Fauna Shaman

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Fauna Shaman

Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

multimedia on Nethroi. More mill support?

6 days ago

Self-mill yes, opponent mill no. You'll want plenty of self-mill to fuel Nethroi along with lots of ramp since Nethroi is 7 mana to mutate.

Fauna Shaman, Buried Alive, Jarad's Orders, Unmarked Grave, Vile Entomber are helpful especially if playing dredge creatures. Shigeki, Jukai Visionary is nice for self-mill + ramp + recursion.

Culling Ritual is a powerful card in multiplayer Commander that also provides ramp for Nethroi. Songs of the Damned goes well with self-mill + lots of creatures for ramp especially since Nethroi has 6 black mana in it's mutate cost.

Body Launderer and Karmic Guide are two good creatures with self-mill and they combo with a sac outlet such as Viscera Seer for infinite scry/loot. Activated Sleeper is an underrated 0/0 creature who also combos with Karmic. Braids, Arisen Nightmare is powerful draw in multiplayer Commander when sacing your own creatures helps you.

Plumb the Forbidden is mass sac for mass draw. Vivien, Champion of the Wilds, Emergence Zone, Savage Summoning lets you mutate at instant speed on an opponent's turn.

Hi_diddly_ho_neighbor on Brother's War Spoilers

4 weeks ago

Coward_Token - Yeah I think it's the face. Kind of gives me Frylock vibes

Gleeock - Definitely some great adds for casual Glissa decks. So far only Liberator, Urza's Battlethopter and maybe the today spoiled Gruesome Realization have a chance of making it into my list. Liberator is a better Shimmer Myr and having a second option in the deck is quite nice. Yes Vedalken Orrery exists but the difference between 3 and 4 mana is huge. With that being said, my more casual Jan Jansen, Chaos Crafter deck has a lot of new toys to try out.

I wasn't expecting for so much Titania, Protector of Argoth support in this set, but Awaken the Woods and Persistent Behemoth definitely warrant consideration.

Seeing Fauna Shaman and Painful Quandary reprints are quite nice.

Union of the Third path seems like a big deal for White. This is, to my knowledge, one of the first straight draw effects in White that doesn't have a symmetrical or additional requirement clause.

Gixian Puppeteer is pretty cool. Possibly a shoe-in for new Sheoldred, new Braids, Seizan, or Nekusar style decks

legendofa on augment/mutate commander deck

1 month ago

You can link decks with

[[deck:shouldnt-have-to-be-an-un-deck]]

for shouldnt have to be an un deck or

[[deck-large:shouldnt-have-to-be-an-un-deck]]

for



For non-creature cards (and non-mutate/augment creatures), Congregation at Dawn and Fauna Shaman let you find cards from your deck, Undertaker is a pet card of mine that lets you pull from your graveyard, Primal Command does everything, and Shared Summons is a double tutor. All of these will help assemble the right creature for the job. What are you looking for in your noncreature spells?

As far as mana goes, look for five-color lands like City of Brass or Mana Confluence.

BishopAtavist on Things That Are Not

1 month ago

multimedia I'll definitely keep an eye on those areas. Brave the Sands was already on my watch list for potential things to cut. I already have a Satyr Wayfinder, so I'll go ahead and swap that in. I cut it from an early version of the deck when I was averse to self-mill. Nothing felt worse than milling only instants and sorceries into the yard and not even getting a land out of the deal.

In fact, I'll probably swap in all of those suggestions except I'm going to push back on Ghoultree and Dream Devourer. You're probably right about DD, but I like the idea of putting away a Living Death for an opportune moment. And Ghoultree feels like an easy way to drop a 10/10 for one mana fairly early in the game if I've been dredging well.

I'll look at Ramp too. I know I keep giving the same defense of "when my Fauna Shaman engine is running", but that's another situation where, when it works, I'm playing two lands EVERY turn, no questions asked.

This may be a dumb question, but I ask it in all sincerity: what am I hoping to draw that would keep me relevant in the game, especially if I'm cutting removal cards like Putrefy?

Truthfully, I don't see myself mutating Nethroi more than once per game, so I've been trying to focus on how to just end the game in that reanimation. My ideal situation would be to mutate onto Hydra Omnivore, recur Mogis's Marauder, use Yannik, Scavenging Sentinel to exile Karmic Guide and a big creature like Ghoultree to give enough +1/+1 counters to the Commander to end the game with commander damage for each player, since Omnivore deals damage to each player equal to the damage dealt to defending player. To better achieve that goal, I was considering swapping out Giant Ankheg for Archetype of Endurance since it grants all my creatures Trample. It only gives my creatures Ward 2 instead of hexproof but it might be worth the trade off if I can end the game right there... is that crazy? Am I putting too much stock in my ideal situation?

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

Gidgetimer I very much appreciate the attention and in-depth feedback you and multimedia have been giving this deck. This is my first deck, I started building it back in June. I will eventually slot in non-tap duals, but I'm on a fairly restrictive budget and don't have a large personal card pool to pull from yet.

I 100% agree about Crop Rotation. In this stage of the deck, it's doing nothing for me. I'm not sure I agree about it not being a dredge deck (yet). It's hard to know right now, but when I do get my Fauna Shaman Golgari Grave-Troll engine running, it feels pretty good. Fauna Shaman can tutor for Eternal Witness and Shigeki, Jukai Visionary and allow me to pull cards back from the yard, it might be a little slower than a cantrip, but the number of cards I have my pick from is much better than just peeling off the top of the deck.

