Solemn Simulacrum

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Solemn Simulacrum

Artifact Creature — Golem

When Solemn SImulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card. (Is put into the graveyard from the battlefield.)

Slashdance on Mugen no kōgeki ("Infinite Attack")

2 weeks ago

Removed: Ogre Battledriver, Leonin Warleader, Solemn Simulacrum, Godo, Bandit Warlord

Added: Arashin Foremost, Hero of Oxid Ridge, Peerless Samurai, Mangara, the Diplomat

The first three creatures we removed and added were all for efficiency and synergy, as I feel the added creatures are just plain better in this deck that what they replaced.

However, specifically, we took out Godo, Bandit Warlord (even though it kinda hurt), because it really only creates an extra attack for Samurai. We could, however, just not attack with some creatures and save them for the 2nd attack phase Godo would generate, but that doesn't feel efficient and stops our commander from doing what he's here to do. Seeing that we do not have as many Samurai as I initially was hoping for this deck (pitifully few, honestly), Godo just doesn't do very much work here.

In it's place we add in Mangara, the Diplomat, and in a multi-player game we can hopefully generate a bunch of card draw would be fantastic for us. Maybe it won't live long, but that can be said for just about anything, and we never have to actually with him to create the card advantage. Remember, Isshin, Two Heavens as One's ability can double ANY attacking trigger, even if that attacker isn't controlled by us, so long as the actual trigger does belong to us.

Epicurus on Card creation challenge

3 weeks ago

Golos, Aimless Visionary

Legendary Planeswalker - Golos

+2 Search your library for a land, put it onto the battlefield tapped, then shuffle your library

0 Shuffle ~ into your library, then draw 3 cards

-4 Exile the top 3 cards of your library. Until end of turn, you may cast spells and play lands exiled in this way. You may pay instead of paying the mana cost of spells cast in this way.

5


Ok, so the -4 feels a bit more like Jodah, Archmage Eternal than it does Golos (or at least a combination of the two), but I had a hard time finding a way to give it a 5-color identity with a colorless cost, without copping out with some kind of "Add " kind of thing.

And the zero ability is just something I thought would be a good addition, mostly tied to the name I chose. Golos has no lore, as far as I can find. Closest thing to it was a reddit thread, where it was suggested that Golos is Solemn Simulacrum with a name. Please tell me if I'm wrong and just not looking hard enough.

Also, I decided against the idea of giving it the "can be your Commander" treatment, because of how stupid it would be for Tron. You'd only ever need to use the +2 every turn, or the zero once your land base was complete. It would be disgusting. As is, it has a place, is totally useable in most 5-color decks, but not overpowered.

Wildcard next.

Davinoth on Prosper's Purgatory [Treasure EDH]

4 weeks ago

     elliotmward97: Mostly because I'm only running 33 lands. In a draw where I'm not pulling mana rocks and playing against heavy removal, they're a nice back up way of making sure I'm staying on curve.

     Solemn Simulacrum is pretty slick with Sword of Hearth and Home too! They may end up getting cut for a couple of lands, but I've really liked their inclusion so far. =)

elliotmward97 on Prosper's Purgatory [Treasure EDH]

4 weeks ago

Awesome thank you! I was looking at the Solemn Simulacrum and Sword of the Animist and was wondering why they were included since you get treasures which act sort of like land as well as the exiling which acts sort of like card draw from the Solemn.

wallisface on How Good is Book of …

1 month ago

DemonDragonJ that’s where I disagree - I don’t think there’s a situation where book is good at all. 10-mana and 4-life to be one card up is a terrible trade. To get to that point you’ve likely had at least one turn (possibly 2) where you’re doing absolutely nothing else, meaning you’re representing no pressure.

I don’t see how a game goes long enough for you to gain meaningful profit from this card - and if a game somehow does drag out for an extended period, it feels like there is a multitude of better options to regain an advantage.

It appears there are a horde of better colourless card draw options out there also:

It just feels like there are sooo many better options than Book

Triton on This is How Democracy Dies (Tivit EDH)

1 month ago

After staring at this deck for about ten minutes, I found only one card I personally wouldn’t use and have been taking out of decks. I’d swap Burnished Hart for Solemn Simulacrum. He’s an amazing target to blink, and provides a land as soon as he enters!

Really enjoy the deck and I’m sure it’s super good at doing its job! You got an upvote from me! ;)

Profet93 on Mines of Moria

2 months ago

I got a lot of ideas....

Solemn Simulacrum - Ramp and draw which you need both of

Magus of the Wheel/Wheel of Misfortune - Wheel

Inferno Titan/Flametongue Kavu - Damage

Humble Defector - Draw + Politics

Dualcaster Mage + Heat Shimmer = GG - Both are good on their own as well

Myriad Landscape - Ramp

Chaos Warp - Your only form of enchantment removal in mono red

Lightning Bolt - Damage

Vandalblast/Chain Reaction/Blasphemous Act/Pyrohemia - Wipe

Light Up the Stage/Ignite the Future - Draw, light up the stage works particularly well in your deck

Endless Atlas - Draw

Sol Ring - How is this not in here already?

Nevinyrral's Disk - Wipe for enchantments as well

Mind Stone - Ramp for commander when you need it, draw when you dont

deadmans_head on Are these Goblin Welder oder …

2 months ago

Gidgetimer

I would see the Dross Scorpion route as 3 card combo, in an Osgir, the Reconstructor deck youre gonna have an artifact in your yard and on the battlefield, even its only an Ancient Den

so any ETB artifact gives you infinite value, even a Skyscanner, Ichor Wellspring or similar ones draw you infinite cards, Solemn Simulacrum draws you infinite Cards and gets all your basics, Meteor Golem/Duplicant destroys/exiles every other non-land permanent/creature, Myr Battlesphere makes infinite 1/1 Myrs, Triplicate Titan/Phyrexian Triniform/Wurmcoil Engine makes infinite larger tokens

So its very hard to imagine a situation where you assemble this combo and not win on the spot or at least get such an advantage, that your not gonna loose as long as nobody can disrupt it, especially considering that this deck has several ways to give its creatures/artifacts haste

of course its not the main win condition, but its three pieces that are good for the deck anyway, that go infinite together, which is very nice

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