Felidar Sovereign

Felidar Sovereign

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

Latest Decks as Commander

Felidar Sovereign Discussion

king-saproling on Law Abiding Citizen

1 week ago

Yeah I'd cut Felidar Sovereign too. Maybe Intrepid Hero could go in its place?

jacobtheshark0 on Law Abiding Citizen

1 week ago

king-saproling I like these recommendations. I especially agree with the cuts. Do you think with these cuts though that there will be enough lifegain support for Felidar Sovereign to be relevant or should I maybe just cut it as well?

Epicurus on Card creation challenge

1 month ago

TypicalTimmy My daughter has a life-gain deck that wins because it gains life at such an alarming pace that her opponents can't keep up with it. Generally speaking, she eventually wins with Ajani's Pridemate, Sunscorch Regent or literally anything else once Archangel of Thune has had a few turns on the board. Basically, it drags the game out for an inordinate amount of turns until she has a boardstate that nobody can deal with. I'm just glad that I haven't ever gotten her a Felidar Sovereign. So, yes, life-gain can definitely lead to victory.

(Life is a bitch, in case you want to see what I'm talking about).

Anyway, I started this post intending to answer the current challenge, but I'm on a short break. In a couple hours, if it's still unanswered, I'll type up what I had in mind. If not, I apologize for further delaying the thread.

garruk3 on New Format for EDH: Rule …

2 months ago

Felidar Sovereign as your commander...

TypicalTimmy on How You Feel Could Tell …

2 months ago

I think the best way might be to ask several questions, each with a point system depending on the answers. Assign points objectively, and the more points the "stronger" the deck is. For example:

How many infinite combos are there? In this case, "infinite" does not mean where it ends in a draw. It means you can effectively combo off as many times as you want, uninhibited. But yes, Sanguine Bond and Exquisite Blood count also.

  • 0 = 0 points
  • 1 - 2 = 1
  • 3 - 5 = 2
  • 6+ = 3

Wincons? These can be singular cards such as Craterhoof Behemoth, it can also be cards like Felidar Sovereign. Maybe it's your Commander who aims to win via combat damage? Basically, how does your deck intend to win - and how many ways can it achieve it? Zero is defined as you don't have a wincon - you merely play and hope for the best. Note above that Bond+Blood is also a wincon. Wincons should be considered with all parts, not singular ones. Craterhoof Behemoth as a single creature is only a 6/6 and won't win you the game. But with an Avenger of Zendikar with 12x 0/1 tokens will. Consider ALL pieces of the wincon, and consider the whole thing as one unit.

  • 0 = 0
  • 1 - 2 = 1
  • 3 - 5 = 2
  • 6+ = 3

How many LAND tutors are there, INCLUDING fetch lands? These are anything such as Arid Mesa, Vampiric Tutor, Evolving Wilds and Cultivate. If it gets you a land, it counts.

  • 0 = 0
  • 1 - 5 = 1
  • 6 - 9 = 2
  • 10+ = 3

What about non-land tutors? These are more for securing wincons and answers. In this case, Vampiric Tutor counts again. The rest do not.

  • 0 = 0
  • 1 - 5 = 1
  • 6 - 9 = 2
  • 10+ = 3

Some decks want to run basic lands. Most don't. We should focus less on whether a land is basic or not and more on whether that land enters tapped. That is to say, how many lands does your deck run that enter untapped or are able to enter untapped? So this includes not just shocklands who can be chosen to enter untapped, but also cards such as Amulet of Vigor and other similar cards.

  • 0 = 0
  • 10 - 15 = 1
  • 16 - 24 = 2
  • 25+ = 3

Draw. Simple enough. Anything that helps you draw outside of your draw step counts. 0 is not being able to draw outside of your draw step.

  • 0 = 0
  • 1 - 5 = 1
  • 6 - 9 = 2
  • 10+ = 3

Mana rocks / dorks. How many nonland sources of mana does your deck have?

  • 0 = 0
  • 1 - 5 = 1
  • 6 - 9 = 2
  • 10+ = 3

I think this is a good start to begin debating, testing and modifying.

pretendingtoalright on

3 months ago

abcdEmzi

The changes i saw seemed pretty good. With the change in commander (although it would have been a good idea with maja too) u might want to add a landfall package with cards that work like Makindi Ox.

Sporemound, Zendikar's Roil, Rampaging Baloths, Emeria Shepherd, Felidar Retreat all generate lots of values from playing lands.

There's a lifegain subtheme in ur deck with no real pay out, tho I see u have Felidar Sovereign in the maybeboard.

Scytec on Help me convert this out …

3 months ago

You also have the option of using Athreos, God of Passage as your commander, because unfortunately Kaya is not a legal commander. The only planeswalker that are legal as commanders are the ones that specifically state they are on the card itself Commander works a little differently though, because there are traditionally more people at a table (4 people in a standard pod) lifegain doesnt mean quite the same thing as it does in brawl. Not saying it is bad, depending on the level youre playing at, doubling your starting life total can be really solid. Some options you could consider running alifegain list to win would be things like Approach of the Second Sun, Felidar Sovereign, and Aetherflux Reservoir. there are many other options as well, those are just the ones i would consider. Oloro, Ageless Ascetic is another very popular commander that deals with lifegain if that is the route you want to take. If you want to lean more heavily into the tribal side of things, especially with a focus in angels, I would consider Kaalia of the Vast. She is a really powerful commander. In the deck you tagged here, if you wanted to choose a commander from that list i would go with Firja, Judge of Valor. Selective card draw is really good in commander, and this one you should be able to trigger quite frequently. A phenomenal resource for any player new to the commander format is edhrec.com. This link should take you straight to the page for Firja, Judge of Valor as I threw it in the search bar before I tagged the link, that should give you an idea of what to expect from the site. I will be honest, Orzhov is generally outside my comfort zone, but you're welcome to tag me in anything you put together and I will happily take a look. Since you're building a 100 card singleton deck, I highly recommend having in the ballpark of:

10-12 Ramp of some kind Sol Ring, Arcane Signet, etc.

10ish Card Draw/Engines of some kind Mentor of the Meek, Mind's Eye, etc.

8-10 Pieces of Single target removal Swords to Plowshares, Path to Exile, etc.

3-5 Pieces of Board control Damnation, Wrath of God, Merciless Eviction, etc.

This will set your deck up to work consistently, and there are some card that will kind of fit multiple roles for you such as Magister of Worth and the like. I like to start by choosing my commander and working from there, but many people build the deck they want and then choose the best option from every viable commander they can. It is all personal preference. Let me know if anything I said doesnt make sense, or if you want me to clarify anything. Hope you decide to join us for the best format in the game.

Deathstroke2791 on YEET! [[Primer]]

3 months ago

Well, I normally like to have at least one "you win the game" cards in my decks as an out if an opponent is stopping my strategies. So that's why the Felidar Sovereign, but I just found out about Angel of Destiny. OOOOOO BUDDY! That's essentially the same win-con but I don't have to wait a whole spin around the table. So, Angel of Destiny will probably take that slot.

You are kinda right about Malignus though. When it's come in late game, it's a mild bummer to not be able to finish someone off. It doesn't matter whether an opponent's life total is 40 of 4, it's always going to deal half. My one concern about that is that I'd be losing one of my bulky creatures. If I go too heavy on the copying effects, and not heavy enough on the actual hitters themselves, there won't be enough bodies to throw around. I'm not saying you're not right; I am saying if I do make the cut, I need to find some other bulky creatures to include in other spots.

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