Back to budget, I probably can't swing for Mesmeric Orb right now. I also eventually plan to swap out Diabolic Tutor for Vampiric Tutor, but I'm building at the speed of cash. I like Varragoth, Bloodsky Sire though and might be able to find a spot for that! I like that it also has the option to be used diplomatically if someone else has an answer to a bigger threat at the table.

I see the potential for mana dorks and I'm particularly keen on Elves of Deep Shadow. As far as one land per turn, If I get my Fauna Shaman engine going, I can be playing two lands per turn as early as turn 4. Of course, it's nice to have backup since getting the ideal opening hand and first two draws is very low.

multimedia there's a lot of good information in your post as well. Sun Titan seems really promising and a flash enabler would be great here too. I'll keep working this over in my mind and see what make sense!

multimedia on Abzan Graveyard Recursion Help

2 months ago

Good choices for cuts and adds.

Unfortunately, don't use the scale here to gauge competitiveness of your deck. It's crap, doesn't work well and it's better to just ignore it, turn it off in the editor. Trust me and everyone else who's helping you here in the comments. Your deck is improving, becoming more competitive with each change.

Yes, Bane of Bala Ged is better than Demon of Loathing, but it has similar drawback since it's also 7 mana and has to attack to trigger. Creatures like Bane and Demon are better in colors that have lots of haste enablers. On a budget Abzan doesn't have them therefore if you're going to play high mana cost creatures they should have an ETB ability or provide value another way. Sun Titan is an example, it's 6 mana, but in my opinion it's better than Bane and Demon since it could reanimate something when it ETB and it can be a combo piece.

I'm not saying to not play creatures who don't do anything the turn they ETB, but those creatures should be lower mana cost, not higher mana cost. Low mana cost to potentially play one and something else that same turn or play one and leave up mana for instant interaction with your opponents. Fauna Shaman is a good example, it can't tap the same turn you play it, but it's a 2 drop not a 7 drop. It's possible that Body Launderer won't do anything the same turn it ETB, but it's 4 drop as well as being a combo piece. These are big differences than a 7 drop.


Currently, your only option is to mutate Nethroi at sorcery speed on your turn thus the creatures you reanimate should give you value or combine to win the game that same turn. You don't want to rely on having those creatures on your next turn, reanimating creatures who don't do anything until they can attack could just waste Nethroi mutate. An opponent may just cast a board wipe and destroy all your creatures potentially not getting much from mutate.

There are effects in Abzan that are like haste such as flash or reanimating at instant speed. An effect that gives flash to a creature would let you cast/mutate Nethroi on an opponent's turn. Doing this lets all creatures you reanimated then attack on your next turn.

When you're playing so many creatures giving them flash can be very useful and also powerful. More instant creature reanimation goes with the strategy of self-mill, consistent creatures in graveyard. You're playing Doomed Necromancer, it and Apprentice Necromancer if they can tap can reanimate on an opponent's turn.

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

Gidgetimer that is a fair question about Crop Rotation. At this point, it's there more for future upgrades. I was possibly going to pop a Cabal Coffers in the deck, since with Dryad of the Ilysian Grove on the field, every land would be a swamp. Now I would essentially just use it to swap a basic land for a dual or tri-land. Not it's highest function, but not the worst thing.

bushido_man96 I actually find that Ramunap Excavator works really well when I'm Dredging cards into the graveyard and skipping a draw step. Pretty much guarantees I don't miss a land drop, which is pretty critical when I'm trying to cast my commander for 7 (mutating). If Fauna Shaman is in my opening hand, the first card I grab is Golgari Grave-Troll then Ramunap, then Dryad. Ramunap and dryad let me pull 2 cards from the graveyard per turn, and the Grave troll's Dredge ability statistically puts just over 2 land cards in there each turn.

World Shaper is a backup to getting lands back from my graveyard, and he also fills the graveyard by milling three each time he attacks. I don't think that is at cross purposes with my goal. Zuran Orb I can see getting cut if I end up cutting Sanguine Bond. It isn't in my paper deck yet, but I thought Zuran Orb, World Shaper, and Sanguine Bond could make a pretty funny combo.

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

bushido_man96 I was on the fence about Dawn of Hope, and Pact Weapon has been in and out of this deck. I think replacing both of those with something better is a good call. I envisioned Pact Weapon being equipped to Nethroi, negating any of the life-loss from the card draw with his Lifelink.

That is an interesting perspective about cutting the lifegain sub-theme entirely. Gray Merchant of Asphodel was in the original build and I had/have a pretty decent devotion to black. So I added Sanguine Bond to capitalize on that. But I could definitely be open to replacing those cards with some more exciting creatures at lower CMC if you think that would be wise?

multimedia I had Llanowar Elves in the deck, but I decided to pull the mana dorks in favor of cards that put lands (which are harder to remove) onto the battlefield. Like Sakura-Tribe Elder. I will definitely consider Llanowar Mentor though! Creating multiple token mana dorks and being an additional discard outlet for dredge cards seems like a no brainer. Llanowar Wastes and Necroblossom Snarl also seem like good adds! I had considered adding more green sources since most of my ideal early card plays (Fauna Shaman, Ramunap Excavator, and Dryad of the Ilysian Grove) require green mana.

Thanks again for those suggestions!

Load more