Akroma, Angel of Fury

Akroma, Angel of Fury

Legendary Creature — Angel

Akroma, Angel of Fury can't be countered.

Flying, trample, protection from white and from blue ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything white or blue. Anything white or blue attached to this creature immediately falls off.)

: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

Browse Alters

Trade

Have (2) metalmagic , CompleteWaste
Want (0)

Combos Browse all

Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Akroma, Angel of Fury Discussion

Daedalus19876 on Music of the Spheres | Jodah, Archmage Eternal

1 week ago

You asked for two cuts. My first two cuts would be Akroma, Angel of Fury (low impact compared to the rest of your bombs) and Legacy Weapon (you don't want to pay WUBRG to cast it and then pay WUBRG again to use it, since 10 mana is a lot for a first exile).

Alexev on Music of the Spheres | Jodah, Archmage Eternal

2 weeks ago

The thing is Akroma, Angel of Fury is not a good creature even when you cast it for 5

And dont get me wrong, I do have a playset of Cryptic Command is my favourite counterspell in the decks that can run it, its versatility is awesome but...

Paying 5 for Command is plain bad, and if you dont have a way to cheat it, you have to pay triple wich in a 5 color deck is really hard

Any deck with blue should have 1 - 2 counterspells to protect yourself, but in a 5 color deck, those 2 should be Swan Song and/or Negate

TheVectornaut on Insane ramp idea - please help

1 month ago

Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.

In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.

twechsler on Insane ramp idea - please help

1 month ago

I seemed to have made the same mistake with the misread. Good thing I didn't drop any money on it before catching it. I was looking at other legendary creatures that cost 6 or more so it would fit both tutors and I landed on Akroma, Angel of Fury and Ruric Thar, the Unbowed . Think these could go really well as I don't have much for flying. Also thinking about Klothys, God of Destiny to deal damage to small creatures at the beginning of games and Planar Portal to be used like Fierce Empath but also able to grab Prowling Serpopard to make sure things resolve or Goreclaw, Terror of Qal Sisma Heroes' Bane Seedborn Muse as they cant be found by the current tutors.

multimedia on WTF KAALIA

2 months ago

Hey, well done on a budget. Nice Aurelia, the Warleader :)

Phyrexian Reclamation can be a repeatable source of recursion for Kaalia or any other creature, even at instant speed. Let Kaalia die, put her into your graveyard not the Command Zone; recur her to your hand which bypasses Commander tax. Dragon Tempest is a source of haste for Kaalia and any flying creature you cast or reanimate. It has the bonus of being able to do damage if the creature is a Dragon.

Dragon Mage pairs well with Emeria Shepherd . Mage discards the permanents that you then reanimate with Shepherd and Mage refills your hand to keep doing it. Nahiri, the Harbinger can be reanimated by Shepherd and her -8 in two turns can tutor for any creature or artifact including Shepherd. -8 Nahiri, tutor for Shepherd, play a Plains and reanimate Nahiri. Nahiri has other uses besides her -8 she can be repeatable discard/draw for reanimation or even repeatable removal that exiles.

Rakdos, Lord of Riots is a Demon who can reduce the casting cost of all other Angels/Demons/Dragons. If he or other creatures are attacking and doing combat damage to opponents then he's ramp to cast high CMC creatures which helps if Kaalia is disrupted. Arcane Signet is a staple mana rock in Commander. Orzhov Signet and Rakdos Signet is more two drop ramp.


Some changes to consider, with suggestions of cuts close to or equal in price:

My advice is cut the majority of the equipment theme for more ramp since ramp is going to help more to cast Kaalia and high CMC creatures. Phage the Untouchable and Sigarda's Aid are two expensive price cards for your budget that aren't doing much in your deck. You can't cheat Phage onto the battlefield with Kaalia or reanimation which makes it pretty useless. Aid is a good card, but not taking enough advantage of equipment and I don't think you need to since the most important equipment you want to play Greaves/Boots are low mana cost to cast and equip.

If interested I offer more advice. Good luck with your deck.

multimedia on Aurelia Angel Tribal

3 months ago

Hey, making an Angel deck on a budget is not easy, well done.

My advice is to cut several high CMC cards for more low CMC ramp, more lower CMC Angels and repeatable draw sources. Some cards to consider adding, in order of best to worst and then I'll explain my suggestions.


Aurelia and Avacyn are the high CMC Angels you want to play more then the rest therefore consider cutting several other high CMC Angels? Emeria Shepherd 's repeatable reanimation by playing a Plains makes other Angels who reanimate less needed. You want more of an established battlefield of Angels before you play Aureila to take advantage of her haste and extra combat. There's a new Magic set called Kaldheim and in the set are many Angels for Boros with Righteous Valkyrie as the stand out.

Consider cutting some high CMC Angels for more ramp to help to cast Aureila and the other Angels quicker? An example is cutting Akroma, Angel of Fury for a two drop ramp Boros Signet . Signet helps to cast Aurelia or any other Angel way before you can cast Akroma. For the same amount of mana you could cast Avacyn therefore you don't really need Akroma.


In Commander you want repeatable draw sources, but Boros has an overall problem with drawing cards. A mechanic called the monarch helps and it's fun in multiplayer Commander. Court of Grace when you have the monarch creates a 4/4 Angel at your upkeep. If not it creates a 1/1 Spirit no matter what it's creating a flying creature.

When you have the monarch at your end step you draw a card. Any opponent who does combat damage to you then becomes the monarch. Once any player is the monarch then it can change who's the monarch throughout the game. Your goal however is to keep the monarch because then it becomes a repeatable draw source for no additional mana to draw.

An advantage that Angels have with the monarch is their flying and vigilance. If you lose the monarch it will be easier to get it back with flying creatures by doing combat damage to the opponent who's the monarch. Vigilance lets you attack and then keep your creatures back on defense making it more difficult for an opponent to do combat damage to you. Any player can play a card that makes them the monarch which means you will lose the monarch, but you can get it back.

I offer more advice including cuts to consider. Good luck with your deck.

VampDemigod on HELP ME!!!

5 months ago

May I suggest Akroma, Angel of Fury as an include? She's pretty expensive (cmc-wise), but she can't be countered and basically makes you Daxos-proof. Krark, the Thumbless might be another fun commander to build around, but I don't think he's powerful enough to defeat this Daxos deck.

Load more