Primeval Titan

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Primeval Titan

Creature — Giant

Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

darkmus on Ang-Hellic

2 weeks ago

Well, I am still testing Sigarda, Font of Blessings but for now its doing an amazing job, definitely a keep IMO. Both the "card draw" and the protection effects are huge on their own, and combos like a charm with Giver of Runes and/or Shalai, Voice of Plenty to have our stuff pretty much untouchable. Add Heroic intervention in now that we can, and we have a lot of layers of protection. Thats's actually the main difference between our builds, I try to protect our stuff as much as possible (since we can barely draw) while you go a bit more all in in life gain triggers (that's why Thune would work for you even better than for me). I also play angels in historic with coco, I pretty much play angels everywhere I can, xD. I've tried coco before, but I didn't have much positive difference if any in winrate, and restricted me way more in deck building. I have way more fun with this build. I've haven't meet that many Stormbreath Dragons in a while, so I dont really count for them. WG is not the best color to deal with that, but tbh, we gain so much life that on defense a 4/4 hitting us every turn doesn't really worry me much normally. And on attack, amongst Giver of Runes's protection, Righteous Valkyries anthem and the counters from Giada, Font of Hope and Archangel of Thune opponent may have free blocks, but a 4/4 is not killing our angels. Best option to remove it in white is most likely Settle the Wreckage I use 2 of them in and out of the side depending the meta. If you play most games against your buddy with the dragon, black my be the best second color for you, but with what I am testing, Sigarda seems the way to go.She ads so much. I can totally respect flavor, check my list and you will see that in this deck (as said, pet deck, xD) I've burn too much money in lands just for flavor, haha. I used to play 2 Lyra Dawnbringer and 2 Archangel of Thune but slowly Thune took all the places. 90% of times ill rather play Thune than Lyra. She would be even better in your build, and you can stack her since it's not legendary. I don't think that Shadowspear is a good card here, and really bad for want you want from it. You have only 1 and no way to search for it, so you are almost never going to actually be able to use it for what you want, and even when you do, you still need some way to kill Heliod. Since you are playing black, the best option you have to deal with indestructible (arguably the best in the game) is Anguished Unmaking. it will deal with anything but lands instant speed. The 3 life loss is irrelevant in this deck. I tried soul warden and is not good enough, it gives us more lines to have t3 Resplendent Angel trigger and more Thune triggers but other than that, adds almost nothing and mid to late game is a totally dead draw. Quite similar thing happens to speaker, slightly better, the ceiling of that is huge, but the floor is way to low. If you are losing and top deck this, you have lost. Esper Sentinel is a great card up to the mid to late game, while Giver of Runes is always a great draw. And both of them must be answered pretty much t1, if you play t1 giver or sentinel they are taking their Fatal Push before she can tap. If you play speaker or warden, your way more valuable t2 Giada, Font of Hope and Bishop of Wings are taking that push. Amongst Giver of Runes and Esper Sentinel both have their pros and cons, Sentinel give us much needed card advantage and can be played with Sigarda, Font of Blessings ability, while giver protects our stuff or makes it unblackable and is a cleric so she triggers Righteous Valkyrie and against control we may even be able to set our second cavern of souls to cleric to cover all our creatures. In my build, which goes big in keeping our stuff alive to somewhat offset the lack of card draw, she is the best option for sure. And overall I'll say it's the better option, synergizes better with the rest of the deck and she's always great, while Sentinel does nothing against creature decks, and mid to late game they are more often than not going to be able to pay for it. I used to play Serra Avenger when there weren't other 2cmc angels, but she's only good with vial, now we have better options. To me Aether Vial is a must, it ramps use, guarantees a "landrop" and allow us a lot of interesting lines, like triggering Resplendent Angel on opponent turn or use Shalai, Voice of Plenty and Sigarda, Font of Blessings as short of counter spell, amongst many other things. Psicologically is also great, because even if you are tapped out, opponents would be uncertain to attack if you can instant speed a blocker. I haven't tried soul partition, but I dont know if our deck is fast enough to not have whatever they exiled back in play before we can take them. I'll rather pay an extra mana for Anguished Unmaking and have the thing gone for good. Lay Down Arms looks decent, but I dont think it is. The rare creature we are worried about enough to need to remove it tends to be "cheated" in play, like Archon of Cruelty, Primeval Titan or Murktide Regent, and that won't hit those on time. Also the sorcery speed. I'll rather have Path to Exile or Fateful Absence. I don't think neither Legions to Ashes or Temporary Lockdown are good enough for Modern. Legion to ashes does fill a good sideboard slot, but IMO Declaration in Stone is a bit more flexible and cheaper. Ive used it often in the side and its great simply as a removal, and amazing against tokens. Temporary lockdown also hits our stuff, which is a no no. In arena can be good because we care about 3cmc, but it is not here. I do play FNMs and sometimes modern LGS tournaments with this deck (which is pretty much the most "competitive" events I play), because I love it and I want to test and play and win with it, but tbh, the times I really want to do well this is rarely what I play. And yes, I've never had a mirror match in any of those, xD. Or almost ever in years really... I think that covers all, haha.

