|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
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Artifact Creature — Construct
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
Verdurous Gearhulk Discussion
6 days ago
I’ve always wanted to build a Verdurous Gearhulk and need some help doing it.
I’d like to start this off by saying I'm a sucker for good card art and steampunk looking designs. So when I saw Verdurous Gearhulk around its release I was pretty hyped up for it. Sadly though, it never really seemed to live up to people expectations. So the question I'm posing here is how can we make this work? Clearly this deck is not supposed to be competitive but simply not be completely shut out at local game nights.
Colors: We need green… duh. I feel like it needs a lot more than that though. Since Verdurous Gearhulk is an artifact and we’re trying to find it and draw cards I think blue would also be a good inclusion. It would allow access to cards like Fabricate . Not only does it have a many good artifact synergies, but the recent Simic cards such as Neoform could also potentially contribute. I did of course think go mixing red for its artifact synergies, as well as, its burn potential but conceptually didn’t like it as much.
Gearhulking Out: Obviously, we need Verdurous Gearhulk on the field since that’s the whole point of this. Modern has always had a rather disgusting ability to ramp out high CMC cards on early turns. Since most decks are seems fairly fast these days, it would be important to get Verdurous Gearhulk out as early as possible. My first thought would be Tinker but thats not legal in Modern. So that leaves the previously mentioned Neoform could do the trick based off the combos it has been pulling off already and that would play in with the blue. Another blue card to look at would be Etherium Sculptor . It’s not flashy but it could speed Verdurous Gearhulk ’s entrance by a turn.
Gearhulk Smash: Once Verdurous Gearhulk is out, he needs to actually do something. Since Verdurous Gearhulk can come down as a 8/8 with trample, I believe it could pose as a viable win condition if proliferated on/buffed slightly. Additionally, some burn could be thrown in to improve the odds of winning. Another thought would be to have additional token generation to hit for the remaining damage. (To fit with the theme maybe some thoptors?)
These are just my current quick thoughts but I would love for some suggestions/ideas to actuality make this deck happen!
2 months ago
Vulshok Sorcerer da bin ich mir unsicher, was du damit willst. Ja, er kann gut sein, wenn jemand viele kleine Sachen spielt, aber sehr häufig ist er auch nutzlos.
Ich habe noch ein paar Empfehlungen, die alle irgendwie mit Countern synergieren: Bane of Progress , Bow of Nylea , Curse of Predation , Curse of Stalked Prey , Durable Handicraft , Fangren Firstborn , Forgotten Ancient , Jiang Yanggu, Wildcrafter , Krenko, Tin Street Kingpin , Longshot Squad (stellvertretend für alle Kreaturen mit Outlast), Mowu, Loyal Companion , Ravenous Slime , Rishkar, Peema Renegade , Rubblebelt Raiders , Song of Freyalise , Verdurous Gearhulk , Ravager Wurm , Rhythm of the Wild
Vielleicht wäre es auch eine gute Möglichkeit Surrak Dragonclaw als Commander zu nehmen und dir so Zugriff auf Blau zu ermöglichen. Mir ist aufgefallen, dass bei dir eh ein wenig das Ziehen von Karten zu fehlen scheint.. Ansonsten empfehle ich Samut, Voice of Dissent . Ihr weiß kannst du wenn du willst ja auch ignorieren
2 months ago
@scotchtapedsleeve: Don't worry. I'll upgrade myself hopefully soon enough; it just seems like mere lies at this point. & for the record; I plan to reconcile w/ someone else first; then I'll get to you after. :)
However, I've still some questions needing answers. After that, I'll shut up; I mean, I've plans for a Morophon, the Boundless Human Tribal Deck, a Kykar, Wind's Fury Vorthos deck based upon a Documentary (God forbid.); a revised project about a Mono- "Impurities" Matter deck, & the last to mention, I'll mention at the end of this post:
Two new Mu Yanling 's have been confirmed awhile back: Mu Yanling, Sky Dancer , & Mu Yanling, Celestial Wind . For Mu #1: if she makes it in, is she worth the readd of Prismatic Omen for Infinite Draw? or is Mu Yanling, Celestial Wind decent enough? I, mean, one of the Elspeth's Ultimates gives your Creatures Flying as an Emblem; something Archetype of Imagination should be able to remove, though it's for another time.
