Fauna Shaman

Fauna Shaman

Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library.

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Fauna Shaman Discussion

Profet93 on Ruric Thar Primal Stax

1 month ago

Squirrel_of_War

Regarding Svella....Both activated abilities, while ramping towards and cheating primal surge, each are subpar abilities. Given such, IMO, it makes the card subpar. You view it as "not eating removal as a benefit." For me, I would want each card in my deck to be as threatening as possible (as a control player particularly but in general) that way the removal is on that card rather than another. Also nice to bait counterspells.

Goblin Bombardment and Tajuru are meta calls, got it. I was looking into player hexproof cards but aside from Witchbane orb, there isn't much in your colors. If Azami is really and issue, then have you considered swapping gobling bombardment with either Phyrexian Revoker (Tutorable through woodland bellower), or perhaps even a Damping Matrix . Damping matrix hits 9 of your creatures (10 if Svella stays) and 3 of your artifacts. I think that's a fair trade, although I prefer Phyrexian Revoker as you can name Azami. Note it says "As" it enters the battlefield so they can't respond, unless they respond to the cast, which won't do them much aside from putting permanents that would have been on the field to your hand. I know revoker is only specific to the Azami card and not the draw spell that player has in their hand at instant speed which can target any player, but stil, worth mentioning.

Regarding Klothys, God of Destiny, I can see that now that you mention it. Still, too slow for my tastes personally even with what you have described, but I love that cycle of G-d's so I love seeing them. Shivan and Heartless are cute, still not worth it IMO as bloodmoon/magus really make you be picky with your nonbasics (not to mention your dorks) but if it works, it works.

Regarding Maybeboard, I'm biased with my suggestions... Skullclamp for draw. You need to draw into primal surge, drawing a bunch of cards is the best way to do so. Sylvan Library for desperate draw but more importantly, topdeck manipulation to ensure you don't miss land drops. Not needed, but nice to have. Survival of the Fittest / Fauna Shaman - Tutoring for almost half your deck is so powerful, genesis synergy is nice to have. I see Zealous is in your mayeboard, can combo with Kiki Jiki mirror breaker to ensure a way to win through combat with primal surge? Not sure if you like combos, both are expensive CMC. While unlikely to be added, thought it was worth mentioning.

My meta is littered with land decks, so a Strip Mine goes a long way for me. Would you rather have a strip mine or shivan against the cradle, urborg, coffers, field or nytkhos you will inevitably be up against?

You seem to have A LOT of anti-blue already, is price of glory really needed when everyone but the green player is ramping through artifacts? I feel you already have so much anti-blue redundancy in the deck, that removing price of glory (for whatever) would behoove you. I would add in another ramp piece, whether thats another dork or artifact.

TheShadowNite on king-saproling

1 month ago

Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!

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Darksakul on Great Pretender (Commander Challenge)

1 month ago

Hey I know we were talking some green creature tutors for you. Here some options that are "budget" options, in order of cheapest to most expensive

Shared Summons

Chord of Calling

Eldritch Evolution

Fauna Shaman

Green Sun's Zenith

TheShadowNite on Dead Men Tell (some) Tales

1 month ago

RA_HORAKHTE I'll be sure to check out your Nethroi deck! I considered making Nethroi into a casual 0/0 build, but my playgroup is composed of a bunch of friends who discovered MtG together, and all play pretty casual, combat focused decks. We've always played at one of the other's houses, so I never played EDH at an LGS. I knew my other decks were probably vastly underpowered for the LGS enviroment, so I decided to take this in a combo route, rather than casual and creature focused. Ooh, I haven't heard of Skullwinder before, I'll certainly consider it. I didn't include Eternal Witness as, while it is relatively cheap, it's still a little too expensive (in $$) for the effect.

Yeah, I had never heard of that combo before I asked for help here, and I think it fits really nicely! Hmmm, I see that Fauna Shaman 's effect is very powerful, but at the moment, for the initial version of the deck, I think it's too expensive. I'll definitely put it in the upgrades section though, as it seems really good. As I'm writing this, I just remembered I forgot to put in the guy from Strixhaven that's Entomb on a stick, Oriq Loremage I think? In regards to Fiend Artisan , when I made the first rough draft of the deck, I remembered adding him, but eventually cutting him because he was a $16 card, but now that he's $7 I think he can definitely find a place, thanks for the suggestion dude!

