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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Golem
When Solemn SImulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card. (Dying is being put into the graveyard from the battlefield.)
2 weeks ago
Hey, you're welcome.
You're right, a high avg. CMC hurting gameplay can be deceiving if you have reanimation. To help reanimation be more of a factor consider adding some cards that can search for and put card(s) of your choice from your library into your graveyard?
Unmarked Grave is two mana to tutor for and put Wurmcoil Engine or Triplicate Titan into your graveyard, Buried Alive can get both of them, that's better than potentially drawing them especially Triplicate. Or get Razorlash Transmogrant to get this guy going. A reason to play Vile Entomber is Biotransference making it a potentially repeatable effect that can get any card. Entomber can get Bolas's Citadel.
- Cast Retriever, trigger Mirrorworks to copy Retriever.
- In response to Mirrorworks trigger sac Retriever with Altar.
- Resolve Retriever die trigger returning any artifact to hand and trigger Imotekh.
- Resolve Mirrorworks trigger, pay floating from Altar, creating a Retriever copy.
- Sac Retriever copy with Altar, returning Retriever to your hand and trigger Imotekh.
- Sac Retriever with Altar, recur an artifact and trigger Imotekh.
- Sac Trawler, recur Retriever and trigger Imotekh.
- Sac a Necron, cast Retriever, sac Retriever, recur Trawler and trigger Imotekh.
- Cast Trawler and repeat.
This combo you need to make it infinite, for Retriever and for Trawler to repeatedly cast them from your hand. By sacing one Necron each iteration of the combo makes an extra , making for infinite Necrons also makes infinite colorless mana. Workshop Assistant and Junk Diver are other artifact Retrievers who can replace Trawler in the combo.
You still have four cards to cut, consider these four? A direction to consider for cuts is further reduce the mana curve? Traxos, Scourge of Kroog is just a beater, all the other 4 drop artifact creatures here do something else as well as being a beater because of menace. Ghouls' Night Out, you don't need this effect with a 5 mana spell that isn't an artifact.
Batterskull is just a beater and it has a very high equip cost which you can't reduce to use it after the Gem is removed. The life gain from Batterskull could be helpful especially with Bolas's Citadel and Anrakyr the Traveller, but I wouldn't play a 5 drop to get life gain when you can gain life from other much lower mana cost sources. Resurrection Orb is another source of lifelink that also has a high equip cost, but Orb is much better for overall strategy here than Batterskull.
Sceptre of Eternal Glory and The Golden Throne are better ramp than Solemn Simulacrum. A reason to cut Solemn is having lots of four drop ramp is not where you want to be with ramp, 0-2 CMC, some 3 CMC ramp is better for gameplay. Mind's Eye is better 5 drop than Ghouls' Night Out and Batterskull, but Eye could also be cut for lower mana cost draw.
Overwhelming Remorse could be cut for Canoptek Tomb Sentinel? The cost reduction of Remorse can be good, but very situational. The potential repeatability of Canoptek since it's an artifact creature to reanimate is better and Canoptek can exile any nonland permanent which is very helpful effect to have in mono black.
2 weeks ago
I'm actually currently trying out a version of this deck that uses Sundial of the Infinite in place of Void Maw (and Braids, Arisen Nightmare since I'll no longer need to sac in response to Unearth exile triggers) because waiting one extra turn to get Maw out before I start Unearthing feels like it's slowing the deck down too much. So this version of the deck may change if I like how Sundial feels.
1 month ago
Alter the mana base to include at least one of each basic land and find room for a Solemn Simulacrum
1 month ago
As for combos, the big one is probably Chakram Retriever + Emry, Lurker of the Loch or Emry, Lurker of the Loch + Mirran Spy . You can tap Emry to cast an artifact from your graveyard, then immediately untap her to do it again. With a 0-cost sacrificible artifact like Urza's Bauble, you can do this as much as you want, which triggers things like Sai, Master Thopterist and Efficient Construction every time the artifact comes into play. You can also sacrifice Ornithopter to Ashnod's Altar repeatedly this way for infinite mana. Foundry Inspector, Etherium Sculptor and Jhoira's Familiar make more of your artifacts cheap or free so you can recur them more. You can even make Solemn Simulacrum cheap enough this way to sacrifice it to Ashnod's Altar and cast it again with the mana you get, repeating for as much land and card draw as you want.
The deck doesn't rely on infinite combos or anything, and even a simple trick like Aether Spellbomb + Emry, Lurker of the Loch can let you bounce a troublesome creature at least once per turn. A lot of the stuff in here is maybe more just good synergy than true combos.
1 month ago
I would Remove
Winged Words cheap, not the first card to remove, but a bit weak in the long run
Hushbringer not so worth it
Bag of Holding too complicated
1 month ago
Still pilots like a 4-wheeler going down a steep hill, with too many things to keep track of and holding on for dear life.
1 month ago
Here are some suggestions:
Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle
Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem
Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord
Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders
2 months ago
I definitely second the MTGO idea if you have no nearby game stores. It's definitely not the same as playing in person, but it works. There is also Spelltable for webcam games. Anyways, onto some deck suggestions:
Kolaghan, the Storm's Fury is a really strong Rakdos dragon since it pumps your team.
I personally have removed Urza's Incubator from my dragon tribal deck. There has been a pretty significant uptick in dragon decks lately due to recent sets and the symmetrical effect has become much more of a liability. I would replace it with Herald's Horn. You still get cost reduction, but with some card advantage thrown onto it.
Speaking of card advantage, I think you could use a lot more. Atsushi, the Blazing Sky is both a dragon and card advantage. Solemn Simulacrum is both ramp and card draw. Stinging Study is 5 mana, draw 5 for you at instant speed. I always advocate for black decks to run Read the Bones. It's still one of the best card draw cards in black.
Lastly, a litte more interaction could go a long ways. Crux of Fate is a fantastic board wipe for dragon tribal, and a Bedevil and Terminate would go a long way. If you want to get really spicy, Wrathful Red Dragon + either Blasphemous Act or Star of Extinction is hilarious.
Good luck deck building! It looks like a fun build.
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