Murderous Redcap

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Murderous Redcap

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature, player or planeswalker.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Gidgetimer on All the combos

3 months ago

I need a little more clarification on the objective of the deck. Are you wanting a deck with the longest list of combos, a deck with a large number of completely unique combos that you want to draw naturally, or a deck with a large number of completely unique combos and you will tutor the last piece? Each different style is going to require different combos.

Without any specific guidance on how you want to build the deck I am just going to list some of my favorites. I'll just list off cards, LMK if you need an explanation for any.

Crow_Umbra on Tutorless Commander?

1 year ago

I don't think tutors are inherently bad or OP, especially if your play group knows to anticipate them. Even then, I think that with the variety of tutors available, they aren't necessarily created equally and offer a fun decision making space in terms of selection for speed and tutoring specificity. My friends say that I am the "tech-y" player of our meta in terms of running tutors and meta specific removal/interaction.

I'm not running Demonic Tutor in every deck that can run it, and use my one copy in my Anhelo, the Painter deck, which can make it even more pushed. For other decks, I tend to use slower, more specific, and generally sub-optimal tutors. In my old Alesha deck, I utilized Goblin Matron to grab Murderous Redcap or Sling-Gang Lieutenant to help complete a combo loop. Eventually that got upgraded to Imperial Recruiter once the price dropped after reprints.

I do like "tutors" that also present modal uses in their utilization, so they aren't necessarily a tutor 100% of the time. Muddle the Mixture and Sterling Grove are both tutors that have other primary uses, and force me to evaluate which mode will be more beneficial in the moment.

All that being said, I think my meta adjusted to anticipate my occasional use of tutors, and either started packing more counterspells, or learned to save their removal/interaction for whatever got tutored up. Some of the tutors I previously mentioned have multiple built-in drawbacks, such as having to reveal what I tutored for, giving my friends the opportunity to anticipate whatever was coming next. Every time I've used a tutor, I usually get focused pretty hard by everyone else at the table, especially if I have to reveal what I found.

A tutor-less format would likely place much more emphasis on draw power and midrange strategies, and would likely make all of the strongest draw engines that much more necessary.

Crow_Umbra on Alesha Aristocrats

1 year ago

Awesome! Alesha is a commander I loved & had a lot of fun playing. I retooled her about 2-3 times & tried out different sub themes.

Another suggestion I have is to maybe remove Murderous Redcap. On its own, it doesn't do much outside of the combo loop. If you like the combo loop it's a part of, then absolutely keep it. Your enjoyment matters most.

I would recommend checking out the Leonin Relic-Warder + Animate Dead combo loop. In case you're unfamiliar with it, Commander Spellbook has a straightforward explanation. What's cool about this combo is that Dance of the Dead & Necromancy can be used in place of Animate Dead to the same effect.

Whats even cooler is that all 4 of those cards are independently good outside of the combo, & don't feel like dead draws. The coolest part is that those 3 reanimation spells take pressure off Alesha as being the reanimator that the deck flows thru, & now she's just part of a bigger reanimation package.

Lots of fun potential with Alesha builds. Hope you have fun with her

keizerbuns on You Know What They Say, Persistence Is Key

1 year ago

Idk if you wanted an update on how the play testing was going, jags, but in case you were, here are the results.

I did some play testing the other day, both with and without Finks in the deck, and I’ve realized just how much better the deck runs with a lower average CMC (obvious in hindsight lol). I play tested a total of 70 times (35 with Kitchen Finks in place of Safehold Elite and 35 without) and recorded the results.

A good 80-90% of the time I won with either Bombardment or with Altar but I did end up using Finks almost as much as I did Putrid Goblin as the persist creature used to pull off the combo. So Finks was actually a part of the game winning combo and/or was in itself the game winning combo piece about 40-45% of the time, which was way higher than I was expecting.

I was hesitant to replace Safehold Elite with Kitchen Finks because I didn’t want to raise the average CMC of the deck, but turns out I didn’t have to. After all of that play testing I realized just how useless Murderous Redcap was in my deck. Redcap only won 4 out of the 75 games played because he was just too hard to cast reliably on turn 4. So I took out all copies and replaced them with Finks and the deck is running a lot smoother now.

So thanks for the Kitchen Finks suggestion, it actually improved the deck a lot!

Poolplayer on Hammer Smashed face

1 year ago

Hammers from a couple sources but it's all about laying the smack dowh with Colossus Hammer + Murderous Redcap + Brass Squire for immediate 12 to face. This feels good and have had many solitaire hands end by turn 5.

wallisface on the ol sack nd back

2 years ago

Your land count looks waaay too low considering how high your curve is. Burn decks run 19 lands and only run 1-2 mana spells.

Personally I think you need at least 23 lands (yes, even with the birds). In addition to this i’d suggest lowering the curve, 8 4-mana cards is a LOT in modern (that typically struggles to run more than 4).

20 creatures is also too low for Collected Company to be usable (Murderous Redcap is excluded here as he’s too high cmc), your odds of hitting two creatures becomes faaar too unreliable. For CoCo to be remotely playable you need to be running at least 24 creatures it can grab, but 28+ creatures is preferable.

Balaam__ on Many Blessed Returns

2 years ago

@Batman18 sure, you could run Murderous Redcap if you wanted to. I went with Geralf's Messenger because it’s easier to cast initially and in case our engine goes offline it’s a bit more viable all around (Undying > Persist in this case).

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