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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Ink-Eyes, Servant of Oni
Legendary Creature — Rat Ninja
Ninjutsu [symbol:3 (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate this. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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5 months ago
I would joke about "how can it be a Stax deck without Smokestack", but that's separate, and instead I'll offer up some possibly evil advice:
- Teferi's Puzzle Box or any wheel effect (like Echo of Eons) is obnoxious with Narset, Parter of Veils or Notion Thief. You could also go for Alms Collector for extra obnoxiousness.
- Raffine's Tower is a fetchable tri-land, so highly recommended. Not sure what your budget is, but other handy lands include Reflecting Pool, Field of the Dead (if you can swap out some lands for snow lands), Mana Confluence, Temple of the False God, the Fetches on-color (or even Prismatic Vista or Fabled Passage if you're basic-heavy). If you're basic heavy, maybe go for Back to Basics if you know there are lots of non-basic lands running around...
- In terms of Teferi's Protection comboing, why not Sunder?
- For removal, I highly recommend Vindicate and Anguished Unmaking. Elspeth Conquers Death is pinpoint plus reanimation, which can be handy. Cyclonic Rift is really quite pricey (surprisingly), but an excellent nuke.
- As for stealing opponents' things, I can suggest Commandeer, Desertion, Gonti, Lord of Luxury, Telemin Performance... you could also use things like Silent-Blade Oni, Ink-Eyes, Servant of Oni, and Fallen Shinobi for extra stealing fun, but given that they're Ninjas, they don't work as well without a dedicated Ninja strategy.
- Thalia, Heretic Cathar is another fun "Stax" card, as is Authority of the Consuls.
- Tutors are awesome (Demonic Tutor, Vampiric Tutor, Enlightened Tutor, Mystical Tutor, Profane Tutor, Lim-Dul's Vault...), but not sure which ones you have ready access to. I also recommend Expedition Map to help get more lands.
- For some card draw, Teferi, Time Raveler, Sphinx's Revelation, and Fact or Fiction might be worth considering.
wallisface on UWU
6 months ago
18 lands is extremely low, its a number low-enough to expect seeing a lot of 1-land hands and having to mulligan. Furthermore, you’ll have no chance of casting Higure, the Still Wind or Ink-Eyes, Servant of Oni for either their regular or ninjitsu costs. Personally i’d think you’d need at least 23-24 lands.
you need killspells. Fatal Push feels like a must here to keep your opponent in-check. In general I think you’re running too many creatures and too little interaction.
I’m very skeptical of Aether Vial in a deck where you’ll often be wanting to Ninjitsu creatures into play instead of using the Vial. Personally I think the deck would be better without this card.
7 months ago
@dacardgabo Sheoldred, the Apocalypse and Phyrexian Obliterator are two that I've been leaning towards putting in (or back in when it comes to the Phyrexian Obliterator). My current edge cards are Yahenni, Undying Partisan (just kinda falls short of the other 2 tbh), Mikaeus, the Unhallowed + Skithiryx, the Blight Dragon (they generally cause a lot of hate to be directed towards me even tho I love skippy to death), Torment of Hailfire (just a stale way to win due to how common of a wincon it is for black), Praetor's Grasp (it's fun and stayed in since I cracked a foil back in the day, but it's hard to use on spelltable and ppl generally just don't like u taking things. Note, you can exile a combo card even if you never plan on using it), and the tutors Beseech the Queen and Grim Tutor (70% of the time, they just find land or a targeting permanent, but I would rather them just be better draw spells). I just haven't found anything personally interesting enough to put in for them yet.
Profane Command's last ability allows you to target multiple creatures to kill with Horobi, Death's Wail similar to how Touch of Darkness and Cauldron of Souls work, but requires mana for each target. The third ability gives you a way to get around indestructible. The other two options are more niche and game state specific, but are still nice modes to throw onto a card that already fits the game plan.
Necromancy is a general good-stuff card. It targets things in the graveyard so it won't kill them with Horobi, Death's Wail (as they are already dead when the target happens, and just become attached when they enter the battlefield. Similar to how Gift of Doom can be attached to Horobi, Death's Wail if you morph it). I generally just play it if I wanna bring back something big for value (like Ink-Eyes, Servant of Oni) or flash it in to grab a sneaky blocker.
