Elixir of Immortality

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon
Magic 2013 (M13) Uncommon
2012 Core Set (M12) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Elixir of Immortality

Artifact

{2}, {T}: You gain 5 life, Shuffle Elixir of Immortality and your graveyard into their owner's library.

Elixir of Immortality Discussion

outofnothing0 on Zur's Perfection

2 days ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

kamarupa on UW spirits

4 days ago

Metallic Mimic , Anafenza, Kin-Tree Spirit , & Grateful Apparition seem to pair up well with each other. Tezzeret's Gambit fits with them as well. Venser, the Sojourner seems like a possible fit, too, though his CMC isn't ideal. I'm guessing you'd get more mileage out of Dovin, Grand Arbiter . Unclaimed Territory or Ancient Ziggurat seem like possible land additions.

Sideboard ideas: Blessed Alliance , Nevermore , Revoke Existence (super against stuff like Hangarback Walker , etc) Ratchet Bomb , Pithing Needle , Elixir of Immortality , Shalai, Voice of Plenty and Teyo, the Shieldmage are cheaper than Leyline of Sanctity , Celestial Purge

exec-MTG on Another Muldrotha deck

4 days ago

A few others but depends on you, and your meta! :)

machamilton on Who wants do be a MILLionaire? (U/B Mill)

1 week ago

Wow thank you very much for the review and the tips!! I thought that Tome Scour would be a good turn 1 card, but I will replace it in the future for the breaking (I got the promo art and I love it). But about removing Annul , I think that it can actualy help me do deal with cards like Witchbane Orb or Elixir of Immortality (if you know a better card to deal with those tell me please xD). Furthermore I'll keep in mind all that you said while playing, testing and improving the deck! Thanks again!

kamarupa on Rampy Pampy - Casual Dragons

1 week ago

The deck obviously needs it's mana-ramp. That said, I don't think it matters how you ramp. Each method has pros/cons that can exploited/relegated. I'm not arguing for or against any ramp system, only stating viability and pros/cons.

But to answer your question, a full set of Overgrown Battlement is a sufficient number of defenders to make them well worth including, if so inclined. After all, most mana dorks only tap for 1 mana. Having a 0/4 that taps for at least one mana and up to 4 isn't shabby. In this deck, Sylvan Caryatid is probably better because it mana-fixes in addition to ramping. It's also more expensive. With Dragon Egg , you could swap all your other dorks for defenders. Or not. Up to you. Defenders pros: massive ramp very possible, some toughness for blocking | Cons: can't block when tapped for mana, can't swing, still die to deathtouch, medium/large creatures, removal etc, higher CMCs

If Utopia Sprawl is too expensive, Fertile Ground is an option. Pros to enchantment ramp: rarely removed, combos well with Arbor Elf | Cons: no body, risk of making a land a target for removal, CMC/speed

I've tried multiple times to build a Dragon tribal, but I've never managed to get something that "checked enough boxes." The two combos I like best with Dragons: Dragonmaster Outcast + Harvest Season and Savage Ventmaw + Hellkite Charger .

There's discord in Modern, it seems, as to whether a fast enough deck needs disruption or if it can play threats fast enough to essentially ignore whatever opponents are doing. Your deck here is going for the latter, but I don't have confidence in it's speed. Therefore, I wonder if utility staples like Vines of Vastwood , Blossoming Defense , and Heroic Intervention for deflection and surprising swings as well as Beast Within and Lightning Bolt for spot-removal might be worth considering.

In terms of sideboards, Beast Within , Return to Nature , Pithing Needle , Elixir of Immortality , Scavenging Ooze , are usually safe bets.

lagotripha on Familiar Ground

1 week ago

EsperControl4Life

I have seriously considered a red or black splash, but the cost of going into more colours is really high as you need to keep the manland count up. If I was worried about deck recursion I'd just add a couple of Elixir of Immortality as that doesn't end my turn or empty my hand, and is ok against burn too. As it is now you can just animate your lands and attack if they get through the counterspells to maniac, which should be enough.

Mastermind's acquisition is competing with Glittering Wish as well, which is where things get spicy- Eldrazi Displacer is white and offers some really interesting combo and value options- Wall of Omens or Mistcaller in particular, while a toolbox sideboard should still make winning the game simple, and let me keep a biomancer's familiar in the side.

Emuron on Duel Commander Arcum Dagsson Combo

2 weeks ago

Why do you have two copies of Magewright's Stone and two copies of Elixir of Immortality ? You can't have multiple copies of non-basic-lands in a commander deck.

Chhris on Hydra Smash Face Melt

2 weeks ago

Hiya!! Great deck so far! +1

Nikya of the Old Ways or Dictate of Karametra will really help you. But also, with big stompy creatures, you will get killed/bounced exiled a lot, so I recommend including some recursion cards, e.g. Creeping Renaissance , Greenwarden of Murasa . You should be running Grave Sifter due to the tribal. Also, it's simple, but Elixir of Immortality is also great at keeping you in the game.

How do you go with card draw?

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Elixir of Immortality occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.07%

Blue: 0.27%

Black: 0.16%

U/R (Izzet): 0.5%