Eldrazi Monument

Eldrazi Monument

Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Latest Decks as Commander

Eldrazi Monument Discussion

Maaloufler on Rhys-a-roni & His Homies

5 days ago

Cool deck. Might I suggest Eldrazi Monument to give your creatures indestructible and Decree of Justice although the tokens do not give lifelink it is important to note that the cycling ability cannot be countered as easily as an instant like March of the Multitudes.

griffstick on Tovolar's pack

1 week ago

Words of War

Retaliation

Eldrazi Monument

These are easy to cut

oddzac on Hapatra -1/-1 Combo

4 weeks ago

I think you should swap out Mikaeus, the Unhallowed for something cheaper. It's got a high cost and color dependency for what's basically a lord effect. I see that you're already running Eldrazi Monument, which was going to be my rec, but I think it's still a fair point.

Eldrazi_Nugget on

1 month ago

Why Paradox Haze? Unless I'm missing something, it only effects 2 cards, Awakening Zone and Eldrazi Monument. And since you're only running 1 of each, (one synergizing well and one not so much) isn't it a dead draw most of the time?

wallisface on Eldrazi Swarm

1 month ago

Some thoughts:

  • i’m not sure why you’re running Learn from the Past, as its a super slow/clunky spell and not particularly good, while also not really advancing your game plan.

  • likewise, i’m not sure how Eldrazi Monument helps you when your sole-goal appears to be trying to ramp to big creatures.

  • try and restrict your deck to 60 cards. While being 6 over may not sound like much, it will make your brew less consistent, and generally weaker.

  • be aware that All Is Dust will destroy your own Awakening Zone cards.

  • I really think your ramp plan needs some work. Modern is a fast format, so you should be expecting that a deck can enact its plan by turn 5 at the latest. I just don’t see how the current deck is coming even close to that - and i think you need to rejig your ramp options to try and have a faster & more consistent game. Something like Cryptolith Rite might help, as you can tap & sac scions to effectively have them provide 2 mana each. Having cards like Chord of Calling would be useful too, as an option to actually find what you need. But in any case, whatever you’re wanting to do, it needs to happen faster.

tribal-kai on Lathril Elf Tribal

2 months ago

Lukthor The one thing I'm worried about in this deck is board wipes. I need to add Eldrazi Monument back in when I'm done testing some other stuff. Prowess of the Fair is a decent means of keeping a board in play after creatures get wiped.

Staff is great but I play MTGO so you can't just say "I do this a million times and win". If not for that I'd probably include it myself.

tribal-kai on Lathril Elf Tribal

5 months ago

kandjar - In my experience, Fallen Ideal is more than ok. It pretty much doubles your tokens once you hit with Lathril.

Swing in, don't get blocked and then sacrifice all your tokens/creatures you don't care about to replace them with a bunch more tokens and ETBs. It's excellent.

I haven't tried Demonic Embrace yet but I do think that'll be good too. I added Eldrazi Monument but I haven't played with it yet.

Again, Rancor was in the initial build and got cut. There's too many good cards that fit in this deck.

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