Elixir of Immortality

Elixir of Immortality


, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

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Elixir of Immortality Discussion

wallisface on Esper Mill Control

1 week ago

Some thoughts:

  • 16 lands is criminally low. Burn decks run 19-20 and they only ever play spells costing 1-2 mana. You need 3 mana and of specific colours, i’d suggest going to 23 as a minimum.

  • Elixir of Immortality doesn’t actually do anything for you. Your opponent will likely be able to be able to pressure you for more than 5 damage a turn, so this really just becomes a dead card in hand when it could be another mill spell or killspell.

  • Your creature choices feel very odd when Ruin Crab and Hedron Crab exists. If you’re determined to gain life, just run a few Crypt Incursion and leave it at that.

  • i have no idea what’s going on with that sideboard.


4 weeks ago

I've been working on my own version of this set, and I gotta say you made some great choices.

Some suggestions:

Otherwise, I love it, and I'll be using some of this in mine!

brandonplaysmagic on Should I Put Circle of …

1 month ago

Circle of Dreams Druid is always worth it. I'd remove Elixir of Immortality easily for that.

TypicalTimmy on Card creation challenge

2 months ago

Deathdragon610 issued a Gruul spellslinger Commander (#40) and hiddengibbons issued a wild card (#47), so I am repeating the challenge because I have a neat idea for one.

Wragthorf, Who Owns Fury

Legendary Creature - Giant Shaman Warrior

Whenever you cast an instant or sorcery spell that targets a creature you control, that creature gets +2/+0 until end of turn.

Creatures you control who gained +10/+0 or more until end of turn gain indestructible and hexproof until end of turn.


I think is pretty neat. I'd run Flying Tribal to ensure damage gets though. You'd definitely want some type of graveyard assistance such as Elixir of Immortality so you can get your spells back. Copy spells, such as Reverberate and Howl of the Horde would be prime for this type of deck, also.

The "who gained +10/+0 or more" mean if a creature you control gained +10/+10, it still gets the Indestructible and hexproof. It is only concerned with power, which is why toughness is +0. Any toughness gained doesn't matter.

And the 2nd ability is independent of the 1st. So cards such as Moltensteel Dragon and Shivan Dragon and Lathliss, Dragon Queen are absolute BOMBS in this deck.

Wild, again.

TheoryCrafter on My First Colorless Deck: Traxos!

2 months ago

Have you considered Karn, the Great Creator? Combined with Mycosynth Lattice, you can effectively shut down any opponent in the game who does not have Inspiring Statuary. If you are in a playgroup that allows wishboards, Karn allows for it. Whether you choose to add KtGC or not, you may want to strongly consider adding Inspiring Statuary so you can cast non-artifact spells sooner and have resistance to spells and abilities that won't allow you to activate abilities.

Also, you may want to consider adding cards that will allow you to shuffle your library into your deck including, but not limited, to Cranial Archive and Elixir of Immortality.

I hope this helps. Happy Hunting

MortisAngelus on Sunder Shaman or Rust Scarab …

2 months ago


Shenanigans is extremely interesting... Might cut Ancient Grudge for that one, and re-insert Elixir of Immortality.

Question is also, if it might be better to keep in 2x Voltaic Key instead of having some big hitters.

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