Prowler's Helm

Prowler's Helm

Artifact — Equipment

Equipped creature can't be blocked except by Walls.

Equip 2

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Set Rarity
Theros (THS) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Prowler's Helm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Prowler's Helm Discussion

mtgApprentice21 on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

5 days ago

Woah... just imagine if Karn, Silver Golem was in the deck. Chunky artifacts + Darksteel Forge with creature-Karn becomes "I have blockers for days." Mycosynth Lattice turns him into an Armageddon, it turns Forge into "Vandalblast? What Vandalblast?" Lattice also turns Unwinding Clock into a creatureless Seedborn Muse, turns Clock of Omens into "Tap any 2 things: untap a thing," lets Sculpting Steel copy anything, lets Mirage Mirror copy planeswalkers (which Rings of Brighthearth combos will let you abuse completely), lets KCI turn your whole board into a resource, and lets you use Nevy's Disk to hold everyone's board state hostage. Disk and forge are also ridiculous. Drop the Lattice on top of that two-card combo and everyone gets up and walks away.

Other cards I would highly reccomend: Cloud Key, Crucible of Worlds, Temple of the False God, Ghirapur Orrery, Vedalken Orrery, Helm of the Host, Prowler's Helm, Whispersilk Cloak, Library of Leng, Venser's Journal, Aetherflux Reservoir, Staff of Domination, Thran Temporal Gateway, Aetherworks Marvel, Arch of Orazca.

Ashen0ne on All That Remain

2 months ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

Daymare9034 on Karona the Fighting God

3 months ago

I would include: Blazing Archon so they can't attack you at all. Prowler's Helm so when they attack with Karona, it can't be blocked. Trailblazer's Boots for the same reason. Collective Restraint to try to fog damage. I'd also include more ramp because your deck needs fixing. Maybe Skyshroud Claim with the new triomes for maximum fixing, or some other classic commander rap like Sol Ring, etc.

Kuraku94 on Thrun is the loneliest troll that you'll ever do

3 months ago

TheCaptainsLog Just now seeing your comment - sorry for the late response. You could absolutely add things to make Thrun unblockable and it would likely do very well. The problem I run into a lot is that these cards don't have any other upside to them. I like having cards that do multiple things for me, whether that's just making Thrun larger or giving him vigilance on top of trample/some kind of evasion. Trample is easy to find in green - Trailblazer's Boots is nice and fairly cheap. You could definitely get away with putting in Prowler's Helm and Rogue's Passage (I'd probably take out Prodigious Growth for the helm).

That said, Whispersilk Cloak would be a bad choice here because we don't want Thrun to have shroud. Shroud means we can't equip or enchant him with anything without moving the cloak to another creature(and this deck won't often have another creature to equip to). I'm also not a big fan of Manifold Key, as its untap effect is wasted in this deck. If I were to suggest a similar card that I think would do better, it would be Key to the City

Hope this was helpful, feel free to ask any other questions about the deck and I'll respond asap.

TheCaptainsLog on Thrun is the loneliest troll that you'll ever do

4 months ago

Interesting deck! Looks very powerful for the price. I snagged Thrun for $2 after the recent reprint. I noticed you have Trailblazer's Boots. Have you tried any other unblockable effects like Rogue's Passage, Whispersilk Cloak, Suspicious Bookcase, Prowler's Helm, or Manifold Key? If you have, I'm curious how that worked out for you. I noticed you have a lot of trample effects, and wondered if you found that more useful than unblockable.

ZendikariWol on Dalakos, Crafter of Wonders

5 months ago

First and most importantly, have you considered naming this deck "Dalakos's Artifact Stack Attack," because I think that would be wonderful.

Beyond that, though, have you considered the following:

Balefire Dragon (because it's fantastic), Captain Lannery Storm (because she's a warm body that ramps), Cephalid Constable (because it's a criminally underrated masterpiece), Daring Saboteur (because it loots and is evasive af), Fervent Champion (because it's an excellent voltron), Flameblast Dragon (because removal is nice), Grenzo, Havoc Raiser (because stealing spells is fun), Hellkite Tyrant (because 20 artifacts, with this deck? Sure, you'll need help, but that's what your opponents are for!), Hero of Oxid Ridge (in case you have any pesky token strats in your meta), Legion Loyalist (because why not just give your creatures all the keywords at that point), Markov Blademaster (because double strike is just really strong), Niv-Mizzet, Parun (in case storm exists in your meta), Prophetic Flamespeaker (because it's got double strike, trample, and card draw), Rapacious One (because INFINITE BLOCKERS), Scab-Clan Berserker (in case, once again, of Storm), Scourge of the Throne (because it's real good), Tandem Lookout (because drawing two cards per turn is nice), Tyrant's Familiar (because, once again, removal is wonderful to have), Varchild, Betrayer of Kjeldor (because it basically creates tokens for you), Windreader Sphinx (because it's a LOT of card draw), Basilisk Collar (because lifelink is super good), Batterskull (see prior), Champion's Helm (because hexproof is important), Embercleave (for obvious reasons), Golem-Skin Gauntlets (because more power is better), Heirloom Blade (because it's a steep stat boost and a death trigger, maybe), Loxodon Warhammer (because lifelink is basically super-vigilance anyway), Prowler's Helm (because evasion is nice), Rogue's Gloves (because card draw is good to have), Shadowspear (because it's nuts), The Sword Cycle (because you feel like droppin 16,000,000,000$), Sword of Vengeance (because holy keywords, Batman!)

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