Whip of Erebos

Whip of Erebos

Legendary Enchantment Artifact

Creatures you control have lifelink.

, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.

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Whip of Erebos Discussion

Optimator on Gisa and Geralf EDH V.2.2

1 week ago

I have a guide/repository for card-draw cards if you want to peruse it. You may find some cards with more synergies that you like. Weight of Memory can be decent for self-mill strategies, etc. EDH Card-Draw Master List


As for cuts... let's see...

I don't love Forgotten Creation, personally. I always felt like I had non-creatures I wanted to keep in my hand all the time. Your deck is a bit more creature-heavy than mine, so perhaps it's pulling its weight.

You have the necessary components for Gravecrawler combos, but not a ton of tutors to make them reliable to get out. As such, perhaps one of the weaker payoffs for that can go, such as Vengeful Dead or Plague Belcher. If you're using Buried Alive to find the pieces then you'll only ever need one, and Diregraf Captain is an excellent choice. That said, your deck is fairly token-heavy so perhaps the incidental groupslug is being underappreciated by me.

I don't really love Ancient Excavation or Compelling Deterrence.

Personally I think Endless Ranks of the Dead is a bit of a trap unless you're all-in on the token strategy, such as a Ghoulcaller Gisa or Sidisi, Brood Tyrant zombie deck. Very fun, but a bit win-more unless you can really make it pop off. I've never been satisfied with it's performance in my deck, but you're going wider than I do so perhaps it's fine. Something to think about though.

It all kind of depends on how much you're self-milling. You have a decent amount, but you aren't exactly going all-in. As such, Grimoire of the Dead may be a liability. I have played around with that card in some of my decks and it just seems to get removed before it works. When it did I usually won the game, though. It's fun, but unreliable. Rise of the Dark Realms is obviously more reliable but it's very pricey.

I never found the self-mill in my deck as useful as regular card-draw. There's not a ton of point to have 15 zombies in the graveyard if you only want to cast one or two of them over and over. There are payoffs, of course, but to me it feels like being in the middle-ground is way worse than being all-in or having minimal self-mill. I just hate milling over answers or Rooftop Storm!

I don't think you're running enough to make Nightscape Familiar worth it.

Honestly, I don't love Havengul Lich a ton. The color restriction makes it hard to use and you have lots of ways to bring out your own zombies already. He's better in a more mill-your-opponents strategy IMO.

Tymaret Calls the Dead is a bit of a weaker card. Exiling your own zombies is a bit of a non-bo (unless your self-mill strategy is really rolling). The lifegain can be nice but I'd rather run Whip of Erebos if that's the goal, or a better card-draw card if that's the goal.

ShutUpMokuba on Yawgmoth M.D

2 weeks ago

Last changes:

Black Sun's Zenith -> Grim Tutor; Crumbling Ashes -> Insidious Dreams Added more tutors, which means more chances to hit the win cons combos

Bontu's Monument -> Jet Medallion Far more efficient for ramp

Whip of Erebos -> Nightmare Shepherd The whip looks better than it actually is. I don't usually attack so the "lifelink" aspect is basically useless. The reanimation effect is too expensive, The Shepherd looks more efficient at what it is supposed to do.

Phyrexian Altar, Tombstone Stairwell -> Ashnod's Altar, Nim Deathmantle The point here is to include an infinite combo with creatures like Sengir Autocrat, Weaponcraft Enthusiast and Chittering Witch. Basically you can keep recasting the creature thanks to the Nim Deathmantle by sacrificing the tokens to the Ashnod's Altar. With a Blood Artist effect on the table is game over. Not the most efficient combo in here, but a solution that may become the backup plan.

This is the closest built from the final version of the deck i had in mind when i started building it. The last two changes would be Phyrexian Arena -> Necropotence and Necroskitter -> Contamination. I don't know If i want to get there because this deck looks pretty good imo as it is now.

DreadKhan on Marrow Gnawing Ur Life

3 weeks ago

Whip of Erebos is really handy in aggro oriented black decks. Pack Rat seems good enough, and is a little bit of a removal magnet (since it can get out of hand in EDH if you've got lots of cards and mana) that creates rats that can get big enough to be relevant.

