Explosive Vegetation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Dragons of Tarkir (DTK) Uncommon
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
MTG: Commander (CMD) Uncommon
Planechase (HOP) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Explosive Vegetation Discussion

Tenshi41 on +1/+1 and Exile

1 week ago

Well first things first... your at 99 cards, you need one more.

I would also recommend more land ramp; land ramp is greens most powerful aspect. Cards like Cultivate , Explosive Vegetation , Kodama's Reach and Rampant Growth will help you cast your bigger stuff.

I would also recommend more ways to draw cards, it will help with boardwipes and late game allowing you to cast multiple spells per turn. Cards like Phyrexian Arena , Armorcraft Judge , Zendikar Resurgent , Guardian Project will help you fill your hand.

Overall you have a nice creature base and you have a clear main theme, but you have a few sub theme that limit the deck.

Atuva on Commander / EDH Starter Deck (The Essentials)

2 weeks ago

No Bojuka Bog , Exotic Orchard , Commander's Sphere , Field of Ruin , or any of the Talismans. Yet, I see Path to Exile , Strip Mine , Phyrexian Arena , and Rhystic Study . While all of these are commander staples in their respective colors, I'd recommend refining the deck before just making a budget '5 color Good Junk' deck. While card advantage is great, the money would be better spent on something like Smothering Tithe , Revel in Riches , Black Market , Land Tax , Exploration , or Burgeoning . At least those will help cast your commander faster.

Cut out some of the nonbasic lands, starting with guildgates, and put in the Panorama lands, and swap the bounce lands for basic lands (unless you intend to add landfall).

Where's the quick ramp spells? Cards like Farseek , Cultivate , Explosive Vegetation , and Rampant Growth .

Furthermore, there's a severe lack of tutors. Diabolic Tutor , Diabolic Revelation , Open the Armory and Eladamri's Call are all very budget-friendly tutor staples for EDH.

I also see that you're running Thought Vessel and Reliquary Tower , but have you considered Spell Book, Praetor's Counsel , or Library of Leng ? Library of Leng has the added benefit of protecting you from discard effects. If you're going to run cards like Phyrexian Arena and Rhystic Study it pays to protect your hand.

How about protection yourself while you're at it. Crawlspace , Norn's Annex , Sphere of Safety , Propaganda , Ghostly Prison , Teysa, Envoy of Ghosts , Glacial Chasm , Solitary Confinement and other such cards make great protection for decks with few to no other creatures.

Back to the subject of drawing cards. What are you even trying to draw for? You don't seem to have any major combos worth drawing for. At least throw in some cards like Furnace of Rath , Bitter Feud , Curse of Bloodletting , Dictate of the Twin Gods , Inquisitor's Flail , Gisela, Blade of Goldnight , and/or some double strike equipment/enchantments. Or Helm of the Host with a toke copying effect like Parallel Lives , Anointed Procession , Growing Ranks , Second Harvest , Rhys the Redeemed , and Primal Vigor .

Just some things to think about.

Zerraphon on The Jenara Effect

3 weeks ago

NinetyFish I was thinking about adding cards like Noble Hierarch and the like! I do see your point with Rishkar's Expertise ! It hit's a lot of my creature/enchantments/planeswalkers. Though in all my games, I've never really had an issue with mana ramp! Thus is one of the reasons why I've taken out Farseek and Nature's Lore Angels are not an aggressive style play, so cards like those 2 don't really make as big of an impact as much as cards like Cultivate and Explosive Vegetation !

I am currently looking at slots for a Mana Crypt (only because it has a masterpeiece) and Grand Abolisher and Linvala, Keeper of Silence as more impactful and control creatures. So Im not sure what cards I'd want to cut for these 3 baddies. I know i'm going to remove Elvish Rejuvenator for Mana Crypt . but for the other 2 I'm not sure!

I appreciate you taking the time to look @ my decklist! I've had a fun time playing this deck!

eliakimras on Chrome Dragon Tribal

4 weeks ago

I would go Rampant Growth , Farseek , Cultivate , Kodama's Reach , Commander's Sphere and Darksteel Ingot over Explosive Vegetation , Nissa's Renewal and Gilded Lotus . Most dragons are 6 CMC, therefore you should focus on getting 5 mana on turn 3 or 4.

I would also lower the number of lands to 37-38 and rely more on mana accelerants (at least 10). Since white and blue are minority on this deck, you might replace Arcane Sanctum , Mystic Monastery and Seaside Citadel with Vivid Crag , Vivid Marsh and Vivid Grove .

I noticed my Ur-Dragon is 37% red, and I have many 2-3 CMC green ramp, so I set a rule: every tapland must produce green (so I can cast any 2 CMC ramp spell on turn 2) and every other nonbasic land must produce red (so I can cast the red cost reducer shamans and the RRR dragons on curve).

multimedia on Gishath is sick and needs help spreading the germs

1 month ago

Hey, fine start, lots of good cards here, but I think you can make much better use of $600 budget. Infect isn't working here and you get it. Three infect creatures is not worth adding additional cards that have interaction with infect. My advice is focus more on Dinos and what makes Dinos good which is enrage.

Cards to consider adding:

Atla and Piper can be backup plans to cheat Dinos onto the battlefield without Gishath. Atla's Eggs can benefit from enrage enablers because they're 0/1 creatures making these enablers also sac outlets. Enrage is an ability that makes Dinos unique and it can be powerful in multiplayer Commander when it can be repeatedly triggered.


Cards to consider cutting:

  • Blight Mamba
  • Glistener Elf
  • Phyrexian Hydra
  • Viridian Corrupter
  • Groundswell
  • Giant Growth
  • Contagion Clasp
  • Contagion Engine
  • Sword of Truth and Justice
  • Sword of the Animist
  • Whispersilk Cloak
  • Kinjalli's Caller
  • Huatli's Raptor
  • Evolution Sage
  • Commander's Sphere
  • Kodama's Reach
  • Explosive Vegetation

SplendiferousPotato on Black Cat Land Party

1 month ago

Took out the three cards that turned my lands into creatures and replaced them with ramp spells that could help me get Lord Windgrace out on T4 more routinely.

Out:

Rude Awakening

Sylvan Awakening

Natural Affinity

In:

Nature's Lore

Kodama's Reach

Cultivate

This also brings my curve down, which is nice. I'm also considering replacing Explosive Vegetation with either Skyshroud Claim or Rampant Growth . Not sure, let me know what y'all think. While the deck is mostly green, being able to grab any basics I need without having to get Forests specifically is pretty nice.

Ravenrose on Unicorns! (My EDH Masterpiece)

1 month ago

This deck is amazing! Crusade might be funny. Oath of Druids could be handy. Wheel of Sun and Moon is a decent addition. Seedtime is a fun spell. I think you should have some ramp spells added; Peregrination , Explosive Vegetation and Cultivate are useful in this regard.

Raven Rose

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Explosive Vegetation occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

Green: 0.32%

Golgari: 0.19%

RG (Gruul): 1.51%

GU (Simic): 0.55%

BRG (Jund): 1.05%

RGW (Naya): 1.76%