Creature — Cat Beast
At the beginning of your upkeep, if you have 40 or more life, you win the game.
|Have (2)||metalmagic , Hardhitta7|
|Want (2)||roxypop , ShakesOfMilk|
Combos Browse all
|Commander / EDH||Legal|
Felidar Sovereign occurrence in decks from the last year
Felidar Sovereign Discussion
3 weeks ago
1 month ago
why so many wipes? with so many permanents what are they good for? just because Bishop of Wings would leave a few Spirits? it can't be that.
and what are the tutors for?
2 months ago
As a general rule with Magic the Gathering, the trick with interpreting rules is that a card never does more than exactly what it says, in the order that it says. So since there is nothing on Muldrotha, the Gravetide that states that you can play additional lands, then there should be no reason to think that you can (and I know it's not you holding this opinion).
In addtion to that (and I can't remember where I saw this but it may have been one of the Judge's blogs or something) but in almost every circumstance, "can't" will overule "can". Have a Felidar Sovereign and 50 life but your opponent has a Platinum Angel in play? Too bad, because you can't win the game.
Over my time playing MtG I have seen quite a few interesting interpreations of hte rules where people have made some truely bizarre connections because they assumed a card did more than it did. And a decent number of these could simply be resolved by simply reading the card.
3 months ago
Hey! Great deck you got there. Really good synergy and I liked the control build. I would add hate cards like Aven Mindcensor, Vryn Wingmare, and some more pillow fort cards like Sphere of Safety and Norn's Annex. Just for the sake of being wholesome, I would cut Felidar Sovereign, it's really not a fun card and you already have interactive and fun wincons in the deck. Lot of enchantments in the deck, so Idyllic Tutor and Mesa Enchantress. Monarch can't be bad here with how taxing attacking you should be once you get set up, so Thorn of the Black Rose and other monarch cards seem pretty good here.
As for cuttables, Megrim seems like it won't be relevant very often, you don't have a good discard package. Angelic Accord won't be doing much for you, as a 4/4 every couple turn isn't exactly efficient. Night's Whisper and Thought Distortion are all good, but there are better cards that can net you more value. I would also cut a basic or two as you already have a solid amount of rocks. Cheers
3 months ago
Potential Non-Boros Commanders: Show
If you did want to use a different commander for more colors, here are the ones I would recommend:
I love the idea of being able to include any Giant that you want. Budget five-color mana bases are easy.
Morophon, the Boundless - probably the best pick? It gives a substantial discount and is technically a Giant itself. The anthem tacked on is just gravy. I have one for trade!
Golos, Tireless Pilgrim - a bit of ramp, plus his ability is just fucking nuts. Absolutely outrageous. Spewing out giants! An outstanding commander through-and-through.
Kenrith, the Returned King - Grants haste, can bring back dead giants, can grow your army, draws cards. He does everything except be a giant himself. Another outstanding general.
Jodah, Archmage Eternal - Most Jodah decks focus on extremely expensive creatures and spells, so his ability might not be too hot for Giant Tribal. He would work though. Outclassed for sure.
Jegantha, the Wellspring - A bit of ramp in the command zone. Outclassed by the rest, but it IS a giant elk...
Naya colors get you Green, which will add some very good giants and significantly improve your options for ramp, utility, and card-draw. By like, a ton.
Samut, Voice of Dissent - grants Haste, which is dope. The untapping ability can surprise opponents maybe. Not a giant though.
Gahiji, Honored One - Looks like a giant beast, for what it's worth. Boosts your attacks and may even take some heat off of you. A mediocre choice, but not awful.
Marisi, Breaker of the Coil - some good general value. Would make attacking easier due to taking away blockers. Nothing outstanding though.
Atla Palani, Nest Tender - Hatch giants out of eggs!
Other color combinations:
Saskia the Unyielding - Not sure why you'd want to run four colors when you could do all five, but her ability is no joke. Personally I prefer the Blue giants to the Black ones, but Black has some of the best utility and card-draw in the game.
Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper - want to run most of the giants and have M A X I M U M life-gain? This pair would make for a profoundly distinct Giant Tribal. A truly unique take. Might be lots of fun! You could even try to squeeze in Felidar Sovereign and Test of Endurance for a laugh; certainly not necessary though.
Ruhan of the Fomori - No Green, but he's a giant himself and Blue utility is as good as any. A decent choice, but if you're stepping out of Boros you may as well run Green cards.
