Training Grounds

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

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Have (2) metalmagic , Azdranax
Want (1) Dturtlex

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Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Commander / EDH Legal
Block Constructed Legal
Highlander Legal
Canadian Highlander Legal
Custom Legal
1v1 Commander Legal
Casual Legal
2019-10-04 Legal
Modern Legal
Duel Commander Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Training Grounds occurrence in decks from the last year

Latest Decks as Commander

Training Grounds Discussion

WyvernSlayer on The Greatest Fisherman in the Multiverse

3 days ago

Appreciate you stopping by and leaving your thoughts!

While you make a fair point about being stuck pounding on the ground, I do have a few ways to clear the road in the deck. Several of the big fish carry strong ETB effects that can sweep away opposing creatures, and it's surprisingly easy to get Wonder into the bin. I've never felt like the deck was wanting for additional ways to punch through.

I can see mana doublers being powerful, but they tend to draw a lot of table hate. It's been my experience that things like Gauntlet of Power and Caged Sun are just lategame rituals a lot of the time, and while that's not necessarily bad, I don't feel like this deck is well-tuned to make the most of that.

I would absolutely play a Training Grounds in this deck, but I have had a bear of a time tracking one down, and always seem to forget about it when I'm shopping for Commander upgrades online. If I got one, I would definitely revisit some of my small utility creatures, and try to work in a couple more with activated abilities.

Grind on The Greatest Fisherman in the Multiverse

6 days ago

Cool deck!! I love the theme.
Seems like if your deck works then you might end up with a bunch of large creatures without evasion or trample.
This makes me think of Akroma's Memorial , which i probably wouldnt run bc of the cmc. But Turnabout is another useful card to tap down your opponents blockers so you can swing in for the finish, or untap your lands for more mana.
Also i would consider Caged Sun , having a mana doubler can be massively impactful.
Finally Training Grounds would be great. This card used to be way cheaper, now its pretty pricy.
Anyway just some thoughts, cheers and have fun!!!

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

1 week ago

I do think there's some value to including Training Grounds . Halving Scion of the Ur-Dragon 's activated ability would be helpful. Definitely. There are a number of dragons with great ETB triggers already included in the deck ( Scourge of Valkas , Terror of the Peaks , Lathliss, Dragon Queen , Terror of Mount Velus , Bladewing the Risen ). I want to one-shot opponents and then set-up a massive graveyard recursion spell to close out the game. Dragons don't seem to stay on the battlefield long enough in order to take advantage of additional ETB triggers, thus including cards like Thassa, Deep-Dwelling , Panharmonicon , Lithoform Engine and Strionic Resonator may slow down the deck's aforementioned win conditions. Including Nicol Bolas, the Ravager  Flip is a great suggestion. However, I would NOT replace original Nicol Bolas . His ability to have an opponent discard their hand is too valuable, particularly against blue mages. Training Grounds and Nicol Bolas, the Ravager  Flip are sweet considerations! Thank you!!

Doombeard1984 on All hail...The Overlord

1 month ago

JeanYass, Thank you for your response. Whilst I can see yo reasoning, I must disagree on your analysis. Let me address the points you make:

  • Training Grounds - I indeed may only have a few targets for Training Grounds to have an impact on. However, one of those is my commander, Sliver Overlord, enabling me to tutor for any Sliver in my deck, for . Also is super good with Sliver Queen, again making each Slivery Baby only cost . Necrotic Sliver is again, gives me the ability to destroy any permanent for and a Sliver Sacrifice. Also, don't forget, Mirror Entity is also a "Sliver". Thats a reduction in that creatures activation straight away. Essentially, Training Grounds enables my deck to "fire off" easier.

  • Boardwipes - Firstly, boardwipes are kind of a staple of EDH. Sometimes, boardstates get away from you, and you have to reset. Also, with some of the combinations of my boardstates, the effects are way worse for opponents. Sliver Hivelord gives my creatures indestructable. If have a mana producers, such as Manaweft Sliver, Jokulhaups is not as destructive to myself as it is to my opponents, and will leave my enemies mana deprived etc. Blasphemous Act + Spiteful Sliver is a game ender, if I have managed to "go off" and tutor and play all the slivers in my deck (Using Manaweft Sliver/Gemhide Sliver + Intruder Alarm + A haste enabling Sliver) Spiteful Sliver's effect will happen and can kill players off.

  • The other stackable Slivers - I actually used to run the Slivers you mentioned in the your comment. As my deck mainly wins via combo, not so much combat (although it is perfectly capable of "turning sideways"), taking them out was the best option. the +1/+1 and +0/+1 are kind of incidental, and don't cause a massive swing in advantage. Leeching Sliver i always liked, but it is not super relevant to the deck.

Hope this gives you an explanation as to why I have what I have in my deck. Any questions, just ask

JeanYass on All hail...The Overlord

1 month ago

Doombeard1984: the copy effect would be for any stackable effect, such as Lavabelly Sliver or Spiteful Sliver, or a commander with a stackable effect such as Sliver Legion. as for what to take out, there are plenty of things here that aren't really helping your deck, such as Training Grounds since you only have 3 total creatures with activated abilities that require generic mana. thats way too few to warrant Training Grounds.

Spirits on Mizzix, the Storm EDH

1 month ago

I'm doing a testing cycle with Izzet Guildmage and Nivix Guildmage out. I feel they've eroded in value since Training Grounds came out.

I suspect See the Truth or Mystic Remora will likely become Izzet Guildmage the ability to tutor Izzet Guildmage and Reset is just so high.

KongMing on Time Will Destroy Us All

1 month ago

No Training Grounds? If you can afford it, it's a super amazing card for Jhoira. Nevinyrral's Disk lets you wipe the board at upkeep, in response to removing the last counters from your suspended stuff, so you can clear everything before your stuff comes out. Omniscience combos really well with this deck, because you can cheat it out for cheap and then use it to cheat the rest of your stuff out, too.

Also, this deck is strangely lacking in consistent draw power for one that can cheat so much stuff out. You could use some more consistent cheap stuff that doesn't rely on Jhoira or die to a creature wipe, like Curse of Verbosity, Verity Circle, or Bident of Thassa (Rhystic Study if you have the $). Windreader Sphinx is a bigger one you would probably want to cheat out.

ShibaWiz on [[Primer]] Kinnan's Summoning Ritual

2 months ago

Very cool deck. Big fan of making Eldrazi work outside of Colourless decks.

Have you tried changing Biomancer's Familiar for a Training Grounds? Same effect yet less cmc, Enchantment so harder to remove and Biomancer's Familiar tap ability offers no extra utility.

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