Creature — Elf Shaman
, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library.
|Want (8)||lowemal , 3xist3ntial , berk , Mr.Bubbles11 , cyanbloodwater , homestar442 , Tinnuki , xnewnoisex33|
Printings View all
|Arena Cards (ARENA)||Rare|
|Ultimate Masters (UMA)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fauna Shaman occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Fauna Shaman Discussion
1 week ago
Life from the Loam... you still probably want this, but then you really want cards that let you play more than one land a turn... that's more like "lands matter mulldrotha."
...or save them for later as a reward!
1 week ago
Bane of Progress > back to nature
Lmk if you want further suggestions.
2 weeks ago
I can definitely see the value of Fauna Shaman and Fiend Artisan, I prefer the Birthing Pod because the shaman only puts the card into your hand, rather than the battlefield, and my deck reanimates well enough that the artisan is rarely larger than 2/2. That, and the mana cost of the ability is lower on Birthing Pod.
2 weeks ago
You know tho just throwing this out there I've never been crazy about the pod I had a buddy that would build decks with a 3 cmc limit on all cards so the pod worked well for him, but I prefer to be a little crazier lol, I'm a much bigger fan of the Fauna Shaman and the newer Fiend Artisan I havnt actually got my hands on the latter but am excited to slot it in my meren deck.... anywho just saying
3 weeks ago
So, I've got a couple of suggestions, just off the top of my head that I think could greatly help you out, in both short term and long term:
-1 Nissa Revane +1 Karn Liberated My reasoning here is relatively simple. You're deck isn't focused on life gain and you don't run Nissa's Chosen. Her ultimate is wonderful, if, you can get there. But I think you can remove her because her ultimate is more of a dream than a reality.
-1 Lotus Cobra +1 Fauna Shaman I personally think that the cobra isnt really needed since you produce so much mana as it is. I think Fauna Shaman personally just helps you get there, a lot faster, and additionally its a Survival of the Fittest on a stick. Never hurts to have a second answer in case your first one gets blown up.
-14 Forest +14 Snow-Covered Forest I see that you're going for the Extraplanar Lens answer here which I can greatly appreciate, but since they are much easier to fins now, I would trade out all of your regular Forests for the Snow-covered Forests, or vice versa.
-1 Nissa, Vital Force +1 Asceticism Outside of the fact that we are dropping a same CMC permanent, I think Asceticism is going to do a LOT more for you in the grand scheme of things. Sure, Nissa, Vital Force makes a hasty, 5/5 elemental land for you, but its not something that I would rely on. The same can be said for her second ability. It's a more expensive Eternal Witness card altogether and I don't think it does enough in the deck to keep its spot. Asceticism protects your creatures in a couple of ways which is extremely advantageous in your case.
Garruk's Uprising is just alright. It does some beneficial things, but not consistently. In some cases, I think you're going to find that the card is just dead in your hand more times than you would like. Another use commented that you need to be running more lands, and I think that that is true to a certain extent. Boseiju, Who Shelters All can let you cast an uncounterable Chord of Calling and more importantly, Tooth and Nail. Not to mention there are just other things in your deck that this also greatly synergies with.
-1 Garruk, Unleashed +1 Wirewood Lodge This Garruk isn't really doing anything for you. I think that he performs rather slow, and there are just better things that you can replace him with. We are still on the topic of lands so I think Wirewood Lodge is a pretty obvious choice. That card has an astronomical amount of value.
-1 Collective Unconscious +1 Maze of Ith Pretty easy reasoning. Maze of Ith helps you not take hits from potent creatures and I think that this card is far more critical than Collective Unconscious. You also have multiple ways to draw. It won't hurt to lose just one of them.
-1 Kogla, the Titan Ape +1 Vigor As much as I think Kogla can do some work, I think Vigor will serve you better. He's a literal pain to get rid of and things only get worse from that point forward. Kogla, the Titan Ape has targeted removal and in some cases I think that you may not be able to target some of your opponents more critical creatures.
-1 Deranged Hermit
+1 Gaea's Herald
While Deranged Hermit is good for some token generation, I don't think he does that much else for you. It may synergy with Earthcraft but that's about it. I would remove him and replace him with Gaea's Herald just because that's more pressure you're putting on your opponents' to deal with you.
-1 Earthcraft +1 Ulamog, the Infinite Gyre While Earthcraft is a very good card, I don't think the price tag justifies having it in your deck, particularly for what it does. I think adding in the original Ulamog can do just as much, if not more than Earthcraft can for you.
3 weeks ago
As a mostly combo player, this deck has been refreshing to play because it really isn't going for combos, which is why I'm not (currently) running the Dockside/Sabertooth combo.
Dismiss Into Dreams is just a pet card of mine. Without support, its more a nuisance and a card that passively stops a lot of things. You are correct that it doesn't need to be in the deck.
I'm definitely going to test Fauna Shaman and Survival of the Fittest, Cold-Eyed Selkie, Primal Surge, and will probably cave on Dockside Extortionist eventually (my only one is tied up at the moment).
I'll add some ramp and add some other things to make this less a Timmy deck when I make any changes, as those changes will naturally increase the power of the deck, but I think I'll actually miss playing it as a Timmy deck.
3 weeks ago
1) I know that you wanted to go 100% permanents, but have you considered Primal Surge as your only non-permanent spell? It's so rare that decks fit it correctly...
4) Cold-Eyed Selkie is an amazing creature to mutate onto, to keep the card advantage flowing.
5) I'm not convinced you have enough ramp to really keep the spells flowing. But since you're already casting splashy things off the top of your deck with Illuna, have you tried Chromatic Orrery as an option here?
Cool deck, man!
1 month ago
I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.
Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.
Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.
Now, onto my suggestions.
Upon what I would ablate:
Korozda Guildmage is too slow. Four mana to sacrifice something is awful.
Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.
terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.
Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.
I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.
Phyrexian Rager is too slow, no matter how mad it gets.
Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.
Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.
Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.
Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.
Okay, now unto thee I provide sacrifice outlets.
Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.
Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.
Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.
For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.
Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.
That shall be all from me. Good luck!