Darksteel Ingot is decent because my friends like to just blow everything up. There's a lot of Vandalblasts, Bane of Progresses, Aura Shards, etc. But Relic of Legends is perfectly fine as the second ability doesn't actually target what it taps. And you have it right, it is still a mana ability, so you can use it at any time you would have priority. Do note that the ability is coming from the Relic of Legends itself, so you can tap a creature with summoning sickness for it too.
Lol, I'm glad other ppl are using Mimic Vat. It was always a pet card of mine. Super fun when you can throw a Phyrexian Metamorph under it. Or cheat the trigger by ending the turn with Sundial of the Infinite so you can keep the token.
1 year ago
Well, Sol Ring is really the only exception and has a place in every single deck (included in every precon) xD. Things like Mana Crypt is what I am really talking about. The problem with Ancient Brass Dragon is that you don't really want to cheat it in early game, however, it can be great during mid to late game to help you revive your dead BigStuff or dead threats of your opponents. Gyruda, Doom of Depths helps me to build up graveyards and is great if you can cheat in Ink-Eyes, Servant of Oni or Wrexial, the Risen Deep later on to use the milled cards of your opponents. I was unsure about Ancient Silver Dragon, it is acutally an insane effect but cards like Magus of the Wheel could be fearful if you draw 10+ cards every turn or you might even end up with 0 cards in your deck at some point xD. I was really not a fan of its effect but it is still a pretty good option to run in Satoru Umezawa. Thanks for the suggestions, appreciate it!
1 year ago
I'd put in a boardwipe or two. Your guys will pop right out of the graveyard automatically with Greasefang. Then Ninjutsu Ink-Eyes, Servant of Oni on the vehicle thats going to you hand anyway.
Ovalchase Dragster seems like a decent fit here. Nobody wants to waste a block on Trample 6 thats reanimating out of your graveyard if you kill it.
1 year ago
When did you start playing? I started in 1994, not long after Revised (3rd edition) was released. I was 13 years old. Actually, it must have been the middle of August that year, because school had just started. My brother, who was 4 years older than me, met a kid that year who played, and then they both taught me how to play as well.
I loved it from the start. I had already loved playing board games and card games and chess and that sort of thing. So I jumped elbows deep into it, full steam ahead. I bought a ton of Fallen Empires, hahaha... they were the cheapest packs, and all I really cared about was owning a lot of cards.
What is your favorite set(s)? Probably Torment. I really liked the way that the whole set revolved around Black. I really appreciated the flavor of that. I really wish they would have ever done that again with other colors. I actually really liked the whole Odyssey block. It was fun to draft, and the cards were very powerful at the time. Some of them are even still today incredibly powerful.
I'm not sure that Torment is definitely my absolute favorite, though. There have been a lot of sets through the years that, in their own time, were exciting. I really can't pick just one, because even if I can look back now and try to judge all of the sets I've seen as far as which ones were the best, it wouldn't change the excitement I had when each of those sets were released.
The entire Urza block was jaw-dropping. It followed a slew of ho-hum sets that hadn't really added very much that made existing decks better. The Urza block made you want to build block decks. Plus, it was the first to bring us squirrels :3
I already mentioned the Odyssey block, but before that was the Masques block (Mercadian Masques, Nemesis and Prophesy), which wasn't as good as either of the other two I've mentioned, but certainly had its moments. It intrigued me at least enough to buy a lot of packs.
Mirrodin was the next set that got me really excited about the game. It would definitely be on my list of favorite sets. Can't say it's one of my favorite blocks, though. Darksteel was pretty cool, but Fifth Dawn was garbage. An absolute let-down.
That block was followed by Kamigawa, which I also loved for the flavor. However, none of the block themes ended up powerful enough to compete with what had already been printed before it, so I lost interest in it quickly (although, I do still ever so love Betrayers of Kamigawa for bringing us the Ninjutsu mechanic, and I try to put Ink-Eyes, Servant of Oni into every deck I can fit it into).
