Eldrazi Monument

Eldrazi Monument

Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Mythic Rare
Mystery Booster: Convention Edition (MYSCON) Mythic Rare
Commander Anthology (CM1) Mythic Rare
Commander 2015 (C15) Mythic Rare
Zendikar (ZEN) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Eldrazi Monument occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.15%

Golgari: 0.25%

Eldrazi Monument Discussion

Poly_raptor on Hapatra Snekky Sneks

1 week ago

I like the sneks too.

I’d suggest running things like - Eldrazi Monument - Beastmaster Ascension - Triumph of the Hordes (depending on your play group)

I have a similar deck if you want to take a look, mine takes more of a sacrifice route.


The Scarab Queen

Commander / EDH* Poly_raptor

SCORE: 11 | 13 COMMENTS | 879 VIEWS | IN 4 FOLDERS


+1 for the sneeeeeks

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

1 week ago

moldycrow83: I prefer Soul Snuffers to Harbinger because it's both more immediate and more controllable. I used to run Harbinger, but there were far too many times where it actually harmed me more than it helped me. In a slower meta, I think Carnifex Demon actually fulfills that role best, as you said (I've considered putting him back in, actually).

If you're concerned about losing all of your creatures to a Carnifex activation, the best solution (apart from Ivy Lane, who's awesome) might be effects like Gaea's Anthem that give you a static toughness boost -- these also combo nicely with Yawgmoth, making them good additions to the deck in multiple ways. I'm currently running two of these (Spidersilk Armor and Eldrazi Monument), and Leyline of Vitality would be my go-to for a third.

(Note that even if you have Ivy Lane Denizen, any creature with 1 toughness will die before you can put +1 counters on it to save it.)

Hope this helps! Glad you appreciate my deck :D

Arktaurous on Edgar Markov Vampires

1 week ago

I love Eldrazi Monument. That could protect you from certain removal. You could throw a couple more tutors in there like Demonic Tutor and Vampiric Tutor to help you get what you need more quickly.

There is also Dark Petition, Beseech the Queen, Insidious Dreams, Increasing Ambition,Behold the Beyond, Razaketh's Rite, Demonic Collusion, Diabolic Revelation to name a few.

Ring of Three Wishes can also help get cards in some decks.

DerektheRed on Cards That Protect Attackers?

1 week ago

It ain't cheap, but Avacyn, Angel of Hope is pretty effective...

More affordable options are available. Angelic Guardian, Eldrazi Monument (good choice for token decks), and Odric, Lunarch Marshal so long as you have one creature with indestructible (combos well with Bastion Protector.

(I suppose you could also just make them harder to block, which increases likelihood of surviving combat, e.g. Gruul War Chant)

junkyxicht on Edgar Markov Aggro Tribal

2 weeks ago

OUT: Sangromancer - Eldrazi Monument - Falkenrath Noble - Dark Prophecy - Oversold Cemetery

IN: Knight of the Ebon Legion - Pulse Tracker - Shadow Alley Denizen - Underworld Breach - New Blood

I have to test Underworld Breach more. After a boardwipe it could server better than Oversold Cemetery. Often the Cemetery dont do anything with that much graveyard hate people bring these days... getting them all back in one turn sounds better. Dark Prophecy is nice when clamp is out, otherwise its unreliable.

i put New Blood back in just for the flavor and fun. Its not the best card but its extremely unique and can only be played in a Vamp tribal. So why not.

Daedalus19876 on hapatra test

2 weeks ago

IzmAYAYA: The best advice I can give is that high-power creatures are not very powerful: life totals matter a lot less than in EDH. For example -- Nessian Boar is an actively awful card in EDH, because your opponent will almost always be happy to get a bunch of cards, especially since they can plan around it (because it doesn't have haste). And even if it goes through -- who cares about 10 damage? It's only 1/4 of a single opponent's life total (or, put another way, 1/12 of the total damage you'll need to do over the game). So cards like Knight of the Ebon Legion, Nessian Boar, Questing Beast, Lovestruck Beast, etc aren't very good in 40-life multiplayer, because the type of pressure you have to apply is different.

Sisters of Stone Death CAN be fine, but she's very VERY mana intensive. I'd only run her if you run a lot more ramp.

I'd also tentatively recommend against Skinrender, because it only gets you a single snake. Still, depending on your meta, it can be pretty sweet.

I'm not a huge fan of Vampiric Rites or Awakening Zone, I find they're both a bit slow and high-mana for what they do.

Both of your PWs seem... so-so, and too high-cmc; if you want to run a planeswalker I'd recommend Vraska, Golgari Queen. She did good work for me once upon a time, since you can protect her well, she draws cards by sacrificing excess tokens, and her third ability is absolutely brutal.

I didn't love Uncage the Menagerie when I ran it (remember that all the creatures have to have cost exactly X, no more and no less). But it might work better for you, keep me updated on it.

I'd highly recommend Eldrazi Monument if you can afford it.

Finally, I'd generally recommend lowering your curve. My deck barely gets away with 34 lands and 13 other mana sources, and I have a much lower curve than you. I would suggest starting with 35 lands and at least 5 mana rocks/dorks, and work from there. I'd aim for an average CMC around 3 -- anything over 5 mana should threaten to win the game IMMEDIATELY, within a turn cycle or two.

Hope this helps! (Oh, and you can mark a deck's format as "Commander", and put the commander in the correct place by typing [asterisk]CMDR[asterisk] on either side of her.)

SideBae on Graveyard Shift

1 month ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

Jmmtthws on Eldrazi Monument and obliterate

1 month ago

I have Eldrazi Monument in the battlefield and a Gray Ogre. I cast Obliterate. What a happens to gray ogre?

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