Whip of Erebos

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Whip of Erebos

Legendary Enchantment Artifact

Creatures you control have lifelink.

, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only at any time you could cast a sorcery.

rwn1971 on Willem Dafowl

3 months ago

I do have a All is Dust in the deck :) . I probably win 75% of my games with this deck cause the birds will hurt my opponents alot than i go for the kill. IDC if my creatures die as i got Living Death and Scarecrone that can bring stuff back. Also got Whip of Erebos

Andramalech on Cosmic Charybdis

4 months ago

legendofa could not for the life of me remember Cling to Dust, so I super appreciate that commentary. Gaining 3 life from the exile and potentially scaling this at 4 mana again makes it very consistent, and very interesting in my opinion. Way less likely to use the Whip of Erebos because of mana value concerns.

For now, I'm gonna leave it maybeboard until I can test play it later today. I was thinking CTD would likely be in the same spot as Scavenging Ooze.

I greatly appreciate the commentary, don't forget to upvote if you believe in my space boogeyman!

legendofa on Cosmic Charybdis

4 months ago

If burn/RDW/heavy aggro is a consistent problem, would something like Cling to Dust (choice of life gain or draw) or Whip of Erebos (lifelink + recursion) help?

ToastedBagl on Kefka, Court Mage

4 months ago

Suggestions for general good stuff: Whip of Erebos, Bident of Thassa, Hammer of Purphoros, Academy Ruins, Drownyard Temple.

Depending on your budget, Volrath's Stronghold and Crucible of Worlds gets your discarded stuff back.

legendofa on minn, wily illusionist REVISED

5 months ago

Can I ask about the Whip of Erebos?

griffstick on Does Vault of the Archangel …

10 months ago

The card makes sense in any deck. I wouldn't look at it as a enchantment or artifact like Whip of Erebos. I look at it like a utility land. A one off one time effect to get out of the red zone. Obviously you can use it over and over again. The 5 mana cost is to high for me to use it over and over again. I personally love the land. Do I put it in all my decks that contain black and white? No.

ToastedBagl on The Necrobloom

1 year ago

Titania's Command and Lazotep Quarry are fun options.

Volrath's Stronghold is a good card, but expensive.

Bounce lands with Exploration effects mean you can generate lots of tokens per turn.

You have a lot of options in this deck, many of them extremely powerful. I suggest cutting the clue token stuff.

Grave Titan gives you additional zombies if you wanna go that route.

Edit: I just noticed many of my suggestions are already listed. Sorry about that!

Whip of Erebos is just an amazing card with tokens and self-mill.

SufferFromEDHD on Kaalia of the Vast: Gasoline & Sunshine

1 year ago

Dragon Tempest > Hammer of Purphoros

Your suggestion got me thinking... Whip of Erebos. Potential Kaalia #3 and adjacent to Entomb. Clean swap.

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