Elixir of Immortality

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Elixir of Immortality

Artifact

, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Doorknobkid on the modern deck that will make you lose friends

2 weeks ago

wallisface Thank you for the feedback! I want to answer some of your suggestions.

  1. I didn't include Ensnaring Bridge because A: it goes over my budget and B: Ensnaring Bridge is easily prone to artifact destruction. With Fog spells I can avoid that with consistent spells that now can only be countered.

*Note: Thank you for the Ensnaring Bridge suggestion. I will add it to the Maybeboard along with Pyxis of Pandemonium.

  1. I have 2x Leyline of Sanctity for anti Thoughtseize and anti Burn. Yes, I know there is only 2 copies and you're not that likely to get them, but it does help if you get lucky and get them in hand. And you can just use the lantern combo to avoid drawing it later, since there is no white sources in the deck.

  2. I have 4 copies of Elixir of Immortality because it is meant to shuffle your OWN deck. Blessed Respite is meant to be toxic by shuffling your opponent's deck too to make the game last forever.

P.S. I will be releasing an actually competitive version of this deck very soon. It's definitely not budget, but it's really good and consistent.

Thanks,

-Doorknob

wallisface on the modern deck that will make you lose friends

2 weeks ago

Some thoughts:

  • It feels like Elixir of Immortality isn’t really needed when Blessed Respite can already shuffle your grave. Maybe 1-2 copies is still viable, but 4 feels like overkill.

  • Why use all these fogs when you could just Ensnaring Bridge?

  • A big part of Lantern Control is taking important pieces from your opponents hand early, to make sure they can’t just win with what they start with. I’m worried without hand disruption your opponent will be able to cause too much havoc to your attempts to lock the game up

adw92 on It'll consist your head off

1 month ago

hoochwindgrass

They are guaranteed to be drawn via Ad Nauseam as long as it isn't countered.

Boseiju, Who Shelters All (I'm assuming) is counter protection for Sickening Dreams (kind of pointless, if your opponents aren't countering Ad Nauseam it's already GG.)

Elixir of Immortality can be tutored by Maralen of the Mornsong on turn 6 if your turn 5 Ad Nauseam is countered, and acts as a reset button.

lhetrick13 on G/W +1/+1 counters exile

2 months ago

Drestlin - see comments below...

  1. In terms of removal cards...I agree with you that Inscription of Abundance should go. I looked at it as well and although it does provide options, it is expensive to use it multiple abilities. Swallow Whole is not perfect but it does fit in a +1/+1 deck nicely with the caveat that you need a creature out and you need your opponent's creature to be tapped. You should play around with it and see what you think. I would avoid Gleeful Sabotage personally. I would not want to dedicate 2-4 slots for a card that can only kill artifacts/enchantments and be useless otherwise. Hopeful Initiate I feel like kinda fills this need for me. He is not perfect, but he does give some flexibility.

  2. In terms of the draw potential...I just play MTGO and complain about the prices of some of those cards so I feel you if you are buying some of these in paper. I run two copies of Horizon Canopy and find I almost always end up using its draw ability so it is really nice for that. I am working on getting all four copies of Esper Sentinel still and he is only around 9$ per card in MTGO! Hmmm...so Inspiring Call has been sub-optimal in your experience huh? That is good to know. I will still experiment with it but good feedback still. I could definitely see how Hunter's Insight might provide a more consistent draw potential. Both of those two are situational but I will play with that too. Thanks for the suggestion!

  3. ya...Savior of Ollenbock is a bit of a double-edged sword for offensive creature removal, especially if you are using him to exile cards from the opponent's graveyard! Extremely effective though if you can get him to train once or twice and exiling your own graveyard :) And I feel you with Basri's Lieutenant being slow. I originally ran four copies of him and recently dropped it to three but am considering dropping him down to only two copies. Useful card but not as useful as others...

  4. If it were my deck and I was trying to find some room to fit in some of the stuff we talked about...I would drop 2xBow of Nylea. Your creatures should be bigger than most anything out there so you do not really need the deathtouch. It's activated ability is nice but I feel like for 3 CMC and an additional 2 CMC to activate an ability is pretty steep although the abilities are nice. Like you mentioned, you should most likely just run Gaea's Blessing or Elixir of Immortality for the mill deck. I would also drop Avatar of the Resolute as his ability is only mediocre I feel like even in this deck. You are only running 4 cards that allow you to remove cards from graveyard so I feel like Willow Geist could drop a copy. You could also likely drop a copy or two of Duskshell Crawler. Trample is nice but it is critical to the deck. Those are just some potential ideas for freeing up some space.