nbarry223 on Viga-BOOM! (Turn 2)

4 weeks ago

I don't know, 3 Azusa's is a bit much, you'd be surprised how often that legendary rule comes up. Even with 2, I saw the second copy more often than I wanted to. Dead / Gone also seems a bit strange instead of Dismember. Relying on an early red so much seems odd, especially since the 3 CMC of the split isn't even permanent removal. You're weakening your position against a multitude of decks to have a slightly better edge against things like Elesh Norn, Mother of Machines that are unable to be removed otherwise. If you are going for an off-color answer anyway, there's definitely better options. Sure you can still answer Magus of the Moon with it's front, but almost any form of creature removal kills that.

Anyway, Altered Ego sees play in quite a few top 8 decks already, just in their sideboards. It is a fetchable answer to Archon of Cruelty and an uncounterable threat you can dump excess mana into (you can also copy an opponent's hexproof/shroud creature if that ever comes up). However, I like it mainly because you can copy your own Primeval Titan to chain into 2 titans with a singular amulet (can still usually only haste 1) or pretty often 3+ titans with double amulet. Being able to make a second titan so easily is really nice, and it happens to help with 2 of the deck's weaknesses. In fact, it is so powerful, that it devalues Sunhome, Fortress of the Legion quite a bit, essentially making it unnecessary in a lot of situations you would lean on it otherwise - to the point where I cut the win-more card.

It is possible to play into removal with the clone, but you shouldn't be playing that aggressive against an unknown deck, decks where you suspect Solitude or an opponent with open mana for removal. Always play for an actual second Primeval Titan first before trying to copy against those types of decks. Playing into something you shouldn't is what I would call a misplay, not a bad card.

Atraxa, Grand Unifier is a bit situational, but it is similar to Cultivator Colossus in what it does for the deck. It's recently seen top 8 play (which is what inspired the recent changes), albeit alongside Dramatic Entrance to cheat it into play. Instead of that, I am playing Timeless Lotus which I feel has arguably more synergy with the deck and the way I want to play it (as more of a midrange deck). It is capable of fixing our mana to cast Atraxa, Grand Unifier, and we also have Eldritch Evolution or Scapeshift to bring it or the land dependant Cultivator Colossus into play, depending on which is best.

Elvish Reclaimer is admittedly a bit slow, but it does almost everything you could possibly want (albeit slightly worse than other options). If you are capable of paying an extra mana at some point in the game, it is worth it as turns go on, being a psuedo-extra land card, mana fixing, better Expedition Map which puts the target into play, or a decent sized body (can even threaten pumping it and never actually investing mana into it to deter attacks). Hell, you can even pact for it when missing a bounce and unable to pay for pact, using its ability in response, returning that bounce to hand) provided you can actually pay for the pact AFTER the ability resolves).

The inclusions make the deck far less linear and complicate the lines a lot more (because amulet titan isn't complicated enough already...) I'm not saying they are a strictly better upgrade, as I am trading a little bit of consistency for resilience/explosiveness.

That being said, I think just dismissing all of the changes as "bad" because it "isn't what the pros are doing" is a little laughable. Am I stretching the limits of the deck a little right now? Absolutely. Is every new card you've never seen in an amulet shell automatically bad? Absolutely not. We'd still be playing with Hive Mind if that was the case (never liked the concept of combo pieces which do nothing on their own - so glad people moved away from that archetype).

nbarry223 on Viga-BOOM! (Turn 2)

4 weeks ago

What card in here is so bad, that it can't see play? Please educate me. I think you are just unaware of the overlap between certain card choices, and the "out of the box" concepts behind some of their inclusions.

For example, Scapeshift and Eldritch Evolution are both threats or ramp, depending on how they are used. Cultivator Colossus and Atraxa, Grand Unifier are both big creatures that create card advantage and draw into more threats, alongside Altered Ego which can copy either, or be a second Primeval Titan for cheaper after transmuting Tolaria West.

The reason most winning decks are basically the same is that it's easier to copy someone else's work than be innovative. I've had a few concepts within this particular deck before they ever made it into any top 8s or anything, but someone tried them out a few weeks later, and top 8'd with them.

Any synergies you are overly confused about, feel free to ask, but please don't try to tell me to copy paste a generic decklist, if that isn't something I want to do. There's quite a bit of flexroom in amulet titan, you don't even need Primeval Titan as the payoff card, it is just one of the most resilient and fast/consistent options. There's also multiple ways to count to 6, allowing multiple paths there.

