Training Grounds

Training Grounds


Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

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Have (1) metalmagic
Want (2) Dtyree98 , feyn_do_alduin

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Training Grounds Discussion

SimicVisionRy on Kruphix Control help

5 days ago

In summation, I am having a hard time thinking of cards that would directly prolong your strategy with Kruphix, God of Horizons as a Permission deck....Seems like the wrong color pair to be enforcing it, as I believe Azorius is far superior in that regard; However, as far as Kruphix is involved, I think that cards like Prophet of Distortion would work well with him, although any Training Grounds or Biomancer's Familiar esque effects could make that better too! I think that a Kinnan, Bonder Prodigy would work well with dorks, and can also be a sink for that enourmous amounts of mana you can churn out with his activated ability! Let me know if that helps any!

PeelLord on Trainee Drinker- Hexdrinker Training Grounds Combo

1 week ago

hate to break it to you, but Training Grounds specifies that you cannot reduce a cost to less than 1 mana

Massacar on Party Allegiance

3 weeks ago

I'm surprised General Tazri isn't included here as well.

If I may suggest, while you do want to get maximized value from Tazri, Beacon of Unity's ability, I would recommend cutting down your overall creature count. Even for a tribal it's creature heavy and I think cutting that category down to 36 would give the rest of your deck room to breath (counterspells, removal, draw sources, etc). Plus then you could slot in some of the spicy tribal artifacts like Coat of Arms.

Other more specific suggestions are Training Grounds, Thran Turbine, Biomancer's Familiar, and Heartstone to help with paying Tazri's ability cost.

1empyrean on

3 weeks ago

Im playing around with some ideas, and I wasn't using k'rrik anywhere else at the moment. At the very least, it reduces the man I need to use for Tazri. I have some other cards in mind as well (like Blood Celebrant) that I was going to add if k'rrik ended up being something I want to keep around, which I think I do even if it isn't one of the creature types I want. Training Grounds was considered, but until I get my only copy out of another deck, I wasn't planning on adding it to the list.

Thran Turbine seems potentially good. I'll admit I totally forgot about it. If I do add it im probably going to add Braid of Fire.

I really do need to add more stuff for Zur the Enchanter. He's primarily there to get those few enchantments.

The other 2 I really don't care for. Zirda, the Dawnwaker is on the list because it effects more that just creatures.

The deck list is still in its early phase and I'm taking my time with changes. I know its a rough, un-tuned mess.

Massacar on

3 weeks ago

If I may ask, what purpose is K'rrik, Son of Yawgmoth serving in this deck? Since black isn't featured particularly heavily in this deck, and he isn't any of the party subtypes, I feel like his spot could be better utilized by something else.

Same essentially goes for Zur the Enchanter since only 3 of your enchantments can be tutored by him to begin with.

Training Grounds, Thran Turbine, Heartstone, and Biomancer's Familiar can all help out with paying for Tazri's ability.

Goblin_Guide on Morph it, and They Will Come

1 month ago

I would suggest more cost decrease effects, because you can eventually get the cost down to zero and that is very good. Also, maybe Training Grounds because it decreases morph costs.

DemonDragonJ on Commander Legends Spoilers

1 month ago

Smothering Tithe, Training Grounds, and Dockside Extortionist could also use reprints, since they have all become very expensive.

I, myself, have no particular fondness for the talismans (Talisman of Impulse, Talisman of Dominance, and so forth), but I know that some players are fond of them, so I would like to see the allied-colored talismans reprinted, with new artwork and flavor text, to make them consistent with the enemy-colored talismans from Modern Horizons.

Of the first five ultimatums, only Cruel Ultimatum and Titanic Ultimatum have been reprinted, so I would like to see the other three reprinted in this set, as well.

Homeward Path has not been reprinted in some time, so I would like to see it reprinted, again, to keep its price low.

DemonDragonJ on Personal Trainer

1 month ago

As a side note, Training Grounds very much needs a reprint, due to how expensive it has become.

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