Oooh, I never considered Lurrus of the Dream-Den , I'll put him in the potential upgrades as well, as I'm trying to fill my graveyard with the combo, then reanimate it all at once. However, I'd be interested to see how he preforms, as I cut Sun Titan which has a similar effect, due to it seeming rather lackluster. I wonder if Lurrus' much cheaper mana cost would sweeten the deal enough to run it? I really like Eerie Ultimatum as a "second copy" of Nethroi, especially as, like you said, it can grab lands/artifacts etc. Living Death also seems amazing, for just 5 mana you can return all creatures from your graveyard to the battlefield? Yes please! Thank you for all the suggestions dude!

RA_HORAKHTE on Dead Men Tell (some) Tales

1 month ago

Hi TheShadowNite!

Love to see more Nethroi deck articles there, I also have a Nethroi EDH deck (NETHROI: EERIE PATH OF DEATH) but I'm still trying to improve it bit by bit. I've played other reanimator decks in the past (being a classic Meren player), and when Ikoria released Nethroi gived me a fresh and awesome legend to work in Abzan, a color combination that I loved but I didn't like previous commander options. My Nethroi deck is a bit more high CMC casual one, with some timmy stompy creatures, just because I already own more powerful decks for more competitive games, but still like to learn how people power up Nethroi. And if you include creatures like Eternal Witness or Skullwinder , you'll be able to loop thoses sorceries without limit.

Love your idea of including the Animate Dead + Leonin Relic-Warder combo. In my deck I play some combos too (like persist creatures + Good-Fortune Unicorn / Luminous Broodmoth and Sun Titan + Angelic Renewal / Fiend Hunter ) but as I also play Animate Dead , I could fit the Relic-warder or change some of my combos for it!

By the way, what do you think about Fauna Shaman and Fiend Artisan ?. Both help fill the graveyard while tutoring any needed creature for each situation. I play them a lot in many graveyard decks.

More ideas:

Lurrus of the Dream-Den your deck has a very low CMC, you'll be able to abuse Lurrus to keep the engine going before you reach Nethroi or late game-ending plays. Eerie Ultimatum I play it just because not always you can play Nethroi, it may ge countered or the mutation host destroyed... but having the Ultimatium as another way of mass reanimate can help and take the opponents unawared. It will also reanimate any permanent: lands, artifacts, enchantments... so powerful. Similar Living Dead: a classic reanimator deck staple, can act as a mass removal / mass reanimator / both... I think it's key.

Thordorn on Elves Tribal EDH Lathril, Blade of the Elves

2 months ago

Hi, first of all, I like the simplicity of this Deck. Lathril, Blade of the Elves has the colour identity green and black (gb). Unfortunately hybrid mana, like the mana for Rhys the Redeemed and Growing Ranks gives both colours to the colour identity of a card, so that these two cards are regarded green and white cards and are therefor illegal in a Lathril deck. (If your playgroup ignores that, which is you right to do, ignore that.)

Since you propably want to attack with Lathril, you'll want to protect her. The two most basics cards to do that would be Lightning Greaves and Swiftfoot Boots , although they are not vrey flavourful. You could also improve her first effect by giving her double strike (i.e. with Fireshrieker ), which would result in triggering the effect twice per attack.

An additional Elf, I would recommend, is Fauna Shaman . With that you can search you library for more important elves. The following cards would greatly improve the deck, but are also pretty expensive moneywise, are Kindred Dominance , Kindred Summons and Doubling Season .

If you want to protect your whole board (at least for a single time) you could add Druid's Deliverance .

What could also help would be trading a few lands (like 4-6) for hard ramp like Kodama's Reach , Cultivate , Wild Wanderer and Sword of the Animist to get faster to the needed mana for your elves.

I hope I could help you a little.

Have fun with your deck

Lujotheganker on Idk what it is

2 months ago

Hey there:-) idk if you're doing some sort of a budget deck, but if not, fetchlands would be great for filtering your deck. Also you can cut several forests imo. I used to play a similar deck like this years ago and Fauna Shaman was a must-have! It helps you transform late game useless one drops into real value cards:-) Some Veil of Summer in the sideboard would be helpful. Hope this helped.

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