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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Cat Beast
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 weeks ago
First, if you have questions about card interactions, please use the Rules Q&A section of this site. It has some added functionality, such as the ability to mark an answer when your question has been resolved.
I have moved this thread for you.
On to your actual question, no, you cannot do this.
The first part of the Beginning Phase is the Untap Step. As is stated in Rule 502.4 “No player receives priority during the untap step, so no spells can be cast or resolve and no abilities can be activated or resolve.”
The very next Step is the Upkeep Step. By that point, it is too late to do what you wish.
Now, if you want to do this, you could do something similar by activating Winding Canyons and casting Felidar Sovereign during the End Step of the opponent proceeding you. That would work and give about the same amount of time for responding. It would not, however, be on your turn, so things like Grand Abolisher could not protect your victory.
4 weeks ago
Let's say I have Winding Canyons out. I want to play Felidar Sovereign. Is there room for me to pay 2 tap Winding Canyon before my upkeep, play Felidar Sovereign before my upkeep, and win if I have 40 Life...?
1 month ago
First, I keep forgetting to mention that you are at 101 cards, so you will need to cut a card. On to the cards I wanted you to keep in mind...
2 months ago
- Opposition Agent is a possibly and suitably oppressive card, particularly with tutoring and fetching running rampant. Great fun.
- Raffine's Tower is a fetchable tri-land, which is great early game for color correction.
- Imperial Seal has been reprinted, so it's an extra cheap tutor that might be handy.
- Counterbalance can be delightfully obnoxious, and while it's combo potential with Sensei's Divining Top, you do have Soothsaying as an alternate option. It's countermagic, but it's exceptionally repeatable. Also, in terms of countermagic- and control-like things, I'd say to go for things with benefits, like Commandeer, Desertion, Vindicate (which I say is a must in those colors), Anguished Unmaking, Cyclonic Rift, Sunder, The Meathook Massacre...
- Dream Trawler might be pricey, but it's also very obnoxious to face. You could also think, in terms of creatures and creature-generation, about Sigil of the Empty Throne, Heliod, the Radiant Dawn Flip, Field of the Dead...
- Felidar Sovereign is another alternate win with fewer life required than the Test of Endurance, though Aetherflux Reservoir can be another fun way to ensure your life shoots sky-high and gives you ammo to destroy things. I'm also partial to Kokusho, the Evening Star in any black deck.
- A fun (but slow) way to swipe creatures is Athreos, Shroud-Veiled. Great fun, and it's fairly hard for opponents to deal with if it's not a creature.
3 months ago
Assuming this is commander Starfield of Nyx is a possibility assuming you aren't running mostly auras. You could pair this with Heliod, Sun-Crowned or Nykthos Paragon as they both have the enchantment type as opposed to Archangel of Thune.
4 months ago
you have a super-low threat-density… only Speaker of the Heavens poses any real threat. I think you need far more ways to pressure the opponent.
cards that only gain life are pretty universally bad, as they don’t further your own boardstate at all, and so are generally just costing you a card. I would recommend ditching all of Light of Hope, Chaplain's Blessing, Light of Hope, and Chalice of Life Flip in this vein, as they’re all pretty-universally useless.
I don’t see a game ever going long enough to cast Felidar Sovereign… and even if you can cast it, i don’t see you managing to be on 40+ life so late in the game.
you have no creatures with decent etb effects, so there’s not a lot of reason to bounce anything - Cloudshift seems bad here.
you currently have no way to interact with your opponent (i.e. for killing their stuff). Just letting your opponent do what they want is never a good idea - it gives them free reign to build a bigger boardstate and beat you down with it.
5 months ago
You have a solid deck concept, but I have a couple options you might consider throwing in at some point:
Cut Thran Dynamo and toss in a Land Tax. Colored mana means more than colorless mana in the long run. Land Tax also has the added benefit of letting you get lands out of your deck, making it harder to miss land drops, and is a solid tutor target early on.
I know some people don't like cheap "you win the game" cards, but lifegain goes well with things like Aetherflux Reservoir and Felidar Sovereign. You still have to work to meet the win condition of Sovereign, since most players will be focusing on trying to keep your life total down.
Smothering Tithe is a card I personally refuse to run, since I don't like asking people if they want to pay for me not to get a treasure constantly, but it is another solid early-game engine that can help you keep up with your opponents.
Making your wipes one-sided with things like Eerie Interlude and Rootborn Defenses can be incredibly helpful. You may be able to rebuild quickly, but there's no need to rebuild when you can just not have your creatures destroyed in the first place. Alternately, if you don't want to pay ridiculous levels of commander tax, a Command Beacon can help in a pinch.
Other extort effects like Crypt Ghast can really stack up quickly if you have multiple of them out at a time. Gaining 3 life every time you cast a spell works wonders, especially when your opponents are each losing one.
6 months ago
Metroid_Hybrid, Test of Endurance is a good card, and the redundancy with Felidar Sovereign would be very nice, but I could not find room for it, in this deck, so I chose the sovereign; actually, there were quite a number of cards that I would like to have put in this deck, but was not able to do so, as I mentioned in the opening post, so I needed to make the difficult decisions of which card to include and which to exclude.