The stand-outs to me are Golos, Tireless Pilgrim - Morophon, the Boundless - Kenrith, the Returned King - Mayael the Anima - Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper. These are all extremely strong choices.
Here's some of the fantastic Utility cards that you would gain by stepping into other colors (I'll try to list budget cards):
Rhythm of the Wild - Garruk's Uprising! - Elemental Bond - Colossal Majesty - Beast Within - Temur Ascendancy - Nylea, Keen-Eyed - Nylea, God of the Hunt - Primal Rage - Brawn - Heroic Intervention - Golgari Charm - Wrap in Vigor - Return of the Wildspeaker - Soul's Majesty - Rishkar's Expertise - Sylvan Reclamation - Decimate - Genesis Ultimatum - Eerie Ultimatum - Ruinous Ultimatum - Despark - Descendants' Path - Clever Impersonator - Cyclonic Rift - Call to the Kindred - Swan Song - Greed - Casualties of War
Then there is Green's superior mana ramp. Cultivate - Kodama's Reach - Migration Path - Vastwood Surge - Ranger's Path - Nature's Lore - Rampant Growth - Deathsprout -Traverse the Outlands - Boundless Realms... the list goes on.
As you can see, there's a lot there that Red and White just can't even touch. Green is basically the best color in EDH, especially for big-creature decks. Very much worth considering, even if you're trying to keep the deck casual.
3 months ago
4x Prison Realm would be fine.
I think you're a little confused when it comes to interaction -- what I've gotten from "you want to answer each threat with a good card for it" in the context of that post is that you're trying to wield silver bullets against specific archetypes -- and the archetypes you're trying to fight are really weird ones.
See, for the most part, you won't need to fight Graveyards, Artifacts or Enchantments, and you rarely need Fog effects or ways to make your creatures indestructible unless you're playing against very specific decks. Most of the time, you could run 4 Prison Realm and be totally fine. In fact, I recommend something like Prison Realm or Seal Away as removal to deal with whatever your opponent is doing. I always run at least 4-ish interaction maindeck in 60-card.
Also, you're confused on when and why you want hate cards against specific decks. Very few decks are actually going to be using artifacts or enchantments in a way that you're scared of them. And the ones that do, especially in Pioneer, are easily taken care of by Felidar Sovereign.
Graveyard decks are easily taken care of with Tormod's Crypt.
On drawing what you need.... just run enough. There's enough good creatures that you can win, there's enough white removal that you can draw it in time. Tutors are really only good when they draw you multiple cards or tutor up a combo piece. They're just slow and a bit clunky.
I mean, unless you have 3+ mana, are using cards like Swords to Plowshares and Path to Exile, and tutor stuff up with Demonic Tutor... which still sucks in most formats.... you're spending too much mana for too little cost.
3 months ago
You have NOTHING like that in Pioneer when talking cats, and especially nothing in this deck right now. What this is is a early rendition of cat tribal. Which isn't bad, but you've got the terms wrong.
If you want cats, you need to go all-in on face-beating with your cats.
Another thing: Adorned Pouncer, Fleecemane Lion, and Bronzehide Lion ARE NOT USED for their abilities. Eternalize, Monstrosity and the indestructible clause are useful and nice bonuses that take these cards from fairly good to really powerful, but they're not the core.
The core on those cards is that they deal large amounts of damage for the mana cost. 2 mana to deal 3 damage every turn is a very good rate. Don't force yourself to use their abilities, or think of them in terms of abilities.
Also, Felidar Sovereign takes care of artifacts and enchantments maindeck. If you run 4, you have four cards that not only buff every creature in your deck but also let you destroy an artifact/enchantment every single turn. That's so much better than a single random weird Naturalize.
Unbreakable Formation is good. Feel free to run multiple copies, but not instead of Felidar.
Also, 'tutors' are almost entirely used to combo off. They have to be very efficient if you want to be going and getting specific cards from your deck in an aggressive creature deck. I recommend cutting all noncreature, nonland cards except maybe 1-2 Formations and then running 4 Collected Company. Or, if you want, run Eldritch Evolution. Evolution would be used on a 3 mana creature to go get one of 1-2 Regal Caracal, which is pretty good when you can pull it straight from your deck.
Or it can be used on a 2 or less to grab Lurrus for value.