Murderous Redcap

Murderous Redcap

Creature — Goblin Assassin

When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature, player or planeswalker.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Murderous Redcap Discussion

JacobAGrossman on Glittering Company

2 weeks ago

Or 3 mana or less threats. Again, not looking for anything that costs greater than that. This deck tries to win the game on turn 3 and on every turn after that. I don't even like going for 4 mana or greater cards if I can help it. They just end up sitting around as things I wish I had more mana to play, and just fun thoughts at the end of the day. Even things like Nissa of Shadowed Boughs and Polukranos, Unchained never ended up getting used when I had them on the side for a while. Same with Murderous Redcap, at the end of the day, which is the card that started it all.

JacobAGrossman on Glittering Company

2 weeks ago

Ok, well let me take a step back and go the other direction, and explain my current sideboard choices:

Cartel Aristocrat, Good-Fortune Unicorn, and Kitchen Finks are the combo pieces.

Dina, Soul Steeper replaces Murderous Redcap, Conclave Mentor, and Cruel Celebrant as m, "what to do if infinite life isn't enough," card.

Abrupt Decay and Despark cover literally all single target removal possible.

Humiliate is the best hand interruption, and sometimes that counter placement can be the next piece of the combo puzzle.

Fiend Artisan and Knight of the Reliquary are my big beaters that also can look for other pieces if they're big enough to survive, which is why I would wish for them. Especially the Artisan, if my opponent is blowing up my creatures.

Athreos, God of Passage is if I can get ahead of creature removal and punishment my opponent for it.

Revival / Revenge is for when removal or mill or counterspells have gotten the better of me.

Vexing Shusher is so counterspells don't.

Impromptu Raid is for when I have infinite green mana on the board, and a Wish in my hand. Made all the more confident by the inclusion of Endurance. Also replacing a want for Wheel of Sun and Moon.

Dromoka's Command is for the Blood Moon slot, when fetching for basics isn't working and I don't have a Swamp for Abrupt.

Kambal, Consul of Allocation is for control or artifact decks thinking they're fancy.

Hopefully that will shed a little light on my thoughts, and why I went with what I went with. Sorry if I was a little abrasive earlier, didn't realize what you meant. Now hopefully we are on the same page :D

multimedia on Alesha Khan of the Graveyard

1 month ago

Hey, Karmic Guide is a helpful budget creature with Alesha. Alesha reanimates Karmic and then Karmic lets you reanimate any creature and that creature doesn't enter the battlefield attacking. Karmic also gets back into your graveyard to reanimate again when you don't pay the echo cost at your next upkeep.

Sac outlets let you reuse creatures by getting them back into your graveyard to reanimate again with Alesha. This is important with Master of Cruelties to be able to cheat him onto the battlefield with Alesha again attacking. A couple of the better budget sac outlets are Goblin Bombardment and Viscera Seer.

If you add Murderous Redcap then you have a combo with Anafenza, Kin-Tree Spirit and Alesha can reanimate this combo. Add Viscera Seer as the sac outlet who Alesha can reanimate for an infinite damage to opponents combo by repeatedly sacing Redcap and persist does the rest. Karmic Guide is helpful with combo like this because you don't want Anafenza or Seer to enter the battlefield attacking instead you just want to reanimate them.

You have a good package cards for looting as well as tutoring for creature putting it into your graveyard. Anger is a nice card with these effects to give Alesha haste.

Battlefield Forge, Caves of Koilos, Exotic Orchard, Furycalm Snarl, Shineshadow Snarl, Smoldering Marsh, Tainted Field, Tainted Peak are some budget land upgrades to consider.

Good luck with your deck.

multimedia on Alesha, No Idea

3 months ago

Hey, you're welcome.

Some changes to consider:

Both Goblin Bombardment and Viscera Seer are sac outlets that add to the infinite combo here of Anafenza, Kin-Tree Spirit + Murderous Redcap . Anointed Procession is a good card, but it's an expensive price card that's not doing much here because there's not a strong token sub theme. By sub theme I mean 10 or more cards that care about tokens. You could add more creatures who create tokens when they ETB such as Siege-Gang Commander , but I don't think you need them.

Ankle Shanker is an attack trigger which you will not get when you reanimate him with Alesha. Creatures who have a tap activated ability are less good with Alesha since when you reanimate them with her they ETB tapped not letting them tap to activate.

Caerwyn on Creatures that ETB with counters …

4 months ago

I ran a quick Gatherer search for ["enters the battlefield" + "counter" + "NOT +1/+1" + "NOT Energy" + "Creature"] and skimmed through it. The search was a bit over-inclusive, but was short enough to quickly read.

You can run that search to get more options, but I pulled out some notable choices--the below creatures have abilities above and beyond simply being "Vanilla/French vanilla with an ETB downside" (no other abilities, or just an evergreen ability).

  1. Arixmethes, Slumbering Isle
  2. Chronozoa - used with Solemnity and a sacrifice engine, you can build an infinite army of these guys (or just win outright if your sacrifice engine hurts opponents).
  3. Look into creatures with Persist, such as Kitchen Finks or Murderous Redcap . Combined with a sacrifice engine and Solemnity/ Melira, Sylvok Outcast , you'll be able to go infinite.
  4. Lost Auramancers can find you Solemnity, so you can get extra bang for your Vampire Hexmage buck if you target Auramancers.

Otherwise, you're mostly looking at creatures that enter the battlefield smaller and grow bigger.

Omniscience_is_life on None

5 months ago

Mono-white getting Dovescape , Mirrorweave , Waves of Aggression , and Swans of Bryn Argoll ? Mono-green getting Guttural Response and Wort, the Raidmother ? Mono-black getting Murderous Redcap ? Mono-red getting Tyrannize and Vexing Shusher ? I don't the flavor makes sense, nor do I think we need to make the change. It'd be a very confusing thing for new players, you'll have to remember.

I can see the attraction though, and I agree that it's a good thing to discuss.

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