Ancestral Vision

Ancestral Vision

Sorcery

This is blue.

Suspend 4— (Rather than cast this card from your hand, pay and exile this with four time counters on this. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying the mana cost.)

Target player draws three cards.

Latest Decks as Commander

Ancestral Vision Discussion

Jabberjaw46 on Resurgence Foretold

2 weeks ago

Ancestral Vision just for some added consistency

I second Omniscience as wallisface mentioned

lagotripha on Mono-Boo-hoo

3 months ago

I feel like a scepter build would work great alongside Ancestral Vision or similar delayed sources of card advantage, where those 3 cards to stick a scepter will pay off.

Its just a question of setting up the situation with a small source of damage on field and a lot more cards in hand/mana on field than your opponent.

Caerwyn on Color Identity Question

4 months ago

In the future, please use the Rules Q&A section of this site when you have questions about rules, cards, and card interactions. That section has some special functionalities, including the ability to "mark as answer" a thread to indicate your question has been resolved. I have gone ahead and moved the thread for you.


To answer your question itself, Color Identity includes all mana symbols on a card (excluding in reminder text), any color indicator on the card (the blue circle next to Sorcery indicating Ancestral Vision is a Blue card, for example), and any characteristic-defining ability that defines colors (such as Transguild Courier ).

You cannot include Brutal Hordechief in a Sek'Kuar, Deathkeeper Commander deck. Hordechief's color identity is --the Black comes from the colors in its mana cost; the Red and White comes from the pips in its activated ability.

Color Identity is different from the card's color in this respect--Hordechief is mono-black in terms of its color; but it is Mardu in terms of its color identity.

zapyourtumor on Modern Cascade stuff

5 months ago

I'd go temur colors and run Bloodbraid Elf + Shardless Agent as the main cascade spells. The use of discard + dreadhorde arcanist and finale of promise is really interesting. I think you should probably find a way to squeeze in Ancestral Vision as another suspend card just because its basically ancestral recall.

zapyourtumor on Simic - Blues Clues

5 months ago

I checked back here and I found this in the comments box, I guess I forgot to send it.

Where's Lonis, Cryptozoologist ? I also suggest cutting Counterspell and adding the Shardless Agent package with Ancestral Vision (which would allow you to cut Serum Visions. You could possibly replace Counterspell with Spell Queller and/or Force of Negation + Subtlety to prevent cascading into a counterspell.

I think you could also consider going Bant colors for Thraben Inspector and the Stoneforge Mystic package (You already got 4 swords...). This would also let you run Path to Exile as actual removal instead of Brazen Borrower since UG is notorious for having no removal. Also gives you access to a bunch of really good sideboard cards.

zapyourtumor on Living End

5 months ago

I don't understand what you are doing here. The cycling creatures are pretty normal, and I assume the mill cards are to target yourself, so you can mill out more creatures and resurrect more when a Living End resolves. But there are still many problems I see with your deck.

1) Your sideboard has 40 cards. There's a max of 15.

2) You have the suspend cards Ancestral Vision and Living End , but no way to cast them except for their suspend function in the mainboard (only in the sideboard).

3) Even if you include cascade cards, the classic Living End trigger, the lowest costed cascade card is 3 cmc, and you have a ton of other 1-2 cmc cards so that won't even work.

4) You have Claim / Fame , but only 1 legal target for it in the whole deck, which is Snappy.

5) Raven's Crime is presumably there to help you discard your creatures, since I don't see how it would have any use targeting the opponent. But all your big creatures already have cycling, making this card essentially useless.

6) Your threat density is extremely thin, with only 15 big cycling creatures for Living End . This also makes it harder to keep cycling through the deck, and makes self mill less efficient as you are likely to only get around 2 creatures in the grave after a Glimpse the Unthinkable .

zapyourtumor on Shardless BUG

5 months ago

I like that you can kick a Tourach off of Shardless. Some suggestions:

Ice-Fang Coatl (Requires changing to snow lands, recommend 4)

Ancestral Vision (recommend 2)

Fatal Push (Drop at least 1x Pulse and 1x Trophy for these, 3-4 would be optimal)

Sunken Ruins (1 because you have and costs)

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