Primeval Titan

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Primeval Titan

Creature — Giant


Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

nbarry223 on Viga-BOOM!

4 months ago

I really need to go through and update the deck’s description (lots has changed since ban update) but really liking my new concept of Burning-Rune Demon + Persist tech to get Primeval Titan in hand with a threat on board. Might actually be better than the namesake card against removal, since we don’t need extra mana for Tolaria West shenanigans.

Still playing around with numbers, and I do sort of miss Elvish Reclaimer as well, going to keep playtesting before revamping the entire description.

MerpSlayer on Land Matters

5 months ago

I wonder if Primeval Titan would work well in this deck. I feel like it just works well in most landfall decks.

Hyunkel on Wild and Unchained

6 months ago

Virtue of Strength's really good in like mono-green or gruul/selesnya landfall, you could pair that with Shigeki, Jukai Visionary and run mostly basic lands and fetch lands, you play cards like Topiary Stomper and Vorinclex  Flip to get more lands that you can tap for 3 mana, and then it's very straight forwards you coule run things like Lotus Cobra, Primeval Titan and other strong landfall cards, then you could run things like an Eldrazi Titan or some X mana creatures, hydras idk, whatever you feel like popping off with, I guess. I think it's a good card, the cycle of Virtues in general is really good, I feel like.

wallisface on Rampaging Hydras & Elves Deck

8 months ago

Without a ceiling for your budget there’s a lot of options.

Seth made this list last year which is very hydra themed, and likely to play pretty closely to how you’re wanting, by making riddiculously sized hydras.

Personally i’d be going down the route of playing Green with a splash of Blue, to run Hydroid Krasis and The Goose Mother. Using the established Prime-Titan deck as a base, you could drop The One Ring and Primeval Titan for those Krasis and Goose mother, and still have a very viable/competitive brew (you could also very reasonably drop Cultivator Colossus and Summoner's Pact for more hydras also).

Icbrgr on Ban list day!

9 months ago

@nbarry223 As a Yugioh player I have such a "love/hate" feeling towards the idea of limiting and or semi-limiting cards in addition to outright banning cards. I personally feel that if WOTC moved in that direction I think it would do more harm than good... rather than punish power creep I think it would encourage more busted designed cards with subtle word changes... in the same way we have Opt, Ponder, Preordain, Consider, Serum Visions ect ect I think we will eventually find ourselves with similar but ever so different busted cards over time.... almost looking like how burn decks look in terms of just throwing together the best 1-2 mana versions of Lightning Bolt in a deck.... or theoretically in Amulet Titan decks Primeval Titan goes to 2 copies and then you put in a similar enough in function to fill that gap.

It's great in theory but if Modern horizons/Universes beyond sets keeps going the way they have been so far then i predict established decks will just chase cards for redundancy/consistency ontop of new decks emerging out of whatever new cards come out.... thats my fear about it anyway.

nbarry223 on Viga-BOOM!

10 months ago

It does, but it will often whiff with not enough lands in hand. Scapeshift helps get around this by finding bouncelands alongside Tolaria West to fill your hand up.

I don’t like Cultivator Colossus in general when you draw it, and thanks to Altered Ego it is outclassed by Primeval Titan at 2+ amulets anyway. However, Scapeshift serves as a better second copy when drawn into, so it sort of makes it worth playing in my opinion.

It doesn’t make a whole lot of sense, but it makes a “bad” card better. I want my threats to be around the same density as all the other parts of the combo to maximize chances of assembling it, so our beefy plant with no evasion that’s more costly and relies on other variables to even produce value is unfortunately a necessary evil currently. It can definitely go over the top of other decks, so it isn’t necessarily a bad card, but it is win-more-esque.

It may get cut in favor of the fourth copy of The One Ring or something along those lines, since I really do dislike the card.

nbarry223 on Viga-BOOM!

10 months ago

Yes, I’ve looked at it before. It doesn’t do enough in my opinion. My baseline for justifying a beefy creature is Primeval Titan which is capable of chaining itself into more (essentially goes off at 7 mana most of the time) and swinging same turn it comes into play.

Ghalta, Primal Hunger is a creature without any protection that costs ~10 mana unless I am already super far ahead. If I am already far enough ahead that it is a comparable cost to Primeval Titan I’d much rather have something that does something the turn it comes down to help win that turn. If my board isn’t already big, I probably can’t cast it.

