Akroma, Angel of Fury

Akroma, Angel of Fury

Legendary Creature — Angel

Akroma, Angel of Fury can't be countered.

Flying, trample, protection from white and from blue ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything white or blue. Anything white or blue attached to this creature immediately falls off.)

: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

Akroma, Angel of Fury Discussion

zapyourtumor on Budget U/W Blink (Soulherder)

2 days ago

Have you considered Yorion, Sky Nomad as companion?

Restoration Angel is decent.

Kitchen Finks good against aggro.

Akroma, Angel of Fury is funny if you morph it then flicker it to turn it face up.

Reflector Mage also pretty good

amicdeep on Azorious Soulherder except I have no money

1 month ago

may be worth playing Professor of Symbology and a few lesson card in sb. its a pretty budget package and effective.

if your running flicker wisp then a couple Glasspool Mimic  Flip may also be worth running

Restoration Angel is currently around $1.

Watcher for Tomorrow and another solid wall of omens effect.

Yorion, Sky Nomad as a companion is probably also a good call.

some other good budget options.

regular Elite Guardmage, Epochrasite, Faerie Seer, Reflector Mage, Sagu Mauler, Akroma, Angel of Fury

curve toppers Angel of Sanctions, Cloudblazer, Dream Eater,

Lavinia of the Tenth makes a lock with soulherder

zapyourtumor on Dry Eyes

4 months ago

I'm not sure about vexing devil. If your opponent knows you got something up your sleeve with blink spells, they might just let it stay in which case the spell would do nothing. Also, if they do let the devil do damage to them twice, the rebound from ephemerate is wasted which is also not great.

Inner-Flame Acolyte might be okay, but is better if you have another creature on the board (since targeting itself the first etb does nothing). Abbot of Keral Keep is one of my favorite monored cards and I think it could work pretty well here, taking the place of Light Up the Stage for a burn deck's card draw slot.

Ingot Chewer should be in the board. Maybe Wispmare as well.


lagotripha ( Akroma, Angel of Fury has protection from white so you can't blink her.) Nevermind I see what you're doing here, that's nice. I would second this suggestion, although the second blink from Ephemerate does nothing here.

Avalanche Riders + Blood moon mainboard seems like a different type of deck (land destruction flicker), also 5 mana is pretty slow. If only Faultgrinder wasn't utter trash ;o_o

Suppression Field fucks up Thermo-Alchemist big time - it could work if Balaam__ decides to run Electrostatic Field instead (which also happens to not die to bolt).

lagotripha on Dry Eyes

4 months ago

I really like this list, its already ticking a lot of boxes for me.

I'd consider the blood moon mainboard (depending on meta) as the creature matchup already has a lot of disruption, and disrupting land access for control/combo offers gains.

I'd love more targets for cloudshift/ephemeral. I remember the days of Akroma, Angel of Fury in mono white blink, and pitching it to fury while also being a second payoff feels rignt. Even the name is good.

I'd also give some thought to Avalanche Riders , who make people quit if you can hit them with blinks, especially alongside blood moon. High CMC though.

In terms of sideboard options, Suppression Field can work wonders alongside blood moon in aggressive strategies.

All that said, it all competes for slots, and its tough to say if that list would be strictly better than what is here - playing aggressive with a little disruption to hit meta threats is really good. I might swap the alchemists for two moons mainboard, slide in the fields sideboard and leave it there.

Daedalus19876 on Music of the Spheres | Jodah, Archmage Eternal

6 months ago

You asked for two cuts. My first two cuts would be Akroma, Angel of Fury (low impact compared to the rest of your bombs) and Legacy Weapon (you don't want to pay WUBRG to cast it and then pay WUBRG again to use it, since 10 mana is a lot for a first exile).

Alexev on Music of the Spheres | Jodah, Archmage Eternal

6 months ago

The thing is Akroma, Angel of Fury is not a good creature even when you cast it for 5

And dont get me wrong, I do have a playset of Cryptic Command is my favourite counterspell in the decks that can run it, its versatility is awesome but...

Paying 5 for Command is plain bad, and if you dont have a way to cheat it, you have to pay triple wich in a 5 color deck is really hard

Any deck with blue should have 1 - 2 counterspells to protect yourself, but in a 5 color deck, those 2 should be Swan Song and/or Negate

TheVectornaut on Insane ramp idea - please help

6 months ago

Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.

In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.

twechsler on Insane ramp idea - please help

6 months ago

I seemed to have made the same mistake with the misread. Good thing I didn't drop any money on it before catching it. I was looking at other legendary creatures that cost 6 or more so it would fit both tutors and I landed on Akroma, Angel of Fury and Ruric Thar, the Unbowed . Think these could go really well as I don't have much for flying. Also thinking about Klothys, God of Destiny to deal damage to small creatures at the beginning of games and Planar Portal to be used like Fierce Empath but also able to grab Prowling Serpopard to make sure things resolve or Goreclaw, Terror of Qal Sisma Heroes' Bane Seedborn Muse as they cant be found by the current tutors.

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