Purphoros, God of the Forge

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Purphoros, God of the Forge

Legendary Enchantment Creature — God


As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

: Creatures you control get +1/+0 until end of turn.

Recommendations View more recommendations

Crow-Umbra on Isshin, double down

6 days ago

I'd recommend replacing Anger with Fervor. Saves you some extra steps & 1 mana to get Anger in your yard.

I'd also recommend trimming some of the top-end of your creature curve, especially the 8 & 9 cmc creatures.

There's Myrel, Shield of Argive, Iroas, God of Victory, Ogre Battledriver, & Hero of Bladehold to name a handful of excellent 4 drops that you could replace them with.

Lower your curve wherever possible & reduce the hoops you have to jump through. In a similar vein, you might want to trim a couple equipment at your discretion, since they can be mana intensive.

You could add some more token producers to really lean in with Purphoros, God of the Forge. Mishra, Claimed by Gix  Meld, Commissar Severina Raine, & Tectonic Giant can similarly help you push damage with lots of token bodies

TypicalTimmy on Does Pitiless Plunderer and March …

1 week ago

Pitiless Plunderer has this strange thing where he doesn't care if the creature dying is a token. Normally cards will specify "nontoken creature", in order to try and prevent infinite loops. He, oddly enough, does not.

So if you have March of the Machines out, and a creature you control were to die, you'd create a Treasure token, which is now a 0/0 artifact creature.

Now, I do know that state based actions will check and it'll be sent to the graveyard due to having 0 toughness. According to the official terminology of the game, whenever a permanent is moved from the battlefield (specifically) to the graveyard (specifically) it does in fact "die". So yes, it is accurate to say that the token creature dies to state based actions.

When this token dies, Pitiless Plunderer is going to see this, make a Treasure token, which is created as a 0/0 artifact creature thanks to March of the Machines. When priority is changed and state based actions are checked, it too dies and the cycle continues.

So, this seemingly is a 2-card infinite death-loop, which cards such as Falkenrath Noble will care about. Similarly, if we slide into Grixis, Purphoros, God of the Forge will care when the new Treasure artifact creature ETB.

Long winded wall of text aside, here's my REAL question:

Suppose we are, in fact, in Grixis and I have something such as Fervor in play, such that I am now able to use activated abilities the turn the creature enters the battlefield.

  • My 0/0 Treasure artifact creature is created
  • The game is on pause, waiting for priority to switch to my opponent(s)
  • When this occurs, state based actions are going to see my 0/0 and attempt to move it to the graveyard

So, question:

Can I, at any point in this process, tap and sacrifice it for the mana, since it has haste thanks to Fervor? Because it'll still die (moving from the battlefield to the graveyard), so I'll still continue the loop. But since activating a mana ability does not use the stack, and the permanent in question is sacrificed as part of the cost (and therefore can not be responded to), I should be able to theoretically produce infinite mana of any combination of colors in this way, correct?

  • And be aware, you (or an opponent) must have a means to break this loop. If all you have is Pitiless Plunderer and March of the Machines with no means to end the loop (Removal of Pitiless Plunderer, an enchantment to make the Treasure artifact creature at least a 0/1 so it survives state based actions, etc) you will cause the game to formulate a draw and nobody wins or loses the game, it'll simply end and cease to be.

Last_Laugh on A Trip To Transylvania

3 weeks ago

This is a nice start, but I feel like 2 VERY important categories are underrepresented here. Card draw and board protection.

Card Draw: Plumb the Forbidden is amazing here thanks to being an instant. Twilight Prophet, Welcoming Vampire, Skullclamp, Dark Prophecy (lots of lifegain needed for this one), Smuggler's Share, and Necropotence are all excellent options here.

Board Protection: Teferi's Protection, Flawless Maneuver, Boros Charm, And They Shall Know No Fear, and a little hidden gem known as Scapegoat. Scapegoat also doubles as a finisher with Purphoros out.

Finishers: Purphoros, God of the Forge will dome each opponent for 4 whenever you cast a vamp. Reconnaissance feels like cheating and allows you to be hyper aggressive safely. 2nd post below dedicated entirely to this card... which is just Copied/Pasted from my deck description.

