Felidar Sovereign

Felidar Sovereign

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

Latest Decks as Commander

Felidar Sovereign Discussion

Liam77 on Bad Santa

3 weeks ago

UPDATE: replaced Hedron Archive with Chromatic Lantern and Bronze Bombshell with Felidar Sovereign

Deadpan_Serious on Weeping Angels: Don’t Blink!

1 month ago

why so many wipes? with so many permanents what are they good for? just because Bishop of Wings would leave a few Spirits? it can't be that.

and what are the tutors for?

also what about Daxos, Blessed by the Sun or Metallic Mimic?

also don't you want Felidar Sovereign instead of Test of Endurance?

enpc on Muldrotha Oracle Ruling vs. Rule …

2 months ago

As a general rule with Magic the Gathering, the trick with interpreting rules is that a card never does more than exactly what it says, in the order that it says. So since there is nothing on Muldrotha, the Gravetide that states that you can play additional lands, then there should be no reason to think that you can (and I know it's not you holding this opinion).

In addtion to that (and I can't remember where I saw this but it may have been one of the Judge's blogs or something) but in almost every circumstance, "can't" will overule "can". Have a Felidar Sovereign and 50 life but your opponent has a Platinum Angel in play? Too bad, because you can't win the game.

Over my time playing MtG I have seen quite a few interesting interpreations of hte rules where people have made some truely bizarre connections because they assumed a card did more than it did. And a decent number of these could simply be resolved by simply reading the card.

Harbinger69 on Liesa's L.E.G.S

3 months ago

Hey! Great deck you got there. Really good synergy and I liked the control build. I would add hate cards like Aven Mindcensor, Vryn Wingmare, and some more pillow fort cards like Sphere of Safety and Norn's Annex. Just for the sake of being wholesome, I would cut Felidar Sovereign, it's really not a fun card and you already have interactive and fun wincons in the deck. Lot of enchantments in the deck, so Idyllic Tutor and Mesa Enchantress. Monarch can't be bad here with how taxing attacking you should be once you get set up, so Thorn of the Black Rose and other monarch cards seem pretty good here.

As for cuttables, Megrim seems like it won't be relevant very often, you don't have a good discard package. Angelic Accord won't be doing much for you, as a 4/4 every couple turn isn't exactly efficient. Night's Whisper and Thought Distortion are all good, but there are better cards that can net you more value. I would also cut a basic or two as you already have a solid amount of rocks. Cheers

Optimator on Giant's Deck

3 months ago

Potential Non-Boros Commanders: Show

SynergyBuild on Top 10 white cards at …

3 months ago

Felidar Sovereign - Free and easy win, my god.

TriusMalarky on Felidae Cult

3 months ago

9-lives In 60-card formats, you can just run 4-8 removal spells. Literally. You don't need obscure, bad Fogs, Tormod's Crypts and funky Naturalizes to deal with what most decks are doing.

4x Prison Realm would be fine.

I think you're a little confused when it comes to interaction -- what I've gotten from "you want to answer each threat with a good card for it" in the context of that post is that you're trying to wield silver bullets against specific archetypes -- and the archetypes you're trying to fight are really weird ones.

See, for the most part, you won't need to fight Graveyards, Artifacts or Enchantments, and you rarely need Fog effects or ways to make your creatures indestructible unless you're playing against very specific decks. Most of the time, you could run 4 Prison Realm and be totally fine. In fact, I recommend something like Prison Realm or Seal Away as removal to deal with whatever your opponent is doing. I always run at least 4-ish interaction maindeck in 60-card.

Also, you're confused on when and why you want hate cards against specific decks. Very few decks are actually going to be using artifacts or enchantments in a way that you're scared of them. And the ones that do, especially in Pioneer, are easily taken care of by Felidar Sovereign.

Graveyard decks are easily taken care of with Tormod's Crypt.

On drawing what you need.... just run enough. There's enough good creatures that you can win, there's enough white removal that you can draw it in time. Tutors are really only good when they draw you multiple cards or tutor up a combo piece. They're just slow and a bit clunky.

I mean, unless you have 3+ mana, are using cards like Swords to Plowshares and Path to Exile, and tutor stuff up with Demonic Tutor... which still sucks in most formats.... you're spending too much mana for too little cost.

TriusMalarky on Felidae Cult

3 months ago

I'm gonna stop you right there. In Modern, you have toolboxable cats. There are at least two cats in modern that can be called 'tools' in your toolbox -- Qasali Pridemage and Leonin Arbiter.

You have NOTHING like that in Pioneer when talking cats, and especially nothing in this deck right now. What this is is a early rendition of cat tribal. Which isn't bad, but you've got the terms wrong.

If you want 'toolbox', play WG CoCo(Collected Company) with Aven Mindcensor, Drannith Magistrate, Knight of Autumn and such.

If you want cats, you need to go all-in on face-beating with your cats.

Another thing: Adorned Pouncer, Fleecemane Lion, and Bronzehide Lion ARE NOT USED for their abilities. Eternalize, Monstrosity and the indestructible clause are useful and nice bonuses that take these cards from fairly good to really powerful, but they're not the core.

The core on those cards is that they deal large amounts of damage for the mana cost. 2 mana to deal 3 damage every turn is a very good rate. Don't force yourself to use their abilities, or think of them in terms of abilities.

Also, Felidar Sovereign takes care of artifacts and enchantments maindeck. If you run 4, you have four cards that not only buff every creature in your deck but also let you destroy an artifact/enchantment every single turn. That's so much better than a single random weird Naturalize.

Unbreakable Formation is good. Feel free to run multiple copies, but not instead of Felidar.

Also, 'tutors' are almost entirely used to combo off. They have to be very efficient if you want to be going and getting specific cards from your deck in an aggressive creature deck. I recommend cutting all noncreature, nonland cards except maybe 1-2 Formations and then running 4 Collected Company. Or, if you want, run Eldritch Evolution. Evolution would be used on a 3 mana creature to go get one of 1-2 Regal Caracal, which is pretty good when you can pull it straight from your deck.

Or it can be used on a 2 or less to grab Lurrus for value.

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