Evolution Sage

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Evolution Sage

Creature — Elf Druid

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Belfore on Pestilence of Phyrexia (First Deck)

4 days ago

strong textAny price cap per card cause Vorinclex, Monstrous Raider is a bit pricey but fits very well into your deck. You might also consider Evolution Sage and also doing a text search on the gatherer for infect. You might also consider Skithiryx, the Blight Dragon, Sheoldred  Flip, and Phyrexian Reclamation. that is just for starters.

Master_J on Laser Beams

4 months ago

Out: Hindervines, Heaven / Earth, High Sentinels of Arashin, Wood Elves, Together Forever, Triskelion, Semester's End

In: Boon-Bringer Valkyrie, Agitator Ant, Evolution Sage, Orzhov Advokist, Evolutionary Escalation, Swiftfoot Boots, Botanical Brawler

A larger update in an effort to build counters. Taking out superfluous or higher value one shot effects for things that can provide counters regularly. This also lowered my curve ever so slightly.

Mortlocke on The Song of Phyresis

6 months ago


Always a pleasure to have new visitors to the page, welcome. Magic has gone through multiple changes in the past couple of years with everything getting multiple art treatments, power creep, and a whole host of different products that seem to lose more and more relevance with each new iteration. But I digress, I love the Toxic mechanic. Sure it doesn't quite have the explosive potential of Infect, but it can still put in work with it's sibling mechanic Corrupted.

As for your questions about certain notable exclusions from the deck:

  • Inexorable Tide - This was once in the deck, but had to be cut simply due to a lack of space. 5 mana with 2 blue pips is a steep ask for a card that does literally nothing on cast. The usefulness of this card is entirely contingent on how large of a hand I have, and how many counters I have in play to target for proliferation. If none of my opponents have poison counters, and none of my creatures have +1/+1 counters on them...then what's the point? That's the unfortunate position this card holds in that it requires a steep investment for little pay off more often than not.

  • Phyrexian Swarmlord - Much like the previously mentioned, Swardlord requires a great deal of set up to be relevant that amounts to nothing more than a win-more card. If there aren't a plentiful amount of poison counters already on my opponents then this card is simply a 4/4 for 6 - not a worthwhile investment of mana.

  • Evolution Sage - This too was once in the deck until more relevant creatures came and replaced it. I'm not trying to be rude or anything but there was a big retcon that created the Phyrexian tribe. Every creature in the deck is a Phyrexian as a result of said retcon and therefore benefit from cards like Urza's Incubator and Cavern of Souls. Tribal issues aside, Evolution Sage is only as good as the number of land drops I have per turn which at most is only 2. to make this card a worthwhile inclusion I'd have to carve out more space for additional land drops in the form of Burgeoning and Exploration which is more trouble than it's worth. This card would be better suited for a different deck.

The deck is for both a 1v1 and Group setting - the hardest part is overcoming the politics and stigma of playing Poison counters. It's one of my favorite mechanics regardless, and always enjoy my games - archenemy status and all. Thanks for coming by and checking out the deck. Thanks for the +1 and the nice words, good luck with your own build and let me know if you have any questions.

DocBHC on Atraxa, Praetors' Voice +1/+1 *PRIMER*

6 months ago

Vigor can be good to add, i'm going to try it.

Contagion Clasp & Contagion Engine Personally I feel that the engine is too slow as a four mana ability, but the double proliferate can be very nice. I prefere to keep Evolution Sage and Flux Channeler because they are pretty solid body to enable a lot of proliferate in the same turn.

Azoth2099 on 100 cards for Meren

8 months ago

Oh man, speaking of Sidisi, Undead Vizier & Razaketh, the Foulblooded - Diabolic Intent is another no-brainer here.

Blood Pet & Basal Thrull are also greats recs, y'all! Those Eldrazi Token generators reminded me to mention Sifter of Skulls as well.

Not sure how I forgot to mention this in my 1st post, but Proliferate bangs here. Consider Plaguemaw Beast, Unnatural Restoration, Yawgmoth, Thran Physician, Karn's Bastion, Contagion Clasp, Contagion Engine & Evolution Sage.

Also, a word of warning: there is no way to keep Meren of Clan Nel Toth ultra-casual. Her nature as a Reanimator steers her to higher power levels than casual pods aim for. You'll see what I mean as you continue to refine your decklist!

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