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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
The Akroan War
Enchantment — Saga
(As this Saga enters the battlefield and after your draw step, put a lore counter on this and activate and/or enable the ability of the saga tied to the required number of counters. Sacrifice this after you put a third lore counter on this.)
— Gain control of target creature for as long as The Akroan War remains on the battlefield.
— Until your next turn, creatures your opponents control attack each combat if able.
— Each tapped creature deals damage to itself equal to its power.
BlobHobbit on Kucklebeast Beatdown *Help Wanted*
1 year ago
I think the first thing to do is simply state that Pioneer is a faster format than Standard and most decks are also much more powerful because you have a broader range of access cardwise, so there would be certain cards I would recommend taking out and replacing just so the deck can keep up. Secondly, the best themes in your deck seem to be activated creature abilities along with "Ferocious" creatures and abilities. Not all the cards in the deck necessarily suit this theme.
Cards I recommend putting in: Training Grounds - This card recently had a reprint and it works extremely well with Knucklebeast as well as other cards like Shaman of the Great Hunt.
Ghor-Clan Rampager - Essentially an improvement on Boon Satyr with better stats and a better keyword as a creture with the ability to effectively buff a creature by addinng it's keyword and stats to it. The ability is also 3 mana cheaper.
Fable of the Mirror-Breaker Flip - It's an expensive card moneywise but worth it. For an explanation read the card XD.
Ilysian Caryatid - A newer version of Rattleclaw Mystic that improves when you have a "Ferocious" creature on field.
Lovestruck Beast - Fits the power 4 or greater theme perfectly and the one drop effect can help you curve out better. Good replacement for Heir of the Wilds
Migloz, Maze Crusher - 4/4 with lots of extra utility.
The Akroan War - An improvement on Yasova Dragonclaw in my opinion as it can also help thin or even wipe your opponents board.
Honorable Mention: Llanowar Elves - Could play four more one drop mana dorks but this deck might not want to given it's playing 2 other colours.
There are probably more possible options but these are ones that stick in my mind
Cards I would definitely take out: Ashcloud Phoenix - this is too expensive mana-wise for what it is and there a more useful cards you can play in the slots it's taking up.
Boon Satyr - Just to expensive generally for this format and there is an obvious better option.
Polukranos, World Eater - It's a four drop that outside of what is effectively a sacrifice ability has no function but being a 5/5, a role than can be filled by Lovestruck Beast
Crater's Claws and Icy Blast - X cost interaction of this kind has it's uses but generally never is played in Pioneer because it's normally worse than useless against Control decks with counterspells. Playing Stubborn Denial in your main deck feels so much better as it goes from a slightly worse spell pierce to a one drop Counterspell just by you playing the deck.
Rattleclaw Mystic - Tri-colour mana dorks are outdated nowadays really and the Morph ability doesn't make up for this, there are just better cards.
Another thing is that the mana base really would need some improvement because the speed of Pioneer is not very favourable towards anything more than two colours without playing some combination of shock, fast or pain lands along with a few basics.
I hope this is helpful for you and wish you the best of luck in any games you play
Delphen7 on need help improving my deck
2 years ago
Having reviewed the list, I feel Bard Class is kind of an odd card out here. With 10 total legendaries (4 unique ones), I don't think it's worth it currently.
I also think Utopia Sprawl is worth consideration. Turn 1 Arbor Elf into Turn 2 this is 4 mana -- on turn 2. That makes your planeswalkers a lot better suddenly, and lets you drop Elder Dragon War turn two as well.
Bard Class
If you want to keep Bard Class, then I would suggest leaning heavier into the legendary theme, maybe with some Gallia of the Endless Dance, Radha, Heir to Keld, or Targ Nar, Demon-Fang Gnoll. These would make leveling up Bard Class feel a lot better, provide ramp and aggressive creatures, and make the third level a lot more relevant. With this route the Weatherseed Treaty feels a little slow.
Power Conduit
Going back to my previous comment about Bard Class power, you could cut Bard Class and some of the related cards to lean harder into the Power Conduit synergies. Some ideas are Arni Slays the Troll as it provides mana, buffs, and lifegain. The Flame of Keld looping is also very powerful. The Akroan War continually steals creatures. Waking the Trolls does a lot of very powerful things suddenly.
