Ghost Quarter

Ghost Quarter

Land

: Add .

, Sacrifice this: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

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Ghost Quarter Discussion

nbarry223 on A New Type of Amulet

1 month ago

Elvish Reclaimer + Flagstones of Trokair was some of the glue I was missing. They both enable lots of synergies. I've really liked the lines where I use Elvish Reclaimer to blow up a land to find Ghost Quarter to target myself, all while having The Gitrog Monster out, to net myself 3 draws (Ghost Quarter draws on its cost and when you destroy a land).

Tireless Provisioner and Tireless Tracker have also been performing well. I think dropping some of the less useful overall creatures to 1 copy and adding more tutors gave the deck a more streamlined feel when piloting it, as I now get less draws where I feel like they are bad, while still retaining the overall utility.

Cultivator Colossus has just been an all-star, and might even find itself bumped up to 4 copies. It lets me fill my hand with cards due to drawing off the bounces essentially, which can sometimes let me get into the cute The Gitrog Monster + Dakmor Salvage combo during my end step, where I can basically dig through most of my deck if desired.

RNR_Gaming on New secret lair Alert!

1 month ago

Anyways with that whole kickstarter thing going on I noticed that the professor hasn't made a video so in case anyone was wondering

Some regular guys non-foil/foil

Void Winnower - 16.07/20.46

Vengevine - 10.71/12.95

Collector Ouphe - 5.63/33.07

Goblin Settler - 48.71/N/a

Non foil: 81.12 Foil: 115.19

Foil: B / non-foil: C+

There's a good bit of value with this secret lair. Goblin settlers getting its' first foil printing is definitely noteworthy. Also, if you're into the Adventure Time art style you'll like be picking this up anyways.

Showcase: Streets of New Capenna

Atraxa, Praetors' Voice - 30.77/35.53

Breya, Etherium Shaper - 7.98/9.84

Yidris, Maelstrom Wielder - N/A/8.84

Non-foil: 47.59 foil: 54.21

Non-foil - D foil: C-

This grade pains me because I REALLY think the art on these is beautiful and they'll likely include a Kynaios and Tiro of Meletis in the same style as a bonus card but putting personal preferance and speculation aside the value just is not here.

Special Guest: Matt Jukes Foil Edition

Glacial Fortress - 3.71/11.25

Drowned Catacomb - 7.28/17.46

Dragonskull Summit - 3.79/6.96

Rootbound Crag - 3.81/6.55

Sunpetal Grove - 3.89/5.96

Non-foil: 22.48 foil: 48.18

Non-foil - F foil - D-

The value in these really speaks for itself.

Artist Series: Magali Villeneuve

Mother of Runes - 4.91/Varies

Death's Shadow - 6.12/10.19

Elvish Mystic - .45/9.97

Forest - N/A

Non-foil - 11.48 Foil: N/A

Non-foil - F Foil - D-

The biggest thing out of this lair is the foil Mother of Runes the prices fluctuates so much with the older foils it's hard to set an exact price to obtain a foil one; if we look at the previous secret lairs those versions of Mother of Runes are sitting at about 6-10 a piece.

Artist Series: Sidharth Chaturvedi

Concordant Crossroads - 46.87/N/A

Nomad Outpost - 1.06/5.74

Ghost Quarter - 1.12/16.90

Island - N/A

Non-foil: 49.05 foil: 69.51

Non-foil: D- foil: C

Essentially this lair is being carried by the fact that Concordant Crossroads only has 1 printing and has never had a foil printing. If you need one or would like to get a foil one knows your chance but outside of that its just some bulky cards with nice art.

Artist Series: Wayne Reynolds

Sram, Senior Edificer - .25/6.09

Torbran, Thane of Red Fell - .95/1.89

Depala, Pilot Exemplar - .23/1.65

Balthor the Defiled - 10.95/59.61

Non-foil: 12.38 Foil: 69.24

Non-foil - F Foil - C

This lair is also being carried by 1 card that has only 1 printing the rest is bulk.

Finally! Left-Handed Magic Cards

Sisay, Weatherlight Captain - .98/6.02

Empress Galina - 18.31/206.82

Geralf's Messenger - 9.89/34.48

Rograkh, Son of Rohgahh - .26/.41

Garruk, Caller of Beasts - 8.20/23.41

Non-foil: 37.64 foil; 271.14

Non-foil - C Foil: A

While Empress Galina is definitely the chase card out of this; it still has value in the other slots too outside of Roger - but even Roger is still highly playable.

Anyways, after doing all the math and putting this all together I appreciate the professor doing this and compiling it a video format. Also, which secret lairs if any are you planning to get?

Squirrelbacon on For Honor and Glory!!!

