Solemn Simulacrum

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Solemn Simulacrum

Artifact Creature — Golem

When this enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

When this dies, you may draw a card. (Dying is being put into the graveyard from the battlefield.)

Davinoth on Davros, the Dastardly Dalek [Group Slug EDH]

1 week ago

seshiro_of_the_orochi: After some thought, I decided to cut Solemn Simulacrum for Loyal Subordinate!

While our favourite unhappy cyborg friend has some excellent synergies outside of just being a good card, the deck isn't hurting for mana or card draw. :)

fluffyeel on 50 Shades of Eldrazi

1 month ago

At least formally, Emrakul, the Aeons Torn is not legal for EDH, so it's a strange decision. I would prefer Ulamog, the Defiler, Ulamog, the Ceaseless Hunger, or Zhulodok, Void Gorger as the commander, given legality issues.

Some other small thoughts:

Master_J on Attack Attack!

3 months ago

Out: Solemn Simulacrum, Austere Command, Hellrider, Revenge of Ravens

In: Mardu Ascendancy, Vanquish the Horde, Breena, the Demagogue, Fervent Charge

Bringing my curve lower. Vanquish the Horde is effectively a 2-drop emergency plan. And dropping some 4-drops for 3 drops will hopefully help. Mana doesn't seem to be a big issue with all the rocks I have in the deck (TBD).

HeavenlyAxe on Uncle Istvan and the Shadow Crew

4 months ago

I dont think I'd have any card in my deck with the sole purpose of being a blocker. Id hate it every time I drew the card.

Darkness is a fog in black

Ensnaring Bridge might work if you can play around it. Your guys are small but your buffing them.

Stuffy Doll + Pariah's Shield is cute but on their own they are sort of dead draws.

Hissing Miasma is a deterrent but not a very strong one

Crawlspace limits the number of attackers

Exquisite Blood might solve the problem in another way

Mirage Mirror acts as a great deterrent that also has a lot of utility.

Marchesa's Decree give you monarch which you can always get back so thats sweet

Revenge of Ravens meh

Davriel, Soul Broker very strong

Dread

Solemn Simulacrum the best blocker lol

Not exactly what you asked for but hopefully gave you some good ideas.

Niko9 on How Good is the Immortal …

4 months ago

I guess I look at The Immortal Sun as a more beefy Solemn Simulacrum It will probably generate more mana value, more card value, more damage value, and has the incidental ability to hose planeswalkers. But, immortal sun is also way more of a bang and bust. When you cast it turn 4 with ramp, it's amazing. Just making your 2 mana rocks break even is so good. But when you draw it turn 8, it's a bummer.

Maybe it just comes down to whether you consider 6 mana for value worth it, which I kinda do, but I get that it might not be the most efficient.

Side note maybe too, but I have seen someone play it in the side deck of a 60 card tron deck and would side it in against decks that used a lot of planeswalkers, and it was really great to stacks them out and then build advantage all in one card.

demon_vayu on Blind 7 is usually fine

5 months ago

KongMing I like where your head is at with your comment. The reason I play See Double over something like Fork or Reiterate is the upside of a modal spell. The amount of times see double is an instant speed clone, more than once coping something silly like a Solemn Simulacrum, has actually been relevant. The longer I've played this deck the more I've messed with ways to reuse spells without relying on kess being in play, and buyback did cross my mind before. Used to run Walk the Aeons in an early build with turn spells, back when "kess beats" was plan B. I don't see myself running corpse dance, as really the only creature I care about once it's in the grave is Rona, Sheoldred's Faithful and I can just discard cards as an additional cost to recur it. As for collusion, I very rarely spend 5 Mana to tutor from hand, increasing usually gets discarded to Faithless Looting, Careful Study or something else. Ambition is in the deck because if I cast it with kess, it only cares it was cast from the grave- not that I spent 8 Mana.

Profet93 on Black Sheep of the Sawyer Clan [$30 Voltron]

6 months ago

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Syphon Mind - Draw 3, each opponent discards 1

Burnished Hart - Ramp. Fuels defile, blackblade reforged, etc...

Solemn Simulacrum - Unsure of price, but potentially a consideration.

Bubbling Muck - Super ramp

Dark Ritual - Ramp

Deliver Unto Evil - Recursion, especially important for artifacts which are hard to recur

Extinction Event - Sometimes things need to be gone, forever

Feed the Swarm - Few ways to remove enchantments

Hero's Downfall/Murderous Rider - Walker removal

Mutilate - Gets around indestructible too

Oubliette - Commander hate

Nevinyrral's Disk - Artifact + Enchantment removal

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