Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.
|Have (3)||, metalmagic , CompleteWaste|
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|Commander / EDH||Legal|
Latest Decks as Commander
Training Grounds Discussion
3 days ago
Thank you for the kind words Doombeard1984.
Training Grounds is kind of expensive and hard to find as it's only been printed once (and due for a reprint). That being said I'll add it to my acquire board and keep an open for it.
4 days ago
The deck is looking really good man, +1 defo given from my hive to yours. Also, thank you for the mention. This is the first time I have been mentioned in a thank you I think. I am truly humbled.
As I said, its looking really good. Take care Voodoo_Gremlin
5 days ago
Other than the God-Eternals, all your Gods could use some Training Grounds love
1 week ago
This deck can be pretty budget as well, just take out about 5 or so cards like the swords or Training Grounds and the cost is cut in half.
3 weeks ago
3 weeks ago
You might like Foundry Inspector , and Cloud Key .
Also, Training Grounds and Thousand-Year Elixir could be good.
I like Tezzeret the Seeker as a solid tutor and his Ult could be good in your deck too.
Artificer's Intuition is a good way to turn high cmc cards in your hand into mana, You can use it to get sol ring, seat of the synod, Expedition Map . And Expedition map can get academy ruins so you can return what you discarded.
Also, im not convinced on deadlock trap. I would run Puppet Strings or Maze of Ith over that card.
Anyway just some thoughts, have fun!!
1 month ago
Um... no Training Grounds ?
Look at those activation costs.
This inspired me to make Gods Training Rats. I'll prob go grixis.