Ancestral Vision

Ancestral Vision

Sorcery

Ancestral Vision is blue.

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ancestral Vision Discussion

Caerwyn on Color Identity Question

3 weeks ago

In the future, please use the Rules Q&A section of this site when you have questions about rules, cards, and card interactions. That section has some special functionalities, including the ability to "mark as answer" a thread to indicate your question has been resolved. I have gone ahead and moved the thread for you.


To answer your question itself, Color Identity includes all mana symbols on a card (excluding in reminder text), any color indicator on the card (the blue circle next to Sorcery indicating Ancestral Vision is a Blue card, for example), and any characteristic-defining ability that defines colors (such as Transguild Courier ).

You cannot include Brutal Hordechief in a Sek'Kuar, Deathkeeper Commander deck. Hordechief's color identity is --the Black comes from the colors in its mana cost; the Red and White comes from the pips in its activated ability.

Color Identity is different from the card's color in this respect--Hordechief is mono-black in terms of its color; but it is Mardu in terms of its color identity.

zapyourtumor on Modern Cascade stuff

1 month ago

I'd go temur colors and run Bloodbraid Elf + Shardless Agent as the main cascade spells. The use of discard + dreadhorde arcanist and finale of promise is really interesting. I think you should probably find a way to squeeze in Ancestral Vision as another suspend card just because its basically ancestral recall.

zapyourtumor on Simic - Blues Clues

1 month ago

I checked back here and I found this in the comments box, I guess I forgot to send it.

Where's Lonis, Cryptozoologist ? I also suggest cutting Counterspell and adding the Shardless Agent package with Ancestral Vision (which would allow you to cut Serum Visions. You could possibly replace Counterspell with Spell Queller and/or Force of Negation + Subtlety to prevent cascading into a counterspell.

I think you could also consider going Bant colors for Thraben Inspector and the Stoneforge Mystic package (You already got 4 swords...). This would also let you run Path to Exile as actual removal instead of Brazen Borrower since UG is notorious for having no removal. Also gives you access to a bunch of really good sideboard cards.

zapyourtumor on Living End

1 month ago

I don't understand what you are doing here. The cycling creatures are pretty normal, and I assume the mill cards are to target yourself, so you can mill out more creatures and resurrect more when a Living End resolves. But there are still many problems I see with your deck.

1) Your sideboard has 40 cards. There's a max of 15.

2) You have the suspend cards Ancestral Vision and Living End , but no way to cast them except for their suspend function in the mainboard (only in the sideboard).

3) Even if you include cascade cards, the classic Living End trigger, the lowest costed cascade card is 3 cmc, and you have a ton of other 1-2 cmc cards so that won't even work.

4) You have Claim / Fame , but only 1 legal target for it in the whole deck, which is Snappy.

5) Raven's Crime is presumably there to help you discard your creatures, since I don't see how it would have any use targeting the opponent. But all your big creatures already have cycling, making this card essentially useless.

6) Your threat density is extremely thin, with only 15 big cycling creatures for Living End . This also makes it harder to keep cycling through the deck, and makes self mill less efficient as you are likely to only get around 2 creatures in the grave after a Glimpse the Unthinkable .

zapyourtumor on Shardless BUG

1 month ago

I like that you can kick a Tourach off of Shardless. Some suggestions:

Ice-Fang Coatl (Requires changing to snow lands, recommend 4)

Ancestral Vision (recommend 2)

Fatal Push (Drop at least 1x Pulse and 1x Trophy for these, 3-4 would be optimal)

Sunken Ruins (1 because you have and costs)

MTGBurgeoning on Sliv Like There's No Tomorrow

3 months ago

I like your deck! The next time I revise this list I plan to include Worldly Tutor . Unfortunately, I do not own a copy of Ancestral Vision . If I did, I would definitely include it here. Cascading down and drawing three "free" cards would be awesome. How has Reflections of Littjara performed for you? I want to add it to this deck, but am wary of its potential clunkiness in how it may disrupt the cascade engine. I think your mana base is strong and will be enhanced further if you are able to replace some of the non-Triome tap lands with Shock Lands and/or Fetch Lands. Real estate is pricey, so I understand a gradual evolution of improvement in that area. I have a Kitchen Table deck and budget EDH Sliver deck that are similar to your aggro style. For this build, I wanted to try the combo-out-cascade theme, and it works really, really well!

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