Etched Champion

Etched Champion

Artifact Creature — Soldier

Metalcraft — Etched Champion has protection from all color as long as you control three or more artifacts.

Latest Decks as Commander

Etched Champion Discussion

Deadpan_Serious on ▷ Budget Modern WHITE AFFINITY ◁ 【NEW from AER!】

2 months ago

while Toolcraft Exemplar is really powerful for one mana, it doesn't feed off of Steel Overseer or Tempered Steel and it doesn't feed Cranial Plating or help Etched Champion or Dispatch achieve their metalcraft. so i would suggest replacing them with Court Homunculus .

also War Report or Tomb of the Spirit Dragon would allow you to gain a massive amount of life.

McDashing on White Phyrexian Machine Orthodoxy - Kitchentable

3 months ago

Thanks for the thought Kebes. Unwinding Clock was in my first draft, however due to the high price and lack of synergy with Living Weapon I avoided including it. I ended up removing Living Weapon from my deck due to lackluster performance if I lack Brass Squire & Puresteel Paladin, which I want to avoid using as it breaks the White-Phyrexian theme. So it might be wise to give Unwinding Clock a try by now.

Etched Champion & Leonin Elder both work great but as the above, I want to avoid using them due to theme. I am in doubt about Phyrexian Revoker, as while it may be Blue-Phyrexian it will help with my severe lack of battlefield control.

Helm of the Host is an interesting card I was not familiar with. Seems to have some flexible synergy, while a bit costly. My initial thought about Karn, Scion of Urza is that he would break the White-Phyrexian deck theme hard, however I've had a look at the lore and it seems Karn is pretty much writing the White-Phyrexian bible while insane on their basement throne. The card helps with my bad Card-Draw, and goes well with the artifacts as well. I'll definitely scoop this one up if I can find it, and I'll feel less bad about including Urza Lands (upon a friend's suggestion) as this keeps the theme intact once again. Thanks for bringing that one up, as I'm not fond of planeswalkers and wouldn't have found that one by myself.

MagicMarc on Colorless/Blue Artifact Deck Help!

7 months ago

You need to decide what you want the deck to do before you can start cutting cards. Without knowing your build goal, you will not be able to know where to cut.

What do you wan this deck to do? Examples/ideas:

Is this deck mainly aggro? then keep the big monsters and the ramp. Cut the little creatures that are not mana dorks or cost reduction.
Is this deck mid-range good stuff? then cut creatures until you get 14-18, And add interaction cards to stop or negate your opponent's plays.
Is this a combo deck of some kind? For example; Is it built around Icy Manipulator + Voltaic Key for it's control? then get rid of the other stuff that is not part of that game plan.
Or is it going to cheat stuff out with Amulet and bridge? Then get rid of the icys and keys and focus on cheating big fat bombs out early.
Is it a toolbox deck? then cut your bombs and strong cards to 1 copy each and add more tutors to the deck.
These are just a tiny sample of archetypes, I am just showing how you can decide what kind of deck this is. Once you do, a lot of the cuts may become obvious depending on what you want for the deck.

But there are some cuts you should do no matter what goal you have:

-3 Fabricate (You already have 4 tinkers and 2 tezzerets), -1 Black Vise (Without support for it only 1 copy of this is just an annoyance when it shows up in your hand or is in play), -1 Paradox Engine (This is a freaking amazing card but it does not do a lot for this particular deck) , -1 Winter Orb (Like vise, without support it is not that useful with 1 copy), -1 Colossus of Akros (You have better big bombs already), -4 Etched Champion (this is a vanilla 2/2 most of the time and is probably the worst creature in your list), -4 Ornithopter (These are okay with the other cards in your deck but you will ramp into big stuff so fast they are just not too useful), -4 Welding Jar (at the very least cut it down to 2 since it synergizes with Academy Ruins. But Academy Ruins, Tinker, and Tezzeret the Seeker do the same thing kind of as this already. Id cut all of them to the maybeboard and see how it plays).
In a vacuum, none of these cards are bad by themselves. But none of these cards help you reach your goals for the deck. And only having 1 of something has a very low chance of seeing play. So if it does see play, it needs to do big things for you.

For your lands, they are another resource for the deck. So I would suggest filling in your land base with support cards. Stuff like;

+3 Buried Ruin (if you dont want to get more academy ruins), +2 Rogue's Passage (they don't hurt and can let you win off the back of one of your big creatures), +2 Arch of Orazca (really, slots of any land that gives card advantage), +5 more Islands or so, whatever gets you to 20-22 lands. If you dont want any of the other non-island cards, just add islands.

Your deck has very little interaction and I would suggest adding some to the deck. There are hundreds of options but I would look to add stuff that is similar to any of the following cards:

Spine of Ish Sah, Unstable Obelisk, or Meteor Golem. These cards synergize with academy ruins and buried ruin and can be Tinker targets when you need them. Just 1 or 2 copies of cards like these in the deck you can tutor for. Once you bring one of them online, you can keep bringing them back repeatedly to destroy your opponent's game state.

Then you need instant speed answers you can use to respond to what your opponent's do. Interaction is important and you will lose games just because you didnt have a Disenchant in your hand. Add copies of stuff like Scour from Existence, Titan's Presence, Not of This World or even repeatable stuff like Capsize or similar.

I am not saying you have to do any of the things I suggested. But you do need to decide what you want to do with the deck, cut cards, and add land and add interaction to the deck or it may just stay a hot mess like it is now.

wiredknight on Eldrartifaxis

9 months ago

Glaze Fiend, Glaze Fiend, Glaze Fiend.

That little guy has won me way more matches than I expected. In my Mishra's Champions I also use Esperzoa to bounce my own artifacts to play more copies of them, making glaze fiend huge in the process.

I also really like Etched Champion for some nearly guaranteed damage or for a tough blocker.

Thanks to some other suggestions, I use Prophetic Prism to help with mana but even better to bounce and replay copies to accelerate later game card draw.

I've also been experimenting with Jester's Scepter for disruption and, if I keep bouncing/replaying it, an alternate win con as I exile their entire library...

wallisface on Artifact shit show

11 months ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

GoblinElectromancer on BUDGET Tempered Artifacts

1 year ago

I used to play a budget affinity build very similar to this one. The only thing that I think it needs is a playset of Vault Skirge and one more Steel Overseer. I would cut 2 Etched Champion, and 3 Bomat Courier. I never tried this out with my build but All That Glitters looks great.

liamk585-mtg on Inspector Gadget

1 year ago

Suggestion: -2 Ghostfire Blade, -1 Etched Champion. +3 Sylvan Scrying, to help get tron

Load more