Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.
|Have (3)||jpv , metalmagic , pskinn01|
|Want (3)||Suicune , MvaVR , Zurtar|
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Training Grounds occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Training Grounds Discussion
1 day ago
2 days ago
I very much still am active on this primer! I really appreciate any kind of question and I'm happy to answer any of them!
In my opinion, you shouldn't really heavily depend on Tasigur's activated ability for value. The reason being is that Tasigur's activated ability is extremely costly, like you point out. Even if he had an activated ability like Thrasios or Kenrith, 4 mana for just one card hardly is a good deal in cEDH. He's a great sink for dumping excess mana, but utilizing him as your primary source of card advantage is going to be very rough because of how mana intensive he is. Instead, you should really be looking to develop another card advantage engine first (Sylvan Library / Dark Confidant / Oakhame Adversary / Rhystic Study / Mystic Remora / Necropotence / etc). These kinds of tools can really help you generate the value you're looking for. And then once you have your card advantage and ramp set up, you can funnel excess mana into Tasigur activations.
In my opinion, the mark of having six mana up for Tasigur activation AND a counterspell is a sweet spot for me. Perhaps in your pods you might have like a lot grindier games where that doesn't cut it though. If you're looking to squeeze more value out of Tasigur activations or hold up more mana for counterspells, I would highly suggest trying out Training Grounds or Biomancer's Familiar. I recently cut Training Grounds in my most recent update, but I've honestly been really thinking about going back on it lately. I think particularly Training Grounds would be an amazing addition to help you with this exact dilemma you're describing.
Not sure if I entirely answered your question, but hope it helps! Please feel free to shoot another comment if you have any follow-up questions or whatnot. Thanks!
1 week ago
(Really I should just cut Staff of Nin for Training Grounds but staff is a bit of a pet card of mine as I have an alter done by one of my favorite podcasters and it does work as a combo finisher. Might have to cut it though because TG is just so damn efficient in Memnarch...)
1 week ago
Hey NV_1980! Thanks for the ideas! Ugin, the Spirit Dragon would definitely be a perfect fit for this deck. I just picked up the Grim Monolith and Power Artifact today so I'm going to wait and let my wallet recover before going after him, Mox Diamond, Extraplanar Lens, and 24 snow covered basics which are probably the next upgrades in line for this deck.
I do like the Training Grounds idea, my only copy is in my Sliver Queen deck though so I might have to think about what I could cut to make room for it in this deck and if I find a spot I'll consider picking up another copy.
1 week ago
Nice deck! We think Training Grounds could be a real asset to you, as it drastically reduces the cost of using Memnarch's abilities. Since you're hardly using coloured permanents, we would also recommend All Is Dust and Ugin, the Spirit Dragon. Not exactly 'budget' recommendations, but they will give your deck an edge. Mechanized Production might be a fun alternate wincon, and is also a great way to copy effective mana artifacts.
Have fun brewing!
Mrs. and Mr. NV_1980
1 week ago
As someone who also has a Sliver Overlord deck, I'm very surprised to see you not running Unsettled Mariner and Diffusion Sliver for the innate protection they provide to your pieces. Often times your opponents' just won't be able to pay for the tax while you build your combo.
2 weeks ago
Cool deck! You might like these: Training Grounds, Heartstone, Illusionist's Bracers, Rings of Brighthearth, Chakram Retriever, Intruder Alarm, March of the Machines, Magewright's Stone, Thousand-Year Elixir, Silverskin Armor, Azor's Gateway Flip, Padeem, Consul of Innovation, Codex Shredder, Mirrorworks, Synod Sanctum, Phyrexian Metamorph
2 weeks ago
This is really impressive! Super unique and interesting deck for such a tight budget. Zur and the enchantments he can grab provide a really nice framework for rebels to thrive in. Great idea!
What do you think of Verity Circle + Blind Obedience? Could even toss in a Rathi Trapper or Errant Doomsayers for an extra draw per round while disrupting opps. Amoeboid Changeling + Rebel Informer is another fun Rebel-themed control engine.
You might like these too: Bound in Silence, Oppression, Kaho, Minamo Historian, Crib Swap (can be recycled with Lin Sivvi!), Nameless Inversion, Curator's Ward, Flickerform, Coalition Flag, Mirrormade. It's a shame Training Grounds is so pricey, but maybe it'll get a reprint someday?