Feel free to check out my list for more ideas. It's one of the top rated Edgar lists on this site and has a buttload of posts to sift through for more insight and inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on Edgar Vamparade

3 weeks ago

Purphoros, God of the Forge domes each opponent for 4 every time you cast a vamp. Scapegoat pseudo dodges exile, -X-X, etc. type boardwipes and it doubles as a finisher with Purphoros out. Plumb the Forbidden is another excellent option for card draw so you don't get caught with your pants down after a boardwipe.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on EDH Vampiric Bloodlust (C17 Precon Upgrade)

3 weeks ago

Not a bad start but I do have several suggestions for you. I'll try to keep things budget-ish friendly and break things down by category. If you're picking up what I'm putting down, I can help suggest cuts.

Finishers: Shared Animosity, Akroma's Will, and Reconnaissance (see my deck description for a recap on Reconnaissance, the card feels like cheating here it's so good) are all worth running. Purphoros, God of the Forge is amazing here. Each vamp you cast domes all opponents for 4 and provides the deck with some much needed non-combat finishing.

Card Draw: Skullclamp, Twilight Prophet, Plumb the Forbidden, and Dark Prophecy (if you have enough life gain) are all excellent options. The more the merrier in this category.

Board Protection: Boros Charm is worth it for the all permanents protection. Scapegoat is a neat hidden gem that let's you pseudo dodge exile, -X-X, etc. type boardwipes and if you run Purphoros, it can double as a finisher.

Vamps: Indulgent Aristocrat and Drana, Liberator of Malakir both deserve spots. I'll leave this category alone for the most part.

Ramps: Arcane Signet, Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction are all worth running. If you get your cmc below 3 (which I highly suggest), I'd recommend dropping the Boros colored signet/talisman though.

Lands: Vault of the Archangel and assuming your playgroup is ok with proxies or gold border championship edition cards... Volrath's Stronghold.

Feel free to check out my list for inspiration (and that explanation for Reconnaissance if you aren't familiar with the intricacies of the card). Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

PlebKingX on Wurld Tweeee

4 weeks ago

Yes lol

World tree costs 10 colored mana to activate. the combo is we ramp out into Timeless Lotus or Jegantha, the Wellspring. we tap for 5 WUBRG mana then use one of our untappers (Kiora's Follower or Kiora, Behemoth Beckoner) to tap again for a total of 10 WUBRG mana. Activating The World Tree is almost always an instant win unless you get very unlucky and have too many gods in your hand.

The Purphoros, God of the Forge's will then enter the battlefield as creatures and before they legend rule themselves to death, they send a maximum of 28 triggers of 2 damage each to the dome. (thats 56 damage for my fellow smooth brains out there)

Andramalech on Ignacio's Firehouse Dubs

1 month ago

lcarl3035 I did detail in the description about my intentions to use 'Fire' as my word of choice, and there are a few ways to pop off.

In general, yes. Red Deck Wins is the goal. I use Purphoros, God of the Forge to nail infinite damage, and Grinning Ignus to help mitigate an infinite mana combo.

It boils down to a convoluted Burn deck, and I apologize if my notes didn't really help explain what the intent of the deck is.

Admittedly a passion project build, it may just be bad. That's always an option.

Crow-Umbra on Musashi's Mosh Pit [Primer]

1 month ago

Venoctus, if you have the budget and deck space, you could run both Purphoros, God of the Forge and Terror of the Peaks.

I think Purphoros is slightly better for helping Isshin end games because of its group slug damage. Yes, Terror of the Peaks can shoot damage at creatures and Planeswalkers, but is easier to remove.

Also, using Terror of the Peaks as removal is kinda slow and clunky. You need to have Terror stick around long enough and you need to make enough creatures to shoot the damage needed. Remember you can attack Planeswalkers directly each combat, so just send a few tokens or creatures at them. Generous Gift, Anguished Unmaking, and Vanishing Verse are all great removal pieces.

For Isshin, I've noticed it's helpful to have removal for value engine enchantments and artifacts, and attacking players and their planeswalkers will soften up their boards from blocks.

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