Purphoros, God of the Forge
Legendary Enchantment Creature — God
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
|Have (3)||metalmagic , gildan_bladeborn ,|
|Want (10)||pusilanime , deman464 , BasedNorseman , lu5t , Nodon , rmurda , Camypo , Grenchorne , beforethecitadel , Logic-Aside|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Mythic Rare|
|Secret Lair (SLD)||Mythic Rare|
|Mystery Booster: Convention Edition (MYSCON)||Mythic Rare|
|Theros (THS)||Mythic Rare|
Combos Browse all
- Marauding Raptor + Polyraptor + Purphoros, God of the Forge
- Norin the Wary + Purphoros, God of the Forge
- Grinning Ignus + Purphoros, God of the Forge
|Commander / EDH||Legal|
Purphoros, God of the Forge occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
Recommendations View more recommendations
Latest Decks as Commander
Purphoros, God of the Forge Discussion
4 days ago
Hey, if you want to play aggro with Edgar then I don't think a 10 mana combo, Exquiste + Bond is what you want. Exquiste + Bond goes with a midrange strategy with life gain, not aggro. 24 cards with 4 CMC or higher is a lot for aggro. With this many you risk having too many of them in your opening hand rather than low CMC Vamps.
For aggro consider cutting many four/five drops to decrease the avg. CMC? Patriarch's Bidding and Coat of Arms are five drops to keep because one helps you recover if aggro doesn't work out and the other pushes your Vamp army over the top. Sanctum Seeker, Purphoros, God of the Forge and Bloodline Keeper Flip are the four drops worth keeping with aggro. In the place of other high CMC cards add more low CMC Vamps/cards especially one drops.
My advice for aggro with Edgar is take more advantage of eminence and going wide with Vamps and Vamp tokens. Lots more one and two drop Vamps. Edgar is really the only high CMC threat you need with aggro. Instead of playing lots of other high CMC cards play Vamps who can be mana sinks. Knight of the Ebon Legion, Guul Draz Assassin and Mirror Entity is a Vamp and it's a way to use lots of mana if you have it to pump your entire army. Sorin, Imperious Bloodlord and Shared Animosity are good repeatable effects with an aggro/go wide strategy.
I offer more advice, good luck with your deck.
1 week ago
Love it +1 from me!
1 week ago
hkhssweiss Yeah, Korvold has become my 2nd favorite deck to play with. He sits just below Breya, so I have a hard time deciding which one to plop down at a table when I play with my main play group or at the LGS.
I chose to walk the path of the tokens, and I really like it. I mainly aim to abuse them through permanents like Purphoros, God of the Forge or play them into spot removal with Attrition to remove flyers and swing through with the beats.
Of course, they mainly become fodder for the mighty leader or become mulched down into basic essence through Ashnod's Altar for added spells or to surprise someone that opts not to block him :)
1 week ago
I would get Dark Impostor in there. You could swap out Stromkirk Condemned,Vampire Hexmage, or Vampire Nocturnus. More than half your deck isn't black cards so Vampire Nocturnus might not be as handy not to mention showing your opponent your next draw is not usually advantageous.
Purphoros, God of the Forge is kinda expensive for a chance at extra damage. Consider Brutal Hordechief; relative same cost but more bang for your buck. Along with Sanctum Seeker and say Foul-Tongue Shriek you could be doing a ton of damage.
I think you really need some card draw in there but I'm not sure how to make those changes. You could use cards like Oathsworn Vampire as a way to sacrifice a creature for cards like Altar's Reap, Carnage Altar,Costly Plunder, Dredge, Merciless Resolve, Morbid Curiosity, Phyrexian Vault, Reprocess, Skulltap, or Vampiric Rites.
Idol of Oblivion could get you some extra card draw with all of Edgar's token generation.
Drana's Emissary is also nice to have early game.
1 week ago
Love this deck! +1.
I had 2 thoughts:
- You play Impact Tremors but not Purphoros, God of the Forge. Too slow?
- I see you run Field of the Dead. In that case, it is strictly better to replace half of your mountains with Snow-Covered Mountains ;).
1 week ago
Cards I would consider removing:
Mob Rule In my opinion it is either a Win More or a for sure counter at the table
Cathars' Crusade good card but a little to late to the game for the deck, maybe with more token generation.
Pariah's Shield Awesome card and it can save your butt, I think more offence is needed instead of defence though.
Intrepid Hero A hugely under rated card, it would be on the maybe list. I love it but you need more ramp and have an good amount of removal.
Herald of War by the time this comes out you should either be running hard and strong or recovering from a devastating blow. In either case I would not want to draw this.
Archetype of Courage Un-needed, if all your creatures prevent damage and have menace then it makes first strike irrelevant.
Here is a list of cards I would consider:
Mountain Add in one more land, I would be at minimum run 35 lands
Thran Dynamo I would strongly consider one more mana rock
Skyknight Vanguard A low cost flyer that adds bodies
Brimaz, King of Oreskos A very good card that can add a ton of guys to the field.
Gisela, Blade of Goldnight This card is a serious threat as soon as it hit the table, it does come with a high mana cost though.
Legion Warboss Good attacker that adds bodies
Krenko, Tin Street Kingpin Another guy who gets more guys on the field
Purphoros, God of the Forge Auto include for sure, turns every one of your 30 creatures into 2 damage and he gets out of control with tokens entering.
Leonin Warleader A solid attacker that adds lifelink guys
Embercleave An 8/5 with Double Strike, Trample, Indestructible and Menace.... enough said
2 weeks ago
It is a lot of fun to play! You develop a board presence early, but it consists almost entirely of mana dorks and tokens, minus a few utility things like Scavenging Ooze and Eternal Witness. The only time it ever seems to draw any hate is when you have Doubling Season, Purphoros, God of the Forge, or Krenko, Mob Boss on the battlefield. But if you plan it right, with mana and protection available, these hate-drawing cards will usually quickly win you the game.
3 weeks ago
Thank you! I've had a lot of fun building this deck.
The main goal of this deck is to ramp, throw out many tokens, mana dorks, and strong utility creatures like Scavenging Ooze, Runic Armasaur and Scab-Clan Berserker, then either use Green Sun's Zenith/Finale of Devastation to bring in, or cast, Craterhoof Behemoth, in order to win the game. Alternatively, Garruk Wildspeaker can use his ultimate to Overrun the board, and Chandra's Ignition targeting a massive Ulasht is devastating. As a tertiary method, smashing face with a Kessig Wolf Run is always an option.
The final alternate combo, which can be assembled via Gamble, GSZ, and Finale, consists of a few roles, filled by various cards, and executes as such:
1) The first piece we need is Ulasht, the Hate Seed, our Commander,
2) Ivy Lane Denizen, which allows the combo to go infinite,
The way it works is when Ulasht removes a +1/+1 counter to make a Saproling token, Ivy Lane Denizen puts the counter back onto Ulasht. You then sacrifice the token to one of the Altars, use that mana to make another token, and repeat the process. Each time you complete this loop, either Impact Tremors or Purphoros will deal damage to each opponent, or Goblin Sharpshooter will untap and you can ping an enemy for 1 damage. Repeat this loop until you win!