Prowler's Helm

Prowler's Helm

Artifact — Equipment

Equipped creature can't be blocked except by Walls.

Equip 2

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Legality

Format Legality
Leviathan Legal
Canadian Highlander Legal
Modern Legal
Block Constructed Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Highlander Legal
Casual Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Pioneer Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Prowler's Helm occurrence in decks from the last year

Latest Decks as Commander

Prowler's Helm Discussion

SonneKrieger7 on Geist of Saint Traft EDH

1 week ago

I never play Azorius so I made a Bruna deck similar to this recently. I would definitely go with an unblockable voltron strategy.

You're on the right track with Steel of the Godhead. You can also add Aqueous Form, Spirit Mantle, and Unquestioned Authority to make it unblockable. Aqueous Form also gives you a scry effect. Thassa, God of the Sea is pretty good too if you have the budget for it.

There's also Whispersilk Cloak, Prowler's Helm, and Hot Soup for equipment.

Here's a link if you want to see the Bruna deck. It's mostly enchantments but maybe you'll like some of them.

KidEnkidu on Ishai/Kediss Group Beatdown EDH V1.2

2 months ago

I like this list, I was curious about brewing the same thing when Kediss was spoiled, give the Ishai that's been sitting in my binder since 2016 some play. Really nice curve for a first draft, too!

2 suggestions: (1) I can't help but feel that Tragic Arrogance would be much better for you than Single Combat. I don't like that Single Combat stops you from rebuilding on your next turn, plus Tragic Arrogance gives you the choice of what your opponent's sacrifice. (2) Perhaps Whispersilk Cloak over Prowler's Helm. I get that shroud is not always ideal in a voltron list compared to hexproof, but with Ishai I'd imagine you don't really need to target him often, since he grows on his own. Would kinda suck if you wanted to use something like Seize the Day, sure, but I think more often than not you'd appreciate the protection from spot removal that the cloak adds. 5 mana invest for protection and unblockable is a much better rate than 4 mana investment for just unblockable.

Optimator on Yahenni Aristocrats

3 months ago

Your list is looking really good! You have pretty much most of the classic Aristocrats pieces in. Your creature list is spot-on IMO. I love how much removal you have.

A couple of suggestions here though. I am going to assume you're on at least something of a budget. If you're not, hit up EDHREC for more powerful suggestions, of course.

I would recommend a bit more ramp. You're sitting at four ramp pieces by my count, and Bontu's Monument and Ashnod's Altar are a bit questionable as true ramp. They're definitely good and worth their slots--don't get me wrong. I'd recommend at least eight ramp pieces in almost any deck. Some good includes would be Wayfarer's Bauble, Charcoal Diamond, Star Compass, Myriad Landscape, Prismatic Lens, Mind Stone, Worn Powerstone. With a bit of money you have Arcane Signet, Coldsteel Heart, Jet Medallion, Crypt Ghast, Magus of the Coffers and Sword of the Animist.

I wouldn't really recommend Altar of Dementia unless you can infinitely loop sacrifices and make it a win-con. If you just want free sac outlets; your commander, Ashnod's, Woe Strider, and Carrion Feeder should do the trick and give you value in return that you can actually use. Same with Ayara and stuff. Culling Dais and Spawning Pit are decent. One of Yehenni's biggest strengths is having a free sac outlet in the command zone.

Speaking of your commander, one of the reasons to run Yahenni over other mono-Black aristocrats commanders is the threat he/she turns into. I would recommend a few pieces of equipment to help end the game. Loxodon Warhammer, Blackblade Reforged, Lashwrithe, Trailblazer's Boots, Prowler's Helm, and of course Swiftfoot Boots are all good choices. Lots to choose from here but these are great for their price. Obviously there are all the Swords and Jitte and stuff if you have the cash or have them in your collection.

Monomanamaniac on Balan The Knight of Arms

4 months ago

I wouldn't recommend Fireshrieker Balan has double strike virtually every time you play her. I'd recommend Inquisitor's Flail Conqueror's Flail or Hammer of Nazahn instead. I like your build, it's got some decent synergy. I did notice you left out Path to Exile, and I'd probably suggest Mangara, the Diplomat, Land Tax, Teferi's Protection, Flawless Maneuver, Prowler's Helm, Bloodforged Battle-Axe (which is crazy with Balan because you can use her ability at instant speed to equip the copies), Heliod's Intervention, Inspiring Statuary, Godsend, Heartstone, just to name a few things to consider. I do like your take on this deck though, it's very interesting

Satan666420 on The Bruising Invasion of Briar & the Spikes

4 months ago

Prowler's Helm is always a funny card, I run it in my Skullbriar deck

tbone2072 on Two Kor Walk into an Armory...

4 months ago

I like your deck however there are some changes that I would suggest making.

I would recommend putting in some more ramp especially if you want to play the really expensive equipment you have in your deck like Argentum Armor and Helm of the Host. Another thing that I would recommend is for you to change the ramp that you do have into two-mana artifact ramp like the talismans and signets not only will this make your deck faster but it will also synergies with Akiri by boosting her power.
Most of your equipment is fine but there are some pieces that I think are dubious inclusions in the deck.

  • Lightning Greaves: This card sounds like it would be very good however cards like this come with a very big downside. The downside is that it doesn't just stop your opponents from targeting your stuff it also stops you from targeting your stuff. This means that you will not be able to equip any more equipment to your creatures after you put the greaves on them. I would recommend replacing them with Swiftfoot Boots
  • Whispersilk Cloak: I think that this should be taken out of the deck for the same reason that Lightning Greaves should be taken out and that is that it gives shroud. If you want the cloak for the unblockable then replace it with Trailblazer's Boots or Prowler's Helm and if you want it for the protection replace it with Champion's Helm.
  • Argentum Armor: This card is good if you can get it on a creature but I think it just cost way too much, it takes twelve mana to play and equip in one turn and if you just play the equipment and leave it on the board it becomes an immediate target and you probably won't get to attack with it.
I think that you should get rid of creatures like Balan, Wandering Knight, Armory Automaton, and Fervent Champion. The reason that I think this is because those creatures are designed to hold equipment and that is not what you want because you already have commanders that are designed to do that. You want your creatures to support your commanders not compete with them. I also don't like Stone Haven Outfitter in the deck +1/+1 is not that much and your equipped creatures dying is something you want to avoid at all cost.
Here are some miscellaneous recommendations I have.

And that is pretty much it, if you have any questions feel free to ask.

tbone2072 on Tymna and Akiri equipment

5 months ago

oscarofastora: Some replacements that I would recommend are have Champion's Helm replace General's Kabuto and have Darksteel Plate replace Lightning Greaves both of these new pieces of equipment protect your commanders without preventing you from attaching more equipment to them.

if you have the Whispersilk Cloak in the deck for the unblockable then you could replace it with Prowler's Helm and if you have it in the deck for the protection you could replace it with a cheap equipment tutor like Steelshaper's Gift so you can fetch a better piece of protection like the aforementioned Champion's Helm or Darksteel Plate.

Barbarian_Sun_Pope on Ink-Eyes, Ninja Tribal

5 months ago

Have you considered Prowler's Helm or Mogis's Marauder? They can both pretty budget and benefit your ninjas after they sneak in. Plus the marauder kinda demands to be blocked and thus acts like a decoy for your other ninjas. Hope this helps.

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