Fauna Shaman

Fauna Shaman

Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library.

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Trade

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Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
2011 Core Set (M11) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fauna Shaman occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.36%

Golgari: 0.25%

Latest Decks as Commander

Fauna Shaman Discussion

devpal on Reduce, Reuse, Recycle

1 day ago

Have you thought about running Survival of the Fittest over Fauna Shaman? I made this change in my Meren deck and found it way more useful to be able to use Survival more than once per turn.

Azeworai on Ghired's Rampage EDH

6 days ago

A favourite of mine is Sylvan Safekeeper. It can mess up your opponents' plans to deal with your board, and you often don't even need to activate. The threat of activation is enough to ward off removal.

Remorseful Cleric and Containment Priest are fine and graveyard hate is necessary in every deck. (In my opinion, at least)

Grand Abolisher is as good as it reads, and Charming Prince can be cute with your commander, but I wouldn't recommend him.

Just Birds of Paradise or Avacyn's Pilgrim can advance your game plan far enough, and people don't kill them as they would in a 1v1 format. When they do die to the inevitable wrath, their value has already been gotten. But, if you prefer land-based ramp, Wood Elves is fine. Fauna Shaman can also be fun.

For six-drops and more, I almost never run them unless they can command a game on their own or are powerful enough to warp your game plan around them, save for my Xenagos, God of Revels deck. :)

Pathbreaker Ibex can end games on one attack, and thus is fun for one player. Sigarda, Host of Herons is one I include in some decks, fulfilling a similar role to the Sylvan Safekeeper. Many creatures are just incidentally humans. Dragonlord Dromoka can really defend your turn nicely, so that can be fun. For a more on-theme finisher, Omnath, Locus of Rage beseems this strategy.

Hope this helps!

Goretast on Derevi, Queen of the Hated

1 week ago

Difficult to say without knowing your meta because you are stax heavy. I'll rabble off some thoughts:

  • Michiko Konda, Truth Seeker seems meh
  • Hushbringer might be cut if you run Curio/Aluren because it will use some ETB effects you want
  • Avacyn, Angel of Hope too expensive
  • Dig Through Time doesn't seem the best because it will be too expensive if you get it early and has bad synergy with Rest in Peace
  • Fauna Shaman not a fan of the cost of tutoring (I would add Eladamri's Call instead)
  • Survival of the Fittest same as Fauna Shaman, too much loss of value
  • Captain Sisay is okay if you have super grindy games but not the best
  • Teferi, Hero of Dominaria has some synergy but is weak compared to what you'll be adding
  • Swiftfoot Boots isn't that good, but something like Veil of Summer might be better
  • You could get away with cutting 1 land max if you have to
  • Seedborn Muse is a "win more" card that is too weak by itself
  • Elesh Norn, Grand Cenobite too expensive but a meta call for you

  • I have a Chulane deck that is incredibly similar to this with stax/combos if you want to check it out for some card suggestions [Primer] Chulane's Bounce House [cEDH]

    xaarvaxus on Ghired, Conclave Exile (Populate/Tokens)

    1 week ago

    I highly recommend the Swords to Plowshares and Aurelia, the Warleader. I'm running both in my Ghired. Swords is still one of the best removal spells in the game as the cheap cost to exile a creature in a format where things don't stay dead long enough to even be noticed can't be overstated. Aurelia is key to triggering Ghired more often and growing the token horde quickly.

    I'm running Bastion Protector and Loyal Unicorn as additional ways to keep Ghired alive through combat.

    Fauna Shaman might be a consideration to help pull together the right token producers as well as get Anger into the yard.

    MrTomDawson on Higher Power

    3 weeks ago

    Profet93 I'll give you my thoughts in order, if you don't mind?

    1. Harmonize - a long-time inclusion in the deck, I recently took it out in favour of Voice of Many, which is 99% of cases is the exact same card but with a relevant body attached. Rarely does a deck play out more creatures than I do in such short order, meaning it's still for three cards but also pumps Marwyn, Priest, Archdruid and all the other cards that care about number of elves/creatures in play.

    2. Copperhorn Scout - another that was in the deck from its inception, but was recently removed. I found the effect's timing was too inconsistent with what I wanted to be doing; when so many wins come through Ezuri or Craterhoof, being required to wait until post-combat to storm off leaves the deck waiting for another turn cycle to actually win.

    3. Quirion Ranger - this is a good one and should certainly be in here. I'm not sure how I missed it!

    4. Fauna Shaman - a little too slow unless it has haste, generally. Same reason the deck doesn't run Worldly Tutor.

    5. Vines of Vastwood - good shout, need to pick up a copy.

    6. Berserk - another good shout, I'll put it on a wishlist.

    7. Natural Order/Eldritch Evolution - I'm wary of tutors that require me to sacrifice creatures, as a general rule. So much of the deck relies on the sheer weight of numbers that I'd prefer not to sac any Elves if I don't have to. Plus the many mass-draw effects often mean that tutors aren't required too often.

