Ancestral Vision

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ancestral Vision

Sorcery

This is blue.

Suspend 4— (Rather than cast this card from your hand, pay and exile this with four time counters on this. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying the mana cost.)

Target player draws three cards.

Icbrgr on Time is of the Essence

3 days ago

I have always liked decks like this i think they are neat. Ancestral Vision seems like a great on them tool to consider!

wallisface on Super Budget Janktastic SEE THE WILDFIRE

2 months ago

Ahh yes my bad on suggesting Mishra's Bauble - forgot about the cmc relevance.

Gaea's Will + See the Truth is just a really round-about way of cascading into Ancestral Vision instead. In any case, using Gaea's Will like this is a lot of hoops to jump through for a fairly sub-optimal payoff (especially so as the cards your drawing aren't going to particularly help progress your boardstate/win-condition).

I think your primary goal should be to include some cards into the deck that can actually help you win the game - whether that be some kind of combo-piece, or a threatening creature like Tolarian Terror. And then build the rest of your deck to accommodate that. At the moment your decks biggest weakness is its inability to threaten and actually defeat an opponent.

wallisface on Super Budget Janktastic SEE THE WILDFIRE

2 months ago

I think if you're doing anything with Delirium then Mishra's Bauble pretty quickly becomes a must-include, but i'm not sure if that's outside of your budget.

I'd maybe suggest dropping all the Planeswalkers in favor of some actually-threatening creature? Sprite Dragon, Tolarian Terror, or Bedlam Reveler could all kindof slot into this deck (some require a few more tweaks to gel than others).

I think you need to really reconsider Gaea's Will as a payoff card. That card is designed to act as a combo-piece that lets the player win-on-the-spot, but as-is you really don't have any support for it, so it's not netting you any value. Running Crashing Footfalls or Ancestral Vision in its place instead would immediately make your current deck stronger - and would come with the added benefit of re-directing your current deckbuilding decisions around a more-viable play-pattern (i.e. it would mean you could stop running those sub-optimal self-mill cards like Compelling Argument and Winds of Rebuke).

Epicurus on Ramos Unsleeved

4 months ago

I have a Ramos deck, but mine is based on Cascade, so there's a lot of cards on that list that are only good because of the theme. Also, it is absolutely not budget friendly. However, here's a link if you'd like to look it over for ideas.


Ramos Cascade Ramp

Commander / EDH Epicurus

SCORE: 23 | 20 COMMENTS | 1658 VIEWS | IN 9 FOLDERS


I've also made a few changes and haven't updated the list. Maybe I'll go through it and make the appropriate edits tonight. It's basically 80%+ of the cascade spells that exist, plus cards that bounce my creatures back to my hand so I can recast them and cards like Ancestral Vision that only work if I hit them on a cascade. So, again, I don't know how much it will help you.

One thing you might consider, though, is that I've intentionally used some less powerful spells simply because they're more than one color. For example, Mythos of Nethroi is absolutely better than Bedevil, but I use the latter because it gets one more counter on Ramos. Or Mask of Riddles over Rogue's Gloves, Shielding Plax over Swiftfoot Boots, etc.

thefiresoflurve on

8 months ago

You're in color for it, so: Harmonize / Colossal Majesty -> Rhystic Study. It's cheaper/equal cost, and usually nets at least three cards before getting blown up, or taxes 3 cards' worth of casting prevention.

Palladium Myr -> Growth Spiral Yes, your mana curve is a little high. It's still not advisable to run colorless mana sources in a 3-color deck without good reason (e.g. Ghost Quarter).

Your ramp, overall, is really weak, so there are some cuts we can make: The Magic Mirror -> Arcane Signet. Yes, Magic Mirror is kinda fun, especially when that once in a blue moon hits and you can cast it for free. But that's so unlikely... Also, you should remove 3 islands for: Gruul Signet, Simic Signet, and Izzet Signet. Tuktuk Rubblefort can come out for Farseek. (There are better sources of haste in red we can add in later).

There are a couple kind of unique interesting cards that I want to address the math of: First, Rishkar's Expertise. Right now, your deck has 48 valid targets for it. Of those, you're hopefully going to cast at least 3 by the time you get to have 6 mana up, leaving 45. Of those, you have 2 sorceries which are uncastable (not sure about Ancestral Vision - I'll give it the benefit of the doubt for now). You also have 2 uncastable instants, leaving 41. Of those, 5 are some kind of counter/change target spell, which you can't really use at sorcery speed in a sane manner. Leaves 36 usable cards, so honestly I think it's fine. Now, Rishkar's expertise itself is going to be a dead card a lot of the time because you only have 18 creatures, soooo there's that. I wouldn't run it with less than 25, personally.

In a similar vein: Spellbinder. Super interesting, fun card. However, you have a few cards that are unusable with it: anything with X in its cost (3) and any counters/change target spells (5), leaves 19 valid targets, and you really don't want to bank on not getting your ramp spells (5) early.

those are just the changes I see at a glance that I'd make. I may think of more/better ones later. Happy building!

duchessCretina on Dragon Stompy

11 months ago

I like Valakut awakening for the late-game cycling effect (like sending away unnecessary lands or uneffective dead cards). I usually run a few spell lands, not many... I leave them there just in case :) if they are useful, they are... if not, it's just a land (and they come into play untapped under Moon effects)

SPEAKING OF WHICH Alpine Moon and Blood Sun have been gaining some popularity in the past months.

GDD are crappy in any non-spell-oriented list. In a dedicated deck they can really shine (also bc they can target cards like Profane Tutor and Ancestral Vision) - but i agree that they wouldn't be effective in here.

AT23 on Suspension of Disbelief

1 year ago

I like the idea. I realize it’s not the direction you’re going, but I’ve always liked Ancestral Vision and Restore Balance if you decided to go more of a control direction

Angel_Zero on Shared Fate

1 year ago

Love the inclusion of profane tutor! I have to try that in my shared fate deck, I was also looking at Ancestral Vision too for similar reasons.

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