Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.
|Have (2)||metalmagic , gildan_bladeborn|
|Want (8)||Boat , skeletonkey8 , Venrius , sdebeer , Pyrezz , rmurda , Seduka , Moixa137|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
- Lord of Shatterskull Pass + Whip of Erebos
- AEtherling + Whip of Erebos
- Boros Charm + Boros Reckoner + Whip of Erebos
- Read the Bones + Whip of Erebos
|Commander / EDH||Legal|
Whip of Erebos occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
- Rakdos, Lord of Riots
- Lifelink is it only for combat damage?
- Using abilities that say "can only be used any time you can cast a sorcery"
- Does jarad, golgari lich lord's activated ability cause lifegain when whip of erebos is on the BF?
- If I use Whip of Erebos to unearth a creature and I then target them with Cloudshift, what happens?
Latest Decks as Commander
Whip of Erebos Discussion
5 hours ago
That's what I was leaning toward, Dylan. Here's why:
Between all 10 Guild Signets, Arcane Signet and Fellwar Stone I have access to 12 stones that produce a wide array of colors. Now I could add in Coldsteel Heart, but this enters tapped and only allows me one color, so I'd rather not limit myself so heavily. There are about 10 or so lands I have identified that can also produce any color mana with little downside, on top of the 10 shocks and 10 fetches.
So I think I can build a robust enough mana base to pay for a 10cmc Commander relatively quick. What'd I'd need from to speed things up is draw.
Draw is the single most important aspect of this deck, because without it I'd eventually run out of cards in hand. So, for the purposes of this deck, I think high-impact draw spells such as Sphinx's Revelation are actually well worth it. There is, of course, Karametra, God of Harvests but unfortunately she seeks out basics. Between 10 shocks, 10 fetches and 10 that produce all colors, I already have 30 lands accounted for. If I go even just two of each basic, that's 40 lands in a 99 card library.
Add on top of this the 12 stones I've mentioned and I have a staggering 52 mana-producing cards, leaving me just 37 of them left available to me.
If I put in 25 Gods, this means I will be on average drawing a God every 3rd - 4th turn. This however leaves me with a mere 12 cards left to work around.
This is where the difficult part comes into play; Between the shocks and fetches, that's a staggering 30 life that could be paid into them over the course of a full game. So, naturally I'd want some cards to regain said life.
I want to plan for wraths, as with my Gods being Indestructible I want to blow up the battlefield and reset the game, allowing me openings to swing in for the win. I feel that in order to appropriately push this, I'd want at minimum 5 wraths or wrath-like effects. I think I have settled upon:
This leaves me with just three cards for draw. Bare in mind, Sphinx's Revelation is already listed and Karametra, God of Harvests effectively acts like draw. Something I think a lot of players miss is that there is a difference between draw and card advantage. What Karametra, God of Harvests does is give you card advantage by putting additional cards onto the battlefield. For each 1 creature you pay, you get an additional land for free. This means you remove a card from your deck, thereby increasing the percentages and chances of drawing into something better.
The same is true for fetch lands - Using one land to take another land out of your library is effectively removing 2 cards, meaning you improve percentages.
Between Sphinx's Revelation, Karametra, God of Harvests, Keranos, God of Storms and Ephara, God of the Polis there's a decent amount going on. There's also The Scarab God who I can use as an exile effect against graveyards to give me more bodies on the field, which in turn translates to scrying. The Locust God also works for draw, as well. So that's six already named in the base set. I still have 3 cards left to build into the +99.
Blue Sun's Zenith is an obvious must-have as it ensures replayability. With the insane density of mana in this deck, I'd be stupid to not play it.
I honestly feel Thopter Spy Network is a good choice as well, because not only does it give me 1/1 flyers as chump blockers while I wait on devotion to kick in, it also gives me card advantage when they deal combat damage. I think many players overlook the second ability on this card, as it rarely sees any play in any deck out there.
Finally, I think I rather enjoy the idea of Alhammarret's Archive. It gives me a guaranteed 2nd card per draw, gives me additional resources with all of the above-mentioned draw worked in by the Gods, doubles up all of the X-draw factors, and really helps me push forward the regaining of life.
