Elixir of Immortality

Elixir of Immortality

Artifact

, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Elixir of Immortality Discussion

hungry000 on UW Control ($25)

13 hours ago

With this deck, you will usually use Gideon Jura 's 0 ability to beat the opponent down once you have control over the game (ie once you have a bunch of counterspells and more cards in hand than your opponent). If you ever run out of Gideons for whatever reason, you can use Elixir of Immortality to shuffle your graveyard back into your deck and play to mill them out or draw into Gideon again.

Oldcrow80 on Dark Souls I: Prepare to Theme Edition

4 days ago

I have been wanting to do this for quite some time but never took the time to go digging for the cards to represent each boss. I was first inspired when I saw Elixir of Immortality . Great to see someone else make this a reality!

legendofa on No Damage Troll Deck - Budget as well

2 weeks ago

Hub suggestions: Drop Chaos, add Turbo Fog

Card suggestions: Ethereal Haze prevents noncombat damage from creatures, if you see Grim Lavamancer or whatever. Elixir of Immortality can replace Blessed Respite , since you have a lot of Fog effects already. I would switch the Pure Intentions with two Leyline of Sanctity in the sideboard.

Solitary Confinement is most useful with Squee, Goblin Nabob , but you don't have any way to assemble that without drawing into it. Similarly, I'm not sure Peace of Mind is doing much for you here.

libraryjoy on Tokens, Tokens of Tokens

1 month ago

First of all, what a fun deck! A couple of adjustments - I don't know that you have enough elemental synergy to really get value out of Risen Reef , although I could see where it would be interesting as a target for copying. I think your mana base may need a little work - you have a lot of lands that come in tapped. I would drop Rimewood Falls , Thriving Isle and Thriving Grove , and replace with maybe 1 utility and 2 basics. Here are a few other things you may want to consider for cards to include:

Vedalken AEthermage will search up any Wizard in your deck, including Biovisionary and Adrix and Nev, Twincasters .

Selesnya Eulogist will make copies of any token you have. The keyword Populate definitely may come in handy here.

Sporemound is a repeatable token generator.

Presence of Gond and Intruder Alarm is an infinite token-generating combo.

Rogue's Passage is in pretty much all my commander decks, as is Elixir of Immortality . Never know when a clutch unblockable creature or graveyard reset to prevent drawing out will come in handy.

Other ideas for card draw: Fathom Mage , Elemental Bond , Garruk's Packleader , Soul of the Harvest , Armorcraft Judge , Generous Patron , Regal Force .

Good luck! I bet you will have lots of fun with this deck!

PaulMuadDib on Grenzo Take the Wheel

1 month ago

Carnival of souls is quite the pick! I don't think I would run it, seems too easy to kill yourself. Though with enough aristocrats effects, I suppose you can get by.

In my grenzo deck I have about 20 non-creature cards. 2 of them inherently can be used in the graveyard and I decided on the others because I needed more interaction in the group I was playing against. Out of those ones which you aren't running and I don't see in your maybe pile or deck that you should consider are:
Thran Turbine essentially a sol ring that you can use only during your upkeep on grenzo
Elixir of Immortality a way to protect your graveyard from someone trying to exile it
Desecrated Tomb makes each successful grenzo activation net you a Bat
Tel-Jilad Stylus lets you do 2 things -- repeat an etb of a creature already out, protect a creature from being interacted with. You can even activate grenzo and then use this in response to avoid targeted destruction. I've used this thing on Faceless Butcher to save grenzo from boardwipes.
Dark Privilege lets you block most creatures with grenzo, use it as a sac outlet and increases his power and toughness by 1. It also avoids lots of targeted removal, though not the most popular boardwipes.
Songs of the Damned depending on where the game is, this can be worse than dark ritual or net you 10 mana.

I would additionally suggest giving Warp World a spin because it is some very good disruption, removes enchantments and lands. If you're lucky it can be a red timewalk due to bringing in the lands untapped.

A land you might want is Scorched Ruins . As far as you are concerned, once grenzo is out, this is like playing 2 lands for one. though there are obviously downsides.

My mana base consists of 36 lands and 12 creatures that produce mana, or in the case of Burnished Hart ramp you.
You have 6 out of the 12, and are running palladium myr which isn't a bad pick and I honestly forgot about it. The 5 which I haven't mentioned are Basal Thrull , Generator Servant , Treasure Nabber , Blood Vassal and Catalyst Elemental . With the exception of Nabber, they all replace themselves manawise due to generation 2 mana. I would avoid putting in manadorks that do not make 2 or more mana.

You might additionally want to consider Junktroller which lets you recur creatures or disrupts someone else's grave.

Since a grenzo deck usually does not cast that many spells, you can try throwing in some asymmetrical effects, such as Soot Imp or Eidolon of the Great Revel to leverage that, though with the direction your deck is currently in, that doesn't seem necessary.

Additionally Shrieking Mogg can be used both offensively and defensively. If you know it's on the bottom, you can tap down an opponent before their declare attackers step. If it's your turn, tap down their creatures during your declare attackers step and all of their blockers will be tapped. It also neatly fits into the goblin theme you already have present.

BenjimusPrime on Historic Junk

2 months ago

Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.

As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.

Then add three lands, possibly modal spell-lands like Agadeem's Awakening  Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.

nathanielhebert on

2 months ago

I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.

Some ideas of cards that play off each other:

DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)

Font of Mythos , Howling Mine , Rites of Flourishing

FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)

Fog , Haze of Pollen , Defend the Hearth , Root Snare , Commencement of Festivities

BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)

Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro

ARTIFACT: (lastly, some artifacts and lands that allow expand your hand size, so you can hit for more with cards like Spiraling Embers and Conflagrate )

Spellbook , Reliquary Tower , Skullcage (another source of damage to punish opponent for holding cards), Elixir of Immortality (so you don't potentially mill yourself)

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