Training Grounds

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't reduce the mana in that cost to less than one mana.

mrwilson6488 on Ever Adaptive Artifacts

1 month ago

thefiresoflurve

No worries at all! I’m terrible at the game sometimes too, which is why I turn to you guys for help! :)

So after generating infinite mana with Pili-Pala and Grand Architect one can then summon and sacrifice Breya and one of her thopters infinitely to either deal infinite damage, -4/-4 to creatures or gain 5 life infinitely.

I think Phyrexian Altar could be great if an only if I include Training Grounds so I can pull off the combos. I thought about Training Grounds and decided not to include it since it can’t reduce the costs to less than one; therefore only affecting Breya and reducing the cost by 1. Do you think it’s worth it to include Phyrexian Altar given that the combo can’t go off without Training Grounds? I suppose at worst, it’s still a great way to get mana out of thopters to get through the deck.

Lastly, when I have the time, I’ll try to turn this page into a Primer with instructions and possible combos to make it easier for others to follow and provide suggestions.

mrwilson6488 on Ever Adaptive Artifacts

1 month ago

thefiresoflurve

This is extremely helpful information! Thank you!!

I will definitely implement your ideas on subbing Astral Cornucopia and Empowered Autogenerator for signets and talismans.

I felt like Wishclaw Talisman was a pretty viable choice to tutor in hand for 3 mana, and with the recursion I have, be able to recycle it after sacrificing it (before handing it to an opponent), but I will have to playtest for awhile and see.

Platinum Angel and Spine of Ish Sah are definitely expensive, but I like cheating them into play so I rarely cast them. Given your experience, I'm sure you're right that it would help streamline the deck by removing them for better ramp cards.

I LOVE your suggestion of Reconnaissance Mission, and I'll have to scoop that ASAP. Thankfully, I have a playset of Training Grounds so I'll get one of those into this deck too.

Thank you again for your help!

thefiresoflurve on Ever Adaptive Artifacts

1 month ago

As far as cuts go:

Astral Cornucopia is a possible cut. I'd rather see a Talisman of Dominance, honestly, since it's only 2 CMC. And, if you're spending 6 mana on a ramp rock (that can only do 1 color in a 4c deck...) that's probably not the best use of the mana.

Similarly, Empowered Autogenerator doesn't look very attractive as a ramp piece. It's just too slow at 4 CMC, and it's one color only in a 4c deck :(

Platinum Angel is a bit of a trap - for 7 mana, there are lots of ways to win, not just "not lose".

Wishclaw Talisman isn't really for this deck IMO - it is hard to make it work in my Esper blink deck which it's basically made for, let alone here.

Spine of Ish Sah - another one I messed with in my esper blink - basically same as platinum angel; if you're spending 7 mana, you can actually win, not just break a thing.

I think if you cut any/all of these and replaced them with 2 CMC multicolor ramp rocks such as talismans or signets, you'd see a significant improvement in your ability to play your commander on curve.

A couple other things:

Thopter Spy Network only one card and one Thopter per turn. Reconnaissance Mission is I think a bit better for draw, just depends on whether you need the creatures.

Training Grounds would be great here.

Grind on Marneus Calgar: Indomitus Crusaders

1 month ago

cool deck!!!
a couple ideas, just thoughts:
Knight-Captain of Eos makes tokens, keeps you alive.
Hero of Bladehold makes tokens,
Grave Titan makes tokens.
Luminarch Ascension is a win con late game if it sticks.
Divine Visitation makes your tokens awesome.
Training Grounds reduces the cost of your commander's ability.
Inkshield can be a big turn around and makes tokens.
Dramatic Finale makes tokens.
Nightmare Shepherd makes tokens
Pawn of Ulamog and Sifter of Skulls make tokens
cheers, have fun!!!

seshiro_of_the_orochi on Lets Shape the Spell

2 months ago

Ok, I see there are 34 spellshapers in Bant colours (The same is true for Jeskai, btw.)

They all have a discard cost and a tap cost. So you need ways to grant haste and discard payoffs in some way.

Regarding the haste: Thousand-Year Elixir is important here. The only other card with a comparable ability is Dynaheir, Invoker Adept, which would be another powerful commander option. As she gives you access to red, granting haste would be way easier. In Bant colours, there are Crashing Drawbridge and Ulvenwald Oddity  Flip.

For discard: Containment Construct is really powerful here. Conspiracy Theorist is cool, but would need Dynaheir. There are some madness spells in Bant colours. What's more, having permanents that grant you hand positive draw effects seems super important. Shorikai, Genesis Engine is great in that regard, and gives you 1/1s to trigger Rigo.

A final idea, but a pricey one: Training Grounds is a powerhouse for such a deck. Once more, Dynaheir would grant you cheaper access in Zirda, the Dawnwaker. If budget isn't an issue, you could even play both with her.

OLucas on Anti Tribal-Tribal Tribal

3 months ago

I thought Moggcatcher captured goblins not searched for them. I just kind-of remembered the name and art and assumed. If you're struggling with activaded abilities cost you should look at Thrasios techs: Training Grounds, Zirda, the Dawnwaker, Biomancer's Familiar. I think that's all.

Epicurus on Rebel Taxes / Stompy

4 months ago

Not sure if this deck maybe should be tagged as Casual rather than Legacy, and I say that because it's the type of deck that I usually build. It's a very interesting kitchen table type of deck, but certainly won't compete with Legacy decks.

And another reason I brought it up is because I would suggest adding Maskwood Nexus, which certainly helps the deck, but also wouldn't even usually be good in Modern, much less Legacy.

Either way, Aether Vial would also be a decent card to include. Also, with the tax stuff and Training Grounds, Armageddon would be awesome. Especially if you did get an AEther Vial in there.

AjMcGamer on

4 months ago

Hey man I love slivers myself, they can be a lot of fun. Have you looked into Training Grounds and/or Heartstone and running the Sliver Overlord as your commander. He would let you tutor up any sliver you need for 1.

Realmwalker and other changeling like Bloodline Pretender and Faceless Agent can work really well in tribal decks.

Heroic Intervention is a great way to keep your board alive too, doesn't work against non-targeted exile effects but is still handy.

Thats all I can think of off the top of my head but I hope some of these suggestions help. Great looking deck so far man, +1 from me.

Load more