Artifact — Equipment
Equipped creature can't be blocked except by Walls.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Prowler's Helm Discussion
1 month ago
This is a real cool idea. I would recommend Prowler's Helm, Trailblazer's Boots and Nemesis Mask over some of the auras as they’re more resilient. Being able to move them around to the most appropriate creature is great too.
Soltari Visionary is great removal and pretty much unblockable too.
1 month ago
Of course! Again awesome job with coming up with this for your friend. I would just add that maybe you'd want to consider getting rid of the warrior subtheme, only because you could utilize more slots for heavier equipment and aura spells. If you want some inspiration (not saying it's the exact way to go) check out my Jor-Kadeen deck when you get the chance. Actually looking at your commander here, I should probably think of slotting him in my 99... you're running some neat dwarves here too!
Your commander already draws you cards which is awesome, but maybe Stone Haven Outfitter can also be nifty.
2 months ago
The following cards make a creature unblockable in black and/or colorless:
Unblockable with requirements or limitations:
Alternative way of being unblocked:
6 months ago
Ive play-tested maybe 20 hands, and I can see what you mean. It is really hard to swing early AND make it really hurt on a budget. If I were you, I would not try to swing so early. This is just my take, and I come from a very removal heavy met, but I would rather swing for lethal turn 5 than put out a vulnerable commander turn 2 that swings for 2-4 damage. There's evasion on the card, but I would still consider Fleetfeather Sandals or Prowler's Helm to make the damage a more sure thing. Maybe your meta doesnt work this way, But i would lay low and accumulate artifacts, and then win the game all at once.
8 months ago
So what is the goal of this deck? Is this sort of a chaos/token deck? I can see the skeleton of the strategy, but I also see theft, pirates, and burn. My main suggestion would be try to trim some of the out of place cards. Thoughts on things to include/remove regarding the token/chaos strategy:
You run enough pirates that Breeches, Brazen Plunderer might be worth it
Curse of Opulence - easy tokens and mana
There are a fair number of goblins that come with tokens so I would look into some of those
Rionya, Fire Dancer for temporary token copies for your best creatures
Possible cuts (most of these are odd fits or just inefficient cards that have better alternatives):
Overall I like the deck idea, I just feel it needs a little more focus. +1 from me.
8 months ago
Hey, well done so far on budget upgrade of the precon, but there's some filler cards here that look out of place.
If you want to go the direction of more enchantments/auras then Tuvasa the Sunlit as Bant Commander is someone to consider instead of Galea since she interacts much better with enchantments. Currently you have a mix of both enchantments and equips and that direction does go well with Galea as Commander. Consider adding more cards that have interaction with both auras and equips?
- Ardenn, Intrepid Archaeologist --> Valiant Endeavor
- Open the Armory --> Contingency Plan
- Armored Skyhunter --> Assault Suit
- All That Glitters --> Prodigious Growth
- Nettlecyst --> Collective Blessing
Galea doesn't have built-in protection which is what you want with a voltron Commander and a good upgrade you've done is Darksteel Plate. Swiftfoot Boots and Winged Boots are nice from the precon, but consider others than also give evasion?
When Galea has huge power then being able to attack unblocked can outright end an opponent with lethal Commander damage. Flying and trample evasion is not as a sure way as unblockable.
- Aqueous Form --> Index
- Steel of the Godhead --> Shielding Plax
- Prowler's Helm --> Blessed Spirits
- Rogue's Passage --> Tranquil Thicket
Good luck with your deck.
9 months ago
10 months ago
Sorry if I already said it, but in playtesting mode, Prowler's Helm is just displayed as a black box on the board, although it's fine on mouseover or on hold-select.
Inspecting the code, this seems to be caused by styling; AFAIK for most cards it looks like this:
style='background-image: url("//static.tappedout.net/mtg-cards-2/fifth-dawn/ebon-drake/ebon-drake-cropped.jpg"); position: relative; left: 0px; z-index: 0;'
But for the Helm it looks like this:
style="position: relative; z-index: 0; opacity: 1; left: 0px;"