Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When this enters the battlefield, you may destroy target artifact or enchantment.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Reclamation Sage Discussion

TypicalTimmy on Where do you personally draw …

3 days ago

RNR_Gaming, that's how I play. I reign in on whom is the objective threat until someone else becomes it. For example, if I have 30 damage on board, sure I can swing out maybe 12 and leave 18 up for protecting myself. Or I can swing approximately 10 at each opponent. Maybe the math doesn't quite work out that well so I do 7, 7 and 12 and the 12 is at someone who has the highest life total.

That's "fair" magic. But if I am aiming to secure a win, and someone is at 29 life, it makes more sense to swing all 30 at them and force their position.

Of course this is all assuming many factors are not relevant in this example. For instance, Reclamation Sage on a players Mana Crypt is a very logical choice.

That's how my Lathliss, Dragon Queen deck wins. I slam face with non-combat damage to a single opponent, then swing in with an army of fliers. Drop their life total from 40 to 16 in one turn.

Next turn, KO with burn and swing full force at #2. Repeat for #3 the following turn and win.

Todesflatulenz on EPIC TROLLING with Lich's Mirror

1 month ago

Very funny, if anyone chooses to put Reclamation Sage into play with your starting Show and Tell, but if not, I would say - You are pursuing an interesting play style with this deck!

multimedia on Tuvasa Enchantress

1 month ago

Hey, for a first Commander deck very nice budget version of Tuvasa.

Robe of Stars is from new Aura of Courage Commander precon and it's powerful repeatable protection for Tuvasa and all auras that are attached to her. Mantle of the Ancients is also in that precon and it's a way to reanimate all your auras while also pumping Tuvasa. Open the Armory is a budget aura tutor or it can could get Robe. Moon-Blessed Cleric is a budget enchantment tutor from Adventures of Forgotten Realms.

Setessan Champion is an upgrade for an enchantress. Alpha Authority can protect Tuvasa from opponents targeting with hexproof, but still lets you target her to keep enchanting her and it also gives menace which combined with how big Tuvasa can get is good evasion for her. Favor of the Overbeing gives flying evasion and vigilance letting Tuvasa be an attacker as well as a blocker. Seal of Primordium is an upgrade for Reclamation Sage since it's an enchantment that you can sac right away or at instant speed later.


Consider some budget manabase improvements? The manabase looks neglected compared to the rest of your deck. 26 basic lands is a lot for three colors and except for Command Tower all the other dual lands here ETB tapped. Some lands to consider adding in place of some basic lands, Tranquil Expanse, Woodland Stream and Meandering River:

The Tango lands and Reveal lands have interaction with basic lands to ETB untapped. Could also consider cutting a few lands in place of some more ramp/color fixing that has interaction with Tuvasa. Wild Growth, Abundant Growth and Wolfwillow Haven.

Good luck with your deck.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

1 month ago

H-E-N-R-Y I appreciate the comment, although I don't know what you mean by missing protection. As well, the deck does have a defined direction - stax'ing out the opponent and preventing them from playing Magic while still working on assembling our own win-con.

I do admit, I don't run a large amount of direct permanent-based protection. All I really run is:

However, I do run more spell based protection, namely being:

However, I also do run pieces that counter ETB abilities, which is what has been primarily used against me, (things like Acidic Slime and Reclamation Sage).

I know in your version of Sythis you run a lot more aura spells. I'll be honest, I just don't like aura spells. I don't particularly have a good reason beyond that.

DemonDragonJ on Don't Blink, or You'll Miss It!

1 month ago

I have replaced Acidic Slime with Reclamation Sage, which lowered this deck's average converted mana cost from 3.57 to 3.53, because, as nice as it is to destroy an annoying land, and to have a creature with deathtouch for blocking, I decided that I would rather keep the mana curve of this deck low.

I also have replaced Craterhoof Behemoth with End-Raze Forerunners, because the behemoth is better in decks with great numbers of creatures, and this deck will rarely have a sufficient number of creatures on the battlefield in order for it to provide a major bonus to other creatures.

DemonDragonJ on Acidic Slime or Reclamation Sage

1 month ago

In my Chulane, Teller of Tales EDH deck, I have Acidic Slime , but I am wondering if I should replace it with Reclamation Sage , because, as nice as it is to be able to destroy lands and have a blocking creature with deathtouch, five mana is a high cost, so lowering the mana curve of that deck would be nice.

What does everyone else say about this? Should I replace Acidic Slime with Reclamation Sage ?

heinrichgraum on Planeswalkers Perfected

1 month ago

I prefer a board wipe that takes the creatures off the battlefield. What it mostly comes down to is how easy it is to recover from. Killing everything makes folks have to recast commanders, play out new bodies or reanimate the old ones, which is time and mana consuming. Recovering from Out of Time is as easy as casting a Naturalize or Reclamation Sage , which I think makes it less useful that it might look.

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