|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Commander Anthology (CM1)||Common|
|Commander 2013 (C13)||Common|
Combos Browse all
Presence of Gond
Enchantment — Aura
Enchanted creature has "Tap: Put a 1/1 green Elf Warrior creature token into play."
Presence of Gond Discussion
15 hours ago
Rancor its cheap, gives you that trample push and goes to your hand if you gotta lose something in your push.
1 month ago
Essentially your making a lot of tokens but your not doing much with them.
Cut lands (36ish), ramp in other ways.
1 month ago
Sweet list. Late to the party, but have you thought about something like Sprout Swarm or Presence of Gond or even Tendershoot Dryad to ensure you have tokens for the sac trigger? Prossh, Skyraider of Kher might also be helpful there. Zulaport Cutthroat and Blood Artist can help gain life back. Hardened Scales , Doubling Season , Pir, Imaginative Rascal , Reyhan, Last of the Abzan , Mazirek, Kraul Death Priest , Winding Constrictor , Corpsejack Menace , or something like Dictate of Erebos or Grave Pact might add value, as well.
1 month ago
Shalai, Voice of Plenty is definitely a good card if you deal with a lot of blue in your meta, not sure what you might feel up to cutting in its place though.
3 months ago
These combos and or these cards
- Xathrid Necromancer
- Vela the Night-Clad
- Teshar, Ancestor's Apostle
- Judith, the Scourge Diva
- Eternal Witness
3 months ago
Ivy Lane Denizen + any persist creatue + any sac outlet
4 months ago
CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .
Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).
An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.
Possible cards to get rid of:
Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.
Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander
Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.
Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.
Tutors: What you really need are ways to speed up your deck and get out specific cards that you need/want. You already have Primal Command which is great, but you specifically need ways to get any of your artifacts out as all of them are great and help you get going to smash faces in. As such, some ways to tutor are:
Inventors' Fair , this is a land, that I think you should swap with Temple of the False God , as you already have so much mana and mana dorks that an extra 2 colorless isn't that much of a loss in comparison to a have to tutor for Bow of Nylea , Rhonas's Monument , or Door of Destinies .
4 months ago
Here are some ideas in Abzan colors that don't use the graveyard. I don't know how useful they would be in your deck, but here they are:
- Spike Feeder + Archangel of Thune / Sunbond = Infinite life and an / Spike Feeder
- Midnight Guard + Presence of Gond = Infinite tokens
- Conspiracy + Turntimber Ranger = Infinite tokens
- Conspiracy + Restoration Angel + Soul Warden / Essence Warden = Infinite Life
- Conspiracy + Restoration Angel + Cathars' Crusade = Infinite +1/+1 counters
- Conspiracy + Restoration Angel + Death Match = Board wipe that gets around indestructible
- Conspiracy + Restoration Angel + Genesis Chamber = Infinite Tokens
- Exquisite Blood + Sanguine Bond / Vizkopa Guildmage = Drain the board
- Tainted Remedy + Beacon of Immortality = Kill target opponent
Like I said, I don't know how many of these will be relevant in your deck, but they're some ideas.
Presence of Gond occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%