It’s unfortunately a win-more card, and a less impressive one than something like Mosswort Bridge or Sunhome, Fortress of the Legion is due to the tutorability of lands in the deck.

darkmus on Ang-Hellic

1 year ago

Well, I am still testing Sigarda, Font of Blessings but for now its doing an amazing job, definitely a keep IMO. Both the "card draw" and the protection effects are huge on their own, and combos like a charm with Giver of Runes and/or Shalai, Voice of Plenty to have our stuff pretty much untouchable. Add Heroic intervention in now that we can, and we have a lot of layers of protection. Thats's actually the main difference between our builds, I try to protect our stuff as much as possible (since we can barely draw) while you go a bit more all in in life gain triggers (that's why Thune would work for you even better than for me). I also play angels in historic with coco, I pretty much play angels everywhere I can, xD. I've tried coco before, but I didn't have much positive difference if any in winrate, and restricted me way more in deck building. I have way more fun with this build. I've haven't meet that many Stormbreath Dragons in a while, so I dont really count for them. WG is not the best color to deal with that, but tbh, we gain so much life that on defense a 4/4 hitting us every turn doesn't really worry me much normally. And on attack, amongst Giver of Runes's protection, Righteous Valkyries anthem and the counters from Giada, Font of Hope and Archangel of Thune opponent may have free blocks, but a 4/4 is not killing our angels. Best option to remove it in white is most likely Settle the Wreckage I use 2 of them in and out of the side depending the meta. If you play most games against your buddy with the dragon, black my be the best second color for you, but with what I am testing, Sigarda seems the way to go.She ads so much. I can totally respect flavor, check my list and you will see that in this deck (as said, pet deck, xD) I've burn too much money in lands just for flavor, haha. I used to play 2 Lyra Dawnbringer and 2 Archangel of Thune but slowly Thune took all the places. 90% of times ill rather play Thune than Lyra. She would be even better in your build, and you can stack her since it's not legendary. I don't think that Shadowspear is a good card here, and really bad for want you want from it. You have only 1 and no way to search for it, so you are almost never going to actually be able to use it for what you want, and even when you do, you still need some way to kill Heliod. Since you are playing black, the best option you have to deal with indestructible (arguably the best in the game) is Anguished Unmaking. it will deal with anything but lands instant speed. The 3 life loss is irrelevant in this deck. I tried soul warden and is not good enough, it gives us more lines to have t3 Resplendent Angel trigger and more Thune triggers but other than that, adds almost nothing and mid to late game is a totally dead draw. Quite similar thing happens to speaker, slightly better, the ceiling of that is huge, but the floor is way to low. If you are losing and top deck this, you have lost. Esper Sentinel is a great card up to the mid to late game, while Giver of Runes is always a great draw. And both of them must be answered pretty much t1, if you play t1 giver or sentinel they are taking their Fatal Push before she can tap. If you play speaker or warden, your way more valuable t2 Giada, Font of Hope and Bishop of Wings are taking that push. Amongst Giver of Runes and Esper Sentinel both have their pros and cons, Sentinel give us much needed card advantage and can be played with Sigarda, Font of Blessings ability, while giver protects our stuff or makes it unblackable and is a cleric so she triggers Righteous Valkyrie and against control we may even be able to set our second cavern of souls to cleric to cover all our creatures. In my build, which goes big in keeping our stuff alive to somewhat offset the lack of card draw, she is the best option for sure. And overall I'll say it's the better option, synergizes better with the rest of the deck and she's always great, while Sentinel does nothing against creature decks, and mid to late game they are more often than not going to be able to pay for it. I used to play Serra Avenger when there weren't other 2cmc angels, but she's only good with vial, now we have better options. To me Aether Vial is a must, it ramps use, guarantees a "landrop" and allow us a lot of interesting lines, like triggering Resplendent Angel on opponent turn or use Shalai, Voice of Plenty and Sigarda, Font of Blessings as short of counter spell, amongst many other things. Psicologically is also great, because even if you are tapped out, opponents would be uncertain to attack if you can instant speed a blocker. I haven't tried soul partition, but I dont know if our deck is fast enough to not have whatever they exiled back in play before we can take them. I'll rather pay an extra mana for Anguished Unmaking and have the thing gone for good. Lay Down Arms looks decent, but I dont think it is. The rare creature we are worried about enough to need to remove it tends to be "cheated" in play, like Archon of Cruelty, Primeval Titan or Murktide Regent, and that won't hit those on time. Also the sorcery speed. I'll rather have Path to Exile or Fateful Absence. I don't think neither Legions to Ashes or Temporary Lockdown are good enough for Modern. Legion to ashes does fill a good sideboard slot, but IMO Declaration in Stone is a bit more flexible and cheaper. Ive used it often in the side and its great simply as a removal, and amazing against tokens. Temporary lockdown also hits our stuff, which is a no no. In arena can be good because we care about 3cmc, but it is not here. I do play FNMs and sometimes modern LGS tournaments with this deck (which is pretty much the most "competitive" events I play), because I love it and I want to test and play and win with it, but tbh, the times I really want to do well this is rarely what I play. And yes, I've never had a mirror match in any of those, xD. Or almost ever in years really... I think that covers all, haha.

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