Genesis Wave

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Latest Decks as Commander

Genesis Wave Discussion

Grasshoppeh1 on Lost and Afraid

3 weeks ago

Profet93 Actually still in heavy prototyping. I started rebuilding the deck from scratch yesterday. Sorry in advance for the mess, putting together a bunch of the pieces again today.

I feel like my play group give me too much time to setup and there is not much in the way of heavy control around besides the occasional counter spell or Ghostly Prison. I will be honest, might even give me enough time to pull off a Helix Pinnacle.

Only reason I'm not running Mana Crypt, is I don't have one. I'm actually trying to acquire it. For the sake of building, accepted.

Genesis Wave is defiantly going into the deck

Horn of Greed Feels too powerful to cut, it's going back. You caught me in the middle of a full deck rebuild. It's not leaving :)

Deserted Temple is a good suggestion, accepted

Torn between Boundless Realms and Scapeshift. I want to run atleast one of them.

Sensei's Divining Top is a good suggestion, from my testing it feels a lot better than Sylvan Library. Tempted to put sylvan library on the potential cut list later.

Missed Fabled Passage! Thank you!

Ulvenwald Hydra feels good in the playground right now as a tutor for gaea's cradle or any other land I will be adding to the deck. In addition to that at any time there is a lot of flyers at my table. Tempted to keep him unless I can come to a better quick solution for flying like Whiptongue Hydra. Not sure yet honestly.

Yavimaya, Cradle of Growth will be needed, still sorting out the land base!

Profet93 on Lost and Afraid

3 weeks ago

Grasshoppeh1

+1

I noticed you're using mostly basic lands. Any particular reason for that? Moreover, do you need Yaviamaya, cradle of growth given your large amount of basics? I feel it's slight benefit of allowing your few non-basics to tap for green is outweighed by the potential of mana fixing the opponent.

I love fetches in Azusa, even Fabled Passage, as they give us a greater chance to utilize crucible effects. I take it, it's a tad too slow here? Even given your update stating how shuffling effects are crucial?

Moreover, if you love shuffling, how about Sensei's Divining Top? Since you run cradle, is there a reason there is no Mana Crypt, aside from Bane of Progress?

Like most Azusa decks, your primary strategy seems to be T&N into Avenger + Regal. But if they counter the T&N, given you run no Boseju, or stifle the ETB effects of either, you're SOL. Somewhat fringe and meta dependent scenario, I understand, but something to consider. I mention this as you only have 7 cards that draw you cards (including the cards that allow top deck land plays). Perhaps a Harmonize or some other cards listed like Boundless Realms (while not draw, thinning your deck dramatically is very very helpful, given a deck with primary basics)

You stated in your update: From the information given above, then it is in our best interest to figure out when the deck runs away with the game and to amplify that scenario. It seems that dropping.... Horn of Greed - You even mention that you always pull out ahead. It seems like you cut cards that help you win and you then cut those same cards as when you are in that winning position, they don't advance your position further. But without some of those cards, it becomes more difficult to get to that winning position in the first place.

Discussing draw further, green draws through either token swarm or creature power. You have Avenger + Scute for tokens and (up to) 6 creatures that have high power, biggest only namely Ulvenwald, which I don't understand in this build given you are utilizing primarily basics. If Ulvenwald's purpose is to tutor lands, why not get another land tutor such as sylvan scrying, nylea's intervention or many others?

Genesis Wave - With only 5 instants/sorcerries, why isn't this here? You don't need to dump your whole deck if not needed given you have no haste outlet like Akroma's or Concordant. I find it a very powerful value card. Or is it not added because you might draw yourself to death with Regal Force + Scute Swarm/Avenger?

Deserted Temple - For cradle (and politics)

I could be wrong as you know your deck best and how it functions. I would love to hear what you think of each suggestion

TypicalTimmy on What’s your “dick move” moment?

1 month ago

I'll let the community decide on this one.

Decks don't matter. I had blue and he had green. He sank probably 23 mana into Genesis Wave. However, he didn't exactly "tell" anyone.

He tapped out fully, put Wave into his graveyard, set his hand aside and began thumbing cards off the top of his deck.

  • "Uhh.. are you going to let us respond?"

  • "wut. You had your chance!"

  • "No, dude. You didn't tell us what you're doing."

And I Negated it. He shook his head and huffed, slapped his stack of cards back onto his library and dismissively waved his hand for the next turn to go.

  • "You gonna shuffle your library?"

  • "No, why!?"

  • "...because now you know what's on top and in what order. Shuffle your library."

RNR_Gaming on What’s your “dick move” moment?

