Thing in the Ice
Creature — Horror
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
|Have (2)||metalmagic , Wazerwifle|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Thing in the Ice Discussion
1 week ago
How has Bonecrusher Giant been working out for you? I know it's ubiquitous in standard but I feel like more counterspells or something like Dreadhorde Arcanist / Sprite Dragon / Thing in the Ice Flip (which lets you reuse borrower and snappy) might be better. I'd probably lean towards Thing or Dreadhorde since the deck doesn't feel aggressive enough for Sprite though.
3 weeks ago
I think you're right about Jace, Architect of Thought and I will test some other stuff in this place.
3 weeks ago
looks like a v solid deck. I'd definitely consider adding the Geist of Saint Traft also definitely the Vendilion Clique you might be able to ditch all 4 of your creatures for 2x of those, and then replace the card draw with Frantic Inventory or Serum Visions something. but everytime I've played against the giest it's been a real strong time-buyer for my opponent. Also the clique is super clutch for getting to run some hand snipes in a U/W control setting, without having to splash black.
Also as far as buying time goes, doesn't get much better than some of the gideon planeswalkers. Gideon, Ally of Zendikar is insane, and of the trials is pretty good early pressure as well. I've played with Jace, Architect of Thought before and that card is straight trash let me tell ya
the Mission Briefing IMO fits better in a deck that runs some form of discard, I like splashing these in my B/U control along with Torrential Gearhulk for some graveyard play. You could maybe run Thought Scour and 1-2 Search for Azcanta Flip to get some graveyard pumping going.
Lastly, Elspeth, Sun's Champion is a pretty nice win condition but you could also go for some of those big 10 drop blue creatures (kind of like Thing in the Ice Flip you have sideboarded) or something like Shark Typhoon
oh also Day of Judgment pretty solid in white control decks.
4 weeks ago
Not a creature but Dark Depths is pretty good.
4 weeks ago
I am looking into an EDH deck idea to see if it will work. I am trying to find creatures that enter with counters that are 'negative' or that want to be removed. Examples include Thing in the Ice Flip and Arixmethes, Slumbering Isle . I am looking to pair these up with effects that remove all counters or prevents counters such as Solemnity , Vampire Hexmage , and AEther Snap in order to get the most bang for my buck. I do not have a commander yet so all colors are welcome.
2 months ago
Hey MutinyMate, +1!
I favored cloning lands to guarantee playing Orvar if he's removed and sinking into big creatures and big draw.
You definitely need more than 3 draw engines... I really like sphinxes for this, like Inspired Sphinx , etc.
Parallel Thoughts is also pretty great.
Also, Orvar is very naked and needs some boots or something. I'm using AEther Adept , etc (bouncers) and counterspells to keep him on the board. Metamorphic Alteration and Artisan of Forms are also pretty sweet for making another Orvar if he's targeted.
Orvar was much more powerful than I expected! Its great :)
Happy building and glhf!
2 months ago
Further changes: Mystic Reflection and Thing in the Ice Flip in, with Goblin Engineer / Cloudstone Curio out. Curio just wasn't doing its job correctly, and Mystic Reflection allows some interesting infinite combo lines with Vadrok.
Because a copy effect clones all mutations, you can use Mystic Reflection to get multiple Vadrok effects onto the same creature. And from there, you can go infinite in a couple ways. Mystic Reflection is an outlet for our infinite mana combos, and if nothing else it's powerful removal against commanders and Thassa's Oracle :)
2 months ago
The changes I'm testing right now, to fit a Cloudstone package and a discount Cephalid Breakfast.
Wheel of Misfortune was just too hard to control effectively, and I can't force my opponents to draw with Narset or Hullbreacher out (also, making it work right often cost too much life if I was the archenemy). Whirlpool Warrior does that trick better.
Cephalid Constable was cute and won me some games, but it always left everyone unhappy at the end of the game. Cephalid Illusionist costs one less mana, mills cards to give Vadrok fuel, and sometimes can help on defense.
Speaking of Illusionist, I'm testing Lightning Greaves to mill my whole deck along with him (by alternating between Illusionist and another creature). I'd rather run Nomads en-Kor , but I'm not running any white... Lightning Greaves can help protect something like Toothy or Con Sphinx anyway, so hopefully it's not TOO bad on its own.
Goblin Engineer can fetch Curio, and Cloudstone Curio can reset Vadrok's mutation, or simply go infinite with Cloud of Faeries and/or Dockside Extortionist (potentially with help from Birgi, God of Storytelling Flip).
Intuition has been in and out before, but I'm testing it to try packages like Lore Drakkis / Snap + Underworld Breach + Dockside Extortionist / Sea-Dasher Octopus (assuming I already have Vadrok on field). At the very least, it's essentially an Entomb for Underworld Breach , since no opponent in their right mind would ever allow me to have that card in hand.