Akroma, Angel of Fury

Akroma, Angel of Fury

Legendary Creature — Angel

Akroma, Angel of Fury can't be countered.

Flying, trample, protection from white and from blue ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything white or blue. Anything white or blue attached to this creature immediately falls off.)

: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

Akroma, Angel of Fury Discussion

TypicalTimmy on Card creation challenge

2 days ago

Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:

Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!

  • It's my Turn 9.

Game ended with me at 24 life.

Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.

Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.

I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T

Challenge Dominance


At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.

Wild T-T

TypicalTimmy on Zaren, Silverback Ironfist (Custom Commander)

2 weeks ago

Yeah I could likely find room for a few, especially The Great Henge as it's another source of continuous draw.

What I'm doing now I testing to see which creatures are the most impactful when they fight, so I know who to cut. For example, Akroma, Angel of Fury would be spectacular against a blue deck who may be trying to counter my things, but having merely one creature like that doesn't really help. What's nice is her protection, so she can fight whomever I want, but if that creature in identity, they can not fight her back. At least I don't believe so.

Either way, some cuts need to be made. I'd also like to add in some land tutors, since my MV is so high.

FalconForce on If I mutate under a …

1 month ago

Example: Mutating Regal Leosaur and placing it under a manifested card, say Akroma, Angel of Fury. From my understanding, after casting, the Leo enters face down because top card is face down, so I believe the "Whenever this creature mutates" ability can't trigger. From this point forward, could Akroma, Angel of Fury be flipped for 2 mana at any time?

lagotripha on Flickertwist

3 months ago

Looks good to me - I'd run a single Akroma, Angel of Fury for old times sake, but thats mostly preference. I've more often seen flicker be combo lists rather than value (Ghostly flicker + cost reduction + spell recovery, in pauper), but the fliplands give a solid beatstick - decks where a main component is lands have a leg up in reliability.

Definitely a cool idea - the lists I threw together like this often come back around as something competitive in a couple of years once a missing piece is printed.

If you need a cute combat trick, Kazandu Mammoth  Flip could make use of flickering your own lands, but its also vulnerable to bolt, so ymmv.

zapyourtumor on Budget U/W Blink (Soulherder)

5 months ago

Have you considered Yorion, Sky Nomad as companion?

Restoration Angel is decent.

Kitchen Finks good against aggro.

Akroma, Angel of Fury is funny if you morph it then flicker it to turn it face up.

Reflector Mage also pretty good

amicdeep on Bant Soulherder except I NOW have money

6 months ago

may be worth playing Professor of Symbology and a few lesson card in sb. its a pretty budget package and effective.

if your running flicker wisp then a couple Glasspool Mimic  Flip may also be worth running

Restoration Angel is currently around $1.

Watcher for Tomorrow and another solid wall of omens effect.

Yorion, Sky Nomad as a companion is probably also a good call.

some other good budget options.

regular Elite Guardmage, Epochrasite, Faerie Seer, Reflector Mage, Sagu Mauler, Akroma, Angel of Fury

curve toppers Angel of Sanctions, Cloudblazer, Dream Eater,

Lavinia of the Tenth makes a lock with soulherder

zapyourtumor on Dry Eyes

10 months ago

I'm not sure about vexing devil. If your opponent knows you got something up your sleeve with blink spells, they might just let it stay in which case the spell would do nothing. Also, if they do let the devil do damage to them twice, the rebound from ephemerate is wasted which is also not great.

Inner-Flame Acolyte might be okay, but is better if you have another creature on the board (since targeting itself the first etb does nothing). Abbot of Keral Keep is one of my favorite monored cards and I think it could work pretty well here, taking the place of Light Up the Stage for a burn deck's card draw slot.

Ingot Chewer should be in the board. Maybe Wispmare as well.

lagotripha ( Akroma, Angel of Fury has protection from white so you can't blink her.) Nevermind I see what you're doing here, that's nice. I would second this suggestion, although the second blink from Ephemerate does nothing here.

Avalanche Riders + Blood moon mainboard seems like a different type of deck (land destruction flicker), also 5 mana is pretty slow. If only Faultgrinder wasn't utter trash ;o_o

Suppression Field fucks up Thermo-Alchemist big time - it could work if Balaam__ decides to run Electrostatic Field instead (which also happens to not die to bolt).

lagotripha on Dry Eyes

10 months ago

I really like this list, its already ticking a lot of boxes for me.

I'd consider the blood moon mainboard (depending on meta) as the creature matchup already has a lot of disruption, and disrupting land access for control/combo offers gains.

I'd love more targets for cloudshift/ephemeral. I remember the days of Akroma, Angel of Fury in mono white blink, and pitching it to fury while also being a second payoff feels rignt. Even the name is good.

I'd also give some thought to Avalanche Riders , who make people quit if you can hit them with blinks, especially alongside blood moon. High CMC though.

In terms of sideboard options, Suppression Field can work wonders alongside blood moon in aggressive strategies.

All that said, it all competes for slots, and its tough to say if that list would be strictly better than what is here - playing aggressive with a little disruption to hit meta threats is really good. I might swap the alchemists for two moons mainboard, slide in the fields sideboard and leave it there.

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