1 month ago

This guy kept targeting my stuff because I won a week prior. I had cast Genesis Wave using all my lands. He asks how many lands I have open and I tell him I have tapped all my lands. He casts Syncopate for 1 and what he didnt realize is that i had a Birds of Paradise untapped and ready to go - it was in plain view I wasnt hiding it or anything he was just all in on being an annoyance to me specifically. So, I tap the bird and pay for the syncopate and bash in with a hoof and a few other thing.

edster on Synergies with Unbound Flourishing in Modern

1 month ago

Been testing unbound with newer cards and other deck lists: https://www.reddit.com/r/ModernMagic/comments/mdkh1w/ug_unbound_flourishing_tron/ https://www.mtggoldfish.com/articles/against-the-odds-unbound-wealth-modern-magic-online

Feels like Hydroid Krasis belongs in Game Winning. The value of a 2x/2x Flying Trample, draw x gain x is too much for most decks to come back from. Same for Walking Ballista, it's a great card all game. It can block then sac against aggro, disrupt creature combos and kill your opponent in the late game.

Magus of the Candelabra from testing feels like Great or even Game Winning. The copy goes on the stack, so you can target the same land twice. E.g. x=1, target Nykthos, Shrine to Nyx, copy also targets Nykthos. Use Nykthos once after copy resolves, and again after original ability resolves. If you have lands that produce more than one mana, such as Castle Garenbrig, Nissa, Who Shakes the World, Utopia Sprawl, Magus becomes insane.

Prismatic Ending would be god tier but the number of colors (converge cost) isn't copied. The copy can only exile a 0 cost nonland. This card is amazing even without unbounded. Probably belongs in Poor tho.

Repeal could be upgraded from Poor to Neutral / Good. Any card that double cantrips with Unbounded is decent. From my own testing and decks in the link above, it does well.

Shatterskull Smashing  Flip, Agadeem's Awakening  Flip and other modal lands are Good in the right decks.

The problem with cards like Genesis Wave, Vivien's Arkbow, Electrodominance, Fiend Artisan etc that put a card into the battlefield is your deck probably has cards with cost {x}. You have to pick x=0, so you have some dis-synergy. For that reason, unless you build around this, losing out on some really great {x} cost cards, they go down one synergy rating in my books. They are still great but not perfect. ;]

Animist's Awakening is a trap. I think it belongs in Neutral or Good in landfall decks. In a deck with 30 lands (which I doubt), without unbound you expect x/2 lands since half your deck is lands. With unbound, you expect x lands so pretty much it doubles your number of lands. Sure it gives you back your mana this turn and double next turn, but it doesn't quite affect the board state enough compared to other cards.

zapyourtumor on Darude - Landstorm (Turn 2 Win)

1 month ago

nbarry223 Interesting suggestion, but what makes it better than Genesis Wave though? They seem roughly similar except Wave is a good out for when we have infinite mana and no draw engine, since we can wave into a tatyova.

Lanzo493 on Tasigur cEDH Advice

1 month ago

Wanna play a not super $$$ deck but benefit off of everyone else's 0 mana accelerants, Docksides, etc? Run Culling Ritual. It's a great card.

I'm pretty new to cEDH, but I like to think I understand some of the basics. So take my advice if it appears sound. cEDH is mainly about speed and interaction. By utilizing 2 card combos, you can use just a small number of cards to win and use the rest of the deck to interact and prevent your opponents from winning. That is cEDH on average outside of high speed combo decks.

To translate that ideology into cards, it means that slow mana is bad. Lands that enter tapped and mana rocks that enter tapped don't allow you to keep up Counterspell mana at the same time as you mana ramp. This puts you incrementally behind until the crucial moment comes and you lose in a counterspell war due to lack of mana. For this reason mana rocks like Fellwar Stone are much preferred to Sky Diamond. However, a turn one Elves of Deep Shadow is still worth it even if it's slow on any other turn, so I would add that.

Another thing about cEDH that differs from high power commander is the shift from card advantage to card quality. You don't need to draw a lot of cards to win (think of cards like Genesis Wave or Recurring Insight), but rather just need the right cards. Tutors are great for this. Ponder, Preordain, and Brainstorm are fantastic as well since they're cheap, letting you keep mana up for interaction, while also giving you quality cards. I would recommend all of them. Wishclaw Talisman is a solid tutor that you can probably afford, too.

Honestly, with Tasigur on a budget, I would go for infinite mana combos, which you're already doing. Isochron Scepter and Dramatic Reversal is on the moderate side as far as costs go, but it's powerful since you also have a lot of instants. You also already have Muddle the Mixture which basically only sees play in cEDH to assemble a scepter combo anyway while being a counter when needed. Well, that's at least why I run it. You can even search up Pili-Pala with it.

On a side note, if you run into Thassa's Oracle a lot, I would consider trading for an Endurance. Not only can this card trick an opponent into exiling most of their deck and alternate wincons in the process, it can also shuffle your own deck back into your library if it gets too full and your opponents only give you trash cards when activating Tasigur. And if you wanted to pull off a Tainted Pact win, you can use 3 normal basics and 3 snow-covered basics. Of course, you'll need lots of different lands, too, but it's not impossible on a budget.

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