Felidar Sovereign

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Felidar Sovereign

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

Lucrative1020 on Shanna's Lifeforce

3 weeks ago

Venser's Journal? Felidar Sovereign? other than those I love this deck. I am making my own and this is an incredible resource for me to steal from

griffstick on Card creation challenge

3 weeks ago

That card doesn't stop players from winning the game. It stops players from losing the game.

So... cards like Felidar Sovereign and Mortal Combat still win that player the game. You cards checks for players losing the game. Not winning the game. So this card doesn't stop a player from winning with Thassa's Oracle. It does stop players from winning with mill and infect

IHATENAMES on Itty Bitty Critty Kitty

2 months ago

I started edh in mono white forged in stone intro deck so I'm a big fan of balan. I have one I'm going to compare to this one a little later too see if there are any things I'd like to add. However. No Skullclamp ?? This is a tragedy. Seriously though I'm surprised you don't have it in your list. Overall:

Looks reasonable but kinda slow. Maybe a tad short on lands? A few easy swaps/upgrade if you can get the cards. A few cards I think underperform I pointed out below. Vultron ftw.

Few notes:

Divine Reckoning looks alot better then it is in my experience. Letting your opponents choose what they keep can suck. Tragic Arrogance hits your other perms too but you choose.

Steelshaper's Gift 1 drop open the armory. I'd run both.

Relic Seeker equipment tutor

15 equipment might be on the low side. Maybe shoot for 20 by running some less impactful but still great equipment that can make dorks into threats

Oblivion Ring has plenty of easy upgrades. Skyclave Apparition to make it a creature. Grasp of Fate to hit each player. Council's Judgment to make it permanent removal.

Crush Contraband is a better Return to Dust I think.

Finally of glory is kinda meh here. Your goal is Voltron. If you had more token support sure. But your only other token support is Kimba who I've never seen do good in years. You would be better with a alternative wincons like Felidar Sovereign or janky equipmentlike Surestrike Trident to hit face if you were going to stray a tad from the vultron idea.

Caged Sun is fun. But hard to cast here. T6 you play it hope it lasts and then maybe your ok. You can maybe find a few cards to reanimate it and that would make it more valuable but not great. I find when I play vultron you want to be killing someone around turn 5 to 7 to not get overwhelmed by valuey decks like simic and combo.

Ironsoul Enforcer interesting new card I've been trying to force into my deck. No luck yet. Maybe you'd like to try it.

jjmac112 on unBillieveable

3 months ago

Brion Stoutarm deck:


The Stoutarm

Commander / EDH jjmac112

SCORE: 2 | 7 COMMENTS | 1233 VIEWS | IN 1 FOLDER


So this is the deck as it was pre changes. First of all, I think you'll notice that I swapped 17 cards, not 15 lol. Secondly, you'll see that Osgir, the Reconstructor has taken Brion's job. After all the changes the deck has been through I found myself rarely casting Brion and the few time I've played with Osgir have been valuable experiences ;)

Cards out: Brion Stoutarm, Felidar Sovereign, Gisela, Blade of Goldnight, Avacyn, Angel of Hope, Serra Avatar, Iroas, God of Victory, Descend upon the Sinful, Elspeth, Knight-Errant, Magma Phoenix, Prison Term, Figure of Destiny, Student of Warfare, Prophetic Flamespeaker, Land Tax, Dawn of Hope, Lone Rider  Flip, Needle Spires

So with Brion out so too are the cards that combo with him the most like Serra Avatar and Magma Phoenix. With everything else I just needed to make space for stuff that I can squeeze a little (or a lot) more value out of. The one thing I am thinking should find its way back is Gisela, Blade of Goldnight. It's a powerful finisher and I'm now short on things that can take my board state and put an end to the game.

Cards in: Nahiri, the Lithomancer, Zirda, the Dawnwaker, Venerable Warsinger, Feldon of the Third Path, Battle Angels of Tyr, Dockside Extortionist, Deep Gnome Terramancer, Archivist of Oghma, Akiri, Line-Slinger, Wheel of Fortune, Faithless Looting, Teferi's Protection, Anointed Procession, Smuggler's Share, Expedition Map, Swiftfoot Boots, Darksteel Citadel

Also, I just realize I should add Rustvale Bridge and Treasure Vault

Cirdan13 on Card creation challenge

3 months ago

P.S. That last card is one of those cards that becomes slightly broken in EDH similar to Felidar Sovereign.

lhetrick13 on Life Gain

5 months ago

Call me crazy but it feels odd to see a lifegain deck that does not have Soul Warden or Soul's Attendant in it. They just provide a consistent cheap flow of life as it triggers for both the opponent and your own creatures.

I would also swap out Ajani's Pridemate for Voice of the Blessed due to its greater upside.

Archangel of Thune would be a good addition considering you will likely have the time to cast it with the ample life your opponent will need to eat away at.

Lastly, with the number of big lifegain spells you are running, I feel like Aetherflux Reservoir might be a better wincon that Felidar Sovereign given you can drop it and immediately trigger its ability for a win compared to dropping Felidar Sovereign and hoping it does not get removed for a full turn.

Guerric on Oloro's Gambit

6 months ago

The other approach is to win with combos or alternate win cons. A favorite combo is Sanguine Bond/Vito, Thorn of the Dusk Rose + Exquisite Blood to drain everyone's life totals. A second way is to flash out Test of Endurance or Felidar Sovereign on your opponents' end step with Leyline of Anticipation or Vedalken Orrery and win with an alternate win con. A third way is to cast and quickly re-draw into Approach of the Second Sun and win that way. Along the way you can hold up mana for counterspells to protect your win cons from disruption.

Of course, these approaches can be combined as well! It's just about getting the right shell, finding which win con approach wins for you, and building your deck with that in mind. If you want to connect with some other veteran Oloro players, ladypickleton has been playing for some time, could definitely give you some advice, and you can check out their decklist here- Life: Gains & Pains. You could also reference one of the top primers on Oloro over the years on tappedout here- The Immortal King: The Fable of Oloro [cEDH]. This primer is more geared towards cEDH and a higher budget, but it hasn't always been that way, and it is a great guide that should help out as well.

The_Fallen_Duke on No Pain No Lifegain

7 months ago

Most of the folks in the comments above have already proposed a lot of good cards.

In terms of ramps, some that I use in my mono-white angel tribal deck that also focus on lifegain are:

  • Arcane Signet (thank you, captain obvious)
  • Marble Diamond is a reliable 2CMC rock producing . It enters tapped, but it still the best you can get for cheap.
  • Tooth of Ramos is helpful if you need to accelerate one turn.
  • Heraldic Banner I find great in decks that are focusing on attacking, which is something your commander wants.
  • Mind Stone only produces , but for mono white the card draw ability is a precious plus.
  • Pearl Medallion is not the cheapest card to acquire, but the discount on casting cost is incredibly useful, especially later in the game
  • Wayfarer's Bauble is still land rampt that can be used in white.

Other cards I found useful in my deck and I could recommend:

  • Treasure Map  Flip: the card selection ability can be useful to optimize your draw, then it becomes and additional land that gives you either extra ramp or card draw with the treasures.
  • Oath of Lieges is a simmetrical effect, but in mono white you'll be likely to benefit from it the most, especially if there are greedy Green and Simic players at the table.

In terms of win conditions other than combat, in my deck I used an older card called Test of Endurance, an alternative of which could be Felidar Sovereign. The big problem is that they are very much telegraphed, so you'd have to be able to protect both them and your life total until the following turn. Since you will be playing a lot of spells and gaining a lot of life, an unoriginal card that could help you close the game is of course Aetherflux Reservoir.

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