1: Wrenn and Six : Recurring Lands to your Hand is great, one damage is okay, but giving your Nonpermanents (Instants & Sorceries) Retrace? AWESOME!
2: Xenagos, the Reveler : Lots of Tokens? No problem! You'll be netting a lot of ramp in the form of & Mana of any combination! a 2/2 Satyr w/ Haste is good too! Oh, & it's not like you'll need to use that Ult of his; it's completely optional!
3: Kiora, the Crashing Wave : Why did I cut her? She stops damage heading to & coming from any target. Does both Card advantage & Mana Ramp at one time; & the thought of a 9/9 every turn is just fearsome.
Which would you give the Approval of, & Rejection of these three?
Heh. I just threw that in there as an alt. Solution in case the current Manabase might need minor improvement. Guess not... Ah well...
I ended up simply adding Mirari's Wake as a result of this. But I'd still like some thought on Night of Souls' Betrayal . Is it worth adding? I already have a list of Combos of Potential Consideration in my head as we speak; & one of the combos might include this...
FINAL: For the Omake/EXTRA: You stated I'd be better off using something like Niv-Mizzet Reborn , or even The First Sliv alongside Squee, the Immortal , & Food Chain in a deck which exiles stuff on purpose (See: Teferi's Protection , Academy Rector , Cards w/ Flashback, etc.). Past in Flames would be great here, but just doesn't have enough of what the rest of the colors can do. That's why I wanted to use Witch-Maw/Atraxa/Growth as they have the best of this in these colors. There is just one problem: Atraxa, Praetors' Voice is meant for more Counters-Support as well as a Supperfriends 99 Slot (Is there such a thing as a Partner Duo that does Domain/5-Colors? No.), & Witch-Maw Nephilim isn't even a Legendary Creature (I guess that's why Ravnica drove these beings to Extinction?), so I can't use it as a CMDR. This leaves us w/ only Partner Commanders unless you tell me different about a Niv-Mizzet that couldn't even beat Bolas, much less live to tell the tale of Bolas' demise; watched over by Ugin. As for The First Sliv , I'm not running Sliv Tribal, so the effect only applies to Sliv Queen 's Mama.
If you can prove me wrong about this; I won't have to use the following for ideas as Partners:
I wonder if any of these duos can handle a deck about exiling powerful stuff & even retrieving back your own when you shouldn't even do so...
After all this, It's all me now. Core 2020 will soon be released. Time to call Slivers "Slivs". Elspeth Tirel , Vivien Reid , & Mu Yanling to have a threesome, Bant Style (Yes, I made this up for reasons more meaningful than you'd think. Just look at the basic picture. XP), & if Birthing Pod , Vivien's Arkbow , Bow of Nylea , Wolfrider's Saddle , Verdurous Gearhulk & Thundering Tanadon (BTW, Vorinclex was mentioned in this card's Flavor Text; meaning he isn't against impurities after all. Why can he & Jin-Gitaxias just MAKE UP! We have Ezuri, Claw of Progress ! What's his lore when Ezuri became this?!) taught us anything; I need to prove Mono- can make a CMDR w/ no use of AEthermancy, doesn't need to "Craft" Life to invent it; Or Artifact creatures that kill Impurities (& Fliers; we have Birds of Paradise !); & such a deck will be made regardless on any regard. Time to introduce Nature to the rotten soup known as Peat that after millions of years of evolution (Another Quality.) became Slate, which is, in fact a Metal Composite, which can be used for true crafting of Artifice in .
(sigh... I'll end this now. I think I've gone too insane on the Grixis identity of mine.)
REALLY Sorry about this wall of binary crap. Might as well be the last time to be forgiven for anything... DX
3 months ago
Also, just wanted to ask about a few cards you're not running that aren't in maybeboard:
Lightning Greaves / Swiftfoot Boots : provides protection, and even if the dude dies to a wipe, the boots stay on the field. Also, haste Animar is kinda nice to swing for infinite unblockable against any deck with white or black creatures.
Somberwald Sage : Just really strong on paper. Lots of dudes in the deck, and they often require colored mana. Seems good.
Glen Elendra Archmage : negate on a stick, AND you can use it twice. Seems weaker than siren stormcaller due to necessary counters on Animar, but worth considering imo.
Fierce Empath : 1 mana tutor to hand for Tishana/consecrated sphinx. Need I say more? Maybe.
