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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
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2 weeks ago
Getting 7 mana to cast Elesh Norn, Grand Cenobite is no small feat, and with your current setup isn’t likely to happen until around turn 11… that’s waaay too late, and the game is almost guaranteed to have finished by then. Without some way to ramp, or cheat this creature out, I just don’t think it’s realistic to have her in the deck.
Your gameplan doesn’t really ever apply pressure to your opponent, and you don’t really have the prison elements to hold them off indefinitely… i’m worried your gameplan just leads to getting overrun each game
4 weeks ago
Also noteworthy that Elesh Norn, Grand Cenobite is leading the phyrexians I think... the lawful evil order kinda thing.
1 month ago
Why using 3cmc counterspells if you can use Counterspell?
1 month ago
Namely, Wizards designed the first ability, then went "what's the opposite?" and then put it on the card regardless of if that ability was in the color pie.
Plus, it's my personal opinion that the more expensive a spell is, the more it can diverge from the color pie. To an extent, obviously.
2 months ago
In Garruk's Wake to brute force it
2 months ago
Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.
Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks
Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite
Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )
Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.
Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )
Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.
Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.
Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune
Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention
4 months ago
Maybe Avacyn, Angel of Hope could be for some use? It has high cmc, but if you play Kormus Bell + Urborg, Tomb of Yawgmoth + Wrath of God, instead of Elesh Norn, Grand Cenobite you could still hold your lands.
5 months ago
Enter The Battlefield is a trigger that goes on the stack. What happens is when something says "Enters the Battlefield", the game will check to see what conditions have been met, put that on the stack, and await to see if there are any responses and whether or not it resolves.
For example, if I have an Impact Tremors and I play a Hordeling Outburst, Impact Tremors is going to check to see if all three Goblins did in fact enter the battlefield, and further more if anything responds to it. I may have an opponent on their last legs who decides to use a Teferi's Protection in response, preventing Impact Tremors from dealing 3 damage to them - although Impact Tremors will still deal the damage to each other opponent, assuming we are playing EDH and I have multiple opponents.
However, State Based Actions do not use the stack. They occur automatically and can not be responded to. For example, suppose one of my other opponents happens to have out Elesh Norn, Grand Cenobite. What happens?
They will, therefore, enter the battlefield as (technically) -1/-1. Because their toughness is 0 or lower, they will die.
- NOTE: They do not "die"; This is a colloquial expression that many of us will use in the community. They are actually "moved to the graveyard" via state based actions. This is why dealing 5 damage to Thassa, God of the Sea with Crater's Claws won't kill her - she's Indestructible - but hitting her with -5/-5 via Toxic Deluge will. Indestructible prevents damage from being lethal, but having Toughness reduced to 0 circumvents that.
So, because State Based Actions are what's being done here, you don't get a chance to go "Wait, I cast Echoing Courage in response!"
There's nothing to respond to. State Based Actions don't go on the stack. The Goblins simply get moved to the graveyard as -1/-1s where, as tokens, they are subsequently then removed from the graveyard and the game, as another example of a State Based Action. (Not put in exile; Exile is a zone "outside of the game", within the game. It's... weird.)