Elixir of Immortality

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Elixir of Immortality


, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Pinkfluffyant on Life Stealing [Updated]

1 month ago

Otherwise, I would recommend removing things like Elixir of Immortality in place for more of your core gameplay loop, maybe 2 more Sanguine Bond or Vampire Nighthawk. There is a lot of potential here!

wallisface on Blue Mill 3.0

1 month ago

Surgical Extraction is a faaar superior graveyard-attack spell than Tormod's Crypt, because it can also attack the opponents deck, and can take combo pieces away from the opponent entirely.

You have no reason to put your own graveyard back into your deck, so Elixir of Immortality still feels pointless to me.

Trust me that Tome Scour and its ilk are terrible cards for mill. They don’t mill enough cards, so the result is that you end up empty handed with the opponent still having a healthy quantity of cards in their deck. Top-decking is never where a mill player wants to be. There’s just no reason to run such a card when there are sooo many better options.

Having played a lot of mill, this deck currently will only be able to “hold up well” if your meta is super, super casual.

wallisface on Blue Mill 3.0

1 month ago

Some thoughts:

  • for the same reason that Shock is terrible in burn decks, Tome Scour just isn’t viable in mill - it just doesn’t do enough for the card-cost. I would also add Memory Sluice, and Dream Twist, into this “doesn’t do enough” bucket. I’d suggest grabbing some copies of Fractured Sanity instead.

  • Mill decks generally can’t go fast enough to race the quicker decks in modern. This is why its super important to run interaction. Most mill decks include black so that they can run cards like Fatal Push, Drown in the Loch, and Surgical Extraction.

  • Your sideboard currently just reads like a bunch of cards that couldn’t fit in the main. You should be using those 15 slots to protect yourself from bad matchups, and dealing with problem cards.

  • i’m not sure what Elixir of Immortality, Tormod's Crypt, and Memory Erosion are doing in this deck. None of them feel particularly useful.

koylucumert on Can I answer my phone?

1 month ago

lets say I have played Claire D'Loon, Joy Sculptor . afterwards, I played Mobile Clone on a creature, which then dies and goes to my graveyard. I then crack Elixir of Immortality, shuffling my phone into my library. afterwards, my phone rings. can I answer that phone? if so, do I have to shuffle my library afterwards? additional question: in the same scenario, after all of this I also played Form of the Approach of the Second Sun. when answering my phone, do I have to keep the cards between myself and my phone between myself and my phone (squeezed between my ear and my phone)?

BishopAtavist on Death by Mutation (Budget)

2 months ago

I was going to ask about Elixir of Immortality! Aside from a budget standpoint (and the CMC) would you prefer that to something like Leyline of Sanctity for protection against graveyard hate cards like Bojuka Bog? I'm realizing that it could be better in a situation where someone plays something that exiles ALL graveyards and doesn't specifically target yours.

multimedia on Death by Mutation (Budget)

2 months ago

Thanks for the upvote. I find that creature tutors and entomb effects are good enough since all the combos here only require creatures not a noncreature card. Having tutors that put creatures directly into graveyard not hand is also helpful. Diabolic Tutor would be worth paying 4 mana if I needed an artifact or enchantment to combo, but that's not the case here. Good instinct to cut Diabolic.

Karmic Guide + Reveillark + Viscera Seer is the classic creature reanimation combo that's been around for years and honestly it's perfect with Nethroi since it's an all creature combo. What's nice about Lark with all creature combos is you can include in the combo a 2 power or less creature such as Vile Entomber to setup the rest of the combo for a wincon.

Karmic + Lark + Seer + Entomber you tutor/put into graveyard Blood Artist then Lark reanimates it to give the combo a wincon. Any other creature with 2 power or less who self-mill could replace Entomber to do the same thing just puts more cards into your graveyard such as Satyr Wayfinder.

Karmic Guide + Body Launderer + Viscera Seer is the new excellent combo for all creatures combos because it too can setup the rest of the combo by looting until you get Reveillark and Blood Artist into graveyard. Then Karmic + Launderer stops reanimating each other and instead one of them reanimates Lark who then reanimates Artist for the wincon.

