Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
|Want (6)||stepmanstep , TheGazeboWas , Kommissar , letter , gradstudent , Rallen|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Mythic Rare|
|Mystery Booster: Convention Edition (MYSCON)||Mythic Rare|
|Commander Anthology (CM1)||Mythic Rare|
|Commander 2015 (C15)||Mythic Rare|
|Zendikar (ZEN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Eldrazi Monument occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
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- Can I respond to card:Eldrazi Monument's triggered ability, to give myself a creature?
Eldrazi Monument Discussion
1 week ago
I like the sneks too.
I have a similar deck if you want to take a look, mine takes more of a sacrifice route.
Commander / EDH*
SCORE: 11 | 13 COMMENTS | 879 VIEWS | IN 4 FOLDERS
+1 for the sneeeeeks
1 week ago
moldycrow83: I prefer Soul Snuffers to Harbinger because it's both more immediate and more controllable. I used to run Harbinger, but there were far too many times where it actually harmed me more than it helped me. In a slower meta, I think Carnifex Demon actually fulfills that role best, as you said (I've considered putting him back in, actually).
If you're concerned about losing all of your creatures to a Carnifex activation, the best solution (apart from Ivy Lane, who's awesome) might be effects like Gaea's Anthem that give you a static toughness boost -- these also combo nicely with Yawgmoth, making them good additions to the deck in multiple ways. I'm currently running two of these (Spidersilk Armor and Eldrazi Monument), and Leyline of Vitality would be my go-to for a third.
(Note that even if you have Ivy Lane Denizen, any creature with 1 toughness will die before you can put +1 counters on it to save it.)
Hope this helps! Glad you appreciate my deck :D
1 week ago
Ring of Three Wishes can also help get cards in some decks.
1 week ago
It ain't cheap, but Avacyn, Angel of Hope is pretty effective...
More affordable options are available. Angelic Guardian, Eldrazi Monument (good choice for token decks), and Odric, Lunarch Marshal so long as you have one creature with indestructible (combos well with Bastion Protector.
(I suppose you could also just make them harder to block, which increases likelihood of surviving combat, e.g. Gruul War Chant)
2 weeks ago
I have to test Underworld Breach more. After a boardwipe it could server better than Oversold Cemetery. Often the Cemetery dont do anything with that much graveyard hate people bring these days... getting them all back in one turn sounds better. Dark Prophecy is nice when clamp is out, otherwise its unreliable.
i put New Blood back in just for the flavor and fun. Its not the best card but its extremely unique and can only be played in a Vamp tribal. So why not.
2 weeks ago
IzmAYAYA: The best advice I can give is that high-power creatures are not very powerful: life totals matter a lot less than in EDH. For example -- Nessian Boar is an actively awful card in EDH, because your opponent will almost always be happy to get a bunch of cards, especially since they can plan around it (because it doesn't have haste). And even if it goes through -- who cares about 10 damage? It's only 1/4 of a single opponent's life total (or, put another way, 1/12 of the total damage you'll need to do over the game). So cards like Knight of the Ebon Legion, Nessian Boar, Questing Beast, Lovestruck Beast, etc aren't very good in 40-life multiplayer, because the type of pressure you have to apply is different.
Sisters of Stone Death CAN be fine, but she's very VERY mana intensive. I'd only run her if you run a lot more ramp.
I'd also tentatively recommend against Skinrender, because it only gets you a single snake. Still, depending on your meta, it can be pretty sweet.
Both of your PWs seem... so-so, and too high-cmc; if you want to run a planeswalker I'd recommend Vraska, Golgari Queen. She did good work for me once upon a time, since you can protect her well, she draws cards by sacrificing excess tokens, and her third ability is absolutely brutal.
I didn't love Uncage the Menagerie when I ran it (remember that all the creatures have to have cost exactly X, no more and no less). But it might work better for you, keep me updated on it.
I'd highly recommend Eldrazi Monument if you can afford it.
Finally, I'd generally recommend lowering your curve. My deck barely gets away with 34 lands and 13 other mana sources, and I have a much lower curve than you. I would suggest starting with 35 lands and at least 5 mana rocks/dorks, and work from there. I'd aim for an average CMC around 3 -- anything over 5 mana should threaten to win the game IMMEDIATELY, within a turn cycle or two.
Hope this helps! (Oh, and you can mark a deck's format as "Commander", and put the commander in the correct place by typing [asterisk]CMDR[asterisk] on either side of her.)
1 month ago
Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.
Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.
Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.
Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.
Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.
If you're in a counter-heavy meta, Veil of Summer is an absurd card.
Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.
Cards I'd consider cutting:
Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.
A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.
Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.
Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.