Genesis Wave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost/mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

legendofa on Moon's 1st Elves

2 months ago

Welcome to the club, Moonsteel!

Priest of Titania gives you massive amounts of green mana, which can lead into an equally massive Genesis Wave or similar effect. Since Meren of Clan Nel Toth wants creatures to die, and Elf decks are excellent at generating lots of creatures, look for some more sacrifice effects that let you control when and how creatures die.

Above all, have fun!

artaud21 on Azusa goes Turbo(land)

3 months ago

Did not update the list for long so it's time to look through few cards from latest sets at least:

Cityscape Leveler - artifact version of Ulamog. It's cheaper and repeatable (attack trigger) but being artifacts makes it die from collateral Bane of Progress

Green Sun's Twilight - mini-Genesis Wave is... mini even if it's 2 mana cheaper. Choice to put into hand can be useful for Eldrazis though.

Invasion of Ixalan  Flip - minor searching effect plus minor beater if you can spare 4 combat damage. I think I pass.

Invasion of Ikoria  Flip - powerful card which has to compete with better searching effects in Green Sun's Zenith and Chord of Calling though. Possibility to have 8/8 beater is tempting but gives opponent 6 life first and that may be relevant.

Tranquil Frillback - another variation of Reclamation Sage effects. Versatile but requires for than 3 mana to compete.

The Shire - funny land for Food-based builds. No real use here especially when Ouphe and Bane are around.

Blossoming Tortoise - it ramps (repeatedly) and lower costs of a number of our lands but takes 4CMC slot which is one of the most crowded. Clearly better when using Rude Awakening.

Bramble Familiar - mana dorks do not really fit into Azusa but this one can turn into quasi-seach effect with some for of buyback. Too slow in my opinion.

Feral Encounter - despite being 2CMC it is designed to be cast on Turn 4 or later. Disqualified.

Flayer of Loyalties - this one is interesting. I'm going to swap second Kozilek for it and test how aggressive/oppressive it can be.

hypotheek on Lathril's Dark Elfball

4 months ago

Hi Romer! I know! I run the same deck and making cuts is so hard, just too many good elf cards.

One question I don't really know which is better and also myself am struggling with. Maybe it's an idea to take Joraga Warcaller out for Galadhrim Brigade. I use Joraga only with a kicker so paying 3 mana, what is the same cost of Galadhrim (then both will give +1/+1). The kicker has the same price as the squad (2 mana). Shouldn't Galadhrim's squad ability give us copies which will count as elfs? This would give a little bit more advantage for Circle of Dreams Druid, Elvish Archdruid, Priest of Titania or Wirewood Channeler. Or won't they count as elfs?

Also Collected Company and Genesis Wave are worth watching, gives me a great advantage now and then. Especially the last one when I have a lot of mana on the table. I'm def gonna follow your deck cause it gave me some cool new cards for my deck!

Leif-The-Lucky on Galadriel, Blinker of Valinor

5 months ago

Hi Azoth2099, thanks for the input! I'll definitely be finding some space for one of these. The deck definitely wants more creature search. I've even just considered Genesis Wave

It's very odd seeing how everyone else is building the deck vs. myself, it almost feels like I'm just going against the grain. I've only played a few games but, they've felt good so far! I'll have to keep my eye out and see how you build yours.

JohnMichaelBushman on Raggadragga Mana Dork Tribal

7 months ago

I would suggest keeping your win cons to Hoof Daddy, Kamahl, and Finale of the Bus Station.

Your creature suite already seems good to me, so changes needed at the moment. Though I would suggest taking an even deeper dive into mana dorks that do more than just make mana (elves excluded).

I would also suggest looking up X Spells that do a lot. Case in point: Genesis Wave.

Your mana base is fine since you want to keep it at a middle-of-the-road power level. So I would suggest adding in fetchlands as a way to thin the deck and a shuffle effect. Nothing is as feels bad as drawing multiple lands in a creature deck. Along this line of thought, I would actually suggest cutting back on lands (around 33) and cut Sol Ring entirely.

PrismMTG on The Island Awakened [[Primer]]

7 months ago

@unstable_anomaly

Courser of Kruphix is definitely a card I have considered, but I'm just not quite sure what I would cut for it, as I feel that Oracle of Mul Daya gives better value and I'm not sure if I want a second reveal effect.

Coat of Arms makes sense due to how many Elementals you make, but I play in a pod full of tribal decks, Krenko, Sigarda humans, etc.

I'm personally not really a fan of mana sink cards, so while Genesis Wave is undoubtably a good card, the only slot I would give it would be Awaken the Woods, and Awaken the Woods is better imho.

unstable_anomaly on The Island Awakened [[Primer]]

7 months ago

Very well thought out deck and well written primer. +1

I have a Dina lands deck that plays somewhat similar.

Wanted to recommend a few things but after reading through the comments it looks like you've tried most of them. But here's a few I didn't see...

Courser of Kruphix / Genesis Wave / Coat of Arms

Looks like you cut World Shaper at one point?

Realistically I think Genesis Wave deserves a spot more than anything.

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