Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum is put into the graveyard from the battlefield, you may draw a card.
|Have (7)||Forkbeard , rockleemyhero , sonnet666 , GrandeKhan , pskinn01 , metalmagic , shinbatsu|
|Want (16)||RixFix , Jackaldeluca , zktwo1001 , paullmall96 , Flunatic , tyrant973 , AndrewsLuz , Deliwashere , Ulberth , Oshiru , Cold_Hazzard , Taufyr , spacemonkey0042 , metergram , jpv , Ninbi|
Printings View all
|Commander 2019 (C19)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|2012 Core Set (M12)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Solemn Simulacrum occurrence in decks from the last year
Commander / EDH:
All decks: 0.25%
GU (Simic): 0.46%
WB (Orzhov): 0.86%
UR (Izzet): 0.53%
WUB (Esper): 0.61%
RUG (Temur): 2.07%
RBW (Mardu): 0.44%
BUG (Sultai): 0.71%
Solemn Simulacrum Discussion
21 minutes ago
As far as Vampires, you should add more (have around 35ish), but I'm not sure which ones are essential to add. But regardless, here are some suggestions.
8 hours ago
Here are a few suggestions that might help: Bloodmad Vampire < Waste Not, Incorrigible Youths < Solemn Simulacrum, Twins of Maurer Estate < Azra Oddsmaker, Violent Eruption < Sweltering Suns, Fiery Temper < Rakdos Signet , Senseless Rage < Underworld Breach, Distemper of the Blood < Sol Ring, Call to the Netherworld < Animate Dead, Alchemist's Greeting < Blasphemous Act
Only other thoughts are ramp/fixing/wraths may be low.
1 day ago
@iammute: Changeling Berserker is definitely a card I would include if I was looking to optimize the deck to near-cEDH levels, but I don't think it's what I'm going for here. As backward as it might sound, I don't actually want to go infinite more than I already do. In my playgroup, winning via infinite combo once every other night is fine, but people start getting a little too salty for my tastes if the combos happen more often than that.
@X-Factor11105: Oh don't worry, this deck is one of my forever decks. It's never getting taken apart, and I typically update it every time a new set comes out. I'm still in the middle of updating the description, but I should have an update with my new additions posted soon.
as for your suggestions:
the myr are good, but my meta runs way too much removal for them to be reliable. I don't think Priest of Gix is going to do much for me, as I don't really have any good ways of recurring him that wouldn't be better spent on something like Solemn Simulacrum or a dragon.
Soldevi Adnate is really cool, but suffers from the same weaknesses as the myr (people would kill it), and since most of the creatures in the deck are mono-red I don't think I'd be able to use it all that effectively.
Dread Return is super awesome. I used to run it, but space is incredibly tight here and it ended up getting cut in favor of cheaper/more versatile reanimation.
Thanks for the suggestions both of you! I'm very picky about what makes the cut in this deck, but I'm always looking for new things to try out.
1 day ago
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
3 days ago
A few recommendations from a long time Aurelia, the Warleader player.
First off, I recommend bumping up the land count to 37-38. 34 lands isn't enough in EDH to reliably make land drops every turn, so adding more lands would help increase the consistency of the deck. Think of it this way- there's nothing worse than having cards in your hand you can't cast because you didn't draw enough lands to have the mana to cast them.
Next, add in more ways to generate card advantage. Looking over the deck, I saw 5 sources of card advantage (aka ways to get access to more cards to play, typically by drawing but can also be impulsive draw) with 4 ways to tutor for them. There are many wheel effects in red that are not the price of Wheel of Fortune. These are Wheel of Fate, Reforge the Soul, and Magus of the Wheel. Red also has access to some great impulsive draw spells. Outpost Siege is reliable, turn by turn one. Light Up the Stage is another good one that is easy to cast for its spectacle cost. Other notable ones are the c2019 new Ignite the Future, Commune with Lava, and Prophetic Flamespeaker. There are a few more equipment that draw cards like Rogue's Gloves and Sword of Fire and Ice. Finally, there are some great artifacts that have been printed in recent years that can get a consistent flow of cards. These include Tome of Legends and Endless Atlas.
Next is a few more ways to ramp. I counted 8 pieces, with once again 4 ways to tutor. Some simple mana rocks would do the job. Solemn Simulacrum, Burnished Hart, Knight of the White Orchid, and Kor Cartographer could also do the job. I do also recommend investing the money in buying a copy of Smothering Tithe. The card is very worth running in the deck. You already play lands that make every player draw, if you add in wheels for card draw it can be abused even more. Even without those though, it is by far the best EDH card in white and is more than worth the investment.
Finally, as you play the deck, I recommend you slowly take the time to think about the direction you want to really take it in. Right now it doesn't seem to have a huge focus to it, it's doing some equipment stuff, some big attack stuff, some artifact stuff, some token stuff, etc. Find a focus to the deck. Once you do, then you can start to make better decisions on how to make it better.
Let me know how the deck has been running in paper though! Good luck with learning to play Boros and I hope you learn to enjoy it!
1 week ago
Thanks for the comment and upvote, and best of luck with your own Yawgmoth build Poly_raptor.
When it comes to Nyx Lotus, I have to be honest and say that not only do I not think it's good enough for this deck, I'm personally of the view that it's just a bad card in general, especially when Nykthos, Shrine to Nyx already exists. To explain in more constructive terms, there are several reasons Lotus probably doesn't work in this build:
4 mana for a conditional mana rock is much too slow for the pace of this deck, as I can potentially win as early as turn 4 (the average from my testing via goldfishing is turn 6 and a god-hand makes turn 3 possible). With that in mind, Lotus is probably a dead draw a lot of the time in this build.
Secondly, it enters tapped, which makes it even less useful as there's a good chance it'll be removed before I ever get to use it. In some ways, having a removal magnet like that isn't the worst thing, but it's not ideal. More pertinently, even if I do untap with it, its utility is entirely dependent on my board state, meaning I could have paid 4 mana and waited a turn to only gain 2 mana.
The third reason is one specific to this build, namely the fact that Lotus costs 4 mana and hence competes with Yawgmoth and two of the four Undying creatures on curve. In a deck with just 33 lands in it (and potentially 32 after a series of minor tweaks I'm pondering), this is less than ideal: I ideally want to be casting Yawgmoth on curve as much as possible to get the deck's engine going. As such, I can't afford there to be too much competition on curve with Yawgmoth, especially in the form of ramp pieces (which will be utterly useless if I can't hit 4 mana to cast them to begin with). That's also why this deck doesn't run Solemn Simulacrum.
One little piece of advice for your own Yawgmoth build that I can give from experience: Proliferate synergies are a trap and aren't really worth it outside of Infect. You do need to have stuff like Blast Zone to deal with graveyard hate too, but it's not worth leaning on that ability of Yawgmoth's too much.
1 week ago
You might have an easier time running Bruna, the Fading Light as your commander because you have the far more useful of the two combo in the commandzone and Bruna can be a lot more versatile than Gisela. You should consider Tithe, Solemn Simulacrum, Land Tax, and Nyx Lotus to help with that mana.
1 week ago
So I am not sure how you feel about this because of the budget and I am not sure how competitive your play group is, but I suggest a few more mana rocks to help get going faster. Charcoal Diamond and Commander's Sphere are good and budget friendly. Solemn Simulacrum is also really good, Play it, get a land, sac it to draw a card and cast your commander. Awesome deck though!