Creature — Angel
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
|Have (3)||gildan_bladeborn , orzhov_is_relatively_okay819 , TrystonSpencer|
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|Commander / EDH||Legal|
Latest Decks as Commander
Emeria Angel Discussion
Talismancer on Skies
2 weeks ago
While this deck has long been the better version of my Birds deck, that doesn't mean it couldn't be improved, and with play a few things have stuck out to me 1) Never having the right coloured mana. I own so many decks that upgrading them all with better mana bases is impossible, but I have finally conceded that this is one of my favourites and therefore should have something better than Tranquil Cove for dual mana. Note, still limited by a mix of what I had, what I could source, and what I could afford for the about £30 I was prepared to spend on these modifications.
While I was buying cards, I decided to look into what did and didn't get played in this deck. Emeria Angel is a fantastic card, but it turns out that the 4 mana cost is too high, I'd rather be playing more smaller things. Also wanting to put it off until I could use the landfall made for poor play decisions, so it's being cut. In it's place needs to go removal. Sadly proxied for the time being.
-4 Emeria Angel
The last two changes are cards I discovered while having a search. Warden of Evos Isle is the underrated MVP of this deck, I always misjudge how good it is. However being in White as well as Blue, it turns out that there's a cheaper Bird that does the same effect, with a little extra upside.
Last on the changes list are my blue enchantments. Favorable Winds and Gravitational Shift are both perfectly good cards, but the former is always a tad underwhelming for not having a body, and the latter is actually too much mana. so they're getting swapped for Empyrean Eagle which has a body and gives the boost too, at an acceptable 3 mana.
2 months ago
Know what? I'm down.
Rerolled once as the first combo I got was a $200 4 card combo, kind of defeats the object of the budget in my opinion.
That suits me, I rarely think about Landfall decks. Now I'll have to!
3 months ago
Unless you're playing with some funky homebrew rules, your commander does have to be a legendary creature. For bird tribal, Kangee, Aerie Keeper or Kangee, Sky Warden would be the most obvious choices. Also, Screaming Seahawk does not get around the singleton restriction in the same way something like Relentless Rats does. Even if it did, I still don't think it would be worth running over the much faster Squadron Hawk . More relevant inclusions might be Watcher of the Spheres , Warden of Evos Isle , Soulcatchers' Aerie , Migratory Route , Wingmate Roc , Aven Mimeomancer , Emeria Angel , Favorable Winds , Kangee's Lieutenant , Judge's Familiar , Steel-Plume Marshal , Battle Screech , Skycat Sovereign , Pride of the Clouds , Sephara, Sky's Blade , Jotun Owl Keeper , Windreader Sphinx , Aven Gagglemaster , Thunderclap Wyvern , Jubilant Skybonder , Rally of Wings , Eyes in the Skies , Alrund's Epiphany , Aerial Assault , Rise of Eagles , Door of Destinies , Herald's Horn , Dovescape , Gravitational Shift , Kindred Discovery , Call to the Kindred , Serra the Benevolent , or Seaside Haven .
Looks like my comment is now a little redundant here, but hope the seconded advice still helps. Good luck!
4 months ago
I'm glad I could help! I have some other suggestions if it's no longer budget (I won't include Mana Crypt an stuff though haha) and you want to improve it some more: I see that you also have Ohran Frostfang , which is a great deterrent for your opponents deciding to block. Another good source of Deathtouch could be Bow of Nylea , which also does some other cool abilities on top of giving deathtouch. Some other good drawing enchantments include Garruk's Uprising , Elemental Bond , and Colossal Majesty . Since you run anthems, these guys can trigger on your weenies too. If you want something more consistent, Beast Whisperer and Mentor of the Meek are also good draw power. A fun card that puts creatures onto your opponent's side of the board is Hungry Lynx , especially because it gives your commander protection from the creatures it makes! Legion Loyalist seems perfect in this deck since he gives all your creatures first strike, trample, and evasion from tokens, and all of those things make it easier to get the goad trigger. Dragonmaster Outcast and Emeria Angel can make even more flying tokens to get that sweet goading trigger. Feldon of the Third Path seems good for when things are inevitably in the graveyard and you want to use them. Blade of Selves lets you use a creature you already have even more! Some other ramp that you haven't included is Selesnya Signet , Sol Ring , Rampant Growth , and Sword of the Animist . Anthems that you might consider are War Horn , Spear of Heliod , and Glory of Warfare .
