Ghost Quarter

Ghost Quarter


: Gain .

, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

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Have (1) metalmagic
Want (6) Deviconus , SinisterSam , Rykr , _signal_ , hinesassociates , ivaggione

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Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Casual Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
Historic Legal
Limited Legal
Gladiator Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Unformat Legal

Ghost Quarter occurrence in decks from the last year

Latest Decks as Commander

Ghost Quarter Discussion

Caran_Lyg on Artifact erosion!!!

1 month ago

You haveCrucible of Worlds just for Ghost Quarter? Maybe add a Field of Ruin? I don’t like using either one of those, it’s a land destruction deck, I’m not trying to give the opponent lands after I just destroyed one.

Metroid_Hybrid on Merchant, Messenger, Murderer

1 month ago

Looks fine to start off with. I used to play Mono-Black Devotion some years ago (I even have the highest rated 'Devotion' deck on T/O). A couple of tips though.

  1. You can drop all of your non-basic lands for basic Swamps, and bring your land count to 23-24 (this streamlines your mana for casting & spells on-curve, and neuters things like Ghost Quarter & Blood Moon, etc.).

  2. The speed of the format has to be considered. That being said, Erebos & Ayara come down a little late to be really impactful. I would cut them, 1-2 Phyrexian Arena, and 1-2 Garys (this will make your mana curve less steep)

  3. You wanted Mono-Black Aggro? Well, to me at least, nothing screams Mono-Black like a Phyrexian Obliterator equipped with a Lashwrithe!

JW398 on It'll be hatebears. Eventually

2 months ago


  • Stoneforge Mystic - Might have been a typo, but I already run 4?

  • Aether Vial - Ngl, I've never seen this ran at anything other than a 0 or 4 in terms of copies. The whole point of running low CMC creatures is to abuse Vial. Also it allows me to "flash" in Skyclave and Quelller (On the off chance I didnt leave mana open).

  • Confounding Conundrum - It's still new but being able to slow down opposing fetches is huge when you're a fair deck. Also Ghost Quarter/Field of Ruin, after they play their land drop for the turn, will essentially turn them into a Wasteland. Sure they might get a basic bounced back to the hand - but so what? It blew up a (probably) dual land and gave them something inferior.

  • Giver of Runes - I agree. Trimming one off wouldn't hurt.

EDIT: Thanks for the input!

ezio2907 on life matter

2 months ago

Some lands I will suggest are:

I_Want_To_PlayAllTheDecks on Averna Cascade

2 months ago

abby315 Did you just read my mind?? Lmao I was just trying to figure out how to break it. I think it can be possible to break it with cards like Scheming Symmetry Idk if that is great but in conjunction with Field of Ruin and Ghost Quarter I think I could do some fun stuff with it. What colors would I build it if I just tried to abuse the hell out of its ability?

SentinelElf2711 on Eternal Sunshine of the Spotless Mind

3 months ago

Hi Vinman. I am here from your comment on my Competitive UB mill modern (2020 short guide). For the SB i suggest u to remove Hurkyl's Recall cuz was a counter for affinity deck, but now is out of meta, so it's a dead sb card. Spellskite is a strange card for mill, why are u playing it? Why are u playing Trapmaker's Snare in sb? It is good only if u play Ravenous Trap. You can't play Lurrus of the Dream-Den if u play Ashiok, Dream Render cuz of the ruling of lurrus; so you have to choose, or lurrus or ashiok. Remove Nature's Claim cuz you don't play greed lands :). Ensnaring Bridge is a good SB card, add Damnation or Bontu's Last Reckoning for a mass removal. You need something for gaining life (Cling to Dust in my opinion is not enough), I suggest you to put in some Crypt Incursion or Profane Memento. I suggest you to remove Ghost Quarter and add 2 more Field of Ruin becouse fields force your oppo to search and proc landfall of your crabs. I suggest u to remove 2 Watery Grave and add 2 Darkslick Shores so you don't lose too mutch HP early. Hope I helped u :)

Tzefick on None

3 months ago

Ah... so we're back with the Swords :)

If you feel like snooping on the last round, feel free to check it out link.

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Snap157 on Korvold, Fae King, ruler of Eldrazi

3 months ago

Crucible of Worlds would be cool! Maybe even Ramunap Excavator if you need extra sacrifice fodder?

Also forgot to mention some utility lands. You're running a on of basics, so you may have some room for lands that feed into korvld's draw ability such as Strip Mine, Wasteland, Ghost Quarter, High Market, and Reliquary Tower. Since you're running three colors you may want to pick your three favorites and add them in.

What are your thoughts on Farhaven Elf vs. Wood Elves? It might be worth the switch because it can get an untapped shock land.

Additionally, the ramp provided by Dryad of the Ilysian Grove is strictly better than Prismatic Omen for the low cost of one more mana, not to mention getting a creature to sacrifice if you need to.

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