
Combos Browse all Suggest
- Heartstone + Illusionist's Bracers + Training Grounds
- Codie, Vociferous Codex + Training Grounds + Voltaic Construct
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Training Grounds
Enchantment
Activated abilities of creatures you control cost up to less to activate. This effect can't reduce the mana in that cost to less than one mana.
keizerbuns on
Leveling Up like a Pro(liferate)
1 week ago
vinylghost, if you’re interested in an update, I’ve made some changes to the deck that I think really smooth out the gameplay.
I took out 2x Beastbreaker of Bala Ged, 2x Kazandu Tuskcaller, 1x Lighthouse Chronologist, 1x Venerated Teacher, 4x Experimental Augury, and 1x Drown in Ichor and in their place I added 2x Reject Imperfection, 4x Serum Snare, 4x Sheoldred's Edict, and 1x Training Grounds.
The deck feels a lot better to play now as I’m not always swamped with so many level up creatures that it becomes impossible to level them all up and I can usually control the board long enough to fully pump up a threat or two. It still needs some work and further play testing to smooth out more of the wrinkles, but I think what I have here is a good start.
How are you finding the deck with the changes you’ve made?
demon_vayu on
Reanimator?! I Barely Vohar!
1 week ago
Training Grounds would be bonkers with that second ability, just saying. As for what to cut for it, I would recommend one of the bigger creatures - not nezahal but something similar on curve. Shallow Grave could be a good replacement for rescue from the underworld, even though it's a sorcery it does give haste - and likely the creature won't stick around to get exiled! You could run the Basalt Monolith + Mesmeric Orb combo to mill yourself, putting fuel in the graveyard both to reanimate or cast off your commander. Cuts for the artifacts are iffy, but honestly I kinda think some more high drops but that's up to you
thefiresoflurve on
I have no friends
1 month ago
Meant to make people angry, yet no Rhystic Study?
Also could do Training Grounds since it might otherwise be hard to pay for 3 commander triggers with Helm of the Host.
jdogz32 on
Werewolf Horrors
1 month ago
Interesting deck! I wonder if it would be worth it to splash blue and add Training Grounds I also really like the card Gravity Well didn't even know it existed
Housegheist on
That Fishy Flashy Situation
2 months ago
Added pieces from MOM-Aftermatch (Training Grounds, Vesuvan Drifter) and LotR Rivendell, Elrond, Lord of Rivendell).
Coward_Token on Commander Masters Previews and Speculation
2 months ago
Welp, Capture of Jingzhou got knocked down from the throne of "most expensive non-reserved good card", letting Mana Crypt ascend to its rightful place
Of my pet cards, Cover of Darkness hasn't even been on The List! At least Training Grounds got an unexpected Standard-legal reprint.
No Dockside since Double Masters
BlobHobbit on
Kucklebeast Beatdown *Help Wanted*
2 months ago
I think the first thing to do is simply state that Pioneer is a faster format than Standard and most decks are also much more powerful because you have a broader range of access cardwise, so there would be certain cards I would recommend taking out and replacing just so the deck can keep up. Secondly, the best themes in your deck seem to be activated creature abilities along with "Ferocious" creatures and abilities. Not all the cards in the deck necessarily suit this theme.
Cards I recommend putting in: Training Grounds - This card recently had a reprint and it works extremely well with Knucklebeast as well as other cards like Shaman of the Great Hunt.
Ghor-Clan Rampager - Essentially an improvement on Boon Satyr with better stats and a better keyword as a creture with the ability to effectively buff a creature by addinng it's keyword and stats to it. The ability is also 3 mana cheaper.
Fable of the Mirror-Breaker Flip - It's an expensive card moneywise but worth it. For an explanation read the card XD.
Ilysian Caryatid - A newer version of Rattleclaw Mystic that improves when you have a "Ferocious" creature on field.
Lovestruck Beast - Fits the power 4 or greater theme perfectly and the one drop effect can help you curve out better. Good replacement for Heir of the Wilds
Migloz, Maze Crusher - 4/4 with lots of extra utility.
The Akroan War - An improvement on Yasova Dragonclaw in my opinion as it can also help thin or even wipe your opponents board.
Honorable Mention: Llanowar Elves - Could play four more one drop mana dorks but this deck might not want to given it's playing 2 other colours.
There are probably more possible options but these are ones that stick in my mind
Cards I would definitely take out: Ashcloud Phoenix - this is too expensive mana-wise for what it is and there a more useful cards you can play in the slots it's taking up.
Boon Satyr - Just to expensive generally for this format and there is an obvious better option.
Polukranos, World Eater - It's a four drop that outside of what is effectively a sacrifice ability has no function but being a 5/5, a role than can be filled by Lovestruck Beast
Crater's Claws and Icy Blast - X cost interaction of this kind has it's uses but generally never is played in Pioneer because it's normally worse than useless against Control decks with counterspells. Playing Stubborn Denial in your main deck feels so much better as it goes from a slightly worse spell pierce to a one drop Counterspell just by you playing the deck.
Rattleclaw Mystic - Tri-colour mana dorks are outdated nowadays really and the Morph ability doesn't make up for this, there are just better cards.
Another thing is that the mana base really would need some improvement because the speed of Pioneer is not very favourable towards anything more than two colours without playing some combination of shock, fast or pain lands along with a few basics.
I hope this is helpful for you and wish you the best of luck in any games you play
Pbudz75 on
Satoru, the green ninja
2 months ago
GoodGuyAlex Training Grounds and even Heartstone don’t work with the ability unfortunately
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