The cards I would cut include: The small creatures with only a landwalk ability, like Dwarven Grunt and Treetop Scout ( Dryad Sophisticate is good, though). They are limited in their ability to get in for damage, and don't do much else beyond that, which makes them your more weak cards. I agree with your decision to try to cut the Hunted Troll , but the Hunted Dragon seems good since you can swing immediately and goad the tokens it makes. Although the Soltari creatures with shadow are good, I think you may have too many of them--they are intensive, and only Soltari Champion and Soltari Visionary really do anything when you use them. The Healer's Hawk and Segovian Angel are basically really bad Serra Ascendant s. If you want the 1-drop, maybe consider Figure of Destiny (gets bigger) or even Rhys the Redeemed (makes tokens). Citadel Siege and Dictate of Heliod are too slow and/or costly to make an impact, in my opinion. You know your meta better though.
5 months ago
Hey, making an Angel deck on a budget is not easy, well done.
My advice is to cut several high CMC cards for more low CMC ramp, more lower CMC Angels and repeatable draw sources. Some cards to consider adding, in order of best to worst and then I'll explain my suggestions.
- Righteous Valkyrie : three drop Angel, repeatable life gain and a +2/+2 anthem effect.
- Court of Grace : can be repeatable draw, 4/4 Angels or 1/1 Spirits.
- Boros Signet
- Talisman of Conviction
- Valkyrie Harbinger : it's less than $1, not $7.
- Youthful Valkyrie : two drop Angel who grows.
- Emeria Angel : four drop Angel, repeatable 1/1 Birds with landfall.
- Knight of the White Orchid : two drop ramp for a Plains.
- Oketra's Monument
- Palace Jailer : can be repeatable draw, creature removal.
- Ghostly Prison : $2, helps to keep the monarch.
- Resplendent Marshal : three drop Angel.
- War Room : repeatable draw for 2 life.
- Nahiri, the Harbinger : repeatable draw, can be repeatable exile, can tutor for and cheat an Angel onto the battlefield.
- Endless Atlas
- Solemn Simulacrum
- Commander's Sphere
- Needleverge Pathway Flip
- Alpine Meadow : cards that can search for a Plains can search for this land.
- Boros Garrison
- Temple of Triumph
Aurelia and Avacyn are the high CMC Angels you want to play more then the rest therefore consider cutting several other high CMC Angels? Emeria Shepherd 's repeatable reanimation by playing a Plains makes other Angels who reanimate less needed. You want more of an established battlefield of Angels before you play Aureila to take advantage of her haste and extra combat. There's a new Magic set called Kaldheim and in the set are many Angels for Boros with Righteous Valkyrie as the stand out.
Consider cutting some high CMC Angels for more ramp to help to cast Aureila and the other Angels quicker? An example is cutting Akroma, Angel of Fury for a two drop ramp Boros Signet . Signet helps to cast Aurelia or any other Angel way before you can cast Akroma. For the same amount of mana you could cast Avacyn therefore you don't really need Akroma.
In Commander you want repeatable draw sources, but Boros has an overall problem with drawing cards. A mechanic called the monarch helps and it's fun in multiplayer Commander. Court of Grace when you have the monarch creates a 4/4 Angel at your upkeep. If not it creates a 1/1 Spirit no matter what it's creating a flying creature.
When you have the monarch at your end step you draw a card. Any opponent who does combat damage to you then becomes the monarch. Once any player is the monarch then it can change who's the monarch throughout the game. Your goal however is to keep the monarch because then it becomes a repeatable draw source for no additional mana to draw.
An advantage that Angels have with the monarch is their flying and vigilance. If you lose the monarch it will be easier to get it back with flying creatures by doing combat damage to the opponent who's the monarch. Vigilance lets you attack and then keep your creatures back on defense making it more difficult for an opponent to do combat damage to you. Any player can play a card that makes them the monarch which means you will lose the monarch, but you can get it back.
I offer more advice including cuts to consider. Good luck with your deck.
7 months ago
Hey, good casual budget version of Omnath. Nice Scroll Rack :)
You could expand on landfall with several other good landfall cards:
- Tireless Tracker: repeatable draw with clues.
