Explosive Vegetation

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Browse Alters

Trade

Have (1) IcyLightning
Want (1) socialdisaster

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Explosive Vegetation Discussion

Color_pie14 on Call me Hazezon one more Tamar!

5 days ago

I would recommend Cathars' Crusade . It is more resilient than anthems, since the counters remain even if the enchantment is removed. Also, why aren’t you running Conjurer's Closet ? Flickering Hazezon every end step gives you a crap-ton of tokens and provides an engine your opponents NEED to answer. One last thing: You need more/better ramp. The earlier you get a critical mass of lands, the earlier you can get your engine going. I’d recommend more 2-3 mana value ramp spells, like Rampant Growth and Into the North . I’d also cut Explosive Vegetation for one of its strictly better counterparts, like Migration Path or Vastwood Surge . More flexibility is always better, and so being able to cycle it or pay more to buff your team in the late game can be very valuable.

Sainted on It's good to be the king

4 weeks ago

the deck seems to be for the most part pretty budget conscious so Ill keep that in mind and not say add Stoneforge Mystic :p however Stonehewer Giant is something to think about.

Running green you should try and have a ramp package in the deck. I know its frustrating to give slots to ramp but using them and pulling the lands filter your deck making your draws alot better later into the game when it really matters. Budget conscious picks are Kodama's Reach , Skyshroud Claim , Cultivate , Farseek , Explosive Vegetation and Rampant Growth .

Shadowspear is arguable a better pick than Loxodon Warhammer

And due to the Monarch theme, pillowfort is a good idea. Ghostly Prison , Norn's Annex , Sphere of Safety

McToters on Chaos Troll

1 month ago

This is a great budget brew! Just want to point out that you are running some blue/black enchantments when your commander is green/red. Unless I am missing something about your commander. Explosive Vegetation and Into the Wilds are good inexpensive ramp spells.

multimedia on Slivers, It's What's for Dinner!

1 month ago

Hey, nice version and Sliver pulls :)

I don't think you need Coat because you have Legion. Morophon, the Boundless could replace Coat since it's a Changeling who combos with First Sliver + Hibernation for repeatable cascade of First Sliver. Add Lavabelly to this combo for a win condition. Profane Tutor is the new suspend tutor from Modern Horizons 2 that's very good for the price with cascade.

Pulmonic Sliver has nice interaction with cascade and Realmwalker who's a Changeling since any Sliver that dies can go to the top of your library to then be cast again or cascade. Combine this with Necrotic for a sac outlet for a removal engine of your opponent's permanents.

Because you have the Forest Triomes (Indatha and Ketria) then Skyshroud Claim is an upgrade for Vegetation and Three Visits is a upgrade for Rampant.

Some cards to consider cutting:

Good luck with your deck.

Phule451 on Dinomite!

1 month ago

I’d add in Knight of the Stampede to help you cast your dinos. Also I’d swap out Explosive Vegetation for at least Migration Path or any of the other 4 mana for two land spells that have at least some other upside. More options the better... and care to explain Pyrohemia ? Such a waste of mana, and you’re gonna want at least one or two board wipes, just in case, Tragic Arrogance is one of my favorites. Darksteel Mutation is a great way to deal with problematic commanders on the other side of the board. Hope that helps

DemonDragonJ on Verdant Ritual

1 month ago

I know that red and black are the colors of temporary mana acceleration (i.e., Dark Ritual and Seething Song ), whereas green is the color of permanent mana acceleration (i.e., Rampant Growth or Explosive Vegetation ), but I still believe that a green version of Dark Ritual would be great, so here is such a card:

Verdant Ritual Show

What does everyone think of this card? Do you like it?

hungry000 on $15 Manland Ramp

2 months ago

Hey TwentDoggo, glad you like the deck. Normally I wouldn't have trouble finding ways to upgrade my decks, but this one in particular is kind of inherently flawed in that there simply isn't much support for its plan. That said, there are some things you could do to make the deck more functional in general.

Probably the easiest upgrade you could make is include the Arbor Elf + Utopia Sprawl ramp package. These two make it possible to have four mana on turn two (turn 1 Arbor Elf, turn 2 Utopia Sprawl on an untapped Forest) which makes higher cmc ramp spells such as Hunting Wilds , Explosive Vegetation , and Nissa's Renewal more viable. It also makes the deck's combo turn come around much sooner since being able to make four mana off of one land gives you more untapped lands to attack with after casting Sylvan Awakening .

If you do this, you'll need to rework the deck a bit--this ramp plan is better with a lower land count, so Arboreal Grazer and Rites of Flourishing would be cut out, and since you have more mana early on you'll want to add some higher impact ramp spells (the aforementioned Hunting Wilds etc). You would also be able to play Rude Awakening , a card that I excluded from the original draft of the deck because 8 mana is a lot.

So these are the changes I'd make:

I'm not sure what you're budget is, but that's really the best you can do if you want to stick to the man land plan. I suppose you could also upgrade the mana base, but you can get by with all basics since you've got a lot of color fixing ramp spells.

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