Ghost Quarter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghost Quarter

Land

: Add .

, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

wallisface on Black and White Soul Sisters - MODERN

2 days ago

With the upcoming Mh3, there’s two cards you may want to consider fitting into this brew: Sorin of House Markov, and Guide of Souls.

I really strongly feel like your mainboard needs 22 (maybe even 23?) lands instead of 21.

As far as your sideboard goes, it feels like you are particularly weak to the opponents interaction and/or combo strategies. In that vein i’d run something like:

————————————

In relation to some of the cards already in your sideboard selection, i’d suggest against them for the following reasons:

  • Stony Silence doesn’t do enough to artifacts decks, as many don’t use activated abilities too often - namely this hurts Scales, but not-really Affinity.

  • Inquisition of Kozilek is good against control and some kinds of combo. But only being able to hit 3-or-less mana makes this awkward against both. Combo decks you should already have answers for with my above suggestions. I don’t see this deck beating control whatever it does, so i don’t think there’s point trying to fight it with this card.

  • Kor Firewalker is only useful versus burn. Your deck should have absolutely no problem beating burn naturally, so this isn’t needed.

  • Sanctifier en-Vec feels like overkill if you’re already running Rest in Peace. Furthermore, it’s more red-hate in a deck already generally positioned well against a lot if red gameplans

  • Ghost Quarter i’m not sure why you’re running this? I assume for tron, but this really won’t slow them down enough to matter, and is more likely to mess with your own tempo.

  • Surgical Extraction is generally only good versus combo, but requires being in a deck with a LOT if ways to force discard/mill so you can reliably exile what you need to.

wallisface on U/G Mill

2 weeks ago

Some thoughts:

ToastedBagl on Lands Don’t Matter…They Kill

3 weeks ago

The reason I suggested cycling lands, is that it lets you dredge lie from the loam multiple times in a turn. I recommend Ghost Quarter and Bojuka Bog depending on your metagame. Ghost Quarter in your deck will cause people to run out of lands - and it can hit basics.

DreadKhan on Rocks Dragon Deck

1 month ago

I'm not sure if it's too 'non-Dragon', but I've had good results fiddling with Orcish Lumberjack, especially in a deck with Mwonvuli Acid-Moss, Lumberjack and Acid-Moss gives you access to a true Sinkhole effect (you can even play it on turn 2), and it can technically find a non-Basic Forest fwiw. Technically you only need to tap the Forest and sac it to Lumberjack to play an Acid-Moss, but Lumberjack can also give you a turn 2 Dragon that costs 5 mana, does your meta feature a lot of cheap kill spells? If not I wonder if that'd be worth your while? I don't know for sure if Atarka had Orcish servants, but Orcs live on that plane, so the lumberjack has a tangential connection.

Also, since it's gone down a ton in price, what about Utopia Sprawl? It makes your Forests better, and you can't cast it without a Forest I understand?

Since you're actually in Gruul, I would just run Mountain Valley over Evolving Wilds, this can find a Dual, or if you're desperate it can still dig out a Basic (that you can use the same turn Evolving Wilds would allow you), the only issue is if decks play cards that blow up non-Basics in your meta (most don't).

It's not entirely budget, but Up the Beanstalk is a very strong card if you actually plan to cast those big Dragons, and it replaces itself.

I'm not sure what your meta is like, but if people run Stax stuff that can ruin your day, you can include Dire-Strain Rampage, this sorcery offers you a Harrow effect if you wish, but it can Naturalize something, or Ghost Quarter someone's important land in a pinch. The best part is that it has Flashback. It's not the fastest effect, but I feel like it's certainly good enough for sideboard (especially on a budget), and since it can also just ramp you it might be fine mainboard, ymmv.

It's an ETB tapped land, but Treetop Village is a reasonable attacker if you end up desperate, with your curve it seems plausible that you'd be able to play an ETB tapped land, maybe x2?

legendofa on Anybody else take issue with …

4 months ago

In general, I agree 100%. In this one specific case, though, return was pretty much a foregone conclusion, as other people have said. And yeah, if anyone else just shows back up and keeps going as normal, it hugely reduces any stakes. Although, Ravnica seems to be pretty generous with its post-mortem options. Agrus Kos, Eternal Soldier came back as early as Jumpstart 2022, and everyone else has a home in the Ghost Quarter.

