Training Grounds

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't reduce the mana in that cost to less than one mana.

SufferFromEDHD on Numot: Leave. Everything. Destroyed.

1 month ago

Training Grounds = [sad horn sound from The Price is Right] Mystic Remora is a great replacement.

Faith's Reward I run a playset of these effects. I will cut one and add this.

Tainted AEther = Epic card. Epic tax... Wrong colors haha

Land Equilibrium = you suggested this in my Skip Turns deck. This is a great tax after MLD but weak before. Going to chew on it.

Coward_Token on Murders at Karlov Manor

2 months ago

Spoilers are on

Hoping Nelly Borca's deck contains some new and efficient cards that give out creature tokens

Kinda wished Mirko, Obsessive Theorist also had the option to flashback an instant/sorcery for free

Missed opportunity to have a Massacre Girl murder commander deck to complement all those Detectives

Mastermind Plum seems fun, hope black will get more Treasure & artifact support. Obviously great with Prosper.

Juddith: feels kinda weird that Imp tokens are bigger than Devil ones but w/e. Gogo Blasphemous Act for a million hp.

Ertrata: Seems fun. Training Grounds helps here.

LeToast on Last Sliver of Hope

2 months ago

Nice upgrade, maybe you should consider Sundial of the Infinite for permanent copies frome Sliver Mommy. Also Training Grounds and Convergence of Dominion for cost reduction might be worth a try.

If you like, check out my Sliver deck: Mommy, Slivers!

Cheers

Doombeard1984 on Slivers Everywhere

2 months ago

Hello there. +1 for a fellow denizen of the Hive.

Just a couple questions/suggestions.

  • Whilst Survival of the Fittest is an amazing card, is it really that useful considering your commander can literally tutor ever creature in your deck? Feels like, whilst a lovely flex of a card, seems a little redundant considering you have an ability in the command zone, which also doesnt mean you need to discard a creature as well. Maybe worth looking at something like a Training Grounds to reduce the cost of Sliver Overlord's ability.

  • You are pretty light on interaction. As a Sliver player you are likely going to be targetted lol. I know that pain. You also dont have much in the way of spot removal. I kind of feel that there is an oversaturation of Slivers in the deck, that maybe arent necessarily needed. Looking at removal, protection (Teferi's Protection and other cards like Heroic Intervention), and you could also consider counter magic maybe.

  • Knowing how you are looking to win ould make it much easier to offer suggestions on your brood. Are you looking to go wide, combo win?

  • Patriarch's Bidding is another really good reccursion spell which you are much more likely to benefit from than others.

  • Coat of Arms is scary against any other Tribal/Typal deck. Do you need it when you have Sliver Legion?

  • Cover of Darkness seems redundant when you have Shifting Sliver which is just better for you.

  • I am a big fan of Blasphemous Act in combination with Spiteful Sliver. Can genuinely be a win con in itself. Especially against those opponents using things preventing you from attacking or going full send attack.

Hope this helps, and feel free to pop over and visit my hive anytime

NonetheWeisser on Werewolf Horrors

3 months ago

Training Grounds should be a must here. It is cheaper and more reliable than Zirda due to being harder to get rid off. I love love love this deck idea. I may want to brew something similar.

CommanderNeyo on Space Marines in New Capenna

5 months ago

Have you considered Training Grounds to reduce the cost on Calgar's ability?

keizerbuns on Leveling Up like a Pro(liferate)

6 months ago

vinylghost, if you’re interested in an update, I’ve made some changes to the deck that I think really smooth out the gameplay.

I took out 2x Beastbreaker of Bala Ged, 2x Kazandu Tuskcaller, 1x Lighthouse Chronologist, 1x Venerated Teacher, 4x Experimental Augury, and 1x Drown in Ichor and in their place I added 2x Reject Imperfection, 4x Serum Snare, 4x Sheoldred's Edict, and 1x Training Grounds.

The deck feels a lot better to play now as I’m not always swamped with so many level up creatures that it becomes impossible to level them all up and I can usually control the board long enough to fully pump up a threat or two. It still needs some work and further play testing to smooth out more of the wrinkles, but I think what I have here is a good start.

How are you finding the deck with the changes you’ve made?

demon_vayu on Reanimator?! I Barely Vohar!

6 months ago

Training Grounds would be bonkers with that second ability, just saying. As for what to cut for it, I would recommend one of the bigger creatures - not nezahal but something similar on curve. Shallow Grave could be a good replacement for rescue from the underworld, even though it's a sorcery it does give haste - and likely the creature won't stick around to get exiled! You could run the Basalt Monolith + Mesmeric Orb combo to mill yourself, putting fuel in the graveyard both to reanimate or cast off your commander. Cuts for the artifacts are iffy, but honestly I kinda think some more high drops but that's up to you

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