Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.
|Have (2)||metalmagic , DudeMan1031|
|Want (2)||Molesto-the-Egregious , DuchoweCiastko|
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Training Grounds occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Training Grounds Discussion
2 days ago
I'm going to link to the cards referred to here (btw to make a link to a card just put double brackets on each side):
Deadeye Navigator Peregrine Drake Kenrith, the Returned King Squandered Resources Titania, Protector of Argoth Phyrexian Altar Zirda, the Dawnwaker Training Grounds Biomancer's Familiar Command Tower World Shaper Lotus Cobra (technically Amulet of Vigor)
hope this helps future commenters! I might come back with another comment myself.
1 week ago
So I get not wanting to run Heartstone for fear of opponents using it to greater effect than you, but I didn't mean running Zirda, the Dawnwaker as companion (duh that would be stupid) you can run it in the 99 to great effect and it is a sliver! You run Amoeboid Changeling, so everyone is a sliver :D
1 week ago
"Question: why no Heartstone or Zirda, the Dawnwaker?"
Zhugo12, thanks for asking that - I've already got an answer pre-baked in my head regarding Heartstone, and that's an easy one to answer - because if you read the card closely, it awards the cost reduction of abilities to all creatures on the board. Let me be clear - in cEDH you do not help your opponents under any circumstances - doing so is akin to either forfeiting or playing kingmaker. Before you even think "Oh, but you can use it with..." No. I'm not going to have a card in this deck that is essentially dead until I get Sliver Queen and Basal Sliver on the board.
As for Zirda...the short answer is that I would essentially have to cripple my deck in order to fit Zirda in as a companion. There's a sizable number of permanents in the deck that do not have activated abilities, namely Mana Echoes, Training Grounds, Mirri's Guile, Mystic Remora, Sentinel Sliver, Sliver Overlord (the list goes on, you get the idea) would have to be removed or substituted for just one card that provides a nominal boon at best. What's amusing is that even the other card that you mentioned Heartstone can't even be included alongside Zirda. Heartstone is a static ability (it's always on), not an activated one (which requires some sort of payment to activate - , pay , etc)
Additionally, Zirda is a filthy non-sliver. Yeah. I said it. I don't like non-slivers in my Sliver Tribal deck. I can't even tutor for it using the Commander's first ability. I'd have to waste a tutor to fetching it as opposed to getting a Mana Dork or an actual Wincon. Zirda doesn't contribute in anyway to the cohesive strategy that Slivers bring - not awarding any special abilities tha
2 weeks ago
You could also go with Painter's Servant + Phyrexian Altar + Training Grounds. All three are decent outside of the combo, but together you get 2 faeries for the cost of 1 coloured mana (either blue or black) which you can then generate from the Altar by sacing one of the faeries.
2 weeks ago
Just curious if there's a reason you have two white cards in your monoblue deck Rest in Peace and Land Tax? Are they meant to be placeholders until you find something to fill their role in blue or what? Also Training Grounds doesn't combo with Basalt Monolith. I'd also recommend Propaganda instead of Ensnaring Bridge. Since you seem to be a counterspell heavy deck with a decent amount of card draw, I don't think Ensnaring Bridge will do much unless you're afraid of very large creatures.
2 weeks ago
Nice deck, Mat!
First thing I noticed is 43 lands. That's about as much as I run in my Azusa, Lost but Seeking EDH. I see you like your nonbasics, as I do, but even in a 5 color deck where mana fix is the key to success like this one, 43 is a little much I think. Couldn't you try to remove some of those? I'd be inclined to remove three to five filter lands such as Cascade Bluffs. (I get that Sliver Queen likes her mana, by the way, and I also see that with Training Grounds, every land is a sliver...)
Furthermore, I love your Coastal Piracy. Hard to judge how it performs, but probably quite well in this deck. If you like it, it recently got an upgrade with Reconnaissance Mission. In addition, I'm a huge fan of Kindred Discovery which does pretty much the same here - but better, for one mana more.
3 weeks ago
thanks for your comment. i already had Training Grounds in my mind for this deck. i just don't run it cause i don't own a copy of it and the current pricetag is too high to get one, especially because this deck runs perfectly without it and it would just be a "only win-more card with my commander". I ran Heartstone before. Of course it is weaker than Training Grounds but it already showed me during games that it was never that much relevant in practice than it seems to be in theory, at least because it only really synergies with my commander. my combos don't need it to go off faster.
3 weeks ago
Nicely done. It seems Training Grounds synergizes very well with your commander and with a number of combos you're trying to pull off.
Mrs. and Mr. NV_1980