Genesis Wave

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Uzzbro on i love +1/+1 counters

5 days ago

Also since you have an incredibly high amount of permanents, Genesis Wave is great

Beebles on [Primer] Mina & Denn's Rampaging Roil | V-DMU

2 weeks ago

Hey ZombieOfun,

I see why you’d ask me for those cards. I did consider them, but won’t be adding them to this deck. Here’s why:

  • I think Rootpath Purifier is only good if you run a lot of basic land ramp (or your commander does it) or you intend to use it to lock out the table with Back to Basics or Blood Moon. In this deck it will be a do-nothing 3/4 for most of the time. Many of the ramp pieces here search for forests, not for basics. I don’t think there’s enough synergy here to warrant a spot.
  • Awaken the Woods looks cool, but I prefer Genesis Wave as a similar spell. You may hit less lands than you would with the Awaken, but at the same time you can expect to hit other landfall cards which also see all the lands you hit with Genesis Wave entering. If it also includes a Purphoros or a Terror of the Peaks, it’s usually game over. Awaken may be better when X is low, but that flexibility does not make me want to add it right now.

Hope this answers your question.

MilesHiles on Send Nids.

1 month ago

Hey Lol_counterspell! I appreciate the suggestions(?) As you'll notice, the deck is Nids tribal and not a specific X deck. To that effect, no, I didn't put in Rosheen Meanderer. However, when I considered something to that effect, it was Thran Dynamo since for the same cost and 1 less mana given, it's not as easy of a target for removal, I can use it the same turn I play it, and I can use it for anything. Genesis Wave doesn't provide any Ravenous triggers when I hit Nids so that was also out. I kept Starstorm over Comet Storm. Finally, I will probably be adding a Stroke of Genius but don't have a foil one yet. I also went back and forth over it since the nature of Nids is card draw on Ravenous but having the extra draw source also doesn't seem bad.

Renzisherekiddo on Ruric Thar Anti control

1 month ago

Reynan thanks for the suggestion! Definitely can be a pain train in this deck.

This actually used to have primal surge but cut it out due to A being an instant loss post pile of permanents due to any draw effects and didn't feel like tossing in another non-permanent for one card. Might do Genesis Wave though due to ways to make a ton of mana in the deck.

Bakterius on The Ur-Dragon, quest for 100%

1 month ago

Well, i did play some rounds and got walloped (well, my Ur-Dragon deck) in some of them. In one game your deck got a turn 4 Selvala's Stampede with Ganax and Temur Ascendency already in play, bringing out Ancient Gold Dragon and the double strike enchantment :D. My own deck only wins if it is faster and doesn't run into too much removal. So maybe I should consider a few more defensive additions. Aside from that, have you considered Majestic Genesis for cheat options? It essentially works like a 12 CMC Genesis Wave for only 8 mana, which you can get pretty quick.

Dogmagic on many mox emeralds

2 months ago

There's plenty of minor upgrades that can be had, for instance swapping out Shock for Lightning Bolt due to strict superiority.

Genesis Wave and Saheeli's Directive are also massive for meria, and they can allow you to dig deep and drop tons of stuff into play. Graveyard shufflers can be helpful to get more use of cards, and Horizon Stone can bank mana to pump into X spells to close games.

Seedborn Muse and Unwinding Clock are also backbreakers for Meria.

Profet93 on Lands are your friends.

3 months ago

Gaea's Cradle

fetchlands to go with crucible + titania, same with Tectonic Edge, Strip Mine, Wasteland

Tooth and Nail

Genesis Wave

Sol Ring , Mana Crypt

Greater Good

Just to wet your whistle

artaud21 on Azusa goes Turbo(land)

3 months ago

Boundless Realms - This spell can only find basics which are not that plenty (especially when drained with fetches), they ETB tapped and overall it's not I'm focused on. Using it for Scute or Avenger is just overkill as I only need to crack a fetch 3 times to get 64 insects or 6/7 plants to finish the game. I'd rather play Reshape the Earth which has game ending potential on its own (Field of the Dead + 9 lands) even if it costs 2 more mana.

Scapeshift - I'm considering this but I would need to find room for mass-land returners (World Shaper) to make it more of the ramp spell than quality one. Azusa with Crucible effect may not be enough to return all sacced lands in short period. Obviously would be much better with Cradle which I don't possess though.

I've been playing Genesis Wave for a long time with great success (Turn 4-5 wins happened) and it was hard decision to cut it but I need to keep big-spells count as low as possible especially I can play combo now. As for Sol Ring I'd rather use Mana Crypt for T1 Azusa but still it gets negated by Ouphe, destroyed by Bane and doesn't trigger landfall effects.

Rude Awakening - I don't see it as part of the combo as it requires 3 parts (only 2 can be tutored for) and 11+ mana to run (which is a lot) and there are cheaper effects to untap lands. As for wincon it doesn't generate that much pressure as even 20 2/2 land-creatures can only kill one player and I'm not eager to lose any of my lands in combat.

Petrified Field - I did run it for a long time but needed to cut less important utility lands for Forests as I found myself color-hungry too many times.

Regal Force - it's definitely a powerhouse but I need to keep rigor in amount of cards in each mana slot. CMC 7 has 3 creature slots already occupied by Avenger (wincon), Hulk (combo) and Wurm (pet card). It's definitely viable for people not fond of Diune series (Shai-Hulud) or Wurms as a species ;)

Garruk, Primal Hunter - I did play him back in a days but I prefer cheaper (Life's Legacy) or repeatable (Greater Good) effects for card draw (even if I lose a creature in a process). Its ability can be weakened by killing biggest creature and Return of the Wildspeaker is better anyway.

Castle Garenbrig - it's good indeed except for occassions when I don't have Forest or a fetch in my starting hand which happens from time to time. It's obviously better with mana doublers but can be ok in my build as well. I don't have it currently but I will and test it.

Sensei's Divining Top - I've tested it already. Sure it ordered my top for Augur and friends but fetches "do" it anyway and sometimes I wished it way another card - that could ramp me for instance. I'd rather play Winding Way than it.

Elvish Aberration - I'm currently testing it. The thing is it can be cycled Turn 2 to keep the momentum for next turn Azusa and can produce infinite mana with Ashaya + Quirion combo. The second one didn't happen yet but it's possible. Anyway this slot is still interchangeable as there are so many 6 CMC creatures to use in a deck that finding a perfect one is hard. It can be Duplicant, Ulvenwald Hydra, Kogla, Sweet-Gum Recluse or even Orchard Strider as long as it won't clog a hand and can be tutor target in some occassions.

Panglacial Wurm - It's a pet card of mine and effective one to boot. Combat trick/End Step fatty is one option but more often than not it's used for power-matter draw effects. Mana flood is not that scary when you can cast it from library by cracking a fetch. Bonus points for Shai-Hulud esque.

Shigeki, Jukai Visionary - it's perfect T2 play before T3 Azusa and can be used right after dropping 2 bonus lands to ramp. Channel ability is super useful even if little costly.

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