De-compleating major characters, on the other hand... It's going going to take a while before I come to terms with that.

capwner on "Master of Cruelties" - Budget but Strong?

4 months ago

As an x/4 in a no fury meta I think this card could potentially be good. The deck really wants Ragavan but yeah that's not very budget. Bowmasters too.

About 'understanding what to replace,' the way I think of it is, you know there are always more potential good cards than you can actually run in any deck, usually there are multiple good ways to build a deck. Every card should play into your synergy, except for sideboard cards which can attack something very specifically. And every card should be the best possible option for its slot (most versatility, most synergies with your other cards, most favorable in specific interactions vs. specific cards). Example, this is why I love Apostle's Blessing in here, it's versatile because it protects and evades, and these are both things your deck REALLY needs. And it's a cheap instant. Great card.

But now look at Goblin Tunneler, I see a card that is part of the gameplan, but it's also an x/1 non hasty creature and a 2 drop. This is going to fall short a lot of the time. Maybe a card like Wedding Invitation or Key to the City could be better in this slot. Generator Servant is great for the haste but it has the same weakness. Splitting that with artifact ramp like you did is good, maybe consider options like Pentad Prism but go with what you think plays the best. Molten Collapse is a strictly better Dreadbore and not expensive. Sunken Citadel might be a good land to combo with Rogue's Passage, maybe then Field of Ruin instead of Ghost Quarter? And Graven Cairns? On the lands topic I really like the idea posted above of adding Leechridden Swamp but you do need the fetches to really make it work.

Alesha, Who Smiles at Death has a nice effect but doesn't really synergize with anything besides bringing your Master back, which it can't even do vs. LB and Solitude. Maybe adding cards that combo with her like Fulminator Mage or Augur of Skulls could make her better. Lightning Greaves also makes her and a lot of your other creatures better too, this is a card I'd consider for a 1 or 2 of. But without adding more support, you might consider cutting Alesha and adding something along another angle.

I like Brainspoil, the tutor is nice because finding the Master is definitely a bottlneck in the deck. Grim Tutor is an option but a bit more expensive, Profane Tutor is affordable but has some problems. Having at least one other tutorable 5 drop would make your BS a lot better. 1 of Glarewielder would be kind of cute.

Hand disruption is another angle you might consider, it's really good for a slightly slower combo deck like this to nullify your opponent's big early plays and buy you a couple extra turns to combo them out. Collective Brutality is a pretty decent flexible card that also finishes your opponent.

In the end I think tuning your list and making cuts is about trying to make as many of these meaningful synergy connections between different cards as possible, getting the right amount of each type of effect you want (3 vs 4 of a specific effect like Dreadbore matters a lot vs some decks!), and then you cut either your lowest synergy cards, or effects you think you could safely go down a count on. Usually you want 6-8 ways of getting your key card in action, or 6+ of each combo piece/synergy if it involves multiple cards, and in a perfect world you want 4+ post board copies of HATE for particular meta decks, like 4 Leyline of the Void vs. Living End, or 8 killspells that can kill a Primeval Titan or Sheoldred. Your board cards should address aspects of other decks that really threaten you, no need to run those Leylines if you already beat that deck most of the time. It often comes down to having the right reactive cards, so you want good numbers of the ones you'll need the most.

Sorry for the whole ass book! It seemed like you wanted the help and I liked the concept/got into it a bit once I started looking. I think there's a lot of work and playtesting you could do to really optimize this, and maybe it could end up being pretty good+still affordable!

Icbrgr on Card Discussion: Grim Discovery

4 months ago

I have been running Ghost Quarter recently to blow up triomes to mess with Domain and or general land interaction and the general idea of recursion just seems interesting especially if you are just in a position where you evoke without Malakir Rebirth  Flip or just wanna get back some other valuable resource.

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