Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

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Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Core Set 2019 (M19) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reclamation Sage occurrence in decks from the last year

Standard:

All decks: 0.03%

Modern:

All decks: 0.03%

Golgari: 0.29%

Commander / EDH:

All decks: 0.15%

Green: 1.11%

Golgari: 0.66%

GW (Selesnya): 0.73%

GU (Simic): 0.81%

RG (Gruul): 1.23%

RUG (Temur): 2.05%

BUG (Sultai): 0.72%

Reclamation Sage Discussion

Pray_for_Snow on Uro Commander

2 days ago

I'm going to sort my recommendations by type for now since the deck is still below 100 cards; once we get to a full deck list, I'll come back and suggest some upgrades if you still want some help.

Artifacts

The Great Henge is very easy to cast once you have Uro on the board, and continues to draw you cards/gain life for you as play more creatures.

Sol Ring is a classic card in every commander deck, unless your playgroup bans it.

Simic Signet is a cheap mana rock that helps you use any colorless lands you have to make some colored mana.

Arcane Signet gives you cheap mana in either of your colors.

Thought Vessel for the increased maximum hand size; you'll probably end up with more than seven cards in hand if you can use Uro more than once in a single turn.

Altar of Dementia for milling out yourself or your opponent. You can use the stack to sacrifice Uro if you cast him from the command zone.

Panharmonicon will double your Uro triggers when it enters the battlefield, plus a few of your other creatures or artifacts like Springbloom Druid.

Crystal Shard will let you re-use your enter-the-battlefield triggers on your creatures

Blackblade Reforged will help you deal lethal damage once you get your ramping done.

Lightning Greaves protects Uro or other creatures you want to keep around while also hasting them.

Creatures

Sakura-Tribe Elder will ramp you and end up in your graveyard at the same time.

Arbor Elf will untap a land you need instead of adding {G}, which is better if you're playing with nonbasic Forest cards.

Wood Elves gets you a Forest from your library, and can even get a non-basic one. You can use it to chump-block someone later on as well to add another card to your graveyard.

Llanowar Elves and Elvish Mystic are the same card but still useful to help ramp.

Birds of Paradise is a classic commander card and can help you block flying creatures when you don't need it anymore.

Hedron Crab mills as you ramp, and you can choose to mill yourself if you're trying to win that way.

Satyr Wayfinder mills you while also grabbing a land card to put into your hand.

Eternal Witness brings back a card you want from your graveyard.

Golgari Grave-Troll will help mill you while also being a rather tough blocker/beater thanks to its regenerate ability.

World Shaper will mill you and also get back lands you milled when it dies.

Laboratory Maniac will secure you a win if you're milling yourself enough.

Misthollow Griffin can be cast from exile, allowing you to use it to cast Uro with escape repeatedly, and it will even block flying creatures for you.

Genesis helps you recycle creatures as long as it stays in the graveyard.

Tatyova, Benthic Druid makes your ramp spells (and Uro) better.

Rampaging Baloths gives you tokens for land drops, helpful for trying to close a game with combat damage.

Roil Elemental steals creatures as you play lands.

Reclamation Sage hits dangerous artifacts/enchantments you don't want around.

Enchantments

Bear Umbra protects a key creature while also untapping all your lands.

Song of the Dryads and Imprisoned in the Moon are both excellent at removing a dangerous threat.

Zendikar Resurgent is excellent for this deck for the extra mana and the card draw.

Elemental Bond will draw you cards for your big creatures.

Crop Sigil will mill you when you want to mill, and get back something important.

Retreat to Coralhelm helps you scry cards or tap/untap creatures for playing lands. If you have a way to mill exactly one card, you can mill your top card after scrying it if you want it in your graveyard.

Wilderness Reclamation untaps your lands for later use, especially useful if you want to leave mana untapped during your opponents' turns.

Instants and Sorceries

Cyclonic Rift is your best board wipe.

Beast Within is your best single-target removal.

Counterspell, Swan Song, and Negate are good counterspells to leave open.

Voidslime is great and is a very useful and board tool for stopping combos.

Life from the Loam gets back lands from your graveyard, and mills you with Dredge.

Windfall hopefully refills your hand and can disrupt your opponents.

Cultivate and Kodama's Reach ramp you. So does Circuitous Route.

Finale of Devastation is a win condition, tutor, and reanimation spell all in one.

Lands

Alchemist's Refuge gives you flash on all your spells.

Reliquary Tower fixes any issues you might have with drawing too many cards at once.

Field of the Dead gives you tokens to block with, and is extremely easy to activate in this deck.

Arch of Orazca draws you cards with extra mana.

Blighted Woodland ramps you up.

Command Tower is a staple for a reason. The reason is that it is good. Play it.

Breeding Pool helps fix your mana and is a Forest card for your ramp spells.

Simic Growth Chamber fixes your mana and bounces back a land for any Landfall triggers you might want to reuse.

Flooded Grove fixes your mana.

Waterlogged Grove fixes mana, draws you a card, and ends up in the graveyard when you don't need it anymore.

Simic Guildgate is a gate that can be fetched out with Circuitous Route.