I ran out of time to finish these thoughts, but if you want more/different suggestions just note so :)
Gingervitis on Dire War (Galvatron)
3 years ago
Immersturm Predator is a must in this kind of deck. Could replace Dire Fleet Warmonger.
The Meathook Massacre could potentially replace Bastion of Remembrance. It's a board wipe and triggers when both player's creatures die.
Price of Loyalty is a weaker version of The Akroan War.
Sigardian Savior is a possible replacement for Lurrus of the Dream-Den.
There are more suggestions, but those are the bigger ones. Here's a deck of mine that follows the same concept. It isn't standard 2022 legal but has a lot of cards that are. Check it out.
Descent into Avernus
Standard*
SCORE: 13 | 1 COMMENT | 1617 VIEWS | IN 5 FOLDERS
I have another sacrifice deck that's in black and white, and is standard 2022 legal. Check it out as well.
Night of the Fleshtaker
Standard*
SCORE: 3 | 3 COMMENTS | 96 VIEWS | IN 1 FOLDER
9-lives on
3 years ago
Got rid of Doublecast for Disallow , considering that most of my instants and sorceries are not above 2 CMC. Got rid of The Akroan War and Rollick of Abandon considering that I'll probably never draw both at the same time, and I could use multiple cheaper spells like Justice Strike for cheaper than the CMC, but I'd like to know the statistics behind the amount of P/T every creature I could possibly face since I need for them to have less T than P.
9-lives on
3 years ago
The problem with the Zirda companion combos is that all I've seen do cycling then Zenith Flare .
If I got rid of those two cards, I could have Shu Yun, the Silent Tempest and maybe some other card?? The Akroan War is only useful if their P/T has less T than P, which means I can get rid of Rollick of Abandon . And Truefire Captain isn't absolutely necessary.
With Zirda, I can use Soulfire Grand Master 's ability for only 2 mana to bounce my instants and sorceries. That's really all I can use Zirda for, though. Kind of a waste of trading one crappy strategy for another.
legendofa on Activated Ability? Embalm and Mentor?
3 years ago
9-lives No, there's no cost-indicating colon in the text or reminder text of The Akroan War , so it's not an activated ability.
I just double checked, Sagas use triggered abilities.
714.2. A chapter symbol is a keyword ability that represents a triggered ability referred to as a chapter ability.
714.2b “{rN}—[Effect]” means “When one or more lore counters are put onto this Saga, if the number of lore counters on it was less than N and became at least N, [effect].”
Algebra stuff aside, the italicized "When" indicates a triggered ability for the second part. All italics mine.
9-lives on Activated Ability? Embalm and Mentor?
3 years ago
Would The Akroan War work with Zirda, the Dawnwaker ?
9-lives on
3 years ago
If I have Lightning Helix with Soulfire Grand Master in play, I'll gain 6 health from a single Lightning Helix as well as deal 3 damage. If I use it with Firesong and Sunspeaker I'll gain 6 health, and do 9 damage. I like the lifegain aspect of it, as 6 is a ton of life, and will basically buy me time to get to what cards I need. Rollick of Abandon is not only useful with Blazing Volley but also The Akroan War . Do you know of any Jeskai cards that deal +P/-T to all creatures or just the opponent's creatures? Because I've looked through the cards and the only one that does this is Rollick of Abandon . I'll cut the sword and jeskai charm, as you have made good points about those. Roast seems good, although it only targets creatures. I'm not afraid of any creatures fighting me, as I have plenty of ways to get rid of them. The reason I chose Lightning Helix is not only because it is somewhat good on damage, but also has lifegain, and on top of that can target whatever. But Shock to me seems utterly pointless. I think I'll get rid of Blazing Volley because my intention was to use it aagainst a large amount of 1/1's but I realized that my opponent will probably buff them immediately so that Blazing Volley will be useless unless I cast Rollick of Abandon . And it's kinda funny because the meter says it's 78% competitive. Is this meter a good indicator of such?
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