Elixir of Immortality

Elixir of Immortality

Artifact

{2}, {T}: You gain 5 life, Shuffle Elixir of Immortality and your graveyard into their owner's library.

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Legality

Format Legality
Block Constructed Legal
Modern Legal
Tiny Leaders Legal
Commander / EDH Legal
Canadian Highlander Legal
Highlander Legal
Pioneer Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Custom Legal
Oathbreaker Legal
Unformat Legal
Duel Commander Legal
Vintage Legal

Elixir of Immortality occurrence in decks from the last year

Latest Decks as Commander

Elixir of Immortality Discussion

1empyrean on Scouts for the Empyrean Squadron

15 minutes ago

I've tested most of these and usually ended up cutting them for small reasons.

Notably, I originally had a bunch of cool things for Flickerform to do, but it was a bit clunky, needed too much white, and doesn't bring things back when I need them. I decided to use Eldrazi Displacer instead. I have cards that cover the effects of most of those cards, so I'm not losing out on effects. Mistveil Plains is good, but for my purposes, Elixir of Immortality is easier to use.

Sword of the Paruns was cut for space, but is about equal in utility to Umbral Mantle because of ardenn.

Lanzo493 on Black & Blue Graveyard Mill

1 week ago

Since you're new, I'll give some more general feedback first.

Mill was one of the first decks I ever made myself, as well. Your deck, however, appears to be going in too many different directions. Cards like Consuming Aberration and Mind Funeral care about milling the opponent to death, whereas cards like Gravepurge, Gravedigger, and Grimoire of the Dead care about self-milling. The most effective decks always capitalize on one main strategy. Your deck, however, is trying to do 2 very different things at once: milling the opponent and milling yourself. It's hard enough to mill an opponent's library out completely in the first place, so unless your entire deck focuses on just doing that, you may be killed before you get the job done. By doing multiple things at once, you'll do none of them well.

So my feedback at this point is to decide what direction your deck wants to go. Then it can be improved and fine tuned. At the very least, no matter what you decide to do with your deck, Ghoulcaller's Bell and Elixir of Immortality are just not that good.

Neotrup on Shuffle permanents into library that …

1 week ago

No. Any card that says to shuffle something into a library will say to shuffle it into it's owner's library. A good example of this is Green Sun's Zenith which has you shuffle your library twice in most cases, because it want's the controller of the spell and the owner of the spell to both shuffle, in case their different people:

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

6/8/2016 In most cases, if you own Green Sun's Zenith and cast it, you’ll shuffle your library twice. In practice, shuffling once is sufficient, but effects that care about you shuffling your library (like Psychogenic Probe, for example) will see that you've shuffled twice.

If for some reason a card isn't this careful, it will receive errata to be, such as Elixir of Immortality:

Original printing: , : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.

Oracle text: , : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

This oracle update was not a functional update, however, as the rules even make it so the first printing functions as the oracle text, the change was just for clarity:

400.3.If an object would go to any library, graveyard, or hand other than its owner's, it goes to its owner's corresponding zone.

Emzed on Bigger, Faster, Stompier, Greener

1 week ago

Gravity Well, Quest for Renewal, Elixir of Immortality, Predator Ooze and Oran-Rief Hydra seem a little underpowered to me, and Panharmonicon does not have very many good synergies in your list.
Your deck could use a few more lands too, 34 isn't enough to reliably hit the first 5+ land drops. I think Castle Garenbrig is a great candidate, but simply adding 5-6 more basic forests would also help.

Simerix on Big Butt Big Mana

2 weeks ago

Cards to remove: Altered Ego, Horizon Chimera, Vastwood Hydra, Elixir of Immortality, Otherworld Atlas, Fog, Haze of Pollen, Respite, Kiora, Behemoth Beckoner, Prosperity, Wildest Dreams, Thryx, the Sudden Storm

Meh cards: Folio of Fancies, Beanstalk Giant, Hydra Broodmaster

Be carful with cards like Prosperity because you give your opponents a lot of cards. You pay a lot of mana for them to draw a lot of cards.

Your lands suck. I can help you find better lands to use if you would like. You will be fine if you don't change them, but better lands go a long way.

Thryx, the Sudden Storm is a decent card, but look at your mana curve. You don't have many cards over 5 cmc. In other words, he doesn't reduce the cost of many spells.

Cards like Fog don't work well in commander. When life totals are so high, you don't care about one individual combat, but gaining large long term value. This is a single use card. It will also likely sit in your hand as a dead card most of the game. Compare Fog to a card like Propaganda

1empyrean on Scouts for the Empyrean Squadron

3 weeks ago

I ended up finding a couple cards to cut for Arcane Signet and Wayfarer's Bauble.

Elixir of Immortality is basically a safety net against certain situations, but I also ended up using it to recycle spells for Sunforger several times in a game.

I know I am light on mana sinks, but I'm just going to stick with the ones I have until I find some that I like.

sub780lime on Scouts for the Empyrean Squadron

3 weeks ago

1empyrean, It depends on your build, but it sounds like you are aiming to use Alena, Kessig Trapper as much as possible. You have quite a few 4+ power creatures in the deck, so it doesn't seem out of the realm of possibility to at 7 or likely more to use with Doubling Cube. Just my 2 cents; you'll definitely know better how that plays out in the deck.

As far as what to remove, how often is Elixir of Immortality's shuffle back in really helping your strategy? Maybe I am just not seeing it, but I'm wondering how often it's a whiff.

multimedia on Teysa Karlov Aristocrats

4 weeks ago

Hey, Skullclamp is one of the better repeatable die effects with Teysa since drawing 4 cards each time you equip to a creature for 1 mana is very good value. Skullclamp could replace Wayfarer's Bauble. The maybeboard is packed full of good cards that could be upgrades and there's several budget cards there to consider adding.

These cards could replace:

Other good budget cards with Teysa: Dark Prophecy, Midnight Reaper, Dreadhorde Invasion, Victimize, Ministrant of Obligation, Marauding Blight-Priest, Path of Ancestry, Witch's Cottage, Esper Panorama, Ash Barrens.

Good luck with your deck.

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