Ink-Eyes, Servant of Oni
Legendary Creature — Rat Ninja
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Ink-Eyes, Servant of Oni Discussion
3 weeks ago
Hi cyeRunner, thanks for the suggestions.
I have added Bloodbraid Elf.
Personally I think Sedgemoor Witch is gorgeous!! Love the foreground, background, everything! The girl has real presence. Strangely, there looks like something is wrong with her eyes when I zoom ALL the way in (eyebrows to short? to much mascara maybe?). Alway, I still love that one. It's in.
I'm going to let the others go. Ink-Eyes, Servant of Oni feels like stepping into furries (another short step and descend to crinkling)
Sisters of Stone Death is good art work but I had to stop and read the text to find that the girl is not actually being attacked.
Spellstutter Sprite is... ...can I say lazy. Don't get me wrong, I like different styles and I'm sure this artist has done other great staff but I'm not into this one. The wings are doing nothing, like she is not even in the air. The background is real lazy. Her toes are just a way for the artist to shortcut their work and not even bother. Why are her antenna going through her tiara? Did she drill holes in it? Also nothing original or risk taking in it.
Thanks all the same : )
1 month ago
5 months ago
Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:
Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.
Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.
Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.
Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.
Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.
Universal Automaton : A very simple, yet effective ninja
Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!
8 months ago
Questionblock That's another tough call!
I used to play Moonblade Shinobi in Mist-Syndicate Naga's place. In the earlier days of this deck, I played more ninjas with expensive ninjutsu costs like Ink-Eyes, Servant of Oni and Okiba-Gang Shinobi, and I also had more "turn everything into ninjas" cards like Xenograft and Conspiracy. So I liked Moonblade Shinobi better because I could get use out of every 1/1 flyer that it created.
Eventually I ended up cutting those cards to increase the speed and overall competitiveness of the deck. Currently I only have 9 ninjas with ninjutsu (other than Yuriko herself) and half as many "turn everything into ninjas" cards. Now I have less ways to utilize Moonblade Shinobi's tokens, so I'd rather make more ninjas with Mist-Syndicate Naga.
So, it probably comes down what your Yuriko deck looks like. I hope that helps!!
11 months ago
I'm not sure, if I get the mechanics.
Attack with rogues like Deathcult Rogue and ninjas like Ink-Eyes, Servant of Oni, opponents will probably want to block your ninja if they have to choose - Then use "smokebomb" cards like Crystal Shard or Erratic Portal, bounce your ninja and use ninjutsu on the unblocked rogue! Now that's ninjastyle... ;)
Am I right, if I say:
Attack with both (rogue and ninja). Hopefully my opponents block the ninja. I bounce it, the ninja, back on my hand, use it's ninjutsu ability, return the rogue (unblocked) to my hand and bring back the bounced ninja to activate it's triggered ability?
Uh... I like that. My playgroup didn't see this coming. I think I will invest the necessary 250€ on this deck. This one seems fun to play and I LOVE X. Had to read it like three times to get, what it does, but once I got it, it was like: "OMFG! That's awesome fun!"
1 year ago
Mirari, Reborn 7
Whenever you tap a land for mana, add one mana of any color to your mana pool.
At the beginning of your upkeep, draw a card.
Creatures you control get +1/+1.
Whenever you cast a spell, you gain 1 life.
~ can be your commander.
At last, Mirari has returned.
1 year ago
I agree with 1empyrean about the keyword soup stuff. It may seem intuitive, since there's a lot of keywords amongst the mutate creatures, but it's a secondary theme that's taking up space for cards that better help the deck.
I disagree, though, that your commander should necessarily always be the target of the mutate pile. It's a good strategy to do so, but not the only course of action that could be beneficial in the course of any given game. As such, I believe it's a good thing to include other strong candidates for mutation.
To that end, I also agree that Mysterious Egg is not a great base for a pile. Some of my favorites, though, are Adanto Vanguard, Gladecover Scout, Troll Ascetic, and Gruul Spellbreaker (also, Slippery Bogle, but you're not playing blue).
Now, in case you start your pile on one of these guys, but then later wish you had started with your commander, you could include some cards that bounce the pile to your hand. Obviously, and unfortunately, blue is the best color for doing this. However, black has ninjas! Ink-Eyes, Servant of Oni, Throat Slitter, Azra Smokeshaper and Skullsnatcher are all good options for that. Also, Dust Elemental is a lot better for a mutate deck than it might seem.
That's all I got, but this comment is too long as it is. Cheers!
1 year ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).