Elixir of Immortality

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elixir of Immortality

Artifact

, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

TheoryCrafter on Jesus take the Wheel

1 day ago

Damn has white in it so its not legal for your color identity.

Have you considered Liliana's Caress or Peer into the Abyss? Each works as a double punch with Jace's Archivist. Other cards for 2 card combos to consider are Curiosity to go with Niv-Mizzet, Parun and Symmetry Matrix to go with The Locust God.

Another alternate win card to Consider would be Triskaidekaphile. Not only will you have another no maximum hand size card, but the activated ability can work as a late game mana sink.

Considering all the discard, may I also recommend artifacts that shuffle your graveyard back into your library? This includes, but is not limited to, Campfire, Cranial Archive and Elixir of Immortality.

I hope these help. Thank you for reading me out. Happy Hunting!

kamarupa on speedy Ghalta

1 week ago

One thing about having a lot of mana dorks is that you tend to run out of spells pretty quickly. I think it might be worth it to drop 2xCommune with Dinosaurs and add in 2xHarmonize. Or drop Commune with Dinosaurs altogether in favor of 2xHarmonize and 2xForerunner of the Empire. You never need a dinosaur on T1, and barely one T2, so the 1MV cost of Commune isn't really helping, per se. I'll also throw out Time of Need as a possible tutor for a few of your threats at a lower cost, but you might want to reconsider your creatures to add in a 3rd Legendary to make such a spell 'worth it.'

You need some kind of interaction with your opponent, as wallisface already said. In order to make room for non-creature/non-land spells, you have to cut either creatures or lands. Given some of the high MVs of spells here, I think it's safe to say, you can't afford to cut any lands, so you'll need to cut some creatures. I suggest dropping 1x of each of your elves. 6 is still quite a lot and 3 of each makes their removal less effective for opponents. I'd also cut 2x each of Otepec Huntmaster and Raptor Hatchling. I realize you need dinos for Drover of the Mighty to get buff, and obv Ghalta's discount, but I think you'll be just fine with those numbers and it opens up 6 slots for some utility spells. 28 creatures is still quite a lot. Additionally, having non-creature / non-land spells makes it a lot easy to swap spells with your sideboard.

Beast Within is pretty useful as it hits pretty much everything, but of course, comes with a downside. And of course, I'm 100% with wallisface on Lightning Bolt and Primal Might.

Some sideboard spells I really like: Return to Nature - sometimes getting rid of artifacts, enchantments, and graveyards is crucial.

Elixir of Immortality - just say no to mill

Ratchet Bomb - just say no to tokens.

Lands: Scavenger Grounds could be useful in some matchups.

Castle Garenbrig seems relevant

Field of Ruin is nice against tron and more

Boseiju, Who Endures is really nice.

1xYavimaya, Cradle of Growth might allow for one less forest and one more mountain.

Licecolony on NayaDinos

1 month ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

legendofa on Does WotC Still Support Defensive …

1 month ago

Aside from time limits, there's the matter of perceived entertainment value. I speak from experience when I say it's not actually much fun to be sitting behind a Solitary Confinement while cracking Elixir of Immortality for the sixth time, in constant motion without actually progressing. High-level Stax decks in EDH are usually considered one of the most unfun strategies to sit across from, because they stifle activity without adding any of their own.

Defensive cards still very much have a place, but they're being treated more cautiously because too many of them at the same time, or a too-reliable lock, ends the game without actually ending it. The current development pattern encourages active and dynamic board states and effects, so that even if a player is running Clockwork Drawbridges and Gibbering Barricades, there's still an way to keep the game moving forward with Guardians of Oboro and Blight Pile, to give some examples from Standard.

smitsy on Eon Hub

1 month ago

i love this deck. to be honest when i saw my long time favorite janky card the Phyrexian Soulgorger in the decklist i knew i will build this. nevertheless the Glacial Chasm doesnt work very well with the creature based beatdown and Razormane Masticore doesnt help here since it damages only creatures... some alternative wincon would be helpful. some mana acceleration would help to get down Eon Hub earlier. also adding Elixir of Immortality would be a solution against decking out in a locked game.

NV_1980 on Golgari Self Mill

2 months ago

Interesting deck, but I think it needs more protection against graveyard-hate. Especially a card like Krosan Grip is key as it doesn't allow activation of graveyard hate as a response to you killing some graveyard-hate (so it will neutralize stuff like Tormod's Crypt and Soul-Guide Lantern). You can also use a Elixir of Immortality as a reaction to someone casting a graveyard-hate spell, or you can pick out specific graveyard hate spells from someone's deck with a card like Jester's Cap.

Pinkfluffyant on Life Stealing [Updated]

4 months ago

Otherwise, I would recommend removing things like Elixir of Immortality in place for more of your core gameplay loop, maybe 2 more Sanguine Bond or Vampire Nighthawk. There is a lot of potential here!

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