Purphoros, God of the Forge

Purphoros, God of the Forge

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

: Creatures you control get +1/+0 until end of turn.

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Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Block Constructed Legal
Duel Commander Legal
Oathbreaker Legal
Tiny Leaders Legal
Custom Legal
Unformat Legal
Casual Legal
Legacy Legal
2019-10-04 Legal
Pioneer Legal
Canadian Highlander Legal
Leviathan Legal
Modern Legal
1v1 Commander Legal
Limited Legal
Vintage Legal

Purphoros, God of the Forge occurrence in decks from the last year

Purphoros, God of the Forge Discussion

souck on The gods

1 day ago

I second Sisay, Weatherlight Captain as your commander. It can fetch any god she wants and legendary hatebears at instant speed (she can tutor a Narset, Parter of Veils in response of a Windfall and basically insta win for example).

As wincon, Its really hard to suggest without looking at what direction and power level she is building toward. Thassa's Oracle + Demonic Consultation is an obviously strong option. One more thematic since use gods is God-Eternal Kefnet with infinite turns (you cast extra turn with Kefnet, draw it, put it on top of the library somehow and this is infinite)

If she prefers combat and damage Purphoros, God of the Forge and the other gods probably can deal enough damage by themselves.

unwucht on Omnath, A Song of Creation and Chaos

2 days ago

oof! Mystic Reflection cast in response to a landfall trigger for Scute Swarm with Avenger of Zendikar and Purphoros, God of the Forge out?! You can easily get like 12 1/1 tokens for Scute Swarm's triggered ability. Having like 12 Avengers enter sounds awesome!

TriusMalarky on The gods

2 days ago

God Tribal, I'd totally take the Golos-Tree path. I REALLY recommend using Chromatic Lantern to help activate Tree(in most other cases I find it pretty meh, but it's great here).

My recommended Golos plan is:

At this point, you're probably at an impressive 30-40 ramp spells.

You'd then include a variety of Gods. I'd recommend a package something like this:

Purphoros, God of the Forge and Changeling Berserker, Changeling Titan and Changeling Hero. You'll use the three Changelings to create an ETB loop and kill every single opponent.

Alternatively, you can use Purphoros, Bronze-Blooded to give all your Gods haste and kill people with hastey slaps.

esperdeathblade on Omnath, A Song of Creation and Chaos

2 days ago

I was referring exactly to Cosima, God of the Voyage  Flip. Really great card. I'm not sure on cutting Kodama of the East Tree off, it is something to evaluate for not going into infinite combos. Another one I'm considering to add is Mystic Reflection, quite narrow in this deck but with Avenger of Zendikar is incredible, and with Purphoros, God of the Forge out you can potentially finish all your opponents in a turn. What do you think about it?

RambIe on The gods

3 days ago

DarkMagician suggested Purphoros, God of the Forge this seems like a good idea
if you include God-Eternal Bontu, The Locust God, & Erebos, Bleak-Hearted
you have a serious end game potential just off The World Tree activation
these 4 plus 5 other gods would be 18 damage etb (they have to be active for this to work)
sac the other 5 gods and 1 land out to bontu (all hit stack at same time so they don't get a chance to deactivate each other)
5 erebos triggers into 5 locus tiggers into 5 purphoros for 10 damage (28 total)
6 bontu triggers into 6 locus triggers into 6 purphoros for 12 damage (40 total to each opponant)

note: God-Eternal Bontu would deactivate Jegantha, the Wellspring companion ability. but it seems worth it
only problem left to solve is finding 9 gods that will activate each other

DarkMagician on The gods

4 days ago

Golos in order to grab The World Tree is definitely the best option. If answers are your concern then the same can be said about every other choice made in the deck. Ramping to ten is easy enough and you have access to every color so protecting/recurring the Tree is also easy to do. If you manage to activate the tree then you should have enough devotion off of the gods alone and will probably end up killing opponents off of Purphoros, God of the Forge triggers.

ellie-is on My hell is mono-red

5 days ago

Neheb, the Eternal or Purphoros, God of the Forge seem to be your best bet for mass damage, depending on which direction you wanna take it. Neheb for X spells like Earthquake, Purphoros for tokens. A lot of what someone said above for Gruul can be translated to monored with Purphoros. That's the route I'd personally take in this situation.

Mcat1999 on My hell is mono-red

6 days ago

The trick here is to stack on mass damage enchantments, then use doubling enchantments.

Impact Tremors, Warstorm Surge, Purphoros, God of the Forge, etc.

Bitter Feud, Furnace of Rath, Fiery Emancipation, Dictate of the Twin Gods, etc.

Then you want damage stacks.

Chandra, Awakened Inferno, Burning Earth, Manabarbs, Ankh of Mishra, Torbran, Thane of Red Fell, etc.

You'll want explosive ramp together everything out on curve, so this puts you in Gruul.

Don't make it complicated by adding extra colors. Just Gruul. Plenty of card draw in these two colors. Look toward impulse draw (exile and play).

Sunbird's Invocation, Outpost Siege, Furious Rise, Dream Pillager as well as regular draw like Harmonize, Elemental Bond and Garruk's Uprising.

Now you're dealing with tons of noncreature spells, so Ruric Thar, the Unbowed is off the table.

I think Klothys, God of Destiny is your best bet. She gets out early, is hard to remove and lands 6 total damage per turn with her graveyard hate trigger.

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