  5. In regards to tokens...I am currently running Torens, Fist of the Angels and although he has won me games, I am actually thinking of dropping him. Perhaps he will be better once I am running 4xEsper Sentinel with the Horizon Canopy but right now, I only get one of two tokens out of him and that is it usually. If I could keep more cards in my hand, then he might be better to get out 3-4 tokens typically in a game and he would be worth the slots

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 months ago

Contemplating a pretty scandalous card swap for this deck:

Crucible of Worlds out for Elixir of Immortality

(or similar effect)

Over the last several years the deck has gotten to the point that it can get little to no value out of Crucible outside of replaying a fetchland or two every 5 games where it actually comes out. It isn't something I would tutor for anymore, and isn't a huge priority most of the time as a Goblin Welder target.

Elixir on the other hand can be great nearly every game, especially getting dead Goblin lords and ladies back in the deck so I can grab them with Moggcatcher/Goblin Recruiter/Goblin Matron, get them back to the top for Conspicuous Snoop, and many others.

Really the only bad aspect is it puts lands back into the deck that I deliberately tried to remove, but with the all-or-nothing alpha strike style of this version of the deck that doesn't end up mattering as much.

Let me know your thoughts and we'll run it by Ib and see if he cares what we think or not.

Symph0nyS0ldier on Sultai slow

3 months ago

I was experienced with the format back in the day lmao. Back then I could play UW control and win with Elixir of Immortality though.

LandoLRodriguez on [PRIMER] No One Ever Suspects the Hippo...

4 months ago

yaoster Yes, Mechtitan Core certainly fits the bill; its color identity makes it playable here, and it generates a five-color token that can satisfy HEA. However, with exactly zero artifact creatures and/or vehicles in the deck otherwise to satisfy its demanding sacrifice requirements, getting it to work would require quite an overhaul. While Mechtitan could certainly have a place in another HEA deck looking to get all its colors, it's not gonna work here. Good looking out though, thanks for the suggestion!

Mountainmammoth Thanks for all the suggestions! I did come across and consider Angel's Trumpet as this deck was forming. It's certainly a staple in a lot of pillow fort decks, and I hadn't considered how it could interact with a forcibly recruited hippo legion. It could be fun to play in this list and I think I'll stick in the maybeboard for now, but I'm finding that the games where this deck performs the best are ones in which attacking in general for all players is kept to a minimum. The trumpet definitely runs counter to that.

Angel of Destiny is interesting too, but I don't think will quite be on-theme here. I'm finding as I play that my best role is to sit back while the other three players drain each other out until I'm ready to finish everyone off. Some games certainly develop a clear problem player, but I've had success enabling the other players to take care of them rather than doing so myself. I'm not trying to single anyone out myself, which appears to be this angel's wheelhouse. I also don't attack nearly enough for the lifegain angle to help much.

Elixir of Immortality I'm definitely familiar with. I run it in my Windgrace deck to get my basic lands back in my library once I've fetched them all out. I still have yet to run into anyone playing a legit mill strategy to feel like I need to gear this deck to account for it. Mill is just what I feel is the least satisfying way to lose a game of Magic so I always keep it in mind, but is more or less moot so far. From a recursion angle, having a card I need in my library is definitely better than having it in my GY, but getting it into my hand or into play from there is still a challenge that elixir doesn't address. The couple of new cards from Neon Dynasty I'm including/going to include should help a lot in this regard.

Shyft, on the other hand, I kind of love. It does exactly what I want it to do for a HEA win, albeit very slowly. It would need to be in play at the start of two consecutive turns (one to change colors, a second to trigger HEA) to work, but it could get the job done. It has a truly unimpressive stat line: a 4/2 with no combat abilities for 5 mana? This card really is kind of awful, but it strangely fits in here, as long as I want to spare a slot for a card solely to enable HEA. A second slot, really, since Planewide Celebration is more or less in here just for that reason too, although it provides a lot more flexibility if I need it for something else. I'll probably pick up a copy and keep it on hand to slot in once in a while, if for no reason other than seeing my opponent's wondering why I'm playing this train wreck of a card. I dig the art too. Thanks a ton for all the suggestions, especially Shyft. I can't believe I didn't come across it while I was digging.

Mountainmammoth on [PRIMER] No One Ever Suspects the Hippo...

4 months ago

Neat deck!

The death by hippo thing got me to search through the companion app for more Suture Priest like effects. Unfortunately I didn’t find any.

One thing that I did find that might be interesting is Angel's Trumpet. If you have your pillow fort up and you give your opponents a flock of hippos, they would have to attack each other or take a damage for each creature they choose not to attack with.

Also Angel of Destiny might be a fun win condition/stick to threaten your opponents with if they misbehave (don’t mess with me or I will boot you from the game). Plus it give life gain to work with HEA.

Elixir of Immortality can be a good way to keep yourself from losing to mill as well as a source of recursion if you are drawing enough cards.

Good luck with the deck.

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