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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
This is blue.
Suspend 4— (Rather than cast this card from your hand, pay and exile this with four time counters on this. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying the mana cost.)
Target player draws three cards.
1 hour ago
Ancestral Vision and friends have empty/nonexistent mana costs, and these kinds of costs can't be paid. The only way to cast a spell with an unpayable cost is to use an alternative cost that's payable or an effect that casts it "without paying its mana cost" (this is why suspend works for the Vision). Dream Devourer gives the card a foretell cost that's still unpayable, [empty cost] - = [empty cost], but As Foretold gives an alternative cost of , which is payable.
4 hours ago
ah forgot to do dubble brackets
1 month ago
Personally I would make these swaps:
Exalted Flamer of Tzeentch -> Ruby Medallion
Necropotence -> Syr Carah, the Bold
Rhystic Study -> Spellweaver Helix
Jeweled Lotus -> Reckless Barbarian
Mox Amber -> Cheering Fanatic
Firebrand Archer -> Chart a Course
Dimir Signet -> Sign in Blood
Chromatic Lantern -> Ancestral Vision
Talisman of Dominance -> Knollspine Dragon
Vampiric Tutor -> Niv-Mizzet, Parun
Thought Vessel -> Thrumming Stone
Faithless Looting, Toxic Deluge, Wheel of Misfortune, An Offer You Can't Refuse, Negate, Mana Drain, Chaos Warp, Deadly Rollick, Deflecting Swat, Pongify, Teminate, Stubborn Denial, Lightning Greaves -> 13x Dragon's Approach
5 months ago
Some examples of As Foretold decks are here : example 1, example 2, example 3, example 4. You'll note that the common theme is that As Foretold is only useful for cheating out cards like Ancestral Vision, Crashing Footfalls, and Restore Balance. These decks also use stuff like Electrodominance and Finale of Promise to ensure they're able to cast those no-mana spells reliably.
I don't think there are many Oracle's Vault decks out there because the card is just bad, and requires a lot of support to even remotely do anything - on top of that it's super-slow and super-easy to disrupt. I found this deck that plays it, though the deck itself looks pretty janky, and i'm not convinced it would be any good, especially for the amount of $$$ it costs.
There won't be any decks out there that use both of those cards together, as they're both trying to achieve very different goals (and on top of that Oracle's Vault isn't really very playable).
5 months ago
the deck is 102 cards, which is waay above the ideal 60, and will mean that the deck runs super inconsistently, as well as being much weaker. Your first goal should be getting this down to 60.
your mana curve is currently waaaay too high, and will lead to this deck running very clumsily/slowly. Modern decks typically can’t justify running more than 3-4 cards costing 4 mana, and run nothing above this value. You’ve got a whopping 31 cards costing 4-or-more mana, which will just make this deck unplayable. Lower the curve!
Your deck is too unfocused. If you’re trying to run a mill deck, you need to be all-in on that plan - importantly not running any creatures/spells that don’t work towards that goal (optimal mill looks something close to this). I would suggest either ditching everything non-mill related, or ditching everything mill related - you can’t go “half-in” on that strategy or you’ll never achieve it.
You have a LOT of pointless cards in the deck, in that you’re not supporting them. Mystic Forge isn’t good unless a deck is almost entirely cheap artifacts, which yours isn’t. As Foretolds only real purpose is to cheat on no-mana cards like Ancestral Vision or Crashing Footfalls, which your not doing (i assume your deck is trying to dump extra counters on that card, but that’s a LOT of time & effort for no real payoff). Suspend really wants stuff like Teferi, Time Raveler in play to prevent your opponent recasting the card, but you have no such effect.
your bounce cards serve you no real purpose other that giving yourself card-disadvantage.
So in short, you need to lower your card-count to a normal quantity, and drastically lower your curve to something playable. You also need to try any focus your deck around one coherent strategy instead of 5.
6 months ago
I have always liked decks like this i think they are neat. Ancestral Vision seems like a great on them tool to consider!
8 months ago
Ahh yes my bad on suggesting Mishra's Bauble - forgot about the cmc relevance.
Gaea's Will + See the Truth is just a really round-about way of cascading into Ancestral Vision instead. In any case, using Gaea's Will like this is a lot of hoops to jump through for a fairly sub-optimal payoff (especially so as the cards your drawing aren't going to particularly help progress your boardstate/win-condition).
I think your primary goal should be to include some cards into the deck that can actually help you win the game - whether that be some kind of combo-piece, or a threatening creature like Tolarian Terror. And then build the rest of your deck to accommodate that. At the moment your decks biggest weakness is its inability to threaten and actually defeat an opponent.
8 months ago
I think if you're doing anything with Delirium then Mishra's Bauble pretty quickly becomes a must-include, but i'm not sure if that's outside of your budget.
I'd maybe suggest dropping all the Planeswalkers in favor of some actually-threatening creature? Sprite Dragon, Tolarian Terror, or Bedlam Reveler could all kindof slot into this deck (some require a few more tweaks to gel than others).
I think you need to really reconsider Gaea's Will as a payoff card. That card is designed to act as a combo-piece that lets the player win-on-the-spot, but as-is you really don't have any support for it, so it's not netting you any value. Running Crashing Footfalls or Ancestral Vision in its place instead would immediately make your current deck stronger - and would come with the added benefit of re-directing your current deckbuilding decisions around a more-viable play-pattern (i.e. it would mean you could stop running those sub-optimal self-mill cards like Compelling Argument and Winds of Rebuke).