Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies (is put into the graveyard from the battlefield), you may draw a card.
|Have (4)||metalmagic , gildan_bladeborn , , jecder|
|Want (9)||skrid54321 , spacejamz , Tyrker , manperson000 , solakram , szerek , arham07059 , Glasshouse , Tishana|
Combos Browse all
|Commander / EDH||Legal|
Solemn Simulacrum occurrence in decks from the last year
Solemn Simulacrum Discussion
5 days ago
Over the past few days, I've been attempting to build a standard deck around each Theros God. So far, I've built decks with Thassa, Heliod, Erebos and Athreos.
I would like to build a deck with Purphoros, Bronze-Blooded for standard, but I'm having trouble finding cards that will synergize with the God. Any help would be awesome!
(I do not have a deck built yet)
1 week ago
Crypt Ghast is a must-have in any black deck. Looking at your symbols, you might want to replace a couple of your mountains/plains with swamps. Don't go overboard with the exchange but it might help. I like the other ways you have for ramping like Smothering Tithe and the rocks you have. I feel like Terminal Moraine should be replaced with Myriad Landscape, Burnished Hart, or Solemn Simulacrum. Hope this helps and cheers!
1 week ago
EDH decks tend to run a lot of ramp, good examples of such are Mind Stone, Arcane Signet, Thought Vessel, Wayfarer's Bauble, Solemn Simulacrum, Burnished Hart, Charcoal Diamond, and Fellwar Stone. The "correct" (heavy quotes, obviously subjective) number to aim for in the ramp/card draw categories is 10 each.
Also, sadly enough, Planeswalkers aren't allowed as commanders unless specifically mentioned otherwise, but it looks like you've already found Rankle so he's a good replacement option.
1 week ago
Looks like a low to the ground list you have here. If you are looking for more low costed ramp,Knight of the White Orchid is cheaper cmc-wise than Solemn Simulacrum. If you are looking for combo finishers, Godo, Bandit Warlord + Helm of the Host will go infinite and kill the table.
2 weeks ago
2 weeks ago
Managed to get a couple games in. The Lands stuff worked out nicely (Tabernacle is good in EDH it turns out). I was able to do Strip Mine loops in both games and ride that to victory one way or another.
Enchantress I'm still waiting to see. For now I'm adding a couple things that I felt I wanted and cutting cards that seem slow. After the first few games against more competitive EDH people it turned out that you can't really just spend 7 mana to not effect the board, so Zendikar Resurgent got cut.
2 weeks ago
I'd cut Worn Powerstone for Wayfarer's Bauble, Word of Seizing for Solemn Simulacrum, Chain Reaction for Cyclonic Rift (or Evacuation if Cyc Rift is too expensive, or River's Rebuke if Evacuation is too expensive), Mizzium Mortars for Blasphemous Act, Sleep for Finale of Revelation, Blustersquall for Chaos Warp, Evolving Wilds for Steam Vents, Vivid Crag for Shivan Reef, Vivid Creek for Island, Spinerock Knoll for Mountain. :))
2 weeks ago
Wrath of God is an okay boardwipe, but really you don't want to potentially devastate your board AND have to wait a turn to rebuild. Most of the time something cheaper will be better - Pyroclasm if you know you're going to face weenies or RDW or something of the like, or Blasphemous Act for just more general decks. Frankly, Blasphemous Act will potentially be worth a mere most of the time against Krenko or Thalisse even. Plus it hits them as well.
Idyllic Tutor finds you an enchantment, but what enchantment do you need? Again, you're playing an aggro deck so you shouldn't be taking your turn 2 or 3 to set up for later; you should be butting heads with anyone and everyone.
Torment of Hailfire is looking so shady here. It's a mid-lategame card that's meant to be used in tandem with heavy removal and attrition, and you're just chucking it in here as what? some sort of a finisher? Sure, it could be a finisher, but I think it needs to be somewhat built around / synergised with to actually be a viable pickup.
Rootborn Defenses is to make your stuff indestructible. First off, there's cards that do the same thing for less, and there's even cards that do more for the same price - Make a Stand, Flawless Maneuver, Ready / Willing or even Heroic Intervention. Populate is going to be pretty inconsistent in this deck too, as there's only a small handful of token generators in the deck, so why not swap it out (or remove it, even) for something more efficient
Jegantha, the Wellspring is 5 mana for a max of 3 mana per turn (estimate). With so few early ramp cards, how do you expect to consistently hit 5 mana on turn 5, 4, even 3? He may be neat, and help you ramp but you need to get him in play first. I just don't think he's worth in this deck. It's a 5-colour deck, but doesn't have a strong mana base. Also an aggro deck, so a 5 mana mana dork will kinda throw off your tempo anyway
Evolving Wilds, Fabled Passage, Terramorphic Expanse, Renegade Map, Burnished Hart, Solemn Simulacrum, Yavimaya Elder, Sakura-Tribe Elder all find little to nothing. Maybe if you add in some more basics, keep Fabled Passage and Solemn Simulacrum but not the others. The reason for these caards is to thin your deck, but thin them from basics, so if you have minimal basics to begin with you're not really consistently thinning (given that the chance of drawing all your basics is exceptionally higher than it would be with, say 10+ basic lands). Fabled Passage and Solemn Simulacrum give, for sure, the highest value so that's why I suggest to keep just them.