If playing Body Launderer and Karmic Guide, Saffi Eriksdotter + Viscera Seer combos with each of these creatures too. Having a backup Launderer infinite loot combo piece is helpful.

In multiplayer Culling Ritual wrecks and it can make enough mana including a green mana that's needed to mutate Nethroi plus more. If you're using a combo that requires attacking with Nethroi or another creature then consider adding Culling since it can clear the battlefield of all tokens who could be blockers. Culling also destroys many of the best opponent graveyard hate cards Rest in Peace, Ground Seal, Scavenging Ooze, Grafdigger's Cage, Weathered Runestone, etc.

Speaking of graveyard hate that exiles that's why I'm playing Riftsweeper. It has a unique ETB trigger that lets me remove an exiled card putting back into my library. That's also why I'm playing Elixir of Immortality to combat against exiling of my entire graveyard since in response I can shuffle my graveyard back into my library. This is mostly to combat Bojuka Bog and Scavenger Grounds, the most played graveyard hate in Commander.

CoarselyRefined on Sheoldred's Dream Drainer

2 months ago

Something be mindful of, not every card is designed to be the most powerful, game-breaking card in the game and, as such, optimizing around a certain card or mechanic is not always going to be the most competitive. There is also something to be said for balance. When I brew my decks I usually try to go by the 8×8 theory as a starting point. That doesn't mean I stay true to an 8×8 build but it helps when starting, for balance.

That said, K'rrik, Son of Yawgmoth might be good in this as it allows you to do more with the life you're gaining. An alternate to having Crypt Ghast et. al. on the field.

Tergrid, God of Fright  Flip will be huge in this when you get to play things your opponents had to pitch to their graveyards. Similar in feel would be Lorcan, Warlock Collector but that only nets creatures.

Glacial Chasm could be interesting here as well, especially when paired with Season of the Witch but you'd need a lot of life to see it pay off. While thinking in this space, it might be neat to include some things like Elixir of Immortality to just loop your yard back into your deck for more draw-drain/gain shenanigans. This would also take the place of not having a max hand size. Something your opponents might not expect.

The reason I suggested Necropotence by the way is that it gives you an opportunity to NOT draw, which mid-to-late game might be handy to keep from decking yourself. I'll also suggest Yawgmoth's Bargain in the same space.

Aetherflux Reservoir can be handy if you're up against a deck that leans into not having a lot of life.

I'd also say that limited cards like Dark Betrayal are a no for me. Sure, it's one mana removal but if your opponent(s) play decks that don't have access to black then it's a dead card. Instead run something like Hero's Downfall it's more expensive but it allows you to target any color creature and even planeswalkers.

Are you familiar with the Gatherer website? It allows you to search by different metrics and really let's you explore the depths of what Wizards has printed over the decades.

Profet93 on Jhoira cEDH

2 months ago

What is the purpose of junktroller exactly? If it's GY recursion, why not get Elixir of Immortality? It's cheaper to cast, less vulnerable to removal, although it costs you a blocker. Might be worth it.

Liquid Metal Tongue - What is the purpose of the 2nd ability, politics + neat interaction I'm missing? If its primary purpose is ramp, have you considered swapping it with Everflowing Chalice? Same CMC (effectively, per 2 mana) but has a higher ceiling (I get it, not really needed in a storm combo deck) as it can combo ..... Chalice (4 counters), tap for 4 mana, use voltaic key (3 left) to untap it, hold priority and use rings of brighthearth (1 left) to copy the ability, untapping the key , netting you 1 mana each cycle.

I notice you have the rings + basalt + top to draw your deck. I also notice your mystic forge + cost reducer (semblance, cloud) + top = Draw your whole deck. Nice job!

What purpose of clock of omens serve? I'm sure it's there, I just can't see it at the moment. Wish I understood the deck better, a description would be great. Gives me (and others) a better idea of how to improve the deck/what you are looking for.

Load more
Have (0)
Want (3) gypsyjoe , grapplepi , Amaterasu312