Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.
|Have (2)||, vashaclarens|
|Want (3)||Lthedragon , Hobo_Grandpa , Morpho-peleides|
Combos Browse all
- Lord of Shatterskull Pass + Whip of Erebos
- AEtherling + Whip of Erebos
- Boros Charm + Boros Reckoner + Whip of Erebos
- Read the Bones + Whip of Erebos
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Rakdos, Lord of Riots
- Lifelink is it only for combat damage?
- Using abilities that say "can only be used any time you can cast a sorcery"
- Does jarad, golgari lich lord's activated ability cause lifegain when whip of erebos is on the BF?
- If I use Whip of Erebos to unearth a creature and I then target them with Cloudshift, what happens?
Latest Decks as Commander
Whip of Erebos Discussion
3 weeks ago
griffstick other than his zero none of others really help me. his +1 can help me ramp but i only have Whip of Erebos for recursion so the putting creatures into the graveyard when i no graveyard synergy doesn't seem all great. His token will just die unless Avacyn is on the field and his ult is mostly negatable since my creatures will mostly be exiled to get rid of them.
So i really don't see the point of adding a $30+ card for nothing
2 months ago
irongills Never thought about that card. Looking at it first mode is kinda irrelevant but isn't terrible. Second mode only reduces half of the creatures in the deck and some of those aren't even the full Gruul reduction. And then late game, you usually aren't able to triple spell to be able to make use of both the cards. While it is card advantage, it's pretty expensive for not the full payoff.
Jator Sneak could come back in the deck at some point by the next set, depending on how these new changes go. I do think with the way this deck has taken a turn into becoming it could be more potent. One thing I may try to work on is adding more reanimation to have more opportunities for plays like that. Cave is just a worse Plains on the front side. I could understand having a Dragon creature on a land being useful but I've never thought in the years of the deck of wanting something like that so I'd rather not clog up the manabase with it. Klauth's Will is definitely interesting to where I'd to think about it more. The non flying wipe is nice and the destroy artifacts/enchantments gets good if you dump mana into. I guess the question I'd have to ask is where does this make room for, how often is it going to kill an important ground creature I control and how often am I casting it for both modes.
Wrakar Minion I think is the budget version of Sneak Attack . While there are haste enablers in the deck, I don't think of outside of playing this guy Turn 1, it makes enough impact on the game to include as a card in the deck. Temple I'm not sure I'd want either but is great for budget. I can see it almost all the time entering in untapped and being flexible for choosing any color but with my mana base, it doesn't seem necessary.
Venatorix258 I updated my reasonings on some of the dragons. Green Urborg I could see just replacing the forest in the deck to be more relevant but I think I might try to change some mana around to get one of each basic in the deck. But definitely an upgrade from a Forest with this mana base!
FatBeezy Some of my other updates you could read the reasoning. I don't know if I would make a section for it. But the idea is I'd rather have cards that put lands into play or the best mana rocks possible rather than the creatures. Because the play pattern usually is play those reducers, drop a dragon or two, field wipe, and you've drawn only 1 or two extra lands and you're stuck behind everyone else because all your ramp is on a creature.
Ur-Fan Hey thanks! (Not sure how to remove it). I think I might try to sneak Whip of Erebos back in the deck at some point for some recursion/lifelink. I'm not a huge fan of single creatures gaining the keywords like lifelink and would rather it apply to the whole army of dragons. I can understand the frustration with the indestructible creatures. But you have to approach the game differently. Usually you're not playing control the table and wanting to get rid of these problematic creatures. You're wanting to just kill problematic players. You don't have to worry about the Eldrazi if you just keep swinging over at the player before they have time to setup and kill them. My build is a little lighter on that type of interaction than most normal Commander decks, which I knew going into this, but you could add more interactive cards if needed and get rid of the some of the over the top cards in the deck.
2 months ago
Hi, MattN7498. First of all, Sorry, I've accidentally posted the same message as below on your wall, but I didn't want to( How can I remove it?
