Murderous Cut

Murderous Cut

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.

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Set Rarity
Khans of Tarkir (KTK) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Murderous Cut occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Murderous Cut Discussion

Silverdrake on Mono Black Vampire Devotion

1 month ago

I agree that you could definitely use some hand disruption in here - if Thoughtseize is out of your budget you could look at Inquisition of Kozilek or Collective Brutality. The later of which pairs extremely well with Bloodghast.
Doom Blade is a little weak for modern - maybe consider stronger removal like Fatal Push or Murderous Cut. Go for the Throat or Victim of Night are also options, though not as strong in my opinion. Hero's Downfall and Murderous Rider fit the bill too.

Silverdrake on Nightmare Blossoms

1 month ago

Looks fun! Surprised to see Dismember in place of Fatal Push though - with all your little 1 toughness creatures, Revolt will basically always be active. You could run Faerie Miscreant to start the beats early, help keep your hand full later in the game, and make a T2 Spellstutter counter a 2 drop rather than just a 1 drop. I don't think you need the shadowspears at all in mainboard, but if you're intent on keeping them I'd drop to 1 of at most. Cyc rift is pretty weak for modern - by turn 7+ you should already have killed your opponent with flying beaters. Consider runnning countermagic or removal in this slot - something like Drown in the Loch, Mana Leak, or Murderous Cut. Quickling is also pretty weak for modern - I'd consider replacing it with something like Vendilion Clique or Snapcaster Mage. Insidious Will is fun, but is outclassed in just about every aspect by Cryptic Command. Hand disruption would also fit nicely in this deck, something like 5-7 total copies of Thoughtseize, Inquisition of Kozilek, and/or Collective Brutality.

These are all just suggestions though - you should play the deck however you find it most fun! If you want more specific suggestions on what I'd cut and what I'd include, feel free to let me know! Whatever you decide to do, good luck and have fun!

jakeelephant006 on my fav card from oath is back baby

1 month ago

If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.

For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.

icionsix on Yuriko 2

2 months ago

Hey dad. I think 29 lands is a little crazy, does it work well in testing?

I'm personally not a fan of all the super high CMC cards you've added. With 29 lands and only 6 pieces of mana ramp, you will basically never get to cast them. I don't think the added damage off Yuriko really justifies having dead cards in your hand. Draco especially, you'll never ever be able to cast him and even if you do he's super weak. I'd recommend something with delve, maybe Dig Through Time if you're willing to spend the money, or Murderous Cut.

I was also thinking about it and realized I screwed up the mana base. Cards like Evolving Wilds and Terramorphic Expanse are strictly inferior to Dimir Guildgate and Dismal Backwater, since the deck thinning off a fetchland doesn't matter, and you're not playing any landfall.

My biggest hangup is only playing 29 lands. I'm worried you'll get land screwed way too much.

Grubbernaut on Help me with Esper Control

2 months ago

Too many 1/2-ofs.

I think you want 6 discard spells, mixing Thoughtseize and Thought Erasure . You also definitely want 3-4 Fatal Push .

Drown in the Loch , Utter End , Render Silent and Murderous Cut seems like cards that are often pretty bad; I think you should either go all in on Absorb , or consider Sinister Sabotage or Void Shatter for easier color requirements.

Also - badly wants Narset, Parter of Veils , and some number of wraths.

Cheers!

atlasatlastr on The Legion of The Scarab God

2 months ago

I would highly reccomend Phyrexian Altar . You'll always get value out of it, and it goes infinite very easily. I'm assuming the deck was built on a budget. So you can do without it, but it would be a really good 20$ upgrade. I also really reccomend maybe dropping a few zombies for more card draw and maybe some one shot ramp spells. Good card draw/card advantage spells would consist of cards like Phyrexian Arena (10$ might be a bit much), Bolas's Citadel , Skullclamp (you NEED this), Night's Whisper , Fact or Fiction , Treasure Cruise , and more with a larger budget. Also really enjoy Murderous Cut and Snuff Out for prime targeted removal spells. Might want to incorporate ways of dealing with non-creature permanents. Good luck man!

Mdmaster13 on Golgari Scales Aggro Copy

3 months ago

Other good options for your kill spell btw, Ultimate Price and Murderous Cut . Depends on your meta

StopShot on Why Every Commander is Competitive

3 months ago

Hello, I looked over your removal list and I'd like to throw in some card suggestions.

Lightning Axe - Dismember but in red. Sometimes throwing away your least valuable card such as a land or mana rock is definitely worth it.

Wear / Tear - Any deck in these colors needs this.

Slaughter the Strong - Never under-estimate the power of a sac-wipe. It may spare your opponent's commander, but unlike Wrath of God it removes nasties like Avacyn, Angel of Hope , Void Winnower , Blightsteel Colossus as well as bypassing Gaddock Teeg .

Molten Vortex - Don't waste premium removal spells on hatebears. You can also remove nasty commanders and combo pieces like Gaddock Teeg , Edric, Spymaster of Trest , Kiki-Jiki, Mirror Breaker , Azami, Lady of Scrolls and Laboratory Maniac . The bonus is, its an activated ability so your opponent's counterspells can't bail them out either. Also helpful at delaying potential planeswalker ultimates as well.

Murderous Cut - A lot of blue decks will go out of their way to include Treasure Cruise , but they tend to forget this card exists. Unconditional spot removal at one mana is definitely worth a mention.

Assassin's Trophy - Path to Exile but in instant speed Vindicate form.

Snuff Out - Dismember 's older sister.

Darksteel Mutation - Place it on their commander. It's like Pacifism but with the added bonus of surviving board wipes. This means unless they have a sac outlet or enchantment hate you've practically exiled their commander from the game for 2 mana because it "removes" the commander without being able to send it to the command zone. Can also be placed on your own creature for an A+ chump blocker.

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