Apollo_Paladin on Castlevania (Lifegain Vamps)

3 weeks ago

Whip of Erebos is cheaper to cast than Vito, Thorn of the Dusk Rose is to cast & activate for global Lifelink -- plus it's a permanent effect instead of just for 1 Turn.

Vito is still worth running just for his other Leech ability, but I think this would give you some good synergy.

Also Knight of the Ebon Legion would work pretty well with your build also; looks like he'd be pretty easy to pump up counters on just using your lifegain/leech combos and then build up for a finishing attack. Or he could just be a super-reliable blocker for defense if needed.

+1 either way, I like seeing more folks tackle mono-color decks.

Wasabi413 on Gain life, lose friends

4 weeks ago

Apollo_Paladin, these are all great suggestions, thank you! I definitely will add Sudden Spoiling and Extirpate to the sidedeck, they would be super useful against a few of my friends decks lol. Night's Whisper is chill but the two black mana for Sign in Blood usually isnt a problem for me though and I have a ton of the card on hand so I might just keep that as is. Whip of Erebos is a super good idea, I'll play around with it and see where it fits in. Thank you for all the card suggestions!

Apollo_Paladin on Gain life, lose friends

4 weeks ago

Finally, Whip of Erebos is an option to give all your creatures Lifelink as well, and it's cheaper to cast than your Vito, Thorn of the Dusk Rose (plus it's a permanent effect instead of just for 1 turn).

I love Orzhov-colored decks though, +1 even if you don't use my suggestions.

cbsmith on Greven, Magic's Cannibal [Primer]

1 month ago

I'm surprised no Cabal Coffers to really burst up the mana.

Always good to add some damage multipliers like Temur Battle Rage, Unleash Fury, Fiery Emancipation (though it's a bit pricey unless you've got Treasonous Ogre there to help you out on the costs).

Also fun to combo it up with things to copy your extra combat cards like Kiki-Jiki, Mirror Breaker, Splinter Twin.

Tentative Connection is a great ol' "one turn steal and sack" trick that synergizes amazingly with Greven, but there's one more that I throw in so I can have more fun: Act of Aggression. I'd give up some of those homespun sacrifice targets and enjoy sacrificing other people's creatures! ;-)

On the life gain side of things, you gotta want Exquisite Blood no? Throw in a Tree of Perdition and you can do horrible, horrible things to people: the Tree swaps their health down to 13, and that counts as life gain for you, and then you sack the Tree, giving up all that life you just gained, but now Greven is this unholy monster that just levels the playing field (and ironically, if that wasn't lethal, you'll get back all the life loss they get again). It also pairs similarly with Heartless Hidetsugu (though the Whip of Erebos you've got already in there makes it work well enough).

Some things are just better in graves, like Filth and Anger... and if you aren't going to have much in the way of reanimators, Necrotic Ooze comes in handy... just in case someone somehow dodged a bullet with the first use of Tree of Perdition's active ability... now you can try taking them down to 3 health! ;-)

I also like having Squee, the Immortal and Gravecrawler around to give me cheap card draw, and Rekindling Phoenix for a bit more juice in "immortal" sacrifice targets.

Pro-tip if you play multi-player games: the myriad mechanic is your friend. Banshee of the Dread Choir and Warchief Giant let you trigger any ETB effects, and then you can play politics with your opponents trading favours for which token you are going to sacrifice to boost Greven.

I love pairing Greven with Flayer of the Hatebound as you do. Even more fun is bringing in K'rrik's old man, Yawgmoth, Thran Physician, because at the cost of 1 life (yeah! Greven and Font of Agonies get even more charged up!, and a minion sacrifice, you can cancel out that +1/+1 counter so that you can keep sacrificing the Flayer each round.

One more fun thing that can add chaos into everything is Brash Taunter. Not only is he a great blocker, but If you've got Fiery Emancipation out, you can use Soul's Fire and then have Brash Taunter be the target, who then redirects to your opponent... with the damage tripling on each hop, for 9x damage from Greven's power after he's done a sacrifice... and that's not counting his actual attack damage.

Neotrup on How does Whip of Erebos …

1 month ago

The object returned to the battlefield by Whip of Erebos will be exiles. Even though it's name and stats changed by mutating a card on top of it, it's still the same object, so it will still be exiled. All cards composing the object will be exiles, so the new creature card you added gets exiled along with the original returned from the graveyard.

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