Void Winnower

Void Winnower

Creature — Eldrazi

Your opponents can't cast spells with even converted mana costs. (Zero is even.)

Your opponents can't block with creatures with even converted mana costs.

Browse Alters View at Gatherer

Trade

Have (3) metalmagic , gildan_bladeborn , Azdranax
Want (4) Oldhendude72 , middlemonkeyguy , MisterFamous , CarbonFlight

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Void Winnower occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Rakdos: 0.2%

Void Winnower Discussion

ChickenBoy13 on Druken Distortion

2 days ago

Way to go making a colorless deck without Wastes.

Maybe run Void Winnower?

Awesome deck!

Vulnoth on Turbo Aggro Grind Time

1 week ago

Continuing where I left off.

continuing from creatures

Something to consider when addressing what to drop for my suggestions is how it affects your overall strategy and politics. Ashenmoor Gouger looks good because on paper it can deal damage, but consider what happens if you draw it 10 turns in and the table has all dug in for the long game. Hyper aggressive cards of the sort that do little else aren't going to help you after the first few turns. Hackrobat, Rakdos Firewheeler, Thrill-Kill Assassin, and the like are what you should look for when hacking cards out of the deck in the creature department. You might be gearing up to go fast and hit hard, but you still are playing the "long game", if you can even call it that.

Support

Onwards we march, starting with the strict spell category. Here, you should be looking for either utility or pure power. Spot removal cards like Go for the Throat work in regular 60 card formats, but lose a ton of value as the game is slowed enough for that one spell to have a diminished effect because it can only hit a single creature, often to little effect. Now Bedevil, on the other hand, is outstanding because you can hold it for either an artifact or 'walker, thus expanding your range and making it always live and effective.

  • Allure of the Unknown - A huge resource generation spell. Additionally, it plays into politics well by letting an opponent (or friend) have a card. Gotta keep the train moving.

  • Bituminous Blast - Perhaps not the most clutch of cards, but at least worth considering since EDH is slow enough for these types of spells to put in work, mostly because Cascade is nuts. I'd understand if it didn't make the cut, though.

  • Captive Audience - Hilarious and effective. Instant enemy-maker, but if you haven't farted in the general direction of everyone at the table, others might turn a blind eye. In my experience, when Joe Shmoe poops out an army of dargons and you slap him with this, the table would generally point and laugh.

  • Cauldron Dance - A nice little shuffling of creatures, which is nice if you're rich in chunguses.

  • Kolaghan's Command - The best charm from its cycle, for good reasons. It's always live in EDH.

  • Spiteful Visions - Perhaps risky for politics, but it does put damage on board, thus making Rakdos live, and generates card advantage.

  • Fork/Reverberate/Wild Ricochet - copy spells, in my experience, tend to do a lot since they're just whatever everyone else is playing.

  • Beacon of Unrest - There will always be something in the grave, and self-recursion is a godsend in my books.

  • Scheming Symmetry - Helps your consistency and makes a friend.

  • Subversion - Nibbles at your opponents while sustaining yourself, and makes Rakdos live.

  • Generally any spell with X in its cost. As the game drags on, they only get better.

I did a brief skim of cards in Gatherer and from among my own decks, but don't be afraid to look at other decks or EDHRec for things that will help you. Just remember that your goal boils largely down to pinging to make Rakdos live, cards that Rakdos is payoff for, and utility general support that rounds out the deck.

Artifacts

Necessary gears to get the machine moving. Mostly it will boil down to mana rocks to accelerate your state, but there will be others that you want purely because they work well for you.

Lands

Here you can start to have some fun. Being 2-color, you do have to be somewhat mindful of what you're running, but you can definitely make use of a lot of offbeat lands since you're not trying to be a fool and mana fix 5 colors. Keep in mind that you may not necessarily need everything listed here, but it's just a matter of helping keep your ability to produce both colors consistent.

  • Temple of Malice - Slow lands may be unappealing, but Scrying usually helps.

  • Arch of Orazca - Yet another personal choice. All you need is to have 10 permanents at any point while controlling/playing a card with City's Blessing and you have it for the game. At which point, Arch becomes something to do with spare mana.

  • Reliquary Tower - Like Thought Vessel, it's worth considering, but is acceptable to pass on if you keep burning your hand up.

  • Command Tower - Staple.

  • Graven Cairns - Filter lands are always nice.

  • Rakdos Carnarium - Slow, yes, but in the long run gives more mana.

  • Shadowblood Ridge - Another pseudo Filter Land

Chopping Block

I encourage you to think these things out on your own or ask friends about this part, because understanding the process of what and why things stay or go is important to understanding your deck. Below are my suggestions for what needs to get yeeted.

  • Ashenmoor Gouger/Hackrobat/Hellhole Flailer/Rakdos Firewheeler/Thrill-Kill Assassin/Rakdos Guildmage - All just don't do that much. Awesome to drop in the first turns, but soon are just fodder. They're nice fodder for Lysolda and Judith, but overall too narrow in use and too low impact.

  • Void Winnower/Blood Moon - As someone who wins almost all his games through player politics, I advise against these types of cards that choke the entire table. Like infinite combos kept as panic buttons in decks, you really only get to pull it once before the group starts remembering what you have up your sleeve. After that, you risk being targeted because they'll know what you have.