I left out some big money cards, since those can be upgrades for later. I didn't check if these additions would put you over 100 cards, but you can throw in anything else afterwards and just try out whatever seems fun.

jakeelephant006 on Nylea, Hydra-eyed

2 days ago

Interesting build. If this is really a Hydra deck, then Gargos, Vicious Watcher is probably the better general but Nylea, Keen-Eyed is a cool choice. Also, there are a few interesting picks in here. First off, I would cut one of your two Genesis Waves for a Forest or some other green non-basic or utility land. I'll stick with non-creature spells for now. I'd for sure take out Tempt with Discovery in favor of a Skyshroud Claim, Circuitous Route, or Explosive Vegetation. Other than that everything in non-creatres looks pretty good. If you're looking for cuts I'll list the top few cards I think could get cut. Nissa, Vital Force doesn't seem at her best since you don't have too much landfall synergy. Bow of Nylea isn't an amazing card, but it is a super utility piece and it's very flavorful. I'd also say you could try slotting in a Kenrith's Transformation or a similar green removal enchantment. Return to Nature, Krosan Grip, or Reclamation Sage (Since you're running Woodland Bellower) could also warrant a slot for additional removal. You also seem a tad bit short on card draw. You've got a little bit, but I think it could be bolstered a bit. Harmonize, Zendikar Resurgent, Guardian Project, and Lifecrafter's Bestiary are all good options. Just a couple other ideas here: Rhonas's Monument, Nissa's Pilgrimage, Shared Summons, and maybe a Triumph of the Hordes or Overwhelming Stampede.

SaberTech on Ancestral Animar

5 days ago

I intend to get a copy to try, but I'm still trying to figure out in what situations it would be better to go for the Oracle instead of just going for Ballista.

The most likely scenario I can think of is if you or an opponent has Collector Ouphe (or Null Rod / Stony Silence) out at the time you are looking to combo off. Still, casting the Oracle will cost you UU once you draw it. For 1R you would be able to cast Goblin Cratermaker and activate it to kill an Ouphe and then win with Ballista + Painter's Servant + Animar. If you were running Reclamation Sage instead of the Oracle you would only need to pay G to kill a Null Rod or Stony Silence and it would give you another piece of interaction in your list that works with Barrin to net value. And in the end, going the Ballista route leaves you with more of a deck in the end than the Oracle would if you get interrupted.

What sort of situations are you envisioning where the Oracle would be better than Ballista as your win condition?

It would, admittedly, make for a more convenient backup win condition if something happened to your Ballista that left it unavailable. I'm not sure how often something like that happens. Working your way into a combo line with Barrin wouldn't be as easy as an Oracle line would, so I can see why having the Oracle for a bit of redundancy is appealing.

I guess I can't really argue against redundancy. I still run Kiki-Jiki combo in my list as a win condition that doesn't require Animar because I don't like being dependent on my Commander to net wins. Running Barrin now is making me reconsider the inclusion of Kiki but most of my turn 3 wins have been thanks to it, so there is that.

JoosetheMuice on Janky Leviathans

6 days ago

I would cut Nimbus Swimmer Pearl Lake Ancient Tidal Kraken Naturalize (but for something better in the same roll), even Reclamation Sage Acidic Slime or Relic Crush. Aqueous Form can also go.

Profet93 on A Gruuling Experience

2 weeks ago

I thought it was initially a budget build and you wanted any upgrade. Got you. So with budget ideas in mind....

  1. Eternal Witness - Recursion
  2. Reclamation Sage - Removal
  3. Beast Within - Permanent Removal
  4. Return of the Wildspeaker - Draw
  5. Decimate - 4x for 1 Removal, very powerful
  6. Escape to the Wilds - Can be nice, 5 mana is a lot but it reads until the end of your next turn which is useful. Extra land drop can't hurt.
  7. Ramunap Excavator - To replay lands from the grave
  8. Thaumatic Compass  Flip/Journey's Kite - Extra land drops
  9. Blighted Woodland - Ramp
  10. Reliquary Tower - To hold onto extra cards
  11. Multani, Yavimaya's Avatar - Allows you to return lands back, I'm sure there are other cards such as Mina and Den who can do the same. This is budget and can be a beater. Reach is nice.
  12. Realms Uncharted - Basically reads get 2 lands
  13. Harmonize - Stable draw

It sucks to be budget since you lose out on so many good cards, most importantly crucible and life from the loam.

greyninja on Is Karametra Good Commander for ...

2 weeks ago

Go fer Omnath, Locus of Rage ! ! ! (Assuming you want to focus on lands)

Karametra, God of Harvests is cool tho. The wife ran her for a minute when we first got into EDH with friends. I'd say she's more of a support commander that helps you dig for lands as you play creatures from the 99

@TypicalTimmy suggested some good ones. Avacyn, Angel of Hope is another top end beater in that same theme. Depends on budget.

If casting creatures get you lands... then play creatures that toolbox! Lotus Cobra , Beast Whisperer , Reclamation Sage , Thalia, Heretic Cathar , etc. Duplicant is one of my pet cards. Temur Sabertooth for the winmore

Have fun!

Monitor on Tana and Reyhan Partner Token Stuff

3 weeks ago

I will say that I am looking for room for a green creature that I can use with Zenith or Chord in emergencies -- lost a game last night where all I needed to do was destroy an enchantment to stay alive (and possible win the next turn, but that's beside the point) and I couldn't, though I did have Zenith in hand. Options that come to mind are really only Acidic Slime (can hit lands) and Reclamation Sage (classic, lower cmc). Would probably lean toward Rec Sage but I can't really swap out a dedicated instant/sorcery already doing the same thing. Perhaps Scavenging Ooze as I think I've only ever cast him twice, and sac'd him very soon after though he does synergize well with what I'm doing overall.

I will say that now I have an eye on Steelbane Hydra after that gatherer search -- talk about utility! Putting this in my kid's Hydra tribal.

Also Primal Vigor is a terribly symmetric card, and I think Parallel Lives might be in order instead, though I really don't want to lose the +1/+1 counter aspect. noggynogworld, you were right back in that first post.

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