Felidar Sovereign

Felidar Sovereign

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

Latest Decks as Commander

Felidar Sovereign Discussion

Mtg_Mega_Nerds on Swappable Esper Commanders? Suggestions needed

9 hours ago

Honestly I would do stax. You can use Winter Orb and Relic Barrier to make opponents only untap one land. Use other stax cards like Drannith Magistrate and Nevermore to make opponents not be able to cast their commander. Ghostly Prison , Aven Mindcensor , and Aura of Silence are good here as well. For more expensive cards use Opposition Agent , Hullbreacher and Static Orb . You can win with lifegain by using Felidar Sovereign or Vito, Thorn of the Dusk Rose and Exquisite Blood . For a control wincon you could use Approach of the Second Sun .

DrSnipy on rune-tail mono white

1 week ago

Cool Mono White Deck, never seen that Commander! You already run Felidar Sovereign , how do you think about Test of Endurance ? Its 50 life instead of 40, but a second version of the Sovereign wouldn't hurt, I think.

RambIe on Licia Bank of life

3 weeks ago

at first glance i am going to suggest
Test of Endurance , Felidar Sovereign
Serra Avatar , Scourge of the Skyclaves , Malignus
Brion Stoutarm , Rite of Consumption , Fling , Thud
note: there are many other cards with similar effects so that these functions can be consistently played
its a busy day at work today but ill try to get some time later to do a more through inspection

Gidgetimer on House Rule: Alternate wincons don't …

3 weeks ago

I don't want to just pile on to what others have said, but...

This sounds like a house rule that I wouldn't enjoy very much. I play combo and alternate win cons primarily. I don't see where I should be punished by having to sit out and wait. It is the responsibility of each player to try to interact with their opponents. When combo or alternate win cons win and the game "wasn't interactive" it is because no one interacted with the combo player, not the other way around.

This isn't to say that you have to repeatedly watch someone use an early alternate wincon and just "git gud" since you failed to interact. One of the key parts of EDH (and casual games in general, but specifically EDH since that is the forum this is in) is everyone having the same expectation of the types of games to be played. If the expectation of the group is "ramp for 4 turns, set up for 3, the game actually begins on turn 8" a turn 3 Felidar Sovereign is obviously not appropriate. If the expectation is "every move made should bring the game closer to a conclusion" then an unanswered Laboratory Maniac is the fault of the other three players.

It sounds to me as though different people in your play group have different expectations if you think this type of house rule is necessary. I would recommend a discussion instead of a house rule for most any case.

DevoMelvminster on Bounce and Ye Shall Be Healed

1 month ago

Lots of changes in this revision:

Elesh Norn, Grand Cenobite is out for Heliod, Sun-Crowned . Heliod will make things bigger and bigger as we gain life, which may help us with a combat win, which is all Elesh norn really did, but also can stack a ton of counters on one creature to sac to Altar of Dementia . Yay mill wins!

Cavalier of Dawn is out for Skyclave Apparition . Apparition was a great suggestion by muddbones and is more abusable than Cavalier. Lowers the cmc curve, and I am not going to miss the possible enchantment recurral. We got that covered.

Odric, Lunarch Marshal is out for Mardu Woe-Reaper . Odric helps with combat wins, but Akroma's Will does it better, and doubles as protection. I hardly ever swing for the win anyways, and the reaper is another cheap creature, and it’s ability will be triggered by ever zombie God-Eternal Oketra makes. Should keep graveyards nice and empty and help against decks that rely on them being filled. Did I mention it gains us LIFE too? Sweet card.

Return to Dust was dropped for Suture Priest . I keep going back and forth with Return... I’ll probably find another spot for it, since I’m a but light on non-creature removal anyways, but for now I wanted more Soul Warden effects. The bonus damage to opponents is nice too.

Austere Command and a Plains were dropped for Ancient Den and Flagstones of Trokair . Den is mostly for turning on Inventors' Fair to tutor out a win, and flagstones synergizes really well with Lotus Field .

Still thinking about adding Test of Endurance or Felidar Sovereign but not sure where. Let me know what y’all think of the changes.

Sorin_Markov_1947 on blue/white Wifeys

1 month ago

Hmm. Well, I'm no good with older cards, but they'd be expensive anyway. For a basic blue/white lifegain deck (which is an easy enough deck to pilot), Ajani's Pridemate is really good. Soul Warden is one of the best life gainers in the game, Sphinx's Revelation is really strong in the late game, but they're about $3 each. Felidar Sovereign or Angel of Destiny can give you an alternate way to win, but they aren't necessarily as good as they sound.

More recent good lifegain cards are things like Speaker of the Heavens , Angelic Accord , or Heliod, Sun-Crowned . Remember that you can put up to 4 of any copy of a card in your deck (except basic lands, of which you can have as many as you want). Typically you want as many copies of your good cards as possible.

There are plenty of other archetypes that fit into blue and white, but lifegain is a good one for a new player because it's pretty easy to use and teaches the power of synergy.

Lanzo493 on Lifegain Selesnya Counters

1 month ago

I would swap out Sunscorch Regent or Felidar Sovereign . They’re both kind of win-more cards to me.

jamochawoke on @#$% your life gain, Jason.

1 month ago

No Felidar Sovereign as a backup wincon?

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