Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
|Have (3)||, sonikk , CompleteWaste|
|Want (2)||staubalex , Cool_Cat|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Interactions with Humility, Eldrazi Monument, and Sudden Spoiling
- Eldrazi Monument and Coretapper
- Can Angel of Jubilation counter the effects of Eldrazi Monument?
- How does Borborgymos's state ability work with the stack
- Can I respond to card:Eldrazi Monument's triggered ability, to give myself a creature?
Latest Decks as Commander
Eldrazi Monument Discussion
5 days ago
Cool deck. Might I suggest Eldrazi Monument to give your creatures indestructible and Decree of Justice although the tokens do not give lifelink it is important to note that the cycling ability cannot be countered as easily as an instant like March of the Multitudes.
1 week ago
These are easy to cut
4 weeks ago
I think you should swap out Mikaeus, the Unhallowed for something cheaper. It's got a high cost and color dependency for what's basically a lord effect. I see that you're already running Eldrazi Monument, which was going to be my rec, but I think it's still a fair point.
1 month ago
Why Paradox Haze? Unless I'm missing something, it only effects 2 cards, Awakening Zone and Eldrazi Monument. And since you're only running 1 of each, (one synergizing well and one not so much) isn't it a dead draw most of the time?
1 month ago
i’m not sure why you’re running Learn from the Past, as its a super slow/clunky spell and not particularly good, while also not really advancing your game plan.
likewise, i’m not sure how Eldrazi Monument helps you when your sole-goal appears to be trying to ramp to big creatures.
try and restrict your deck to 60 cards. While being 6 over may not sound like much, it will make your brew less consistent, and generally weaker.
I really think your ramp plan needs some work. Modern is a fast format, so you should be expecting that a deck can enact its plan by turn 5 at the latest. I just don’t see how the current deck is coming even close to that - and i think you need to rejig your ramp options to try and have a faster & more consistent game. Something like Cryptolith Rite might help, as you can tap & sac scions to effectively have them provide 2 mana each. Having cards like Chord of Calling would be useful too, as an option to actually find what you need. But in any case, whatever you’re wanting to do, it needs to happen faster.
2 months ago
Lukthor The one thing I'm worried about in this deck is board wipes. I need to add Eldrazi Monument back in when I'm done testing some other stuff. Prowess of the Fair is a decent means of keeping a board in play after creatures get wiped.
Staff is great but I play MTGO so you can't just say "I do this a million times and win". If not for that I'd probably include it myself.
2 months ago
5 months ago
Swing in, don't get blocked and then sacrifice all your tokens/creatures you don't care about to replace them with a bunch more tokens and ETBs. It's excellent.
Again, Rancor was in the initial build and got cut. There's too many good cards that fit in this deck.