Ancestral Vision

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ancestral Vision

Sorcery

This is blue.

Suspend 4— (Rather than cast this card from your hand, pay and exile this with four time counters on this. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying the mana cost.)

Target player draws three cards.

Icbrgr on Madcap Control

1 month ago

haha funny you say that I literally just put Hydroelectric Specimen  Flip in here because of the blocker/pitch situation!.... I hear you about Ancestral Vision... ideally i think The One Ring would be the move but i dont have that kinda money to throw at this deck... Im just hoping to troll/cheese a few wins at locals before the year is out is all... splashing red for Madcap Experiment seems like a really good move... Im trying to stay mono-blue just so i can say i finally made a mono blue control deck though. The robes seem like a great idea too thanks! ..... still tinkering/brewing this jank so i appreciate the insight!

love the fish blood moon creature idea too!

Icbrgr on Using Disrupting Shoal

1 month ago

The thing about Shoal in Mono-Blue is it openings up an opportunity to be proactive without having to win the game on the spot. like if you are on the draw in the early game and you wanna tap out to play Ancestral Vision/Preordain you can do so without too much fear. And as the game goes on if you have shoal in hand you can conceivably just pay

I think Shoal was a bad card but in a meta where Spell Snare is in demand to cost about $8.00 USD each to hit this ever-growing bloated list of both creature and noncreature spells that if they resolve you lose or virtually lose I think shoal is worth considering at some ratio.

Whoodini on Tolaria West and cards with …

1 year ago

Tolaria West does not say "converted mana cost" but mana value 0. Does this include cards like Ancestral Vision which have no mana cost?

Rhadamanthus on Dream Devourer and 0 Cost …

1 year ago

Dream Devourer doesn't work but As Foretold does.

Ancestral Vision and friends have empty/nonexistent mana costs, and these kinds of costs can't be paid. The only way to cast a spell with an unpayable cost is to use an alternative cost that's payable or an effect that casts it "without paying its mana cost" (this is why suspend works for the Vision). Dream Devourer gives the card a foretell cost that's still unpayable, [empty cost] - = [empty cost], but As Foretold gives an alternative cost of , which is payable.

king-saproling on

1 year ago

Personally I would make these swaps:

Exalted Flamer of Tzeentch -> Ruby Medallion
Necropotence -> Syr Carah, the Bold
Rhystic Study -> Spellweaver Helix
Jeweled Lotus -> Reckless Barbarian
Mox Amber -> Cheering Fanatic
Firebrand Archer -> Chart a Course
Dimir Signet -> Sign in Blood
Chromatic Lantern -> Ancestral Vision
Talisman of Dominance -> Knollspine Dragon
Vampiric Tutor -> Niv-Mizzet, Parun
Thought Vessel -> Thrumming Stone
Faithless Looting, Toxic Deluge, Wheel of Misfortune, An Offer You Can't Refuse, Negate, Mana Drain, Chaos Warp, Deadly Rollick, Deflecting Swat, Pongify, Teminate, Stubborn Denial, Lightning Greaves -> 13x Dragon's Approach

wallisface on Time is of the Essence

1 year ago

Some examples of As Foretold decks are here : example 1, example 2, example 3, example 4. You'll note that the common theme is that As Foretold is only useful for cheating out cards like Ancestral Vision, Crashing Footfalls, and Restore Balance. These decks also use stuff like Electrodominance and Finale of Promise to ensure they're able to cast those no-mana spells reliably.

I don't think there are many Oracle's Vault decks out there because the card is just bad, and requires a lot of support to even remotely do anything - on top of that it's super-slow and super-easy to disrupt. I found this deck that plays it, though the deck itself looks pretty janky, and i'm not convinced it would be any good, especially for the amount of $$$ it costs.

There won't be any decks out there that use both of those cards together, as they're both trying to achieve very different goals (and on top of that Oracle's Vault isn't really very playable).

wallisface on Time is of the Essence

1 year ago

Suggestions:

  • the deck is 102 cards, which is waay above the ideal 60, and will mean that the deck runs super inconsistently, as well as being much weaker. Your first goal should be getting this down to 60.

  • your mana curve is currently waaaay too high, and will lead to this deck running very clumsily/slowly. Modern decks typically can’t justify running more than 3-4 cards costing 4 mana, and run nothing above this value. You’ve got a whopping 31 cards costing 4-or-more mana, which will just make this deck unplayable. Lower the curve!

  • Your deck is too unfocused. If you’re trying to run a mill deck, you need to be all-in on that plan - importantly not running any creatures/spells that don’t work towards that goal (optimal mill looks something close to this). I would suggest either ditching everything non-mill related, or ditching everything mill related - you can’t go “half-in” on that strategy or you’ll never achieve it.

  • You have a LOT of pointless cards in the deck, in that you’re not supporting them. Mystic Forge isn’t good unless a deck is almost entirely cheap artifacts, which yours isn’t. As Foretolds only real purpose is to cheat on no-mana cards like Ancestral Vision or Crashing Footfalls, which your not doing (i assume your deck is trying to dump extra counters on that card, but that’s a LOT of time & effort for no real payoff). Suspend really wants stuff like Teferi, Time Raveler in play to prevent your opponent recasting the card, but you have no such effect.

  • your bounce cards serve you no real purpose other that giving yourself card-disadvantage.

So in short, you need to lower your card-count to a normal quantity, and drastically lower your curve to something playable. You also need to try any focus your deck around one coherent strategy instead of 5.

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