Creature — Elf Shaman
, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library.
|Have (2)||CompleteWaste ,|
Combos Browse all
|Commander / EDH||Legal|
Fauna Shaman Discussion
1 month ago
Awesome Profet93, thanks! So after all the feedback and staring at this list for a few hours here are the changes I made.
- Svella, Ice Shaper
- Price of Glory
- Tyrite Sanctum
- Karplusan Forest
- Gratuitous Violence
- Bramble Sovereign
- Shivan Gorge
- Goblin Bombardment
1 month ago
Regarding Svella....Both activated abilities, while ramping towards and cheating primal surge, each are subpar abilities. Given such, IMO, it makes the card subpar. You view it as "not eating removal as a benefit." For me, I would want each card in my deck to be as threatening as possible (as a control player particularly but in general) that way the removal is on that card rather than another. Also nice to bait counterspells.
Goblin Bombardment and Tajuru are meta calls, got it. I was looking into player hexproof cards but aside from Witchbane orb, there isn't much in your colors. If Azami is really and issue, then have you considered swapping gobling bombardment with either Phyrexian Revoker (Tutorable through woodland bellower), or perhaps even a Damping Matrix . Damping matrix hits 9 of your creatures (10 if Svella stays) and 3 of your artifacts. I think that's a fair trade, although I prefer Phyrexian Revoker as you can name Azami. Note it says "As" it enters the battlefield so they can't respond, unless they respond to the cast, which won't do them much aside from putting permanents that would have been on the field to your hand. I know revoker is only specific to the Azami card and not the draw spell that player has in their hand at instant speed which can target any player, but stil, worth mentioning.
Regarding Klothys, God of Destiny, I can see that now that you mention it. Still, too slow for my tastes personally even with what you have described, but I love that cycle of G-d's so I love seeing them. Shivan and Heartless are cute, still not worth it IMO as bloodmoon/magus really make you be picky with your nonbasics (not to mention your dorks) but if it works, it works.
Regarding Maybeboard, I'm biased with my suggestions... Skullclamp for draw. You need to draw into primal surge, drawing a bunch of cards is the best way to do so. Sylvan Library for desperate draw but more importantly, topdeck manipulation to ensure you don't miss land drops. Not needed, but nice to have. Survival of the Fittest / Fauna Shaman - Tutoring for almost half your deck is so powerful, genesis synergy is nice to have. I see Zealous is in your mayeboard, can combo with Kiki Jiki mirror breaker to ensure a way to win through combat with primal surge? Not sure if you like combos, both are expensive CMC. While unlikely to be added, thought it was worth mentioning.
My meta is littered with land decks, so a Strip Mine goes a long way for me. Would you rather have a strip mine or shivan against the cradle, urborg, coffers, field or nytkhos you will inevitably be up against?
You seem to have A LOT of anti-blue already, is price of glory really needed when everyone but the green player is ramping through artifacts? I feel you already have so much anti-blue redundancy in the deck, that removing price of glory (for whatever) would behoove you. I would add in another ramp piece, whether thats another dork or artifact.
1 month ago
Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!
===accordion ===panel: Background I started playing Magic the Gathering back when Guilds of Ravnica was released. I bought 2 fat packs, and promptly built a Dimir surveil "standard" deck that was a steaming pile of hot poo. I then tried to "fix" it by adding in green, making it a sultai deck. This did nothing. However, ever since then, graveyard decks as well as the colors Black/Green/X have always had a special place in my heart. While I was assessing my commander decks, I realized I had never built a deck revolving around the graveyard, and I knew what I had to do. ===endpanel ===panel: Building the Deck To the Interwebs! I rushed to the computer to look on EDHRec to see what graveyard commanders there were. I already had a decent idea of what I was searching for. I had heard of [[Muldrotha, the Gravetide]], [[Meren of Clan Nel Toth]], as well as [[card:Karador, Ghost Chieftain]], but none of these seemed to speak to me. Going strictly Golgari seemed limiting, as there were many cards I wanted to play in blue. However, when I add blue to my decks, I always somehow turn it into a control deck, and I wanted this to be fun for the whole table. So, that idea sadly had to be thrown in the trash. I looked back over my options, and realized that I liked the idea of [[card:Karador, Ghost Chieftain]], I just didn't like how it limited you to one card per turn from the graveyard. So, I looked more into the Abzan colors, and found [[Nethroi, Apex of Death]]. It was exactly what I was looking for. ===endpanel ===panel: Gameplan With [[Nethroi, Apex of Death]], I would