Akroma, Angel of Wrath
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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Akroma, Angel of Wrath

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything black and anything red. Anything black and anything red attached to this immediately falls off.)

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DemonDragonJ on Why Do Some People Wish …

5 months ago

On a recent post on Mark Rosewater's Tumblr account, Rosewater himself stated that he wished that he could change how EDH handles hybrid cards, which again triggered the never-ending debate of hybrid cards in that format (and, for the record, I believe that hybrid cards are multicolored, and should not be allowed in decks whose general does not contain that color; i.e., Hearthfire Hobgoblin would not be allowed in a deck with Akroma, Angel of Wrath as the general), but some users were even saying that the entire philosophy of color identity should be abolished and players should be allowed to use any cards in their decks.

I most vehemently disagree with those players, since the philosophy of color identity is the very foundation of EDH format (combined with its singleton nature); it is a restriction that promotes creative deckbuilding and encourages players to think strategically, so eliminating it would entirely ruin the format, and I hope that the majority of other players and/or users on this forum shall agree with me on this matter.

What does everyone else say about this? Why do some players wish to eliminate the concept of color identity, and do you agree that it is important to keep that philosophy in EDH?

Jimmithee on no

5 months ago

Collection of suggestions from the thread, plus a few of mine:

Max out Griselbrand, and remove cityscape leveler and two Iona's. I'd recommend taking out persist and replacing it with Life / Death, for the sole reason that most of your reanimation targets are legendary. You should also add a playset of Putrid Imps to have a discard outlet on the ready, which could replace buried alive. Definitely replace the Sol Rings with Lotus Petal to make the deck Legacy legal, and replace The Stone Brains with something like Thoughtseize or Collective Brutality.

Probrably not the best reanimator target, but my personal favorite one is Akroma, Angel of Wrath :)

Ziabo on Celestine others

1 year ago


Added what I thought would be a good fit. Akroma, Angel of Wrath looks like a good beater and I know I can fit her in somewhere just don't know what I could swap out.

SufferFromEDHD on Celestine others

1 year ago

Staff of the Sun Magus a proper engine.

Chivalric Alliance efficient card draw + a cheap discard outlet

Inventors' Fair consistent +1 plus a great tutor.

Nomad Stadium +4 threshold and reanimator go hand in hand.

Akroma, Angel of Wrath the quintessential white bomb.

Odric, Lunarch Marshal has potential.

Arrzarrina on Roon Shenanigans

1 year ago

19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.



legendofa on We should create a point-buy …

1 year ago

This sounds like it would need a lot of guesswork for original abilities. It would probably work well for setting mana costs and/or stats for French vanilla creatures, or something like Landfall--gain 1 life, but I'm not sure how much further you can take this.

As one example, what would the point difference between Serra Angel and Baneslayer Angel be? Either of those and Akroma, Angel of Wrath? And then add in something unique like Giada, Font of Hope...

When designing Horde decks, I assume something like double strike and deathtouch are roughly equal to +1/+1, first strike and flying are roughly +0.5/+0.5, and so on. (I don't have my notes in front of me at the moment.) That seems to work well for a balanced creature token base for these specialized decks, but I haven't tried anything more advanced.

Most of the balancing can be done in creature stats and mana costs. The rest is more art than science, and even the people paid to do it sometimes get it wrong.

zretrareo27 on RW EDH Brion 2022

1 year ago

My 2016 EDH deck - revamped for 2022! use commander Brion Stoutarm to Fling your opponents creatures with cards like Act of Treason, and if you're lucky - use Bazaar Trader to keep them!

I've tried to keep this deck nearly 50% White and 50% Red.

I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.

50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers

Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!

With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.

I've removed cards that target artifacts and enchantments like Kami of Ancient Law, instead opting for better utility cards like Quarantine Field that target "nonland permanent".

I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.

I also found that after all the sacrificing, mid game I was running out of defense, so some additional creatures have been added with dual purpose, such as Angel of Sanctions and Emeria Shepherd.


Double Damage:
Fiery Emancipation gives me triple damage. Calamity Bearer works specifically to Brion's sac ability. Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.


Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.

Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim. Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win. Mangara, the Diplomat and Mila, Crafty Companion  Flip serve to deter attacks and draw.

Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others). Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.

Mana Rocks:

Boros Cluestone, Commander's Sphere, and Mind Stone are all serving as early ramp and later card draw.
Sol Ring because Sol Ring.


Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature. Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.

Bringing them Back (and sometimes keep it!):

Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back! Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc. Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life. Angel of Serenity gives me the option of 3 recursion or 3 removal.

Stealing their Creatures:

Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!

Powerful Creatures:

I'll be the first to admit, these don't reallllly fit in with the deck. But they're so awesome it's hard to remove. Akroma, Angel of Fury
Akroma, Angel of Wrath
Aurelia, the Warleader

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