Training Grounds

Training Grounds


Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

Latest Decks as Commander

Training Grounds Discussion

Zakky234 on The Mad King

1 week ago

win conditions include Tainted Remedy, Vito, Thorn of the Dusk Rose or Sanguine Bond and kenriths ability to give people 5 life. this get better combinded with Seedborn Muse and Training Grounds effects.

theres also 2 winconditions in Approach of the Second Sun and Triskaidekaphile

TypicalTimmy on Omnath: Rage or Roil?

1 week ago

By the way, I don't actually recall if I've seen this "combo" yet, but you can use Dryad Arbor and some sort of flicker, like Deadeye Navigator to get massive and draw a ton of cards - especially on someone's endstep.

Similarly, a Rite of Replication would immediately put 5 lands into play.

Just food for thought ;)

Guerric on Varina

1 month ago

As for suggestions, with Syr Konrad, the Grim you absolutely want to play Living Death. It's super powerful and so fun. You can wipe the board, bring all of your best stuff back, and do tons of damage. I'd also play Dusk / Dawn, which is a board wipe and recursion card stapled together. Rise of the Dark Realms is also a way to get everything back. It's tons of fun. You also need a lot more ramp, and they need to be all at 2cmc so you can play Varina early. You'll also want Crashing Drawbridge to give everything haste and get your engine going. You have the signets but need Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, and Coldsteel Heart. You want ten pieces of ramp that are 2cmc or less to hopefully get Varina out early and get you going. Necromancy, Dance of the Dead, and Diabolic Servitude are also great recursion pieces. I particularly love the latter because while it is 4cmc, it is the gift that keeps on giving. I'd also replace Dovin's Veto with Arcane Denial, which is easier to cast and more flexible, and add Oblation is for added flexibility with removal. I's also add most of the zombies from your maybe board as they are all great, and would skip over most of the non-zombies except Syr Konrad as they aren't good enough. If you are going to add any non-zombies I'd think about Blood Artist and Falkenrath Noble which will make blocking and killing your zombies less desirable for your opponents. I'd also skip most of the non-Zombie, non-Tribal cards in your maybe board. Fact or Fiction is good in many other decks, but its redundant to the point of being pointless here. We want to avoid the good stuff cards! Same goes with Training Grounds, Reflections of Littjara, and Idol of Oblivion. Kindred Discovery is so good here, but make sure to replace a sub-optimal card draw piece in your current list with it. Feast of Sanity looks wicked fun, so I'd definitely play that! Return from Extinction is super meh. You want to return things to the battlefield and not your hand!

Pbudz75 on Satoru, the green ninja

1 month ago

Diversity Thanks for the comment! I replaced Training Grounds with Heartstone and as far as unblockables go I know its a tad low but there are a few flyers and Higure, the Still Wind as well as Kaito Shizuki to kinda make up for it. Though I do want to find some space for more. Once again thanks for the comment!!

Diversity on Satoru, the green ninja

1 month ago

Looks like a solid deck, I like to play up to 10 unblockables to make sure I can activated satoru.

Keep in mind Training Grounds does not work with Ninjutsu, since you're not controlling creatures in your hand. However Heartstone does work.

Nordlys on Mercenary Surprise (now with blue flavor)

1 month ago

Oh, dear Training Grounds will definitely be worth the splash, I like it!

Flavour speaking: I loved what you did replacing a Mark Zug card for another Mark Zug card! Also Arcane Denial keeping it "surprising" and mainly, the presence of the mighty Phyrexian Driver in the sideboard is superb, god bless!!

wallisface on Just A Fraction of My Power

1 month ago

I think Training Grounds and Biomancer's Familiar might help you somewhat, though i’m not sure how that will make the deck look

nbarry223 on Wait... wtf

2 months ago

In your current shell, Coalition Victory does absolutely nothing for you, as most games should be over before it even comes down, looking at the rest of your list. It's a cute alternate win-con, but you would need a way to cheat it out early for it to be viable.

The best idea that I can think of to break Coalition Victory is Starfield of Nyx with an enchantment based self-mill. That's a super fragile combo that dies to gravehate though. There would also be Lost Auramancers with Vampire Hexmage and/or Hex Parasite (Training Grounds could help the later option). While you're at it, I'll just throw out reanimating Narset, Enlightened Master with Goryo's Vengeance as an option to cast it while we are at it.

All of these could probably be stuffed into the same deck, but it would end up super janky and probably not be viable though, because of how fast modern is as a format.

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