Void Winnower

Void Winnower

Creature — Eldrazi

Your opponents can't cast spells with even converted mana costs. (Zero is even.)

Your opponents can't block with creatures with even converted mana costs.

Latest Decks as Commander

Void Winnower Discussion

Mo0nMasTer on Nightmare Creatures

1 month ago

I have been thinking of trading Seedborn Muse or Ulamog, the Infinite Gyre for Void Winnower to be in line with the kind of static disruption effects I have going with the Praetors, I'm not sure though... Seedborn Muse is nice with Codie, Vociferous Codex , but it's not as scary as the others and cascading during other peoples turns sometimes fizzles on sorceries. I like Ulamog, the Infinite Gyre for it's annihilator and indestructible, but it doesn't have the same static disruption as the other creatures.

discipleofgary73 on PURPHOROS!(work in progress)

2 months ago

I always find that monored EDH decks tend to have an issue getting enough cards in hand. I could see that being an issue here, especially with the "free" play abilities you have in! Some things that could help are cards like Fire Prophecy , Stolen Strategy , Faithless Looting , Jeska's Will , Cavalier of Flame , Mask of Memory , Neheb, Dreadhoard Champion, and Valakut Exploration .
Some non-creature cards that might have good synergy for the deck are Commander's Plate , Skullclamp , Whispersilk Cloak , Worldslayer , Embercleave , Mirage Mirror , Aggravated Assault , Gratuitous Violence , Chaosphere , and Sorrow's Path .
Some other creatures that could help are Breaker of Armies , Void Winnower , Marton Stromgald , Urabrask the Hidden , Legion Loyalist , Hellkite Charger , Flamerush Rider , Torbran, Thane of Red Fell , Soulbright Flamekin , and Siege Dragon . Also, any eldrazi if you wanna be that mean, especially the original set with annihilator.
The sacrifice clause on Purphoros can also have some fun opportunity, especially with cards like Blood Aspirant , Mycosynth Wellspring , and Ancient Stone Idol .
Oh! And if you do end up with that many mountains, Jaws of Stone , Landslide , Spawn of Thraxes , and Spire Barrage , could all be ridiculously powerful late-game!
Happy building!!!

JCTenor10 on The Code Meister

5 months ago

To respond to a few of a I didn't actually answer: I agree that Show and Tell is risky, but all of your infinite combos run on permanents, meaning it possibly worth it. I do not think it should ever be used as ramp, just as that is very advantageous for opponents. I like it here more for the politics. Being 3CMC means Codie can flip into it rather easily of some of the impactful spells. Worst case scenario is you just choose to not cast it,which is okay but not great. I like the idea of it appearing and you asking other players for favors or alliances to cast it because it usually helps them more than you.

Also, Because Codie runs an empty board, alot of easy damage comes our way. To solve this a Codie deck runs extra removal that he has in hand or can cascade into rather comfortably. So if Show and Tell brings out a game killer like Void Winnower , we are equipped to deal with it via our removal.

BrassLord on Eldrazi ♡ -jank edition-

6 months ago

Also regardless of the color identity or deck you choose to make, I would cut the creatures down to somewhere around 30/35ish and add in a lot more card draw, things like Herald's Horn , Vanquisher's Banner . My experience in running "jank" tribal has been that consistent card draw is super important!

I'd evaluate the eldrazi in terms of how they actually impact the game and of they're helping you do what you want to do or win. Drawing and Resolving something like Void Winnower is defiently more impactful than Murk Strider .

But again if you just like the way the eldrazi look, by all means include them! I think your deck would be more successful with my suggestions, but it's ultimately your deck, so you should play the cards you enjoy! And if your goal is to play EVERY eldrazi in a deck, then who says that isn't a successful deck?

Have fun brewing!

Cravv on The Mimeoplasm [Competitive] EDH

6 months ago

Here is some cards that i think are must have: Insidious Dreams , It That Betrays , Emrakul, the Promised End , Void Winnower , Krosan Cloudscraper , Consuming Aberration , Kozilek, the Great Distortion , Frantic Search , Lim-Dul's Vault , Putrefax , Dark Ritual , Bane of Progress , Jarad, Golgari Lich Lord (great alternative wincon with Lord of Extinction [that is one instainclude too]), Toxic Deluge , Fathom Mage , Cavern of Souls , Assassin's Trophy , Abrupt Decay , Alchemist's Refuge , Pernicious Deed , Phyrexian Dreadnought , Hermit Druid , Rise of the Dark Realms , Reanimate . Those are of the hat that come to mind first when thinking whats missing here. Eldrazis are mainly for counters, Skithiryx, the Blight Dragon and Putrefax are for swinging and Fathom Mage (another zegana) and Bane of Progress are for utility. Also you are in promised land of green ramp so i would take out heavy mana cost artifact ramps and change them to Mana Crypt and green ramp like Birds of Paradise and other 1 mana dorks. And if you want to dig for lands, Nature's Lore and Three Visits are just better Farseek s. Search for Tomorrow is also great. As enchantment ramp i would suggest Exploration , Burgeoning , Wild Growth and Utopia Sprawl . I'm more than glad to answer if you have questions.

jethstriker on Weird rulings for individual cards

8 months ago

The official rulings for Void Winnower contains the following line:

"Yes, your opponent can’t even. We know."

I remember there are other cards that have additional weird lines in their official rulings. I can't just seem to exactly remember them. Can anyone share what they know?

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