Your Ur-Dragon deck is fantastic! I've been here for up to 3 years and created this account only to thank You. I was created Ur-Drgagon deck too, and your deck showed me, that all of my driends, who said that Ur-Dragon couldn't be enough powerfull, where wrong. Now my deck becoming a complete copy(I didn't have fetch-lands and triomes yet, but I'm working out of that ^-^). Can I ask you for some help? I saw that you tried to put on Whip of Erebos , but finalu cut it out. Should I use a Shadowspear in my Ur-Dragon? I've got some opponents with indistructible creatures like Ulamog, the Ceaseless Hunger , Ulamog, the Infinite Gyre , Purphoros, God of the Forge , Ormendahl, Profane Prince and some others. Furthermore, with dragons like Drakuseth, Maw of Flames , Terror of the Peaks , Atarka, World Render and some others it may help you to gain tones of life! ...But did you test it? How your Ur-Dragon may smash, for ecample, opponents with God-tribal decks? Thank you, have a good day! Best wishes, Ur-Fan.
2 months ago
Hi, MattN7498. Your Ur-Dragon deck is fantastic! I've been here for up to 3 years and created this account only to thank You. I was created Ur-Drgagon deck too, and your deck showed me, that all of my driends, who said that Ur-Dragon couldn't be enough powerfull, where wrong. Now my deck becoming a complete copy(I didn't have fetch-lands and triomes yet, but I'm working out of that ^-^). Can I ask you for some help? I saw that you tried to put on Whip of Erebos , but finalu cut it out. Should I use a Shadowspear in my Ur-Dragon? I've got some opponents with indistructible creatures like Ulamog, the Ceaseless Hunger , Ulamog, the Infinite Gyre , Purphoros, God of the Forge , Ormendahl, Profane Prince and some others. Furthermore, with dragons like Drakuseth, Maw of Flames , Terror of the Peaks , Atarka, World Render and some others it may help you to gain tones of life! ...But did you test it? How your Ur-Dragon may smash, for ecample, opponents with God-tribal decks? Thank you, have a good day!
4 months ago
Sorry to everyone for the late reply, I've taken a break from mtg with the pandemic.
SlimeSolo759 probably you don't remember you even asked a question, given I'm replying months later, but the idea of the deck is to have a high land density (~70-75 lands) thus allowing you to survive the combo if you have enough life, also there are cards that prevent Belz's dmg from happening by giving him lifelink (such as Whip of Erebos ) in case you go bellow the life needed.
[email protected] Thank you for following the decklist! Well, Sibsig is a bit complex to use but it has three advantages over other cards, 1) It allows you to combo off when no forest is in play 2) It gives recursion if the combo is interrupted 3) this recursion is creature based, which is dodges some common non-creature interactions.
Scott-Spain Definitely a card worth considering :)
5 months ago
I agree that making the base creature more consistent and having the Lord-effect be separate would be more in line with how we've seen Lords in the past.
Perhaps something like:
Alenia, Sanguine Mother
Legendary Creature - Vampire
Whenever you cast a Vampire spell, you may pay up to four life. If you do, that Vampire enters the battlefield with that many +1/+1 counters.
Vampires you control with two or more +1/+1 counters on them have haste. Vampires you control with four or more +1/+1 counters on them have menace.
The lord effect is already a very powerful one, that most players will take full use of and put vampires with +4/+4, haste and menace down from that point forward.
There are 13 vampires with MV <=3 that have lifelink - like Vampire of the Dire Moon . Of course you can utilize cards like Whip of Erebos to counteract the life payment as well. That is hardly an issue in black, if you want to deal with it.
So the cost of the lord effect is relatively easy to neutralize and the benefit is definitely strong. I think that would suffice for a strong Commander with a unique identity.
6 months ago
No problem. Lifelink is very good in Thantis as well. Particularly now that there is no dmg... then response to dmg phase (alot of people forget this). I've had someone swing 20 1/1's at me (forgetting about Whip of Erebos ) only to have Thantis get +20/20 & have me lose no life
6 months ago
There are some straightforward options - the 'kill an enchantment' card patched a lot of holes. I've had success with Whip of Erebos and Mimic Vat , Collective Brutality , Raven's Crime , Ravenous Trap , Profane Command and so on, but right now lumimancer looks like its going to be flavour of the month, so 1 mana instant speed removal is the game. Fatal Push , or spice like Human Frailty . If you need to kill somewhat bigger creatures, Dismember does a lot of work answering those 1 drops.