
Verdurous Gearhulk
Artifact Creature — Construct
Trample
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
Trade
Have (2) | gildan_bladeborn , Azdranax |
Want (0) |
Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Tiny Leaders | Legal |
Duel Commander | Legal |
Highlander | Legal |
Custom | Legal |
2019-10-04 | Legal |
Legacy | Legal |
Leviathan | Legal |
Commander / EDH | Legal |
Canadian Highlander | Legal |
Pioneer | Legal |
Block Constructed | Legal |
Unformat | Legal |
Arena | Legal |
1v1 Commander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Modern | Legal |
Limited | Legal |
Vintage | Legal |
Historic | Legal |
Verdurous Gearhulk occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Verdurous Gearhulk Discussion
Omniscience_is_life on
Oops! All Goblins
1 month ago
Ofc, happy to!
I spent so long staring at a Verdurous Gearhulk in my Atla Palani, Nest Tender, wanting it to magically get better so I could keep it in... but alas.
Lithoform is a great card, but if you do end up getting your hands on an Extortionist then that's top priority.
Last_Laugh on 5-Color decks built around a …
1 month ago
Honestly Marchesa with green feels too easy. There's too much +1+1 counter support like Verdurous Gearhulk which would allow you to abuse his and 3 other etb/death triggers on everyone's turn. You wouldn't even have to worry about the Throne or life totals.
I've contemplated color shifting a commander away from its primary color and replacing it with a non-broken color (i.e. or Animar or Marchesa, the Black Rose). This was more for a deck building challenge since I wouldn't have resources to help and the deck would be unique.
Mcat1999 on Card creation challenge
1 month ago
I find it odd that each color has a respective beast race associated with it, yet green has the fewest (55) in the game. Compare this to blue's Sphinx (64), which isn't even a strong creature based color.
And yes, these include overlapping colors and even un-colors, such as Rock Hydra. So, with that being said...
Battle-Hardened Hydra
Creature - Hydra
Trample, Undying
Whenever a +1/+1 counter is put on Battle-Hardened Hydra, you gain 2 life.
4/4
Simple, elegant, deadly. Verdurous Gearhulk would love this one, as would so many other cards.
Make another creature whom you could also call "simple, elegant and deadly".
Remember, less is more ;)
Brews_Willis on
Cazur, Ruthless Puncher
3 months ago
Hey Bobs_Army & Elasar99 (great name btw!), thanks a lot for your input! I really appreciate it.
As for The Great Henge, The Ozolith, Heroic Intervention, Hardened Scales, Doubling Season, Branching Evolution and so many other spicey - yet pricey - cards, please keep the description of the deck in mind. This deck is going to be a budget build to be an entry in a Secret Santa type thing. My playgroups' gentleman's agreement is ~30,00€/$40.00 maximum - plus cards that sit in our binders which we don't mind giving away.
Also, the deck's supposed to be played in a low powered pod, which we would score 3-4/10 by our metrics. The easiest way to do that is have most cards either fit the counters theme or one of the subthemes such as fighting instead of being generically good. Meaning, cards like Inspiring Call and Sporeback Troll fit a lot better than Heroic Intervention, Wrap in Vigor, Lightning Greaves, Swiftfoot Boots and the likes.
I still have Tuskguard Captain and Bramblewood Paragon in a box somewhere. I might add them as extras. For the moment i think Champion of Lambholt, Gnarlid Colony and Pridemalkin should be plenty to enable hits.
I'm quite sure Longshot Squad is one of those boxes, too. It'll have to be an extra for now, since i won't know if the deck's even facing flyers until all Secret Santas are revealed. Nice catch though!
Hydra's Growth and Increasing Savagery have been on my mind as well, yet they fit Mowu, Loyal Companion so much better than the other interchangable commanders. Going wide and wild with counters is a lot more entertaining than just going big. Same goes for Managorger Hydra. Sure it's straight forward, but something like Forgotten Ancient can enable a variety of things - at half the price.
As for Yorvo, Lord of Garenbrig, there are only so few creatures that would trigger his second ability reliably at the moment: Bloodspore Thrinax, Renata, Called to the Hunt, Verdurous Gearhulk and Vigor. If i would be looking for creatures that do something similar to his first ability i'd propably consider Ivy Lane Denizen for its flexibility instead.
Anyhow, thanks again for your kind words and suggestions!
ps. MapPsycho thanks for your flattering words as well! :)
_Kane_ on
Yarok with some lands?