    8. Elvish Visionary - was in, but I think it got cut for another mana-producing Elf.

    9. Lifecrafter's Bestiary - when you need it, it's a bit too mana intensive. Once you've got the spare mana, it's not as necessary. Something of a win-more card IMHO.

    Profet93 on Beat Down//Grind Out

    3 weeks ago

    Dolphin_Jesus - Love the name

    I play Xenagos but not with an MLD package. You have a low land count and a relatively high AVG cmc. If you're going to be wiping landbases and opponents wiping your creatures, you will not be left in an advantageous position. Why not add more artifact ramp such as Mana Crypt, Sol Ring, Talisman of Impulse, and The Great Henge? These will ramp you and will help you break parity.

    Alternatively, you can run Collector Ouphe instead to shut down opposing artifacts as blue mages (as well as white, red and black players) will almost always be using artifacts to ramp and the small anti-synergy is worth it IMO should you choose to go that route. City of Solitude might be worth considering over or in addition to Price of Glory.

    If you're still worried about blue, Veil of Summer acts as a cheap cantrip and anti-blue/black card. You're already running Pyroblast so specific color hate doesn't seem to be an issue for you.

    You are trying to make deals but in my meta, if you play MLD, people will target you. There's nothing wrong with MLD, but most people don't like losing their lands so I'm curious how/if you have actually been able to politic your way out of a situation, unless the combo player is gonna win. '

    Survival of the Fittest/Fauna Shaman might be worth considering with all your creatures. Not to mention the synergy with Anger and Eternal Witness. A Genesis might be worth considering should you go that route.

    My honest opinion is that this deck lacks enough card draw, lands and meaningful ramp to be able to compete in a semi-competitive meta (no idea what your meta is like, but this wouldn't hold up in mine). You only run 6 pieces of ramp that allow you to get Xenagos out earlier.

    Return of the Wildspeaker > Soul's Majesty - You don't want them to use removal in response to majesty, but rather, use wildspeaker in response to removal.

    Rishkar's Expertise - Similar to above but with added benefit of not losing tempo

    Greater Good - The most powerful card in a Xenagos deck. If you listen to anything I say, this is it.

    Lifeblood Hydra - Even if it dies, you gain value. Pair it with another card you should add, Berserk (which goes exceedingly well with Malignus)

    Life's Legacy/Momentous Fall - Yes, additional cost to cast sucks, but its very helpful to draw and it helps get around spot removal.

    Beast Within - Good old instant speed permanent removal

    Decimate - 4 for 1, amazing value

    Voracious Hydra - Beater and removal in one

    Dosan the Falling Leaf - Anti blue, anti spot removal if blue is a thorn in your side

    Bolt Bend - Redirect removal, counter counterspells, redirect some draw as well as some extra turns. Very useful for 1

    If you would like ideas for cuts or want to discuss strategy

    Profet93 on Higher Power

    3 weeks ago

    MrTomDawson

    Thoughts on the following.....

    1. Harmonize - Simple draw
    2. Copperhorn Scout - Surprised this isn't in here
    3. Quirion Ranger - Redundancy is nice
    4. Fauna Shaman - Additional tutor or not needed due to all the draw?
    5. Vines of Vastwood - Hexproof and buff, all useful
    6. Berserk - Extra mana or pump for the win
    7. Natural Order/Eldritch Evolution - Tutor
    8. Elvish Visionary - Cantrip elf
    9. Lifecrafter's Bestiary - Scry and draw, always nice

    Of course the issue is what to cut if you like these. But I would love to hear your input. From my understanding, this is a kind of storm deck (correct me if I'm wrong) so bestiary and some others might not be the best fit as you are trying to go off at once instead of accruing some incremental advantage.

    multimedia on Xenagos, God of Fun!

    1 month ago

    Hey, nice version of Xenagos.

    You could upgrade Rampant Growth to Nature's Lore since Lore can tutor for a dual land Stomping/Glade/Sheltered. With Temur Sabertooth you can play around Nikya of the Old Ways restriction of not letting you cast noncreature spells. The mana you generate with Nikya can be used to activate Sabertooth to bounce Nikya. This is a trick with Primal Surge to make mana with Nikya then bounce Nikya and cast Surge.

    Genesis is good with Fauna Shaman and Greater Good as enablers. Xenagos + Good + Ghalta, Primal Hunger + Genesis: recur Ghalta with Genesis and after combat sac it with Good to draw a tons of cards. Genesis lets you repeat this interaction on your turn.

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