I did really enjoy the first Ravnica block, and I definitely improved my collection by acquiring cards from it. But to be perfectly honest, it's not on the list of favorites. Actually, the next set that got me really full-throttle back into the game after that wasn't until War of the Spark. I love everything about that set. I bought a ton of Guilds of Ravnica and Ravnica Alliance only just because I loved War of the Spark so much. So that's for certain on the list of favorite sets.
Ikoria was the next one, and the first ever that I only just admired from afar. I was in serious financial, emotional and physical hardship when that set came out. So I read the entire set list over and over again, designed decks from it here on this site, drooled over the Mutate mechanic and the Godzilla tie-in, but never bought any of it until two months ago. Until then, and especially at the time it was released, it was like my secret crush.
The next set that made me very happy was Modern Horizons II. I couldn't resist but to splurge on that one. It was amazing, in a million different ways. Also, MOAR SQUIRRBLES!!!
Now, I'm excited all over again for Kamigawa, Neon Dynasty. The vehicles are awesome. The capability to have Ninja Leviathans is awesome. Vehicles are now awesome. It's my favorite set all over again. I only just wish that it was a block and not a stand-alone set. Which brings me to the next question...
How has your view of MTG changed since? That answer is incredibly complicated, and this comment is already way too long. My view of the game has changed a million times since I've started playing. I mean, I remember going from having true duals that I pulled from packs, to seeing the likes of Ice Age and Homelands, which made me feel like WotC was never going to make good cards ever again. Then Modern (which at the time was called "Type 2") became a thing, and I felt like it was a way to get everyone to buy the new garbage they were printing instead of making better cards, and I was pissed. Urza's Saga changed my mind on that one. I could mention many other times my view of the game has changed since then - both favorably and otherwise - but I won't.
My view of the game now is like you said at the beginning. There aren't any complete stories (unless, of course, those stories are set on Ravnica). Like, they give us Ikoria, but then no more Mutate. Or they bring us back to Kamigawa, and in an amazing way, but just for one set. Now, the Modern Horizons sets have brought back flashes of things like Cascade and Ninjutsu and Squirrels and so forth, but just in snippets at a time, kind of spread out. Like you said, here's a mechanic: have fun with it, because you may only see a handful of it again, years apart from each other.
Then again, they've been doing that for a very long time. I mean, where's Threshold? Where's Echo? How long did it take for us to get more Modular? Are we ever going to get more Zubras? This isn't a brand new thing.
As far as the community goes, I wouldn't really know. I've only ever really played casually, with friends, or for a period of a handful of years at one particular LGS in my 20's. I have attended prerelease drafts here and there, and a few tournaments in the 90's, but that wasn't my usual gig. Now that I can attend an LGS again, covid happened, and I'm always working on the one day of the week that people get together to play.
Well alright, if you actually read through that entire novel I just wrote, I thank you. Cheers!
1 year ago
Haha don't worry, none of my other decks are as organized and thought out as my Yuriko list!
As for the tempo of your deck, it probably depends on the other decks in your playgroup. I tend to play Yuriko against my friends' higher-powered decks, which is why mine is built for a speedy t2 Yuriko. But if their decks are more medium-powered, you could slow it down and play value creatures like Baleful Strix and Thalakos Seer, and/or more expensive ninjas like Ink-Eyes, Servant of Oni, Silent-Blade Oni, etc.
1 year ago
I'll keep you up to date on how these changes go, though I expect them to improve the deck quite a bit. My main agony was between whether to cut Arcane Adaptation or Conspiracy. The former is obviously easier to cast and more efficient since you can often use it and then do something else on the same turn. This ultimately dictated my decision. On the other hand, the latter is more flavorful, deals more off the top with Yuriko, and when you use these cards you usually aren't worried about casting more than one spell per turn. I might reverse this later, but this is where we are at for now.
I also would like to try Biting-Palm Ninja, but it will remain out for now while I test the new cards I've added. I also hate cutting Smoke Shroud, which is always more useful than one things, but with a better curve it may be less critical.
I ultimately ruled against Satoru Umezawa, who just seems a bit redundant in this deck, though I will be curious to hear from others how he does and might consider it in the future. I also am not super thrilled by Nashi, Moon Sage's Scion, but will be curious to hear what others feel as well, including whether they think it better than Silent-Blade Oni or Fallen Shinobi, which are the cards it would likely replace.