Post constructive feedback, outlining what you disagree with in particular, don't just throw generic shade telling me to copy/paste a homogenized list.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

Yeah, I took it out when I removed Cultivator Colossus.

I found Cultivator Colossus to be underperforming in comparison to Altered Ego in all situations except a single amulet scenario.

With 2+ amulets, the inclusion of Altered Ego guarantees double Primeval Titan at 7 mana which is almost always better than a singular Cultivator Colossus.

Scapeshift is a solid card, but we have too many lands that become amulets, and no payoff card anymore that benefits from bouncing all our lands to hand. I wouldn’t say it doesn’t fit, just that I found better options.

hiddengibbons on The Land(fall) Before Time

1 month ago

I like the idea. I was working on a similar type of deck that uses Valakut, the Molten Pinnacle, Dryad of the Ilysian Grove, and Prismatic Omen. I always use Primeval Titan with any land based win-con.

nbarry223 on Viga-BOOM! (Turn 2)

3 months ago

Alright, I am pretty happy with this 75 now. I have an answer to most of the weaknesses I want to cover, and the deck is quite explosive. I am honestly surprised nobody is running Altered Ego or Tyrranax Rex since they do so much for the deck. Altered Ego is a cheaper second Primeval Titan, letting you get 2 titans at 7 mana instead of 9 by transmuting after the fetch, meaning you only need 1 extra mana with 2 Amulet of Vigor. It is also quite relevant to copy an opponent's Archon of Cruelty or any other major threat. Tyrranax Rex is just impossible for any interactive deck to interact with favorably, and it also gives us an out against "infinite" life gain, as a nice coincidence. Since it comes down swinging, it is a nicer control answer that something like Carnage Tyrant in my opinion, making it capable of slotting in the main instead of the side, since it is only a slight downgrade from Primeval Titan against a non-interactive deck.

Some other options in the main or side might look a little strange, but I've updated the deck description, so you should be able to see why I've chosen them. I honestly think these 75 are fairly ideal (you can tweak the sideboard a bit depending on meta obviously).

I've also been toying around with the idea of Nexus of Fate maindeck with the increase of mill matchups (maybe side, although I think Emrakul, the Aeons Torn is still slightly better for mill matchup). However, it only comes in foil so is considered a marked card (good job on that one Wizards...)

My main thought is that it almost invalidates the mill matchup, since it recycles itself and is a replacement effect, so it can't really be interacted with - hitting it with Tasha's Hideous Laughter is their only answer. This could potentially give me back the Emrakul, the Aeons Torn slot in the sideboard, and is honestly a solid hit for hideaway in any matchup as well. Not sure how I feel about drawing into it with no other threats, so I will have to playtest a bit and see if it is too much tradeoff, as it would probably swap in for the third Forest or second Boseiju, Who Endures, both of which I think are slightly better, if I am being honest.

Icbrgr on Viability of Elesh Norn, Mother …

3 months ago

im gonna go with she is a "win more" kinda card...Assuming she goes into a Soulherder blink/flicker deck; an additional Panharmonicon effect that doubles as a one sided Torpor Orb hate piece for the mirror match.

Next thought is maybe a piece in a Primeval Titan kinda deck? maybe thats a better fit?

nbarry223 on Viga-BOOM! (Turn 2)

4 months ago

I decided to go for more of a consistency route than an explosive glass cannon route with the new The Mycosynth Gardens card. It already puts us behind on lands and is a colorless source for all intents and purposes, so it opens us up a lot to counter-play if relied on too heavily, while not doing much without already having an Amulet of Vigor.

I initially thought it was a much more powerful card than it turned out to be through playtesting. However, the real sleeper was Tyrranax Rex which I initially thought was just a replacement for something like Carnage Tyrant if deciding to use it in the sideboard. After making space for the extra copies of The Mycosynth Gardens and finding them underwhelming, I tried it out in the mainboard, and was pleasantly surprised at how powerful this new creature was. The haste and ward 4 just make it such a powerful option when dealing with interactive decks. It's also not terrible in comparison to Primeval Titan, which is often the thing that holds back other big mana options.

It is almost the same as Primeval Titan finding Slayers' Stronghold, except you don't get the extra lands after swinging. Against non-interactive decks, that's slightly subpar. However, without an Amulet of Vigor, it can be seen as an upgrade if able to get to 7 instead of 6. Against any type of interaction, blue or not, it is a huge upgrade, since it is a threat that sticks around. Just running a single copy effectively gives us access to 5 copies, and allows us to cut Tolaria West down to 1 copy and not fear losing our redundancy as much. It also makes Summoner's Pact a must answer threat if we have 7 mana, since they can't interact with this new creature profitably.

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