Tribal Instant — Elf
Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Creatures dealt damage by a creature with deathtouch are destroyed. You can divide combat damage from a creature with deathtouch among any of the creatures blocking or blocked by it.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Gilt-Leaf Ambush Discussion
8 months ago
Love the Batman quote, an upvote just for that. A Doubling Season would be fantastic, but I know they’re pricey. I also like Gilt-Leaf Ambush as a token generator especially if you are thinning forests out of your deck or scrying.
1 year ago
Elves loses a lot of explosiveness without the 1 cmc mana dorks; you really need to play them. Not only do they let you cast your bigger threats earlier, but they also let you flood the board with creatures faster, which works well with your payoffs ( Shaman of the Pack , Poison-Tip Archer , and Dwynen, Gilt-Leaf Daen benefit from large boards, Lys Alana Huntmaster benefits from having lots of mana to cast creatures).
Llanowar Elves , Elvish Mystic , and Elves of Deep Shadow (to help out the black splash) are all inexpensive. I'd cut a mixture of Eyeblight's Ending , Prowess of the Fair , and Gilt-Leaf Ambush to make room for at least 10 of those cards. You can even cut 2 or 3 lands if you have 12 or so mana dorks--competitive Elves decks play 18 lands and still make enough mana to cast their entire hand by turn 3. I'd also recommend you play Elvish Visionary ; like Silvergill Adept in Merfolk, it's one of the cards that keeps the fuel pumping and is just really good in general.
2 years ago
Quirion Ranger It has some combos, but you have more than enough other cards for this, and most are more durable
Caller of the Claw Too situational
Elvish Vanguard It lacks utility and is relatively vanilla for the deck
Arcane Adaptation most of your creatures are elves, and the ones that aren't don't necessarily need the buffs. Not a guaranteed removal card, but it's only going to be useful on rare occasions
Overrun Not really necessary, you have other cards to achieve the same or greater effect.
Dwynen, Gilt-Leaf Daen other than the buff the second ability isn't incredibly helpful and it won't trigger Ezuri
Protean Hydra It's not likely to die in combat, so it's pretty much just a big creature. Your other hydras are better
Swan Song, Counterspell, Disallow; With so few counters, these cards are more likely to show up when you have absolutely no use for them rather than when you need them. You're better off cutting them out to slim down the deck.
Stroke of Genius You have enough draw and the other draw is better
Uncage the Menagerie way too specific, and way too much of a gamble. your best search would be 3 and you would only search through 3 cards.
Urza's Incubator Most of your elves are pretty cheap, so this may end up being pretty dead, as you may just end up with a bunch of unused mana. Your call on it though, as it's still somewhat useful
Door of Destinies This is slow and honestly the lack of other utility makes it somewhat dead. still has potential, so up to you.
Braingeyser You have other draw, and not being instant speed or triggered off creatures means it may not be as useful
Gilt-Leaf Ambush Not a fantastic card, low and just a dead draw late game
you have a plethora of low drop mana dorks, so you may want to slim those down a bit
2 years ago
I would change the format to modern as this isnt standard. Secondly, go all in on elves. Elvish Champion Imperious Perfect Masked Admirers Sylvan Messenger Lys Alana Huntmaster Reclamation Sage Gilt-Leaf Ambush. If you can afford to get good green/black lands you can open up a world of good carda like Thornbow Archer Shaman of the Pack Prowess of the Fair Elves of Deep Shadow Eyeblight's Ending Nameless Inversion
3 years ago
Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.
Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.
If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.
Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.
3 years ago
4 years ago
I really enjoy elf decks, and I like where you're going with the G/B. It seems to me your primary win condition is damage by swarming with elves and direct damage via shaman of the pack. I'd like to recommend a few things for you.
I'm not sure if you're on a budget, but if you aren't:Overgrown tomb, woodland cemetery. These dual lands will help you with mana fixing immensely. Also, Cavern of soul is awesome for elves.
Otherwise, Lys Alana Huntmaster is an awesome two of. Elves have a ton of ramp, so the 4 mana cost usually isn't a problem. She's naturally a 3/3 body and with cards like archdruid and champion to buff her, she becomes a nasty threat on her own, even before her ability, which lets her birth more elves.
I would run four Elvish Archdruid. Turn 3 he's dropping a ton of mana. plus he's good at pumping tokens.
4 Dwynen's Elite. He's an awesome T2 that comes with a friend.
collected company is awesome for delving into your deck a bit.
Chord of Calling will get you shaman of the pack whenever you need it.
Shamanic Revelation is good draw power to replenish your hand. The potential life gain is a good bonus.
Mercy Killing - multi-use tool for elves. Use it on your own pumped elf to turn him into many pumped elves.
Gilt-Leaf Ambush (Always fun!)
I would increase your count on Prowess of the Fair
Imperious Perfect pumps your elves and gives you a chance to make more
Elvish Promenade is good for a one or two of
What I would take out:
Nissa revane. She's okay, but most likely a one shot appearance, only coming into play with 2 loyalty.
Nissa's chosen is kind of weak. Nissa's other +1 is much more worth it.
Elvish Champion - more of a sideboard card. Put him in when you play against green decks.
Nettle sentinel - She's mostly good for the heritage druid combo. She's a good beater turn one, but doesn't contribute much to your strategy.
Thornbow archer doesn't contribute much. The direct damage he applies is conditional and extremely limited. Plus being blocked once he dies.
Anyway, I hope some of my suggestions help.