1 month ago

So I agree with the negative assessment of Gideon, Ally of Zendikar -- it's great in control and different style aggro decks but not for this list. Adding another miss to CoCo and having a slow anthem effect (albeit, a great one!) might just be too clunky here.

However, another suggestion for the deck would be to remove 1 Gavony Township and add in 1 Ghost Quarter/Field of Ruin. The main reason for you having a utility land or two in the deck is specifically to tutor it in certain scenarios with Knight of the Reliquary. Having multiple of these may hinder your mana development and result in rough top decks.

Another option for Gavony Township is to replace it with Katilda, Dawnhart Prime. I think it's worse overall, but you can hit it off of CoCo as a one-of if you desire.

lhetrick13 on For Honor and Glory!!!

1 month ago

Question to Viewers - Any thoughts on dropping Gavony Township in exchange for something like Ghost Quarter? I was looking around for a utility land that would fit in better and just was not seeing much so I thought maybe if I could not find one that helps me, maybe I could find one that provides a removal ability to delay or mana screw my opponent.

bushido_man96 on How Many Dual Lands Should …

1 month ago

Playing in black and white, you don't have any issues with card draw, so I wouldn't concern yourself with putting card draw options in your mana base too much.

I personally don't like filter lands like Fetid Heath or Mossfire Valley, or anything from those cycles. It's like having signets in your mana base, and that just bothers me for some reason. I don't want to pay mana to tap a land for two mana.

I would say that you would probably want to run between 10 and 12 dual type lands in a two-colored deck, depending on the balance of the two colors in the deck. Of course, your mileage may vary. I like to run as many basics as I can. If budget isn't a concern for you, then running all the pricy duals may be your jam. My budget is limited, so I run rather budget mana bases, usually with tapped lands. Aside from the dual lands you run, staples like Command Tower and Exotic Orchard help to smooth things out. And don't forget about useful utility lands, based on what your deck wants to do. Ghost Quarter and Tectonic Edge are always pretty useful.

jacobpmesser on Merfolk Land Hate

2 months ago

I'm working on a landhate deck in blue.

I think, instead of Ashiok, maybe Confounding Conundrum could do the same thing for a mana cheaper. It also gives you a Leonin Arbiter effect w/Ghost Quarter/Field of Ruin. If you're on the play and it gets out on your t2, that could completely ruin their game.

Then, there's Trinisphere.

I'm also looking at Squelch for cantrip. Other cantrips/draw: Remand, Censor, Repeal, and a 1 of Noxious Revival, just in case.

This gets away from what you're trying to do... But you could splash green for Choke. Don't play islands.

Squirrelbacon on HELL MILL

2 months ago

As a headsup, Ghost Quarter is a may effect for opponents and they do not have to search their library when you destroy a land -- Field of Ruin is generally a better card for mill strategies as this is not a may ability. "Each player searches their library" means they have no choice, and even if they choose to "fail to find" they still had to search and shuffle their library which always will turn on Archive Trap.

dqcoulter on dqcoulter

2 months ago

Nehon_Djinn It wasn't too bad, I would put it at a mid-low power level and it was fun to test out. I would recommend more graveyard synergy and sac outlets such as Prized Amalgam and Viscera Seer, as well as ways to fill your graveyard like Hermit Druid, Satyr Wayfinder, and Old Rutstein,. Planeswalkers are also a permanent type and you currently just have the Ashiok so you could run more for extra value, but I personally don't run them often and the best I can think of right now is Grist, the Hunger Tide. As for lands, I would recommend fetches/Ghost Quarters to hit land drops every turn with Muldrotha, as well as the new Neon Dynasty Channel lands to get 2-for-1s on an effect and a land drop. It seemed that you had a strong clone subtheme, and I would assume it is to go for a Biovisionary win. However, this leaves you with a lot of clones and not enough powerful creatures for them to copy, so if you want to stick with the clone theme I would recommend either adding some stronger creatures to copy with it or running ways to guarantee your combo such as Birthing Pod, Survival of the Fittest, and Fiend Artisan, which are all good standalone cards as well. Other than that, maybe add a bit more ramp and mana fixing such as Sakura-Tribe Elder, Burnished Hart, Springbloom Druid or fetchlands since Muldrotha has a high casting cost and they can be recast from grave to hit more land drops and ramp harder. Some other generally good cards to run would include Secrets of the Dead since you cast so much from grave and Pernicious Deed as a repeatable wipe. EDHrec is always a great resource to check what other people like to run for your chosen commander as well, and is usually worth checking out to at least get a feel for what cards to run. I hope this helped, and Muldrotha is a great commander that can be run a lot of ways, whether that be for setting up combos or just as a graveyard toolbox/value engine.

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