Genesis Wave

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

6 days ago

Oh this is a lot to process, ha. Here's some thoughts around the suggestions.

  • Genesis Wave - love the card, definitely tempted as another 'sneak into play' option.
  • Equilibrium - also love this card and use it to great effect in my simic elf deck, but I'm not sure that I can justify it in here due to the already hefty casting costs on all these dragons. More on that later...
  • Sylvan Library & Mana Vault - undeniably amazing cards, I just don't have spares laying around just now. Our play group allows proxies but we have specific rules around them; a maximum of 3 nonland proxies per deck and you have to own a real copy of it. I've opted for Doubling Season, Parallel Lives & The Great Henge for those slots. I'm already running Worldly Tutor in here.
  • Shifting Shadow - this is a VERY interesting card, I've never seen it before! I wouldn't play it without Miirym on the table but I do think this card is neat.
  • Mana Echoes - an awesome card and I've used it to great effect in mass token swarm decks + sliver combos, but I'm not convinced it's a great call in a dragon brew. Might be worth trying but I'm not sure what I'd cut for it.
  • Rhythm of the Wild - another beaut of a card and I had it in here, but having played the deck a few times now I absolutely want/need my tokens to have haste as well.
  • Spectacular Showdown - in my experience with the deck so far, win-more stuff like this isn't needed. The dragons _are_ the finishers.

  • Alright so about the hefty casting cost problem of dragons in general. Yeah. Now that I've had a chance to play the deck a bit, I'm running into the same problems I had with Atarka. With so much ramp + treasure support (treasures are particularly rampant in my playgroup), Commander in general is so fast these days and this deck had a very difficult time keeping up. I really like the brew I have here, but I need to consistently ramp to have any hope of getting this battlecruiser off the ground. I need to start thinking about fast mana (Ancient Tomb, Mana Crypt etc) because I'm finding that some games don't go beyond 5 turns these days. Dark times for a Timmy like me.

    griffstick on Miirym, Sentinel Wyrm: Double Dragon

    6 days ago

    I say cut Thundermaw Hellkite too. Idk I feel like having Genesis Wave resolve with x being 7 or greater would be fun. I also want to suggest Equilibrium. Bounce your own creatures could be a good idea.

    Ok but what about Sylvan Library or Worldly Tutor? Or other really powerful cards like Mana Vault

    TypicalTimmy on "Maintain priority"?

    3 weeks ago

    There have been many, many times with about a dozen different people in my area where I honestly feel like there is a "cultural norm" to cheat.

    One prime example was when I played against this mono-green player. I was playing some sort of Izzet deck. This green player tapped everything they had to produce as much mana as possible, grabbed the top half of their library and started flipping cards onto the battlefield.

    I'm like "woah woah woah what the fuck are you doing??"

    He goes

    I'm like DUDE WERE YOU GOING TO ANNOUNCE THAT SHIT?? He didn't even reveal the card from his hand or say he was casting it or anything. Just tapped all his shit, grabbed his deck and had at it.

    I told him if he's casting a spell like that, I'd like to respond and I used some sort of a counter spell. He got all pissy and huffy and started putting everything back on top and see the deck half he was holding back.

    So I'm like "Are you going to shuffle that shit?"

    "uh no there's nothing instructing me to??"

    Like, listen here you incredulous asshole, you can't just cast an X=22 spell and give 0.000 seconds of response time, get pissy that you got called out, proceed to STACK YOUR FUCKING DECK and expect your opponent to be fine with that! Shuffle your shit!

    So he did and got all depressed about not being able to cheat.

    Seriously. Like any time I go to an LGS, I run into people like this all the time

    griffstick on So...Gates

    1 month ago

    I like what golgarigirl said. Making use of all the ramp with big spells seems legit. Also Genesis Wave and Villainous Wealth

    Spells on Deep Forest: Azusa, Lost but Seeking EDH [PRIMER]

    1 month ago

    artaud21 I think you're missing the point of what this deck wants to be doing, and you're way overestimating the potential negative impact of Ouphe and Bane. Both are tutor targets for when my opponents' board states are more threatening than my own. Just because a deck includes Null Rod or Collector Ouphe doesn't mean it shouldn't include any mana rocks. Take a look at the Metapod primer in the cEDH Decklist Database for example.

    Sure, occasionally Bane of Progress destroys my own permanents, but it's always a necessary sacrifice when I get to destroy the plethora of degenerate artifacts and enchantments my opponents have out. I can honestly say that I've never found myself in a situation where Bane of Progress has ruined my gameplan. I also don't Genesis Wave for 25+ cards very often, which is the lone situation in which I could see Bane becoming a liability.

    I'm surprised that you would even bring up creature removal or mass removal, because mono-green is not known for either of those things. I've got Ulamog, the Infinite Gyre and Beast Within for if there's a creature I absolutely must remove, Nylea's Intervention can occasionally take out pesky flyers, and I've got plenty of artifact and enchantment hate. The goal of this deck is not to be reactive and always have the perfect answers to deal with threats. This deck wants to tutor for Scute Swarm and kill the table as fast as possible with Craterhoof Behemoth. No, Azusa isn't always the fastest deck on the table, though you'd be surprised with how quickly she can get out of hand.

    Kamerot on Om Nom Trample

    1 month ago

    I don't think we've ever discussed Maze of Ith, but I really like the potential. I'm gonna have to playtest it.

    As far as Genesis Wave, you're not required to put every permanent onto the battlefield. You get to put any number of permanents, so if Regal Force would deck me or put me in the danger zone, I just opt to put it in the graveyard.

    unstable_anomaly on Jolene's Treasure Horde

    1 month ago

    Animist's Awakening and Genesis Wave are both great Xspells to add to the list, but might not be the best here. Both cards are great but you have a lot of spells and your land count makes me nervous. Especially without any dorks/ not many rocks. Pest Infestation and Steelbane Hydra are both great for removal. Unbound Flourishing is another great card that belongs in every xspell deck that can run it.

    I'm seeing a lot of cards that support different strategies, pulling the deck in a lot of different directions. Would recommend focusing on one single strategy, with a backup/ support strategy. For example this could be mainly a treasures deck with an Xspell subtheme. Would also recommend more lands (35-36) and some more 2 drop mana rocks.

    All just suggestions though, feel free to take em or leave em :) I'm building my own Jolene deck and it's been a ton of fun to test so far. Building mine in more of a typical Gruul smash theme though. Feel free to take a look if you want. Cheers.

    Guerric on [Primer] Elfpocalypse Now! An Ezuri Elves Guide

    2 months ago

    Thanks ObserverWill! Elves are a great, synergistic tribe, and starting with Ezuri in mono-green makes the mana base nice and cheap to start with. This is often the first commander deck I have my students pilot when I teach them to play commander, and often times they are able to win pretty easily and have a lot of fun doing so. The look on one's face when in his first time he played a huge Genesis Wave and dropped Craterhoof Behemoth onto the table to stomp everyone with. It was priceless!

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