Shaman of the Great Hunt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shaman of the Great Hunt

Creature — Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious: Draw a card for each creature you control with power 4 or greater.

greyninja on If you could run any …

4 months ago

Shaman of the Great Hunt was one that always stood out to me as a potential legendary creature

Others too from Fate Reforged like Brutal Hordechief and Soulfire Grand Master

BlobHobbit on Kucklebeast Beatdown *Help Wanted*

9 months ago

I think the first thing to do is simply state that Pioneer is a faster format than Standard and most decks are also much more powerful because you have a broader range of access cardwise, so there would be certain cards I would recommend taking out and replacing just so the deck can keep up. Secondly, the best themes in your deck seem to be activated creature abilities along with "Ferocious" creatures and abilities. Not all the cards in the deck necessarily suit this theme.

Cards I recommend putting in: Training Grounds - This card recently had a reprint and it works extremely well with Knucklebeast as well as other cards like Shaman of the Great Hunt.

Ghor-Clan Rampager - Essentially an improvement on Boon Satyr with better stats and a better keyword as a creture with the ability to effectively buff a creature by addinng it's keyword and stats to it. The ability is also 3 mana cheaper.

Fable of the Mirror-Breaker  Flip - It's an expensive card moneywise but worth it. For an explanation read the card XD.

Ilysian Caryatid - A newer version of Rattleclaw Mystic that improves when you have a "Ferocious" creature on field.

Lovestruck Beast - Fits the power 4 or greater theme perfectly and the one drop effect can help you curve out better. Good replacement for Heir of the Wilds

Migloz, Maze Crusher - 4/4 with lots of extra utility.

The Akroan War - An improvement on Yasova Dragonclaw in my opinion as it can also help thin or even wipe your opponents board.

Honorable Mention: Llanowar Elves - Could play four more one drop mana dorks but this deck might not want to given it's playing 2 other colours.

There are probably more possible options but these are ones that stick in my mind

Cards I would definitely take out: Ashcloud Phoenix - this is too expensive mana-wise for what it is and there a more useful cards you can play in the slots it's taking up.

Boon Satyr - Just to expensive generally for this format and there is an obvious better option.

Polukranos, World Eater - It's a four drop that outside of what is effectively a sacrifice ability has no function but being a 5/5, a role than can be filled by Lovestruck Beast

Crater's Claws and Icy Blast - X cost interaction of this kind has it's uses but generally never is played in Pioneer because it's normally worse than useless against Control decks with counterspells. Playing Stubborn Denial in your main deck feels so much better as it goes from a slightly worse spell pierce to a one drop Counterspell just by you playing the deck.

Rattleclaw Mystic - Tri-colour mana dorks are outdated nowadays really and the Morph ability doesn't make up for this, there are just better cards.

Another thing is that the mana base really would need some improvement because the speed of Pioneer is not very favourable towards anything more than two colours without playing some combination of shock, fast or pain lands along with a few basics.

I hope this is helpful for you and wish you the best of luck in any games you play

TypicalTimmy on Card creation challenge

1 year ago

One of my favorites when I first began is / was Shaman of the Great Hunt. I've done this challenge before with him, but I think I can do it better this time.

Vretkag of the Endless Hunt

  • Hey Timmy, tell us what kind of a player you are without telling us.

Oldie but goldie challenge. Make your dream Commander.


  • !!
  • I never noticed the two mammoths in the background before! :D

Balaam__ on Balaam__

2 years ago

@ClockworkSwordfish I wanted to post this here because it’s entirely possible I’m missing something simple and don’t want to look like an idiot in front of everyone, lol.

In your Elusive Hunters deck, I’m either not understanding how this deck works or there might be a slight problem. The basic strategy seems to be to pump Elusive Krasis using Shaman of the Great Hunt, but that only works if the creature the Shaman is buffing with a +1/+1 counter actually enters the battlefield. Otherwise Elusive Krasis won’t Evolve. It seems like the other unblockable creatures will push their damage through and then receive +1/+1’s from Shaman, but since they’re not ETB’ing it won’t do anything for Elusive Krasis. Am I overlooking something, a key interaction maybe? Or is the Elusive Krasis not as specifically important as I thought it was to the deck’s strategy?

RambIe on LF: Help w/ cuts down …

2 years ago

The reason the anti counter in the zone is so valuable is because in dragon tribal the right dragon simply entering the battle field will win on the spot with a chain reaction of direct damage. when this happens every opponent will do everything they can to stop it.
card draw is always relevant my friend and agreed green has plenty of it but the best card draw is found in & out all all the cards we both linked none out perform the value of Shaman of the Great Hunt. another useful point to consider is surrak being a 6/6 creature is able to met the requirements to trigger most the card draws at flash speed

at the end of the day all of our points are valid. Its just a matter of opinion & you gota play what you love. im just saying at 5cmc for access to a 6/6 flash speed, control & anthem card in the zone makes surrak a major contender and one of the best commanders you can choose for dragon tribal. The only weakness to temur is finding the balance between Timmy & johnny.

RambIe on LF: Help w/ cuts down …

2 years ago

I disagree
surrak is one of the best commanders for dragon tribal
1st the only thing better then a 5/5 flying dragon is a 5/5 flying dragon with trample!
2nd flash speed middle finger to blue (you cant counter my dragons)
although the deck will mostly be gruul colors dabing into blue gives access to massive card advantage like Shaman of the Great Hunt, Temur Ascendancy, Kiora, Behemoth Beckoner
and last but not least there is Surrak Dragonclaw+Ohran Frostfang wich results in one of the most terrifying board states a dragon tribal deck can have.

EDIT: If you dont know why that board state is terrifying Click Here, the only thing that can block that board state is banding creatures with flying

RambIe on Best Rule 0 Commander

2 years ago

Planeswalker: Sarkhan Unbroken
Non legendary: Shaman of the Great Hunt

TypicalTimmy on Card creation challenge

2 years ago

!!!

Throg, God of Thunder

Legendary Creature - Frog Barbarian God

Whenever Throg, God of Thunder attacks you may discard a card from your hand. If you do, he gets +X/+0 until end of turn where X is that card's mana value.

Whenever you discard a land, Throg, God of Thunder deals 4 damage to any target.

2/4


Lmao, nice.

Back during Fate Reforged, we got two cycles of hybrid-activation creatures; Five rares and five mythics. Strangely enough, the rares were Legendary creatures and the mythics were not.

We got; Daghatar the Adamant, Shu Yun, the Silent Tempest, Tasigur, the Golden Fang, Alesha, Who Smiles at Death and Yasova Dragonclaw. For the mythics, we got Soulfire Grand Master, Torrent Elemental, Brutal Hordechief, Shaman of the Great Hunt... and then there's this guy, who breaks the mould.

Make a new mono-, non-legendary MYTHIC creature who has an activation cost that follows the pattern of the other nine.

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