Ghost Quarter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghost Quarter

Land

: Add .

, Sacrifice this: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

koth_of_the_bummer on Akroma, Angel of 21

4 days ago

SufferFromEDHD

Sword of Forge and Frontier - I have considered this before, but its really hard to jam it in right now. As for the protection, I got green covered by Commander's Plate and Sword of Feast and Famine. The draw back for the protection from red though, is that I may not be able to equip with my red equipment.

Ghost Quarter - I used to have this in, and then I replaced it with Tectonic Edge, and then finally with Wasteland.

Cleansing Wildfire - I just realized it is some sort of a cantrip. Seems nice, but I can barely make space for it as of now.

Goblin Welderfoil - yup, I'm aware of this, but I rarely have my artifact stuff blown up, although I'm reconsidering this goblin dude.

SufferFromEDHD on Akroma, Angel of 21

5 days ago

When I looked through the Swords the only other one that seemed worth a spot here was Sword of Forge and Frontier (protection from dragons/protection from green removal/red exile card draw/green ramp)

War's Toll is sort of like the original Stranglehold. Top tier red enchantments.

Speaking of Stranglehold, I see the Fissure and the Wasteland. Would these be upgraded for the synergy in Ghost Quarter and Cleansing Wildfire?

Running Great Furnace but no Goblin Welderfoil trickery in an artifact deck?!

BlondieN8 on Mindskinning and Deck Thinning

1 month ago

DreadKhan, first of all, I must compliment on your detailed response that many users tend leave out. Allow me to answer your deck concerns with the following:

  1. Inquisitor's Flail (IF), I have thought about this artifact, but decided to cut it in earlier drafts due to more counterspells. Later on, I may incorperate "IF" into the deck depending on my card draw functions.

  2. Propaganda (P) & Fatespinner (FS), are both wonderful suggestions Crawlspace was intended to be a cheap hate card, enabling the preservation of mana for counterspells—"P" may take triumph and take it's place. "FS" would be an interesting card added into the mix. I would need a some time to tinker around with new cards. MTG has taken a little backseat while I work on studies.

  3. Resculpt, will not be added to this deck due to the playstyle around counter spells. I tried to keep my curve low enough to allow room for counterspells on problematic itmes. If all else fails with the counters, I can always bump up a commanders tax over and over.

  4. Dress Down (DD), does have an interesting ability, but It would involve removing another hate card or counterspell. "DD" has potential so I will add it into the maybe list for later tinkering.

  5. Sunder (S), Static Orb (SO), and Rising Waters (RW). To start, "S" is already above the curve and not particularly impressive compared to other high-costing cards. "S"' is detrimental to our board, especially regarding mana artifacts and creatures with tap abilities. While I might consider "SO" eventually, it will not be included at this time. As for "RW," I already have several hate cards that do not cause self-harm. My current land hate cards include Winter Moon, Back to Basics, Field of Ruin, Ghost Quarter, Strip Mine, and Wasteland. "RW" also inpacts my own ability to cast counterspells. This is also closely related to lack of self-mill cards fund in this deck. Every card has been chosen to benefit me whilst disrupting opponents.

  6. Jace is used for card drawing and moving opponents' cards from the top. I have also included Jace as another permanent for players to worry about, but with your comment, I may consider switching it out.

Thanks again for your help; if you have any additional suggestions or concerns, feel free to comment. Changes to this deck will come eventually.

Epidilius on Infinite Rulings

2 months ago

Tsukimi You're right, that was poorly worded, sorry. It is how I would approach my group with something like this though, I really do miss that kind of Timmy magic lol. Sacrificing Bottle Gnomes with Glissa, the Traitor *oversized* and Grave Pact was peak Magic for our group way back when.

But for the "Is it mass land destruction" thing, imo that is the problem that needs to be solved for every restriction. Is it MLD if I can recur and activate Ghost Quarter 80 times a turn? Is it MLD if I sacrifice Bearer of the Heavens while I have Avacyn, Angel of Hope in play? Where is the line drawn? That is why it is also my opinion that the best way to handle things would just be "Hey guys, no MLD or MLD like effects please" and trust the group.

I'm also not really trying to find a definitive solution, as I don't think there is one, but discussing Magic is fun haha

Epidilius on Infinite Rulings

2 months ago

Sorry, wasn't trying to come off as dismissive of the whole reason for the post. But, well, even those rules you've listed now are vague. Even just the "No MLD" rules brings up a ton of questions. Does that include Bearer of the Heavens, or Life and Limb + Yavimaya, Cradle of Growth + Elesh Norn, Grand Cenobite, or even just a bunch of "You get an extra land drop" cards + Crucible of Worlds + Ghost Quarter?

Trying to change the fundamentals of Magic gameplay is complicated. The MTG comp rules is 905 "main" rules (plus who knows how many sub-rules) for a reason haha.

If I were asked to write the rules for this tournament, I would say

"We want battlecruisery and unoptimized Magic, like we played when we first started. This is the spirit of what we are aiming for. No efficient tutors, no fast mana, no MLD, and combos can only trigger once per turn. Here some decks that showcase the level of power we are aiming for (each with a different archetype):

  • Example Deck 1
  • Example Deck 2
  • Example Deck 3

If you are unsure if something crosses the line (eg, Farseek, Increasing Ambition, etc), ask and the entire playgroup can weigh in. If something comes up during a game, we'll figure it out then."

But even with all that, these rules wouldn't affect one of my close friend's Yidris, Maelstrom Wielderfoil deck. It doesn't combo, doesn't have tutors, doesn't have Mana Vault, but it can get a quick Ydris into play and start generating tons of value pretty early, by casting multiple expensive spells every turn cycle. It violates the spirit of the ask, but unless I write a multi page document it won't violate the rules as written. Unless, of course, he were to play in good faith and say "I know this deck meets the rules as written but not as intended," which I believe he would.

wallisface on Kamarupa’s Challenge

3 months ago

Sorry, one last idea. This one’s a little more gimmicky but also feels like it should perform well against a lot of decks just by being able to grind them down. It will require some savvy piloting as far as knowing when to play the Arbiter.

capwner on Molten Opals

4 months ago

I did a bit of mulligan testing between 64 and 61 card versions of this deck. I found the 64 card version with 4 Ghost Quarter / 4 Mishra's Bauble / 4 Thoughtcast performs slightly more consistently in terms of the likelihood of getting a functional opening hand. The results from 100 simulated game 1 openers show this:

64 card: Keep 7 x78 / Keep 6 x15 / Keep 5 x6 / Keep <5 x1

61 card: Keep 7 x69 / Keep 6 x27 / Keep 5 x4 / Keep <5 x0

This is a subtle difference but it suggests the increased number of GQ and Mishra's helps to smooth out manafixing issues in opening hands. My subjective assessment was also that the 64 card version had higher quality openers on the whole. For this reason I have updated the list to reflect this change, and I also added a 1-of Urza, Lord High Artificerfoil because he seems cool.

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