  • Phyrexian Obliterator - BBBB in 2-color is a bold move for what's essentially a 5/5 unblockable.

  • Dark Ritual/Doom Blade/Go for the Throat - I personally would cut them, but feel free to play around with at least the removal spells for consistency in board control. Ritual, however, is just not suited for this format.

  • Everlasting Torment - It's the only card of its type in your deck, and actually makes you vulnerable to getting chump blocked.

  • Urborg, Tomb of Yawgmoth - Urborg serves almost no purpose in this deck.

  • Rakdos Guildgate - Guildgates are just packfiller.

  • Rakdos Signet/Rakdos Keyrune - In the modern day, your mana rocks mostly should be more useful than an overcosted creature, and if it only produces mana, it needs to be efficient like Sol Ring.

  • Lava Axe - Shouting "Catch" while literally throwing this is hilarious, but the card's just horribly overcosted.

  • Anthem of Rakdos - You will lose a lot of games you shouldn't lose because of this.

  • Ogre Battledriver - Giving a dude Haste to swing is nice, but it's a lot easier to just run a pinger like Goblin Fireslinger or Lobber Crew

  • Ob Nixilis, the Fallen - His Landfall is nice, but by nature isn't consistent, which is what you're looking for in ways to ping your opponent. Becoming a chungus is nice, but you're better off just skipping the hoops and playing an actual chungus.

  • Vial Smasher the Fierce - This one I'm not totally sold on cutting, but she seems more complicated than just running a pinger. Play around with her and see how Vial Smasher synergizes.

  • Master of Cruelties - Another I'm not totally sold on chopping, but he can only attack alone, which bottlenecks your options.

I know this all is sort of messy, but when making edits, start with comparable replacements (i.e. swapping a creature for a creature), run a few test turns, and see how things work.

Heliogabale on Spooky Scary Spider

2 weeks ago

Cool idea, I like that you have a very personal approach to deckbuilding.

One of the most game-changing rules alteration card is probably Void Winnower. It would tie in nicely with your theme, possibly making it much harder to block as well.

Lurking Predators would go a long way to cheat him and other creatures into play.

War cadence is interesting, but somehow I feel a good old Goblin War Drums may be more efficient for less maintenance.

Cheers!

multimedia on Yennett, Tribal Sovereign

2 weeks ago

Hey, you're welcome, well done.

Consider Mystic Speculation? Three mana to repeatably scry 3 is helpful especially to find lands/mana rocks, not get mana screwed. Helps to setup in the mid game and manipulate the top for Yennett in the late game. With a budget manabase Speculation and Ponder can help more than Brainstorm.

I would play all three Speculation, Ponder and Brainstorm since one mana spells that can help to setup the top of your library for Yennett are valuable. If I had to choose one of the three I would choose Speculation because it can be repeatable. Ponder vs Brainstorm; I would choose Ponder because Ponder is the better overall card for more aspects of game play. Brainstorm is better specifically with Yennett.

You're deck is relying less on Yennett because you have other Sphinxes, but some repeatable protection for her wouldn't hurt. Consider trying to find room for Swiftfoot Boots and Whispersilk Cloak? Unblockable Yennett is nice since then you don't have to worry about her in combat, making it safe to attack and get her trigger. As long as Boots is already on the battlefield before Yennett then you can pay one to protect and get to attack with Yennett the turn you play her.


Helping you on your deck inspired me to make my own version of Yennett, Cryptic Cheating (Budget). I put together a $200 version and played it Saturday evening. I did well, winning two of the four games with Approach on turn 8/10. My version is different than yours; I'm only playing two other Sphinxes, Enimga and Final Word. I'm not playing Sphinx tribal instead other busted odd CMC cards to cheat cast such as Blatant Thievery, Void Winnower and the Primordials.

For budget Commander deck builders the Mystery Booster set is exciting; one of the best sets currently for Commander. It's 1600+ reprinted cards and tons of playable cards including some of the best expensive price ones for Commander which are decreasing in price. Check out the full card list and trends.

Darth_Savage on Bacon Baseball Bat (Turn 3 Kills)

4 weeks ago

So I run a similar deck; Boar and Jackal it has a few differences, one of which is redundancy. My deck runs Champion of Rhonas as backup Ilharg, Vessel of Volatility as backup Generator Servant and Rhythm of the Wild as a backup haste granter/control hoser. You are all in on Ilharg and Generator, which is fine, but the Generator is really fragile.

Sideboard wise Carnage Tyrant or Ruric Thar, the Unbowed are good against control. I've found Void Winnower to be quite good as well, it makes blocking or answering a hole lot more comp

Kamerot on Om nom Trample

1 month ago

First off, I'm glad you like the deck. Second, as to your questions:

The only infect would be Triumph of the Hordes. Its all you would need.

As for eldrazi, I like World Breaker, Void Winnower and Kozilek, the Great Distortion

Provides great removal and can shut everyone out of my turn.

Flooremoji on What's the Most Epic Art?

1 month ago

As soon as I saw Void Winnower, I fell in love with the art :)

shadow_ninja9 on

1 month ago

Missing Void Winnower ;)

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