Creature — Boar Beast
Cycling *(, Discard this card: Draw a card.) *
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. (Do this before you draw.)
Printings View all
|Mystery Booster (MYS1)||Common|
|Arena Cards (ARENA)||Common|
|Modern Horizons (MH1)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||Common|
|Masters 25 (A25)||Uncommon|
|Duel Decks Anthology (DD3)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Krosan Tusker occurrence in decks from the last year
Latest Decks as Commander
Krosan Tusker Discussion
1 month ago
Recommended additions and reasoning:
Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.
Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...
Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.
Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.
Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.
Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...
Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.
Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.
Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.
Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.
Gisela, Blade of Goldnight: Amazing for both extra damage and protection.
Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.
Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.
Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.
Recommended cuts and the reasoning:
Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.
Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.
Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.
Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.
Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.
Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.
Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.
Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.
Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.
1 month ago
Here's my take on what to cut:
Elvish Aberration: 6 mana is a lot just to ramp. Cycling is nice, but doesn't directly Ramp.
Ghitu Chronicler: Again, expensive. There are much better things to do with our 6-mana
Krosan Tusker: Same as before. Expensive for what it is, doesn't directly ramp.
Magus of the Candelabra: Unless we can double mana somehow, doesn't actually ramp.
Nessian Demolok: Can be useful, but I've found tribute usually gets paid with these cards since creatures are pretty easy to deal with.
Oblivion Sower: Fun card, but just doesn't fit the deck
Treasonous Ogre: Just seems really slow to me
Valley Rannet: Same reasons as the tusker
Void Attendant: Again, just doesn't fit with the deck
Vessel of Volatility: Slow, and I honestly prefer my ramp to be repeatable
Land. I usually stick to around 36, I'd go down to there and test to see if it works out all right (Maybe 1 or 2 more since you seem to have a good amount of lands that can be sacrificed).
The Chain Veil: Not exactly useful here. You have some Planeswalkers, but not enough to really make it worth it.
Blood Feud: Too expensive for what it does. Green has a lot cheaper options
Processor Assault: Good value for your mana, but how often does exile come up in your games?
Volcanic Vision: Has potential, but I'm not really seeing a whole lot of spells that make it great.
Yawning Fissure: Doesn't fit strategy of the deck
Fiery Fall: Expensive.
These are just my thoughts, hope it helped!
(Also, Pyromancer's Goggles seems good here.)
2 months ago
Replace Nature's Lore for Sakura-Tribe Elder, bring at least 1x Krosan Tusker, cut at least 3x Wretched Gryff and 2x Tangle Golem for 2/3x Fierce Empath at least 1X Ulamog's Crusher and some mainboard Pulse of Murasa to retrieve STE and depletion lands, if you pack 4x pulses, you'll probably won't need the food lands, which can slow you down. Nissa's Pilgrimage and Arboreal Grazer are some cards to consider too, along Land Grant. Nissas nets you 3 cards, grazer ramps and stops aggro for a while and land grant is free. Chimeras seem a tad fragile,maybe you can use something like Blastoderm which is also retrievable with Pulse.
3 months ago
Hey KIRK77, thanks man! It is indeed a fun deck but that also puts some results. I've checked yours and is also a nice build but they are radically different. In your case you are really going deep on the self-mill plan while I play a toolbox/value engine deck.
You are really low on creature based ramp and early drops (specially 1 cmc) so I would definitely make room for:
Birds of Paradise, Deathrite Shaman, Green Sun's Zenith and best buddy Dryad Arbor (for that sweet turn 1 ramp), Krosan Tusker,... That alone would probably help a lot. I would think about reducing your mana-rocks and ramp-spells with creatures that accomplish the same. Would absolutely try Millikin and probably Dreamscape Artist. Why are you running so few 4 cmc cards?
Regarding your suggestions:
I did consider Champion of Wits but in the end it did not make the deck because I was already running Fathom Mage + Prime Speaker Zegana. They're really similar to the champion but they have counter synergies. Mirror-Mad Phantasm/ Traumatize cannot be included as they are really efficient self-mill cards and would break the tutoring capabilities of Birthing Pod, Prime Speaker Vannifar, Survival of the Fittest. Nezahal, Primal Tide sounds good, I guess I'll give it a try.
4 months ago
Snuff Out would be better than Terror, I think.
This seems like a good deck for Tortured Existence. It would allow you to reuse some of your more useful ETB/LTB triggers.
Krosan Tusker is a very overlooked draw spell. It's a 3-mana, instant speed, uncounterable Divination in Green that guarantees you a land. I would play it over Bequeathal.
Carrion Feeder is pretty much the best sac outlet out there, in my opinion. It should really be in this list somewhere.
With all the saccing you're doing, I think Mortician Beetle could give you a lot of free value. It also counts the opponent's sacrifices, so it works well with something like Slum Reaper or Abyssal Gatekeeper.
Wail of the Nim is a good, versatile boardwipe that can feel one-sided. I would play this over Sandstorm, which can be a bit narrow.
With all your ramp and Ashnod's Altar, you could support a very big Death Denied, which could take the place of some of your worse draw.
Gangrenous Zombies seems like a better choice for you than most of your boardwipes, even without snow-covered lands (if you want to save some money, just get 3-5 snow-covered swamps and fetch them out).
4 months ago
4 months ago
Nylea's Forerunners seems a bit weak for your deck. You already have a few other trample givers and this one is overcosted. I could see that switch for Surrak if you want. Borborygmos also seems a bit lackluster.
Krosan Drover could be another good way to discount your creatures. Krosan Tusker is a 3 mana instant speed and uncounterable Divination that guarantees a land. It could be interesting to add in more "spell" creautres like that.
8 months ago
Here is a card I've been wanting for a while. Not necessarily on a god, but at least on a legendary creature.
Yu Ren Szi, the Power of Thought
Legendary Creature - God
Flying, haste, prowess
Cycling noncreature spells from your hand triggers Prowess abilities on your creatures.
Whenever you cycle a card, you may Scry 1.
4 / 5
I have wanted a commander for Cycling effects for a long time, and keying it to Prowess also gives it some power and flexibility, but it doesn't deliver you that win-con unless you go wide, which isn't easy to do with prowess, since those bodies aren't cheap and don't always replenish themselves.
Other prospects for cycling commanders that I can imagine would be rakdos (who likes it when you discard) and abzan (who will reanimate the creatures you cycle). Let me show you this Abzan commander I've been sitting on for a while (it's been ages since I've seen a wildcard so indulge me ;) )
Azranath, Master of Life's Cycle
Legendary Creature - Demon Angel Avatar
Creatures with cycling you control enter the battlefield with an additional +1/+1 counter on them.
Whenever you cycle a creature card on your turn, until end of turn you may cast another creature card from your graveyard by paying its cycling cost and paying 3 life.
2 / 4
Not only is it card advantage, but it's a very cheap reanimator recursion of Abzan flavor that keeps it solidly in a cycling theme. (You can't break it with the big green or white creatures that you want to; instead you're limited to the ones that have cycling, like Krosan Tusker , Barkhide Mauler , Elvish Aberration , Greater Sandwurm , Jungle Weaver , Shefet Monitor , Pale Recluse , Horror of the Broken Lands , Archfiend of Ifnir , and Street Wraith ) ( Ruthless Sniper also goes in that deck, though it can't be reanimated or cycled). Access to white and green means you can remove those artifacts that keep you from accessing your graveyard.
Looking at Cycling as a commander theme thus far untapped, what would you do? Rakdos seems the other obvious choice for its wide discard mechanic applicability, but maybe you have another idea with bant, boros, orzhov... show me!