Combos Browse all Suggest
- Marauding Raptor + Polyraptor + Purphoros, God of the Forge
- Norin the Wary + Purphoros, God of the Forge
- Grinning Ignus + Purphoros, God of the Forge
- Kiki-Jiki, Mirror Breaker + Purphoros, God of the Forge + Vizier of Tumbling Sands
- Kiki-Jiki, Mirror Breaker + Kiora's Follower + Purphoros, God of the Forge
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Purphoros, God of the Forge
Legendary Enchantment Creature — God
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
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6 days ago
I'd also recommend trimming some of the top-end of your creature curve, especially the 8 & 9 cmc creatures.
Lower your curve wherever possible & reduce the hoops you have to jump through. In a similar vein, you might want to trim a couple equipment at your discretion, since they can be mana intensive.
You could add some more token producers to really lean in with Purphoros, God of the Forge. Mishra, Claimed by Gix Meld, Commissar Severina Raine, & Tectonic Giant can similarly help you push damage with lots of token bodies
1 week ago
Pitiless Plunderer has this strange thing where he doesn't care if the creature dying is a token. Normally cards will specify "nontoken creature", in order to try and prevent infinite loops. He, oddly enough, does not.
So if you have March of the Machines out, and a creature you control were to die, you'd create a Treasure token, which is now a 0/0 artifact creature.
Now, I do know that state based actions will check and it'll be sent to the graveyard due to having 0 toughness. According to the official terminology of the game, whenever a permanent is moved from the battlefield (specifically) to the graveyard (specifically) it does in fact "die". So yes, it is accurate to say that the token creature dies to state based actions.
When this token dies, Pitiless Plunderer is going to see this, make a Treasure token, which is created as a 0/0 artifact creature thanks to March of the Machines. When priority is changed and state based actions are checked, it too dies and the cycle continues.
So, this seemingly is a 2-card infinite death-loop, which cards such as Falkenrath Noble will care about. Similarly, if we slide into Grixis, Purphoros, God of the Forge will care when the new Treasure artifact creature ETB.
Long winded wall of text aside, here's my REAL question:
Suppose we are, in fact, in Grixis and I have something such as Fervor in play, such that I am now able to use activated abilities the turn the creature enters the battlefield.
- My 0/0 Treasure artifact creature is created
- The game is on pause, waiting for priority to switch to my opponent(s)
- When this occurs, state based actions are going to see my 0/0 and attempt to move it to the graveyard
Can I, at any point in this process, tap and sacrifice it for the mana, since it has haste thanks to Fervor? Because it'll still die (moving from the battlefield to the graveyard), so I'll still continue the loop. But since activating a mana ability does not use the stack, and the permanent in question is sacrificed as part of the cost (and therefore can not be responded to), I should be able to theoretically produce infinite mana of any combination of colors in this way, correct?
- And be aware, you (or an opponent) must have a means to break this loop. If all you have is Pitiless Plunderer and March of the Machines with no means to end the loop (Removal of Pitiless Plunderer, an enchantment to make the Treasure artifact creature at least a 0/1 so it survives state based actions, etc) you will cause the game to formulate a draw and nobody wins or loses the game, it'll simply end and cease to be.
3 weeks ago
This is a nice start, but I feel like 2 VERY important categories are underrepresented here. Card draw and board protection.
Card Draw: Plumb the Forbidden is amazing here thanks to being an instant. Twilight Prophet, Welcoming Vampire, Skullclamp, Dark Prophecy (lots of lifegain needed for this one), Smuggler's Share, and Necropotence are all excellent options here.
Board Protection: Teferi's Protection, Flawless Maneuver, Boros Charm, And They Shall Know No Fear, and a little hidden gem known as Scapegoat. Scapegoat also doubles as a finisher with Purphoros out.
Finishers: Purphoros, God of the Forge will dome each opponent for 4 whenever you cast a vamp. Reconnaissance feels like cheating and allows you to be hyper aggressive safely. 2nd post below dedicated entirely to this card... which is just Copied/Pasted from my deck description.
Feel free to check out my list for more ideas. It's one of the top rated Edgar lists on this site and has a buttload of posts to sift through for more insight and inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
3 weeks ago
Purphoros, God of the Forge domes each opponent for 4 every time you cast a vamp. Scapegoat pseudo dodges exile, -X-X, etc. type boardwipes and it doubles as a finisher with Purphoros out. Plumb the Forbidden is another excellent option for card draw so you don't get caught with your pants down after a boardwipe.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
3 weeks ago
Not a bad start but I do have several suggestions for you. I'll try to keep things budget-ish friendly and break things down by category. If you're picking up what I'm putting down, I can help suggest cuts.
Finishers: Shared Animosity, Akroma's Will, and Reconnaissance (see my deck description for a recap on Reconnaissance, the card feels like cheating here it's so good) are all worth running. Purphoros, God of the Forge is amazing here. Each vamp you cast domes all opponents for 4 and provides the deck with some much needed non-combat finishing.
Board Protection: Boros Charm is worth it for the all permanents protection. Scapegoat is a neat hidden gem that let's you pseudo dodge exile, -X-X, etc. type boardwipes and if you run Purphoros, it can double as a finisher.
Ramps: Arcane Signet, Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction are all worth running. If you get your cmc below 3 (which I highly suggest), I'd recommend dropping the Boros colored signet/talisman though.
Feel free to check out my list for inspiration (and that explanation for Reconnaissance if you aren't familiar with the intricacies of the card). Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
4 weeks ago
World tree costs 10 colored mana to activate. the combo is we ramp out into Timeless Lotus or Jegantha, the Wellspring. we tap for 5 WUBRG mana then use one of our untappers (Kiora's Follower or Kiora, Behemoth Beckoner) to tap again for a total of 10 WUBRG mana. Activating The World Tree is almost always an instant win unless you get very unlucky and have too many gods in your hand.
The Purphoros, God of the Forge's will then enter the battlefield as creatures and before they legend rule themselves to death, they send a maximum of 28 triggers of 2 damage each to the dome. (thats 56 damage for my fellow smooth brains out there)
1 month ago
lcarl3035 I did detail in the description about my intentions to use 'Fire' as my word of choice, and there are a few ways to pop off.
It boils down to a convoluted Burn deck, and I apologize if my notes didn't really help explain what the intent of the deck is.
Admittedly a passion project build, it may just be bad. That's always an option.
1 month ago
I think Purphoros is slightly better for helping Isshin end games because of its group slug damage. Yes, Terror of the Peaks can shoot damage at creatures and Planeswalkers, but is easier to remove.
Also, using Terror of the Peaks as removal is kinda slow and clunky. You need to have Terror stick around long enough and you need to make enough creatures to shoot the damage needed. Remember you can attack Planeswalkers directly each combat, so just send a few tokens or creatures at them. Generous Gift, Anguished Unmaking, and Vanishing Verse are all great removal pieces.
For Isshin, I've noticed it's helpful to have removal for value engine enchantments and artifacts, and attacking players and their planeswalkers will soften up their boards from blocks.