be able to fill my graveyard to my hearts content, then at the opportune moment cast my commander, reanimating most of my graveyard and turning the tide of the game. Ideally, I would win on the spot once I cast my commander, but since that is not always guaranteed, I added in some "stax" (not sure if that is the right word). Essentially just cards that would slow down my opponents until I can fill up my graveyard with the combo, then reanimate it again with Nethroi. ===endpanel ===panel: Winning the Game The main way this deck wins is through a combo involving [[Reveillark]], [[Karmic Guide]], a sac outlet such as [[Viscera Seer]], and a pinger, such as [[Blood Artist]]. Assuming all the pieces are on the battlefield, you can sacrifice the Karmic Guide to the sac outlet. Now, there is a [[Reveillark]], [[Viscera Seer]], and a [[Blood Artist]] on the battlefield, with a [[Karmic Guide]] in the graveyard. Then, you can sacrifice the [[Reveillark]] to the [[Viscera Seer]] to bring back the [[Karmic Guide]]. When the Karmic Guide enters the battlefield, it's ability will trigger, allowing you to bring back the [[Reveillark]], so you can repeat the process as many times as you need, until every opponent dies from [[Blood Artist]] triggers. <br> <br> While this deck may win through a combo, I don't want it to be as competitive as possible, as most of my playgroup is limited to a tight budget (College will do that to ya). ===endpanel ===panel: Budget In regards to budget, I'm trying to only buy <$100 worth of cards. I already own most of the cards in the deck, but any I don't I'll put in the acquire section. ===endpanel ===panel: Things I've Noticed/Help Needed A few things I've noticed when I goldfished a couple hands with this deck is that it's very mana hungry, and its early game presence is quite lackluster. I tried cutting cards to add in more ramp, but it's to the point where I love every card in the deck, and I can't bring myself to cut more (it was originally a quite hefty 148 card deck when I first drew up a rough draft). What do you think I could cut/replace to keep the core idea of the deck, while getting it down to 100 cards? It seems to be a little all over the place, and I keep noticing I don't have the right cards I need in my hand at the right time. Since this is my first Commander/EDH graveyard focused deck, what are your thoughts? What are things I can improve (besides the atrocious mana curve)? ===endpanel ===panel: Upgrades/Cards I'm Considering This is a list of potential upgrades for down the road, as they're too expensive for the deck at the moment:<br> [[Hermit Druid]]<br> [[Birds of Paradise]]<br> [[Protean Hulk]]<br> [[Fauna Shaman]]<br><br> This is the list of cards I'm considering putting in the deck: <br> [[Ancient Craving]] <br> [[Dakmor Salvage]] <br> [[Drownyard Temple]] <br> [[Night's Whisper]] <br> [[Painful Truths]] <br> [[Plumb the Forbidden]] <br> [[Sign in Blood]] <br> [[Village Rites]] <br> [[Brainspoil]] (can grab [[Karmic Guide]] or [[Reveillark]]) <br> [[Skullwinder]] <br> ===endpanel ===panel: Changelog This is just a spot for me to know what I took out for what, in the case that some cards I add underperform, or some are overperformers :)<br><br> 05/07/21 <br> -[[Fiend Hunter]] OUT for [[Leonin Relic-Warder]]. While Relic-Warder does not target creatures, it combos with [[Animate Dead]] and a [[Blood Artist]] effect.<br> -[[Morality Shift]] OUT for [[Skullclamp]]. Mortality Shift's 7 cmc is pretty high, and by the time I can cast it there are probably better things to do. Skullclamp allows me to draw cards, one thing that this deck is lacking, for a very low cost. <br> -[[Drannith Magistrate]] and [[Sun Titan]] are OUT. Magistrate was only in as a friend has several scary [[Golos, Tireless Pilgrim]] decks, and it shuts him down until he removes it. I'm still on the fence about Sun Titan. It IS a nice effect, but I'm struggling to justify the mana cost, and if I decide to reanimate it, there are generally better targets to reanimate. <be> -[[Fertilid]] OUT for [[Cultivate]]. While Fertilid is a pretty fun target for Nethroi's reanimate ability, I've found I'm struggling to cast Nethroi in the first place. ===endpanel ===endaccordion
1 month ago
Hey I know we were talking some green creature tutors for you. Here some options that are "budget" options, in order of cheapest to most expensive
1 month ago
RA_HORAKHTE I'll be sure to check out your Nethroi deck! I considered making Nethroi into a casual 0/0 build, but my playgroup is composed of a bunch of friends who discovered MtG together, and all play pretty casual, combat focused decks. We've always played at one of the other's houses, so I never played EDH at an LGS. I knew my other decks were probably vastly underpowered for the LGS enviroment, so I decided to take this in a combo route, rather than casual and creature focused. Ooh, I haven't heard of
before, I'll certainly consider it. I didn't include
as, while it is relatively cheap, it's still a little too expensive (in $$) for the effect.
