum Secrets is kinda cool but it only grabs black creatures which I don't like- up to you if you want to keep it.

Drawing cards is overrated in this deck- your hand IS your graveyard. I would lose the Village Rites, Read the Bones, Sign in Blood, Bastion of Remembrance and Disciple of Bolas to bring in cards like Golgari Thug, Stitcher's Supplier, Skull Prophet, or Satyr Wayfinder. Nyx Weaver and Golgari Grave-Troll are an absolute must.

Not sure terastadon belongs here, as much as I love it. It's nice as a reanimation target but meren will have trouble bringing it back and the deck isn't ramp heavy enough to reliably have the mana to cast it. Instead, maybe a Skullwinder or Junji, the Midnight Sky to give you some added recursion.

You may want to also add in about 5 cheap nonbasics. Temple of Malady, Woodland Cemetery, Dakmor Salvage, Tainted Wood, Twilight Mire, Viridescent Bog, Necroblossom Snarl are all very solid choices. Lands entering tapped won't be a super large issue if you stick to 5 or so but you will definitely notice the mana smoothing and appreciate it.

Hope this helps!

Goldberserkerdragon on From the Crypt

1 month ago

I would recommend cutting some 5 drops. Konrad himself is 5 mana and he is your game plan, any other 5 drop better be a banger. 38 lands in a deck that wants to see more creatures and not lands, idk about that. Landfall decks dont even really require this much. I get where dude is coming from, but everyone seems to jump on this bandwagon that more lands is indeed more, no. Deck thinning is king. Sure, you might always have a land to play. But it's 2025 sunny, people are ramping. If you get Konrad out turn 5 or later, you might as well pack up. Games are ending turn 6-8 now. You want to cut for ramp, trust me. Ramp bc you get ahead of the curve (literally) and you are able to play cards that are called "ramp" at the very least, instead of waiting turn after turn to finally drop something. Things get removed, how will your 5-7 lands help you recast and recover? Konrad is mana hungry.

I hope I have helped to explain this. I didn't want to chime in as these views might start arguments... But please try it. Test 30/31 lands with 15/16 pcs of ramp respectively. If you hate it, run 38 lands i guess. Conversely, you never want the cards that are merely trying to help you cast cards and play the game to be overtly expensive in CMC either. So try to keep ramp within the 0-2 drop range (if you can afford the 0's). Things like Burnished Hart and Solemn Simulacrum are good in decks like these where they are creature-based. Of course you can run as many high costed cards as well, and land, or anything, but if you want to play efficiently, smoothly, and always have mana and cards, less is more (CMC/lands).

For cards like Corpse Churn and Another Chance, I would swap with Unseal the Necropolis or simply any other mill creature Eerie Soultender, Undercity Informer, etc.

Not to be long-winded here, i would pump the creatures up to as close or over 30 as possible. 100 card decks need a solid chunk (around 28-33) of a type of card like creatures and lands that is signature and superfluous to the decks main structure in order to see and play as much as possible before it's unnecessary.

Always keep in mind, these are only suggestions and Magic/Commander is always always always about expression and fun. So, don't get caught up in "the best" card or version of a thing. Sometimes the best thing to do is play what you love. A balance in playing what we want and need arises when you got a couple months + under the belt :)

  • Cheers

Hybrow on Snakes on a Planeswalker - Xyris EDH swarm

3 months ago

Seuchenschutz, thanks for the comment and suggestions

I have been looking to remove Solemn Simulacrum for a while. I have found I dont really need the land drop or 1 card draw in this deck so much. Of the cards you suggested, I really like Balor as a replacement. Having an extra flying blocker is nice. and the 3 card draw is funny. Any draw for my opponents that requires discard is always nice.

As for In the Web of War, I already have two haste enabling enchantments Fervor and Roar of Resistance. They both have a lower CMC, and although the +2/0 is nice, I usually have so many snakes in a 3-4 player game, it kinda doesnt matter.

I like Black Vise as a fun addtion, but not sure what I can take out for it. (thats always the hardest part. I will probably keep that one in my maybe board for a while.

Rasaru on Sek'Kuar's Hasty Mob Ball of Death | V-FND

4 months ago

I had an opportunity to look at each individual card in this list and have a few questions :)

As you mentioned above, you're taking advantage of ETB creatures and creatures that sac themselves. Totally makes sense. You also have the majority of your ramp in creatures, which I understand, because you can sac them to provide additional value (a 3/1 token, as well as a land). Those creatures are Dawntreader Elk, Diligent Farmhand (had to Google "Muscle Burst"), Insidious Fungus, Sakura-Tribe Elder, Solemn Simulacrum, Springbloom Druid, Viridian Emissary, as well as your more "huggy" cards like Veteran Explorer and Avatar of Growth. Then you have Wight of the Reliquary to fetch any land.

  1. With all of those lands potentially coming into play, how often are you just sitting with waaaay more mana than you actually have cards to play?
  2. Has 11 basics been sufficient? Most of those effects grab basics. (And I didn't even mention your land fetch cards - e.g. Myriad Landscape I love playing Field of the Dead, but struggle to play more than the original 6 basics (non-snow and snow) because I want to trigger FotD more often.
  3. I only see 1 landfall effect in the entire deck. Is this intentional to keep the power level of the deck lower?

GabrielH on How to Destroy tokens with Breya

7 months ago

EchoSpice intresting card, it will work in a few combos already in the deck.

And you showed me a card that maybe is not adding a lot in the deck ( Solemn Simulacrum ), because the deck only has 6 basic lands.

EchoSpice on How to Destroy tokens with Breya

7 months ago

Cool deck! I think Goblin Welder would fit nicely in here, its great for triggering ETBs and LTBs, like with Solemn Simulacrum and Ichor Wellspring

Horologium on Merica heck yeah

8 months ago

This deck has potential, I'm not sure if you're trying to go budget or not but I have a couple of suggestions:

I would get rid of Citadel Siege. And Virtue of Loyalty Your commander does this better than siege and while its not bad its slow for this deck which is the same issue with Virtue since you're already waiting for your 5-6 ish commander. In their stead I would put more advantage cards like Syr Ginger, the Meal Ender and/or Solemn Simulacrum or perhaps Thirst for Knowledge.

If you feel like your setup is fine then you could use some payoff/power cards. You might consider throwing in an Akroma's Will or Insurrection for example or if you get a creature really big you could swing with it then use stuff like Fling

Davinoth on Davros, the Dastardly Dalek [Group Slug EDH]

9 months ago

seshiro_of_the_orochi: After some thought, I decided to cut Solemn Simulacrum for Loyal Subordinate!

While our favourite unhappy cyborg friend has some excellent synergies outside of just being a good card, the deck isn't hurting for mana or card draw. :)

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