Training Grounds

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Training Grounds Discussion

Voodoo_Gremlin on Overlord and his Comboing Court

3 days ago

Thank you for the kind words Doombeard1984.

Training Grounds is kind of expensive and hard to find as it's only been printed once (and due for a reprint). That being said I'll add it to my acquire board and keep an open for it.

Regards Doombeard1984

Doombeard1984 on Overlord and his Comboing Court

4 days ago

The deck is looking really good man, +1 defo given from my hive to yours. Also, thank you for the mention. This is the first time I have been mentioned in a thank you I think. I am truly humbled.

So, have you thought about using Training Grounds instead of Heartstone ? its cheaper to play, and also gives cost reduction for your Overlord , not just ?

As I said, its looking really good. Take care Voodoo_Gremlin

jacobpmesser on Splendid Reclamation + The World Tree

5 days ago

Other than the God-Eternals, all your Gods could use some Training Grounds love

Snorlaxx on Glory to Crabs! (Charix Voltron)

1 week ago

This deck can be pretty budget as well, just take out about 5 or so cards like the swords or Training Grounds and the cost is cut in half.

aznb01777 on Blind Seer ($50)

3 weeks ago

Dismiss into Dream and Training Grounds could let you make your opponents sacrifice creatures for 1 mana.

Grind on Muzzio Madness

3 weeks ago

Cool deck!!
You might like Foundry Inspector , and Cloud Key .
Also, Training Grounds and Thousand-Year Elixir could be good.
I like Tezzeret the Seeker as a solid tutor and his Ult could be good in your deck too.
Artificer's Intuition is a good way to turn high cmc cards in your hand into mana, You can use it to get sol ring, seat of the synod, Expedition Map . And Expedition map can get academy ruins so you can return what you discarded.
Also, im not convinced on deadlock trap. I would run Puppet Strings or Maze of Ith over that card.
Anyway just some thoughts, have fun!!

jacobpmesser on God Tribal {Updated 9/22}

1 month ago

Um... no Training Grounds ?

Look at those activation costs.

This inspired me to make Gods Training Rats. I'll prob go grixis.

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