Fabricate : ok this one seems to be the most obvious to me. Tutor ancestral statue to hand. Seems like a must go in. Also finds ball, metamorph, and spellskite notably.
Gamble : another obvious one imo. One mana tutor. Idk how often you're dumping your hand, but I like those odds.
Rattleclaw Mystic : Mana good, plus converts colors.
Wall of Blossoms : more useful elvish visionary: has health.
Skullclamp : draw cards. lots of dudes with 1 toughness. One of the stronger cards in the "weaker" section.
Den Protector : recursion on a stick. Seems good. Puts in hand instead of on top like noxious revival. Comperable to eternal witness, doesn't cost double green (ouch).
Shrieking Drake / Dream Stalker / Man-o'-War : good for combos, good for value. Most lists run them. Why not here? I think i might be missing something, although I can also agree that maybe they're not as powerful as the other 100 cards currently in.
Verdurous Gearhulk : it's at WORST a 5/8/8 trample, can be a 2/4/4 that buffs Animar 4, not to mention possible Rishkar or Generous Patron synergy. One of the weaker cards in this list imo.
Ainok Survivalist : morph is fun with Animar, 1G for a naturalize, plus free counter on Animar. I think it's worse than nature's claim or reclamation sage though.
Cloudstone Curio : I know it's not needed to combo, but seems like you could generate a lot of value, or a possible combo.
Purphoros, God of the Forge : one R for an indestructible body for ancestral combo, instead of using ball.
Hardened Scales : Double counters on animar, really good turn one.
Deadeye Navigator : forget the infinite combos associated with him, he's a great value card. Problem is paying the double blue, and then the blue to bounce. Also provides built in protection for himself and another card.
Thanks for looking through this whole message.
3 months ago
I would suggest anything with a insane ETB trigger. Etali, Primal Storm is pretty funny, Ilhag can protect it from any next turn removal. God-Eternal Rhonas ,and Verdurous Gearhulk are hilarious if you want to pump your team. Combustible Gearhulk ’s ETB trigger seems fun too.
3 months ago
EsperControl4Life Thanks for the input! I had not thought about Lodestone Golem at all but it definitely fits the vibe of the deck! I will see if I can work it in. as for Wurmcoil Engine I personally won't include it in this version of the deck because I built it to be be an example of a good budget modern deck but if anyone wants to add it they can feel free. Personally on the high end of the curve I like Verdurous Gearhulk and it is more budget but easily removable. what was your deck based around? eldrazi? Thanks for the input!
3 months ago
- -1 Barren Moor +1 Azorius Signet
- -1 Lonely Sandbar +1 Dimir Signet
- -1 Tranquil Thicket +1 Gruul Signet
- -1 Forgotten Cave +1 Simic Signet
- -1 Secluded Steppe +1 Boros Signet
- -1 Azorius Chancery +1 Coalition Relic
- -1 Boros Garrison +1 Thran Dynamo
- -1 Dimir Aqueduct +1 Nykthos, Shrine to Nyx
- -1 Golgari Rot Farm +1 Wandering Fumarole
- -1 Gruul Turf +1 Raging Ravine
- -1 Izzet Boilerworks +1 Celestial Colonnade
- -1 Orzhov Basilica +1 Creeping Tar Pit
- -1 Rakdos Carnarium +1 Hissing Quagmire
- -1 Selesnya Sanctuary +1 Pentad Prism
- -1 Simic Growth Chamber +1 Riftwing Cloudskate
- -1 Mantis Rider +1 Duplicant
- -1 Psychatog +1 Thought Erasure
- -1 Drooling Groodion +1 Vraska, Relic Seeker
- -1 Ancestral Mask +1 Inferno Titan
- -1 Twisted Abomination +1 Exhume
- -1 Sengir Vampire +1 Animate Dead
- -1 Ravenous Rats +1 Unburial Rites
- -1 Spirit Mantle +1 Angel of Invention
- -1 Brood Butcher +1 Cloudgoat Ranger
- -1 Elephant Guide +1 Verdurous Gearhulk
- -1 Gladecover Scout +1 Terastodon
4 months ago
Sandwurm Convergence would be useful late-game. Brooding Saurian might be a good utility piece. Homeward Path is better but $$. Verdurous Gearhulk maybe? Rhonas the Indomitable and Predator Ooze might make good blockers.
Verdurous Gearhulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%