Training Grounds

Training Grounds


Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

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Training Grounds Discussion

DeadManJohn1 on The Sliver Overlord Rocks!!![cEDH][primer]

1 week ago

DSMAN95 I figured that’s what your trying to say I love Training Grounds too it’s cheaper and can come out turn one

DSMAN95 on The Sliver Overlord Rocks!!![cEDH][primer]

1 week ago

I too have a Sliver Hivelord deck. Instead of Zirda, the Dawnwaker, I put in Training Grounds. Does the same thing and in my opinion is easier to bring out.

jacobpmesser on Grixis Zirda Bolas Control

1 month ago

I did something like that with Training Grounds. You're missing so many good cards... like Training Grounds. I don't see a date but Valki, God of Lies  Flip is better than Tidehollow Sculler. Then, there's alsways Pack Rat. Draw 2 from Nicol Bolas, BB to make rats.

And with Zirda and/or Training Ground... Lavaclaw Reaches is one of those sneaky manlands that can get huge.

Grubbernaut on Phoenix Deck color and commander

1 month ago

Of those, the ones that stand out to me are Screeching Phoenix, Ashcloud Phoenix, and Magma Phoenix. If you went Boros, there's surely a way to use Zirda, the Dawnwaker to go infinite. Or jeskai to include Training Grounds, etc

That being said, the rest don't seem exciting unless you have some other synergy going on with reanimating/returning creatures.

K1ngMars on General Land and Deck Help

2 months ago

Nice deck! Your curve is medium (avg 3,54) and you produce enough mana with treasures and rocks to compensate for it, so the land count should really be fine. I'd consider adding the remaining 5 Shock lands (like Steam Vents) instead of the taplands you mentioned and you should be good. The only problem you incur in by not having any basic lands is that an occasional Path to Exile, or similar effect, will have you fail to find a basic land in your deck. If the aforementioned circumstance is a worry to you, just add 1-2 basics over the triomes and you're good, else ingore it completely. If you notice a lack of mana in the next few games, consider adding 2-3 lands and try again. It's absolutely not straightforward to round down exactly how many lands a deck needs, take your time. Another set of good lands would be the Battlebond lands, i.e. the ones that enter untapped if you have at least 2 or more opponents, like Bountiful Promenade

As a small addition to my comment: have you considered cards like Brudiclad, Telchor Engineer and Reflections of Littjara? They seem like a good fit in your deck over some cards like Hoarding Ogre and Skullport Merchant. Moreover, another good effect to have would be all the activated ability cost reducers like Training Grounds, Biomancer's Familiar and Zirda, the Dawnwaker, to really enable Kenrith to do a lot more.

king-saproling on Two Simic Commanders Are Better Than One

3 months ago

Not sure if you're avoiding combos but you could pretty easily make infinite mana with Umbral Mantle or Sword of the Paruns on Kydele.

You might like these too: Staff of Domination, Brainstorm, Training Grounds, Biomancer's Familiar, Illusionist's Bracers, Stone-Seeder Hierophant, Retreat to Coralhelm, Chakram Retriever

Viera on Bant Flashblade

3 months ago

I apologize for not getting to this message sooner. I am trying to figure out what other cards should synergize with Training Grounds.

1empyrean on Bant Flashblade

3 months ago

One of my early EDH decks was Jenara, Asura of War and I had the deck be mostly control with ramp and force multipliers to speed things along.

I love combo, but this deck makes me nostalgic for that deck.

I'd like to see more uses for Training Grounds , as it currently only interacts with Stoneforge Mystic and Thrasios, Triton Hero .

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