Yeah, I had never heard of that combo before I asked for help here, and I think it fits really nicely! Hmmm, I see that Fauna Shaman 's effect is very powerful, but at the moment, for the initial version of the deck, I think it's too expensive. I'll definitely put it in the upgrades section though, as it seems really good. As I'm writing this, I just remembered I forgot to put in the guy from Strixhaven that's Entomb on a stick, Oriq Loremage I think? In regards to Fiend Artisan , when I made the first rough draft of the deck, I remembered adding him, but eventually cutting him because he was a $16 card, but now that he's $7 I think he can definitely find a place, thanks for the suggestion dude!
Oooh, I never considered Lurrus of the Dream-Den , I'll put him in the potential upgrades as well, as I'm trying to fill my graveyard with the combo, then reanimate it all at once. However, I'd be interested to see how he preforms, as I cut Sun Titan which has a similar effect, due to it seeming rather lackluster. I wonder if Lurrus' much cheaper mana cost would sweeten the deal enough to run it? I really like Eerie Ultimatum as a "second copy" of Nethroi, especially as, like you said, it can grab lands/artifacts etc. Living Death also seems amazing, for just 5 mana you can return all creatures from your graveyard to the battlefield? Yes please! Thank you for all the suggestions dude!
1 month ago
Love to see more Nethroi deck articles there, I also have a Nethroi EDH deck (NETHROI: EERIE PATH OF DEATH) but I'm still trying to improve it bit by bit. I've played other reanimator decks in the past (being a classic Meren player), and when Ikoria released Nethroi gived me a fresh and awesome legend to work in Abzan, a color combination that I loved but I didn't like previous commander options. My Nethroi deck is a bit more high CMC casual one, with some timmy stompy creatures, just because I already own more powerful decks for more competitive games, but still like to learn how people power up Nethroi. And if you include creatures like Eternal Witness or Skullwinder , you'll be able to loop thoses sorceries without limit.
Love your idea of including the Animate Dead + Leonin Relic-Warder combo. In my deck I play some combos too (like persist creatures + Good-Fortune Unicorn / Luminous Broodmoth and Sun Titan + Angelic Renewal / Fiend Hunter ) but as I also play Animate Dead , I could fit the Relic-warder or change some of my combos for it!
Lurrus of the Dream-Den your deck has a very low CMC, you'll be able to abuse Lurrus to keep the engine going before you reach Nethroi or late game-ending plays. Eerie Ultimatum I play it just because not always you can play Nethroi, it may ge countered or the mutation host destroyed... but having the Ultimatium as another way of mass reanimate can help and take the opponents unawared. It will also reanimate any permanent: lands, artifacts, enchantments... so powerful. Similar Living Dead: a classic reanimator deck staple, can act as a mass removal / mass reanimator / both... I think it's key.
2 months ago
Hi, first of all, I like the simplicity of this Deck. Lathril, Blade of the Elves has the colour identity green and black (gb). Unfortunately hybrid mana, like the mana for Rhys the Redeemed and Growing Ranks gives both colours to the colour identity of a card, so that these two cards are regarded green and white cards and are therefor illegal in a Lathril deck. (If your playgroup ignores that, which is you right to do, ignore that.)
Since you propably want to attack with Lathril, you'll want to protect her. The two most basics cards to do that would be Lightning Greaves and Swiftfoot Boots , although they are not vrey flavourful. You could also improve her first effect by giving her double strike (i.e. with Fireshrieker ), which would result in triggering the effect twice per attack.
An additional Elf, I would recommend, is Fauna Shaman . With that you can search you library for more important elves. The following cards would greatly improve the deck, but are also pretty expensive moneywise, are Kindred Dominance , Kindred Summons and Doubling Season .
If you want to protect your whole board (at least for a single time) you could add Druid's Deliverance .
I hope I could help you a little.
Have fun with your deck
2 months ago
Hey there:-) idk if you're doing some sort of a budget deck, but if not, fetchlands would be great for filtering your deck. Also you can cut several forests imo. I used to play a similar deck like this years ago and Fauna Shaman was a must-have! It helps you transform late game useless one drops into real value cards:-) Some Veil of Summer in the sideboard would be helpful. Hope this helped.