- Felidar Retreat: create Cat tokens or make your army huge including Omnath.
- Tatyova, Benthic Druid: repeatable draw.
- Admonition Angel: exile your opponents nonland permanents.
- Emeria Angel: create flying Bird tokens.
Omnath does everything except repeatable draw and that's an area to consider improving on. Tutors can sometimes be better than repeatable draw because with a tutor you get the card right away.
- Fierce Empath: tutor for any 6 CMC or higher creature, he can get any one of your win condition creatures.
- Wargate: tutor for any permanent and put it onto the battlefield, can get an enchantment which is helpful.
- Crop Rotation: sac a Forest to tutor for Command Tower or a Triome to help with color fixing.
Having recursion is helpful in multiplayer Commander because your creatures are going to die and your other cards are going be destroyed.
- Eternal Witness: recur any card in your graveyard.
- Seasons Past: can recur a land as the zero CMC card, good with Valakut Exploration as a way to recur cards put into your graveyard.
- Bala Ged Recovery Flip: recur any card in your graveyard.
Cards that only give a pump to one creature from landfall are subpar because the pump goes away at the end of the turn and you want to give more value out of landfall. Inspired's mana cost is too difficult to make with this manabase especially . The draw 5 is nice, but not for seven mana. Phylath is a budget Avenger of Zendikar, but you have Avenger therefore you don't need to also play Phylath.
Some cards to consider cutting:
- Kazandu Mammoth
- Brushfire Elemental
- Skyclave Geopede
- Skyclave Pick-Axe
- Fire Prophecy
- Inspired Ultimatum
- Canyon Jerboa
- Struggle / Survive
- Reshape the Earth
- Phylath, World Sculptor
- Nissa, Genesis Mage
If interested I offer more advice in another comment. Good luck with your deck.
7 months ago
Good Morning Community,
Today I began to play with a combo that I discovered accidentally as I was searching for U/W cards with exile effects. I stumbled upon Ruin Ghost, and an idea clicked that ideally finds turn one Ruin Crab, turn two, Ruin Ghost, and turn three Retreat to Coralhelm. If I'm not mistaken, Ruin Ghost can blink the same plains that was tapped for its ability, returning it to the battlefield untapped. when it returns to the battlefield, Retreat to Coralhelm should be able to untap Ruin Ghost, so that the user can rinse and repeat, while Ruin Crab passively mills multiple opponents. I've also added some other landfall cards that generate tokens such as Emeria Angel.
My main question is has this combo been found before? Nevermind, I'm sure the answer is yes, I just want to be let down easily.
I guess I'd like to know your thoughts on the efficiency of the deck. Should I add more removal? Counterspells? More card draw or cycling to find the combo pieces? Creature protection like Dive Down? Would you splash another color to get more value?
How would you feel if you played this deck against your friends? How would you feel if you had to play against this deck?
8 months ago
Hi GMD_1090, To your comment about putting all 10 fetch lands. I fully agree however I just build the paper version of this deck last week and as you know fetches are pretty expensive. The ones I have, I was lucky enough to open in packs over the years.
So this deck so far seems to try too many things and may not do any one thing well. I could somewhat agree.
This is mainly my take on a Landfall deck. I am not trying to build a landfall token, lands matter or elemental tribal deck.
My playgroup runs about 4 board wipes per deck. I feel like Roil Elemental is expensive ( triple blue) and doesn't do much for the cost since they go back to their owner after a removal. Admonition Angel is expensive ( triple white) and is bad vs board wipes since I lose my board and then give you back your stuff. Guardian of Tazeem is mediocre at best. I fully understand that I may be wrong with evaluating these cards...
My logic for running token producers is that it allows me to bounce back after a board wipe, it gives me blockers and a way to end the game. That being said, I understand why many could think of this as a token deck but I'm not trying to build a token landfall deck.
Why I run token producers: Avenger of Zendikar because I feel it has its place in most landfall decks. Emeria Angel Because one of this deck's weaknesses is flying, Emeria Angel gives me chump blockers. Omnath, Locus of Rage creates 5/5 bodies that bolt, when they die, seems good. Phylath, World Sculptor I could agree that Phylath is the weakest token producer in this deck. Rampaging Baloths gives me attackers or chump blockers. Scute Swarm because I feel it has its place in most landfall decks.
Undoubtedly, some could be changed for better cards...