Now I obviously don't "need" to run 25 Gods, however I want to ensure I am always able to put pressure on the boardstate.
So, for now, that's where I'm sitting. It's about shifting resources and honing in the design to make it both faster and more aggressive.
I know it won't be on par with Ur-Draogn, Scion, Jodah or some of the other more robust 5c Commanders out there, however it's a unique and fun design that's honestly really difficult to stop.
That's why I've settled on Progenitus. He's harder to get out at first, but he damn-near instantly turns all Gods into viable creatures. Morophon, the Boundless still needs to wait to turn them all on, and it could be several turns before any one of them come online.
Having said everything I did in here, the truth is I am building this deck as an excuse.
I really wanted the Stargazer Secret Lair pack so I bought it. I am in love with the artwork and the idea of it just felt so natural to me.
One of the biggest hurdles I've had getting into EDH more is the mana base. The lands in any deck, as we all know, can easily double the cost of it. So, I came to terms and bought all 10 shocks and all 10 fetches. Doing so set me back $430, but now it's a hurdle I no longer face. I can now build stronger mana bases and, therefore, play the game more confidently.
So since I have the Gods from Stargazer and I have the 20 lands, I figured why not combine them into something special and I can just move the lands into whatever deck I need later on.
2 days ago
I would drop a few creatures to focus more on other cards that have synergy with zombies and have some cards that have interaction.
Rooftop Storm is a good enchantment since it will make all you zombie creatures cost so you can focus more on dumping mana into Scarab god.
Whip of Erebos is a good card for your creature focused deck since it will keep your life total at a nice spot
Endless ranks of the damned is pretty much a card that will build you a massive army of zombie if it’s not dealt with quickly.
You can also use Altar of Dementia to sacrifice your board in response to a board wipe to fill your opponent’s graveyards to give Scarab god more targets.
1 week ago
This is true. It should be. Have you considered Whip of Erebos? Lifelink to all your creatures and a repeatable (if not super expensive over time) way to get her out of the graveyard. I like repeatable effects myself.
3 weeks ago
Looks nice, Vilis, Broker of Blood would be my first recommendation for additional card draw on theme. Dread Presence is another good option. Bontu's Monument & Whip of Erebos would be other good additionals for life gain.
4 weeks ago
1 month ago
KvltWind: Apologies, I must have missed your comment! Nether Traitor or Reassembling Skeleton is the creature getting reanimated, while Phyrexian Altar plus either Genesis Chamber or Pawn of Ulamog make the necessary mana.
Skydaddy: Are you confused about how it works rules-wise, or about why I'm including it in this deck? It makes a bunch of tokens each turn (not just your turn), which you can sacrifice to Yawgmoth. Moreover, you can block with them THEN sacrifice for cards/removal. Pair with Blood Artist or Zulaport Cutthroat or Deathgreeter or Whip of Erebos for best results ;) It's basically Ophiomancer on steroids.
1 month ago
1 month ago
Hey COOZCOOZCOOZ, saw the new updates and it's looking good. I'm definetly gonna have to pick up a Shadowspear for my list. And was wondering if you've tried Daxos, Blessed by the Sun yet? I just added him to my list but haven't seen him in action yet.
I would strongly recommend cutting Erebos, God of the Dead, he was an early cut for me. All of the playgroups I've been in have always been able to steal or clone efficiently and it's rough to get shutdown by your own card. Also, Divinity of Pride would always seem to force a board wipe when I ran it and I couldn't gain anything from running it. And Obzedat's Aid and/or Unburial Rites could easily be switched out for things like Whip of Erebos or Mimic Vat if your looking to repeatedly reanimate.
Some cards I have found to really work with any playgroup are Leonin Elder, Golem's Heart and Paradise Plume. And it took me awhile, but I finally got my hands on an O-Naginata, as I've tried to focus my equipment package towards trample and low equip costs. Also, where's Panharmonicon???? Card was made for things like soul sister's package.
Anyways, my recommendations are based on my games and playgroups. Hope this helps.