: Gain .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.
|Have (3)||, CompleteWaste , metalmagic|
|Want (6)||Darui , niot5 , darthbanana , OziDeck , Zebo , thatdoctorwhoguy|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Arena Cards (ARENA)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Ghost Quarter Discussion
3 days ago
Hey, you're welcome.
For land destruction with Muldrotha you could add colorless lands that can destroy an opponent's land and then you can play the colorless land again from your graveyard.
Strip Mine is ideal, but much more expensive price.
5 days ago
Whites strengths come from card quality. You're going to be hard pressed to find a removal spell better than Swords to Plowshares. Its also the best color for those people who like to keep the table honest. Though it's the least played color because most of the pay offs require strategic timing and sequencing. Back when I started playing modern hate bears was part of the metagame and when that deck got the soft locks going or was able to Ghost Quarter a tron land and vial in a Leonin Arbiter it was a sight to behold.
5 days ago
I would suggest playing something like Chimeric Mass instead of Mutavault because if you have to sacrifice mutavault because of Smallpox then you might be putting yourself in a position to be unable to win the game.
What happens if your opponent uses Path to Exile or Surgical Extraction on Nether Spirit? You basically just have Liliana, the Last Hope ultimate and The Rack as the only ways to win. I wouldn't say you really want to be betting on your opponent having no way to deal with that.
Finally, I would suggest at least considering Tectonic Edge. You're running 4 Urborg, Tomb of Yawgmoth so tectonic edge is basically just going to be another swamp most of the time and it is better than Field of Ruin if the opponent has 4 or more lands. It also has good synergy with Inquisition of Kozilek.
5 days ago
I would suggest that, if you're going to be playing both Ruin Crab and Hedron Crab, that this deck should have more lands. Being able to make your lands drops every turn is going to be really important.
Also, having an Urborg, Tomb of Yawgmoth or two would be a good idea because it can turn your Ghost Quarter into more than just a colorless land which you might need because not very many cards in this deck even have colorless mana costs.
6 days ago
Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget
- Blackcleave Cliffs
- Concealed Courtyard
- Inspiring Vantage
- Bloodstained Mire (Budget: Rocky Tar Pit
- Marsh Flats
- Arid Mesa
- Sulfurous Springs
- Caves of Koilos/Silent Clearing
- Battlefield Forge/Sunbaked Canyon
- Luxury Suite
- Vault of Champions
- Spectator Seating
- Ancient Tomb
- Prismatic Vista (A better Evolving Wilds)
- City of Brass
- Mana Confluence
- Reflecting Pool
- Strip Mine/Wasteland (A better Ghost Quarter)
- Gemstone Caverns
Glacial Chasm (For Pillowfort?)
Now I know that is quite a lot, but don't worry- I have an idea. I personally believe all of the following could and should be cut for some of the suggestions below, as you progress with your deck. Akoum Refuge, Bloodfell Caves, Evolving Wilds, Ghost Quarter, Nomad Outpost (Maybe Savai Triome instead?), Opal Palace, Scoured Barrens, Smoldering Marsh (it's only good in decks heavy with basics), Wind-Scarred Crag, etc!
Hope this helps! If you like my suggestions be sure to support some of my decks (Double Trouble EDH *PRIMER*). Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!
6 days ago
That’s a good point about the Shores, and the risk/reward calculation between fastlands like Shores and checklands is something I’ve struggled with in my builds as well. I think it depends on a particular build’s mana curve, and whether a tapped fastland on Turn 4 will result in a loss. I run 2-4 fastlands in my builds that max out at 3-4 lands in play, and I only have problems 1% of the time. For some reason I always have had bad luck with checklands, so I try to avoid them, especially with builds with several non basic lands.
For this build, I think having access to an untapped U/B for no life cost during turns 1-3 is critical against burn or super fast aggro, so I would recommend Shores over Catacombs, especially since you are running Ghost Quarters. This will also matter when bringing in sideboarded cards. But ultimately it is a matter of personal taste.
Regardless if you choose the Shores or the Catacombs, I do think you need at least a couple U/B lands that don’t hurt when entering play to balance with the Watery Graves.
Also, here are some other suggestions for the sideboard: Spell Pierce (cheap protection against lots of threats), Force of Negation (amazing counterspell), Dismember (amazing creature removal), Echoing Truth (for tokens/creatures/artifacts/enchantments), Nihil Spellbomb (graveyard hate), Ratchet Bomb (for tokens/enchantments/artifacts), Spellskite (for burn), and Damping Sphere (for ramp/tron/storm)). Plus the new Feed the Swarm is interesting, you may consider that as well.
1 week ago
Thought it was only a matter of time til someone made a good charbelcher deck using the flip lands. My take on it was complete garbage, but I think it may be worth looking at Madcap Experiment, Serum Powder, and Pact of Negation individually as maybeboard cards. I think Pact of Negation should definately be a one-of for miracle turns because there's no mana investment there.
A definate weakness of the deck is getting its feet taken out from under itself by getting the manabase attacked by Field of Ruin, Assassin's Trophy, Ghost Quarter, and now Cleansing Wildfire. I wonder if it is worth trying to include cards to get around this weakness.
Anyways, liking the deck.
1 week ago
Farseek: I forgott about this card. I will include it.
Nature's Lore: would also be an excellent 2 drop ramp
Burgeoning this card would be really good. If I get one i will include it.