4 months ago
Cards I Have For You:
Command Tower > Choked Estuary
Opulent Palace > Botanical Sanctum
Exotic Orchard > Blooming Marsh
Tatyova, Benthic Druid > In Garruk's Wake
Purchase List:
Reclamation Sage > Viridian Shaman
Wood Elves > Rishkar, Peema Renegade
Farhaven Elf > Verdurous Gearhulk
Ravenous Chupacabra > Overseer of the Damned
Swiftfoot Boots > Bolas's Citadel
Rampaging Baloths > Ashiok, Dream Render
Ghostly Flicker > Soul of the Harvest
Conjurer's Closet > Teferi's Ageless Insight
Guardian Project > Hour of Promise
Omniscience_is_life on Font of Mythos or Smothering …
4 months ago
If you're looking at it from a pure power-level perspective, then the Eye is a bit of a bad card... but I play Verdurous Gearhulk so I'm not going to tell you to take it out :)
Do make the switch, though: Tithe is one of the most fucking busted cards of all time
TriusMalarky on How is Elder Gargaroth Remotely …
8 months ago
Weak. I was gonna go 4 and use it to replace Verdurous Gearhulk.
Ranglez7 on
Xenagos, the G.O.A.T.
8 months ago
Blue isn't terribly problematic in my meta for worrying about any individual creatures. Most of the time they want to protect their combo, interrupt someone else's combo, or can't stop my creature with their Swan Song anyway. The idea is that when my big beater gets removed I have another one coming out behind it, anyway. A bigger problem I run into is the crack back when I do get a good hit in, and get to a point where I am more worried about my life than my cards in hand or the beater on the board. The blue in my meta does what most blue players do, I think. They let the tutors, of which I run quite a few, slide so they can counter what gets pulled out. But I am not assembling any combos, here. That being said, the card I do race to tutor for, the hidden Commander if you will, is Ilharg, the Raze-Boar which does allow me to cheat out big beaters or abuse ETB triggers. So to jump around while responding, Worldspine Wurm rarely gets hard cast, and Verdurous Gearhulk is a great way to make threats bigger. Bonus points for it because it can target itself if I just need an 8 power trampler to get 16 damage in the turn after Xenagos makes his debut. I have better places to put Deflecting Swat since the two key players in the deck are pretty difficult to get rid of. It, and Bolt Bend are extremely useful for commanders with less built in protection, though. That being said, I have looked at Yavimaya Hollow for everything not as resilient and just can't bring myself to put in another colorless source regardless of its ability. And since the beaters are replaceable, usually, making sure my mana is fixed is a higher priority. If anything, I am trying to find reasons to take some out in favor of basic lands (or a dual land if I really want to break the bank). Selvala, Heart of the Wilds is another situation like Nyxbloom Ancient where it urges an overcommitment to the board. I'm also not a fan of symmetric boons, so the thought of giving my opponent even one draw trigger from her bothers me. Call me crazy, but this deck isn't handing anything to anyone! Berserk is in the same vein as Life's Legacy to me where I want my opponents to deal with my creatures instead of sacrificing them myself. I also don't like looking at cards together as valuable given that I can't reliably guarantee they always show up together. This deck can tutor out a creature easily enough, but not an instant. Etali, Primal Storm is good value, but with my strategy being cheat with Ilharg, the Raze-Boar the attack trigger isn't as appealing as I would like.
On that note, I am still mulling over Return of the Wildspeaker versus Rishkar's Expertise, especially while I am trying to fit Quartzwood Crasher into the list which expands my options at 5 CMC. With the abusing ETB triggers idea, though, cards like Elemental Bond, Guardian Project, and The Great Henge draw more cards than you might think. I also swapped in Bonders' Enclave over Winding Canyons to try because I never really needed to cast a creature at instant speed. Holding up 6 mana to throw out a Reclamation Sage or Fierce Empath on someone's end step just feels like a wasted turn. For being a "Gruul smash!" list, I am trying my best to put together a consistent game plan with the heavy tutor package and a curve that promotes efficiency. I think I will hold up 4 mana with a Krosan Grip or Chaos Warp in my hand that can turn into a drawn card if I didn't need to stop something more often than the former example.
Play testing is still a challenge at the moment, so changes are a slow process. I know with adding in something like Quartzwood Crasher that the trample keyword becomes much more valuable, but there is a good case to be made for the creatures in the list without it, too. Guess we just need to stay safe and play more Magic!