Felidar Sovereign

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Felidar Sovereign

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

DemonDragonJ on 100 Shades of Gray

2 weeks ago

Metroid_Hybrid, Test of Endurance is a good card, and the redundancy with Felidar Sovereign would be very nice, but I could not find room for it, in this deck, so I chose the sovereign; actually, there were quite a number of cards that I would like to have put in this deck, but was not able to do so, as I mentioned in the opening post, so I needed to make the difficult decisions of which card to include and which to exclude.

Metroid_Hybrid on 100 Shades of Gray

3 weeks ago

I see you are running Felidar Sovereign. Have you considered Test of Endurance?

CannedCanOpener on Stimpak Junkie

2 months ago

If your main focus is lifegain, you can pretty easily win with lifegain alone using Test of Endurance, Felidar Sovereign, or Celestial Convergence - all three are very high-priority targets that need to survive a turn rotation, but Oloro can pretty easily bolster your life total enough and you have the counter magic to protect them (and if Convergence takes too long, something like Vampire Hexmage or Hex Parasite can skip the 7 turn clock). Or, if you want to focus more primarily on Aetherflux, you could use Sydri, Galvanic Genius to animate it and give it lifelink to make it game-winning at 51 life rather than 151.

TypicalTimmy on People's Thoughts on Mommy Norn?

3 months ago

White has prison effects.

White has taxes and tax evasion.

White loves to control.

How is this a problem? She doesn't protect herself (Indestructible, hexproof, ward and the long forgotten shroud {or you know, protection itself}). She doesn't have an absurd level of keyword abilities. Only vigilance and let's face it, her other two abilities are far beyond superior to the 4 combat damage you'll deliver. So she's never going to be used as an attacker anyway, thereby rendering vigilance moot. Mono-white mostly also only has two real ETB effects; Gain some life or blink a target. Neither of which directly help you "win" the game. Slow it down, certainly. But not outright win outside of wincon pieces such as Felidar Sovereign and Aetherflux Reservoir. To which, uh removal?

Her final ability certainly harms the rest of the table, but ask yourself this question: If a card has an ability that it makes the rest of the table struggle, is that ban-worthy? No. Because what are you supposed to do, sit there like a good little boy or girl and lose the game? Playing for fun or to win aside, you shouldn't be actively trying to lose. Winning may not be your priority if you just want to have fun and sling spells, but you shouldn't actively be seeking out a losing position, either.

So what, white can't have good cards? Hogwash. Sheldon's just a crybaby. (oh and hominem real mature)

He cries all the time about cards he's unhappy with. Dudes a man child.

thefiresoflurve on Snarf

3 months ago

Looks fun!

I would personally cut the Spike Feeder and replace it with Regal Caracal - unless you want to go all in on combo win and add Felidar Sovereign.

Feline Sovereign is another really awesome cat that could do some major work in games.

I'd suggest cutting some things like Savannah Lions / Sacred Cat /Loam Lion which generally aren't going to be too impactful and add Feline Sovereign, Adorned Pouncer, and Regal Caracal. Adorned Pouner in particular is awesome, since double strike means you basically get your eminence ability twice ^_^

Lucrative1020 on Shanna's Lifeforce

4 months ago

Venser's Journal? Felidar Sovereign? other than those I love this deck. I am making my own and this is an incredible resource for me to steal from

griffstick on Card creation challenge

4 months ago

That card doesn't stop players from winning the game. It stops players from losing the game.

So... cards like Felidar Sovereign and Mortal Combat still win that player the game. You cards checks for players losing the game. Not winning the game. So this card doesn't stop a player from winning with Thassa's Oracle. It does stop players from winning with mill and infect

IHATENAMES on Itty Bitty Critty Kitty

6 months ago

I started edh in mono white forged in stone intro deck so I'm a big fan of balan. I have one I'm going to compare to this one a little later too see if there are any things I'd like to add. However. No Skullclamp ?? This is a tragedy. Seriously though I'm surprised you don't have it in your list. Overall:

Looks reasonable but kinda slow. Maybe a tad short on lands? A few easy swaps/upgrade if you can get the cards. A few cards I think underperform I pointed out below. Vultron ftw.

Few notes:

Divine Reckoning looks alot better then it is in my experience. Letting your opponents choose what they keep can suck. Tragic Arrogance hits your other perms too but you choose.

Steelshaper's Gift 1 drop open the armory. I'd run both.

Relic Seeker equipment tutor

15 equipment might be on the low side. Maybe shoot for 20 by running some less impactful but still great equipment that can make dorks into threats

Oblivion Ring has plenty of easy upgrades. Skyclave Apparition to make it a creature. Grasp of Fate to hit each player. Council's Judgment to make it permanent removal.

Crush Contraband is a better Return to Dust I think.

Finally of glory is kinda meh here. Your goal is Voltron. If you had more token support sure. But your only other token support is Kimba who I've never seen do good in years. You would be better with a alternative wincons like Felidar Sovereign or janky equipmentlike Surestrike Trident to hit face if you were going to stray a tad from the vultron idea.

Caged Sun is fun. But hard to cast here. T6 you play it hope it lasts and then maybe your ok. You can maybe find a few cards to reanimate it and that would make it more valuable but not great. I find when I play vultron you want to be killing someone around turn 5 to 7 to not get overwhelmed by valuey decks like simic and combo.

Ironsoul Enforcer interesting new card I've been trying to force into my deck. No luck yet. Maybe you'd like to try it.

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