Back:Awoken Horror Flip
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Thing in the Ice
Creature — Horror
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
2 months ago
Minor changes. Added Thing in the Ice Flip back into the deck. Works well as an early blocker and can act as a finisher all on it's own. Combos will with Snapcaster Mage, Narset, Parter of Veils, and Day's Undoing. Having multiples might seem iffy, but it gets better when you can sacrifice one to Force of Negation. Plus, it will become a major target for kill spells once on the board. Nice to have a few lying around.
I also upped the Sea Gate Restoration Flip count to 4. That way I can now more easily stabilize with lands. Narset, Parter of Veils can search them up off the top of the deck because they are considered spells.
3 months ago
I would suggest more ways to find the combo. Think Opt maybe tweak a few cards to appear as uw control and suprise them game 1 with the combo.
Ideas for digging on a budget:
Ideas to protect the combo pieces
I see no sideboard so here are a few ideas:
Spreading Seas for tron
Deafening Silence combo
Mystical Dispute or in general, more counterspells
Rebuild bounce artifacts like urza saga tokens
Or you have alot of walls in the list maybe make them swing with High Alert as a plan B
6 months ago
BurningSparrow my issue with Thing in the Ice Flip was not how easy/hard it would be to flip - but that flipping it hurts you. It removes all your other creatures from play, none of which are particularly low-costing to cast (and none of which have etbs that would make you want to recast them). Furthermore, it permanently removes all the tokens generated from Nadir Kraken or Ominous Seas. I can see a lot of scenarios where your opponent lets it flip just to reset your own board-state, and then Fatal Pushes it afterwards.
6 months ago
Looks like a fun deck! My only thoughts are that you're going to often be in an awkward position where you're unable to hold up mana for your countermagic, because soo much of your stuff is sorcery speed (and you're land count is too low to be leaving-up excess mana). I'd suggest either ditching Counterspell and Spell Pierce, or play waay more of your cards as instant-speed versions (for example, Consider instead of Serum Visions, and Thought Scour or Fleeting Distraction instead of Slip Through Space).
I'm also very skeptical about Thing in the Ice Flip - it's a nonbo with all your own creatures (especially the creature-tokens that you'll lose completely), and doesn't feel massively helpful in general. It might be better-off as just being more draw cards.
6 months ago
LOL thank you btracy199012!
Great suggestions! I have tried Thing in the Ice Flip, I really enjoy it thematically (as a huge fan of "the thing") but its synergy is great with Krothus being a horror. I did find it hard to flip consistently, but this deck can chain together draw/selection cards decently well. Its best application is flipping Runo the same turn as Thing in the Ice Flip as you wipe the board while immediately building one yourself with x3 7/8 bodies. Buried Alive fits very well in the mana curve but more often than not, I have found it too slow. Often times I am only searching for that one big creature to copy. A copied Spawning Kraken, Hullbreaker Horror or JunkWinder is usually enough to close out the game. It is a very fun deck (if not a little fragile) and it can be made on a fairly small budget (if you omit the efficient tutors).
6 months ago
The name alone was enough to get my vote! Why'd ya spill yer beans?
That aside, have you considered Thing in the Ice Flip and Ominous Seas ? I'm also trying to put together a build for Runo. I like the reanimator cards being used, do you think it's worth it to lean more into that with cards like Buried Alive ? The deck looks like a lot of fun!