Purphoros, God of the Forge
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Purphoros, God of the Forge

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

: Creatures you control get +1/+0 until end of turn.

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DreadKhan on What commander for a Hare …

1 month ago

How pushed do you want your deck to be? If you don't mind leaning into the Commander a bit you could easily use Captain Sisay, the ceiling is tutoring up Thrumming Stone I guess, but finding other Legendary stuff is also very useful, offering you a tool box to solve problems or a win con once you've gotten set up.

I also think Jetmir would be pretty bonkers, and Red gives you stuff like Impact Tremorsfoil and Purphoros, God of the Forge, these are great back up win cons if you can't win via attacking for some reason.

Apoptosis on Gear Up!

3 months ago

Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.

OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade  Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle  Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)

In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)

EchoSpice on Group hug but snake, so Boa Constrictor

3 months ago

capwner Mana Echoes is a great suggestion!! Definitely will be adding that, as for decking myself i havent had any problems so far, but Endurance seems like a safe bet! And yeah ive definitely thought about Purphoros, God of the Forge as well, but i think my pod might kill me IRL if he hits the board XD Thanks for the comment! :D

multimedia on Exploding Kobolds

4 months ago

Hey, interesting deck.

Consider adding green? By adding green you get Glimpse of Nature, Noxious Revival, Elvish Spirit Guide. Glimpse and Revival go well together to keep casting Glimpse. Guide provides a green mana source without needing a land that can make green. Green also has Assault Formation, not needing an anthem effect to increase Kobolds power since only toughness matters. With 4x Glimpse you would only need 1x Formation as well as some kind of haste for all your creatures source such as Burst of Speed that you cast after casting all your Kobolds for the turn. With 4x Glimpse, 1x Grapeshot is all you need.

Stomping Ground, Karplusan Forest, Copperline Gorge can be dual lands that could replace Mountains? Lotus Petal and/or Wild Cantor, replacing some Mountains gives you a mana source of any color while also counting towards storm. The problems with Impact Tremors and Purphoros, God of the Forge are they need to be on the battlefield before you start casting Kobolds. In theory Tremors/Purphoros seem good, but in gameplay they seem slow, too inconsistent hit or miss.

Consider this package for upgrades?

Good luck with your deck.

Vessiliana on What is a Man? (a hyper aggro Edgar Markov EDH)

5 months ago

YamishiTheWickedOne, definitely! One-drop vamps are Edgar's bread-and-butter. I myself like to run over 40 creatures for Edgar, and I am finally getting a hold of a Warleader's Call for mine, which is brilliant in a list with a lot of really cheap vamps. If you are leaning harder into the one-drops, then the damage-on-entry becomes even more effective, not only the Warleader's Call and Impact Tremors but even Purphoros, God of the Forge. It puts the opponents in a tight spot because those little guys have already hit them just by entering, then can swing with buffs, and even ping on their way out, whether through Goblin Bombardment or something like Elas il-Kor, Sadistic Pilgrim.

Hybrow on The Big Black Succ

6 months ago

Yahh.. she is tough and a bit of a slog. I Play Purphoros, God of the Forge as well. He is just all-round better. She is a chore by comparison. He is 2 ETB damage, and plenty of doublers, and basically never leaves play once on the board. She is super squishy and ends up with a ton of recasts. Recursion is easier in black, but just ends up being long turns.

_AoxomoxoA_ on Veni, Vidi, Vici

7 months ago

08/11/2024 Revisions

-1 Heroic Reinforcements: Essentially paying 4 mana to generate 2 soldier tokens and buff my board. I already have plenty of better ways to do both things.

-1 Isolated Chapel: Swapped for Vault of Champions which in Commander is going to always enter untapped

-1 Marshal's Anthem: 4 mana to give my creatures +1/+1, and only sometimes is it worth it to return a creature for an extra 2 mana. Other cards already have the secondary ability, but better.

-1 Vault 11: Voter's Dilemma: Burned in the ass too many times by this card. My playgroup typically plays politics against my favor when this is played and I always end up losing a creature without stabilizing the board.

-1 Legate Lanius, Caesar's Ace: 0 support for this card in the rest of the deck

+1 Eldrazi Monument: Ideally, I have tokens to sacrifice without worrying about my board state, and giving creatures +1/+1 and flying to get over big walls

+1 Mana Crypt: No brainer, no explanation needed

+1 Purphoros, God of the Forge: Generating tons of tokens = profit

+1 Roaming Throne: Great for tribal decks, my triggered Caesar + Roaming Throne + Isshin = Machine Gun of Sadness

+1 Vault of Champions: Strictly Better Isolated Chapel in Commander

Tsukimi on Zinnia fun

8 months ago

I am building a custom commander who uses Offspring in Bant colors - some things I am waiting to hear the rulings later today on how they'd interact with the offspring mechanic (Kicker, X spells, evoke, etc.)

Some ideas that come to mind right away are clones like griffstick mentioned. I'm partial to Vizier of Many Faces because the Embalm ability is especially useful if you plan on doing any token synergy or token doubling which brings me to my next suggestions - Anointed Procession and Mondrak, Glory Dominus. Both are mono white and will double all of your offspring tokens.

The rest is up to you, you could go wide and deal auto ETB damage with the likes of Purphoros, God of the Forge, Impact Tremors etc. Or many many other directions. If you need any suggestions or input let me know

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