Shaman of the Great Hunt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all

Shaman of the Great Hunt

Creature — Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious: Draw a card for each creature you control with power 4 or greater.

Shaman of the Great Hunt Discussion

TypicalTimmy on Card creation challenge

2 days ago

Psionic Bolt

Sorcery

Target player loses 3 life unless they let you draw a card.


One of my favorite draw engines is Shaman of the Great Hunt . It upsets me so much that he isn't a Legendary Creature.

My challenge is to make him into a Planeswalker.

milkymilkface on King Daddy's Counter Castle

2 weeks ago

Love seeing Shaman of the Great Hunt in a deck list, such a great card that's hard to find a home. This looks like a fun build.

TypicalTimmy on What non legendaries would you ...

1 month ago

Shaman of the Great Hunt may prove very fun and fast as he has a build in draw engine that doesn't require tapping.

multimedia on Thiefing

6 months ago

Hey, saw your forum topic asking for help. Good start, but I think you can expand on the stealing your opponents creatures strategy and get more value from creatures you steal. There's also several budget staple Commander cards to consider adding. All my cards suggestions are budget ($5 or less each).

Command Tower , Exotic Orchard , Reliquary Tower , Yavimaya Coast , Shivan Reef , Cinder Glade , Game Trail , Ash Barrens , Naya Panorama , Bant Panorama are all good budget lands that can ETB untapped. Captivating Crew , Willbreaker , Dominus of Fealty , Zealous Conscripts and Roil Elemental are repeatable sources of stealing. Evolutionary Leap , Ashnod's Altar , Greater Good are repeatable sources of value by sacing your opponent's creatures after you steal them. Use these sac outlets with Skullclamp for even more value. Sol Ring , Chromatic Lantern , Simic Signet , Gruul Signet , Izzet Signet , Talisman of Impulse , Fellwar Stone are staple mana rocks for Commander.

Rattleclaw Mystic , Elvish Mystic , Llanowar Elves , Arbor Elf are budget one drop mana dorks. Sakura-Tribe Elder , Nature's Lore , Farseek , Fertile Ground , Farhaven Elf is more good ramp. Fauna Shaman , Signal the Clans and Gamble are budget tutors. Mystic Remora , Eternal Witness , Chaos Warp , Beast Within , Reclamation Sage , Reality Shift , Stubborn Denial , Arcane Denial are staple Commander cards. Temur Ascendancy , Coiling Oracle , Trygon Predator , Dack's Duplicate and Shaman of the Great Hunt are good Temur cards.

Hero's Blade and Swiftfoot Boots is good equipment with Yasova. Temur Sabertooth is repeatable bounce of creatures who have good ETB abilities such as Conscripts.

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


Luarviq on Surrak Dragonclaw Angry Mongol Horde

8 months ago

I have also been looking at Hibernation's End . With amount of ramp this deck provides, it can be a good creature fetcher - if it's not destroyed, that is. Cumulative upkeep pretty much allows me to play cards directly from library without paying hybrid costs as early as turn 3.

Looking at curve:

  1. llanovar elves
  2. Incubation Druid / Rattleclaw Mystic
  3. For turn 3 sadly only Reclamation Sage
  4. Champion of Rhonas / Shaman of the Great Hunt / Yeva, Nature's Herald / Rashmi, Eternities Crafter / Sunder Shaman / Frilled Mystic / Mystic Snake
  5. Outland Colossus / Wolfir Silverheart / Seedborn Muse or, unfortunately, Teferi, Mage of Zhalfir
  6. Vigor / Intet, the Dreamer / Savage Ventmaw / Hellkite Charger / Flameblast Dragon / Deadeye Navigator
  7. Atarka, World Render / Tyrant's Familiar

Theoretically, if I cast Hibernation's End , I can keep up with cumulative upkeep and land both counterspelly dudes and a stick for them.

But as I said - it's very vulnerable.

TypicalTimmy on Card creation challenge

11 months ago

Ishbul, Cunning Inventor

Legendary Creature - Vedalken Artificer

Artifact spells you control cost less to cast.

Artifacts you control are Equipment in addition to their other types, and have "Equip : Equipped creature gets +X/+0" where X is that artifact's converted mana cost.

"I make them—"

Partners with Krash, Vicious Butcher.

2/4


Krash, Vicious Butcher

Legendary Creature - Goblin Warrior

Equip costs are less if equipped to Krash, Vicious Butcher.

Whenever Krash, Vicious Butcher deals combat damage to an opponent, you may reveal the top five cards of your library and put a card from among them into your hand. Put two onto the bottom of your library in a random order and the other two into your graveyard.

"—and I break 'em!"

Partners with Ishbul, Cunning Inventor.

4/3


Make a Lord for a tribe that is outside of their traditional color range. For example, a black Elf or an Azorius Dragon.

Feel free to use the extension of the color range in their identity (In an activated ability, for example) so that the casting cost of their mana fits in the deck's mana base. For example, the Dragon might be red in casting, but Jeskai in Identity for having an Azorius activated ability - Similarly to how creatures like Shaman of the Great Hunt are designed.

However this is just a suggestion. Whatever you come up with is entirely up to you :)

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Shaman of the Great Hunt occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%