Creature — Elf Shaman
, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library.
|Want (3)||AndrewsLuz , spacemonkey0042 , merdrach|
Printings View all
|Ultimate Masters (UMA)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fauna Shaman occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Fauna Shaman Discussion
1 day ago
6 days ago
A favourite of mine is Sylvan Safekeeper. It can mess up your opponents' plans to deal with your board, and you often don't even need to activate. The threat of activation is enough to ward off removal.
Just Birds of Paradise or Avacyn's Pilgrim can advance your game plan far enough, and people don't kill them as they would in a 1v1 format. When they do die to the inevitable wrath, their value has already been gotten. But, if you prefer land-based ramp, Wood Elves is fine. Fauna Shaman can also be fun.
For six-drops and more, I almost never run them unless they can command a game on their own or are powerful enough to warp your game plan around them, save for my Xenagos, God of Revels deck. :)
Pathbreaker Ibex can end games on one attack, and thus is fun for one player. Sigarda, Host of Herons is one I include in some decks, fulfilling a similar role to the Sylvan Safekeeper. Many creatures are just incidentally humans. Dragonlord Dromoka can really defend your turn nicely, so that can be fun. For a more on-theme finisher, Omnath, Locus of Rage beseems this strategy.
Hope this helps!
1 week ago
Difficult to say without knowing your meta because you are stax heavy. I'll rabble off some thoughts:
I have a Chulane deck that is incredibly similar to this with stax/combos if you want to check it out for some card suggestions [Primer] Chulane's Bounce House [cEDH]
1 week ago
I highly recommend the Swords to Plowshares and Aurelia, the Warleader. I'm running both in my Ghired. Swords is still one of the best removal spells in the game as the cheap cost to exile a creature in a format where things don't stay dead long enough to even be noticed can't be overstated. Aurelia is key to triggering Ghired more often and growing the token horde quickly.
3 weeks ago
Profet93 I'll give you my thoughts in order, if you don't mind?
Harmonize - a long-time inclusion in the deck, I recently took it out in favour of Voice of Many, which is 99% of cases is the exact same card but with a relevant body attached. Rarely does a deck play out more creatures than I do in such short order, meaning it's still for three cards but also pumps Marwyn, Priest, Archdruid and all the other cards that care about number of elves/creatures in play.
Copperhorn Scout - another that was in the deck from its inception, but was recently removed. I found the effect's timing was too inconsistent with what I wanted to be doing; when so many wins come through Ezuri or Craterhoof, being required to wait until post-combat to storm off leaves the deck waiting for another turn cycle to actually win.
Quirion Ranger - this is a good one and should certainly be in here. I'm not sure how I missed it!
Vines of Vastwood - good shout, need to pick up a copy.
Berserk - another good shout, I'll put it on a wishlist.
Natural Order/Eldritch Evolution - I'm wary of tutors that require me to sacrifice creatures, as a general rule. So much of the deck relies on the sheer weight of numbers that I'd prefer not to sac any Elves if I don't have to. Plus the many mass-draw effects often mean that tutors aren't required too often.
Elvish Visionary - was in, but I think it got cut for another mana-producing Elf.
Lifecrafter's Bestiary - when you need it, it's a bit too mana intensive. Once you've got the spare mana, it's not as necessary. Something of a win-more card IMHO.
3 weeks ago
Dolphin_Jesus - Love the name
I play Xenagos but not with an MLD package. You have a low land count and a relatively high AVG cmc. If you're going to be wiping landbases and opponents wiping your creatures, you will not be left in an advantageous position. Why not add more artifact ramp such as Mana Crypt, Sol Ring, Talisman of Impulse, and The Great Henge? These will ramp you and will help you break parity.
Alternatively, you can run Collector Ouphe instead to shut down opposing artifacts as blue mages (as well as white, red and black players) will almost always be using artifacts to ramp and the small anti-synergy is worth it IMO should you choose to go that route. City of Solitude might be worth considering over or in addition to Price of Glory.
You are trying to make deals but in my meta, if you play MLD, people will target you. There's nothing wrong with MLD, but most people don't like losing their lands so I'm curious how/if you have actually been able to politic your way out of a situation, unless the combo player is gonna win. '
Survival of the Fittest/Fauna Shaman might be worth considering with all your creatures. Not to mention the synergy with Anger and Eternal Witness. A Genesis might be worth considering should you go that route.
My honest opinion is that this deck lacks enough card draw, lands and meaningful ramp to be able to compete in a semi-competitive meta (no idea what your meta is like, but this wouldn't hold up in mine). You only run 6 pieces of ramp that allow you to get Xenagos out earlier.
Rishkar's Expertise - Similar to above but with added benefit of not losing tempo
Greater Good - The most powerful card in a Xenagos deck. If you listen to anything I say, this is it.
Beast Within - Good old instant speed permanent removal
Decimate - 4 for 1, amazing value
Voracious Hydra - Beater and removal in one
Dosan the Falling Leaf - Anti blue, anti spot removal if blue is a thorn in your side
Bolt Bend - Redirect removal, counter counterspells, redirect some draw as well as some extra turns. Very useful for 1
If you would like ideas for cuts or want to discuss strategy
3 weeks ago
Thoughts on the following.....
- Harmonize - Simple draw
- Copperhorn Scout - Surprised this isn't in here
- Quirion Ranger - Redundancy is nice
- Fauna Shaman - Additional tutor or not needed due to all the draw?
- Vines of Vastwood - Hexproof and buff, all useful
- Berserk - Extra mana or pump for the win
- Natural Order/Eldritch Evolution - Tutor
- Elvish Visionary - Cantrip elf
- Lifecrafter's Bestiary - Scry and draw, always nice
Of course the issue is what to cut if you like these. But I would love to hear your input. From my understanding, this is a kind of storm deck (correct me if I'm wrong) so bestiary and some others might not be the best fit as you are trying to go off at once instead of accruing some incremental advantage.
1 month ago
Hey, nice version of Xenagos.
You could upgrade Rampant Growth to Nature's Lore since Lore can tutor for a dual land Stomping/Glade/Sheltered. With Temur Sabertooth you can play around Nikya of the Old Ways restriction of not letting you cast noncreature spells. The mana you generate with Nikya can be used to activate Sabertooth to bounce Nikya. This is a trick with Primal Surge to make mana with Nikya then bounce Nikya and cast Surge.
Genesis is good with Fauna Shaman and Greater Good as enablers. Xenagos + Good + Ghalta, Primal Hunger + Genesis: recur Ghalta with Genesis and after combat sac it with Good to draw a tons of cards. Genesis lets you repeat this interaction on your turn.